Fri, 09 Dec 2011 02:32:21 -0500 |
Ryan C. Gordon |
Don't call -[NSView setAcceptsTouchEvents] if the OS doesn't provide it.
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files
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Wed, 07 Dec 2011 20:34:43 -0500 |
Sam Lantinga |
Ryan gets fewer nuts. :)
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files
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Tue, 06 Dec 2011 21:46:19 -0500 |
Ryan C. Gordon |
Added SDL_dropevents to the Xcode project files.
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files
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Mon, 05 Dec 2011 16:45:32 -0500 |
Ryan C. Gordon |
More work to clean up compiler warnings.
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files
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Mon, 05 Dec 2011 13:17:57 -0500 |
Ryan C. Gordon |
Patched to compile.
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files
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Mon, 05 Dec 2011 13:13:32 -0500 |
Ryan C. Gordon |
Fixed a tabstop.
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files
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Mon, 05 Dec 2011 12:43:50 -0500 |
Ryan C. Gordon |
Backed out most of changeset 4b88086910d3, at Andreas's request.
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files
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Mon, 05 Dec 2011 07:41:20 -0800 |
Andreas Schiffler |
Fix buildbot sdl-macosx-unix-x86 and sdl-macosx-amd64 compiler warnings
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files
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Sun, 04 Dec 2011 21:45:34 -0800 |
Andreas Schiffler |
Updated VS2010 project files
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files
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Fri, 02 Dec 2011 18:35:04 -0500 |
Sam Lantinga |
Hi Sam
SDL-1.2
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files
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Tue, 29 Nov 2011 02:28:34 -0500 |
Sam Lantinga |
It works better if you compile it.
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files
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Tue, 29 Nov 2011 02:27:34 -0500 |
Sam Lantinga |
Better fix, iterate backwards over the array so we don't care whether the close code shuffles things down.
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files
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Tue, 29 Nov 2011 02:15:39 -0500 |
Sam Lantinga |
Closing the joystick removes it from the list.
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files
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Tue, 29 Nov 2011 02:12:24 -0500 |
Sam Lantinga |
Invalid assert. It's perfectly legit to initialize the joystick subsystem and get no joysticks.
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files
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Tue, 29 Nov 2011 02:11:39 -0500 |
Sam Lantinga |
Yes, let's save 32-bit BMP files, very useful for you know, making a game...
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files
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Sun, 27 Nov 2011 23:30:02 -0500 |
Ryan C. Gordon |
Another iOS 3.1 compatibility fix.
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files
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Wed, 23 Nov 2011 13:25:45 -0500 |
Sam Lantinga |
No man pages for SDL 1.3
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files
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Sun, 20 Nov 2011 19:38:18 -0500 |
Sam Lantinga |
First pass at a simple drag and drop API, allowing you to accept files dropped into your application.
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files
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Sat, 19 Nov 2011 19:23:33 -0500 |
Ryan C. Gordon |
Make +sharedAppDelegate return a generic object instead of a SDLUIKitDelegate.
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files
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Sat, 19 Nov 2011 19:18:20 -0500 |
Ryan C. Gordon |
Check for selectors UIScreen responds to, not the base system version.
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files
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Sat, 19 Nov 2011 19:13:55 -0500 |
Ryan C. Gordon |
Fix iOS build when SDL_POWER_UIKIT isn't defined.
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files
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Thu, 17 Nov 2011 03:12:34 -0500 |
Ryan C. Gordon |
Quartz: When warping the mouse, update the APPMOUSEFOCUS state.
SDL-1.2
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files
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Thu, 17 Nov 2011 00:43:44 -0500 |
Sam Lantinga |
Fixed the aux directory to be the one recognized by automake.
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files
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Thu, 17 Nov 2011 00:41:07 -0500 |
Sam Lantinga |
Fixed where we set the content scale - it's used by the renderbufferStorage:GL_RENDERBUFFER_OES call.
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files
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Wed, 16 Nov 2011 21:13:39 -0500 |
Ryan C. Gordon |
Removed unused static functions.
SDL-1.2
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files
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Wed, 16 Nov 2011 21:12:47 -0500 |
Ryan C. Gordon |
Fixed type-punning issue (casting to char* makes GCC strict-aliasing happy).
SDL-1.2
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files
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Wed, 16 Nov 2011 21:10:03 -0500 |
Ryan C. Gordon |
Fix strict-aliasing issue in X11 dynamic loader.
SDL-1.2
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files
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Wed, 16 Nov 2011 05:20:17 -0500 |
Ryan C. Gordon |
Patched to compile on FreeBSD (1.2 branch).
SDL-1.2
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files
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Wed, 16 Nov 2011 05:13:40 -0500 |
Ryan C. Gordon |
Patched to compile on newer FreeBSD releases.
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files
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Tue, 15 Nov 2011 01:38:27 -0500 |
Sam Lantinga |
Fixed issues with the touch coordinates in landscape mode.
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files
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Thu, 10 Nov 2011 06:38:26 -0500 |
Sam Lantinga |
Fixed whitespace
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files
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Thu, 10 Nov 2011 03:48:59 -0500 |
Sam Lantinga |
Work in progress fixing support for rotated video modes
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files
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Thu, 10 Nov 2011 00:22:44 -0500 |
Sam Lantinga |
Fixed issues closing lines with the OpenGL ES renderer.
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files
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Thu, 10 Nov 2011 00:22:01 -0500 |
Sam Lantinga |
Fixed an offset issue with glDrawTexiOES() when the viewport is set.
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files
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Wed, 09 Nov 2011 22:53:44 -0500 |
Sam Lantinga |
GIMP wrote bmp files in RGBX format. Huh.
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files
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Wed, 09 Nov 2011 02:35:49 -0500 |
Sam Lantinga |
Fixed creating a fullscreen window on iOS
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files
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Wed, 09 Nov 2011 00:27:44 -0500 |
Ryan C. Gordon |
Fixed compiler warnings for uninitialized variables.
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files
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Tue, 08 Nov 2011 19:45:41 -0500 |
Ryan C. Gordon |
Fixed uninitialized variable.
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files
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Tue, 08 Nov 2011 16:24:02 -0500 |
Ryan C. Gordon |
Merge from https://bitbucket.org/keestux/sdl ... SDL_gesture code cleanup.
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files
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Thu, 27 Oct 2011 23:04:50 +0200 |
Kees Bakker |
Type of SDL_GestureTouch.id is SDL_TouchID (only for SDL_gesture.c internal)
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files
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Thu, 27 Oct 2011 22:53:28 +0200 |
Kees Bakker |
Correct usage of SDL_AddDollarGesture (return value >= 0 on success)
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files
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Thu, 27 Oct 2011 22:52:03 +0200 |
Kees Bakker |
Refactor SDL_AddDollarGesture
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files
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Thu, 27 Oct 2011 22:23:09 +0200 |
Kees Bakker |
Reformat SDL_gesture.c (part 2, space after keywords)
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files
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Thu, 27 Oct 2011 21:26:44 +0200 |
Kees Bakker |
Reformat SDL_gesture.c (part 1, reindent using Emacs, c-basic-offset 4)
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files
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Tue, 08 Nov 2011 00:17:41 -0500 |
Sam Lantinga |
To answer the FIXME, no, we shouldn't force this. The fullscreen flag implies borderless behavior even though the flag isn't set on the window (in case fullscreen is toggled)
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files
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Tue, 08 Nov 2011 00:03:54 -0500 |
Sam Lantinga |
The iOS driver sets the fullscreen and shown flags on the window during creation, so we need the mode code to be aware of that, since none of the other fullscreen/shown code paths get run.
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files
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Tue, 08 Nov 2011 00:02:47 -0500 |
Sam Lantinga |
Fixed a typo, we should set the driverdata if we are 3.2 or newer.
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files
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Mon, 07 Nov 2011 23:10:49 -0500 |
Sam Lantinga |
Fixed list loop caused when there are two entries in the list and the one being returned is already at the head.
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files
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Mon, 07 Nov 2011 23:07:00 -0500 |
Sam Lantinga |
Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
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files
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Mon, 07 Nov 2011 16:01:03 -0500 |
Ryan C. Gordon |
Windows: If we don't care about OpenGL accel and FULL fails, try NO accel.
SDL-1.2
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files
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Sun, 06 Nov 2011 16:51:51 -0500 |
Ryan C. Gordon |
Mac OS X: Try to save the GL context between fullscreen/windowed toggles.
SDL-1.2
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files
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Sun, 06 Nov 2011 16:34:32 -0500 |
Ryan C. Gordon |
Always do either FULL or NO acceleration for Windows OpenGL.
SDL-1.2
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files
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Fri, 04 Nov 2011 17:44:17 -0400 |
Ryan C. Gordon |
Mac OS X: Try to save the GL context when toggling windowed and fullscreen.
SDL-1.2
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files
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Fri, 04 Nov 2011 17:42:54 -0400 |
Ryan C. Gordon |
Stop a compiler warning on newer Mac OS X SDKs.
SDL-1.2
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files
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Mon, 07 Nov 2011 02:24:52 -0500 |
Sam Lantinga |
Need to send a key up, silly.
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files
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Mon, 07 Nov 2011 02:25:01 -0500 |
Sam Lantinga |
Fixed a typo in the header.
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files
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Mon, 07 Nov 2011 00:45:13 -0500 |
Sam Lantinga |
Fixed double-free in the shader cache at shutdown
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files
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Sun, 06 Nov 2011 17:05:48 -0500 |
Ryan C. Gordon |
Mac OS X: Fixed build when compiling without Cocoa support.
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files
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Fri, 04 Nov 2011 00:58:24 -0400 |
Ryan C. Gordon |
Mac OS X: Try to resize--without destroying--the GL context in SetVideoMode.
SDL-1.2
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files
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Fri, 04 Nov 2011 00:56:11 -0400 |
Ryan C. Gordon |
Fix compiler warning on Mac OS X, when targeting old OS with new SDK.
SDL-1.2
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files
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