Thu, 11 Oct 2012 14:43:13 -0700 |
Sam Lantinga |
Only install/uninstall the colormap if we've created a DirectColor colormap.
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Thu, 11 Oct 2012 14:42:49 -0700 |
Sam Lantinga |
Added missing X11 call XUninstallColormap()
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Thu, 11 Oct 2012 17:20:43 -0400 |
Ryan C. Gordon |
Added missing X11 symbol.
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Thu, 11 Oct 2012 19:08:03 +0200 |
Patrice Mandin |
Use variables for what they were created for
SDL-1.2
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Thu, 11 Oct 2012 09:44:59 -0700 |
Michael Sartain |
Test commit. Adding space to TODO..
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Thu, 11 Oct 2012 09:41:43 -0700 |
Michael Sartain |
Add GLX_X_VISUAL_TYPE_EXT so created window will use DirectColor if available (instead of TrueColor).
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Thu, 11 Oct 2012 09:37:38 -0700 |
Michael Sartain |
Add XInitThreads to X11_CreateDevice.
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Thu, 11 Oct 2012 09:34:13 -0700 |
Michael Sartain |
Fix Colormap when using X11_SetWindowFullscreenViaWM() path.
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Wed, 10 Oct 2012 23:10:04 -0400 |
Ryan C. Gordon |
Allow specifying of OpenGL 3.2 Core Profile on Mac OS X.
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Sat, 06 Oct 2012 12:16:32 -0700 |
Sam Lantinga |
Add flags to the vidmode debug output
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Sat, 06 Oct 2012 11:23:47 -0700 |
Sam Lantinga |
When using Xinerama, XVidMode always works on screen 0. Otherwise use the real X11 screen.
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Sat, 06 Oct 2012 10:53:47 -0700 |
Sam Lantinga |
XVidMode only works on the screen at the origin
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Fri, 05 Oct 2012 23:18:53 -0400 |
Ryan C. Gordon |
XFlush() after setting the icon.
SDL-1.2
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Fri, 05 Oct 2012 22:43:00 -0400 |
Ryan C. Gordon |
Fixed memory leak in X11_SetWindowIcon().
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Fri, 05 Oct 2012 22:41:02 -0400 |
Ryan C. Gordon |
Try to use _NET_WM_ICON if possible for X11's SDL_WM_SetIcon() implementation.
SDL-1.2
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Thu, 04 Oct 2012 23:56:37 -0400 |
Ryan C. Gordon |
Fixed compiler warning in debug code.
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Thu, 04 Oct 2012 20:41:22 -0700 |
Sam Lantinga |
Turn off video mode debugging
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Thu, 04 Oct 2012 13:50:41 -0700 |
Sam Lantinga |
I'm becoming more and more convinced that the application should never use XRandR, and it's the window manager's responsibility to track and manage display modes for fullscreen windows.
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Thu, 04 Oct 2012 02:56:25 -0700 |
Sam Lantinga |
Support iPhone 5 launch images
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Thu, 04 Oct 2012 02:13:12 -0700 |
Sam Lantinga |
Keep the launch image up until the application has created an OpenGL view
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Wed, 03 Oct 2012 20:49:16 -0700 |
Sam Lantinga |
Fixed bug 1614 - SDL for Android does not implement TextInput API
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Wed, 03 Oct 2012 20:22:14 -0700 |
Sam Lantinga |
Fixed compiler warning
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Wed, 03 Oct 2012 19:39:12 -0700 |
Sam Lantinga |
This hack doesn't work very well. I'd rather just show the problem so it can be fixed.
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Wed, 03 Oct 2012 19:26:07 -0700 |
Sam Lantinga |
Merged Ryan's changes
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Wed, 03 Oct 2012 19:25:08 -0700 |
Sam Lantinga |
Fixed refresh rate calculation
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Wed, 03 Oct 2012 19:24:11 -0700 |
Sam Lantinga |
Don't try to query outputs that are not hooked up to a crtc
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Wed, 03 Oct 2012 19:02:46 -0700 |
Sam Lantinga |
Added a delay hack to let the window manager adjust to the mode change. I'm not sure if this is a good idea, but at least it works sometimes now. :)
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Wed, 03 Oct 2012 18:56:29 -0700 |
Sam Lantinga |
Rewritten X11 video mode support to directly set requested modes and exactly restore the desktop mode at shutdown.
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Wed, 03 Oct 2012 18:54:31 -0700 |
Sam Lantinga |
A window being fullscreen takes precedence over coordinate checks
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Wed, 03 Oct 2012 20:02:13 -0400 |
Ryan C. Gordon |
Helps to initialize variables in the right function. :)
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Wed, 03 Oct 2012 19:20:53 -0400 |
Ryan C. Gordon |
Fixed compiler warning.
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Wed, 03 Oct 2012 13:39:42 -0700 |
Sam Lantinga |
Use Ctrl modifier for window resize key bindings
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Wed, 03 Oct 2012 13:38:22 -0700 |
Sam Lantinga |
Added key bindings to resize the window (+/-)
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Wed, 03 Oct 2012 13:37:44 -0700 |
Sam Lantinga |
Keep track of the configure events we've received from the X server.
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Wed, 03 Oct 2012 12:33:42 -0700 |
Sam Lantinga |
Poke window managers to get them to respect the resize hints.
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Wed, 03 Oct 2012 12:19:55 -0700 |
Sam Lantinga |
Fix the size to the windowed mode, not the fullscreen mode.
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Wed, 03 Oct 2012 12:14:04 -0700 |
Sam Lantinga |
Always set the size hints for consistent behavior with all window managers, and it wasn't resetting when switching back from fullscreen mode.
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Wed, 03 Oct 2012 12:04:30 -0700 |
Sam Lantinga |
Fixed compile error - had work in progress in there.
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Wed, 03 Oct 2012 11:33:09 -0700 |
Sam Lantinga |
Fixed XRandR code to change resolution on the correct monitor in a multi-monitor setup.
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Tue, 02 Oct 2012 23:23:44 -0700 |
Sam Lantinga |
Fixed copying headers to the Framework
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Tue, 02 Oct 2012 10:38:10 -0700 |
Sam Lantinga |
Fixed bug where SDL thought the window was shown and it wasn't actually.
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Tue, 02 Oct 2012 13:29:59 -0300 |
Gabriel Jacobo |
Updated iOS Readme to reflect Game Center integration changes.
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Tue, 02 Oct 2012 00:28:23 -0700 |
Sam Lantinga |
Fixed texture list when swapping textures (thanks Drake Wilson!)
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Mon, 01 Oct 2012 23:28:19 -0700 |
Sam Lantinga |
Initialized default scale for software renderer (thanks Marcus von Appen!)
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Mon, 01 Oct 2012 23:23:04 -0700 |
Sam Lantinga |
Fixed a compiler warning
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Mon, 01 Oct 2012 22:30:07 -0700 |
Sam Lantinga |
Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize()
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Mon, 01 Oct 2012 21:57:09 -0700 |
Sam Lantinga |
The viewport is already scaled to the output coordinates
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Mon, 01 Oct 2012 20:59:33 -0700 |
Sam Lantinga |
Added SDL_RenderSetScale() and SDL_RenderGetScale()
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Mon, 01 Oct 2012 00:56:58 -0700 |
Sam Lantinga |
Do the src and dst rectangle clipping without affecting the surface clip rectangle.
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Mon, 01 Oct 2012 00:40:26 -0700 |
Sam Lantinga |
Fixed scaled blitting for complex blit operations (e.g. color modulation and alpha blending)
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Mon, 01 Oct 2012 00:02:07 -0700 |
Sam Lantinga |
Whoops, that's a header!
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Sun, 30 Sep 2012 23:08:46 -0700 |
Sam Lantinga |
Added SDL_dropevents.c to the Visual C projects
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Sun, 30 Sep 2012 11:10:17 -0700 |
Sam Lantinga |
Fixed bug 1593 - SDL_DROPFILE event doesn't work on Windows
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Sun, 30 Sep 2012 01:08:48 -0700 |
Sam Lantinga |
The gl_data is optional for the driver, so don't early out of the context delete call if it doesn't exist.
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Sun, 30 Sep 2012 01:01:48 -0700 |
Sam Lantinga |
Remove the viewcontroller from the window when he OpenGL context is destroyed
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Sat, 29 Sep 2012 18:52:00 -0700 |
Sam Lantinga |
Make sure mode width/height and status bar orientation match
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Sat, 29 Sep 2012 17:38:54 -0700 |
Sam Lantinga |
Fixed issue with touch input on retina displays
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Sat, 29 Sep 2012 17:23:40 -0700 |
Sam Lantinga |
Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends
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Sat, 29 Sep 2012 17:22:32 -0700 |
Sam Lantinga |
Added a couple new test executables to be ignored
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Sat, 29 Sep 2012 16:41:32 -0700 |
Sam Lantinga |
Only change the UI orientation if it's actually necessary for the mode.
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