--- a/test/automated/render/render.c Sun Jul 12 12:05:28 2009 +0000
+++ b/test/automated/render/render.c Wed Jul 15 08:50:24 2009 +0000
@@ -19,6 +19,10 @@
#include "common/images.h"
+#define SCREEN_W 80
+#define SCREEN_H 60
+
+
/*
* Prototypes.
*/
@@ -171,7 +175,6 @@
if (render_compare( "Primitives output not the same.", &img_primitives ))
return;
}
-#if 0
/**
@@ -183,77 +186,107 @@
int i, j;
SDL_Rect rect;
- SDL_ATbegin( "Primitives Blend Test" );
-
/* Clear surface. */
- ret = SDL_FillRect( testsur, NULL,
- SDL_MapRGB( testsur->format, 0, 0, 0 ) );
- if (SDL_ATassert( "SDL_FillRect", ret == 0))
+ if (render_clearScreen())
return;
/* Create some rectangles for each blend mode. */
- ret = SDL_BlendRect( testsur, NULL, SDL_BLENDMODE_NONE, 255, 255, 255, 0 );
- if (SDL_ATassert( "SDL_BlendRect", ret == 0))
+ ret = SDL_SetRenderDrawColor( 255, 255, 255, 0 );
+ if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0))
+ return;
+ ret = SDL_SetRenderDrawBlendMode( SDL_BLENDMODE_NONE );
+ if (SDL_ATassert( "SDL_SetSurfaceBlendMode", ret == 0))
+ return;
+ ret = SDL_RenderFill( NULL );
+ if (SDL_ATassert( "SDL_RenderFill", ret == 0))
return;
rect.x = 10;
rect.y = 25;
rect.w = 40;
rect.h = 25;
- ret = SDL_BlendRect( testsur, &rect, SDL_BLENDMODE_ADD, 240, 10, 10, 75 );
- if (SDL_ATassert( "SDL_BlendRect", ret == 0))
+ ret = SDL_SetRenderDrawColor( 240, 10, 10, 75 );
+ if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0))
+ return;
+ ret = SDL_SetRenderDrawBlendMode( SDL_BLENDMODE_ADD );
+ if (SDL_ATassert( "SDL_SetSurfaceBlendMode", ret == 0))
+ return;
+ ret = SDL_RenderFill( &rect );
+ if (SDL_ATassert( "SDL_RenderFill", ret == 0))
return;
rect.x = 30;
rect.y = 40;
rect.w = 45;
rect.h = 15;
- ret = SDL_BlendRect( testsur, &rect, SDL_BLENDMODE_BLEND, 10, 240, 10, 100 );
- if (SDL_ATassert( "SDL_BlendRect", ret == 0))
+ ret = SDL_SetRenderDrawColor( 10, 240, 10, 100 );
+ if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0))
+ return;
+ ret = SDL_SetRenderDrawBlendMode( SDL_BLENDMODE_BLEND );
+ if (SDL_ATassert( "SDL_SetSurfaceBlendMode", ret == 0))
+ return;
+ ret = SDL_RenderFill( &rect );
+ if (SDL_ATassert( "SDL_RenderFill", ret == 0))
return;
rect.x = 25;
rect.y = 25;
rect.w = 25;
rect.h = 25;
- ret = SDL_BlendRect( testsur, &rect, SDL_BLENDMODE_MOD, 10, 10, 240, 125 );
- if (SDL_ATassert( "SDL_BlendRect", ret == 0))
+ ret = SDL_SetRenderDrawColor( 10, 10, 240, 125 );
+ if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0))
+ return;
+ ret = SDL_SetRenderDrawBlendMode( SDL_BLENDMODE_MOD );
+ if (SDL_ATassert( "SDL_SetSurfaceBlendMode", ret == 0))
+ return;
+ ret = SDL_RenderFill( &rect );
+ if (SDL_ATassert( "SDL_RenderFill", ret == 0))
return;
/* Draw blended lines, lines for everyone. */
- for (i=0; i<testsur->w; i+=2) {
- ret = SDL_BlendLine( testsur, 0, 0, i, 59,
- (((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
- (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD,
- 60+2*i, 240-2*i, 50, 3*i );
- if (SDL_ATassert( "SDL_BlendLine", ret == 0))
+ for (i=0; i<SCREEN_W; i+=2) {
+ ret = SDL_SetRenderDrawColor( 60+2*i, 240-2*i, 50, 3*i );
+ if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0))
+ return;
+ ret = SDL_SetRenderDrawBlendMode((((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
+ (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD );
+ if (SDL_ATassert( "SDL_SetSurfaceBlendMode", ret == 0))
+ return;
+ ret = SDL_RenderLine( 0, 0, i, 59 );
+ if (SDL_ATassert( "SDL_RenderLine", ret == 0))
return;
}
- for (i=0; i<testsur->h; i+=2) {
- ret = SDL_BlendLine( testsur, 0, 0, 79, i,
- (((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
- (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD,
- 60+2*i, 240-2*i, 50, 3*i );
- if (SDL_ATassert( "SDL_BlendLine", ret == 0))
+ for (i=0; i<SCREEN_H; i+=2) {
+ ret = SDL_SetRenderDrawColor( 60+2*i, 240-2*i, 50, 3*i );
+ if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0))
+ return;
+ ret = SDL_SetRenderDrawBlendMode((((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
+ (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD );
+ if (SDL_ATassert( "SDL_SetSurfaceBlendMode", ret == 0))
+ return;
+ ret = SDL_RenderLine( 0, 0, 79, i );
+ if (SDL_ATassert( "SDL_RenderLine", ret == 0))
return;
}
/* Draw points. */
- for (j=0; j<testsur->h; j+=3) {
- for (i=0; i<testsur->w; i+=3) {
- ret = SDL_BlendPoint( testsur, i, j,
- ((((i+j)/3)%3)==0) ? SDL_BLENDMODE_BLEND :
- ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD,
- j*4, i*3, j*4, i*3 );
- if (SDL_ATassert( "SDL_BlendPoint", ret == 0))
- return;
+ for (j=0; j<SCREEN_H; j+=3) {
+ for (i=0; i<SCREEN_W; i+=3) {
+ ret = SDL_SetRenderDrawColor( j*4, i*3, j*4, i*3 );
+ if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0))
+ return;
+ ret = SDL_SetRenderDrawBlendMode( ((((i+j)/3)%3)==0) ? SDL_BLENDMODE_BLEND :
+ ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD );
+ if (SDL_ATassert( "SDL_SetSurfaceBlendMode", ret == 0))
+ return;
+ ret = SDL_RenderPoint( i, j );
+ if (SDL_ATassert( "SDL_RenderPoint", ret == 0))
+ return;
}
}
/* See if it's the same. */
- if (SDL_ATassert( "Primitives output not the same.",
- render_compare( testsur, &img_blend )==0 ))
+ if (render_compare( "Blended primitives output not the same.", &img_primitives ))
return;
-
- SDL_ATend();
}
+#if 0
/**