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Change as many http URLs as possible to https.
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icculus committed Jul 14, 2018
1 parent 00874a4 commit 6fa6f16
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Showing 16 changed files with 27 additions and 24 deletions.
2 changes: 1 addition & 1 deletion playsound/physfsrwops.c
Expand Up @@ -14,7 +14,7 @@
* Unless otherwise stated, the rest of PhysicsFS falls under the zlib
* license.
*
* SDL2 falls under zlib, too. You can get SDL2 at http://www.libsdl.org/
* SDL2 falls under zlib, too. You can get SDL2 at https://www.libsdl.org/
*
* This file was written by Ryan C. Gordon.
*/
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2 changes: 1 addition & 1 deletion playsound/physfsrwops.h
Expand Up @@ -14,7 +14,7 @@
* Unless otherwise stated, the rest of PhysicsFS falls under the zlib
* license.
*
* SDL2 falls under zlib, too. You can get SDL2 at http://www.libsdl.org/
* SDL2 falls under zlib, too. You can get SDL2 at https://www.libsdl.org/
*
* This file was written by Ryan C. Gordon.
*/
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2 changes: 1 addition & 1 deletion playsound/playsound.c
Expand Up @@ -185,7 +185,7 @@ static void output_credits(void)
" Tsuyoshi Iguchi, Tyler Montbriand, Darrell Walisser,\n"
" and a cast of thousands.\n"
"\n"
" Website and source code: http://icculus.org/SDL_sound/\n"
" Website and source code: https://icculus.org/SDL_sound/\n"
"\n",
PLAYSOUND_VER_MAJOR, PLAYSOUND_VER_MINOR, PLAYSOUND_VER_PATCH);
} /* output_credits */
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4 changes: 2 additions & 2 deletions src/SDL_sound.h
Expand Up @@ -10,7 +10,7 @@
* \mainpage SDL_sound
*
* The latest version of SDL_sound can be found at:
* http://icculus.org/SDL_sound/
* https://icculus.org/SDL_sound/
*
* The basic gist of SDL_sound is that you use an SDL_RWops to get sound data
* into this library, and SDL_sound will take that data, in one of several
Expand All @@ -24,7 +24,7 @@
*
* As the name implies, this library depends on SDL: Simple Directmedia Layer,
* which is a powerful, free, and cross-platform multimedia library. It can
* be found at http://www.libsdl.org/
* be found at https://www.libsdl.org/
*
* Support is in place or planned for the following sound formats:
* - .WAV (Microsoft WAVfile RIFF data, internal.)
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2 changes: 1 addition & 1 deletion src/SDL_sound_aiff.c
Expand Up @@ -49,7 +49,7 @@ const Sound_DecoderFunctions __Sound_DecoderFunctions_AIFF =
extensions_aiff,
"Audio Interchange File Format",
"Torbjörn Andersson <d91tan@Update.UU.SE>",
"http://www.icculus.org/SDL_sound/"
"https://www.icculus.org/SDL_sound/"
},

AIFF_init, /* init() method */
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2 changes: 1 addition & 1 deletion src/SDL_sound_au.c
Expand Up @@ -37,7 +37,7 @@ const Sound_DecoderFunctions __Sound_DecoderFunctions_AU =
extensions_au,
"Sun/NeXT audio file format",
"Mattias Engdegård <f91-men@nada.kth.se>",
"http://www.icculus.org/SDL_sound/"
"https://www.icculus.org/SDL_sound/"
},

AU_init, /* init() method */
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6 changes: 3 additions & 3 deletions src/SDL_sound_coreaudio.c
Expand Up @@ -63,7 +63,7 @@ const Sound_DecoderFunctions __Sound_DecoderFunctions_CoreAudio =
extensions_coreaudio,
"Decode audio through Core Audio through",
"Eric Wing <ewing . public @ playcontrol.net>",
"http://playcontrol.net"
"https://playcontrol.net"
},

CoreAudio_init, /* init() method */
Expand All @@ -88,7 +88,7 @@ static void CoreAudio_quit(void)
} /* CoreAudio_quit */

/*
http://developer.apple.com/library/ios/#documentation/MusicAudio/Reference/AudioFileConvertRef/Reference/reference.html
https://developer.apple.com/library/ios/#documentation/MusicAudio/Reference/AudioFileConvertRef/Reference/reference.html
kAudioFileAIFFType = 'AIFF',
kAudioFileAIFCType = 'AIFC',
kAudioFileWAVEType = 'WAVE',
Expand Down Expand Up @@ -696,7 +696,7 @@ static int CoreAudio_rewind(Sound_Sample *sample)
} /* CoreAudio_rewind */

/* Note: I found this tech note:
http://developer.apple.com/library/mac/#qa/qa2009/qa1678.html
https://developer.apple.com/library/mac/#qa/qa2009/qa1678.html
I don't know if this applies to us. So far, I haven't noticed the problem,
so I haven't applied any of the techniques.
*/
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4 changes: 2 additions & 2 deletions src/SDL_sound_flac.c
Expand Up @@ -11,7 +11,7 @@
*
* This driver handles FLAC audio, that is to say the Free Lossless Audio
* Codec. It depends on libFLAC for decoding, which can be grabbed from:
* http://flac.sourceforge.net
* https://xiph.org/flac/
*/

#define __SDL_SOUND_INTERNAL__
Expand Down Expand Up @@ -122,7 +122,7 @@ const Sound_DecoderFunctions __Sound_DecoderFunctions_FLAC =
extensions_flac,
"Free Lossless Audio Codec",
"Torbjörn Andersson <d91tan@Update.UU.SE>",
"http://flac.sourceforge.net/"
"https://xiph.org/flac/"
},

FLAC_init, /* init() method */
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3 changes: 2 additions & 1 deletion src/SDL_sound_modplug.c
Expand Up @@ -9,11 +9,12 @@
/*
* Module player for SDL_sound. This driver handles anything that ModPlug does.
*
* ModPlug can be found at http://sourceforge.net/projects/modplug-xmms
* ModPlug can be found at https://sourceforge.net/projects/modplug-xmms
*
* An unofficial version of modplug with all C++ dependencies removed is also
* available: http://freecraft.net/snapshots/
* (Look for something like "libmodplug-johns-*.tar.gz")
* (update: this domain is gone. --ryan.)
*/

#define __SDL_SOUND_INTERNAL__
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6 changes: 3 additions & 3 deletions src/SDL_sound_ogg.c
Expand Up @@ -13,8 +13,8 @@
* do the actual decoding work. libvorbisfile is part of libvorbis, which
* is part of the Ogg Vorbis project.
*
* Ogg Vorbis: http://www.xiph.org/ogg/vorbis/
* vorbisfile documentation: http://www.xiph.org/ogg/vorbis/doc/vorbisfile/
* Ogg Vorbis: https://www.xiph.org/ogg/vorbis/
* vorbisfile documentation: https://www.xiph.org/ogg/vorbis/doc/vorbisfile/
*/

#define __SDL_SOUND_INTERNAL__
Expand All @@ -40,7 +40,7 @@ const Sound_DecoderFunctions __Sound_DecoderFunctions_OGG =
extensions_ogg,
"Ogg Vorbis audio through VorbisFile",
"Ryan C. Gordon <icculus@icculus.org>",
"http://www.icculus.org/SDL_sound/"
"https://www.icculus.org/SDL_sound/"
},

OGG_init, /* init() method */
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2 changes: 1 addition & 1 deletion src/SDL_sound_raw.c
Expand Up @@ -43,7 +43,7 @@ const Sound_DecoderFunctions __Sound_DecoderFunctions_RAW =
extensions_raw,
"Raw audio",
"Ryan C. Gordon <icculus@icculus.org>",
"http://www.icculus.org/SDL_sound/"
"https://www.icculus.org/SDL_sound/"
},

RAW_init, /* init() method */
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4 changes: 3 additions & 1 deletion src/SDL_sound_shn.c
Expand Up @@ -22,6 +22,8 @@
*
* Shorten homepage: http://www.softsound.com/Shorten.html
*
* !!! FIXME: softsound.com is gone, I think.
*
* The Shorten format was gleaned from the shorten codebase, by Tony
* Robinson and SoftSound Limited.
*/
Expand All @@ -46,7 +48,7 @@ const Sound_DecoderFunctions __Sound_DecoderFunctions_SHN =
extensions_shn,
"Shorten-compressed audio data",
"Ryan C. Gordon <icculus@icculus.org>",
"http://www.icculus.org/SDL_sound/"
"https://www.icculus.org/SDL_sound/"
},

SHN_init, /* init() method */
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2 changes: 1 addition & 1 deletion src/SDL_sound_skeleton.c
Expand Up @@ -42,7 +42,7 @@ const Sound_DecoderFunctions __Sound_DecoderFunctions_FMT =
extensions_fmt,
"FMT audio format description",
"Ryan C. Gordon <icculus@icculus.org>",
"http://www.icculus.org/SDL_sound/"
"https://www.icculus.org/SDL_sound/"
},

FMT_init, /* init() method */
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4 changes: 2 additions & 2 deletions src/SDL_sound_speex.c
Expand Up @@ -19,7 +19,7 @@
* Speex isn't meant for general audio compression. Something like Ogg Vorbis
* will give better results in that case.
*
* Further Speex information can be found at http://www.speex.org/
* Further Speex information can be found at https://www.speex.org/
*
* This code is based on speexdec.c (see the Speex website).
*/
Expand Down Expand Up @@ -48,7 +48,7 @@ const Sound_DecoderFunctions __Sound_DecoderFunctions_SPEEX =
extensions_speex,
"SPEEX speech compression format",
"Ryan C. Gordon <icculus@icculus.org>",
"http://www.icculus.org/SDL_sound/"
"https://www.icculus.org/SDL_sound/"
},

SPEEX_init, /* init() method */
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4 changes: 2 additions & 2 deletions src/SDL_sound_voc.c
Expand Up @@ -18,7 +18,7 @@
* This code was ripped from a decoder I had written for SDL_mixer, which was
* largely ripped from sox v12.17.1's voc.c.
*
* SDL_mixer: http://www.libsdl.org/projects/SDL_mixer/
* SDL_mixer: https://www.libsdl.org/projects/SDL_mixer/
* sox: http://www.freshmeat.net/projects/sox/
*/

Expand All @@ -42,7 +42,7 @@ const Sound_DecoderFunctions __Sound_DecoderFunctions_VOC =
extensions_voc,
"Creative Labs Voice format",
"Ryan C. Gordon <icculus@icculus.org>",
"http://www.icculus.org/SDL_sound/"
"https://www.icculus.org/SDL_sound/"
},

VOC_init, /* init() method */
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2 changes: 1 addition & 1 deletion src/SDL_sound_wav.c
Expand Up @@ -33,7 +33,7 @@ const Sound_DecoderFunctions __Sound_DecoderFunctions_WAV =
extensions_wav,
"Microsoft WAVE audio format",
"Ryan C. Gordon <icculus@icculus.org>",
"http://www.icculus.org/SDL_sound/"
"https://www.icculus.org/SDL_sound/"
},

WAV_init, /* init() method */
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