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Forgot to actually _add_ the CMakeLists.txt file. :/
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icculus committed Jul 14, 2018
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240 changes: 240 additions & 0 deletions CMakeLists.txt
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# SDL_sound; An abstract sound format decoding API.
#
# Please see the file LICENSE.txt in the source's root directory.

cmake_minimum_required(VERSION 2.8.4)

project(SDL_sound)
set(SDLSOUND_VERSION 1.9.0)

# Increment this if/when we break backwards compatibility.
set(SDLSOUND_SOVERSION 1)

# I hate that they define "WIN32" ... we're about to move to Win64...I hope!
if(WIN32 AND NOT WINDOWS)
set(WINDOWS TRUE)
endif()

include_directories(src)

if(CMAKE_COMPILER_IS_GNUCC)
# Don't use -rpath.
set(CMAKE_SKIP_RPATH ON CACHE BOOL "Skip RPATH" FORCE)
endif()

if(CMAKE_C_COMPILER_ID STREQUAL "SunPro")
add_definitions(-erroff=E_EMPTY_TRANSLATION_UNIT)
add_definitions(-xldscope=hidden)
endif()

find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS})


# Decoders ...
# These are (mostly) on by default now, so these options are only useful for
# disabling them.

macro(sdlsound_decoder_option _VAR _NAME _EXTS)
option(SDLSOUND_DECODER_${_VAR} "Enable ${_NAME} support (${_EXTS})" TRUE)
if(NOT SDLSOUND_DECODER_${_VAR})
add_definitions("-DSOUND_SUPPORTS_${_VAR}=0")
endif()
endmacro()

sdlsound_decoder_option(WAV "Wave" ".WAV")
sdlsound_decoder_option(AIFF "Audio Interchange" ".AIFF")
sdlsound_decoder_option(AU "Sun/NeXT audio" ".AU")
sdlsound_decoder_option(VOC "Creative Labs voice" ".VOC")
sdlsound_decoder_option(FLAC "Free Lossless Audio Codec" ".FLAC")
sdlsound_decoder_option(OGG "Ogg Vorbis" ".OGG")
sdlsound_decoder_option(RAW "raw PCM audio" ".RAW")
sdlsound_decoder_option(SHN "Shorten" ".SHN")
sdlsound_decoder_option(SPEEX "Speex" ".SPEEX")
sdlsound_decoder_option(MODPLUG "ModPlug" "various tracker formats")
sdlsound_decoder_option(MIKMOD "MikMod" "various tracker formats")

if(APPLE)
sdlsound_decoder_option(COREAUDIO "CoreAudio" "various audio formats")
if(SDLSOUND_DECODER_COREAUDIO)
set(OPTIONAL_LIBRARY_LIBS ${OPTIONAL_LIBRARY_LIBS} "-framework AudioToolbox")
endif()
endif()

if(SDLSOUND_DECODER_MODPLUG)
set(LIBMODPLUG_SRCS
src/libmodplug/fastmix.cpp
src/libmodplug/load_669.cpp
src/libmodplug/load_abc.cpp
src/libmodplug/load_amf.cpp
src/libmodplug/load_ams.cpp
src/libmodplug/load_dbm.cpp
src/libmodplug/load_dmf.cpp
src/libmodplug/load_dsm.cpp
src/libmodplug/load_far.cpp
src/libmodplug/load_it.cpp
src/libmodplug/load_mdl.cpp
src/libmodplug/load_med.cpp
src/libmodplug/load_mid.cpp
src/libmodplug/load_mod.cpp
src/libmodplug/load_mt2.cpp
src/libmodplug/load_mtm.cpp
src/libmodplug/load_okt.cpp
src/libmodplug/load_pat.cpp
src/libmodplug/load_psm.cpp
src/libmodplug/load_ptm.cpp
src/libmodplug/load_s3m.cpp
src/libmodplug/load_stm.cpp
src/libmodplug/load_ult.cpp
src/libmodplug/load_umx.cpp
src/libmodplug/load_wav.cpp
src/libmodplug/load_xm.cpp
src/libmodplug/mmcmp.cpp
src/libmodplug/modplug.cpp
src/libmodplug/snd_dsp.cpp
src/libmodplug/snd_flt.cpp
src/libmodplug/snd_fx.cpp
src/libmodplug/sndfile.cpp
src/libmodplug/sndmix.cpp
)
endif()

# Almost everything is "compiled" here, but things that don't apply to the
# build are #ifdef'd out. This is to make it easy to embed SDL_sound into
# another project or bring up a new build system: just compile all the source
# code and #define the things you want.
set(SDLSOUND_SRCS
src/SDL_sound.c
src/SDL_sound_aiff.c
src/SDL_sound_au.c
src/SDL_sound_coreaudio.c
src/SDL_sound_flac.c
src/SDL_sound_mikmod.c
src/SDL_sound_modplug.c
src/SDL_sound_ogg.c
src/SDL_sound_raw.c
src/SDL_sound_shn.c
src/SDL_sound_speex.c
src/SDL_sound_voc.c
src/SDL_sound_wav.c
${LIBMODPLUG_SRCS}
)

option(SDLSOUND_BUILD_STATIC "Build static library" TRUE)
if(SDLSOUND_BUILD_STATIC)
add_library(SDL2_sound-static STATIC ${SDLSOUND_SRCS})
# Don't rename this on Windows, since DLLs will also produce an import
# library named "SDL2_sound.lib" which would conflict; Unix tend to like
# the same library name with a different extension for static libs, but
# Windows can just have a separate name.
if(NOT MSVC)
set_target_properties(SDL2_sound-static PROPERTIES OUTPUT_NAME "SDL2_sound")
endif()
set(SDLSOUND_LIB_TARGET SDL2_sound-static)
set(SDLSOUND_INSTALL_TARGETS ${SDLSOUND_INSTALL_TARGETS} ";SDL2_sound-static")
endif()

option(SDLSOUND_BUILD_SHARED "Build shared library" TRUE)
if(SDLSOUND_BUILD_SHARED)
add_library(SDL2_sound SHARED ${SDLSOUND_SRCS})
set_target_properties(SDL2_sound PROPERTIES MACOSX_RPATH 1)
set_target_properties(SDL2_sound PROPERTIES VERSION ${SDLSOUND_VERSION})
set_target_properties(SDL2_sound PROPERTIES SOVERSION ${SDLSOUND_SOVERSION})
target_link_libraries(SDL2_sound ${SDL2_LIBRARIES} ${OPTIONAL_LIBRARY_LIBS} ${OTHER_LDFLAGS})
set(SDLSOUND_LIB_TARGET SDL2_sound)
set(SDLSOUND_INSTALL_TARGETS ${SDLSOUND_INSTALL_TARGETS} ";SDL2_sound")
endif()

if(NOT SDLSOUND_BUILD_SHARED AND NOT SDLSOUND_BUILD_STATIC)
message(FATAL "Both shared and static libraries are disabled!")
endif()

# CMake FAQ says I need this...
if(SDLSOUND_BUILD_SHARED AND SDLSOUND_BUILD_STATIC AND NOT WINDOWS)
set_target_properties(SDL2_sound PROPERTIES CLEAN_DIRECT_OUTPUT 1)
set_target_properties(SDL2_sound-static PROPERTIES CLEAN_DIRECT_OUTPUT 1)
endif()

option(SDLSOUND_BUILD_TEST "Build stdio test program." TRUE)
mark_as_advanced(SDLSOUND_BUILD_TEST)
if(SDLSOUND_BUILD_TEST)
# !!! FIXME define SUPPORT_PHYSFS=1 for physfsrwops support...
add_executable(playsound playsound/playsound.c playsound/physfsrwops.c)
target_link_libraries(playsound ${SDLSOUND_LIB_TARGET} ${OTHER_LDFLAGS})
set(SDLSOUND_INSTALL_TARGETS ${SDLSOUND_INSTALL_TARGETS} ";playsound")
add_executable(playsound_simple playsound/playsound_simple.c)
target_link_libraries(playsound_simple ${SDLSOUND_LIB_TARGET} ${OTHER_LDFLAGS})
#set(SDLSOUND_INSTALL_TARGETS ${SDLSOUND_INSTALL_TARGETS} ";playsound_simple")
endif()

install(TARGETS ${SDLSOUND_INSTALL_TARGETS}
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib${LIB_SUFFIX}
ARCHIVE DESTINATION lib${LIB_SUFFIX})
install(FILES SDL_sound.h DESTINATION include)

find_package(Doxygen)
if(DOXYGEN_FOUND)
set(SDLSOUND_OUTPUT_DOXYFILE "${CMAKE_CURRENT_BINARY_DIR}/Doxyfile")
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/docs/Doxyfile"
"${SDLSOUND_OUTPUT_DOXYFILE}"
COPYONLY
)
file(APPEND "${SDLSOUND_OUTPUT_DOXYFILE}" "\n\n# Below auto-generated by cmake...\n\n")
file(APPEND "${SDLSOUND_OUTPUT_DOXYFILE}" "PROJECT_NUMBER = \"${SDLSOUND_VERSION}\"\n")
file(APPEND "${SDLSOUND_OUTPUT_DOXYFILE}" "OUTPUT_DIRECTORY = \"${CMAKE_CURRENT_BINARY_DIR}/docs\"\n")
file(APPEND "${SDLSOUND_OUTPUT_DOXYFILE}" "\n# End auto-generated section.\n\n")

add_custom_target(
docs
${DOXYGEN_EXECUTABLE} "${SDLSOUND_OUTPUT_DOXYFILE}"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
COMMENT "Building documentation..."
)
else()
message(STATUS "Doxygen not found. You won't be able to build documentation.")
endif()

if(UNIX)
set(SDLSOUND_TARBALL "${CMAKE_CURRENT_SOURCE_DIR}/../SDL_sound-${SDLSOUND_VERSION}.tar.bz2")
add_custom_target(
dist
hg archive -t tbz2 "${SDLSOUND_TARBALL}"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
COMMENT "Building source tarball '${SDLSOUND_TARBALL}'..."
)
add_custom_target(
uninstall
"${CMAKE_CURRENT_SOURCE_DIR}/docs/uninstall.sh"
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
COMMENT "Uninstall the project..."
)
endif()

macro(message_bool_option _NAME _VALUE)
if(${_VALUE})
message(STATUS " ${_NAME}: enabled")
else()
message(STATUS " ${_NAME}: disabled")
endif()
endmacro()

message(STATUS "SDL_sound will build with the following options:")
message_bool_option("WAV support" SDLSOUND_DECODER_WAV)
message_bool_option("AIFF support" SDLSOUND_DECODER_AIFF)
message_bool_option("AU support" SDLSOUND_DECODER_AU)
message_bool_option("VOC support" SDLSOUND_DECODER_VOC)
message_bool_option("FLAC support" SDLSOUND_DECODER_FLAC)
message_bool_option("OGG support" SDLSOUND_DECODER_OGG)
message_bool_option("RAW support" SDLSOUND_DECODER_RAW)
message_bool_option("SHN support" SDLSOUND_DECODER_SHN)
message_bool_option("SPEEX support" SDLSOUND_DECODER_SPEEX)
message_bool_option("MODPLUG support" SDLSOUND_DECODER_MODPLUG)
message_bool_option("MIKMOD support" SDLSOUND_DECODER_MIKMOD)
message_bool_option("COREAUDIO support" SDLSOUND_DECODER_COREAUDIO)
message_bool_option("Build static library" SDLSOUND_BUILD_STATIC)
message_bool_option("Build shared library" SDLSOUND_BUILD_SHARED)
message_bool_option("Build stdio test program" SDLSOUND_BUILD_TEST)

# end of CMakeLists.txt ...

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