CHANGELOG
author Ryan C. Gordon <icculus@icculus.org>
Thu, 27 Dec 2001 23:09:53 +0000
changeset 189 92eae705e0d1
parent 184 47cc2de2ae36
child 190 aa0f8b5d2dac
permissions -rw-r--r--
Updated.
icculus@0
     1
/*
icculus@0
     2
 * CHANGELOG.
icculus@0
     3
 */
icculus@0
     4
icculus@189
     5
12272001 - Added --audiobuf and --decodebuf options to playsound to make
icculus@189
     6
           tracking down a bug in the ADPCM decoder easier (plus, it could
icculus@189
     7
           help for benchmarking, etc later on...). Found a printf() bug in
icculus@189
     8
           playsound (extra comma in there...). ADPCM decoder appears to be
icculus@189
     9
           functional now. Tried to add ElectricFence support to
icculus@189
    10
           configure.in, and failed. All this libtool/autoconf stuff makes my
icculus@189
    11
           head hurt.
icculus@184
    12
12262001 - Changed remaining references to the "LICENSE" file into "COPYING".
icculus@189
    13
           Work progresses on the ADPCM-compressed .wav decoder. Updates to
icculus@189
    14
           the documentation in SDL_sound.h. Hhmm...find_chunk() in wav.c was
icculus@189
    15
           badly broken. Fixed.
icculus@181
    16
12162001 - FLAC decoder now checks for the magic number unless the file
icculus@181
    17
           extension is recognized. This was changed back because searching
icculus@181
    18
           for metadata, while probably more effective, is VERY expensive (and
icculus@181
    19
           useless) on non-FLAC streams.
icculus@175
    20
12052001 - Put our names in a "--credits" option in playsound, and put the
icculus@175
    21
           standard GNU disclaimers in there too, for good measure. Renamed
icculus@181
    22
           LICENSE to COPYING to match GNU standards more closely (and to
icculus@177
    23
           end Max's torment.  :)  ) Tweaks to wav.c, and work on aiff.c to
icculus@177
    24
           make it easier to support multiple audio formats (for compression
icculus@177
    25
           handling later down the road).
icculus@171
    26
11302001 - Torbjörn and I make Sound_DecodeAll() more robust: checks for
icculus@171
    27
           previous decoding failures and sets an appropriate error, handles
icculus@171
    28
           decoders that change their buffers on the fly (such as the FLAC
icculus@171
    29
           decoder), and deals with out-of-memory conditions more gracefully.
icculus@169
    30
11252001 - (With thanks to Andreas Umbach for pointing it out) Fixed some
icculus@169
    31
           problems with Sound_DecodeAll(). For local testing of this bug,
icculus@169
    32
           added a --predecode command line to playsound. Minor fixes to
icculus@169
    33
           theoretical bugs in Sound_FreeSample(). playsound no longer
icculus@169
    34
           buffers stdout and stderr. Updated Sound_DecodeAll()'s comments in
icculus@169
    35
           SDL_sound.h ...
icculus@169
    36
11192001 - FLAC decoder cleanups from Torbjörn.
icculus@154
    37
11092001 - Torbjörn fixes playsound's audio callback after I broke it, again.
icculus@154
    38
           A bug in configure.in was preventing SMPEG from being used unless
icculus@154
    39
           --enable-debug was set; fixed. Changed this file to list latest
icculus@158
    40
           changes first. Torbjörn submitted a FLAC decoder that utilizes
icculus@158
    41
           libFLAC (http://flac.sf.net/). Cool.
icculus@154
    42
11012001 - API COMPATIBILITY BREAKAGE: Decoders can now list multiple file
icculus@154
    43
           extensions each. Playsound has been updated to handle this.
icculus@154
    44
           Playsound now registers a SIGINT handler, so you can skip tracks
icculus@154
    45
           and/or abort the way that mpg123 does.
icculus@154
    46
10232001 - Rewrote playsound.c's audio_callback() to no longer need the
icculus@154
    47
           overflow buffer hack, which streamlines it a little and trims the
icculus@154
    48
           memory requirements for playsound by about 16 kilobytes.
icculus@154
    49
10172001 - Torbjörn catches a problem with the overflow buffer in playsound's
icculus@154
    50
           audio callback.
icculus@154
    51
10152001 - Torbjörn sends in a default sample format for the MIDI decoder, 
icculus@154
    52
           and the starts of the audio conversion funcitonality (ripped 
icculus@154
    53
           from SDL). Officially released 0.1.3. Added LICENSE and 
icculus@154
    54
           CHANGELOG to the distribution. (Again, from Torbjörn) added in 
icculus@154
    55
           the start of a tweaked audio converter.
icculus@154
    56
10122001 - Torbjörn Andersson submitted command line enhancements to 
icculus@154
    57
           playsound, and I cleaned up the --help output.
icculus@154
    58
10092001 - Patches to shn.c for Visual C compatibility. Visual C project files
icculus@154
    59
           available from the website. Changed Corona688 to Tyler Montbriand
icculus@154
    60
           in CREDITS. Upped version to 0.1.3.
icculus@154
    61
10082001 - Restructured decoders/wav.c to allow for multiple formats, and 
icculus@154
    62
           put the start of a handler for the ADPCM format in place.
icculus@154
    63
10072001 - Changed the way decoders/mod.c handles samplerate so that it should
icculus@154
    64
           work universally. This isn't an idea solution, but it's probably
icculus@154
    65
           the best we can do without rewriting mikmod. Made a change to ogg.c
icculus@154
    66
           for portability: changed an int64_t to ogg_int64_t.
icculus@154
    67
10062001 - Made a change to SDL_sound.c for compiling on non-GNU toolchains.
icculus@154
    68
10052001 - Removed #include "SDL_endian" from aiff.c.
icculus@154
    69
10042001 - Changed some #if (defined SOUND_SUPPORTS_*) lines to
icculus@154
    70
           #ifdef SOUND_SUPPORTS_* in voc.c and shn.c, for consistency with
icculus@154
    71
           the other decoders.
icculus@154
    72
10032001 - After hours of tracking down a bogus pointer, the SHN decoder works!
icculus@154
    73
           I can die happy. :)  Max placated me with an --enable-debug option
icculus@154
    74
           so I could stop my whining. Other autoconf goodies (such as
icculus@154
    75
           reenabling -Werror for debug builds, etc). Torbjörn brings in a
icculus@154
    76
           MIDI decoder, which reads from a Timidity process through a pipe.
icculus@154
    77
           Changed playsound to open the audio device to match the properties
icculus@154
    78
           of each sound file, which results in less conversion (and therefore,
icculus@154
    79
           more chance of correct playback).
icculus@154
    80
10022001 - Changed a comment in mod.c to not refer to "the mikmod 
icculus@154
    81
           directory" anymore. Committed Torbjörn's patch for MP3 detection.
icculus@154
    82
           (better late than never). __Sound_strcasecmp() now handles NULL
icculus@154
    83
           strings gracefully, fixing the crash with "playsound bootstrap".
icculus@154
    84
           More work on the SHN decoder.
icculus@154
    85
10012001 - Fixed a memory leak that Torbjörn found in the MOD decoder.
icculus@154
    86
09252001 - More autoconf work. Gave Max Horn write access to the CVS
icculus@154
    87
           repository, so I don't drive him nuts tweaking this thing.  :)
icculus@154
    88
           Fixed a const complaint and some other stuff needed for compilation
icculus@154
    89
           under Visual C++ 6.0 (no, it isn't ported yet). Put the SHN source
icculus@154
    90
           in CVS, even though it isn't ready (and doesn't even compile). Do
icculus@154
    91
           NOT enable it in your build!
icculus@154
    92
09242001 - Thank goodness, Torbjörn came through with the MP3 fix. Apparently
icculus@154
    93
           SMPEG mixes each chunk of decoded data with whatever is already
icculus@154
    94
           in the buffer you give it. I hate that. I'm going to patch SMPEG
icculus@154
    95
           to let the programmer enable and disable that behaviour in a given
icculus@154
    96
           (SMPEG *), since it's just a CPU eater in this case. The _D(())
icculus@154
    97
           macro is now SNDDBG(()), since _D is taken on MacOS X's version of
icculus@154
    98
           gcc (which was bound to happen on some platform sooner than later
icculus@154
    99
           anyhow). Renamed test_sdlsound to playsound, and made it more
icculus@154
   100
           robust in general: fixed potential overflow in audio_callback,
icculus@154
   101
           made it chatter less, made it take multiple files and some other
icculus@154
   102
           command lines. Initial autoconf support, thanks to Max Horn.
icculus@154
   103
09222001 - Torbjörn Andersson strikes again, with a collection of patches.
icculus@154
   104
           First, some cosmetic tweaks for decoders/aiff.c. Next, a MOD player
icculus@154
   105
           based on MikMod. This inspired me to add two more methods to
icculus@154
   106
           Sound_DecoderFunctions: init() and quit(). Third, a fix to
icculus@154
   107
           decoders/mp3.c so that SMPEG won't claim every stream it sees, MP3
icculus@154
   108
           or not. I removed the multiple-streams-per-rwops code, after
icculus@154
   109
           discussion on the mailing list. The init() and quit() methods
icculus@154
   110
           led to the possibility that certain decoders will flag themselves
icculus@154
   111
           as unavailable at runtime, and SDL_sound now handles this.
icculus@154
   112
           Added [LIB|INC]PATH_[OGG|MOD]. Bigendian fixes; now works on
icculus@154
   113
           PowerPC Linux. MikMod tweaks. Changed version to 0.1.2.
icculus@154
   114
09202001 - Torbjörn Andersson submitted several patches: fixed a comment in
icculus@154
   115
           the .WAV decoder (whoops...screwed up my own search-and-replace.
icculus@154
   116
           Hah.), made an attempt at putting multiple sound streams behind
icculus@154
   117
           one RWops (gotta think on that one first), and, most importantly,
icculus@154
   118
           added an AIFF decoder, which is very cool.
icculus@23
   119
09192001 - Added a skeleton decoder source file. Changed voc_read() to
icculus@23
   120
           voc_read_waveform(), so it wouldn't be confused with VOC_read().
icculus@23
   121
           Fixed a byte ordering bug in voc.c (reported as AUDIO_S16LSB, but
icculus@23
   122
           we were swapping byte order of data ourselves. Fixed). Added basic
icculus@23
   123
           .WAV support. Fixed Makefile so that -I. is always first;
icculus@23
   124
           otherwise, a previously installed header might get used for the
icculus@23
   125
           compiles, which is not good. SDL_sound.h now includes SDL_endian.h,
icculus@30
   126
           since SDL.h doesn't, for some reason. Moved version defines in
icculus@30
   127
           SDL_sound.h to top of file so I can find them.  :)
icculus@30
   128
           Changed version to 0.1.1. Committed patch from Tsuyoshi Iguchi to
icculus@30
   129
           fix a segfault (I forgot to put a NULL terminator at the end of
icculus@30
   130
           the available_decoders array), fixing the only bug preventing the
icculus@30
   131
           test program from running on FreeBSD 4.3. Sweet. Added Ogg Vorbis
icculus@30
   132
           decoder. Rewrote the test program's SDL audio callback to be more
icculus@33
   133
           robust (Ogg exposed a nasty bug in it). Fixed a byte-ordering issue
icculus@38
   134
           in the VOC decoder.
icculus@154
   135
09182001 - Implemented MP3 support through SMPEG (not working yet, though) and
icculus@154
   136
           wrote the Reference Counting RWops wrapper. Added other little
icculus@154
   137
           things like the _D(()) macro. Added VOC support, which went up with
icculus@154
   138
           surprisingly little struggle, which means it MUST be leaking
icculus@154
   139
           memory.  :)
icculus@154
   140
09172001 - Changed some overlooked "voice" to "sound". Implemented base API.
icculus@154
   141
           So...tired. Everything's different.  :)
icculus@154
   142
           Also put in a RAW decoder and a simple test program.
icculus@154
   143
09142001 - Changed name to SDL_sound, added Sound_DecodeAll() to spec.
icculus@154
   144
09132001 - Initial spec proposed on SDL mailing list, under name "SDL_voice".
icculus@0
   145
icculus@0
   146
--ryan. (icculus@clutteredmind.org)
icculus@0
   147
icculus@0
   148
/* end of CHANGELOG ... */
icculus@0
   149