CHANGELOG
author Ryan C. Gordon <icculus@icculus.org>
Thu, 27 Dec 2001 23:09:53 +0000
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/*
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 * CHANGELOG.
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 */
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12272001 - Added --audiobuf and --decodebuf options to playsound to make
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           tracking down a bug in the ADPCM decoder easier (plus, it could
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           help for benchmarking, etc later on...). Found a printf() bug in
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           playsound (extra comma in there...). ADPCM decoder appears to be
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           functional now. Tried to add ElectricFence support to
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           configure.in, and failed. All this libtool/autoconf stuff makes my
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           head hurt.
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12262001 - Changed remaining references to the "LICENSE" file into "COPYING".
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           Work progresses on the ADPCM-compressed .wav decoder. Updates to
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           the documentation in SDL_sound.h. Hhmm...find_chunk() in wav.c was
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           badly broken. Fixed.
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12162001 - FLAC decoder now checks for the magic number unless the file
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           extension is recognized. This was changed back because searching
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           for metadata, while probably more effective, is VERY expensive (and
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           useless) on non-FLAC streams.
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12052001 - Put our names in a "--credits" option in playsound, and put the
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           standard GNU disclaimers in there too, for good measure. Renamed
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           LICENSE to COPYING to match GNU standards more closely (and to
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           end Max's torment.  :)  ) Tweaks to wav.c, and work on aiff.c to
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           make it easier to support multiple audio formats (for compression
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           handling later down the road).
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11302001 - Torbjörn and I make Sound_DecodeAll() more robust: checks for
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           previous decoding failures and sets an appropriate error, handles
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           decoders that change their buffers on the fly (such as the FLAC
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           decoder), and deals with out-of-memory conditions more gracefully.
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11252001 - (With thanks to Andreas Umbach for pointing it out) Fixed some
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           problems with Sound_DecodeAll(). For local testing of this bug,
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           added a --predecode command line to playsound. Minor fixes to
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           theoretical bugs in Sound_FreeSample(). playsound no longer
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           buffers stdout and stderr. Updated Sound_DecodeAll()'s comments in
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           SDL_sound.h ...
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11192001 - FLAC decoder cleanups from Torbjörn.
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11092001 - Torbjörn fixes playsound's audio callback after I broke it, again.
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           A bug in configure.in was preventing SMPEG from being used unless
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           --enable-debug was set; fixed. Changed this file to list latest
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           changes first. Torbjörn submitted a FLAC decoder that utilizes
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           libFLAC (http://flac.sf.net/). Cool.
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11012001 - API COMPATIBILITY BREAKAGE: Decoders can now list multiple file
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           extensions each. Playsound has been updated to handle this.
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           Playsound now registers a SIGINT handler, so you can skip tracks
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           and/or abort the way that mpg123 does.
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10232001 - Rewrote playsound.c's audio_callback() to no longer need the
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           overflow buffer hack, which streamlines it a little and trims the
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           memory requirements for playsound by about 16 kilobytes.
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10172001 - Torbjörn catches a problem with the overflow buffer in playsound's
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           audio callback.
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10152001 - Torbjörn sends in a default sample format for the MIDI decoder, 
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           and the starts of the audio conversion funcitonality (ripped 
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           from SDL). Officially released 0.1.3. Added LICENSE and 
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           CHANGELOG to the distribution. (Again, from Torbjörn) added in 
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           the start of a tweaked audio converter.
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10122001 - Torbjörn Andersson submitted command line enhancements to 
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           playsound, and I cleaned up the --help output.
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10092001 - Patches to shn.c for Visual C compatibility. Visual C project files
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           available from the website. Changed Corona688 to Tyler Montbriand
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           in CREDITS. Upped version to 0.1.3.
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10082001 - Restructured decoders/wav.c to allow for multiple formats, and 
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           put the start of a handler for the ADPCM format in place.
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10072001 - Changed the way decoders/mod.c handles samplerate so that it should
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           work universally. This isn't an idea solution, but it's probably
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           the best we can do without rewriting mikmod. Made a change to ogg.c
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           for portability: changed an int64_t to ogg_int64_t.
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10062001 - Made a change to SDL_sound.c for compiling on non-GNU toolchains.
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10052001 - Removed #include "SDL_endian" from aiff.c.
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10042001 - Changed some #if (defined SOUND_SUPPORTS_*) lines to
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           #ifdef SOUND_SUPPORTS_* in voc.c and shn.c, for consistency with
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           the other decoders.
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10032001 - After hours of tracking down a bogus pointer, the SHN decoder works!
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           I can die happy. :)  Max placated me with an --enable-debug option
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           so I could stop my whining. Other autoconf goodies (such as
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           reenabling -Werror for debug builds, etc). Torbjörn brings in a
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           MIDI decoder, which reads from a Timidity process through a pipe.
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           Changed playsound to open the audio device to match the properties
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           of each sound file, which results in less conversion (and therefore,
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           more chance of correct playback).
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10022001 - Changed a comment in mod.c to not refer to "the mikmod 
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           directory" anymore. Committed Torbjörn's patch for MP3 detection.
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           (better late than never). __Sound_strcasecmp() now handles NULL
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           strings gracefully, fixing the crash with "playsound bootstrap".
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           More work on the SHN decoder.
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10012001 - Fixed a memory leak that Torbjörn found in the MOD decoder.
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09252001 - More autoconf work. Gave Max Horn write access to the CVS
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           repository, so I don't drive him nuts tweaking this thing.  :)
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           Fixed a const complaint and some other stuff needed for compilation
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           under Visual C++ 6.0 (no, it isn't ported yet). Put the SHN source
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           in CVS, even though it isn't ready (and doesn't even compile). Do
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           NOT enable it in your build!
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09242001 - Thank goodness, Torbjörn came through with the MP3 fix. Apparently
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           SMPEG mixes each chunk of decoded data with whatever is already
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           in the buffer you give it. I hate that. I'm going to patch SMPEG
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           to let the programmer enable and disable that behaviour in a given
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           (SMPEG *), since it's just a CPU eater in this case. The _D(())
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           macro is now SNDDBG(()), since _D is taken on MacOS X's version of
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           gcc (which was bound to happen on some platform sooner than later
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           anyhow). Renamed test_sdlsound to playsound, and made it more
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           robust in general: fixed potential overflow in audio_callback,
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           made it chatter less, made it take multiple files and some other
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           command lines. Initial autoconf support, thanks to Max Horn.
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09222001 - Torbjörn Andersson strikes again, with a collection of patches.
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           First, some cosmetic tweaks for decoders/aiff.c. Next, a MOD player
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           based on MikMod. This inspired me to add two more methods to
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           Sound_DecoderFunctions: init() and quit(). Third, a fix to
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           decoders/mp3.c so that SMPEG won't claim every stream it sees, MP3
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           or not. I removed the multiple-streams-per-rwops code, after
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           discussion on the mailing list. The init() and quit() methods
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           led to the possibility that certain decoders will flag themselves
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           as unavailable at runtime, and SDL_sound now handles this.
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           Added [LIB|INC]PATH_[OGG|MOD]. Bigendian fixes; now works on
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           PowerPC Linux. MikMod tweaks. Changed version to 0.1.2.
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09202001 - Torbjörn Andersson submitted several patches: fixed a comment in
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           the .WAV decoder (whoops...screwed up my own search-and-replace.
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           Hah.), made an attempt at putting multiple sound streams behind
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           one RWops (gotta think on that one first), and, most importantly,
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           added an AIFF decoder, which is very cool.
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09192001 - Added a skeleton decoder source file. Changed voc_read() to
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           voc_read_waveform(), so it wouldn't be confused with VOC_read().
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           Fixed a byte ordering bug in voc.c (reported as AUDIO_S16LSB, but
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           we were swapping byte order of data ourselves. Fixed). Added basic
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           .WAV support. Fixed Makefile so that -I. is always first;
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           otherwise, a previously installed header might get used for the
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           compiles, which is not good. SDL_sound.h now includes SDL_endian.h,
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           since SDL.h doesn't, for some reason. Moved version defines in
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           SDL_sound.h to top of file so I can find them.  :)
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           Changed version to 0.1.1. Committed patch from Tsuyoshi Iguchi to
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           fix a segfault (I forgot to put a NULL terminator at the end of
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           the available_decoders array), fixing the only bug preventing the
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           test program from running on FreeBSD 4.3. Sweet. Added Ogg Vorbis
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           decoder. Rewrote the test program's SDL audio callback to be more
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           robust (Ogg exposed a nasty bug in it). Fixed a byte-ordering issue
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           in the VOC decoder.
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09182001 - Implemented MP3 support through SMPEG (not working yet, though) and
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           wrote the Reference Counting RWops wrapper. Added other little
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           things like the _D(()) macro. Added VOC support, which went up with
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           surprisingly little struggle, which means it MUST be leaking
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           memory.  :)
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09172001 - Changed some overlooked "voice" to "sound". Implemented base API.
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           So...tired. Everything's different.  :)
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           Also put in a RAW decoder and a simple test program.
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09142001 - Changed name to SDL_sound, added Sound_DecodeAll() to spec.
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09132001 - Initial spec proposed on SDL mailing list, under name "SDL_voice".
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--ryan. (icculus@clutteredmind.org)
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/* end of CHANGELOG ... */
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