Optimizations.
--- a/test/testdyngles.c Thu Oct 22 04:46:11 2009 +0000
+++ b/test/testdyngles.c Thu Oct 22 06:07:05 2009 +0000
@@ -50,11 +50,8 @@
typedef struct
{
- //void (APIENTRY * glBegin) (GLenum);
- //void (APIENTRY * glEnd) ();
- //void (APIENTRY * glVertex3f) (GLfloat, GLfloat, GLfloat);
-
void (APIENTRY * glEnableClientState) (GLenum array);
+ void (APIENTRY * glDisableClientState) (GLenum array);
void (APIENTRY * glVertexPointer) (GLint size, GLenum type,
GLsizei stride,
const GLvoid * pointer);
@@ -83,6 +80,7 @@
init_glfuncs(glfuncs * f)
{
f->glEnableClientState = get_funcaddr("glEnableClientState");
+ f->glDisableClientState = get_funcaddr("glDisableClientState");
f->glVertexPointer = get_funcaddr("glVertexPointer");
f->glDrawArrays = get_funcaddr("glDrawArrays");
f->glClearColor = get_funcaddr("glClearColor");
@@ -119,8 +117,8 @@
video_w = 320;
video_h = 480;
#ifdef __QNXNTO__
+ video_w = 480;
video_h = 640;
- video_w = 480;
#endif /* __QNXNTO__ */
if (argv[1]) {
@@ -176,12 +174,15 @@
f.glEnable(GL_POINT_SMOOTH);
f.glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
- f.glPointSize(5.0f);
+ f.glPointSize(1.0f);
f.glEnable(GL_FOG);
f.glFogf(GL_FOG_START, -500);
f.glFogf(GL_FOG_END, 500);
f.glFogf(GL_FOG_DENSITY, 0.005);
+ f.glVertexPointer(3, GL_FLOAT, 0, pixels);
+ f.glEnableClientState(GL_VERTEX_ARRAY);
+
do {
f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -190,8 +191,6 @@
f.glColor4f(1.0, 1.0, 1.0, 1.0);
- f.glEnableClientState(GL_VERTEX_ARRAY);
- f.glVertexPointer(3, GL_FLOAT, 0, pixels);
f.glDrawArrays(GL_POINTS, 0, NB_PIXELS);
SDL_GL_SwapBuffers();
@@ -207,6 +206,8 @@
}
while (!done);
+ f.glDisableClientState(GL_VERTEX_ARRAY);
+
SDL_Quit();
return 0;
}