Thu, 03 Nov 2011 23:58:24 -0400 |
Ryan C. Gordon |
Fixed a compiler warning when building with Mac OS X target < 10.7.
SDL-1.2
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Thu, 03 Nov 2011 12:42:23 -0400 |
Ryan C. Gordon |
Fixed buffer overflow in joystick cleanup. (valgrind ftw!)
SDL-1.2
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Thu, 03 Nov 2011 11:51:47 -0400 |
Ryan C. Gordon |
Fixed some preprocessor mistakes introduced in iOS project cleanup.
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Mon, 31 Oct 2011 23:37:57 -0400 |
Ryan C. Gordon |
Fix crash on X servers without UTF-8 support.
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Mon, 31 Oct 2011 05:56:58 -0400 |
Sam Lantinga |
Lots of fixes importing SDL source wholesale into a new iOS project
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Mon, 31 Oct 2011 03:06:32 -0400 |
Sam Lantinga |
This code works for OpenGL ES 1.1 as well! :)
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Mon, 31 Oct 2011 02:55:21 -0400 |
Sam Lantinga |
Implemented RenderReadPixels for the OpenGL ES 2.0 renderer.
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Mon, 31 Oct 2011 02:44:21 -0400 |
Sam Lantinga |
SDL_ConvertPixels() returns 0 on success
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Mon, 31 Oct 2011 01:59:54 -0400 |
Sam Lantinga |
Fixed warnings on iOS
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Sun, 30 Oct 2011 17:53:54 -0400 |
Sam Lantinga |
The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out)
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Sun, 30 Oct 2011 17:31:59 -0400 |
Sam Lantinga |
Fixed typo - thanks Sheena!
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Sun, 30 Oct 2011 00:19:13 -0700 |
Andreas Schiffler |
Fix sdl-haiku buildbot compiler warnings
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Sat, 29 Oct 2011 23:43:59 -0700 |
Andreas Schiffler |
Update SDL_HasClipboardText functions to return value based on clipboard content; Fix memory leak in fallback SetClipboard implementation
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Sat, 29 Oct 2011 23:34:19 -0700 |
Andreas Schiffler |
Add clipboard tests
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Sat, 29 Oct 2011 01:11:47 -0400 |
Ryan C. Gordon |
SDL_memcpyMMX(): Fixed handling of overflow bytes.
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Sat, 29 Oct 2011 01:03:50 -0400 |
Ryan C. Gordon |
SDL_memcpyMMX(): Make sure srcskip and dstskip are 8-byte aligned.
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Sat, 29 Oct 2011 00:57:45 -0400 |
Ryan C. Gordon |
Removed tabs and DOS endlines from SDL_blit_copy.c ...
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Wed, 26 Oct 2011 12:04:05 -0400 |
Ryan C. Gordon |
Don't bother checking S_OK here, it'll work in falling through.
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Mon, 24 Oct 2011 23:18:53 -0400 |
Ryan C. Gordon |
Fix X11 dynamic loading.
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Mon, 24 Oct 2011 21:34:54 -0400 |
Sam Lantinga |
Added SDL_GetScancodeFromName() and SDL_GetKeyFromName()
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Mon, 24 Oct 2011 23:00:09 -0400 |
Sam Lantinga |
valgrind FTW!
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Mon, 24 Oct 2011 15:33:58 -0400 |
Ryan C. Gordon |
Use correct Xinerama APIs for querying version and availability.
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Mon, 24 Oct 2011 12:07:41 -0400 |
Ryan C. Gordon |
SDL_X11_HAVE_* should default (and reset) to zero.
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Mon, 24 Oct 2011 12:07:13 -0400 |
Ryan C. Gordon |
Add XGetInputFocus() to dynamic X11 function list.
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Sat, 22 Oct 2011 02:14:57 -0400 |
Ryan C. Gordon |
Set up window focus correctly when using an existing X11 window.
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Sat, 22 Oct 2011 02:13:35 -0400 |
Ryan C. Gordon |
XGetWindowProperty() can report success but still give you a NULL pointer.
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Mon, 24 Oct 2011 11:38:52 -0400 |
Ryan C. Gordon |
More cleanup in SDL_uikitopenglview.m
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Sat, 22 Oct 2011 01:23:21 -0400 |
Ryan C. Gordon |
Added stencil buffer support on iOS.
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Mon, 24 Oct 2011 11:25:03 -0400 |
Ryan C. Gordon |
Automated merge with https://bitbucket.org/keestux/sdl
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Tue, 18 Oct 2011 21:36:28 +0200 |
Kees Bakker |
Use a small function to release UIScreenMode after checking it is supported
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Tue, 18 Oct 2011 21:32:54 +0200 |
Kees Bakker |
Eliminate UIScreenMode parameter from UIKit_AddDisplay
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Wed, 19 Oct 2011 20:23:40 -0400 |
Sam Lantinga |
Updated from configure.in
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Wed, 19 Oct 2011 20:23:24 -0400 |
Sam Lantinga |
Get the full path for the src directory so auxdir works correctly
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Tue, 18 Oct 2011 01:11:08 -0400 |
Ryan C. Gordon |
Removed rakefile.
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Tue, 18 Oct 2011 00:58:22 -0400 |
Ryan C. Gordon |
Merged with Kees Bakker's repo at https://bitbucket.org/keestux/sdl ...
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Sun, 09 Oct 2011 22:00:20 +0200 |
Kees Bakker |
Do not use UIScreenMode to add a iOS display, always use the boundary
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Sat, 08 Oct 2011 12:45:10 +0200 |
Kees Bakker |
Merge upstream updates
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Wed, 28 Sep 2011 21:42:02 +0200 |
Kees Bakker |
Make SDL_uikitviewcontroller.window a real Objective-C property and synthesize
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Wed, 28 Sep 2011 21:25:46 +0200 |
Kees Bakker |
Minor code cleanup in uikit/SDL_uikitview.m (no functional changes)
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Wed, 28 Sep 2011 21:13:09 +0200 |
Kees Bakker |
Simplied the code a bit in uikit/SDL_uikitvideo.m
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Wed, 28 Sep 2011 21:03:05 +0200 |
Kees Bakker |
Remove unused SDL_uikitopenglview (privateMethods)
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Wed, 28 Sep 2011 20:32:26 +0200 |
Kees Bakker |
Use Objective-C construct for..in instead of oldfashioned C (uikit)
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Tue, 27 Sep 2011 23:49:24 +0200 |
Kees Bakker |
Do not exit in (uikit) postFinishLaunch but store the exit status and use that to return from main()
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Tue, 27 Sep 2011 23:40:21 +0200 |
Kees Bakker |
Cleanup of the use of include files in src/video/uikit
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Tue, 27 Sep 2011 22:54:59 +0200 |
Kees Bakker |
Add Xcode-iPhoneOS/rakefile which can be used to build SDL.framework from the commandline
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Tue, 27 Sep 2011 22:51:26 +0200 |
Kees Bakker |
Use a consistent source code format in src/video/uikit
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Tue, 27 Sep 2011 21:07:09 +0200 |
Kees Bakker |
Remove INDENT-ON INDENT-OFF comments in src/video/uikit
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Tue, 27 Sep 2011 21:02:26 +0200 |
Kees Bakker |
Cleanup out trailing whitespace in src/video/uikit
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Tue, 18 Oct 2011 00:34:45 -0400 |
Ryan C. Gordon |
Don't crash with a NULL thread name.
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Sun, 16 Oct 2011 03:27:48 -0400 |
Ryan C. Gordon |
Check for __ARM_ARCH_5TEJ__ in spinlock atomics.
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Sun, 16 Oct 2011 03:02:46 -0400 |
Ryan C. Gordon |
Let iOS use OSAtomicCompareAndSwap32Barrier() if nothing else is available.
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Fri, 14 Oct 2011 20:47:53 -0400 |
Ryan C. Gordon |
Fix up some retain/release issues with UIScreenMode objects.
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Sat, 15 Oct 2011 23:50:06 -0700 |
Ryan C. Gordon |
Don't use a global JNIEnv across threads; it's not thread safe.
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Sat, 15 Oct 2011 14:25:00 -0700 |
Ryan C. Gordon |
Bumped default Android API target to 5 (Android 2.0, up from 1.6).
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Sat, 15 Oct 2011 14:16:29 -0700 |
Ryan C. Gordon |
Removed STL dependency in Android code.
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Fri, 14 Oct 2011 17:29:49 +0100 |
Tim Angus |
* Android's InputStream::skip is apparently buggy, so instead read into a dummy buffer
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Thu, 13 Oct 2011 01:30:01 -0400 |
Ryan C. Gordon |
Implement GL_GetProcAddress() for Android.
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Fri, 14 Oct 2011 00:20:44 -0400 |
Ryan C. Gordon |
Specify joystick (accelerometer) support for iOS in the config header.
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Fri, 26 Aug 2011 13:15:05 +0100 |
Tim Angus |
* Support OpenGL ES 2 on Android
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Thu, 13 Oct 2011 16:35:25 -0400 |
Ryan C. Gordon |
Don't warn about multichar characters on BeOS/Haiku.
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