readme.txt
author Ryan C. Gordon <icculus@icculus.org>
Sat Aug 06 02:27:28 2011 -0400
changeset 126 041e5ceb9823
parent 0 8c99a1acd34a
permissions -rw-r--r--
Removed executable bit from a bunch of files that shouldn't have it.
     1 
     2 This is a Mac and Unix port of HGE. Ryan C. Gordon did the initial porting
     3 work for Red Marble Games, and it is shipping in the Mac versions of several
     4 of their games.
     5 
     6 Questions about this library on Mac and Linux can be sent to Ryan:
     7 
     8     icculus@icculus.org
     9 
    10 I don't know anything about the Windows version of HGE.
    11 
    12 The original HGE readme is below.
    13 
    14 --ryan.
    15 
    16 
    17 
    18 Haaf's Game Engine 1.81
    19 Copyright (C) 2003-2008, Relish Games
    20 http://hge.relishgames.com
    21 
    22 HGE is an easy to use yet powerful hardware accelerated 2D game engine.
    23 It is a full featured middleware for all who want to develop commercial
    24 quality 2D games rapidly and easily. It covers all imaginable 2D game
    25 genres: you could create everything from a simple puzzle to advanced
    26 multilayered platformer or strategy without even thinking of any non
    27 game logic code! And you don't have to know anything about "window
    28 messages", DirectX programming and all that stuff. Instead you can
    29 start developing your own game within 15 minutes! 
    30 
    31 HGE runs on Microsoft Windows 98, 2000, NT, ME, XP and requires
    32 DirectX 8.0. It will run even on low-end video cards, including
    33 built in video cards such as Intel Solano (i815 chipset). HGE can
    34 be used with virtually any C++ compiler including Visual C++,
    35 Borland C++, MinGW and Metrowerks Codewarrior. 
    36 
    37 See documentation for details.
    38 See license.txt for licensing information.
    39 Send any questions, suggestions and bug reports to hge@relishgames.com.
    40 
    41 
    42 Cheers! :)