Sat, 14 Jan 2012 13:21:19 -0500 Sam Lantinga Make sure that we use consistent configuration options on platforms like Windows so that command line builds and IDE builds have ABI compatibility.
Sat, 14 Jan 2012 13:17:01 -0500 Sam Lantinga Unofficial builds should have a 0 revision number - if this accidentally gets checked in with a different revision, this file should be reverted to this content.
Sat, 14 Jan 2012 02:22:40 -0500 Sam Lantinga Switched compatibility version to 1 since the ABI is compatible with previous versions SDL-1.2
Sat, 14 Jan 2012 01:38:11 -0500 Sam Lantinga Fixed bug 1238 - SDL_SetKeyboardFocus may send events to already destroyed windows
Sat, 14 Jan 2012 00:49:25 -0500 Sam Lantinga Fixed inline assembly warning for PPC
Fri, 13 Jan 2012 20:57:35 -0500 Sam Lantinga Fixed bug 1368 - Enabling joystick subsystem cause an infinite loop
Thu, 12 Jan 2012 22:54:09 -0500 Sam Lantinga Better interpolation for the x4 upsampling case
Thu, 12 Jan 2012 21:42:35 -0500 Sam Lantinga Fixed issue where there was a garbage sample at the end of the buffer.
Tue, 10 Jan 2012 22:52:17 -0500 Sam Lantinga Fixed typo in mask comparison SDL-1.2
Tue, 10 Jan 2012 21:07:09 -0500 Sam Lantinga David Carre cpasjuste@gmail.com
Tue, 10 Jan 2012 21:00:47 -0500 Sam Lantinga Fixed bug 1331 - SDL_CreateTextureFromSurface fails for OpenGL + Win XP 64 NVidia 285.58 with GL_INVALID_ENUM
Tue, 10 Jan 2012 21:12:45 +0100 Patrice Mandin Add and use SuperToUser macro to handle super->user mode switch SDL-1.2
Mon, 09 Jan 2012 21:11:11 -0500 Sam Lantinga Fixed bug 1366 - SDL_opengles2.h is not installed in "include/SDL" under Linux
Mon, 09 Jan 2012 07:07:43 -0500 Sam Lantinga Fixed structure alignment mismatch between Visual Studio and gcc on 64-bit architectures.
Mon, 09 Jan 2012 07:06:36 -0500 Sam Lantinga Fixed structure alignment mismatch between Visual Studio and gcc on 64-bit architectures. SDL-1.2
Mon, 09 Jan 2012 04:53:58 -0500 Sam Lantinga Don't hardcode output paths, Visual Studio does the right thing.
Mon, 09 Jan 2012 04:39:55 -0500 Sam Lantinga Removing test projects for Visual Studio 2005
Mon, 09 Jan 2012 04:38:34 -0500 Sam Lantinga I can't test Visual Studio 2005 configurations anymore, and I don't think anyone is using it for production games.
Mon, 09 Jan 2012 04:36:57 -0500 Sam Lantinga Fixed import library location SDL-1.2
Mon, 09 Jan 2012 04:07:05 -0500 Sam Lantinga Fixed output directories for win32/x64 platform output SDL-1.2
Mon, 09 Jan 2012 00:24:08 -0500 Sam Lantinga Futzing around with strip settings
Sun, 08 Jan 2012 17:31:11 -0500 Sam Lantinga Fixed memory corruption in the upsampling code, caught by valgrind
Sun, 08 Jan 2012 17:20:33 -0500 Sam Lantinga Fixed bug 1091 - Hardcoded size in SDL_audiocvt.c may lead to heap/stack corruption
Sun, 08 Jan 2012 17:10:57 -0500 Sam Lantinga Fixed bug 1014 - SDL_ConvertAudio crashes
Sun, 08 Jan 2012 14:45:57 -0500 Sam Lantinga Updated Xcode project
Sun, 08 Jan 2012 14:45:19 -0500 Sam Lantinga Updated Xcode project SDL-1.2
Sun, 08 Jan 2012 13:42:03 -0500 Sam Lantinga Made the application activity events consistent between iOS and Android
Sun, 08 Jan 2012 13:31:22 -0500 Sam Lantinga X11 OpenGL ES minor corrections
Fri, 26 Aug 2011 13:23:40 +0100 Tim Angus * Take a global reference to the activity to prevent the reference being GCed
Sun, 08 Jan 2012 02:23:37 -0500 Sam Lantinga Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
Sun, 08 Jan 2012 01:15:20 -0500 Sam Lantinga Fixed bug 1287 - VS2010 project doesn't include the SDL_syscond.c file
Sun, 08 Jan 2012 01:05:25 -0500 Sam Lantinga Fixed bug 1293 - [Android] Support Pause/Resume
Sun, 08 Jan 2012 00:39:41 -0500 Sam Lantinga Fixed bug 1303 - SDL_CreateFromWindow duplicates window (Cocoa only)
Sun, 08 Jan 2012 00:36:32 -0500 Sam Lantinga Fixed bug 1305 - mouse wheel scroll-down event created when mouse wheel is pressed down
Sat, 07 Jan 2012 21:02:39 -0800 Sam Lantinga The #define was asking to use dlopen(), but the code wasn't doing it.
Sat, 07 Jan 2012 21:01:33 -0800 Sam Lantinga Fixed crash if the rendering system couldn't create an OpenGL window.
Sat, 07 Jan 2012 23:33:15 -0500 Sam Lantinga Fixed bug 1313 - Segfault on SDL_CreateWindow when gl lib cannot be loaded
Sat, 07 Jan 2012 22:52:41 -0500 Sam Lantinga Fixed bug 1333 - segfault if opengl window could not get created
Sat, 07 Jan 2012 22:34:51 -0500 Sam Lantinga Fixed bug 1342 - SDL_CreateRenderer creates OpenGL ES 2.0 renderer in iPhone 3G using default index (-1)
Sat, 07 Jan 2012 22:33:58 -0500 Sam Lantinga Fixed tab spacing
Sat, 07 Jan 2012 22:20:15 -0500 Sam Lantinga Fixed running on iPhone 3G
Sat, 07 Jan 2012 17:08:17 -0500 Sam Lantinga Updated SDL test projects
Sat, 07 Jan 2012 16:57:09 -0500 Sam Lantinga Added testnative to the Makefile and fixed building on Mac OS X
Sat, 07 Jan 2012 14:21:22 -0500 Sam Lantinga Better error messaging when SDL can't create a window surface.
Sat, 07 Jan 2012 13:52:10 -0500 Sam Lantinga Fixed bug 1364 - Fullscreen OpenGL fails in OS 10.7 if deployment target is less than 10.7 SDL-1.2
Sat, 07 Jan 2012 03:22:47 -0500 Sam Lantinga Use version B instead of A until we switch SDL 1.3 to SDL2
Sat, 07 Jan 2012 02:32:08 -0500 Sam Lantinga Fixed bug 1256 - Invalid window warning in GL_CreateRenderer
Sat, 07 Jan 2012 02:07:38 -0500 Sam Lantinga Fixed C99 correctness and signed/unsigned compiler warning SDL-1.2
Tue, 28 Jun 2011 22:26:47 +0200 Marco Trevisan (Treviño) X11: Added support to _NET_WM_PID and WM_CLIENT_MACHINE atoms SDL-1.2
Sat, 07 Jan 2012 02:04:38 -0500 Sam Lantinga Added X11 dynamic loading support for XSetWMProperties()
Mon, 27 Jun 2011 19:30:52 +0200 Marco Trevisan (Treviño) X11: Move to XSetWMProperties and add support to _NET_WM_PID
Sat, 07 Jan 2012 01:28:06 -0500 Sam Lantinga Fixed bug 1224 - Blit map not updated if source palette changed
Sat, 07 Jan 2012 01:25:55 -0500 Sam Lantinga Fixed bug 1225 - Altivec blitters broken due to SDL_PixelFormat
Sat, 07 Jan 2012 01:21:50 -0500 Sam Lantinga Fixed bug 1239 - Crash in iPad with iOS 3.2 because of missing contentScaleFactor support
Sat, 07 Jan 2012 01:13:15 -0500 Sam Lantinga Fixed bug 1344 - No OpenGL headers when compiling -> no working Software renderer at runtime neither
Sat, 07 Jan 2012 01:03:54 -0500 Sam Lantinga Switched back to version A, since we don't actually have a version A for SDL 1.3.
Sat, 07 Jan 2012 00:57:24 -0500 Sam Lantinga Fixed bug 1362 - SDL Fails to compile with Visual C++ Express 2008 with Feb 2007 DirectX SDK
Sat, 07 Jan 2012 00:56:21 -0500 Sam Lantinga The symbols should be private
Thu, 05 Jan 2012 21:41:55 -0500 Sam Lantinga Updated iOS projects and renamed iPhoneOS to iOS
Thu, 05 Jan 2012 19:19:58 -0500 Sam Lantinga Fixed bug 1363 - SDL 1.2 hg does not compile against the 10.5 SDK SDL-1.2
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