Thu, 07 Mar 2013 20:12:40 -0800 |
Sam Lantinga |
Changed the name of SDL_mutexP() SDL_mutexV()
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Thu, 07 Mar 2013 15:37:08 -0800 |
Sam Lantinga |
Load the game controller mapping hint when opening a game controller.
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Thu, 07 Mar 2013 15:17:06 -0800 |
Sam Lantinga |
Fixed read after free bug in the game controller.
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Wed, 06 Mar 2013 11:59:21 -0800 |
Sam Lantinga |
The joystick events contain a joystick instance ID, which is a signed value, with -1 being invalid.
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Wed, 06 Mar 2013 11:59:19 -0800 |
Sam Lantinga |
Fixed 64-bit compile warnings on Visual C++
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Wed, 06 Mar 2013 11:59:15 -0800 |
Sam Lantinga |
Removed multi-input events, since we removed the unimplemented API recently.
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Wed, 06 Mar 2013 09:45:53 -0800 |
Sam Lantinga |
Fixed compile errors on Windows
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Wed, 06 Mar 2013 09:37:03 -0800 |
Sam Lantinga |
Make it so SDL_RestoreWindow() implements the _NET_ACTIVE_WINDOW protocol which some window managers require to restore full screen windows. CR: saml
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Wed, 06 Mar 2013 10:37:27 -0500 |
Edward Rudd |
move variable declaration to beginning of function
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Tue, 05 Mar 2013 18:52:25 -0800 |
Sam Lantinga |
Fixed warning messages when loading Direct3D DLL
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Mon, 25 Feb 2013 22:46:21 +0000 |
Shawn Walker |
Fix pulseaudio dynamic linking for Solaris builds.
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Tue, 05 Mar 2013 18:54:55 -0500 |
Edward Rudd |
Add SDL_TryLockMutex and implementations for all platforms
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Tue, 05 Mar 2013 18:01:59 -0500 |
Edward Rudd |
add hint to allow disabling the use of Xinput.
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Tue, 05 Mar 2013 17:59:36 -0500 |
Edward Rudd |
add new gamecontroller APIs
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Mon, 04 Mar 2013 20:27:51 -0800 |
Sam Lantinga |
Fixed bug 1553 - Fix USB joystick input for FreeBSD 9.0+
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Mon, 04 Mar 2013 11:35:03 -0300 |
Gabriel Jacobo |
Updated the README.android file stating the required API level and reasons why.
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Mon, 04 Mar 2013 10:39:21 -0300 |
Gabriel Jacobo |
Fixes AndroidManifest comment, Android API level 10 = Android 2.3.3
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Mon, 04 Mar 2013 10:33:48 -0300 |
Gabriel Jacobo |
Adds some required CFLAGS and LDFLAGS for the iOS platform
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Sun, 03 Mar 2013 22:08:00 -0800 |
Sam Lantinga |
Fied bug 1719 - Remove unnecessary PrecompiledHeaderOutputFile.
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Sun, 03 Mar 2013 22:06:27 -0800 |
Sam Lantinga |
Added new tests to the .hgignore file
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Sun, 03 Mar 2013 21:52:51 -0800 |
Sam Lantinga |
Fixed bug 1740 - Android pixel format constants out of sync
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Sun, 03 Mar 2013 17:22:51 -0800 |
Andreas Schiffler |
Fix behavior of SDL_GetWindowPosition for invalid input; add test cases to video suite
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Sun, 03 Mar 2013 11:25:43 -0800 |
Sam Lantinga |
Don't specify the texture unit when binding a texture, instead use whatever has been set up by the application.
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Sun, 03 Mar 2013 11:25:09 -0800 |
Sam Lantinga |
Fixed formatting
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Sun, 03 Mar 2013 08:41:50 -0800 |
Sam Lantinga |
Fix compiler warning in Cocoa touch code
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Sun, 03 Mar 2013 08:32:08 -0800 |
Sam Lantinga |
Compile SDL on older versions of Xcode
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Sun, 03 Mar 2013 01:01:33 -0800 |
Sam Lantinga |
Updated touch API
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Sat, 02 Mar 2013 20:44:16 -0800 |
Sam Lantinga |
Added a mouse ID to the mouse events, which set to the special value SDL_TOUCH_MOUSEID for mouse events simulated by touch input.
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Sat, 02 Mar 2013 17:51:32 -0800 |
Sam Lantinga |
Fixed the joystick id usage in the joystick and game controller events.
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Fri, 01 Mar 2013 11:27:01 -0800 |
Sam Lantinga |
Remove XSync from X11_GL_MakeCurrent() function
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Fri, 01 Mar 2013 11:18:35 -0800 |
Sam Lantinga |
Merged
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Fri, 01 Mar 2013 11:15:50 -0800 |
Sam Lantinga |
Merged changes
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Wed, 27 Feb 2013 11:39:43 -0800 |
Sam Lantinga |
sdl - check for both the up and down flags being set in the raw input calls. Also use WM_ACTIVE to resync mouse buttons on activate
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Wed, 27 Feb 2013 11:39:41 -0800 |
Sam Lantinga |
sdl - don't use the RAWMOUSE struct to get button press information, it lies badly to you, just use the usual windows message path
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Wed, 27 Feb 2013 11:39:39 -0800 |
Sam Lantinga |
sdl - use the wParam and rawinput data for mouse state rather than just the message type, fixes missing mouse up events when alt-tabing out of the window
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Wed, 27 Feb 2013 11:39:38 -0800 |
Sam Lantinga |
Generate debug info for all configurations on all platforms
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Fri, 01 Mar 2013 13:28:07 -0300 |
Gabriel Jacobo |
Use XFree to release X11 allocated data
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Thu, 28 Feb 2013 22:20:25 -0800 |
Sam Lantinga |
Fixed bug 1736 - Memory leak in X11_InitModes
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Thu, 28 Feb 2013 21:48:12 -0800 |
Sam Lantinga |
The table is now a scancode mapping table, not a virtual key mapping table
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Thu, 28 Feb 2013 21:40:08 -0800 |
Sam Lantinga |
Cleaned up and fixed the Windows keyboard mapping code.
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Thu, 28 Feb 2013 20:01:17 -0800 |
Sam Lantinga |
Updated the link to the USB usage page document
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Thu, 28 Feb 2013 09:11:04 -0800 |
Andreas Schiffler |
Add additional input validation to SDL_GetWindowDisplayMode; add tests to video suite
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Wed, 27 Feb 2013 15:20:31 -0800 |
Sam Lantinga |
Allow "pulseaudio" as well as "pulse" so SDL 1.2 and 2.0 support both names for the pulseaudio driver.
SDL-1.2
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Tue, 26 Feb 2013 23:26:00 -0800 |
Sam Lantinga |
Unload the PulseAudio library if the pulseaudio connection isn't available.
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Tue, 26 Feb 2013 16:31:52 -0800 |
Sam Lantinga |
Check to make sure we can connect to PulseAudio before we use it.
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Tue, 26 Feb 2013 20:41:28 -0800 |
Sam Lantinga |
Fixed gcc pedantic warnings in public headers
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Tue, 26 Feb 2013 20:32:11 -0800 |
Sam Lantinga |
Fixed cygwin compile
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Tue, 26 Feb 2013 13:53:02 -0300 |
Gabriel Jacobo |
Fixes wrong assignment of SDL_Color "unused" member in DirectFB backend.
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Tue, 26 Feb 2013 07:50:42 -0800 |
Andreas Schiffler |
Fix cygwin compile
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Tue, 26 Feb 2013 03:34:34 -0800 |
Sam Lantinga |
Fixed bug 1728 - fixed compiler warnings
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Mon, 25 Feb 2013 16:52:54 -0800 |
Jørgen P. Tjernø |
Cleanup of SDL_PrivateShouldInitSubsystem.
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Mon, 25 Feb 2013 16:52:52 -0800 |
Jørgen P. Tjernø |
sdl
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Mon, 25 Feb 2013 16:52:51 -0800 |
Jørgen P. Tjernø |
sdl2
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Mon, 25 Feb 2013 16:52:50 -0800 |
Jørgen P. Tjernø |
sdl2
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Mon, 25 Feb 2013 16:52:48 -0800 |
Jørgen P. Tjernø |
sdl2
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Mon, 25 Feb 2013 16:52:42 -0800 |
Jørgen P. Tjernø |
sdl2
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Mon, 25 Feb 2013 08:05:26 -0800 |
Andreas Schiffler |
Add tests to video suite
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Mon, 25 Feb 2013 00:54:25 -0800 |
Sam Lantinga |
Don't crash if we are asked to convert a surface to a NULl buffer.
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Mon, 25 Feb 2013 01:51:21 -0500 |
Ryan C. Gordon |
Added SDL_GameControllerUpdate().
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Mon, 25 Feb 2013 01:50:59 -0500 |
Ryan C. Gordon |
Added SDL_haptic.h to SDL.h.
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