--- a/src/video/SDL_sysvideo.h Wed Jan 27 05:14:22 2010 +0000
+++ b/src/video/SDL_sysvideo.h Mon Feb 01 01:19:37 2010 +0000
@@ -182,7 +182,6 @@
int num_render_drivers;
SDL_RenderDriver *render_drivers;
- int num_windows;
SDL_Window *windows;
SDL_Window *fullscreen_window;
--- a/src/video/SDL_video.c Wed Jan 27 05:14:22 2010 +0000
+++ b/src/video/SDL_video.c Mon Feb 01 01:19:37 2010 +0000
@@ -110,7 +110,7 @@
SDL_UninitializedVideo(); \
return retval; \
} \
- if (!window || window->magic != &_this->window_magic) { \
+ if (!window || window->magic != &_this->window_magic) { \
SDL_SetError("Invalid window"); \
return retval; \
}
@@ -120,7 +120,7 @@
SDL_UninitializedVideo(); \
return retval; \
} \
- if (!texture || texture->magic != &_this->texture_magic) { \
+ if (!texture || texture->magic != &_this->texture_magic) { \
SDL_SetError("Invalid texture"); \
return retval; \
}
@@ -772,7 +772,6 @@
SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool attempt)
{
SDL_VideoDisplay *display = window->display;
- int i;
/* See if we're already processing a window */
if (display->updating_fullscreen) {
@@ -799,8 +798,8 @@
if (FULLSCREEN_VISIBLE(window)) {
/* Hide any other fullscreen windows */
- for (i = 0; i < display->num_windows; ++i) {
- SDL_Window *other = &display->windows[i];
+ SDL_Window *other;
+ for (other = display->windows; other; other = other->next) {
if (other != window && FULLSCREEN_VISIBLE(other)) {
SDL_MinimizeWindow(other);
}
@@ -810,8 +809,7 @@
display->updating_fullscreen = SDL_FALSE;
/* See if there are any fullscreen windows */
- for (i = 0; i < display->num_windows; ++i) {
- window = &display->windows[i];
+ for (window = display->windows; window; window = window->next) {
if (FULLSCREEN_VISIBLE(window)) {
SDL_DisplayMode fullscreen_mode;
if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {