From ea5b3fd3d0eb4530efcbbca84b5438f97485635b Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Mon, 15 Oct 2001 18:26:27 +0000 Subject: [PATCH] Updated. --- INSTALL | 25 ++++++++++++++++++------- 1 file changed, 18 insertions(+), 7 deletions(-) diff --git a/INSTALL b/INSTALL index e66daa5..7a9c521 100644 --- a/INSTALL +++ b/INSTALL @@ -13,22 +13,33 @@ functions. UNIX: -Edit "Makefile", and follow the instructions. The defaults are probably okay -for general purposes, but give it a once over to make sure. +(If you pulled the source from CVS), run ./bootstrap -run "make" +run ./configure --help, and see if there's any options you need. Rerun +configure with those options. If this is confusing to you, just run +./configure with no options: the defaults are generally decent, and +configure is usually smart enough to figure out what's best.. -That's it. The library will be sitting in a new directory called "bin". +If configuration succeeded, run "make". -Run "make install" to install the library for use on your system. +Run "make install" as root to install the library for use on your system. +This should work for most Unix-style systems, including Linux, *BSD, and +MacOS X. Reports of success and failure are welcome. -OTHER PLATFORMS: +WIN32: +Download http://icculus.org/SDL_sound/downloads/SDL_sound_win32.zip ... +Unzip that file in the root of the source directory. That will give you +some needed external libraries, and Visual C++ project files. Use the +project files to compile. -Send me patches, and instructions, and I'll list them here. +OTHER PLATFORMS: +Send me patches, and instructions, and I'll list them here. Consider +joining the SDL_sound mailing list. Details are at: + http://icculus.org/SDL_sound/ --ryan. (icculus@clutteredmind.org)