Source/GameTick.cpp
author Neal Gompa (ニール・ゴンパ) <ngompa13@gmail.com>
Sun, 16 May 2010 15:41:05 -0500
changeset 275 97b303e79826
parent 273 35d2fe7b3e0c
permissions -rw-r--r--
Removing plain makefiles -- Deprecated in favor of CMake generated makefiles, which now work on all major platforms
/*
Copyright (C) 2003, 2010 - Wolfire Games

This file is part of Lugaru.

Lugaru is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/

#if PLATFORM_UNIX
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
#else
#include <direct.h>
#endif

#include <ctime>
#include "Game.h"
#include "openal_wrapper.h"

using namespace std;

extern float multiplier;
extern XYZ viewer;
extern int environment;
extern float texscale;
extern Terrain terrain;
extern OPENAL_SAMPLE	*samp[100];
extern int channels[100];
extern Sprites sprites;
extern int kTextureSize;
extern float screenwidth,screenheight;
extern float gravity;
extern int detail;
extern float texdetail;
extern Objects objects;
extern int slomo;
extern float slomodelay;
extern bool floatjump;
extern float volume;
extern Animation animation[animation_count];
extern Light light;
extern float texdetail;
extern GLubyte bloodText[512*512*3];
extern GLubyte wolfbloodText[512*512*3];
extern float terraindetail;
extern float camerashake;
extern float woozy;
extern float blackout;
extern bool cellophane;
extern bool musictoggle;
extern int difficulty;
extern Weapons weapons;
extern Person player[maxplayers];
extern int numplayers;
extern int bloodtoggle;
extern bool invertmouse;
extern float windvar;
extern float precipdelay;
extern XYZ viewerfacing;
extern bool ambientsound;
extern bool mousejump;
extern float viewdistance;
extern bool freeze;
extern bool autoslomo;
extern bool keyboardfrozen;
extern int netdatanew;
extern bool loadingstuff;
extern char mapname[256];
extern XYZ windvector;
extern bool buttons[3];
extern bool debugmode;
static int music1;
extern int mainmenu;
extern int oldmainmenu;
extern bool visibleloading;
extern int loadscreencolor;
extern float flashamount,flashr,flashg,flashb;
extern int flashdelay;
extern XYZ envsound[30];
extern float envsoundvol[30];
extern int numenvsounds;
extern float envsoundlife[30];
extern float usermousesensitivity;
extern bool ismotionblur;
extern bool foliage;
extern bool trilinear;
extern bool damageeffects;
extern bool showpoints;
extern bool texttoggle;
extern bool alwaysblur;
extern float gamespeed;
extern bool decals;
extern bool vblsync;
extern bool immediate;
extern bool velocityblur;
extern int bonus;
extern int oldbonus;
extern float bonusvalue;
extern float bonustotal;
extern float bonustime;
extern float startbonustotal;
extern float tintr,tintg,tintb;
extern float bonusnum[100];
extern bool skyboxtexture;
extern float skyboxr;
extern float skyboxg;
extern float skyboxb;
extern float skyboxlightr;
extern float skyboxlightg;
extern float skyboxlightb;
extern float fadestart;
extern float slomospeed;
extern float slomofreq;
extern int tutoriallevel;
extern float smoketex;
extern float tutorialstagetime;
extern int tutorialstage;
extern float tutorialmaxtime;
extern float tutorialsuccess;
extern bool againbonus;
extern bool reversaltrain;
extern bool canattack;
extern bool cananger;
extern float damagedealt;
extern float damagetaken;
extern int maptype;
extern int editoractive;
extern int editorpathtype;
extern bool oldbuttons[3];

extern float hostiletime;

extern bool gamestarted;

extern int numhotspots;
extern int winhotspot;
extern int windialogue;
extern int killhotspot;
extern XYZ hotspot[40];
extern int hotspottype[40];
extern float hotspotsize[40];
extern char hotspottext[40][256];
extern int currenthotspot;

extern int kBitsPerPixel;
extern int hostile;

extern int numaccounts;
extern int accountactive;
extern int accountdifficulty[10];
extern int accountprogress[10];
extern float accountpoints[10];
extern float accounthighscore[10][50];
extern float accountfasttime[10][50];
extern bool accountunlocked[10][60];
extern char accountname[10][256];

extern bool stillloading;
extern bool winfreeze;

extern int numfalls;
extern int numflipfail;
extern int numseen;
extern int numstaffattack;
extern int numswordattack;
extern int numknifeattack;
extern int numunarmedattack;
extern int numescaped;
extern int numflipped;
extern int numwallflipped;
extern int numthrowkill;
extern int numafterkill;
extern int numreversals;
extern int numattacks;
extern int maxalarmed;
extern int numresponded;

extern int numdialogues;
extern int numdialogueboxes[max_dialogues];
extern int dialoguetype[max_dialogues];
extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
extern int dialogueboxsound[max_dialogues][max_dialoguelength];
extern char dialoguetext[max_dialogues][max_dialoguelength][128];
extern char dialoguename[max_dialogues][max_dialoguelength][64];
extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
extern XYZ participantlocation[max_dialogues][10];
extern int participantfocus[max_dialogues][max_dialoguelength];
extern int participantaction[max_dialogues][max_dialoguelength];
extern float participantrotation[max_dialogues][10];
extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
extern int indialogue;
extern int whichdialogue;
extern int directing;
extern float dialoguetime;
extern int dialoguegonethrough[20];

extern bool campaign;

extern float oldgamespeed;

extern float accountcampaignhighscore[10];
extern float accountcampaignfasttime[10];
extern float accountcampaignscore[10];
extern float accountcampaigntime[10];

extern int accountcampaignchoicesmade[10];
extern int accountcampaignchoices[10][5000];

static const char *rabbitskin[] = {
":Data:Textures:Fur3.jpg",
":Data:Textures:Fur.jpg",
":Data:Textures:Fur2.jpg",
":Data:Textures:Lynx.jpg",
":Data:Textures:Otter.jpg",
":Data:Textures:Opal.jpg",
":Data:Textures:Sable.jpg",
":Data:Textures:Chocolate.jpg",
":Data:Textures:BW2.jpg",
":Data:Textures:WB2.jpg"
};

static const char *wolfskin[] = {
":Data:Textures:Wolf.jpg",
":Data:Textures:Darkwolf.jpg",
":Data:Textures:Snowwolf.jpg"
};

#define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
STATIC_ASSERT (rabbittype == 0 && wolftype == 1)

static const char **creatureskin[] = {rabbitskin, wolfskin};

/* Return true if PFX is a prefix of STR (case-insensitive).  */
static bool stripfx(const char *str, const char *pfx)
{
  return !strncasecmp(str, pfx, strlen(pfx));
}

extern OPENAL_STREAM * strm[20];
extern "C"	void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);


static const char *cmd_names[] = {
#define DECLARE_COMMAND(cmd) #cmd " ",
#include "ConsoleCmds.h"
#undef  DECLARE_COMMAND
};

typedef void (*console_handler)(Game *game, const char *args);

#define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
#include "ConsoleCmds.h"
#undef  DECLARE_COMMAND

static console_handler cmd_handlers[] = {
#define DECLARE_COMMAND(cmd) ch_##cmd,
#include "ConsoleCmds.h"
#undef  DECLARE_COMMAND
};

static void ch_quit(Game *game, const char *args)
{
  game->tryquit = 1;
}

static void ch_map(Game *game, const char *args)
{
  char buf[64];
  snprintf(buf, 63, ":Data:Maps:%s", args);
  game->Loadlevel(buf);
  game->whichlevel = -2;
  campaign = 0;
}

static void ch_save(Game *game, const char *args)
{
  char buf[64];
  int i, j, k, l, m, templength;
  float headprop, bodyprop, armprop, legprop;
  snprintf(buf, 63, ":Data:Maps:%s", args);


  int mapvers = 12;;

  FILE			*tfile;
  tfile=fopen( ConvertFileName(buf), "wb" );
  fpackf(tfile, "Bi", mapvers);
  fpackf(tfile, "Bi", maptype);
  fpackf(tfile, "Bi", hostile);
  fpackf(tfile, "Bf Bf", viewdistance, fadestart);
  fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
  fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
  fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
  if(player[0].num_weapons>0&&player[0].num_weapons<5)
    for(j=0;j<player[0].num_weapons;j++){
      fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
    }

  fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
  fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
  fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
  fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);

  fpackf(tfile, "Bi", player[0].numclothes);

  fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);

  fpackf(tfile, "Bi", numdialogues);
  if(numdialogues)
    for(k=0;k<numdialogues;k++){
      fpackf(tfile, "Bi", numdialogueboxes[k]);
      fpackf(tfile, "Bi", dialoguetype[k]);
      for(l=0;l<10;l++){
	fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
	fpackf(tfile, "Bf", participantrotation[k][l]);
      }
      if(numdialogueboxes)
	for(l=0;l<numdialogueboxes[k];l++){
	  fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
	  fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
	  fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
	  fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
	  fpackf(tfile, "Bi", dialogueboxsound[k][l]);

	  templength=strlen(dialoguetext[k][l]);
	  fpackf(tfile, "Bi",(templength));
	  for(m=0;m<templength;m++){
	    fpackf(tfile, "Bb", dialoguetext[k][l][m]);
	    if(dialoguetext[k][l][m]=='\0')break;
	  }

	  templength=strlen(dialoguename[k][l]);
	  fpackf(tfile, "Bi",templength);
	  for(m=0;m<templength;m++){
	    fpackf(tfile, "Bb", dialoguename[k][l][m]);
	    if(dialoguename[k][l][m]=='\0')break;
	  }

	  fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
	  fpackf(tfile, "Bi", participantfocus[k][l]);
	  fpackf(tfile, "Bi", participantaction[k][l]);

	  for(m=0;m<10;m++)
	    fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);

	  fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
	}
    }

  if(player[0].numclothes)
    for(k=0;k<player[0].numclothes;k++){
      templength=strlen(player[0].clothes[k]);
      fpackf(tfile, "Bi", templength);
      for(l=0;l<templength;l++)
	fpackf(tfile, "Bb", player[0].clothes[k][l]);
      fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
    }

  fpackf(tfile, "Bi", environment);

  fpackf(tfile, "Bi", objects.numobjects);

  if(objects.numobjects)
    for(k=0;k<objects.numobjects;k++){
      fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
    }

  fpackf(tfile, "Bi", numhotspots);
  if(numhotspots)
    for(i=0;i<numhotspots;i++){
      fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
      templength=strlen(hotspottext[i]);
      fpackf(tfile, "Bi",templength);
      for(l=0;l<templength;l++)
	fpackf(tfile, "Bb", hotspottext[i][l]);
    }

  fpackf(tfile, "Bi", numplayers);
  if(numplayers>1&&numplayers<maxplayers)
    for(j=1;j<numplayers;j++){
      fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
      if(player[j].num_weapons>0&&player[j].num_weapons<5)
	for(k=0;k<player[j].num_weapons;k++){
	  fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
	}
      if(player[j].numwaypoints<30){
	fpackf(tfile, "Bi", player[j].numwaypoints);
	for(k=0;k<player[j].numwaypoints;k++){
	  fpackf(tfile, "Bf", player[j].waypoints[k].x);
	  fpackf(tfile, "Bf", player[j].waypoints[k].y);
	  fpackf(tfile, "Bf", player[j].waypoints[k].z);
	  fpackf(tfile, "Bi", player[j].waypointtype[k]);
	}
	fpackf(tfile, "Bi", player[j].waypoint);
      }
      else{
	player[j].numwaypoints=0;
	player[j].waypoint=0;
	fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
      }

      fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
      fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
      fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
      fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);

      if(player[j].creature==wolftype){
	headprop=player[j].proportionhead.x/1.1;
	bodyprop=player[j].proportionbody.x/1.1;
	armprop=player[j].proportionarms.x/1.1;
	legprop=player[j].proportionlegs.x/1.1;
      }

      if(player[j].creature==rabbittype){
	headprop=player[j].proportionhead.x/1.2;
	bodyprop=player[j].proportionbody.x/1.05;
	armprop=player[j].proportionarms.x/1.00;
	legprop=player[j].proportionlegs.x/1.1;
      }

      fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);



      fpackf(tfile, "Bi", player[j].numclothes);
      if(player[j].numclothes)
	for(k=0;k<player[j].numclothes;k++){
	  int templength;
	  templength=strlen(player[j].clothes[k]);
	  fpackf(tfile, "Bi", templength);
	  for(l=0;l<templength;l++)
	    fpackf(tfile, "Bb", player[j].clothes[k][l]);
	  fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
	}
    }

  fpackf(tfile, "Bi", game->numpathpoints);
  if(game->numpathpoints)
    for(j=0;j<game->numpathpoints;j++){
      fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
      for(k=0;k<game->numpathpointconnect[j];k++){
	fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
      }
    }

  fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);

  fclose(tfile);
}

static void ch_cellar(Game *game, const char *args)
{
  game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}

static void ch_tint(Game *game, const char *args)
{
  sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
}

static void ch_tintr(Game *game, const char *args)
{
  tintr = atof(args);
}

static void ch_tintg(Game *game, const char *args)
{
  tintg = atof(args);
}

static void ch_tintb(Game *game, const char *args)
{
  tintb = atof(args);
}

static void ch_speed(Game *game, const char *args)
{
  player[0].speedmult = atof(args);
}

static void ch_strength(Game *game, const char *args)
{
  player[0].power = atof(args);
}

static void ch_power(Game *game, const char *args)
{
  player[0].power = atof(args);
}

static void ch_size(Game *game, const char *args)
{
  player[0].scale = atof(args) * .2;
}

static int find_closest()
{
  int closest = 0;
  float closestdist = 1.0/0.0;

  for (int i = 1; i < numplayers; i++) {
    float distance;
    distance = findDistancefast(&player[i].coords,&player[0].coords);
    if (distance < closestdist) {
      closestdist = distance;
      closest = i;
    }
  }
  return closest;
}

static void ch_sizenear(Game *game, const char *args)
{
  int closest = find_closest();

  if (closest)
    player[closest].scale = atof(args) * .2;
}

static void set_proportion(int pnum, const char *args)
{
  float headprop,bodyprop,armprop,legprop;

  sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);

  if(player[pnum].creature==wolftype){
    player[pnum].proportionhead=1.1*headprop;
    player[pnum].proportionbody=1.1*bodyprop;
    player[pnum].proportionarms=1.1*armprop;
    player[pnum].proportionlegs=1.1*legprop;
  }

  if(player[pnum].creature==rabbittype){
    player[pnum].proportionhead=1.2*headprop;
    player[pnum].proportionbody=1.05*bodyprop;
    player[pnum].proportionarms=1.00*armprop;
    player[pnum].proportionlegs=1.1*legprop;
    player[pnum].proportionlegs.y=1.05*legprop;
  }
}

static void ch_proportion(Game *game, const char *args)
{
  set_proportion(0, args);
}

static void ch_proportionnear(Game *game, const char *args)
{
  int closest = find_closest();
  if (closest)
    set_proportion(closest, args);
}

static void set_protection(int pnum, const char *args)
{
  float head, high, low;
  sscanf(args, "%f%f%f", &head, &high, &low);

  player[pnum].protectionhead = head;
  player[pnum].protectionhigh = high;
  player[pnum].protectionlow  = low;
}

static void ch_protection(Game *game, const char *args)
{
  set_protection(0, args);
}

static void ch_protectionnear(Game *game, const char *args)
{
  int closest = find_closest();
  if (closest)
    set_protection(closest, args);
}

static void set_armor(int pnum, const char *args)
{
  float head, high, low;
  sscanf(args, "%f%f%f", &head, &high, &low);

  player[pnum].armorhead = head;
  player[pnum].armorhigh = high;
  player[pnum].armorlow  = low;
}

static void ch_armor(Game *game, const char *args)
{
  set_armor(0, args);
}

static void ch_armornear(Game *game, const char *args)
{
  int closest = find_closest();
  if (closest)
    set_armor(closest, args);
}

static void ch_protectionreset(Game *game, const char *args)
{
  set_protection(0, "1 1 1");
  set_armor(0, "1 1 1");
}

static void set_metal(int pnum, const char *args)
{
  float head, high, low;
  sscanf(args, "%f%f%f", &head, &high, &low);

  player[pnum].metalhead = head;
  player[pnum].metalhigh = high;
  player[pnum].metallow  = low;
}

static void ch_metal(Game *game, const char *args)
{
  set_metal(0, args);
}

static void set_noclothes(int pnum, Game *game, const char *args)
{
  player[pnum].numclothes = 0;
  game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
			&player[pnum].skeleton.drawmodel.textureptr,1,
			&player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
}

static void ch_noclothes(Game *game, const char *args)
{
  set_noclothes(0, game, args);
}

static void ch_noclothesnear(Game *game, const char *args)
{
  int closest = find_closest();
  if (closest)
    set_noclothes(closest, game, args);
}


static void set_clothes(int pnum, Game *game, const char *args)
{
  char buf[64];
  snprintf(buf, 63, ":Data:Textures:%s.png", args);

  if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
    return;

  player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
  strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
  player[pnum].clothestintr[player[pnum].numclothes]=tintr;
  player[pnum].clothestintg[player[pnum].numclothes]=tintg;
  player[pnum].clothestintb[player[pnum].numclothes]=tintb;
  player[pnum].numclothes++;
}

static void ch_clothes(Game *game, const char *args)
{
  set_clothes(0, game, args);
}

static void ch_clothesnear(Game *game, const char *args)
{
  int closest = find_closest();
  if (closest)
    set_clothes(closest, game, args);
}

static void ch_belt(Game *game, const char *args)
{
  player[0].skeleton.clothes = !player[0].skeleton.clothes;
}


static void ch_cellophane(Game *game, const char *args)
{
  cellophane = !cellophane;
  float mul = cellophane ? 0 : 1;

  for (int i = 0; i < numplayers; i++) {
    player[i].proportionhead.z = player[i].proportionhead.x * mul;
    player[i].proportionbody.z = player[i].proportionbody.x * mul;
    player[i].proportionarms.z = player[i].proportionarms.x * mul;
    player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
  }
}

static void ch_funnybunny(Game *game, const char *args)
{
  player[0].skeleton.id=0;
  player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
			  ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
			  ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
			  ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
			  ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
			  ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
  game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
			&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
  player[0].creature=rabbittype;
  player[0].scale=.2;
  player[0].headless=0;
  player[0].damagetolerance=200;
  set_proportion(0, "1 1 1 1");
}

static void ch_wolfie(Game *game, const char *args)
{
  player[0].skeleton.id=0;
  player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
			  ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
			  ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
			  ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
			  ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
			  ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
  game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
			&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
  player[0].creature=wolftype;
  player[0].damagetolerance=300;
  set_proportion(0, "1 1 1 1");
}

static void ch_wolf(Game *game, const char *args)
{
  game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
			&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}

static void ch_snowwolf(Game *game, const char *args)
{
  game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
			&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}

static void ch_darkwolf(Game *game, const char *args)
{
  game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
			&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}

static void ch_white(Game *game, const char *args)
{
  game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
			&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}

static void ch_brown(Game *game, const char *args)
{
  game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
			&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}

static void ch_black(Game *game, const char *args)
{
  game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
			&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}

static void ch_sizemin(Game *game, const char *args)
{
  int i;
  for (i = 1; i < numplayers; i++)
    if (player[i].scale < 0.8 * 0.2)
      player[i].scale = 0.8 * 0.2;
}

static void ch_tutorial(Game *game, const char *args)
{
  tutoriallevel = atoi(args);
}

static void ch_hostile(Game *game, const char *args)
{
  hostile = atoi(args);
}

static void ch_indemo(Game *game, const char *args)
{
  game->indemo=1;
  hotspot[numhotspots]=player[0].coords;
  hotspotsize[numhotspots]=0;
  hotspottype[numhotspots]=-111;
  strcpy(hotspottext[numhotspots],"mapname");
  numhotspots++;
}

static void ch_notindemo(Game *game, const char *args)
{
  game->indemo=0;
  numhotspots--;
}

static void ch_type(Game *game, const char *args)
{
  int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
  for (i = 0; i < n; i++)
    if (stripfx(args, editortypenames[i]))
      {
	editoractive = i;
	break;
      }
}

static void ch_path(Game *game, const char *args)
{
  int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
  for (i = 0; i < n; i++)
    if (stripfx(args, pathtypenames[i]))
      {
	editorpathtype = i;
	break;
      }
}

static void ch_hs(Game *game, const char *args)
{
  hotspot[numhotspots]=player[0].coords;

  float size;
  int type, shift;
  sscanf(args, "%f%d %n", &size, &type, &shift);

  hotspotsize[numhotspots] = size;
  hotspottype[numhotspots] = type;

  strcpy(hotspottext[numhotspots], args + shift);
  strcat(hotspottext[numhotspots], "\n");

  numhotspots++;
}

static void ch_dialogue(Game *game, const char *args)
{
  int dlg, i, j;
  char buf1[32], buf2[64];

  sscanf(args, "%d %31s", &dlg, buf1);
  snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);

  dialoguetype[numdialogues] = dlg;

  memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
  memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));

  ifstream ipstream(ConvertFileName(buf2));
  ipstream.ignore(256,':');
  ipstream >> numdialogueboxes[numdialogues];
  for(i=0;i<numdialogueboxes[numdialogues];i++){
    ipstream.ignore(256,':');
    ipstream.ignore(256,':');
    ipstream.ignore(256,' ');
    ipstream >> dialogueboxlocation[numdialogues][i];
    ipstream.ignore(256,':');
    ipstream >> dialogueboxcolor[numdialogues][i][0];
    ipstream >> dialogueboxcolor[numdialogues][i][1];
    ipstream >> dialogueboxcolor[numdialogues][i][2];
    ipstream.ignore(256,':');
    ipstream.getline(dialoguename[numdialogues][i],64);
    ipstream.ignore(256,':');
    ipstream.ignore(256,' ');
    ipstream.getline(dialoguetext[numdialogues][i],128);
    for(j=0;j<128;j++){
      if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
    }
    ipstream.ignore(256,':');
    ipstream >> dialogueboxsound[numdialogues][i];
  }

  for(i=0;i<numdialogueboxes[numdialogues];i++){
    for(j=0;j<numplayers;j++){
      participantfacing[numdialogues][i][j]=player[j].facing;
    }
  }
  ipstream.close();

  directing=1;
  indialogue=0;
  whichdialogue=numdialogues;

  numdialogues++;
}

static void ch_fixdialogue(Game *game, const char *args)
{
  char buf1[32], buf2[64];
  int whichdi, i, j;

  sscanf(args, "%d %31s", &whichdi, buf1);
  snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);

  memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
  memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));

  ifstream ipstream(ConvertFileName(buf2));
  ipstream.ignore(256,':');
  ipstream >> numdialogueboxes[whichdi];
  for(i=0;i<numdialogueboxes[whichdi];i++){
    ipstream.ignore(256,':');
    ipstream.ignore(256,':');
    ipstream.ignore(256,' ');
    ipstream >> dialogueboxlocation[whichdi][i];
    ipstream.ignore(256,':');
    ipstream >> dialogueboxcolor[whichdi][i][0];
    ipstream >> dialogueboxcolor[whichdi][i][1];
    ipstream >> dialogueboxcolor[whichdi][i][2];
    ipstream.ignore(256,':');
    ipstream.getline(dialoguename[whichdi][i],64);
    ipstream.ignore(256,':');
    ipstream.ignore(256,' ');
    ipstream.getline(dialoguetext[whichdi][i],128);
    for(j=0;j<128;j++){
      if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
    }
    ipstream.ignore(256,':');
    ipstream >> dialogueboxsound[whichdi][i];
  }

  ipstream.close();
}

static void ch_fixtype(Game *game, const char *args)
{
  int dlg;
  sscanf(args, "%d", &dlg);
  dialoguetype[0] = dlg;
}

static void ch_fixrotation(Game *game, const char *args)
{
  participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
}

static void ch_ddialogue(Game *game, const char *args)
{
  if (numdialogues)
    numdialogues--;
}

static void ch_dhs(Game *game, const char *args)
{
  if (numhotspots)
    numhotspots--;
}

static void ch_immobile(Game *game, const char *args)
{
  player[0].immobile = 1;
}

static void ch_allimmobile(Game *game, const char *args)
{
  for (int i = 1; i < numplayers; i++)
    player[i].immobile = 1;
}

static void ch_mobile(Game *game, const char *args)
{
  player[0].immobile = 0;
}

static void ch_default(Game *game, const char *args)
{
  player[0].armorhead=1;
  player[0].armorhigh=1;
  player[0].armorlow=1;
  player[0].protectionhead=1;
  player[0].protectionhigh=1;
  player[0].protectionlow=1;
  player[0].metalhead=1;
  player[0].metalhigh=1;
  player[0].metallow=1;
  player[0].power=1;
  player[0].speedmult=1;
  player[0].scale=1;

  if(player[0].creature==wolftype){
    player[0].proportionhead=1.1;
    player[0].proportionbody=1.1;
    player[0].proportionarms=1.1;
    player[0].proportionlegs=1.1;
  }

  if(player[0].creature==rabbittype){
    player[0].proportionhead=1.2;
    player[0].proportionbody=1.05;
    player[0].proportionarms=1.00;
    player[0].proportionlegs=1.1;
    player[0].proportionlegs.y=1.05;
  }

  player[0].numclothes=0;
  game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
			&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
			&player[0].skeleton.skinsize);

  editoractive=typeactive;
  player[0].immobile=0;
}

static void ch_play(Game *game, const char *args)
{
  int dlg, i;
  sscanf(args, "%d", &dlg);
  whichdialogue = dlg;

  if (whichdialogue >= numdialogues)
    return;

  for(i=0;i<numdialogueboxes[whichdialogue];i++){
    player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
    player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
    player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
    player[participantfocus[whichdialogue][i]].velocity=0;
    player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
    player[participantfocus[whichdialogue][i]].targetframe=0;
  }

  directing=0;
  indialogue=0;

  float gLoc[3];
  float vel[3];
  XYZ temppos;
  temppos=player[participantfocus[whichdialogue][indialogue]].coords;
  temppos=temppos-viewer;
  Normalise(&temppos);
  temppos+=viewer;

  gLoc[0]=temppos.x;
  gLoc[1]=temppos.y;
  gLoc[2]=temppos.z;
  vel[0]=0;
  vel[1]=0;
  vel[2]=0;
  int whichsoundplay;
  whichsoundplay=rabbitchitter;
  if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
  if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
  if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
  if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
  if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
  if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
  if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
  if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
  if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
  if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
  if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
  if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
  if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
  if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
  if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
  if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
  if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
  if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
  if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
  PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
  OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
  OPENAL_SetVolume(channels[whichsoundplay], 256);
  OPENAL_SetPaused(channels[whichsoundplay], false);
}

static void ch_mapkilleveryone(Game *game, const char *args)
{
  maptype = mapkilleveryone;
}

static void ch_mapkillmost(Game *game, const char *args)
{
  maptype = mapkillmost;
}

static void ch_mapkillsomeone(Game *game, const char *args)
{
  maptype = mapkillsomeone;
}

static void ch_mapgosomewhere(Game *game, const char *args)
{
  maptype = mapgosomewhere;
}

static void ch_viewdistance(Game *game, const char *args)
{
  viewdistance = atof(args)*100;
}

static void ch_fadestart(Game *game, const char *args)
{
  fadestart = atof(args);
}

static void ch_slomo(Game *game, const char *args)
{
  slomospeed = atof(args);
  slomo = !slomo;
  slomodelay = 1000;
}

static void ch_slofreq(Game *game, const char *args)
{
  slomofreq = atof(args);
}

static void ch_skytint(Game *game, const char *args)
{
  sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);

  skyboxlightr=skyboxr;
  skyboxlightg=skyboxg;
  skyboxlightb=skyboxb;

  game->SetUpLighting();

  terrain.DoShadows();
  objects.DoShadows();
}

static void ch_skylight(Game *game, const char *args)
{
  sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);

  game->SetUpLighting();

  terrain.DoShadows();
  objects.DoShadows();
}

static void ch_skybox(Game *game, const char *args)
{
  skyboxtexture = !skyboxtexture;

  game->SetUpLighting();

  terrain.DoShadows();
  objects.DoShadows();
}

static void cmd_dispatch(Game *game, const char *cmd)
{
  int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);

  for (i = 0; i < n_cmds; i++)
    if (stripfx(cmd, cmd_names[i]))
      {
	cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
	break;
      }
  if (i < n_cmds)
    {
      PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
      OPENAL_SetVolume(channels[consolesuccesssound], 256);
      OPENAL_SetPaused(channels[consolesuccesssound], false);
    }
  else
    {
      PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
      OPENAL_SetVolume(channels[consolefailsound], 256);
      OPENAL_SetPaused(channels[consolefailsound], false);
    }
}



/********************> Tick() <*****/
extern void ScreenShot(const char * fname);
void Screenshot	(void)
{
	char temp[1024];
	time_t	t = time(NULL);
	struct	tm *tme = localtime(&t);
	sprintf(temp, "Screenshots\\Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);

	#if defined(_WIN32)
	mkdir("Screenshots");
	#else
	mkdir("Screenshots", S_IRWXU);
	#endif

	ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);

	/*FSSpec				MAC_file;
	GraphicsExportComponent	QT_exporter;
	OSErr				MAC_error_code;
	CGrafPtr			MAC_currentPort;
	GDHandle			MAC_currentDevice;
	unsigned char*		MAC_pixels;
	Rect				MAC_picture_rectangle;
	GWorldPtr			MAC_offscreen_graphics_port;

	static int numscreenshots=0;

	// Make an FSSpec
	static char buf[256];
	if(numscreenshots==0){
	buf[0]=26;
	buf[1]=':';
	buf[2]='S';
	buf[3]='c';
	buf[4]='r';
	buf[5]='e';
	buf[6]='e';
	buf[7]='n';
	buf[8]='s';
	buf[9]='h';
	buf[10]='o';
	buf[11]='t';
	buf[12]='s';
	buf[13]=':';
	buf[14]='S';
	buf[15]='c';
	buf[16]='r';
	buf[17]='e';
	buf[18]='e';
	buf[19]='n';
	buf[20]='s';
	buf[21]='h';
	buf[22]='o';
	buf[23]='t';
	buf[24]='0';
	buf[25]='0';
	buf[26]='0';
	}

	FInfo *fndrInfo;
	FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
	while(!FSpGetFInfo (&MAC_file, fndrInfo)){
	FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
	if(!FSpGetFInfo (&MAC_file, fndrInfo)){
	numscreenshots++;
	buf[26]++;
	if(buf[26]==':'){
	buf[26]='0';
	buf[25]++;
	if(buf[25]==':'){
	buf[25]='0';
	buf[24]++;
	if(buf[24]==':'){
	buf[24]='9';
	buf[25]='9';
	buf[26]='9';
	}
	}
	}
	}
	}


	// Get the GWorld
	GWorldPtr			MAC_gWorld = (CGrafPtr) FrontWindow();
	//assert(MAC_gWorld != NULL);

	// Allocate memory for loading image
	MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
	if (MAC_pixels == NULL) {
	//UTIL_Error("Could not create Texture data.");
	return;
	}

	// Get GWorld
	::GetGWorld(&MAC_currentPort, &MAC_currentDevice);

	// Make a picture Rectangle
	MAC_picture_rectangle.left = 0;
	MAC_picture_rectangle.right = screenwidth;
	MAC_picture_rectangle.top = 0;
	MAC_picture_rectangle.bottom = screenheight;

	// Create new offscreen GWorld
	MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
	if (MAC_error_code)	{
	::SetGWorld(MAC_currentPort, MAC_currentDevice);
	delete MAC_pixels;
	//UTIL_Error("Could not create offscreen GWorld. ");
	return;

	}

	// Copy OpenGL Context to new GWorld
	glReadBuffer(GL_FRONT);
	glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);

	// Swizzle texture
	for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
	unsigned char temp = MAC_pixels[byte+0];
	MAC_pixels[byte+0] = MAC_pixels[byte+3];
	MAC_pixels[byte+3] = MAC_pixels[byte+2];
	MAC_pixels[byte+2] = MAC_pixels[byte+1];
	MAC_pixels[byte+1] = temp;
	}

	// Flip the image  :(   This could probably be optimized
	int vert;
	int src_index;
	int dst_index;
	unsigned char temp;
	for (int horz = 0; horz < screenwidth; ++horz)
	for (vert = 0; vert < screenheight / 2; ++vert) {
	src_index = (screenwidth * vert + horz) * 4;
	dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;

	temp=MAC_pixels[src_index+0];
	MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
	MAC_pixels[dst_index+0]=temp;

	temp=MAC_pixels[src_index+1];
	MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
	MAC_pixels[dst_index+1]=temp;

	temp=MAC_pixels[src_index+2];
	MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
	MAC_pixels[dst_index+2]=temp;

	temp=MAC_pixels[src_index+3];
	MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
	MAC_pixels[dst_index+3]=temp;
	}



	// Export the Gworld
	MAC_error_code =  OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
	if (MAC_error_code) {
	//UTIL_Warning("Unable to export screenshot.");
	::SetGWorld(MAC_currentPort, MAC_currentDevice);
	::DisposeGWorld(MAC_offscreen_graphics_port);
	delete MAC_pixels;
	return;
	}

	MAC_error_code =  GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
	if (MAC_error_code) {
	::CloseComponent(QT_exporter);
	::SetGWorld(MAC_currentPort, MAC_currentDevice);
	::DisposeGWorld(MAC_offscreen_graphics_port);
	delete MAC_pixels;
	//UTIL_Warning("Unable to export screenshot.");
	return;
	}

	MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
	if (MAC_error_code) {
	::CloseComponent(QT_exporter);
	::SetGWorld(MAC_currentPort, MAC_currentDevice);
	::DisposeGWorld(MAC_offscreen_graphics_port);
	delete MAC_pixels;
	//UTIL_Warning("Unable to export screenshot.");
	return;
	}

	MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
	if (MAC_error_code) {
	::CloseComponent(QT_exporter);
	::SetGWorld(MAC_currentPort, MAC_currentDevice);
	::DisposeGWorld(MAC_offscreen_graphics_port);
	delete MAC_pixels;
	//UTIL_Warning("Unable to export screenshot.");
	return;
	}

	::CloseComponent(QT_exporter);
	::SetGWorld(MAC_currentPort, MAC_currentDevice);
	::DisposeGWorld(MAC_offscreen_graphics_port);

	delete MAC_pixels;*/
}



void	Game::SetUpLighting(){
	if(environment==snowyenvironment){
		light.color[0]=.65;
		light.color[1]=.65;
		light.color[2]=.7;
		light.ambient[0]=.4;
		light.ambient[1]=.4;
		light.ambient[2]=.44;
	}
	if(environment==desertenvironment){
		light.color[0]=.95;
		light.color[1]=.95;
		light.color[2]=.95;
		light.ambient[0]=.4;
		light.ambient[1]=.35;
		light.ambient[2]=.3;
	}

	if(environment==grassyenvironment){
		light.color[0]=.95;
		light.color[1]=.95;
		light.color[2]=1;
		light.ambient[0]=.4;
		light.ambient[1]=.4;
		light.ambient[2]=.44;
	}
	if(!skyboxtexture){
		light.color[0]=1;
		light.color[1]=1;
		light.color[2]=1;
		light.ambient[0]=.4;
		light.ambient[1]=.4;
		light.ambient[2]=.4;
	}
	float average;
	average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
	light.color[0]*=(skyboxlightr+average)/2;
	light.color[1]*=(skyboxlightg+average)/2;
	light.color[2]*=(skyboxlightb+average)/2;
	light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
	light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
	light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
	/*
	light.ambient[0]=0;
	light.ambient[1]=0;
	light.ambient[2]=0;	*/
}

int Game::findPathDist(int start,int end){
	int i,j,k,smallestcount,count,connected;
	int last,last2,last3,last4;
	int closest;

	smallestcount=1000;
	for(i=0;i<50;i++){
		count=0;
		last=start;
		last2=-1;
		last3=-1;
		last4=-1;
		while(last!=end&&count<30){
			closest=-1;
			for(j=0;j<numpathpoints;j++){
				if(j!=last&&j!=last2&&j!=last3&&j!=last4)
				{
					connected=0;
					if(numpathpointconnect[j])
						for(k=0;k<numpathpointconnect[j];k++){
							if(pathpointconnect[j][k]==last)connected=1;
						}
						if(!connected)
							if(numpathpointconnect[last])
								for(k=0;k<numpathpointconnect[last];k++){
									if(pathpointconnect[last][k]==j)connected=1;
								}
								if(connected)
									if(closest==-1||Random()%2==0){
										closest=j;
									}
				}
			}
			last4=last3;
			last3=last2;
			last2=last;
			last=closest;
			count++;
		}
		if(count<smallestcount)smallestcount=count;
	}
	return smallestcount;
}

int Game::checkcollide(XYZ startpoint,XYZ endpoint){
	static XYZ colpoint,colviewer,coltarget;
	static float minx,minz,maxx,maxz,miny,maxy;
	static int i;

	//startpoint.y+=.7;
	//endpoint.y+=.7;
	//startpoint.y-=.1;
	//endpoint.y-=.1;

	minx=startpoint.x;
	if(minx>endpoint.x)minx=endpoint.x;
	miny=startpoint.y;
	if(miny>endpoint.y)miny=endpoint.y;
	minz=startpoint.z;
	if(minz>endpoint.z)minz=endpoint.z;

	maxx=startpoint.x;
	if(maxx<endpoint.x)maxx=endpoint.x;
	maxy=startpoint.y;
	if(maxy<endpoint.y)maxy=endpoint.y;
	maxz=startpoint.z;
	if(maxz<endpoint.z)maxz=endpoint.z;

	minx-=1;
	miny-=1;
	minz-=1;
	maxx+=1;
	maxy+=1;
	maxz+=1;

	for(i=0;i<objects.numobjects;i++){
		if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
			if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
				colviewer=startpoint;
				coltarget=endpoint;
				if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
			}
		}
	}

	//if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;

	return -1;
}

int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
	static XYZ colpoint,colviewer,coltarget;
	static float minx,minz,maxx,maxz,miny,maxy;
	static int i;

	//startpoint.y+=.7;
	//endpoint.y+=.7;
	//startpoint.y-=.1;
	//endpoint.y-=.1;

	minx=startpoint.x;
	if(minx>endpoint.x)minx=endpoint.x;
	miny=startpoint.y;
	if(miny>endpoint.y)miny=endpoint.y;
	minz=startpoint.z;
	if(minz>endpoint.z)minz=endpoint.z;

	maxx=startpoint.x;
	if(maxx<endpoint.x)maxx=endpoint.x;
	maxy=startpoint.y;
	if(maxy<endpoint.y)maxy=endpoint.y;
	maxz=startpoint.z;
	if(maxz<endpoint.z)maxz=endpoint.z;

	minx-=1;
	miny-=1;
	minz-=1;
	maxx+=1;
	maxy+=1;
	maxz+=1;

	if(what!=1000){
		if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
			if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
				colviewer=startpoint;
				coltarget=endpoint;
				if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
			}
		}
	}

	if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;

	return -1;
}

void	Game::Setenvironment(int which)
{
	LOGFUNC;

	LOG(" Setting environment...");

	float temptexdetail;
	environment=which;
/*
	OPENAL_SetPaused(channels[music1snow], true);
	OPENAL_SetPaused(channels[music1grass], true);
	OPENAL_SetPaused(channels[music1desert], true);
	OPENAL_SetPaused(channels[wind], true);
	OPENAL_SetPaused(channels[desertambient], true);
*/
	OPENAL_SetPaused(channels[stream_music1snow], true);
	OPENAL_SetPaused(channels[stream_music1grass], true);
	OPENAL_SetPaused(channels[stream_music1desert], true);
	OPENAL_SetPaused(channels[stream_wind], true);
	OPENAL_SetPaused(channels[stream_desertambient], true);


	if(environment==snowyenvironment){
		windvector=0;
		windvector.z=3;
		if(ambientsound){
			//PlaySoundEx( wind, samp[wind], NULL, true);
			PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
			OPENAL_SetPaused(channels[stream_wind], false);
			OPENAL_SetVolume(channels[stream_wind], 256);
		}

		LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
		LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
		LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
		LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);

		OPENAL_Sample_Free(samp[footstepsound]);
		OPENAL_Sample_Free(samp[footstepsound2]);
		OPENAL_Sample_Free(samp[footstepsound3]);
		OPENAL_Sample_Free(samp[footstepsound4]);
		samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
		samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
		samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
		samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
		OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
		OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
		OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
		OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);

		LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);

		LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);

		//LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);




		temptexdetail=texdetail;
		if(texdetail>1)texdetail=4;
		skybox.load(	":Data:Textures:Skybox(snow):Front.jpg",
			":Data:Textures:Skybox(snow):Left.jpg",
			":Data:Textures:Skybox(snow):Back.jpg",
			":Data:Textures:Skybox(snow):Right.jpg",
			":Data:Textures:Skybox(snow):Up.jpg",
			":Data:Textures:Skybox(snow):Down.jpg",
			":Data:Textures:Skybox(snow):Cloud.jpg",
			":Data:Textures:Skybox(snow):Reflect.jpg");




		texdetail=temptexdetail;
	}
	if(environment==desertenvironment){
		windvector=0;
		windvector.z=2;
		LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
		LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
		LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
		LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);


		if(ambientsound){
			//PlaySoundEx( desertambient, samp[desertambient], NULL, true);
			PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
			OPENAL_SetPaused(channels[stream_desertambient], false);
			OPENAL_SetVolume(channels[stream_desertambient], 256);
		}

		OPENAL_Sample_Free(samp[footstepsound]);
		OPENAL_Sample_Free(samp[footstepsound2]);
		OPENAL_Sample_Free(samp[footstepsound3]);
		OPENAL_Sample_Free(samp[footstepsound4]);
		samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
		samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
		samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
		samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
		OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
		OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
		OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
		OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);

		LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);

		LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);

		//LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);



		temptexdetail=texdetail;
		if(texdetail>1)texdetail=4;
		skybox.load(	":Data:Textures:Skybox(sand):Front.jpg",
			":Data:Textures:Skybox(sand):Left.jpg",
			":Data:Textures:Skybox(sand):Back.jpg",
			":Data:Textures:Skybox(sand):Right.jpg",
			":Data:Textures:Skybox(sand):Up.jpg",
			":Data:Textures:Skybox(sand):Down.jpg",
			":Data:Textures:Skybox(sand):Cloud.jpg",
			":Data:Textures:Skybox(sand):Reflect.jpg");




		texdetail=temptexdetail;
	}
	if(environment==grassyenvironment){
		windvector=0;
		windvector.z=2;
		LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
		LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
		LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
		LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);

		if(ambientsound){
			PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
			OPENAL_SetPaused(channels[stream_wind], false);
			OPENAL_SetVolume(channels[stream_wind], 100);
		}

		OPENAL_Sample_Free(samp[footstepsound]);
		OPENAL_Sample_Free(samp[footstepsound2]);
		OPENAL_Sample_Free(samp[footstepsound3]);
		OPENAL_Sample_Free(samp[footstepsound4]);
		samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
		samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
		samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
		samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
		OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
		OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
		OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
		OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);

		LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);

		LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);

		//LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);



		temptexdetail=texdetail;
		if(texdetail>1)texdetail=4;
		skybox.load(	":Data:Textures:Skybox(grass):Front.jpg",
			":Data:Textures:Skybox(grass):Left.jpg",
			":Data:Textures:Skybox(grass):Back.jpg",
			":Data:Textures:Skybox(grass):Right.jpg",
			":Data:Textures:Skybox(grass):Up.jpg",
			":Data:Textures:Skybox(grass):Down.jpg",
			":Data:Textures:Skybox(grass):Cloud.jpg",
			":Data:Textures:Skybox(grass):Reflect.jpg");



		texdetail=temptexdetail;
	}
	temptexdetail=texdetail;
	texdetail=1;
	terrain.load(":Data:Textures:heightmap.png");

	texdetail=temptexdetail;
}


void	Game::Loadlevel(int which){
	stealthloading=0;

	if(which==0)Loadlevel((char *)":Data:Maps:map1");
	else if(which==1)Loadlevel((char *)":Data:Maps:map2");
	else if(which==2)Loadlevel((char *)":Data:Maps:map3");
	else if(which==3)Loadlevel((char *)":Data:Maps:map4");
	else if(which==4)Loadlevel((char *)":Data:Maps:map5");
	else if(which==5)Loadlevel((char *)":Data:Maps:map6");
	else if(which==6)Loadlevel((char *)":Data:Maps:map7");
	else if(which==7)Loadlevel((char *)":Data:Maps:map8");
	else if(which==8)Loadlevel((char *)":Data:Maps:map9");
	else if(which==9)Loadlevel((char *)":Data:Maps:map10");
	else if(which==10)Loadlevel((char *)":Data:Maps:map11");
	else if(which==11)Loadlevel((char *)":Data:Maps:map12");
	else if(which==12)Loadlevel((char *)":Data:Maps:map13");
	else if(which==13)Loadlevel((char *)":Data:Maps:map14");
	else if(which==14)Loadlevel((char *)":Data:Maps:map15");
	else if(which==15)Loadlevel((char *)":Data:Maps:map16");
	else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
	else Loadlevel((char *)":Data:Maps:mapsave");

	whichlevel=which;
}

/*char * Game::MD5_string (unsigned char *string){
char temp[50];
char temp2[100];

strcpy(temp2,(const char *)string);
strcat((char *)temp2,(const char *)"Lugaru");
sprintf (temp, "%d",strlen((char *)temp2));
strcat((char *)temp2,temp);

MD5 context;
unsigned int len = strlen ( (char *)temp2);

context.update   ((unsigned char *)temp2, len);
context.finalize ();

return context.hex_digest();
}*/



void	Game::Loadlevel(char *name){
	int i,j,k,l,m;
	static int oldlevel;
	int templength;
	float lamefloat;
	int lameint;

	float headprop,legprop,armprop,bodyprop;

	LOGFUNC;

	LOG(std::string("Loading level...") + name);

	if(!gameon)visibleloading=1;

	if(stealthloading)visibleloading=0;

	if(!stillloading)loadtime=0;
	gamestarted=1;

	numenvsounds=0;
	//visibleloading=1;
	if(tutoriallevel!=-1)tutoriallevel=0;
	else tutoriallevel=1;

	if(tutoriallevel==1)tutorialstage=0;
	if(tutorialstage==0){
		tutorialstagetime=0;
		tutorialmaxtime=1;
	}
	loadingstuff=1;
	if(!firstload){
		oldlevel=50;
	}
	OPENAL_SetPaused(channels[whooshsound], true);
	OPENAL_SetPaused(channels[stream_firesound], true);

	// Change the map filename into something that is os specific
	char *FixedFN = ConvertFileName(name);

	int mapvers;
	FILE			*tfile;
	tfile=fopen( FixedFN, "rb" );
	if(tfile)
	{
		OPENAL_SetPaused(channels[stream_firesound], true);


		scoreadded=0;
		windialogue=0;

		hostiletime=0;

		won=0;

		//campaign=0;
		animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);

		numdialogues=0;

		for(i=0;i<20;i++)
		{
			dialoguegonethrough[i]=0;
		}

		indialogue=-1;
		cameramode=0;

		damagedealt=0;
		damagetaken=0;

		if(accountactive!=-1)difficulty=accountdifficulty[accountactive];

		if(difficulty!=2)minimap=1;
		else minimap=0;

		numhotspots=0;
		currenthotspot=-1;
		bonustime=1;

		skyboxtexture=1;
		skyboxr=1;
		skyboxg=1;
		skyboxb=1;

		freeze=0;
		winfreeze=0;

		for(i=0;i<100;i++)
		{
			bonusnum[i]=0;
		}

		numfalls=0;
		numflipfail=0;
		numseen=0;
		numstaffattack=0;
		numswordattack=0;
		numknifeattack=0;
		numunarmedattack=0;
		numescaped=0;
		numflipped=0;
		numwallflipped=0;
		numthrowkill=0;
		numafterkill=0;
		numreversals=0;
		numattacks=0;
		maxalarmed=0;
		numresponded=0;

		bonustotal=startbonustotal;
		bonus=0;
		gameon=1;
		changedelay=0;
		if(console)
		{
			PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
			OPENAL_SetVolume(channels[consolesuccesssound], 256);
			OPENAL_SetPaused(channels[consolesuccesssound], false);
			freeze=0;
			console=0;
		}

		if(!stealthloading)
		{
			terrain.numdecals=0;
			sprites.numsprites=0;
			for(i=0;i<objects.numobjects;i++)
			{
				objects.model[i].numdecals=0;
			}

			j=objects.numobjects;
			for(i=0;i<j;i++)
			{
				objects.DeleteObject(0);
				if(visibleloading){loadscreencolor=4; LoadingScreen();}
			}

			for(i=0;i<subdivision;i++)
			{
				for(j=0;j<subdivision;j++)
				{
					terrain.patchobjectnum[i][j]=0;
				}
			}
			if(visibleloading){loadscreencolor=4; LoadingScreen();}
		}

		weapons.numweapons=0;

		funpackf(tfile, "Bi", &mapvers);
		if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
		else indemo=0;
		if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
		else maptype=mapkilleveryone;
		if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
		else hostile=1;
		if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
		else
		{
			viewdistance=100;
			fadestart=.6;
		}
		if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
		else
		{
			skyboxtexture=1;
			skyboxr=1;
			skyboxg=1;
			skyboxb=1;
		}
		if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
		else
		{
			skyboxlightr=skyboxr;
			skyboxlightg=skyboxg;
			skyboxlightb=skyboxb;
		}
		if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
		if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
		player[0].originalcoords=player[0].coords;
		if(player[0].num_weapons>0&&player[0].num_weapons<5)
		{
			for(j=0;j<player[0].num_weapons;j++)
			{
				player[0].weaponids[j]=weapons.numweapons;
				funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
				weapons.owner[weapons.numweapons]=0;
				weapons.numweapons++;
			}
		}

		if(visibleloading){loadscreencolor=4; LoadingScreen();}

		funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
		funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
		funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
		funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);

		funpackf(tfile, "Bi", &player[0].numclothes);

		if(mapvers>=9)
		{
			funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
		}
		else
		{
			player[0].whichskin=0;
			player[0].creature=rabbittype;
		}

		for(i=0;i<max_dialogues;i++)
		{
			for(j=0;j<max_dialoguelength;j++)
			{
				for(k=0;k<128;k++)
				{
					dialoguetext[i][j][k]='\0';
				}
				for(k=0;k<64;k++)
				{
					dialoguename[i][j][k]='\0';
				}
			}
		}

		player[0].lastattack=-1;
		player[0].lastattack2=-1;
		player[0].lastattack3=-1;

		if(mapvers>=8)
		{
			funpackf(tfile, "Bi", &numdialogues);
			if(numdialogues)
			{
				for(k=0;k<numdialogues;k++)
				{
					funpackf(tfile, "Bi", &numdialogueboxes[k]);
					funpackf(tfile, "Bi", &dialoguetype[k]);
					for(l=0;l<10;l++)
					{
						funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
						funpackf(tfile, "Bf", &participantrotation[k][l]);
					}
					if(numdialogueboxes)
					{
						for(l=0;l<numdialogueboxes[k];l++)
						{
							funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
							funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
							funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
							funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
							funpackf(tfile, "Bi", &dialogueboxsound[k][l]);

							bool doneread;

							funpackf(tfile, "Bi",&templength);
							if(templength>128||templength<=0)templength=128;
							for(m=0;m<templength;m++){
								funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
								if(dialoguetext[k][l][m]=='\0')break;
							}

							funpackf(tfile, "Bi",&templength);
							if(templength>64||templength<=0)templength=64;
							for(m=0;m<templength;m++){
								funpackf(tfile, "Bb", &dialoguename[k][l][m]);
								if(dialoguename[k][l][m]=='\0'){
									break;
								}
							}
							funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
							funpackf(tfile, "Bi", &participantfocus[k][l]);
							funpackf(tfile, "Bi", &participantaction[k][l]);

							for(m=0;m<10;m++)
								funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);

							funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
						}
					}
				}
			}
		}
		else numdialogues=0;

		if(player[0].numclothes)
		{
			for(k=0;k<player[0].numclothes;k++)
			{
				funpackf(tfile, "Bi", &templength);
				for(l=0;l<templength;l++)
					funpackf(tfile, "Bb", &player[0].clothes[k][l]);
				player[0].clothes[k][templength]='\0';
				funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
			}
		}

		funpackf(tfile, "Bi", &environment);

		funpackf(tfile, "Bi", &objects.numobjects);
		if(objects.numobjects)
		{
			for(i=0;i<objects.numobjects;i++)
			{
				funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
				if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
			}
		}

		if(mapvers>=7)
		{
			funpackf(tfile, "Bi", &numhotspots);
			if(numhotspots)
			{
				for(i=0;i<numhotspots;i++)
				{
					funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
					funpackf(tfile, "Bi", &templength);
					if(templength)
						for(l=0;l<templength;l++)
							funpackf(tfile, "Bb", &hotspottext[i][l]);
					hotspottext[i][templength]='\0';
					if(hotspottype[i]==-111)indemo=1;
				}
			}
		}
		else numhotspots=0;

		if(visibleloading){loadscreencolor=4; LoadingScreen();}

		if(!stealthloading)
		{
			objects.center=0;
			for(i=0;i<objects.numobjects;i++)
			{
				objects.center+=objects.position[i];
			}
			objects.center/=objects.numobjects;


			if(visibleloading){loadscreencolor=4; LoadingScreen();}

			float maxdistance=0;
			float tempdist;
			int whichclosest;
			for(i=0;i<objects.numobjects;i++)
			{
				tempdist=findDistancefast(&objects.center,&objects.position[i]);
				if(tempdist>maxdistance)
				{
					whichclosest=i;
					maxdistance=tempdist;
				}
			}
			objects.radius=fast_sqrt(maxdistance);
		}

		if(visibleloading){loadscreencolor=4; LoadingScreen();}
		//mapcenter=objects.center;
		//mapradius=objects.radius;

		funpackf(tfile, "Bi", &numplayers);
		int howmanyremoved=0;
		bool removeanother=0;
		if(numplayers>1&&numplayers<maxplayers)
		{
			for(i=1;i<numplayers;i++)
			{
				if(visibleloading){loadscreencolor=4; LoadingScreen();}
				removeanother=0;

				funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
				if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
				else player[i-howmanyremoved].howactive=typeactive;
				if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
				else player[i-howmanyremoved].scale=-1;
				if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
				else player[i-howmanyremoved].immobile=0;
				if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
				else player[i-howmanyremoved].rotation=0;
				player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
				if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
					removeanother=1;
					howmanyremoved++;
				}
				if(!removeanother)
				{
					if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
					{
						for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
						{
							player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
							funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
							weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
							weapons.numweapons++;
						}
					}
					funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
					//player[i-howmanyremoved].numwaypoints=10;
					for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
					{
						funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
						funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
						funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
						if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
						else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
					}

					funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
					if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;

					funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
					funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
					funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
					funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);

					if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
					else
					{
						headprop=1;
						bodyprop=1;
						armprop=1;
						legprop=1;
					}
					if(player[i-howmanyremoved].creature==wolftype)
					{
						player[i-howmanyremoved].proportionhead=1.1*headprop;
						player[i-howmanyremoved].proportionbody=1.1*bodyprop;
						player[i-howmanyremoved].proportionarms=1.1*armprop;
						player[i-howmanyremoved].proportionlegs=1.1*legprop;
					}

					if(player[i-howmanyremoved].creature==rabbittype)
					{
						player[i-howmanyremoved].proportionhead=1.2*headprop;
						player[i-howmanyremoved].proportionbody=1.05*bodyprop;
						player[i-howmanyremoved].proportionarms=1.00*armprop;
						player[i-howmanyremoved].proportionlegs=1.1*legprop;
						player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
					}

					funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
					if(player[i-howmanyremoved].numclothes)
					{
						for(k=0;k<player[i-howmanyremoved].numclothes;k++)
						{
							int templength;
							funpackf(tfile, "Bi", &templength);
							for(l=0;l<templength;l++)
								funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
							player[i-howmanyremoved].clothes[k][templength]='\0';
							funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
						}
					}
				}
			}
		}
		if(visibleloading){loadscreencolor=4; LoadingScreen();}

		numplayers-=howmanyremoved;
		funpackf(tfile, "Bi", &numpathpoints);
		if(numpathpoints>30||numpathpoints<0)
			numpathpoints=0;
		if(numpathpoints)
		{
			for(j=0;j<numpathpoints;j++)
			{
				funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
				for(k=0;k<numpathpointconnect[j];k++){
					funpackf(tfile, "Bi", &pathpointconnect[j][k]);
				}
			}
		}
		if(visibleloading){loadscreencolor=4; LoadingScreen();}

		funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);

		SetUpLighting();
		if(environment!=oldenvironment)Setenvironment(environment);
		oldenvironment=environment;

		if(!stealthloading)
		{
			j=objects.numobjects;
			objects.numobjects=0;
			for(i=0;i<j;i++)
			{
				//if(objects.type[i]!=spiketype)
				objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
				if(visibleloading){loadscreencolor=4; LoadingScreen();}
			}

			//if(skyboxtexture){
			terrain.DoShadows();
			if(visibleloading){loadscreencolor=4; LoadingScreen();}
			objects.DoShadows();
			if(visibleloading){loadscreencolor=4; LoadingScreen();}
			/*}
			else terrain.DoLighting();
			*/
		}

		fclose(tfile);

		oldlevel=whichlevel;


		if(numplayers>maxplayers-1)numplayers=maxplayers-1;
		for(i=0;i<numplayers;i++)
		{
			if(visibleloading){loadscreencolor=4; LoadingScreen();}
			player[i].burnt=0;
			player[i].bled=0;
			player[i].onfire=0;
			if(i==0||player[i].scale<0)player[i].scale=.2;
			player[i].skeleton.free=0;
			player[i].skeleton.id=i;
			//if(Random()%2==0)player[i].creature=wolftype;
			//else player[i].creature=rabbittype;
			if(i==0&&mapvers<9)player[i].creature=rabbittype;
			if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
			else
			{
				if(player[i].creature!=wolftype){
					player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
					LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
				}
				if(player[i].creature==wolftype){
					player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
				}
			}


			int texsize;
			texsize=512*512*3/texdetail/texdetail;
			//if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
			//player[i].skeleton.skinText.resize(texsize);

			LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);

			if(player[i].numclothes)
			{
				for(j=0;j<player[i].numclothes;j++)
				{
					tintr=player[i].clothestintr[j];
					tintg=player[i].clothestintg[j];
					tintb=player[i].clothestintb[j];
					AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
				}
				player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
			}

			player[i].currentanimation=bounceidleanim;
			player[i].targetanimation=bounceidleanim;
			player[i].currentframe=0;
			player[i].targetframe=1;
			player[i].target=0;
			player[i].speed=1+(float)(Random()%100)/1000;
			if(difficulty==0)player[i].speed-=.2;
			if(difficulty==1)player[i].speed-=.1;

			player[i].velocity=0;
			player[i].oldcoords=player[i].coords;
			player[i].realoldcoords=player[i].coords;

			player[i].id=i;
			player[i].skeleton.id=i;
			player[i].updatedelay=0;
			player[i].normalsupdatedelay=0;

			player[i].aitype=passivetype;
			player[i].aitarget=0;
			player[i].madskills=0;

			if(i==0)
			{
				player[i].proportionhead=1.2;
				player[i].proportionbody=1.05;
				player[i].proportionarms=1.00;
				player[i].proportionlegs=1.1;
				player[i].proportionlegs.y=1.05;
			}
			player[i].headless=0;
			player[i].currentoffset=0;
			player[i].targetoffset=0;
			/*player[i].armorhead=1;
			player[i].armorhigh=1;
			player[i].armorlow=1;
			player[i].protectionhead=1;
			player[i].protectionhigh=1;
			player[i].protectionlow=1;
			player[i].metalhead=1;
			player[i].metalhigh=1;
			player[i].metallow=1;
			player[i].power=1;
			player[i].speedmult=1;*/

			player[i].damagetolerance=200;

			if(player[i].creature==wolftype)
			{
				/*player[i].proportionhead=1.1;
				player[i].proportionbody=1.1;
				player[i].proportionarms=1.1;
				player[i].proportionlegs=1.1;
				player[i].proportionlegs.y=1.1;*/
				if(i==0||player[i].scale<0)player[i].scale=.23;

				player[i].damagetolerance=300;
			}

			if(visibleloading){loadscreencolor=4; LoadingScreen();}
			if(cellophane)
			{
				player[i].proportionhead.z=0;
				player[i].proportionbody.z=0;
				player[i].proportionarms.z=0;
				player[i].proportionlegs.z=0;
			}

			player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);

			player[i].headmorphness=0;
			player[i].targetheadmorphness=1;
			player[i].headmorphstart=0;
			player[i].headmorphend=0;

			player[i].pausetime=0;

			player[i].dead=0;
			player[i].jumppower=5;
			player[i].damage=0;
			player[i].permanentdamage=0;
			player[i].superpermanentdamage=0;

			player[i].forwardkeydown=0;
			player[i].leftkeydown=0;
			player[i].backkeydown=0;
			player[i].rightkeydown=0;
			player[i].jumpkeydown=0;
			player[i].crouchkeydown=0;
			player[i].throwkeydown=0;

			player[i].collided=-10;
			player[i].loaded=1;
			player[i].bloodloss=0;
			player[i].weaponactive=-1;
			player[i].weaponstuck=-1;
			player[i].bleeding=0;
			player[i].deathbleeding=0;
			player[i].stunned=0;
			player[i].hasvictim=0;
			player[i].wentforweapon=0;
		}

		player[0].aitype=playercontrolled;
		player[0].weaponactive=-1;

		if(difficulty==1)
		{
			//player[0].speedmult=1/.9;
			player[0].power=1/.9;
		}

		if(difficulty==0)
		{
			//player[0].speedmult=1/.8;
			player[0].power=1/.8;
		}

		//player[0].weaponstuck=1;

		if(difficulty==1)player[0].damagetolerance=250;
		if(difficulty==0)player[0].damagetolerance=300;
		if(difficulty==0)player[0].armorhead*=1.5;
		if(difficulty==0)player[0].armorhigh*=1.5;
		if(difficulty==0)player[0].armorlow*=1.5;
		cameraloc=player[0].coords;
		cameraloc.y+=5;
		rotation=player[0].rotation;

		hawkcoords=player[0].coords;
		hawkcoords.y+=30;

		if(visibleloading){loadscreencolor=4; LoadingScreen();}
		//weapons.numweapons=numplayers;
		for(i=0;i<weapons.numweapons;i++)
		{
			weapons.bloody[i]=0;
			weapons.blooddrip[i]=0;
			weapons.blooddripdelay[i]=0;
			weapons.onfire[i]=0;
			weapons.flamedelay[i]=0;
			weapons.damage[i]=0;
			//weapons.type[i]=sword;
			if(weapons.type[i]==sword){
				weapons.mass[i]=1.5;
				weapons.tipmass[i]=1;
				weapons.length[i]=.8;
			}
			if(weapons.type[i]==staff){
				weapons.mass[i]=2;
				weapons.tipmass[i]=1;
				weapons.length[i]=1.5;
			}
			if(weapons.type[i]==knife){
				weapons.mass[i]=1;
				weapons.tipmass[i]=1.2;
				weapons.length[i]=.25;
			}
			weapons.position[i]=-1000;
			weapons.tippoint[i]=-1000;
		}

/*		for(i=0;i<32;i++){
			//if(i<16||i>20)
			OPENAL_StopSound(i);
		}
*/
		LOG("Starting background music...");

		OPENAL_StopSound(OPENAL_ALL);
		if(environment==snowyenvironment)
		{
			if(ambientsound)
			{
				PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
				OPENAL_SetPaused(channels[stream_wind], false);
				OPENAL_SetVolume(channels[stream_wind], 256);
			}
		}
		else if(environment==desertenvironment)
		{
			if(ambientsound)
			{
				//PlaySoundEx(desertambient,
				//	samp[desertambient], NULL, true);
				PlayStreamEx(stream_desertambient,
					strm[stream_desertambient], NULL, true);
				OPENAL_SetPaused(channels[stream_desertambient], false);
				OPENAL_SetVolume(channels[stream_desertambient], 256);
			}
		}
		else if(environment==grassyenvironment)
		{
			if(ambientsound)
			{
				//PlaySoundEx(wind, samp[wind], NULL, true);
				PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
				OPENAL_SetPaused(channels[stream_wind], false);
				OPENAL_SetVolume(channels[stream_wind], 100);
			}
		}
		oldmusicvolume[0]=0;
		oldmusicvolume[1]=0;
		oldmusicvolume[2]=0;
		oldmusicvolume[3]=0;


		/*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
		LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
		LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
		LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
		LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
		LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
		LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
		LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
		*/

		if(!firstload)
		{
			firstload=1;
		}
	}
	leveltime=0;
	loadingstuff=0;
	visibleloading=0;
}

void	Game::Tick()
{
	static int i,k,j,l,m;
	static XYZ facing,flatfacing,absflatfacing;
	static XYZ rotatetarget;
	static bool oldkey;
	static float oldtargetrotation;
	static int target, numgood;
	static XYZ tempcoords1,tempcoords2;
	static XYZ test;
	static XYZ test2;
	static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
	static int whichhit;
	static bool oldjumpkeydown;

	int templength;

	float headprop,bodyprop,armprop,legprop;

	for(i=0;i<15;i++){
		displaytime[i]+=multiplier;
	}

	static unsigned char	theKeyMap[16];
	GetKeys( theKeyMap );

	keyboardfrozen=0;


	static bool mainmenutogglekeydown;
	if(!console){
		if(mainmenu&&endgame==1)mainmenu=10;
		if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
			for(j=0;j<255;j++){
				displaytext[0][j]=' ';
			}
			displaychars[0]=0;
			displayselected=0;
			entername=0;
			mainmenutogglekeydown=1;
		}
		if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
			selected=-1;
			if(mainmenu==1||mainmenu==2||mainmenu==0){
				if(mainmenu==0&&!winfreeze)mainmenu=2;
				else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
				else if(mainmenu==0&&winfreeze){
					/*	if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
					stealthloading=1;
					else stealthloading=0;

					if(!stealthloading){
					float gLoc[3]={0,0,0};
					float vel[3]={0,0,0};
					OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
					PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
					OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
					OPENAL_SetVolume(channels[firestartsound], 256);
					OPENAL_SetPaused(channels[firestartsound], false);
					OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);

					flashr=1;
					flashg=0;
					flashb=0;
					flashamount=1;
					flashdelay=1;
					}

					startbonustotal=0;

					for(i=0;i<campaignnumlevels;i++){
					levelvisible[i]=0;
					levelhighlight[i]=0;
					}

					levelorder[0]=0;
					levelvisible[0]=1;
					if(accountcampaignchoicesmade[accountactive])
					for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
					levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
					levelvisible[levelorder[i+1]]=1;
					}
					int whichlevelstart;
					whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
					if(whichlevelstart<0){
					campaignchoicenum=1;
					campaignchoicewhich[0]=0;
					}
					else
					{
					campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
					if(campaignchoicenum)
					for(i=0;i<campaignchoicenum;i++){
					campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
					levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
					levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
					}
					}

					loading=2;
					loadtime=0;
					targetlevel=7;
					if(firstload)TickOnceAfter();
					if(!firstload)LoadStuff();
					//else {
					for(i=0;i<255;i++){
					mapname[i]='\0';
					}
					mapname[0]=':';
					mapname[1]='D';
					mapname[2]='a';
					mapname[3]='t';
					mapname[4]='a';
					mapname[5]=':';
					mapname[6]='M';
					mapname[7]='a';
					mapname[8]='p';
					mapname[9]='s';
					mapname[10]=':';

					//accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
					//accountcampaignchoicesmade[accountactive]++;


					strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
					whichchoice=0;
					visibleloading=1;
					stillloading=1;
					Loadlevel(mapname);
					campaign=1;
					mainmenu=0;
					gameon=1;
					OPENAL_SetPaused(channels[music3], true);

					stealthloading=0;*/
				}
				else if(mainmenu==1||mainmenu==2)mainmenu=0;
				if(mainmenu&&musictoggle){
					if(mainmenu==1||mainmenu==2||mainmenu==100){
						OPENAL_SetFrequency(OPENAL_ALL, 0.001);
						PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
						OPENAL_SetPaused(channels[stream_music3], false);
						OPENAL_SetVolume(channels[stream_music3], 256);
						OPENAL_SetPaused(channels[music1], true);
					}
				}
				if(!mainmenu){
					OPENAL_SetPaused(channels[stream_music3], true);
					OPENAL_SetPaused(channels[music1], false);
				}
			}
			if(mainmenu==3){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
				PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
				OPENAL_SetVolume(channels[fireendsound], 256);
				OPENAL_SetPaused(channels[fireendsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

				if(newdetail>2)newdetail=detail;
				if(newdetail<0)newdetail=detail;
				if(newscreenwidth<0)newscreenwidth=screenwidth;
				if(newscreenheight<0)newscreenheight=screenheight;

				ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
				opstream << "Screenwidth:\n";
				opstream << newscreenwidth;
				opstream << "\nScreenheight:\n";
				opstream << newscreenheight;
				opstream << "\nMouse sensitivity:\n";
				opstream << usermousesensitivity;
				opstream << "\nBlur(0,1):\n";
				opstream << ismotionblur;
				opstream << "\nOverall Detail(0,1,2) higher=better:\n";
				opstream << newdetail;
				opstream << "\nFloating jump:\n";
				opstream << floatjump;
				opstream << "\nMouse jump:\n";
				opstream << mousejump;
				opstream << "\nAmbient sound:\n";
				opstream << ambientsound;
				opstream << "\nBlood (0,1,2):\n";
				opstream << bloodtoggle;
				opstream << "\nAuto slomo:\n";
				opstream << autoslomo;
				opstream << "\nFoliage:\n";
				opstream << foliage;
				opstream << "\nMusic:\n";
				opstream << musictoggle;
				opstream << "\nTrilinear:\n";
				opstream << trilinear;
				opstream << "\nDecals(shadows,blood puddles,etc):\n";
				opstream << decals;
				opstream << "\nInvert mouse:\n";
				opstream << invertmouse;
				opstream << "\nGamespeed:\n";
				if(oldgamespeed==0)oldgamespeed=1;
				opstream << oldgamespeed;
				opstream << "\nDifficulty(0,1,2) higher=harder:\n";
				opstream << difficulty;
				opstream << "\nDamage effects(blackout, doublevision):\n";
				opstream << damageeffects;
				opstream << "\nText:\n";
				opstream << texttoggle;
				opstream << "\nDebug:\n";
				opstream << debugmode;
				opstream << "\nVBL Sync:\n";
				opstream << vblsync;
				opstream << "\nShow Points:\n";
				opstream << showpoints;
				opstream << "\nAlways Blur:\n";
				opstream << alwaysblur;
				opstream << "\nImmediate mode (turn on on G5):\n";
				opstream << immediate;
				opstream << "\nVelocity blur:\n";
				opstream << velocityblur;
			    opstream << "\nVolume:\n";
		        opstream << volume;
				opstream << "\nForward key:\n";
				opstream << KeyToChar(forwardkey);
				opstream << "\nBack key:\n";
				opstream << KeyToChar(backkey);
				opstream << "\nLeft key:\n";
				opstream << KeyToChar(leftkey);
				opstream << "\nRight key:\n";
				opstream << KeyToChar(rightkey);
				opstream << "\nJump key:\n";
				opstream << KeyToChar(jumpkey);
				opstream << "\nCrouch key:\n";
				opstream << KeyToChar(crouchkey);
				opstream << "\nDraw key:\n";
				opstream << KeyToChar(drawkey);
				opstream << "\nThrow key:\n";
				opstream << KeyToChar(throwkey);
				opstream << "\nAttack key:\n";
				opstream << KeyToChar(attackkey);
				opstream << "\nChat key:\n";
				opstream << KeyToChar(chatkey);
				opstream.close();
			}
			if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
				PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
				OPENAL_SetVolume(channels[fireendsound], 256);
				OPENAL_SetPaused(channels[fireendsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;
			}
			if(mainmenu==3&&gameon)mainmenu=2;
			if(mainmenu==3&&!gameon)mainmenu=1;
			if(mainmenu==5&&gameon)mainmenu=2;
			if(mainmenu==5&&!gameon)mainmenu=1;
			if(mainmenu==4)mainmenu=3;
			if(mainmenu==6)mainmenu=5;
			if(mainmenu==7)mainmenu=1;
			if(mainmenu==9)mainmenu=5;
			if(mainmenu==11)mainmenu=5;
			if(mainmenu==13)mainmenu=12;
			if(mainmenu==10)mainmenu=5;
			if(mainmenu==100){
				mainmenu=5;
				gameon=0;
				winfreeze=0;
			}
			mainmenutogglekeydown=1;
		}
		if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
			mainmenutogglekeydown=0;
		}
	}

	/*static bool minimaptogglekeydown;
	if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
	minimap=1-minimap;
	minimaptogglekeydown=1;
	}
	if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
	minimaptogglekeydown=0;
	}
	*/

	static bool minimaptogglekeydown;
	if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
		if(tutorialstage!=51)
			tutorialstagetime=tutorialmaxtime;
		PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
		OPENAL_SetVolume(channels[consolefailsound], 128);
		OPENAL_SetPaused(channels[consolefailsound], false);
		minimaptogglekeydown=1;
	}
	if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
		minimaptogglekeydown=0;
	}

	if(mainmenu){
		//menu buttons
		if(mainmenu==1||mainmenu==2){
			if(Button()&&!oldbutton&&selected==1){
				if(!gameon){
					float gLoc[3]={0,0,0};
					float vel[3]={0,0,0};
					OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
					PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
					OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
					OPENAL_SetVolume(channels[firestartsound], 256);
					OPENAL_SetPaused(channels[firestartsound], false);
					OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);

					flashr=1;
					flashg=0;
					flashb=0;
					flashamount=1;
					flashdelay=1;

					//new game
					if(accountactive!=-1)mainmenu=5;
					else mainmenu=7;
					/*
					startbonustotal=0;

					loading=2;
					loadtime=0;
					if(firstload)TickOnceAfter();
					if(!firstload)LoadStuff();
					else {
					Loadlevel(0);
					}
					mainmenu=0;
					gameon=1;
					OPENAL_SetPaused(channels[music3], true);	*/
				}
				else
				{
					//resume
					mainmenu=0;
					OPENAL_SetPaused(channels[stream_music3], true);
					OPENAL_SetPaused(channels[music1], false);
				}
			}

			if(Button()&&!oldbutton&&selected==2){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
				PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
				OPENAL_SetVolume(channels[firestartsound], 256);
				OPENAL_SetPaused(channels[firestartsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

				//options

				mainmenu=3;

				if(newdetail>2)newdetail=detail;
				if(newdetail<0)newdetail=detail;
				if(newscreenwidth>3000)newscreenwidth=screenwidth;
				if(newscreenwidth<0)newscreenwidth=screenwidth;
				if(newscreenheight>3000)newscreenheight=screenheight;
				if(newscreenheight<0)newscreenheight=screenheight;
			}

			if(Button()&&!oldbutton&&selected==3){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
				PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
				OPENAL_SetVolume(channels[fireendsound], 256);
				OPENAL_SetPaused(channels[fireendsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

				if(!gameon){
					//quit
					tryquit=1;
					OPENAL_SetPaused(channels[stream_music3], true);
				}
				else{
					//end game
					gameon=0;
					mainmenu=1;
				}
			}
			if(Button())oldbutton=1;
			else oldbutton=0;
		}

		if(mainmenu==3){
			if(Button()&&!oldbutton&&selected!=-1){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
				PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
				OPENAL_SetVolume(channels[firestartsound], 256);
				OPENAL_SetPaused(channels[firestartsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
			}
			if(Button()&&!oldbutton&&selected==0){
			
				extern SDL_Rect **resolutions;
				bool isCustomResolution = true;
				bool found = false;
				for (int i = 0; (!found) && (resolutions[i]); i++)
				{
					if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
						isCustomResolution = false;

					if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
					{
						i++;
						if (resolutions[i] != NULL)
						{
							newscreenwidth = (int) resolutions[i]->w;
							newscreenheight = (int) resolutions[i]->h;
						}
						else if (isCustomResolution)
						{
							if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
							{
								newscreenwidth = (int) resolutions[0]->w;
								newscreenheight = (int) resolutions[0]->h;
							}
							else
							{
								newscreenwidth = screenwidth;
								newscreenheight = screenheight;
							}
						}
						else
						{
							newscreenwidth = (int) resolutions[0]->w;
							newscreenheight = (int) resolutions[0]->h;
						}
						found = true;
					}
				}

				if (!found)
				{
					newscreenwidth = (int) resolutions[0]->w;
					newscreenheight = (int) resolutions[0]->h;
				}

				
			}
			if(Button()&&!oldbutton&&selected==1){
				newdetail++;
				if(newdetail>2)newdetail=0;
			}
			if(Button()&&!oldbutton&&selected==2){
				bloodtoggle++;
				if(bloodtoggle>2)bloodtoggle=0;
			}
			if(Button()&&!oldbutton&&selected==3){
				difficulty++;
				if(difficulty>2)difficulty=0;
			}
			if(Button()&&!oldbutton&&selected==4){
				ismotionblur=1-ismotionblur;
			}
			if(Button()&&!oldbutton&&selected==5){
				decals=1-decals;
			}
			if(Button()&&!oldbutton&&selected==6){
				musictoggle=1-musictoggle;

				if(!musictoggle){
					OPENAL_SetPaused(channels[music1], true);
					OPENAL_SetPaused(channels[stream_music2], true);
					OPENAL_SetPaused(channels[stream_music3], true);

					for(i=0;i<4;i++){
						oldmusicvolume[i]=0;
						musicvolume[i]=0;
					}
				}

				if(musictoggle){
					PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
					OPENAL_SetPaused(channels[stream_music3], false);
					OPENAL_SetVolume(channels[stream_music3], 256);
				}
			}
			if(Button()&&!oldbutton&&selected==9){
				invertmouse=1-invertmouse;
			}
			if(Button()&&!oldbutton&&selected==10){
				usermousesensitivity+=.2;
				if(usermousesensitivity>2)usermousesensitivity=.2;
			}
			if(Button()&&!oldbutton&&selected==11){
				volume+=.1f;
				if(volume>1.0001f)volume=0;
				OPENAL_SetSFXMasterVolume((int)(volume*255));
			}
			if(Button()&&!oldbutton&&selected==7){
				/*float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
				PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
				OPENAL_SetVolume(channels[firestartsound], 256);
				OPENAL_SetPaused(channels[firestartsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
				*/
				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

				//options

				mainmenu=4;
				keyselect=-1;
			}
			if(Button()&&!oldbutton&&selected==8){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
				PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
				OPENAL_SetVolume(channels[fireendsound], 256);
				OPENAL_SetPaused(channels[fireendsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

				if(newdetail>2)newdetail=detail;
				if(newdetail<0)newdetail=detail;
				if(newscreenwidth<0)newscreenwidth=screenwidth;
				if(newscreenheight<0)newscreenheight=screenheight;


				ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
				opstream << "Screenwidth:\n";
				opstream << newscreenwidth;
				opstream << "\nScreenheight:\n";
				opstream << newscreenheight;
				opstream << "\nMouse sensitivity:\n";
				opstream << usermousesensitivity;
				opstream << "\nBlur(0,1):\n";
				opstream << ismotionblur;
				opstream << "\nOverall Detail(0,1,2) higher=better:\n";
				opstream << newdetail;
				opstream << "\nFloating jump:\n";
				opstream << floatjump;
				opstream << "\nMouse jump:\n";
				opstream << mousejump;
				opstream << "\nAmbient sound:\n";
				opstream << ambientsound;
				opstream << "\nBlood (0,1,2):\n";
				opstream << bloodtoggle;
				opstream << "\nAuto slomo:\n";
				opstream << autoslomo;
				opstream << "\nFoliage:\n";
				opstream << foliage;
				opstream << "\nMusic:\n";
				opstream << musictoggle;
				opstream << "\nTrilinear:\n";
				opstream << trilinear;
				opstream << "\nDecals(shadows,blood puddles,etc):\n";
				opstream << decals;
				opstream << "\nInvert mouse:\n";
				opstream << invertmouse;
				opstream << "\nGamespeed:\n";
				if(oldgamespeed==0)oldgamespeed=1;
				opstream << oldgamespeed;
				opstream << "\nDifficulty(0,1,2) higher=harder:\n";
				opstream << difficulty;
				opstream << "\nDamage effects(blackout, doublevision):\n";
				opstream << damageeffects;
				opstream << "\nText:\n";
				opstream << texttoggle;
				opstream << "\nDebug:\n";
				opstream << debugmode;
				opstream << "\nVBL Sync:\n";
				opstream << vblsync;
				opstream << "\nShow Points:\n";
				opstream << showpoints;
				opstream << "\nAlways Blur:\n";
				opstream << alwaysblur;
				opstream << "\nImmediate mode (turn on on G5):\n";
				opstream << immediate;
				opstream << "\nVelocity blur:\n";
				opstream << velocityblur;
			    opstream << "\nVolume:\n";
		        opstream << volume;
				opstream << "\nForward key:\n";
				opstream << KeyToChar(forwardkey);
				opstream << "\nBack key:\n";
				opstream << KeyToChar(backkey);
				opstream << "\nLeft key:\n";
				opstream << KeyToChar(leftkey);
				opstream << "\nRight key:\n";
				opstream << KeyToChar(rightkey);
				opstream << "\nJump key:\n";
				opstream << KeyToChar(jumpkey);
				opstream << "\nCrouch key:\n";
				opstream << KeyToChar(crouchkey);
				opstream << "\nDraw key:\n";
				opstream << KeyToChar(drawkey);
				opstream << "\nThrow key:\n";
				opstream << KeyToChar(throwkey);
				opstream << "\nAttack key:\n";
				opstream << KeyToChar(attackkey);
				opstream << "\nChat key:\n";
				opstream << KeyToChar(chatkey);
				opstream.close();

				if(mainmenu==3&&gameon)mainmenu=2;
				if(mainmenu==3&&!gameon)mainmenu=1;
			}
			if(Button())oldbutton=1;
			else oldbutton=0;
		}
		if(mainmenu==4){
			if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
				PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
				OPENAL_SetVolume(channels[firestartsound], 256);
				OPENAL_SetPaused(channels[firestartsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
			}
			if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
				keyselect=selected;
				oldbuttons[0]=1;
				oldbuttons[1]=1;
				oldbuttons[2]=1;
			}
			if(keyselect!=-1){
				for(i=0;i<3;i++)
					if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
				for(i=0;i<140;i++){
					if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
						if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
							float gLoc[3]={0,0,0};
							float vel[3]={0,0,0};
							OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
							PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
							OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
							OPENAL_SetVolume(channels[fireendsound], 256);
							OPENAL_SetPaused(channels[fireendsound], false);
							OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);

							int keynum;
							keynum=i;
							if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
							if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;



							if(keyselect==0)forwardkey=keynum;
							if(keyselect==1)backkey=keynum;
							if(keyselect==2)leftkey=keynum;
							if(keyselect==3)rightkey=keynum;
							if(keyselect==4)crouchkey=keynum;
							if(keyselect==5)jumpkey=keynum;
							if(keyselect==6)drawkey=keynum;
							if(keyselect==7)throwkey=keynum;
							if(keyselect==8)attackkey=keynum;
							keyselect=-1;
						}
					}
				}}
			if(Button()&&!oldbutton&&selected==9){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
				PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
				OPENAL_SetVolume(channels[fireendsound], 256);
				OPENAL_SetPaused(channels[fireendsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

				mainmenu=3;

				if(newdetail>2)newdetail=detail;
				if(newdetail<0)newdetail=detail;
				if(newscreenwidth>3000)newscreenwidth=screenwidth;
				if(newscreenwidth<0)newscreenwidth=screenwidth;
				if(newscreenheight>3000)newscreenheight=screenheight;
				if(newscreenheight<0)newscreenheight=screenheight;
			}
		}

		if(mainmenu==5){

			if(endgame==2){
				accountcampaignchoicesmade[accountactive]=0;
				accountcampaignscore[accountactive]=0;
				accountcampaigntime[accountactive]=0;
				endgame=0;
			}

			if(Button()&&!oldbutton&&selected==1){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
				PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
				OPENAL_SetVolume(channels[firestartsound], 256);
				OPENAL_SetPaused(channels[firestartsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

				startbonustotal=0;

				loading=2;
				loadtime=0;
				targetlevel=-1;
				if(firstload)TickOnceAfter();
				if(!firstload)LoadStuff();
				else {
					Loadlevel(-1);
				}

				mainmenu=0;
				gameon=1;
				OPENAL_SetPaused(channels[stream_music3], true);
			}
			if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
				PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
				OPENAL_SetVolume(channels[firestartsound], 256);
				OPENAL_SetPaused(channels[firestartsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

				startbonustotal=0;

				loading=2;
				loadtime=0;
				targetlevel=7;
				if(firstload)TickOnceAfter();
				if(!firstload)LoadStuff();
				//else {
				for(i=0;i<255;i++){
					mapname[i]='\0';
				}
				mapname[0]=':';
				mapname[1]='D';
				mapname[2]='a';
				mapname[3]='t';
				mapname[4]='a';
				mapname[5]=':';
				mapname[6]='M';
				mapname[7]='a';
				mapname[8]='p';
				mapname[9]='s';
				mapname[10]=':';
				strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
				whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
				visibleloading=1;
				stillloading=1;
				Loadlevel(mapname);
				//Loadlevel(campaignmapname[levelorder[selected-7]]);
				//}
				campaign=1;
				mainmenu=0;
				gameon=1;
				OPENAL_SetPaused(channels[stream_music3], true);
			}
			if(Button()&&!oldbutton&&selected==4){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
				PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
				OPENAL_SetVolume(channels[fireendsound], 256);
				OPENAL_SetPaused(channels[fireendsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

				if(mainmenu==5&&gameon)mainmenu=2;
				if(mainmenu==5&&!gameon)mainmenu=1;
			}
			if(Button()&&!oldbutton&&selected==5){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
				PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
				OPENAL_SetVolume(channels[fireendsound], 256);
				OPENAL_SetPaused(channels[fireendsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

				mainmenu=7;
			}
			if(Button()&&!oldbutton&&selected==3){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
				PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
				OPENAL_SetVolume(channels[firestartsound], 256);
				OPENAL_SetPaused(channels[firestartsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

				mainmenu=6;
			}
			if(Button()&&!oldbutton&&selected==2){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
				PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
				OPENAL_SetVolume(channels[firestartsound], 256);
				OPENAL_SetPaused(channels[firestartsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

				mainmenu=9;
			}
			if(Button())oldbutton=1;
			else oldbutton=0;
		}
		if(mainmenu==9){
			if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
				PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
				OPENAL_SetVolume(channels[firestartsound], 256);
				OPENAL_SetPaused(channels[firestartsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

				startbonustotal=0;

				loading=2;
				loadtime=0;
				targetlevel=selected;
				if(firstload)TickOnceAfter();
				if(!firstload)LoadStuff();
				else {
					Loadlevel(selected);
				}
				campaign=0;

				mainmenu=0;
				gameon=1;
				OPENAL_SetPaused(channels[stream_music3], true);
			}
			if(Button()&&!oldbutton&&selected==numchallengelevels){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
				PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
				OPENAL_SetVolume(channels[fireendsound], 256);
				OPENAL_SetPaused(channels[fireendsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

				mainmenu=5;
			}
			if(Button())oldbutton=1;
			else oldbutton=0;
		}
		if(mainmenu==11){
			if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
				PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
				OPENAL_SetVolume(channels[firestartsound], 256);
				OPENAL_SetPaused(channels[firestartsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

				startbonustotal=0;

				loading=2;
				loadtime=0;
				targetlevel=selected;
				if(firstload)TickOnceAfter();
				if(!firstload)LoadStuff();
				else {
					Loadlevel(selected);
				}
				campaign=0;

				mainmenu=0;
				gameon=1;
				OPENAL_SetPaused(channels[stream_music3], true);
			}
			if(Button()&&!oldbutton&&selected==numchallengelevels){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
				PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
				OPENAL_SetVolume(channels[fireendsound], 256);
				OPENAL_SetPaused(channels[fireendsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

				mainmenu=5;
			}
			if(Button())oldbutton=1;
			else oldbutton=0;
		}
		if(mainmenu==10){
			endgame=2;
			if(Button()&&!oldbutton&&selected==3){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
				PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
				OPENAL_SetVolume(channels[fireendsound], 256);
				OPENAL_SetPaused(channels[fireendsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

				mainmenu=5;
			}
			if(Button())oldbutton=1;
			else oldbutton=0;
		}

		if(mainmenu==6){
			if(Button()&&!oldbutton&&selected!=-1){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
				PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
				OPENAL_SetVolume(channels[firestartsound], 256);
				OPENAL_SetPaused(channels[firestartsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
			}
			if(Button()&&!oldbutton&&selected==1){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
				PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
				OPENAL_SetVolume(channels[fireendsound], 256);
				OPENAL_SetPaused(channels[fireendsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

				for(i=accountactive;i<numaccounts-1;i++){
					accountdifficulty[i]=accountdifficulty[i+1];
					accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
					for(j=0;j<accountcampaignchoicesmade[i+1];j++){
						accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
					}
					accountpoints[i]=accountpoints[i+1];
					for(j=0;j<50;j++){
						accounthighscore[i][j]=accounthighscore[i+1][j];
						accountfasttime[i][j]=accountfasttime[i+1][j];
					}
					for(j=0;j<60;j++){
						accountunlocked[i][j]=accountunlocked[i+1][j];
					}
					for(j=0;j<256;j++){
						accountname[i][j]=accountname[i+1][j];
					}
					accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
					accountprogress[i]=accountprogress[i+1];
					accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
					accountcampaignscore[i]=accountcampaignscore[i+1];
					accountcampaigntime[i]=accountcampaigntime[i+1];
				}

				numaccounts--;
				accountactive=-1;


				mainmenu=7;
			}
			if(Button()&&!oldbutton&&selected==2){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
				PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
				OPENAL_SetVolume(channels[fireendsound], 256);
				OPENAL_SetPaused(channels[fireendsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

				mainmenu=5;
			}
			if(Button())oldbutton=1;
			else oldbutton=0;
		}
		if(mainmenu==7){
			if(Button()&&!oldbutton&&selected!=-1){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
				PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
				OPENAL_SetVolume(channels[firestartsound], 256);
				OPENAL_SetPaused(channels[firestartsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
			}
			if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
				entername=1;
			}
			if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
				accountactive=selected-1;
				mainmenu=5;
				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;
			}
			if(Button()&&!oldbutton&&selected==numaccounts+1){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
				PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
				OPENAL_SetVolume(channels[fireendsound], 256);
				OPENAL_SetPaused(channels[fireendsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

				mainmenu=1;

				for(j=0;j<255;j++){
					displaytext[0][j]=' ';
				}
				displaychars[0]=0;
				displayselected=0;
				entername=0;
			}
			if(Button())oldbutton=1;
			else oldbutton=0;
		}
		if(mainmenu==8){
			if(Button()&&!oldbutton&&selected!=-1){
				float gLoc[3]={0,0,0};
				float vel[3]={0,0,0};
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
				PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
				OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
				OPENAL_SetVolume(channels[firestartsound], 256);
				OPENAL_SetPaused(channels[firestartsound], false);
				OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);

				if(selected==0)accountdifficulty[accountactive]=0;
				if(selected==1)accountdifficulty[accountactive]=1;
				if(selected==2)accountdifficulty[accountactive]=2;

				mainmenu=5;

				flashr=1;
				flashg=0;
				flashb=0;
				flashamount=1;
				flashdelay=1;

			}
			if(Button())oldbutton=1;
			else oldbutton=0;
		}


		if(Button())oldbutton=1;
		else oldbutton=0;

		if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
			tryquit=1;
			if(mainmenu==3){
				if(newdetail>2)newdetail=detail;
				if(newdetail<0)newdetail=detail;
				if(newscreenwidth<0)newscreenwidth=screenwidth;
				if(newscreenheight<0)newscreenheight=screenheight;

				ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
				opstream << "Screenwidth:\n";
				opstream << newscreenwidth;
				opstream << "\nScreenheight:\n";
				opstream << newscreenheight;
				opstream << "\nMouse sensitivity:\n";
				opstream << usermousesensitivity;
				opstream << "\nBlur(0,1):\n";
				opstream << ismotionblur;
				opstream << "\nOverall Detail(0,1,2) higher=better:\n";
				opstream << newdetail;
				opstream << "\nFloating jump:\n";
				opstream << floatjump;
				opstream << "\nMouse jump:\n";
				opstream << mousejump;
				opstream << "\nAmbient sound:\n";
				opstream << ambientsound;
				opstream << "\nBlood (0,1,2):\n";
				opstream << bloodtoggle;
				opstream << "\nAuto slomo:\n";
				opstream << autoslomo;
				opstream << "\nFoliage:\n";
				opstream << foliage;
				opstream << "\nMusic:\n";
				opstream << musictoggle;
				opstream << "\nTrilinear:\n";
				opstream << trilinear;
				opstream << "\nDecals(shadows,blood puddles,etc):\n";
				opstream << decals;
				opstream << "\nInvert mouse:\n";
				opstream << invertmouse;
				opstream << "\nGamespeed:\n";
				if(oldgamespeed==0)oldgamespeed=1;
				opstream << oldgamespeed;
				opstream << "\nDifficulty(0,1,2) higher=harder:\n";
				opstream << difficulty;
				opstream << "\nDamage effects(blackout, doublevision):\n";
				opstream << damageeffects;
				opstream << "\nText:\n";
				opstream << texttoggle;
				opstream << "\nDebug:\n";
				opstream << debugmode;
				opstream << "\nVBL Sync:\n";
				opstream << vblsync;
				opstream << "\nShow Points:\n";
				opstream << showpoints;
				opstream << "\nAlways Blur:\n";
				opstream << alwaysblur;
				opstream << "\nImmediate mode (turn on on G5):\n";
				opstream << immediate;
				opstream << "\nVelocity blur:\n";
				opstream << velocityblur;
			    opstream << "\nVolume:\n";
		        opstream << volume;
				opstream << "\nForward key:\n";
				opstream << KeyToChar(forwardkey);
				opstream << "\nBack key:\n";
				opstream << KeyToChar(backkey);
				opstream << "\nLeft key:\n";
				opstream << KeyToChar(leftkey);
				opstream << "\nRight key:\n";
				opstream << KeyToChar(rightkey);
				opstream << "\nJump key:\n";
				opstream << KeyToChar(jumpkey);
				opstream << "\nCrouch key:\n";
				opstream << KeyToChar(crouchkey);
				opstream << "\nDraw key:\n";
				opstream << KeyToChar(drawkey);
				opstream << "\nThrow key:\n";
				opstream << KeyToChar(throwkey);
				opstream << "\nAttack key:\n";
				opstream << KeyToChar(attackkey);
				opstream << "\nChat key:\n";
				opstream << KeyToChar(chatkey);
				opstream.close();
			}
		}

		if(mainmenu==1||mainmenu==2){
			if(loaddistrib>4)transition+=multiplier/8;
			if(transition>1){
				transition=0;
				anim++;
				if(anim>4)anim=0;
				loaddistrib=0;
			}
		}
		OPENAL_SetFrequency(channels[stream_music3], 22050);

		if(entername){
			for(i=0;i<140;i++){
				if(IsKeyDown(theKeyMap, i)){
					togglekeydelay[i]+=multiplier;
					if(togglekeydelay[i]>.4){
						togglekey[i]=0;
						togglekeydelay[i]=.36;
					}
					if(!togglekey[i]){
						if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
							for(j=255;j>=displayselected+1;j--){
								displaytext[0][j]=displaytext[0][j-1];
							}
							displaytext[0][displayselected]=KeyToSingleChar(i);
							if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
							displayselected++;
							displaychars[0]++;
						}
						if(i==MAC_DELETE_KEY&&displayselected!=0){
							for(j=displayselected-1;j<255;j++){
								displaytext[0][j]=displaytext[0][j+1];
							}
							displaytext[0][255]=' ';
							displayselected--;
							displaychars[0]--;
						}
						if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
							displayselected--;
						}
						if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
							displayselected++;
						}
						if(i==MAC_RETURN_KEY&&entername){
							if(displaychars[0]){
								numaccounts++;
								strcpy(accountname[numaccounts-1],displaytext[0]);
								accountactive=numaccounts-1;
								accountdifficulty[accountactive]=1;
								accountprogress[accountactive]=0;
								accountpoints[accountactive]=0;
								accountcampaigntime[accountactive]=0;
								accountcampaignscore[accountactive]=0;
								accountcampaignfasttime[accountactive]=0;
								accountcampaignhighscore[accountactive]=0;
								for(j=0;j<50;j++){
									accounthighscore[accountactive][j]=0;
									accountfasttime[accountactive][j]=0;
								}
								for(j=0;j<60;j++){
									accountunlocked[accountactive][j]=0;
								}
								accountcampaignchoicesmade[accountactive]=0;

								for(j=0;j<255;j++){
									displaytext[0][j]=' ';
								}
								displaychars[0]=0;
								displayselected=0;
								entername=0;

								mainmenu=8;

								flashr=1;
								flashg=0;
								flashb=0;
								flashamount=1;
								flashdelay=1;

								float gLoc[3]={0,0,0};
								float vel[3]={0,0,0};
								OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
								PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
								OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
								OPENAL_SetVolume(channels[firestartsound], 256);
								OPENAL_SetPaused(channels[firestartsound], false);
								OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);

								for(j=0;j<255;j++){
									displaytext[0][j]=' ';
								}
								displaychars[0]=0;


								displayselected=0;
							}}

						if(i==MAC_RETURN_KEY&&mainmenu==13){
							if(displaychars[0]){
								sprintf (registrationname, "%s", displaytext[0]);
								if(displaychars[0]<254)registrationname[displaychars[0]]='\0';

								mainmenu=5;
                        
								flashr=1;
								flashg=0;
								flashb=0;
								flashamount=1;
								flashdelay=1;

								float gLoc[3]={0,0,0};
								float vel[3]={0,0,0};
								OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
								PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
								OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
								OPENAL_SetVolume(channels[firestartsound], 256);
								OPENAL_SetPaused(channels[firestartsound], false);
								OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);

								for(j=0;j<255;j++){
									displaytext[0][j]=' ';
								}
								displaychars[0]=0;
                        
								displayselected=0;
							}}
					}
					togglekey[i]=1;
				}
				else {
					togglekey[i]=0;
					togglekeydelay[i]=0;
				}
			}

			displayblinkdelay-=multiplier;
			if(displayblinkdelay<=0){
				displayblinkdelay=.3;
				displayblink=1-displayblink;
			}
		}
	}

	if(!mainmenu){
		if(hostile==1)hostiletime+=multiplier;
		else hostiletime=0;
		if(!winfreeze)leveltime+=multiplier;
		if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
			chatting=0;
			console=0;
			freeze=0;
			displaychars[0]=0;
		}

		if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
			chatting=1;
			chattogglekeydown=1;
			togglekey[chatkey]=1;
			togglekeydelay[chatkey]=-20;
		}

		if(!IsKeyDown(theKeyMap, chatkey)){
			chattogglekeydown=0;
		}

		if(chatting){
			for(i=0;i<140;i++){
				if(IsKeyDown(theKeyMap, i)){
					togglekeydelay[i]+=multiplier;
					if(togglekeydelay[i]>.4){
						togglekey[i]=0;
						togglekeydelay[i]=.36;
					}
					if(!togglekey[i]){
						if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
							for(j=255;j>=displayselected+1;j--){
								displaytext[0][j]=displaytext[0][j-1];
							}
							displaytext[0][displayselected]=KeyToSingleChar(i);
							if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
							displayselected++;
							displaychars[0]++;
						}
						if(i==MAC_DELETE_KEY&&displayselected!=0){
							for(j=displayselected-1;j<255;j++){
								displaytext[0][j]=displaytext[0][j+1];
							}
							displaytext[0][255]=' ';
							displayselected--;
							displaychars[0]--;
						}
						if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
							displayselected--;
						}
						if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
							displayselected++;
						}
						if(i==MAC_RETURN_KEY){
							if(displaychars[0]){
								/*for(j=0;j<displaychars[0];j++){
								talkname[j]=displaytext[0][j];
								}
								talkname[displaychars[0]]='\0';
								sprintf (chatname, "%s: %s",playerName,talkname);
								//NetworkSendInformation(chatname);
								*/
								for(j=0;j<255;j++){
									displaytext[0][j]=' ';
								}
								displaychars[0]=0;
								displayselected=0;
								chatting=0;
							}
						}
					}
					togglekey[i]=1;
				}
				else {
					togglekey[i]=0;
					togglekeydelay[i]=0;
				}
			}

			displayblinkdelay-=multiplier;
			if(displayblinkdelay<=0){
				displayblinkdelay=.3;
				displayblink=1-displayblink;
			}
		}

		if(chatting)keyboardfrozen=1;

		if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
			freeze=1-freeze;
			if(freeze){
				OPENAL_SetFrequency(OPENAL_ALL, 0.001);
			}
			freezetogglekeydown=1;
		}

		if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
			freezetogglekeydown=0;
		}

		if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
			console=1-console;
			if(!console)freeze=0;
			if(console){
				OPENAL_SetFrequency(OPENAL_ALL, 0.001);
			}
			consoletogglekeydown=1;
		}

		if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
			consoletogglekeydown=0;
		}

		if(console)freeze=1;

		if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
			for(i=0;i<140;i++){
				if(IsKeyDown(theKeyMap, i)){
					togglekeydelay[i]+=multiplier;
					if(togglekeydelay[i]>.4){
						togglekey[i]=0;
						togglekeydelay[i]=.36;
					}
					if(!togglekey[i]){
						if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
							for(j=255;j>=consoleselected+1;j--){
								consoletext[0][j]=consoletext[0][j-1];
							}
							consoletext[0][consoleselected]=KeyToSingleChar(i);
							if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
							consoleselected++;
							consolechars[0]++;
						}
						else if(i==MAC_ENTER_KEY){
							for(j=255;j>=consoleselected+1;j--){
								consoletext[0][j]=consoletext[0][j-1];
							}
							consoletext[0][consoleselected]='\n';
							consoleselected++;
							consolechars[0]++;
						}
						if(i==MAC_DELETE_KEY&&consoleselected!=0){
							for(j=consoleselected-1;j<255;j++){
								consoletext[0][j]=consoletext[0][j+1];
							}
							consoletext[0][255]=' ';
							consoleselected--;
							consolechars[0]--;
						}
						if(i==MAC_ARROW_UP_KEY){
							if(archiveselected<14)archiveselected++;
							for(j=0;j<255;j++){
								consolechars[0]=consolechars[archiveselected];
								consoletext[0][j]=consoletext[archiveselected][j];
								consoleselected=consolechars[0];
							}
						}
						if(i==MAC_ARROW_DOWN_KEY){
							if(archiveselected>0)archiveselected--;
							for(j=0;j<255;j++){
								consolechars[0]=consolechars[archiveselected];
								consoletext[0][j]=consoletext[archiveselected][j];
								consoleselected=consolechars[0];
							}
						}
						if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
							consoleselected--;
						}
						if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
							consoleselected++;
						}
						if(i==MAC_RETURN_KEY){
							archiveselected=0;
							cmd_dispatch(this, consoletext[0]);

							if(consolechars[0]>0){
								for(k=14;k>=1;k--){
									for(j=0;j<255;j++){
										consoletext[k][j]=consoletext[k-1][j];
									}
									consolechars[k]=consolechars[k-1];
								}
								for(j=0;j<255;j++){
									consoletext[0][j]=' ';
								}
								consolechars[0]=0;
								consoleselected=0;
							}
						}
					}
					togglekey[i]=1;
				}
				else {
					togglekey[i]=0;
					togglekeydelay[i]=0;
				}
			}

			consoleblinkdelay-=multiplier;
			if(consoleblinkdelay<=0){
				consoleblinkdelay=.3;
				consoleblink=1-consoleblink;
			}
		}

		if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
			tryquit=1;
			if(mainmenu==3){
				if(newdetail>2)newdetail=detail;
				if(newdetail<0)newdetail=detail;
				if(newscreenwidth<0)newscreenwidth=screenwidth;
				if(newscreenheight<0)newscreenheight=screenheight;

				ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
				opstream << "Screenwidth:\n";
				opstream << newscreenwidth;
				opstream << "\nScreenheight:\n";
				opstream << newscreenheight;
				opstream << "\nMouse sensitivity:\n";
				opstream << usermousesensitivity;
				opstream << "\nBlur(0,1):\n";
				opstream << ismotionblur;
				opstream << "\nOverall Detail(0,1,2) higher=better:\n";
				opstream << newdetail;
				opstream << "\nFloating jump:\n";
				opstream << floatjump;
				opstream << "\nMouse jump:\n";
				opstream << mousejump;
				opstream << "\nAmbient sound:\n";
				opstream << ambientsound;
				opstream << "\nBlood (0,1,2):\n";
				opstream << bloodtoggle;
				opstream << "\nAuto slomo:\n";
				opstream << autoslomo;
				opstream << "\nFoliage:\n";
				opstream << foliage;
				opstream << "\nMusic:\n";
				opstream << musictoggle;
				opstream << "\nTrilinear:\n";
				opstream << trilinear;
				opstream << "\nDecals(shadows,blood puddles,etc):\n";
				opstream << decals;
				opstream << "\nInvert mouse:\n";
				opstream << invertmouse;
				opstream << "\nGamespeed:\n";
				if(oldgamespeed==0)oldgamespeed=1;
				opstream << oldgamespeed;
				opstream << "\nDifficulty(0,1,2) higher=harder:\n";
				opstream << difficulty;
				opstream << "\nDamage effects(blackout, doublevision):\n";
				opstream << damageeffects;
				opstream << "\nText:\n";
				opstream << texttoggle;
				opstream << "\nDebug:\n";
				opstream << debugmode;
				opstream << "\nVBL Sync:\n";
				opstream << vblsync;
				opstream << "\nShow Points:\n";
				opstream << showpoints;
				opstream << "\nAlways Blur:\n";
				opstream << alwaysblur;
				opstream << "\nImmediate mode (turn on on G5):\n";
				opstream << immediate;
				opstream << "\nVelocity blur:\n";
				opstream << velocityblur;
			    opstream << "\nVolume:\n";
		        opstream << volume;
				opstream << "\nForward key:\n";
				opstream << KeyToChar(forwardkey);
				opstream << "\nBack key:\n";
				opstream << KeyToChar(backkey);
				opstream << "\nLeft key:\n";
				opstream << KeyToChar(leftkey);
				opstream << "\nRight key:\n";
				opstream << KeyToChar(rightkey);
				opstream << "\nJump key:\n";
				opstream << KeyToChar(jumpkey);
				opstream << "\nCrouch key:\n";
				opstream << KeyToChar(crouchkey);
				opstream << "\nDraw key:\n";
				opstream << KeyToChar(drawkey);
				opstream << "\nThrow key:\n";
				opstream << KeyToChar(throwkey);
				opstream << "\nAttack key:\n";
				opstream << KeyToChar(attackkey);
				opstream << "\nChat key:\n";
				opstream << KeyToChar(chatkey);
				opstream.close();
			}
		}

		static int oldwinfreeze;
		if(winfreeze&&!oldwinfreeze){
			OPENAL_SetFrequency(OPENAL_ALL, 0.001);
			PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
			OPENAL_SetVolume(channels[consolesuccesssound], 256);
			OPENAL_SetPaused(channels[consolesuccesssound], false);
		}
		if(winfreeze==0)oldwinfreeze=winfreeze;
		else oldwinfreeze++;

		if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
			if(winfreeze)winfreeze=0;
			oldjumpkeydown=1;
		}
		if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
			if(winfreeze){
				mainmenu=9;
				gameon=0;
			}
		}
		if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
			oldjumpkeydown=1;
		}
		if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;

		if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){

			static bool oldbuttondialogue;

			if(indialogue!=-1)talkdelay=1;
			talkdelay-=multiplier;

			if(talkdelay<=0)
				if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
					for(i=0;i<numdialogues;i++){
						int realdialoguetype;
						bool special;
						if(dialoguetype[i]>49){
							realdialoguetype=dialoguetype[i]-50;
							special=1;
						}
						else if(dialoguetype[i]>39){
							realdialoguetype=dialoguetype[i]-40;
							special=1;
						}
						else if(dialoguetype[i]>29){
							realdialoguetype=dialoguetype[i]-30;
							special=1;
						}
						else if(dialoguetype[i]>19){
							realdialoguetype=dialoguetype[i]-20;
							special=1;
						}
						else if(dialoguetype[i]>9){
							realdialoguetype=dialoguetype[i]-10;
							special=1;
						}
						else {
							realdialoguetype=dialoguetype[i];
							special=0;
						}
						if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
							if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
								whichdialogue=i;
								for(j=0;j<numdialogueboxes[whichdialogue];j++){
									player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
									player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
									player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
									player[participantfocus[whichdialogue][j]].velocity=0;
									player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
									player[participantfocus[whichdialogue][j]].targetframe=0;
								}
								directing=0;
								indialogue=0;
								dialoguetime=0;
								dialoguegonethrough[i]++;
								if(dialogueboxsound[whichdialogue][indialogue]!=0){
									static float gLoc[3];
									static float vel[3];
									XYZ temppos;
									temppos=player[participantfocus[whichdialogue][indialogue]].coords;
									temppos=temppos-viewer;
									Normalise(&temppos);
									temppos+=viewer;

									gLoc[0]=temppos.x;
									gLoc[1]=temppos.y;
									gLoc[2]=temppos.z;vel[0]=0;
									vel[1]=0;
									vel[2]=0;
									int whichsoundplay;
									if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
									if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
									if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
									if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
									if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
									if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
									if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
									if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
									if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
									if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
									if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
									if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
									if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
									if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
									if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
									if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
									if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
									if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
									if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
									if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
									PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
									OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
									OPENAL_SetVolume(channels[whichsoundplay], 256);
									OPENAL_SetPaused(channels[whichsoundplay], false);
								}
								if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
							}
						}
					}

					windvar+=multiplier;
					smoketex+=multiplier;
					tutorialstagetime+=multiplier;

					static float hotspotvisual[40];
					if(numhotspots){
						XYZ hotspotsprite;
						if(editorenabled)
							for(i=0;i<numhotspots;i++)
								hotspotvisual[i]-=multiplier/320;

						for(i=0;i<numhotspots;i++){
							//if(hotspottype[i]<=10)
							while(hotspotvisual[i]<0){
								hotspotsprite=0;
								hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
								hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
								hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
								hotspotsprite+=hotspot[i];
								sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
								hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
							}
						}

						for(i=0;i<numhotspots;i++){
							if(hotspottype[i]<=10&&hotspottype[i]>0){
								hotspot[i]=player[hotspottype[i]].coords;
							}
						}
					}

					//Tutorial
					if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
						tutorialstage++;
						tutorialsuccess=0;
						if(tutorialstage<=1){
							canattack=0;
							cananger=0;
							reversaltrain=0;
						}
						if(tutorialstage==1){
							tutorialmaxtime=5;
						}
						if(tutorialstage==2){
							tutorialmaxtime=2;
						}
						if(tutorialstage==3){
							tutorialmaxtime=600;
						}
						if(tutorialstage==4){
							tutorialmaxtime=1000;
						}
						if(tutorialstage==5){
							tutorialmaxtime=600;
						}
						if(tutorialstage==6){
							tutorialmaxtime=600;
						}
						if(tutorialstage==7){
							tutorialmaxtime=600;
						}
						if(tutorialstage==8){
							tutorialmaxtime=600;
						}
						if(tutorialstage==9){
							tutorialmaxtime=600;
						}
						if(tutorialstage==10){
							tutorialmaxtime=2;
						}
						if(tutorialstage==11){
							tutorialmaxtime=1000;
						}
						if(tutorialstage==12){
							tutorialmaxtime=1000;
						}
						if(tutorialstage==13){
							tutorialmaxtime=2;
						}
						if(tutorialstage==14){
							tutorialmaxtime=3;

							XYZ temp,temp2;

							temp.x=1011;
							temp.y=84;
							temp.z=491;
							temp2.x=1025;
							temp2.y=75;
							temp2.z=447;

							player[1].coords=(temp+temp2)/2;

							float gLoc[3];
							float vel[3];
							gLoc[0]=player[1].coords.x;
							gLoc[1]=player[1].coords.y;
							gLoc[2]=player[1].coords.z;
							vel[0]=0;
							vel[1]=0;
							vel[2]=0;
							PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
							OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
							OPENAL_SetVolume(channels[fireendsound], 256);
							OPENAL_SetPaused(channels[fireendsound], false);

							for(i=0;i<player[1].skeleton.num_joints;i++){
								if(Random()%2==0){
									if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
									if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
									if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
									if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
									sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
								}
							}

						}
						if(tutorialstage==15){
							tutorialmaxtime=500;
						}
						if(tutorialstage==16){
							tutorialmaxtime=500;
						}
						if(tutorialstage==17){
							tutorialmaxtime=500;
						}
						if(tutorialstage==18){
							tutorialmaxtime=500;
						}
						if(tutorialstage==19){
							tutorialstage=20;
							//tutorialmaxtime=500;
						}
						if(tutorialstage==20){
							tutorialmaxtime=500;
						}
						if(tutorialstage==21){
							tutorialmaxtime=500;
							if(bonus==cannon){
								bonus=Slicebonus;
								againbonus=1;
							}
							else againbonus=0;
						}
						if(tutorialstage==22){
							tutorialmaxtime=500;
						}
						if(tutorialstage==23){
							tutorialmaxtime=500;
						}
						if(tutorialstage==24){
							tutorialmaxtime=500;
						}
						if(tutorialstage==25){
							tutorialmaxtime=500;
						}
						if(tutorialstage==26){
							tutorialmaxtime=2;
						}
						if(tutorialstage==27){
							tutorialmaxtime=4;
							reversaltrain=1;
							cananger=1;
							player[1].aitype=attacktypecutoff;
						}
						if(tutorialstage==28){
							tutorialmaxtime=400;
						}
						if(tutorialstage==29){
							tutorialmaxtime=400;
							player[0].escapednum=0;
						}
						if(tutorialstage==30){
							tutorialmaxtime=4;
							reversaltrain=0;
							cananger=0;
							player[1].aitype=passivetype;
						}
						if(tutorialstage==31){
							tutorialmaxtime=13;
						}
						if(tutorialstage==32){
							tutorialmaxtime=8;
						}
						if(tutorialstage==33){
							tutorialmaxtime=400;
							cananger=1;
							canattack=1;
							player[1].aitype=attacktypecutoff;
						}
						if(tutorialstage==34){
							tutorialmaxtime=400;
						}
						if(tutorialstage==35){
							tutorialmaxtime=400;
						}
						if(tutorialstage==36){
							tutorialmaxtime=2;
							reversaltrain=0;
							cananger=0;
							player[1].aitype=passivetype;
						}
						if(tutorialstage==37){
							damagedealt=0;
							damagetaken=0;
							tutorialmaxtime=50;
							cananger=1;
							canattack=1;
							player[1].aitype=attacktypecutoff;
						}
						if(tutorialstage==38){
							tutorialmaxtime=4;
							canattack=0;
							cananger=0;
							player[1].aitype=passivetype;
						}
						if(tutorialstage==39){
							XYZ temp,temp2;

							temp.x=1011;
							temp.y=84;
							temp.z=491;
							temp2.x=1025;
							temp2.y=75;
							temp2.z=447;


							weapons.owner[weapons.numweapons]=-1;
							weapons.type[weapons.numweapons]=knife;
							weapons.damage[weapons.numweapons]=0;
							weapons.mass[weapons.numweapons]=1;
							weapons.tipmass[weapons.numweapons]=1.2;
							weapons.length[weapons.numweapons]=.25;
							weapons.position[weapons.numweapons]=(temp+temp2)/2;
							weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;

							weapons.velocity[weapons.numweapons]=0.1;
							weapons.tipvelocity[weapons.numweapons]=0.1;
							weapons.missed[weapons.numweapons]=1;
							weapons.hitsomething[weapons.numweapons]=0;
							weapons.freetime[weapons.numweapons]=0;
							weapons.firstfree[weapons.numweapons]=1;
							weapons.physics[weapons.numweapons]=1;

							weapons.numweapons++;
						}
						if(tutorialstage==40){
							tutorialmaxtime=300;
						}
						if(tutorialstage==41){
							tutorialmaxtime=300;
						}
						if(tutorialstage==42){
							tutorialmaxtime=8;
						}
						if(tutorialstage==43){
							tutorialmaxtime=300;
						}
						if(tutorialstage==44){
							weapons.owner[0]=1;
							player[0].weaponactive=-1;
							player[0].num_weapons=0;
							player[1].weaponactive=0;
							player[1].num_weapons=1;
							player[1].weaponids[0]=0;

							cananger=1;
							canattack=1;
							player[1].aitype=attacktypecutoff;

							tutorialmaxtime=300;
						}
						if(tutorialstage==45){
							weapons.owner[0]=1;
							player[0].weaponactive=-1;
							player[0].num_weapons=0;
							player[1].weaponactive=0;
							player[1].num_weapons=1;
							player[1].weaponids[0]=0;

							tutorialmaxtime=300;
						}
						if(tutorialstage==46){
							weapons.owner[0]=1;
							player[0].weaponactive=-1;
							player[0].num_weapons=0;
							player[1].weaponactive=0;
							player[1].num_weapons=1;
							player[1].weaponids[0]=0;

							weapons.type[0]=sword;

							tutorialmaxtime=300;
						}

						if(tutorialstage==47){
							tutorialmaxtime=10;

							XYZ temp,temp2;

							temp.x=1011;
							temp.y=84;
							temp.z=491;
							temp2.x=1025;
							temp2.y=75;
							temp2.z=447;

							weapons.owner[weapons.numweapons]=-1;
							weapons.type[weapons.numweapons]=sword;
							weapons.damage[weapons.numweapons]=0;
							weapons.mass[weapons.numweapons]=1;
							weapons.tipmass[weapons.numweapons]=1.2;
							weapons.length[weapons.numweapons]=.25;
							weapons.position[weapons.numweapons]=(temp+temp2)/2;
							weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;

							weapons.velocity[weapons.numweapons]=0.1;
							weapons.tipvelocity[weapons.numweapons]=0.1;
							weapons.missed[weapons.numweapons]=1;
							weapons.hitsomething[weapons.numweapons]=0;
							weapons.freetime[weapons.numweapons]=0;
							weapons.firstfree[weapons.numweapons]=1;
							weapons.physics[weapons.numweapons]=1;

							weapons.owner[0]=1;
							weapons.owner[1]=0;
							player[0].weaponactive=0;
							player[0].num_weapons=1;
							player[0].weaponids[0]=1;
							player[1].weaponactive=0;
							player[1].num_weapons=1;
							player[1].weaponids[0]=0;

							weapons.numweapons++;
						}
						if(tutorialstage==48){
							canattack=0;
							cananger=0;
							player[1].aitype=passivetype;

							tutorialmaxtime=15;

							weapons.owner[0]=1;
							weapons.owner[1]=0;
							player[0].weaponactive=0;
							player[0].num_weapons=1;
							player[0].weaponids[0]=1;
							player[1].weaponactive=0;
							player[1].num_weapons=1;
							player[1].weaponids[0]=0;

							if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
							else weapons.type[0]=staff;

							weapons.numweapons++;
						}
						if(tutorialstage==49){
							canattack=0;
							cananger=0;
							player[1].aitype=passivetype;

							tutorialmaxtime=200;

							weapons.position[1]=1000;
							weapons.tippoint[1]=1000;

							weapons.numweapons=1;
							weapons.owner[0]=0;
							player[1].weaponactive=-1;
							player[1].num_weapons=0;
							player[0].weaponactive=0;
							player[0].num_weapons=1;
							player[0].weaponids[0]=0;

							weapons.type[0]=knife;

							weapons.numweapons++;
						}
						if(tutorialstage==50){
							tutorialmaxtime=8;

							XYZ temp,temp2;
							float gLoc[3];
							float vel[3];
							gLoc[0]=player[1].coords.x;
							gLoc[1]=player[1].coords.y;
							gLoc[2]=player[1].coords.z;
							vel[0]=0;
							vel[1]=0;
							vel[2]=0;
							PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
							OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
							OPENAL_SetVolume(channels[fireendsound], 256);
							OPENAL_SetPaused(channels[fireendsound], false);

							for(i=0;i<player[1].skeleton.num_joints;i++){
								if(Random()%2==0){
									if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
									if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
									if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
									if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
									sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
								}
							}

							player[1].num_weapons=0;
							player[1].weaponstuck=-1;
							player[1].weaponactive=-1;

							weapons.numweapons=0;

							weapons.owner[0]=-1;
							weapons.velocity[0]=0.1;
							weapons.tipvelocity[0]=-0.1;
							weapons.missed[0]=1;
							weapons.hitsomething[0]=0;
							weapons.freetime[0]=0;
							weapons.firstfree[0]=1;
							weapons.physics[0]=1;
						}
						if(tutorialstage==51){
							tutorialmaxtime=80000;
						}
						if(tutorialstage<=51)tutorialstagetime=0;
					}

					//Tutorial success
					if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
						if(tutorialstage==3){
							if(deltah||deltav)tutorialsuccess+=multiplier;
						}
						if(tutorialstage==4){
							if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
						}
						if(tutorialstage==5){
							if(player[0].jumpkeydown)tutorialsuccess=1;
						}
						if(tutorialstage==6){
							if(player[0].isCrouch())tutorialsuccess=1;
						}
						if(tutorialstage==7){
							if(player[0].targetanimation==rollanim)tutorialsuccess=1;
						}
						if(tutorialstage==8){
							if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
						}
						if(tutorialstage==9){
							if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
						}
						if(tutorialstage==11){
							if(player[0].isWallJump())tutorialsuccess=1;
						}
						if(tutorialstage==12){
							if(player[0].targetanimation==flipanim)tutorialsuccess=1;
						}
						if(tutorialstage==15){
							if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
						}
						if(tutorialstage==16){
							if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
						}
						if(tutorialstage==17){
							if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
						}
						if(tutorialstage==18){
							if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
						}
						if(tutorialstage==19){
							if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
						}
						if(tutorialstage==20){
							if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
						}
						if(tutorialstage==21){
							if(bonus==cannon)tutorialsuccess=1;
						}
						if(tutorialstage==22){
							if(bonus==spinecrusher)tutorialsuccess=1;
						}
						if(tutorialstage==23){
							if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
						}
						if(tutorialstage==24){
							if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
						}
						if(tutorialstage==25){
							if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
						}
						if(tutorialstage==28){
							if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
						}
						if(tutorialstage==29){
							if(player[0].escapednum==2){
								tutorialsuccess=1;
								reversaltrain=0;
								cananger=0;
								player[1].aitype=passivetype;
							}
						}
						if(tutorialstage==33){
							if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
						}
						if(tutorialstage==34){
							if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
						}
						if(tutorialstage==35){
							if(animation[player[0].targetanimation].attack==reversal){
								tutorialsuccess=1;
								reversaltrain=0;
								cananger=0;
								player[1].aitype=passivetype;
							}
						}
						if(tutorialstage==40){
							if(player[0].num_weapons>0)tutorialsuccess=1;
						}
						if(tutorialstage==41){
							if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
						}
						if(tutorialstage==43){
							if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
						}
						if(tutorialstage==44){
							if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
						}
						if(tutorialstage==45){
							if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
						}
						if(tutorialstage==46){
							if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
						}
						if(tutorialstage==49){
							if(player[1].weaponstuck!=-1)tutorialsuccess=1;
						}
						if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;


						if(tutorialstagetime==tutorialmaxtime-3){
							PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
							OPENAL_SetVolume(channels[consolesuccesssound], 256);
							OPENAL_SetPaused(channels[consolesuccesssound], false);
						}

						if(tutorialsuccess>=1){
							if(tutorialstage==34||tutorialstage==35)
								tutorialstagetime=tutorialmaxtime-1;
						}
					}

					if(tutoriallevel){
						if(tutorialstage<14||tutorialstage>=50){
							player[1].coords.y=300;
							player[1].velocity=0;
						}
					}

					if(tutoriallevel!=1){
						if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
							PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
							OPENAL_SetVolume(channels[consolesuccesssound], 256);
							OPENAL_SetPaused(channels[consolesuccesssound], false);
						}
					}
					else
						if(bonustime==0){
							PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
							OPENAL_SetVolume(channels[fireendsound], 256);
							OPENAL_SetPaused(channels[fireendsound], false);
						}
						if(bonustime==0){
							if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
							else bonusnum[bonus]+=0.15;
							if(tutoriallevel)bonusvalue=0;
							bonusvalue/=bonusnum[bonus];
							bonustotal+=bonusvalue;
						}
						bonustime+=multiplier;

						if(environment==snowyenvironment){
							precipdelay-=multiplier;
							while(precipdelay<0){
								precipdelay+=.04;
								if(!detail)precipdelay+=.04;
								XYZ footvel,footpoint;

								footvel=0;
								footpoint=viewer+viewerfacing*6;
								footpoint.y+=((float)abs(Random()%1200))/100-6;
								footpoint.x+=((float)abs(Random()%1200))/100-6;
								footpoint.z+=((float)abs(Random()%1200))/100-6;
								sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
							}
						}
						for(k=0;k<numplayers;k++){
							if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
							if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;

							if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
								if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
								else if(player[k].rotation>player[k].targetrotation){
									player[k].rotation-=multiplier*player[k].turnspeed;
								}
								else if(player[k].rotation<player[k].targetrotation){
									player[k].rotation+=multiplier*player[k].turnspeed;
								}
							}


							if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
								player[k].turnspeed*=2;
								if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
								else if(player[k].rotation>player[k].targetrotation){
									player[k].rotation-=multiplier*player[k].turnspeed;
								}
								else if(player[k].rotation<player[k].targetrotation){
									player[k].rotation+=multiplier*player[k].turnspeed;
								}
								player[k].turnspeed/=2;
							}

							if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
								player[k].turnspeed*=4;
								if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
								else if(player[k].rotation>player[k].targetrotation){
									player[k].rotation-=multiplier*player[k].turnspeed;
								}
								else if(player[k].rotation<player[k].targetrotation){
									player[k].rotation+=multiplier*player[k].turnspeed;
								}
								player[k].turnspeed/=4;
							}

							/*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/	player[k].DoStuff();
							if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;

							if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
								if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
									bool tempcollide=0;

									if(player[k].collide<-.3)player[k].collide=-.3;
									if(player[k].collide>1)player[k].collide=1;
									player[k].collide-=multiplier*30;

									if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
										player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
									}
									if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
										for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
											i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
											if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
												lowpoint=player[k].coords;
												if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
												else lowpoint.y+=1.3;
												if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
													player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
												}
												/*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
												player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
												*/
												if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
													flatfacing=lowpoint-player[k].coords;
													player[k].coords=lowpoint;
													player[k].coords.y-=1.3;
													player[k].collide=1;
													tempcollide=1;
													if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
														lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
														tempcoords1=lowpoint;
														whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
														if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
															player[k].target=0;
															player[k].targetanimation=walljumpleftanim;
															player[k].targetframe=0;
															float gLoc[3];
															float vel[3];
															gLoc[0]=player[k].coords.x;
															gLoc[1]=player[k].coords.y;
															gLoc[2]=player[k].coords.z;
															vel[0]=0;
															vel[1]=0;
															vel[2]=0;
															PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
															OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
															OPENAL_SetVolume(channels[movewhooshsound], 256);
															OPENAL_SetPaused(channels[movewhooshsound], false);
															if(k==0)OPENAL_SetPaused(channels[whooshsound], true);

															lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
															player[k].rotation=-asin(0-lowpointtarget.x);
															player[k].rotation*=360/6.28;
															if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
															player[k].targetrotation=player[k].rotation;
															player[k].lowrotation=player[k].rotation;
															if(k==0)numwallflipped++;
														}
														else
														{
															lowpoint=tempcoords1;
															lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
															whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
															if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
																player[k].target=0;
																player[k].targetanimation=walljumprightanim;
																player[k].targetframe=0;
																float gLoc[3];
																float vel[3];
																gLoc[0]=player[k].coords.x;
																gLoc[1]=player[k].coords.y;
																gLoc[2]=player[k].coords.z;
																vel[0]=0;
																vel[1]=0;
																vel[2]=0;
																PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
																OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
																OPENAL_SetVolume(channels[movewhooshsound], 256);
																OPENAL_SetPaused(channels[movewhooshsound], false);
																if(k==0)OPENAL_SetPaused(channels[whooshsound], true);

																lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
																player[k].rotation=-asin(0-lowpointtarget.x);
																player[k].rotation*=360/6.28;
																if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
																player[k].targetrotation=player[k].rotation;
																player[k].lowrotation=player[k].rotation;
																if(k==0)numwallflipped++;
															}
															else
															{
																lowpoint=tempcoords1;
																lowpointtarget=lowpoint+player[k].facing*2;
																whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
																if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
																	player[k].target=0;
																	player[k].targetanimation=walljumpbackanim;
																	player[k].targetframe=0;
																	float gLoc[3];
																	float vel[3];
																	gLoc[0]=player[k].coords.x;
																	gLoc[1]=player[k].coords.y;
																	gLoc[2]=player[k].coords.z;
																	vel[0]=0;
																	vel[1]=0;
																	vel[2]=0;
																	PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
																	OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
																	OPENAL_SetVolume(channels[movewhooshsound], 256);
																	OPENAL_SetPaused(channels[movewhooshsound], false);
																	if(k==0)OPENAL_SetPaused(channels[whooshsound], true);

																	lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
																	player[k].rotation=-asin(0-lowpointtarget.x);
																	player[k].rotation*=360/6.28;
																	if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
																	player[k].targetrotation=player[k].rotation;
																	player[k].lowrotation=player[k].rotation;
																	if(k==0)numwallflipped++;
																}
																else
																{
																	lowpoint=tempcoords1;
																	lowpointtarget=lowpoint-player[k].facing*2;
																	whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
																	if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
																		player[k].target=0;
																		player[k].targetanimation=walljumpfrontanim;
																		player[k].targetframe=0;
																		float gLoc[3];
																		float vel[3];
																		gLoc[0]=player[k].coords.x;
																		gLoc[1]=player[k].coords.y;
																		gLoc[2]=player[k].coords.z;
																		vel[0]=0;
																		vel[1]=0;
																		vel[2]=0;
																		PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
																		OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
																		OPENAL_SetVolume(channels[movewhooshsound], 256);
																		OPENAL_SetPaused(channels[movewhooshsound], false);
																		if(k==0)OPENAL_SetPaused(channels[whooshsound], true);

																		lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
																		player[k].rotation=-asin(0-lowpointtarget.x);
																		player[k].rotation*=360/6.28;
																		if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
																		player[k].rotation+=180;
																		player[k].targetrotation=player[k].rotation;
																		player[k].lowrotation=player[k].rotation;
																		if(k==0)numwallflipped++;
																	}
																}
															}
														}
													}
												}
											}
											else if(objects.type[i]==rocktype){
												lowpoint2=player[k].coords;
												lowpoint=player[k].coords;
												lowpoint.y+=2;
												if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
													player[k].coords=colpoint;
													player[k].collide=1;
													tempcollide=1;

													if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
														if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);

														if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
														player[k].target=0;
														player[k].targetframe=0;
														player[k].onterrain=1;

														if(player[k].id==0){
															OPENAL_SetPaused(channels[whooshsound], true);
															OPENAL_SetVolume(channels[whooshsound], 0);
														}

														if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
															if(player[k].isFlip())player[k].jumppower=-4;
															player[k].targetanimation=player[k].getLanding();
															float gLoc[3];
															float vel[3];
															gLoc[0]=player[k].coords.x;
															gLoc[1]=player[k].coords.y;
															gLoc[2]=player[k].coords.z;
															vel[0]=player[k].velocity.x;
															vel[1]=player[k].velocity.y;
															vel[2]=player[k].velocity.z;
															PlaySoundEx( landsound, samp[landsound], NULL, true);
															OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
															OPENAL_SetVolume(channels[landsound], 128);
															OPENAL_SetPaused(channels[landsound], false);
															if(k==0){
																envsound[numenvsounds]=player[k].coords;
																envsoundvol[numenvsounds]=16;
																envsoundlife[numenvsounds]=.4;
																numenvsounds++;
															}

														}
													}
												}
											}
										}
										if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
											for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
												i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
												lowpoint=player[k].coords;
												lowpoint.y+=1.35;
												if(objects.type[i]!=rocktype)
													if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
														if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
														player[k].coords=lowpoint;
														player[k].coords.y-=1.35;
														player[k].collide=1;

														if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
															lowpoint=player[k].coords;
															objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
															lowpoint=player[k].coords;
															lowpoint.y+=.05;
															facing=0;
															facing.z=-1;
															facing=DoRotation(facing,0,player[k].targetrotation+180,0);
															lowpointtarget=lowpoint+facing*1.4;
															whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
															if(whichhit!=-1){
																lowpoint=player[k].coords;
																lowpoint.y+=.1;
																lowpointtarget=lowpoint+facing*1.4;
																lowpoint2=lowpoint;
																lowpointtarget2=lowpointtarget;
																lowpoint3=lowpoint;
																lowpointtarget3=lowpointtarget;
																lowpoint4=lowpoint;
																lowpointtarget4=lowpointtarget;
																lowpoint5=lowpoint;
																lowpointtarget5=lowpointtarget;
																lowpoint6=lowpoint;
																lowpointtarget6=lowpointtarget;
																lowpoint7=lowpoint;
																lowpointtarget7=lowpoint;
																lowpoint2.x+=.1;
																lowpointtarget2.x+=.1;
																lowpoint3.z+=.1;
																lowpointtarget3.z+=.1;
																lowpoint4.x-=.1;
																lowpointtarget4.x-=.1;
																lowpoint5.z-=.1;
																lowpointtarget5.z-=.1;
																lowpoint6.y+=45/13;
																lowpointtarget6.y+=45/13;
																lowpointtarget6+=facing*.6;
																lowpointtarget7.y+=90/13;
																whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
																if(objects.friction[i]>.5)
																	if(whichhit!=-1){
																		//if(k==0){
																		if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
																		if(checkcollide(lowpoint7,lowpointtarget7)==-1)
																			if(checkcollide(lowpoint6,lowpointtarget6)==-1)
																				if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
																					for(j=0;j<45;j++){
																						lowpoint=player[k].coords;
																						lowpoint.y+=(float)j/13;
																						lowpointtarget=lowpoint+facing*1.4;
																						if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
																							if(j<=6){
																								j=100;
																							}
																							/*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
																							j=100;
																							}*/
																							if(j<=25&&player[k].targetanimation==jumpdownanim){
																								j=100;
																							}
																							if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
																								lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
																								if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
																									lowpoint=player[k].coords;
																									lowpoint.y+=(float)j/13;
																									lowpointtarget=lowpoint+facing*1.3;
																									flatfacing=player[k].coords;
																									player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
																									player[k].coords.y=lowpointtarget.y-.07;
																									player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;

																									if(j>10||!player[k].isRun()){
																										if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
																											if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
																										}
																										float gLoc[3];
																										float vel[3];
																										gLoc[0]=player[k].coords.x;
																										gLoc[1]=player[k].coords.y;
																										gLoc[2]=player[k].coords.z;
																										vel[0]=player[k].velocity.x;
																										vel[1]=player[k].velocity.y;
																										vel[2]=player[k].velocity.z;
																										PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
																										OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
																										OPENAL_SetVolume(channels[jumpsound], 128);
																										OPENAL_SetPaused(channels[jumpsound], false);

																										lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
																										player[k].rotation=-asin(0-lowpointtarget.x);
																										player[k].rotation*=360/6.28;
																										if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
																										player[k].targetrotation=player[k].rotation;
																										player[k].lowrotation=player[k].rotation;

																										//player[k].velocity=lowpointtarget*.03;
																										player[k].velocity=0;

																										if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
																											//player[k].currentanimation=climbanim;
																											player[k].targetanimation=climbanim;
																											player[k].jumppower=0;
																											player[k].jumpclimb=1;
																										}
																										player[k].transspeed=6;
																										player[k].target=0;

																										//player[k].currentframe=1;
																										player[k].targetframe=1;
																										if(j>25){
																											//player[k].currentframe=0;
																											player[k].targetframe=0;
																											//player[k].currentanimation=hanganim;
																											player[k].targetanimation=hanganim;
																											player[k].jumppower=0;
																										}
																									}
																									j=100;
																								}
																							}
																						}
																					}
																					//}
																	}
															}
														}
													}
											}
											if(player[k].collide<=0){
												if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
													if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
														if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
														player[k].targetanimation=jumpdownanim;
														player[k].targetframe=0;
														player[k].target=0;

														float gLoc[3];
														float vel[3];
														gLoc[0]=player[k].coords.x;
														gLoc[1]=player[k].coords.y;
														gLoc[2]=player[k].coords.z;
														vel[0]=player[k].velocity.x;
														vel[1]=player[k].velocity.y;
														vel[2]=player[k].velocity.z;
														if(k==0){
															PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
															OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
															OPENAL_SetVolume(channels[whooshsound], 128);
															OPENAL_SetPaused(channels[whooshsound], false);
														}
													}
													player[k].velocity.y+=gravity;
												}
											}
								}
							}
							player[k].realoldcoords=player[k].coords;
						}

						static XYZ oldviewer;

						if(indialogue==-1){
							player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
							player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
							player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
							player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
							player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
							player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
							player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
							player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
						}
						else
						{
							player[0].forwardkeydown=0;
							player[0].leftkeydown=0;
							player[0].backkeydown=0;
							player[0].rightkeydown=0;
							player[0].jumpkeydown=0;
							player[0].crouchkeydown=0;
							player[0].drawkeydown=0;
							player[0].throwkeydown=0;
						}

						if(!player[0].jumpkeydown)player[0].jumpclimb=0;


						static bool endkeydown;
						if(indialogue!=-1){
							cameramode=1;
							if(directing){
								facing=0;
								facing.z=-1;

								facing=DoRotation(facing,-rotation2,0,0);
								facing=DoRotation(facing,0,0-rotation,0);

								flatfacing=0;
								flatfacing.z=-1;

								flatfacing=DoRotation(flatfacing,0,-rotation,0);

								if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
								if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
								if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
								if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
								if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
								if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
								if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
									||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
									||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
										int whichend;
										if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
										if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
										if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
										if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
										if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
										if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
										if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
										if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
										if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
										if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
										if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
										if(whichend!=-1){
											participantfocus[whichdialogue][indialogue]=whichend;
											participantlocation[whichdialogue][whichend]=player[whichend].coords;
											participantrotation[whichdialogue][whichend]=player[whichend].rotation;
										}
										if(whichend==-1){
											participantfocus[whichdialogue][indialogue]=-1;
										}
										if(player[participantfocus[whichdialogue][indialogue]].dead){
											indialogue=-1;
											directing=0;
											cameramode=0;
										}
										dialoguecamera[whichdialogue][indialogue]=viewer;
										dialoguecamerarotation[whichdialogue][indialogue]=rotation;
										dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
										indialogue++;
										if(indialogue<numdialogueboxes[whichdialogue]){
											if(dialogueboxsound[whichdialogue][indialogue]!=0){
												static float gLoc[3];
												static float vel[3];
												XYZ temppos;
												temppos=player[participantfocus[whichdialogue][indialogue]].coords;
												temppos=temppos-viewer;
												Normalise(&temppos);
												temppos+=viewer;

												gLoc[0]=temppos.x;
												gLoc[1]=temppos.y;
												gLoc[2]=temppos.z;vel[0]=0;
												vel[1]=0;
												vel[2]=0;
												int whichsoundplay;
												if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
												if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
												if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
												if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
												if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
												if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
												if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
												if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
												if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
												if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
												if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
												if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
												if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
												if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
												if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
												if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
												if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
												if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
												if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
												if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
												PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
												OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
												OPENAL_SetVolume(channels[whichsoundplay], 256);
												OPENAL_SetPaused(channels[whichsoundplay], false);
											}
										}

										for(j=0;j<numplayers;j++){
											participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
										}

										endkeydown=1;
									}
									if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
										||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
										)){
											int whichend;
											if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
											if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
											if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
											if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
											if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
											if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
											if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
											if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
											if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
											if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
											participantfacing[whichdialogue][indialogue][whichend]=facing;
										}
										if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
											&&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
											&&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
												endkeydown=0;
											}
											if(indialogue>=numdialogueboxes[whichdialogue]){
												indialogue=-1;
												directing=0;
												cameramode=0;
											}
							}
							if(!directing){
								OPENAL_SetPaused(channels[whooshsound], true);
								viewer=dialoguecamera[whichdialogue][indialogue];
								if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
									viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
								}
								rotation=dialoguecamerarotation[whichdialogue][indialogue];
								rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
								if(dialoguetime>0.5)
									if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
										||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
										||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
											indialogue++;
											endkeydown=1;
											if(indialogue<numdialogueboxes[whichdialogue]){
												if(dialogueboxsound[whichdialogue][indialogue]!=0){
													static float gLoc[3];
													static float vel[3];
													XYZ temppos;
													temppos=player[participantfocus[whichdialogue][indialogue]].coords;
													temppos=temppos-viewer;
													Normalise(&temppos);
													temppos+=viewer;

													gLoc[0]=temppos.x;
													gLoc[1]=temppos.y;
													gLoc[2]=temppos.z;vel[0]=0;
													vel[1]=0;
													vel[2]=0;
													int whichsoundplay;
													if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
													if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
													if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
													if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
													if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
													if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
													if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
													if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
													if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
													if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
													if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
													if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
													if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
													if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
													if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
													if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
													if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
													if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
													if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
													if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
													if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
													if(dialogueboxsound[whichdialogue][indialogue]!=-5){
														PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
														OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
														OPENAL_SetVolume(channels[whichsoundplay], 256);
														OPENAL_SetPaused(channels[whichsoundplay], false);
													}
													if(dialogueboxsound[whichdialogue][indialogue]==-5){
														hotspot[numhotspots]=player[0].coords;
														hotspotsize[numhotspots]=10;
														hotspottype[numhotspots]=-1;

														numhotspots++;
													}
													if(dialogueboxsound[whichdialogue][indialogue]==-6){
														hostile=1;
													}

													if(player[participantfocus[whichdialogue][indialogue]].dead){
														indialogue=-1;
														directing=0;
														cameramode=0;
													}
												}
											}
										}
										if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
											&&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
											&&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
												endkeydown=0;
											}
											if(indialogue>=numdialogueboxes[whichdialogue]){
												indialogue=-1;
												directing=0;
												cameramode=0;
												if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
													hostile=1;
												}
												if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
													windialogue=1;
												}
												if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
													hostile=1;
													for(i=1;i<numplayers;i++){
														player[i].aitype = attacktypecutoff;
													}
												}
											}
							}
						}

						if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
						else oldbuttondialogue=1;

						static float keyrefreshdelay=0,bigrefreshdelay=0;

						//Net updates

						/*keyrefreshdelay-=multiplier;
						bigrefreshdelay-=multiplier;

						if(keyrefreshdelay<=0){
						static int concat[4];

						concat[0]=player[0].forwardkeydown;
						concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
						concat[0]=concat[0]*2+player[0].rightkeydown;
						concat[0]=concat[0]*2+player[0].leftkeydown;
						concat[0]=concat[0]*2+player[0].backkeydown;
						concat[0]=concat[0]*2+player[0].jumpkeydown;
						concat[0]=concat[0]*2+player[0].jumptogglekeydown;
						concat[0]=concat[0]*2+player[0].crouchkeydown;

						concat[1]=player[0].crouchtogglekeydown;
						concat[1]=concat[1]*2+player[0].drawkeydown;
						concat[1]=concat[1]*2+player[0].drawtogglekeydown;
						concat[1]=concat[1]*2+player[0].throwkeydown;
						concat[1]=concat[1]*2+player[0].throwtogglekeydown;
						concat[1]=concat[1]*2+player[0].attackkeydown;

						//concat[2]=(char)((int)(rotation/2)%180);

						//concat[3]=(char)((int)(rotation2/2)%180);

						chatname[0]=concat[0]-128;
						chatname[1]=concat[1]-128;
						//chatname[2]=concat[2]-128;
						//chatname[3]=concat[3]-128;
						int temppoint=2;
						memcpy(chatname+temppoint,&rotation,sizeof(float));
						temppoint+=sizeof(float);
						memcpy(chatname+temppoint,&rotation2,sizeof(float));
						temppoint+=sizeof(float);

						chatname[temppoint]='\0';

						//if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
						//if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
						//keyrefreshdelay=.01;
						keyrefreshdelay=.03;
						}

						if(bigrefreshdelay<=0){
						for(i=0;i<1;i++){
						/*int temppoint=0;
						memcpy(chatname+temppoint,&i,sizeof(int));
						temppoint+=sizeof(int);
						memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
						temppoint+=sizeof(float);
						memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
						temppoint+=sizeof(float);
						memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
						temppoint+=sizeof(float);
						memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
						temppoint+=sizeof(float);
						memcpy(chatname+temppoint,&player[i].target,sizeof(float));
						temppoint+=sizeof(float);
						memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
						temppoint+=sizeof(int);
						memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
						temppoint+=sizeof(int);
						memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
						temppoint+=sizeof(float);
						memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
						temppoint+=sizeof(float);
						memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
						temppoint+=sizeof(float);
						memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
						temppoint+=sizeof(int);
						memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
						temppoint+=sizeof(int);
						memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
						temppoint+=sizeof(float);
						memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
						temppoint+=sizeof(float);
						memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
						temppoint+=sizeof(float);
						memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
						temppoint+=sizeof(int);
						memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
						temppoint+=sizeof(int);
						memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
						temppoint+=sizeof(int);
						memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
						temppoint+=sizeof(int);
						memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
						temppoint+=sizeof(int);
						memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
						temppoint+=sizeof(int);
						chatname[temppoint]='\0';

						sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
						//if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
						//else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );

						sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);

						//if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
						//else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
						}
						//bigrefreshdelay=.02;
						bigrefreshdelay=.1;
						}
						}*/

						if(!player[0].jumpkeydown){
							player[0].jumptogglekeydown=0;
						}
						if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;


						dialoguetime+=multiplier;
						skybox.cloudmove+=multiplier;
						hawkrotation+=multiplier*25;
						realhawkcoords=0;
						realhawkcoords.x=25;
						realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
						hawkcalldelay-=multiplier/2;

						if(hawkcalldelay<=0)
						{
							static float gLoc[3];
							static float vel[3];
							gLoc[0]=realhawkcoords.x;
							gLoc[1]=realhawkcoords.y;
							gLoc[2]=realhawkcoords.z;
							vel[0]=0;
							vel[1]=0;
							vel[2]=0;
							PlaySoundEx( hawksound, samp[hawksound], NULL, true);
							OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
							OPENAL_SetVolume(channels[hawksound], 128);
							OPENAL_SetPaused(channels[hawksound], false);

							hawkcalldelay=16+abs(Random()%8);
						}
						static float temptexdetail;


						if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
							player[0].damagetolerance=200000;
							player[0].damage=0;
							player[0].burnt=0;
							player[0].permanentdamage=0;
							player[0].superpermanentdamage=0;
							/*
							int whichchar;
							whichchar = abs(Random()%7);
							registrationname[whichchar]+=1;
							*/
						}

						if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
							environment++;
							if(environment>2)environment=0;
							Setenvironment(environment);

							envtogglekeydown=1;
						}


						if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
							envtogglekeydown=0;
						}

						if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
							cameramode=1-cameramode;
							cameratogglekeydown=1;
						}

						if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
							cameratogglekeydown=0;
						}

						if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
							if(player[0].num_weapons>0){
								if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
								else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
								else weapons.type[player[0].weaponids[0]]=sword;
								if(weapons.type[player[0].weaponids[0]]==sword){
									weapons.mass[player[0].weaponids[0]]=1.5;
									weapons.tipmass[player[0].weaponids[0]]=1;
									weapons.length[player[0].weaponids[0]]=.8;
								}
								if(weapons.type[player[0].weaponids[0]]==staff){
									weapons.mass[player[0].weaponids[0]]=2;
									weapons.tipmass[player[0].weaponids[0]]=1;
									weapons.length[player[0].weaponids[0]]=1.5;
								}

								if(weapons.type[player[0].weaponids[0]]==knife){
									weapons.mass[player[0].weaponids[0]]=1;
									weapons.tipmass[player[0].weaponids[0]]=1.2;
									weapons.length[player[0].weaponids[0]]=.25;
								}
							}

							/*for(i=0;i<objects.numobjects;i++){
							if(objects.type[i]==treeleavestype){
							for(j=0;j<objects.numobjects;j++){
							if(objects.type[j]==treetrunktype)
							if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
							objects.scale[i]=objects.scale[j];
							}
							}
							}*/
							detailtogglekeydown=1;
						}

						if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
							int closest=-1;
							float closestdist=-1;
							float distance;
							if(numplayers>1)
								for(i=1;i<numplayers;i++){
									distance=findDistancefast(&player[i].coords,&player[0].coords);
									if(closestdist==-1||distance<closestdist){
										closestdist=distance;
										closest=i;
									}
								}
								if(closest!=-1){
									if(player[closest].num_weapons)
									{
										if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
										else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
										else weapons.type[player[closest].weaponids[0]]=sword;
										if(weapons.type[player[closest].weaponids[0]]==sword){
											weapons.mass[player[closest].weaponids[0]]=1.5;
											weapons.tipmass[player[closest].weaponids[0]]=1;
											weapons.length[player[closest].weaponids[0]]=.8;
										}
										if(weapons.type[player[0].weaponids[0]]==staff){
											weapons.mass[player[0].weaponids[0]]=2;
											weapons.tipmass[player[0].weaponids[0]]=1;
											weapons.length[player[0].weaponids[0]]=1.5;
										}
										if(weapons.type[player[closest].weaponids[0]]==knife){
											weapons.mass[player[closest].weaponids[0]]=1;
											weapons.tipmass[player[closest].weaponids[0]]=1.2;
											weapons.length[player[closest].weaponids[0]]=.25;
										}
									}
									if(!player[closest].num_weapons)
									{
										player[closest].weaponids[0]=weapons.numweapons;
										weapons.owner[weapons.numweapons]=closest;
										weapons.type[weapons.numweapons]=knife;
										weapons.damage[weapons.numweapons]=0;
										weapons.numweapons++;
										player[closest].num_weapons=1;
										if(weapons.type[player[closest].weaponids[0]]==sword){
											weapons.mass[player[closest].weaponids[0]]=1.5;
											weapons.tipmass[player[closest].weaponids[0]]=1;
											weapons.length[player[closest].weaponids[0]]=.8;
										}
										if(weapons.type[player[closest].weaponids[0]]==knife){
											weapons.mass[player[closest].weaponids[0]]=1;
											weapons.tipmass[player[closest].weaponids[0]]=1.2;
											weapons.length[player[closest].weaponids[0]]=.25;
										}
									}
								}
								detailtogglekeydown=1;
						}

						if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
							int closest=-1;
							float closestdist=-1;
							float distance;
							if(numplayers>1)
								for(i=1;i<numplayers;i++){
									distance=findDistancefast(&player[i].coords,&player[0].coords);
									if(closestdist==-1||distance<closestdist){
										closestdist=distance;
										closest=i;
									}
								}

								player[closest].rotation+=multiplier*50;
								player[closest].targetrotation=player[closest].rotation;
						}


						if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
							int closest=-1;
							float closestdist=-1;
							float distance;
							if(numplayers>1)
								for(i=1;i<numplayers;i++){
									distance=findDistancefast(&player[i].coords,&player[0].coords);
									if(closestdist==-1||distance<closestdist){
										closestdist=distance;
										closest=i;
									}
								}
								if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;

								if(closest!=-1){
									player[closest].whichskin++;
									if(player[closest].whichskin>9)player[closest].whichskin=0;
									if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;

									LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
											&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
								}

								if(player[closest].numclothes){
									for(i=0;i<player[closest].numclothes;i++){
										tintr=player[closest].clothestintr[i];
										tintg=player[closest].clothestintg[i];
										tintb=player[closest].clothestintb[i];
										AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
									}
									player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
								}

								detailtogglekeydown=1;
						}

						if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
							int closest=-1;
							float closestdist=-1;
							float distance;
							if(numplayers>1)
								for(i=1;i<numplayers;i++){
									distance=findDistancefast(&player[i].coords,&player[0].coords);
									if(closestdist==-1||distance<closestdist){
										closestdist=distance;
										closest=i;
									}
								}
								if(closest!=-1){
									if(player[closest].creature==wolftype){
										headprop=player[closest].proportionhead.x/1.1;
										bodyprop=player[closest].proportionbody.x/1.1;
										armprop=player[closest].proportionarms.x/1.1;
										legprop=player[closest].proportionlegs.x/1.1;
									}

									if(player[closest].creature==rabbittype){
										headprop=player[closest].proportionhead.x/1.2;
										bodyprop=player[closest].proportionbody.x/1.05;
										armprop=player[closest].proportionarms.x/1.00;
										legprop=player[closest].proportionlegs.x/1.1;
									}


									if(player[closest].creature==rabbittype){
										player[closest].skeleton.id=closest;
										player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
										LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
										player[closest].whichskin=0;
										player[closest].creature=wolftype;

										player[closest].proportionhead=1.1;
										player[closest].proportionbody=1.1;
										player[closest].proportionarms=1.1;
										player[closest].proportionlegs=1.1;
										player[closest].proportionlegs.y=1.1;
										player[closest].scale=.23*5*player[0].scale;

										player[closest].damagetolerance=300;
									}
									else
									{
										player[closest].skeleton.id=closest;
										player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
										LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
										player[closest].whichskin=0;
										player[closest].creature=rabbittype;

										player[closest].proportionhead=1.2;
										player[closest].proportionbody=1.05;
										player[closest].proportionarms=1.00;
										player[closest].proportionlegs=1.1;
										player[closest].proportionlegs.y=1.05;
										player[closest].scale=.2*5*player[0].scale;

										player[closest].damagetolerance=200;
									}

									if(player[closest].creature==wolftype){
										player[closest].proportionhead=1.1*headprop;
										player[closest].proportionbody=1.1*bodyprop;
										player[closest].proportionarms=1.1*armprop;
										player[closest].proportionlegs=1.1*legprop;
									}

									if(player[closest].creature==rabbittype){
										player[closest].proportionhead=1.2*headprop;
										player[closest].proportionbody=1.05*bodyprop;
										player[closest].proportionarms=1.00*armprop;
										player[closest].proportionlegs=1.1*legprop;
										player[closest].proportionlegs.y=1.05*legprop;
									}

								}
								detailtogglekeydown=1;
						}

						if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
							detailtogglekeydown=0;
						}

						if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
							slomo=1-slomo;
							slomodelay=1000;
							slomotogglekeydown=1;
						}


						if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
							int closest=-1;
							float closestdist=-1;
							float distance;
							XYZ flatfacing2,flatvelocity2;
							XYZ blah;
							if(numplayers>1)
								for(i=1;i<numplayers;i++){
									distance=findDistancefast(&player[i].coords,&player[0].coords);
									if(distance<144&&!player[i].headless)
										if(closestdist==-1||distance<closestdist){
											closestdist=distance;
											closest=i;
											blah = player[i].coords;
										}
								}

								if(closest!=-1){
									XYZ headspurtdirection;
									int i = player[closest].skeleton.jointlabels[head];
									for(k=0;k<player[closest].skeleton.num_joints; k++){
										if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
										if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
										if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
										if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
										flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
										flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
										flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
										headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
										Normalise(&headspurtdirection);
										sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
										flatvelocity2+=headspurtdirection*8;
										sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
									}
									sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);

									float gLoc[3];
									float vel[3];
									gLoc[0]=blah.x;
									gLoc[1]=blah.y;
									gLoc[2]=blah.z;
									vel[0]=0;
									vel[1]=0;
									vel[2]=0;
									PlaySoundEx( splattersound, samp[splattersound], NULL, true);
									OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
									OPENAL_SetVolume(channels[splattersound], 256);
									OPENAL_SetPaused(channels[splattersound], false);

									PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
									OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
									OPENAL_SetVolume(channels[breaksound2], 100);
									OPENAL_SetPaused(channels[breaksound2], false);

									if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
									player[closest].RagDoll(0);
									player[closest].dead=2;
									player[closest].headless=1;
									player[closest].DoBloodBig(3,165);

									camerashake+=.3;
								}

								explodetogglekeydown=1;
						}

						if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
							int closest=-1;
							float closestdist=-1;
							float distance;
							XYZ flatfacing2,flatvelocity2;
							XYZ blah;
							if(numplayers>1)
								for(i=1;i<numplayers;i++){
									distance=findDistancefast(&player[i].coords,&player[0].coords);
									if(distance<144)
										if(closestdist==-1||distance<closestdist){
											closestdist=distance;
											closest=i;
											blah=player[i].coords;
										}
								}

								if(closest!=-1){
									float gLoc[3];
									float vel[3];
									gLoc[0]=blah.x;
									gLoc[1]=blah.y;
									gLoc[2]=blah.z;
									vel[0]=0;
									vel[1]=0;
									vel[2]=0;

									PlaySoundEx( splattersound, samp[splattersound], NULL, true);
									OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
									OPENAL_SetVolume(channels[splattersound], 256);
									OPENAL_SetPaused(channels[splattersound], false);

									PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
									OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
									OPENAL_SetVolume(channels[breaksound2], 600);
									OPENAL_SetPaused(channels[breaksound2], false);

									for(i=0;i<player[closest].skeleton.num_joints; i++){
										if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
										if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
										if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
										if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
										flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
										flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
										flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
										sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
										sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
										sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
									}

									for(i=0;i<player[closest].skeleton.num_joints; i++){
										if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
										if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
										if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
										if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
										flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
										flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
										flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
										sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
										sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
									}

									for(i=0;i<player[closest].skeleton.num_joints; i++){
										if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
										if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
										if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
										if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
										flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
										flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
										flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
										sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
										sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
									}

									for(i=0;i<player[closest].skeleton.num_joints; i++){
										if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
										if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
										if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
										if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
										flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
										flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
										flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
										sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
										sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
									}

									XYZ temppos;
									for(j=0;j<numplayers; j++){
										if(j!=closest){
											if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
												player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
												if(player[j].skeleton.free==2)player[j].skeleton.free=1;
												player[j].skeleton.longdead=0;
												player[j].RagDoll(0);
												for(i=0;i<player[j].skeleton.num_joints; i++){
													temppos=player[j].skeleton.joints[i].position+player[j].coords;
													if(findDistancefast(&temppos,&player[closest].coords)<25){
														flatvelocity2=temppos-player[closest].coords;
														Normalise(&flatvelocity2);
														player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
													}
												}
											}
										}
									}

									player[closest].DoDamage(10000);
									player[closest].RagDoll(0);
									player[closest].dead=2;
									player[closest].coords=20;
									player[closest].skeleton.free=2;

									camerashake+=.6;

								}

								explodetogglekeydown=1;
						}

						if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
							explodetogglekeydown=0;
						}

						/*
						if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
						FILE			*tfile;
						//tfile=fopen( ":Data:Maps:mapsave", "wb" );
						if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
						else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
						else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
						else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
						else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
						else tfile=fopen( ":Data:Maps:mapsave", "wb" );

						fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
						fwrite( &player[0].rotation, 1, sizeof(float), tfile );
						fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
						fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
						for(j=0;j<player[0].num_weapons;j++){
						fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
						}
						fwrite( &environment, 1, sizeof(int), tfile );

						fwrite( &objects.numobjects, 1, sizeof(int), tfile );
						fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
						fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
						fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
						fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );

						fwrite( &numplayers, 1, sizeof(int), tfile );
						if(numplayers>1&&numplayers<maxplayers)
						for(i=1;i<numplayers;i++){
						fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
						fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
						for(j=0;j<player[i].num_weapons;j++){
						fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
						}
						if(player[i].numwaypoints<30){
						fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
						fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
						fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
						//fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
						}
						else{
						player[i].numwaypoints=0;
						player[i].waypoint=0;
						fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
						fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
						fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
						}
						}

						fclose(tfile);

						slomotogglekeydown=1;
						}*/

						if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
							slomotogglekeydown=0;
						}


						if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
							player[0].onfire=1-player[0].onfire;
							if(player[0].onfire){
								player[0].CatchFire();
							}
							if(!player[0].onfire){
								float gLoc[3];
								float vel[3];
								gLoc[0]=player[0].coords.x;
								gLoc[1]=player[0].coords.y;
								gLoc[2]=player[0].coords.z;
								vel[0]=0;
								vel[1]=0;
								vel[2]=0;
								PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
								OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
								OPENAL_SetVolume(channels[fireendsound], 256);
								OPENAL_SetPaused(channels[fireendsound], false);
								OPENAL_SetPaused(channels[stream_firesound], true);
							}
							slomotogglekeydown=1;
						}
						/*
						if(IsKeyDown(theKeyMap, MAC_L_KEY)){
						if(player[0].bleeding<=0)
						player[0].DoBlood(1,255);
						}*/


						if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
							int closest=-1;
							float closestdist=-1;
							float distance;
							if(numplayers>1)
								for(i=1;i<numplayers;i++){
									distance=findDistancefast(&player[i].coords,&player[0].coords);
									if(closestdist==-1||distance<closestdist){
										closestdist=distance;
										closest=i;
									}
								}
								if(closestdist>0&&closest>=0){
									//player[closest]=player[numplayers-1];
									//player[closest].skeleton=player[numplayers-1].skeleton;
									numplayers--;
								}
								drawmodetogglekeydown=1;
						}

						if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
							int closest=-1;
							float closestdist=-1;
							float distance;
							if(max_objects>1)
								for(i=1;i<max_objects;i++){
									distance=findDistancefast(&objects.position[i],&player[0].coords);
									if(closestdist==-1||distance<closestdist){
										closestdist=distance;
										closest=i;
									}
								}
								if(closestdist>0&&closest>=0){
									objects.position[closest].y-=500;
								}
								drawmodetogglekeydown=1;
						}

						if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
							//drawmode++;
							//if(drawmode>2)drawmode=0;
							if(objects.numobjects<max_objects-1){
								XYZ boxcoords;
								boxcoords.x=player[0].coords.x;
								boxcoords.z=player[0].coords.z;
								boxcoords.y=player[0].coords.y-3;
								if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
								if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
								//objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
								float temprotat,temprotat2;
								temprotat=editorrotation;
								temprotat2=editorrotation2;
								if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
								if(temprotat2<0)temprotat2=Random()%360;

								objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
								if(editortype==treetrunktype)
									objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
							}

							drawmodetogglekeydown=1;
						}

						if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
							if(numplayers<maxplayers-1){
								player[numplayers].scale=.2*5*player[0].scale;
								player[numplayers].creature=rabbittype;
								player[numplayers].howactive=editoractive;
								player[numplayers].skeleton.id=numplayers;
								player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);

								//texsize=512*512*3/texdetail/texdetail;
								//if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
								//player[numplayers].skeleton.skinText.resize(texsize);

								k=abs(Random()%2)+1;
								if(k==0){
									LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
									player[numplayers].whichskin=0;
								}
								else if(k==1){
									LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
									player[numplayers].whichskin=1;
								}
								else {
									LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
									player[numplayers].whichskin=2;
								}

								LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
								player[numplayers].power=1;
								player[numplayers].speedmult=1;
								player[numplayers].currentanimation=bounceidleanim;
								player[numplayers].targetanimation=bounceidleanim;
								player[numplayers].currentframe=0;
								player[numplayers].targetframe=1;
								player[numplayers].target=0;
								player[numplayers].bled=0;
								player[numplayers].speed=1+(float)(Random()%100)/1000;

								player[numplayers].targetrotation=player[0].targetrotation;
								player[numplayers].rotation=player[0].rotation;

								player[numplayers].velocity=0;
								player[numplayers].coords=player[0].coords;
								player[numplayers].oldcoords=player[numplayers].coords;
								player[numplayers].realoldcoords=player[numplayers].coords;

								player[numplayers].id=numplayers;
								player[numplayers].skeleton.id=numplayers;
								player[numplayers].updatedelay=0;
								player[numplayers].normalsupdatedelay=0;

								player[numplayers].aitype=passivetype;
								player[numplayers].aitarget=0;

								if(player[0].creature==wolftype){
									headprop=player[0].proportionhead.x/1.1;
									bodyprop=player[0].proportionbody.x/1.1;
									armprop=player[0].proportionarms.x/1.1;
									legprop=player[0].proportionlegs.x/1.1;
								}

								if(player[0].creature==rabbittype){
									headprop=player[0].proportionhead.x/1.2;
									bodyprop=player[0].proportionbody.x/1.05;
									armprop=player[0].proportionarms.x/1.00;
									legprop=player[0].proportionlegs.x/1.1;
								}

								if(player[numplayers].creature==wolftype){
									player[numplayers].proportionhead=1.1*headprop;
									player[numplayers].proportionbody=1.1*bodyprop;
									player[numplayers].proportionarms=1.1*armprop;
									player[numplayers].proportionlegs=1.1*legprop;
								}

								if(player[numplayers].creature==rabbittype){
									player[numplayers].proportionhead=1.2*headprop;
									player[numplayers].proportionbody=1.05*bodyprop;
									player[numplayers].proportionarms=1.00*armprop;
									player[numplayers].proportionlegs=1.1*legprop;
									player[numplayers].proportionlegs.y=1.05*legprop;
								}

								player[numplayers].headless=0;
								player[numplayers].onfire=0;

								if(cellophane){
									player[numplayers].proportionhead.z=0;
									player[numplayers].proportionbody.z=0;
									player[numplayers].proportionarms.z=0;
									player[numplayers].proportionlegs.z=0;
								}

								player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);

								player[numplayers].damagetolerance=200;

								player[numplayers].protectionhead=player[0].protectionhead;
								player[numplayers].protectionhigh=player[0].protectionhigh;
								player[numplayers].protectionlow=player[0].protectionlow;
								player[numplayers].armorhead=player[0].armorhead;
								player[numplayers].armorhigh=player[0].armorhigh;
								player[numplayers].armorlow=player[0].armorlow;
								player[numplayers].metalhead=player[0].metalhead;
								player[numplayers].metalhigh=player[0].metalhigh;
								player[numplayers].metallow=player[0].metallow;

								player[numplayers].immobile=player[0].immobile;

								player[numplayers].numclothes=player[0].numclothes;
								if(player[numplayers].numclothes)
									for(i=0;i<player[numplayers].numclothes;i++){
										strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
										player[numplayers].clothestintr[i]=player[0].clothestintr[i];
										player[numplayers].clothestintg[i]=player[0].clothestintg[i];
										player[numplayers].clothestintb[i]=player[0].clothestintb[i];
										tintr=player[numplayers].clothestintr[i];
										tintg=player[numplayers].clothestintg[i];
										tintb=player[numplayers].clothestintb[i];
										AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
									}
									if(player[numplayers].numclothes){
										player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
									}

									player[numplayers].power=player[0].power;
									player[numplayers].speedmult=player[0].speedmult;

									player[numplayers].damage=0;
									player[numplayers].permanentdamage=0;
									player[numplayers].superpermanentdamage=0;
									player[numplayers].deathbleeding=0;
									player[numplayers].bleeding=0;
									player[numplayers].numwaypoints=0;
									player[numplayers].waypoint=0;
									player[numplayers].jumppath=0;
									player[numplayers].weaponstuck=-1;
									player[numplayers].weaponactive=-1;
									player[numplayers].num_weapons=0;
									player[numplayers].bloodloss=0;
									player[numplayers].dead=0;

									player[numplayers].loaded=1;

									numplayers++;
							}
							drawmodetogglekeydown=1;
						}

						if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
							if(player[numplayers-1].numwaypoints<90){
								player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
								player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
								player[numplayers-1].numwaypoints++;
							}
							drawmodetogglekeydown=1;
						}

						if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
							if(numpathpoints<30){
								bool connected,alreadyconnected;
								connected=0;
								if(numpathpoints>1)
									for(i=0;i<numpathpoints;i++){
										if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
											alreadyconnected=0;
											for(j=0;j<numpathpointconnect[pathpointselected];j++){
												if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
											}
											if(!alreadyconnected){
												numpathpointconnect[pathpointselected]++;
												connected=1;
												pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
											}
										}
									}
									if(!connected){
										numpathpoints++;
										pathpoint[numpathpoints-1]=player[0].coords;
										numpathpointconnect[numpathpoints-1]=0;
										if(numpathpoints>1&&pathpointselected!=-1){
											numpathpointconnect[pathpointselected]++;
											pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
										}
										pathpointselected=numpathpoints-1;
									}
							}
							drawmodetogglekeydown=1;
						}

						if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
							pathpointselected++;
							if(pathpointselected>=numpathpoints)pathpointselected=-1;
							drawmodetogglekeydown=1;
						}
						if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
							pathpointselected--;
							if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
							drawmodetogglekeydown=1;
						}
						if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
							if(pathpointselected!=-1){
								numpathpoints--;
								pathpoint[pathpointselected]=pathpoint[numpathpoints];
								numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
								for(i=0;i<numpathpointconnect[pathpointselected];i++){
									pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
								}
								for(i=0;i<numpathpoints;i++){
									for(j=0;j<numpathpointconnect[i];j++){
										if(pathpointconnect[i][j]==pathpointselected){
											pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
											numpathpointconnect[i]--;
										}
										if(pathpointconnect[i][j]==numpathpoints){
											pathpointconnect[i][j]=pathpointselected;
										}
									}
								}
								pathpointselected=numpathpoints-1;
							}
							drawmodetogglekeydown=1;
						}

						if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
							editorenabled=1-editorenabled;
							if(editorenabled){
								player[0].damagetolerance=100000;
								player[0].damage=0;
								player[0].superpermanentdamage=0;
								player[0].bloodloss=0;
								player[0].deathbleeding=0;
							}
							if(!editorenabled){
								player[0].damagetolerance=200;
								player[0].damage=0;
								player[0].permanentdamage=0;
								player[0].superpermanentdamage=0;
								player[0].bloodloss=0;
								player[0].deathbleeding=0;
							}
							drawmodetogglekeydown=1;
						}

						if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
							editortype--;
							if(editortype==treeleavestype||editortype==10)editortype--;
							if(editortype<0)editortype=firetype;
							drawmodetogglekeydown=1;
						}

						if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
							editortype++;
							if(editortype==treeleavestype||editortype==10)editortype++;
							if(editortype>firetype)editortype=0;
							drawmodetogglekeydown=1;
						}

						if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
							editorrotation-=multiplier*100;
							if(editorrotation<-.01)editorrotation=-.01;
							drawmodetogglekeydown=1;
						}

						if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
							editorrotation+=multiplier*100;
							drawmodetogglekeydown=1;
						}

						if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
							editorsize+=multiplier;
							drawmodetogglekeydown=1;
						}

						if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
							editorsize-=multiplier;
							if(editorsize<.1)editorsize=.1;
							drawmodetogglekeydown=1;
						}


						if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
							mapradius-=multiplier*10;
						}

						if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
							mapradius+=multiplier*10;
						}
						/*
						if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
						mapcenter.x+=multiplier*20;
						}

						if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
						mapcenter.x-=multiplier*20;
						}

						if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
						mapcenter.z+=multiplier*20;
						}

						if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
						mapcenter.z-=multiplier*20;
						}
						*/
						if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
							editorrotation2+=multiplier*100;
						}

						if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
							editorrotation2-=multiplier*100;
							if(editorrotation2<-.01)editorrotation2=-.01;
						}
						if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
							int closest=-1;
							float closestdist=-1;
							float distance;
							for(i=0;i<objects.numobjects;i++){
								distance=findDistancefast(&objects.position[i],&player[0].coords);
								if(closestdist==-1||distance<closestdist){
									closestdist=distance;
									closest=i;
								}
							}
							if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
							drawmodetogglekeydown=1;
						}


						if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
							drawmodetogglekeydown=0;
						}

						if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
							//if(!player[0].skeleton.free)player[0].damage+=500;
							player[0].RagDoll(0);
							//player[0].spurt=1;
							//player[0].DoDamage(1000);

							float gLoc[3];
							float vel[3];
							gLoc[0]=player[0].coords.x;
							gLoc[1]=player[0].coords.y;
							gLoc[2]=player[0].coords.z;
							vel[0]=player[0].velocity.x;
							vel[1]=player[0].velocity.y;
							vel[2]=player[0].velocity.z;
							PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
							OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
							OPENAL_SetVolume(channels[whooshsound], 128);
							OPENAL_SetPaused(channels[whooshsound], false);
							//OPENAL_SetPaused(channels[whooshsound], true);

							texturesizetogglekeydown=1;
						}

						if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){

							int closest=-1;
							float closestdist=-1;
							float distance;
							for(i=0;i<objects.numobjects;i++){
								if(objects.type[i]==treeleavestype){
									objects.scale[i]*=.9;
								}
							}
							texturesizetogglekeydown=1;
						}

						static XYZ relative;
						static int randattack;
						//Attack
						static bool playerrealattackkeydown=0;

						if(!buttons[0])oldbutton=0;
						if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
						if(oldattackkey)player[0].attackkeydown=0;
						if(oldattackkey)playerrealattackkeydown=0;
						if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
						if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
						if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
							for(k=0;k<numplayers;k++){
								if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
									player[k].Reverse();
							}
						}

						if(!hostile||indialogue!=-1)player[0].attackkeydown=0;

						for(k=0;k<numplayers;k++){
							if(indialogue!=-1)player[k].attackkeydown=0;
							if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
								if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
								if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
									player[k].jumppower-=2;
								}
								if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
									for(i=0;i<numplayers;i++){
										if(i==k)i++;
										if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
											if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
												player[k].targetanimation=dodgebackanim;
												player[k].target=0;
												player[k].targetframe=0;
												rotatetarget=player[i].coords-player[k].coords;
												Normalise(&rotatetarget);
												player[k].targetrotation=-asin(0-rotatetarget.x);
												player[k].targetrotation*=360/6.28;
												if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;

												player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
											}
									}
									if(player[k].targetanimation!=dodgebackanim){
										if(k==0)numflipped++;
										player[k].targetanimation=backhandspringanim;
										player[k].target=0;
										player[k].targetframe=0;
										player[k].targetrotation=-rotation+180;
										if(player[k].leftkeydown)player[k].targetrotation-=45;
										if(player[k].rightkeydown)player[k].targetrotation+=45;
										player[k].rotation=player[k].targetrotation;
										player[k].jumppower-=2;
									}
								}
								if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
									player[k].hasvictim=0;
									if(numplayers>1)
										for(i=0;i<numplayers;i++){
											if(i==k)i++;
											if(!player[k].hasvictim)
												if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
													if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
														player[k].victim=&player[i];
														player[k].hasvictim=1;
														if(player[k].aitype==playercontrolled){
															if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
															else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
															else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
															else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
															else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
															else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
															else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
															else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
															else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
															else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
														}
														else {
															if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
																if(player[k].weaponactive==-1)randattack=abs(Random()%5);
																else randattack=abs(Random()%5);
																if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
																	if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
																	else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
																	else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
																	else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
																}
																if(player[k].weaponactive!=-1){
																	if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
																	else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
																	//else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
																	else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
																	else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
																	else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
																	else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
																	else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
																}
															}
														}
														if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
													}
													if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
														if(player[k].weaponactive==-1){
															player[i].targetanimation=sneakattackedanim;
															player[i].currentanimation=sneakattackedanim;
															player[k].currentanimation=sneakattackanim;
															player[k].targetanimation=sneakattackanim;
															player[k].oldcoords=player[k].coords;
															player[k].coords=player[i].coords;
														}
														if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
															player[i].targetanimation=knifesneakattackedanim;
															player[i].currentanimation=knifesneakattackedanim;
															player[k].currentanimation=knifesneakattackanim;
															player[k].targetanimation=knifesneakattackanim;
															player[i].oldcoords=player[i].coords;
															player[i].coords=player[k].coords;
														}
														if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
															player[i].targetanimation=swordsneakattackedanim;
															player[i].currentanimation=swordsneakattackedanim;
															player[k].currentanimation=swordsneakattackanim;
															player[k].targetanimation=swordsneakattackanim;
															player[i].oldcoords=player[i].coords;
															player[i].coords=player[k].coords;
														}
														if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
															player[k].victim=&player[i];
															player[k].hasvictim=1;
															player[i].targettilt2=0;
															player[i].targetframe=1;
															player[i].currentframe=0;
															player[i].target=0;
															player[i].velocity=0;
															player[k].targettilt2=player[i].targettilt2;
															player[k].currentframe=player[i].currentframe;
															player[k].targetframe=player[i].targetframe;
															player[k].target=player[i].target;
															player[k].velocity=0;
															player[k].targetrotation=player[i].rotation;
															player[k].rotation=player[i].rotation;
															player[i].targetrotation=player[i].rotation;
														}
													}
													if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
														oldattackkey=1;
														player[k].targetframe=0;
														player[k].target=0;
														//player[k].velocity=0;

														rotatetarget=player[i].coords-player[k].coords;
														Normalise(&rotatetarget);
														player[k].targetrotation=-asin(0-rotatetarget.x);
														player[k].targetrotation*=360/6.28;
														if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;

														player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;

														player[k].lastattack3=player[k].lastattack2;
														player[k].lastattack2=player[k].lastattack;
														player[k].lastattack=player[k].targetanimation;
														//player[k].targettilt2=0;
														//slomo=1;
														//slomodelay=.2;
													}
													if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
														rotatetarget=player[i].coords-player[k].coords;
														Normalise(&rotatetarget);
														player[k].targetrotation=-asin(0-rotatetarget.x);
														player[k].targetrotation*=360/6.28;
														if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
														player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
														oldattackkey=1;
														player[k].victim=&player[i];
														player[k].hasvictim=1;
														player[i].targetanimation=knifefollowedanim;
														player[i].currentanimation=knifefollowedanim;
														player[i].targettilt2=0;
														player[i].targettilt2=player[k].targettilt2;
														player[i].targetframe=1;
														player[i].currentframe=0;
														player[i].target=0;
														player[i].velocity=0;
														player[k].currentanimation=knifefollowanim;
														player[k].targetanimation=knifefollowanim;
														player[k].targettilt2=player[i].targettilt2;
														player[k].currentframe=player[i].currentframe;
														player[k].targetframe=player[i].targetframe;
														player[k].target=player[i].target;
														player[k].velocity=0;
														player[k].oldcoords=player[k].coords;
														player[i].coords=player[k].coords;
														player[i].targetrotation=player[k].targetrotation;
														player[i].rotation=player[k].targetrotation;
														player[k].rotation=player[k].targetrotation;
														player[i].rotation=player[k].targetrotation;
													}
												}
										}
										bool hasstaff=0;
										if(player[k].weaponactive!=-1){
											if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
										}
										if(numplayers>1)
											for(i=0;i<numplayers;i++){
												if(i==k)i++;
												if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
													if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
														if(player[i].skeleton.free)
															if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
																player[k].victim=&player[i];
																player[k].hasvictim=1;
																if(player[k].weaponactive!=-1&&tutoriallevel!=1){
																	if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
																	if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
																	if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
																}
																if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
																	player[k].targetanimation=killanim;
																	for(j=0;j<terrain.numdecals;j++){
																		if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
																			terrain.DeleteDecal(j);
																		}
																	}
																	for(l=0;l<objects.numobjects;l++){
																		if(objects.model[l].type==decalstype)
																			for(j=0;j<objects.model[l].numdecals;j++){
																				if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
																					objects.model[l].DeleteDecal(j);
																				}
																			}
																	}
																}
																if(!player[i].dead||musictype!=2)
																	if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
																		player[k].targetanimation=dropkickanim;
																		for(j=0;j<terrain.numdecals;j++){
																			if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
																				terrain.DeleteDecal(j);
																			}
																		}
																		for(l=0;l<objects.numobjects;l++){
																			if(objects.model[l].type==decalstype)
																				for(j=0;j<objects.model[l].numdecals;j++){
																					if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
																						objects.model[l].DeleteDecal(j);
																					}
																				}
																		}
																	}
															}
															if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
																oldattackkey=1;
																player[k].targetframe=0;
																player[k].target=0;
																//player[k].velocity=0;

																rotatetarget=player[i].coords-player[k].coords;
																if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
																	rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
																}
																Normalise(&rotatetarget);
																player[k].targetrotation=-asin(0-rotatetarget.x);
																player[k].targetrotation*=360/6.28;
																if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;

																if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
																	player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
																}

																player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
																if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;

																player[k].lastattack3=player[k].lastattack2;
																player[k].lastattack2=player[k].lastattack;
																player[k].lastattack=player[k].targetanimation;

																if(player[k].targetanimation==swordgroundstabanim){
																	player[k].targetrotation+=30;
																}
																//player[k].targettilt2=0;
																//slomo=1;
																//slomodelay=.2;
															}
												}
											}
											if(!player[k].hasvictim){
												for(i=0;i<numplayers;i++){
													if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
														player[k].victim=&player[i];
														player[k].hasvictim=1;
													}
													if(player[k].hasvictim&&!player[i].skeleton.free)
														if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
															player[k].victim=&player[i];
														}
												}
											}
											if(player[k].aitype==playercontrolled)
												if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
													oldattackkey=1;
													player[k].targetanimation=rabbitkickanim;
													player[k].targetframe=0;
													player[k].target=0;
												}
												if(animation[player[k].targetanimation].attack&&k==0){
													numattacks++;
													bool armedstaff=0;
													if(player[k].weaponactive!=-1){
														if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
													}
													bool armedsword=0;
													if(player[k].weaponactive!=-1){
														if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
													}
													bool armedknife=0;
													if(player[k].weaponactive!=-1){
														if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
													}
													if(armedstaff)numstaffattack++;
													else if(armedsword)numswordattack++;
													else if(armedknife)numknifeattack++;
													else numunarmedattack++;
												}
								}
							}
						}

						//Collisions
						static float collisionradius;
						if(numplayers>1)
							for(k=0;k<numplayers;k++){
								for(i=k;i<numplayers;i++){
									if(i==k)i++;
									if(i<numplayers)
										if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
											if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
												if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
													if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
														if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
															if(player[i].coords.y>player[k].coords.y-3)
																if(player[i].coords.y<player[k].coords.y+3)
																	if(player[i].coords.x>player[k].coords.x-3)
																		if(player[i].coords.x<player[k].coords.x+3)
																			if(player[i].coords.z>player[k].coords.z-3)
																				if(player[i].coords.z<player[k].coords.z+3){
																					if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
																						if(player[i].onfire||player[k].onfire){
																							if(!player[i].onfire)player[i].CatchFire();
																							if(!player[k].onfire)player[k].CatchFire();
																						}
																					}

																					tempcoords1=player[i].coords;
																					tempcoords2=player[k].coords;
																					if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
																					if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
																					collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
																					if(player[0].hasvictim)
																						if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
																					if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
																						if(k==0)
																							if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
																								player[k].coords.y=player[i].coords.y;
																								player[i].velocity=player[k].velocity;
																								player[i].skeleton.free=0;
																								player[i].rotation=0;
																								player[i].RagDoll(0);
																								player[i].DoDamage(20);
																								if(k==0)camerashake+=.3;
																								player[i].skeleton.longdead=0;
																								player[k].lastcollide=1;
																							}
																							if(i==0)
																								if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
																									player[i].coords.y=player[k].coords.y;
																									player[k].velocity=player[i].velocity;
																									player[k].skeleton.free=0;
																									player[k].rotation=0;
																									player[k].RagDoll(0);
																									player[k].DoDamage(20);
																									if(i==0)camerashake+=.3;
																									player[k].skeleton.longdead=0;
																									player[i].lastcollide=1;
																								}

																								if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
																									rotatetarget=player[k].velocity-player[i].velocity;
																									if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
																										if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
																											//If hit by body
																											if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
																												static float gLoc[3];
																												static float vel[3];
																												gLoc[0]=player[i].coords.x;
																												gLoc[1]=player[i].coords.y;
																												gLoc[2]=player[i].coords.z;
																												vel[0]=player[i].velocity.x;
																												vel[1]=player[i].velocity.y;
																												vel[2]=player[i].velocity.z;
																												if(tutoriallevel!=1){
																													PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
																													OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
																													OPENAL_SetVolume(channels[heavyimpactsound], 256);
																													OPENAL_SetPaused(channels[heavyimpactsound], false);
																												}
																												//player[i].velocity=player[k].velocity;
																												//player[k].velocity=player[i].velocity;

																												player[i].RagDoll(0);
																												if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
																													bonus=aimbonus;
																													bonustime=0;
																													bonusvalue=150;
																												}
																												player[i].DoDamage(findLengthfast(&rotatetarget)/4);
																												player[k].RagDoll(0);
																												if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
																													bonus=aimbonus;
																													bonustime=0;
																													bonusvalue=150;
																												}
																												player[k].DoDamage(findLengthfast(&rotatetarget)/4);

																												//if(player[i].skeleton.oldfree){
																												for(j=0;j<player[i].skeleton.num_joints;j++){
																													player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
																												}
																												//}
																												//if(player[k].skeleton.oldfree){
																												for(j=0;j<player[k].skeleton.num_joints;j++){
																													player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
																												}
																												//}

																											}
																										}
																										if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
																											//If bumped
																											if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
																												if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
																													rotatetarget=player[k].coords-player[i].coords;
																													Normalise(&rotatetarget);
																													player[k].coords=(player[k].coords+player[i].coords)/2;
																													player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
																													player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
																													if(player[k].howactive==typeactive||hostile)
																														if(player[k].isIdle()){
																															if(player[k].howactive<typesleeping){
																																player[k].targetanimation=player[k].getStop();
																																player[k].targetframe=0;
																																player[k].target=0;
																															}
																															else if(player[k].howactive==typesleeping)
																															{
																																player[k].targetanimation=getupfromfrontanim;
																																player[k].targetframe=0;
																																player[k].target=0;
																															}
																															if(!editorenabled)player[k].howactive=typeactive;
																														}
																														if(player[i].howactive==typeactive||hostile)
																															if(player[i].isIdle()){
																																if(player[i].howactive<typesleeping){
																																	player[i].targetanimation=player[i].getStop();
																																	player[i].targetframe=0;
																																	player[i].target=0;
																																}
																																else
																																{
																																	player[i].targetanimation=getupfromfrontanim;
																																	player[i].targetframe=0;
																																	player[i].target=0;
																																}
																																if(!editorenabled)player[i].howactive=typeactive;
																															}
																												}
																												if(hostile){
																													if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
																														player[i].velocity=player[k].velocity;
																														player[k].velocity=player[k].velocity*-.5;
																														//player[i].velocity.y-=10;
																														player[k].velocity.y=player[i].velocity.y;
																														player[i].DoDamage(20);
																														player[i].RagDoll(0);
																														player[k].lastcollide=1;
																														if(k==0){
																															bonus=AboveBonus;
																															bonustime=0;
																															bonusvalue=50;
																														}
																													}
																													if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
																														player[k].velocity=player[i].velocity;
																														player[i].velocity=player[i].velocity*-.3;
																														//player[k].velocity.y-=10;
																														player[i].velocity.y=player[k].velocity.y;
																														player[k].DoDamage(20);
																														player[k].RagDoll(0);
																														player[i].lastcollide=1;
																														if(i==0){
																															bonus=AboveBonus;
																															bonustime=0;
																															bonusvalue=50;
																														}
																													}
																												}
																											}
																										}
																								}
																								player[i].CheckKick();
																								player[k].CheckKick();
																					}
																				}
								}
							}

							for(k=0;k<numplayers;k++){
								for(i=k;i<numplayers;i++){
									if(i==k)i++;
									if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
										if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
											if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
												player[i].victim=&player[k];
												player[i].targetanimation=jumpreversedanim;
												player[i].currentanimation=jumpreversedanim;
												player[k].currentanimation=jumpreversalanim;
												player[k].targetanimation=jumpreversalanim;
												player[i].targettilt2=0;
												player[i].currentframe=0;
												player[i].targetframe=1;
												player[k].currentframe=0;
												player[k].targetframe=1;
												if(player[i].coords.y<player[k].coords.y+1){
													player[i].targetanimation=rabbitkickreversedanim;
													player[i].currentanimation=rabbitkickreversedanim;
													player[k].currentanimation=rabbitkickreversalanim;
													player[k].targetanimation=rabbitkickreversalanim;
													player[k].currentframe=1;
													player[k].targetframe=2;
													player[i].currentframe=1;
													player[i].targetframe=2;
												}
												player[k].targettilt2=0;
												player[i].target=0;
												player[i].velocity=0;
												player[k].velocity=0;
												player[k].oldcoords=player[k].coords;
												player[i].coords=player[k].coords;
												player[k].targetrotation=player[i].targetrotation;
												player[k].rotation=player[i].targetrotation;
												player[k].victim=&player[i];
												if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
											}
											if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
												player[k].victim=&player[i];
												player[k].targetanimation=jumpreversedanim;
												player[k].currentanimation=jumpreversedanim;
												player[i].currentanimation=jumpreversalanim;
												player[i].targetanimation=jumpreversalanim;
												player[k].targettilt2=0;
												player[i].targettilt2=0;
												player[k].currentframe=0;
												player[k].targetframe=1;
												player[i].currentframe=0;
												player[i].targetframe=1;
												if(player[k].coords.y<player[i].coords.y+1){
													player[k].targetanimation=rabbitkickreversedanim;
													player[k].currentanimation=rabbitkickreversedanim;
													player[i].currentanimation=rabbitkickreversalanim;
													player[i].targetanimation=rabbitkickreversalanim;
													player[k].currentframe=1;
													player[k].targetframe=2;
													player[i].currentframe=1;
													player[i].targetframe=2;
												}
												player[k].target=0;
												player[k].velocity=0;
												player[i].velocity=0;
												player[i].oldcoords=player[i].coords;
												player[k].coords=player[i].coords;
												player[i].targetrotation=player[k].targetrotation;
												player[i].rotation=player[k].targetrotation;
												player[i].victim=&player[k];
												if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
											}
										}
									}
								}
							}

							for(k=0;k<numplayers;k++)
								if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;


							//pile
							/*
							XYZ tempdiff;
							XYZ tempoldpos;
							XYZ temp1,temp2;
							bool isgood;
							static float checkdelay;
							checkdelay-=multiplier;
							int m;
							static bool checkedcoll[maxplayers][maxplayers];
							static bool above[maxplayers];

							for(i=0;i<maxplayers;i++){
							for(j=0;j<maxplayers;j++){
							checkedcoll[i][j]=0;
							}
							}

							if(numplayers>1&&checkdelay<=0){
							checkdelay=.015;
							for(k=0;k<numplayers;k++){
							if(player[k].skeleton.free!=2)above[k]=-1;

							for(i=k;i<numplayers;i++){
							if(i==k)i++;
							if(i<numplayers)
							if(!checkedcoll[i][k]){
							checkedcoll[i][k]=1;
							checkedcoll[k][i]=1;
							if(player[i].skeleton.free&&player[k].skeleton.free)
							if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
							if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
							if(player[i].coords.y>player[k].coords.y-3)
							if(player[i].coords.y<player[k].coords.y+3)
							if(player[i].coords.x>player[k].coords.x-3)
							if(player[i].coords.x<player[k].coords.x+3)
							if(player[i].coords.z>player[k].coords.z-3)
							if(player[i].coords.z<player[k].coords.z+3)
							if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
							int stuck,moving;
							if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
							stuck=i;
							moving=k;
							}
							else
							{
							moving=i;
							stuck=k;
							}
							isgood=1;

							if(isgood){
							above[moving]=stuck;
							for(l=0;l<player[moving].skeleton.num_joints;l++){
							for(m=0;m<player[stuck].skeleton.num_joints;m++){
							while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
							{
							player[moving].skeleton.joints[l].position.y+=.003;
							if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;

							}
							}
							}
							}
							}
							}
							}
							}
							}

							*/

							if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
								texturesizetogglekeydown=0;
							}

							for(k=0;k<numplayers;k++){
								if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
									if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
										player[k].DoDamage(1000);
									}
								}
							}

							static bool respawnkeydown;
							if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
								targetlevel=whichlevel;
								loading=1;
								leveltime=5;
							}
							if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
							if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;




							if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
								targetlevel++;
								if(targetlevel>numchallengelevels-1)targetlevel=0;
								loading=1;
								leveltime=5;
								slomotogglekeydown=1;
							}

							/*
							if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
							//Respawn
							OPENAL_SetPaused(channels[whooshsound], true);
							changedelay=0;
							for(k=0;k<numplayers;k++){
							player[k].dead=0;
							player[k].damage=0;
							player[k].permanentdamage=0;
							if(player[k].skeleton.free==2)player[k].skeleton.free=1;
							player[k].aitype=passivetype;
							}
							player[0].aitype=playercontrolled;
							}
							*/

							static bool movekey;
							static bool connected;
							/*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
							player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
							player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
							player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
							player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
							player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/

							//if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);

		for(int i=0;i<numplayers;i++){
								if(!player[i].skeleton.free){
									oldtargetrotation=player[i].targetrotation;
									if(i==0&&indialogue==-1){
										if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
											if(!cameramode)player[0].targetrotation=-rotation+180;
											if(cameramode)player[0].targetrotation=0;
										}

										facing=0;
										facing.z=-1;

										flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
										if(cameramode){facing=flatfacing;}
										else{
											facing=DoRotation(facing,-rotation2,0,0);
											facing=DoRotation(facing,0,0-rotation,0);
										}

										player[0].lookrotation=-rotation;

										player[i].targetheadrotation=rotation;
										player[i].targetheadrotation2=rotation2;
									}
									if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
										if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
											player[i].targetrotation=-player[i].lookrotation+180;
										}

										facing=0;
										facing.z=-1;

										flatfacing=DoRotation(facing,0,player[i].rotation+180,0);

										facing=DoRotation(facing,-player[i].lookrotation2,0,0);
										facing=DoRotation(facing,0,0-player[i].lookrotation,0);

										player[i].targetheadrotation=player[i].lookrotation;
										player[i].targetheadrotation2=player[i].lookrotation2;
									}
									if(indialogue!=-1){
										rotatetarget=participantfacing[whichdialogue][indialogue][i];
										Normalise(&rotatetarget);
										player[i].targetheadrotation=-asin(0-rotatetarget.x);
										player[i].targetheadrotation*=360/6.28;
										if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;

										player[i].targetheadrotation*=-1;
										player[i].targetheadrotation+=180;
										player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
									}

									bool pause;

									if(leveltime<.5)
										numenvsounds=0;

									player[i].avoidsomething=0;

									for(j=0;j<objects.numobjects;j++){
										if(objects.onfire[j]){
											if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
											{
												if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
													player[i].collided=0;
													player[i].avoidcollided=1;
													if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
														player[i].avoidwhere=objects.position[j];
												}
											}
										}
									}

									//Add avoidwhere to players

									for(j=0;j<numplayers;j++){
										if(player[j].onfire){
											if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
											{
												if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
													player[i].collided=0;
													player[i].avoidcollided=1;
													if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
														player[i].avoidwhere=objects.position[j];
												}
											}
										}
									}

									if(player[i].collided>.8)player[i].avoidcollided=0;
									if(player[i].aitype!=playercontrolled&&indialogue==-1){
										player[i].jumpclimb=0;
										//AI
										if(editorenabled)player[i].stunned=1;

										player[i].pause=0;
										//if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
										if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;

										/*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
										player[i].forwardkeydown=0;
										player[i].leftkeydown=0;
										player[i].backkeydown=0;
										player[i].rightkeydown=0;
										player[i].crouchkeydown=0;
										player[i].attackkeydown=0;
										player[i].jumpkeydown=0;
										player[i].throwkeydown=0;
										}*/

										if(player[i].aitype==pathfindtype){
											if(player[i].finalpathfindpoint==-1){
												float closestdistance;
												float tempdist;
												int closest;
												XYZ colpoint;
												closest=-1;
												closestdistance=-1;
												for(j=0;j<numpathpoints;j++){
													if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
														closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
														closest=j;
														player[i].finaltarget=pathpoint[j];
													}
												}
												player[i].finalpathfindpoint=closest;
												for(j=0;j<numpathpoints;j++){
													if(numpathpointconnect[j])
														for(k=0;k<numpathpointconnect[j];k++){
															DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
															if(tempdist*tempdist<closestdistance){
																if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
																	closestdistance=tempdist*tempdist;
																	closest=j;
																	player[i].finaltarget=colpoint;
																}
															}
														}
												}
												player[i].finalpathfindpoint=closest;

											}
											if(player[i].targetpathfindpoint==-1){
												float closestdistance;
												float tempdist;
												int closest;
												XYZ colpoint;
												closest=-1;
												closestdistance=-1;
												if(player[i].lastpathfindpoint==-1){
													for(j=0;j<numpathpoints;j++){
														if(j!=player[i].lastpathfindpoint)
															if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
																closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
																closest=j;
															}
													}
													player[i].targetpathfindpoint=closest;
													for(j=0;j<numpathpoints;j++){
														if(j!=player[i].lastpathfindpoint)
															if(numpathpointconnect[j])
																for(k=0;k<numpathpointconnect[j];k++){
																	DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
																	if(tempdist*tempdist<closestdistance){
																		if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
																			//if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
																			closestdistance=tempdist*tempdist;
																			closest=j;
																			//}
																		}
																	}
																}
													}
													player[i].targetpathfindpoint=closest;
												}
												else
												{
													for(j=0;j<numpathpoints;j++){
														if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
														{
															connected=0;
															if(numpathpointconnect[j])
																for(k=0;k<numpathpointconnect[j];k++){
																	if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
																}
																if(!connected)
																	if(numpathpointconnect[player[i].lastpathfindpoint])
																		for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
																			if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
																		}
																		if(connected){
																			tempdist=findPathDist(j,player[i].finalpathfindpoint);
																			if(closest==-1||tempdist<closestdistance){
																				closestdistance=tempdist;
																				closest=j;
																			}
																		}
														}
													}
													player[i].targetpathfindpoint=closest;
												}
											}
											player[i].losupdatedelay-=multiplier;

											rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
											Normalise(&rotatetarget);
											player[i].targetrotation=-asin(0-rotatetarget.x);
											player[i].targetrotation*=360/6.28;
											if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
											player[i].lookrotation=player[i].targetrotation;
											//player[i].aiupdatedelay=.05;

											if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
												player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
												player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
												player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
												player[i].lastpathfindpoint=player[i].targetpathfindpoint;
												if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
												if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
												if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
												player[i].targetpathfindpoint=-1;
											}
											if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
												player[i].aitype=passivetype;
											}

											player[i].forwardkeydown=1;
											player[i].leftkeydown=0;
											player[i].backkeydown=0;
											player[i].rightkeydown=0;
											player[i].crouchkeydown=0;
											player[i].attackkeydown=0;
											player[i].throwkeydown=0;

											if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);

											if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
											if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;

											if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
												if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
													player[i].aitype=attacktypecutoff;
												if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
													player[i].aitype=attacktypecutoff;

												if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
													player[i].losupdatedelay=.2;
													for(j=0;j<numplayers;j++){
														if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
															if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
																if(findDistancefast(&player[i].coords,&player[j].coords)<400)
																	if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
																		if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
																			if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
																				player[i].aitype=searchtype;
																				player[i].lastchecktime=12;
																				player[i].lastseen=player[j].coords;
																				player[i].lastseentime=12;
																			}
														}
													}
												}
											}
											if(player[i].aitype==attacktypecutoff&&musictype!=2){
												if(player[i].creature!=wolftype){
													player[i].stunned=.6;
													player[i].surprised=.6;
												}
											}
										}

										if(player[i].aitype!=passivetype&&leveltime>.5){
											player[i].howactive=typeactive;
										}

										if(player[i].aitype==passivetype){
											player[i].aiupdatedelay-=multiplier;
											player[i].losupdatedelay-=multiplier;
											player[i].lastseentime+=multiplier;
											player[i].pausetime-=multiplier;
											if(player[i].lastseentime>1)player[i].lastseentime=1;

											if(player[i].aiupdatedelay<0){
												if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
													rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
													Normalise(&rotatetarget);
													player[i].targetrotation=-asin(0-rotatetarget.x);
													player[i].targetrotation*=360/6.28;
													if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
													player[i].lookrotation=player[i].targetrotation;
													player[i].aiupdatedelay=.05;

													if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
														if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
														player[i].waypoint++;
														if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;

													}
												}

												if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
												else player[i].forwardkeydown=0;
												player[i].leftkeydown=0;
												player[i].backkeydown=0;
												player[i].rightkeydown=0;
												player[i].crouchkeydown=0;
												player[i].attackkeydown=0;
												player[i].throwkeydown=0;

												if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
													if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
													else{
														XYZ leftpos,rightpos;
														float leftdist,rightdist;
														leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
														rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
														leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
														rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
														if(leftdist<rightdist)player[i].targetrotation+=90;
														else player[i].targetrotation-=90;
													}
												}
											}
											if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
											if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;


											if(!editorenabled){
												if(player[i].howactive<typesleeping)
													if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
														for(j=0;j<numenvsounds;j++){
															if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
																player[i].aitype=attacktypecutoff;
															}
														}

														if(player[i].howactive==typesleeping)
															if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
																for(j=0;j<numenvsounds;j++){
																	if(envsoundvol[j]>14)
																		if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
																			player[i].aitype=attacktypecutoff;
																		}
																}

																if(player[i].aitype!=passivetype){
																	if(player[i].howactive==typesleeping){
																		player[i].targetanimation=getupfromfrontanim;
																		player[i].targetframe=0;
																		player[i].target=0;
																	}

																	player[i].howactive=typeactive;
																}
											}

											if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
												if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
													player[i].aitype=attacktypecutoff;
												if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
													player[i].aitype=attacktypecutoff;

												if(player[i].creature==wolftype){
													XYZ windsmell;
													float smelldistance;
													smelldistance=50;
													for(j=0;j<numplayers;j++){
														if(j==0||(player[j].dead&&player[j].bloodloss>0)){
															if(j==0&&player[j].num_weapons>0){
																if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
																if(player[j].num_weapons==2)
																	if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
															}
															if(j!=0){
																smelldistance=100;
															}
															windsmell=windvector;
															Normalise(&windsmell);
															windsmell=windsmell*2+player[j].coords;
															if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
																player[i].aitype=attacktypecutoff;
														}
													}
												}

												if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
													player[i].losupdatedelay=.2;
													for(j=0;j<numplayers;j++){
														if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
															if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
																if(findDistancefast(&player[i].coords,&player[j].coords)<400)
																	if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
																		if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
																			player[i].lastseentime-=.2;
																			if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
																			else player[i].lastseentime-=.6;
																		}
																		if(player[i].lastseentime<=0){
																			player[i].aitype=searchtype;
																			player[i].lastchecktime=12;
																			player[i].lastseen=player[j].coords;
																			player[i].lastseentime=12;
																		}
														}
													}
												}
											}
											if(player[i].aitype==attacktypecutoff&&musictype!=2){
												if(player[i].creature!=wolftype){
													player[i].stunned=.6;
													player[i].surprised=.6;
												}
												if(player[i].creature==wolftype){
													player[i].stunned=.47;
													player[i].surprised=.47;
												}
												numseen++;
											}
										}

										if(player[i].aitype==searchtype){
											player[i].aiupdatedelay-=multiplier;
											player[i].losupdatedelay-=multiplier;
											if(!player[i].pause)player[i].lastseentime-=multiplier;
											player[i].lastchecktime-=multiplier;

											if(player[i].isRun()&&!player[i].onground){
												if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
													test2=player[i].coords+player[i].facing;
													test2.y+=5;
													test=player[i].coords+player[i].facing;
													test.y-=10;
													j=checkcollide(test2,test,player[i].laststanding);
													if(j==-1)j=checkcollide(test2,test);
													if(j==-1){
														player[i].velocity=0;
														player[i].targetanimation=player[i].getStop();
														player[i].targetframe=0;
														player[i].target=0;
														player[i].targetrotation+=180;
														player[i].stunned=.5;
														//player[i].aitype=passivetype;
														player[i].aitype=pathfindtype;
														player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
														player[i].finalpathfindpoint=-1;
														player[i].targetpathfindpoint=-1;
														player[i].lastpathfindpoint=-1;
														player[i].lastpathfindpoint2=-1;
														player[i].lastpathfindpoint3=-1;
														player[i].lastpathfindpoint4=-1;
													}
													else player[i].laststanding=j;
												}
											}
											if(player[i].aiupdatedelay<0){
												rotatetarget=player[i].lastseen-player[i].coords;
												Normalise(&rotatetarget);
												player[i].targetrotation=-asin(0-rotatetarget.x);
												player[i].targetrotation*=360/6.28;
												if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
												player[i].lookrotation=player[i].targetrotation;
												player[i].aiupdatedelay=.05;
												player[i].forwardkeydown=1;

												if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
													player[i].forwardkeydown=0;
													player[i].aiupdatedelay=1;
													player[i].lastseen.x+=(float(Random()%100)-50)/25;
													player[i].lastseen.z+=(float(Random()%100)-50)/25;
													player[i].lastchecktime=3;
												}

												player[i].leftkeydown=0;
												player[i].backkeydown=0;
												player[i].rightkeydown=0;
												player[i].crouchkeydown=0;
												player[i].attackkeydown=0;
												player[i].throwkeydown=0;

												if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
													if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
													else{
														XYZ leftpos,rightpos;
														float leftdist,rightdist;
														leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
														rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
														leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
														rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
														if(leftdist<rightdist)player[i].targetrotation+=90;
														else player[i].targetrotation-=90;
													}
												}
											}
											if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
											if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;

											if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
												for(j=0;j<numenvsounds;j++){
													if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
														player[i].aitype=attacktypecutoff;
													}
												}

												if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
													player[i].losupdatedelay=.2;
													if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
													{player[i].aitype=attacktypecutoff;
													player[i].lastseentime=1;}
													if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
														if(findDistancefast(&player[i].coords,&player[0].coords)<400)
															if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
																if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
																	player[i].aitype=attacktypecutoff;
																	player[i].lastseentime=1;
																}
												}
												if(player[i].lastseentime<0){
													//player[i].aitype=passivetype;
													numescaped++;
													player[i].aitype=pathfindtype;
													player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
													player[i].finalpathfindpoint=-1;
													player[i].targetpathfindpoint=-1;
													player[i].lastpathfindpoint=-1;
													player[i].lastpathfindpoint2=-1;
													player[i].lastpathfindpoint3=-1;
													player[i].lastpathfindpoint4=-1;
												}
										}

										if(player[i].aitype!=gethelptype){
											player[i].runninghowlong=0;
										}

										if(player[i].aitype==gethelptype){
											player[i].runninghowlong+=multiplier;
											player[i].aiupdatedelay-=multiplier;

											if(player[i].aiupdatedelay<0||player[i].ally==0){
												player[i].aiupdatedelay=.2;

												int closest;
												float closestdist;
												closest=-1;
												closestdist=-1;
												float distance;

												if(!player[i].ally){
													for(j=0;j<numplayers;j++){
														if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
															distance=findDistancefast(&player[i].coords,&player[j].coords);
															if(closestdist==-1||distance<closestdist){
																closestdist=distance;
																closest=j;
															}
															closest=j;
														}
													}
													if(closest!=-1)player[i].ally=closest;
													else player[i].ally=0;
													player[i].lastseen=player[0].coords;
													player[i].lastseentime=12;
												}


												player[i].lastchecktime=12;
												//player[i].lastseentime-=.5;

												facing=player[i].coords;
												flatfacing=player[player[i].ally].coords;
												facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
												flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
												if(-1!=checkcollide(facing,flatfacing))
													player[i].lastseentime-=.1;

												if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
													player[i].aitype=searchtype;
													player[i].lastseentime=12;
												}

												if(player[i].ally>0){
													rotatetarget=player[player[i].ally].coords-player[i].coords;
													Normalise(&rotatetarget);
													player[i].targetrotation=-asin(0-rotatetarget.x);
													player[i].targetrotation*=360/6.28;
													if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
													player[i].lookrotation=player[i].targetrotation;
													player[i].aiupdatedelay=.05;
													player[i].forwardkeydown=1;

													if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
														player[i].aitype=searchtype;
														player[i].lastseentime=12;
														player[player[i].ally].aitype=searchtype;
														if(player[player[i].ally].lastseentime<player[i].lastseentime){
															player[player[i].ally].lastseen=player[i].lastseen;
															player[player[i].ally].lastseentime=player[i].lastseentime;
															player[player[i].ally].lastchecktime=player[i].lastchecktime;
														}
													}

													if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
														if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
														else{
															XYZ leftpos,rightpos;
															float leftdist,rightdist;
															leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
															rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
															leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
															rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
															if(leftdist<rightdist)player[i].targetrotation+=90;
															else player[i].targetrotation-=90;
														}
													}
												}

												player[i].leftkeydown=0;
												player[i].backkeydown=0;
												player[i].rightkeydown=0;
												player[i].crouchkeydown=0;
												player[i].attackkeydown=0;
											}
											if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
											if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
										}

										if(player[i].aitype==getweapontype){
											player[i].aiupdatedelay-=multiplier;
											player[i].lastchecktime-=multiplier;

											if(player[i].aiupdatedelay<0){
												player[i].aiupdatedelay=.2;

												int closest;
												float closestdist;
												closest=-1;
												closestdist=-1;
												float distance;

												if(player[i].ally<0){
													for(j=0;j<weapons.numweapons;j++){
														if(weapons.owner[j]==-1){
															distance=findDistancefast(&player[i].coords,&weapons.position[j]);
															if(closestdist==-1||distance<closestdist){
																closestdist=distance;
																closest=j;
															}
															closest=j;
														}
													}
													if(closest!=-1)player[i].ally=closest;
													else player[i].ally=-1;
												}

												player[i].lastseentime=12;

												if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
													if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
														player[i].aitype=attacktypecutoff;
														player[i].lastseentime=1;
													}
													if(!player[0].dead)
														if(player[i].ally>=0){
															if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
																player[i].aitype=attacktypecutoff;
																player[i].lastseentime=1;
															}
															rotatetarget=weapons.position[player[i].ally]-player[i].coords;
															Normalise(&rotatetarget);
															player[i].targetrotation=-asin(0-rotatetarget.x);
															player[i].targetrotation*=360/6.28;
															if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
															player[i].lookrotation=player[i].targetrotation;
															player[i].aiupdatedelay=.05;
															player[i].forwardkeydown=1;


															if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
																if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
																else{
																	XYZ leftpos,rightpos;
																	float leftdist,rightdist;
																	leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
																	rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
																	leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
																	rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
																	if(leftdist<rightdist)player[i].targetrotation+=90;
																	else player[i].targetrotation-=90;
																}
															}
															/*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
															if(abs(Random()%6)){
															player[i].crouchkeydown=1;
															if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
															if(player[i].isRun()){
															player[i].targetframe=0;
															player[i].target=0;
															player[i].targetanimation=sneakanim;
															}
															}
															else player[i].forwardkeydown=0;
															}
															else player[i].crouchkeydown=0;
															}
															else player[i].crouchkeydown=0;*/
														}

														player[i].leftkeydown=0;
														player[i].backkeydown=0;
														player[i].rightkeydown=0;
														player[i].attackkeydown=0;
														player[i].throwkeydown=1;
														player[i].crouchkeydown=0;
														if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
														player[i].drawkeydown=0;
											}
											if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
											if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
										}

										if(player[i].aitype==attacktypecutoff){
											player[i].aiupdatedelay-=multiplier;
											if(player[i].damage<player[i].damagetolerance*2/3)
												if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
													player[i].attackkeydown=0;
													if(player[i].isIdle())player[i].crouchkeydown=1;
													if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
														if(weapons.type[player[0].weaponids[0]]==knife){
															if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
																if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
																else player[i].targetanimation=rollanim;
																player[i].target=0;
																player[i].targetframe=0;
																player[i].targetrotation+=90*(abs(Random()%2)*2-1);
																player[i].wentforweapon=0;
															}
															if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
																player[i].targetanimation=flipanim;
																player[i].target=0;
																player[i].targetframe=0;
															}
														}
													}
													player[i].forwardkeydown=0;
													player[i].aiupdatedelay=.02;
												}
												if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
													if(findDistancefast(&player[0].coords,&player[i].coords)<25)
														if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
												}
												if(player[i].wentforweapon<3)
													for(j=0;j<weapons.numweapons;j++){
														if(player[i].creature!=wolftype)
															if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
																if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
																	player[i].wentforweapon++;
																	player[i].lastchecktime=6;
																	player[i].aitype=getweapontype;
																	player[i].ally=-1;
																}
															}
													}
													if(player[i].damage<player[i].damagetolerance/2)
														if(animation[player[i].targetanimation].height!=highheight)
															if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
																player[i].crouchkeydown=1;
															}
															if(player[i].isRun()&&!player[i].onground){
																if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
																	test2=player[i].coords+player[i].facing;
																	test2.y+=5;
																	test=player[i].coords+player[i].facing;
																	test.y-=10;
																	j=checkcollide(test2,test,player[i].laststanding);
																	if(j==-1)j=checkcollide(test2,test);
																	if(j==-1){
																		player[i].velocity=0;
																		player[i].targetanimation=player[i].getStop();
																		player[i].targetframe=0;
																		player[i].target=0;
																		player[i].targetrotation+=180;
																		player[i].stunned=.5;
																		//player[i].aitype=passivetype;
																		player[i].aitype=pathfindtype;
																		player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
																		player[i].finalpathfindpoint=-1;
																		player[i].targetpathfindpoint=-1;
																		player[i].lastpathfindpoint=-1;
																		player[i].lastpathfindpoint2=-1;
																		player[i].lastpathfindpoint3=-1;
																		player[i].lastpathfindpoint4=-1;
																	}
																	else player[i].laststanding=j;
																}
															}
															if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
																player[i].aitype=pathfindtype;
																player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
																player[i].finalpathfindpoint=-1;
																player[i].targetpathfindpoint=-1;
																player[i].lastpathfindpoint=-1;
																player[i].lastpathfindpoint2=-1;
																player[i].lastpathfindpoint3=-1;
																player[i].lastpathfindpoint4=-1;
															}
															if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
																if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
																else player[i].drawkeydown=0;
																player[i].rabbitkickenabled=Random()%2;
																rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
																if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
																	rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
																else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
																Normalise(&rotatetarget);
																player[i].targetrotation=-asin(0-rotatetarget.x);
																player[i].targetrotation*=360/6.28;
																if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
																player[i].lookrotation=player[i].targetrotation;
																player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);

																oldkey=player[i].forwardkeydown;
																if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
																else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
																else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
																else player[i].forwardkeydown=0;
																if(player[0].dead){
																	player[i].forwardkeydown=0;
																	if(Random()%10==0)player[i].forwardkeydown=1;
																	if(Random()%100==0){
																		player[i].aitype=pathfindtype;
																		player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
																		player[i].finalpathfindpoint=-1;
																		player[i].targetpathfindpoint=-1;
																		player[i].lastpathfindpoint=-1;
																		player[i].lastpathfindpoint2=-1;
																		player[i].lastpathfindpoint3=-1;
																		player[i].lastpathfindpoint4=-1;
																	}
																}
																player[i].leftkeydown=0;
																player[i].backkeydown=0;
																player[i].rightkeydown=0;
																player[i].crouchkeydown=0;
																player[i].throwkeydown=0;

																if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
																/*for(j=0;j<numplayers;j++){
																if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
																player[i].crouchkeydown=1;
																}
																}*/
																if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
																else player[i].attackkeydown=0;
																if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
																//if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
																/*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
																player[i].attackkeydown=0;
																if(player[i].isIdle())player[i].crouchkeydown=1;
																player[i].forwardkeydown=0;
																player[i].aiupdatedelay=.02;
																}*/

																if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
																	target=-2;
																	for(j=0;j<numplayers;j++){
																		if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
																			if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
																				if(target>=0)target=-1;
																				else target=j;
																			}
																		}
																	}
																	if(target>=0)player[target].Reverse();
																}

																if(player[i].collided<1)player[i].jumpkeydown=0;
																if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
																if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
																	player[0].jumpkeydown=0;
																if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
																if(player[i].jumpkeydown)player[i].attackkeydown=0;
																//if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;

																if(tutoriallevel==1){
																	if(!canattack)player[i].attackkeydown=0;
																}


																facing=player[i].coords;
																flatfacing=player[0].coords;
																facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
																flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
																if(player[i].occluded>=2)
																	if(-1!=checkcollide(facing,flatfacing)){
																		if(!player[i].pause)player[i].lastseentime-=.2;
																		if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
																			player[i].aitype=searchtype;
																			player[i].lastchecktime=12;
																			player[i].lastseen=player[0].coords;
																			player[i].lastseentime=12;
																		}
																	}
																	else player[i].lastseentime=1;
															}
										}
										if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
											if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
												test=player[0].coords;
												test.y-=40;
												if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
											}
										}
										// NOTE: Ask about logic of this call : NOTE
										if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
											player[i].stunned>0 ||
											(player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
										{
											if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
											player[i].targetrotation=player[i].rotation;
											player[i].forwardkeydown=0;
											player[i].leftkeydown=0;
											player[i].backkeydown=0;
											player[i].rightkeydown=0;
											player[i].jumpkeydown=0;
											player[i].attackkeydown=0;
											player[i].crouchkeydown=0;
											player[i].throwkeydown=0;
										}


										facing=0;
										facing.z=-1;

										flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
										facing=flatfacing;

										if(player[i].aitype==attacktypecutoff){
											rotatetarget=player[0].coords-player[i].coords;
											Normalise(&rotatetarget);
											player[i].targetheadrotation=-asin(0-rotatetarget.x);
											player[i].targetheadrotation*=360/6.28;
											if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;

											player[i].targetheadrotation*=-1;
											player[i].targetheadrotation+=180;
											//player[i].targetheadrotation2=0;
											player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
										}
										else if(player[i].howactive>=typesleeping){
											player[i].targetheadrotation=player[i].targetrotation;
											player[i].targetheadrotation2=0;
										}
										else {
											if(player[i].interestdelay<=0){
												player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
												player[i].headtarget=player[i].coords;
												player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
												player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
												player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
												player[i].headtarget+=player[i].facing*1.5;
											}
											rotatetarget=player[i].headtarget-player[i].coords;
											Normalise(&rotatetarget);
											player[i].targetheadrotation=-asin(0-rotatetarget.x);
											player[i].targetheadrotation*=360/6.28;
											if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;

											player[i].targetheadrotation*=-1;
											player[i].targetheadrotation+=180;
											player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
										}
										//if(whichlevel==2)player[i].jumpkeydown=0;
									}
									if(animation[player[i].targetanimation].attack==reversed){
										//player[i].targetrotation=player[i].rotation;
										player[i].forwardkeydown=0;
										player[i].leftkeydown=0;
										player[i].backkeydown=0;
										player[i].rightkeydown=0;
										player[i].jumpkeydown=0;
										player[i].attackkeydown=0;
										//player[i].crouchkeydown=0;
										player[i].throwkeydown=0;
									}

									if(indialogue!=-1){
										player[i].forwardkeydown=0;
										player[i].leftkeydown=0;
										player[i].backkeydown=0;
										player[i].rightkeydown=0;
										player[i].jumpkeydown=0;
										player[i].crouchkeydown=0;
										player[i].drawkeydown=0;
										player[i].throwkeydown=0;
									}

									if(player[i].collided<-.3)player[i].collided=-.3;
									if(player[i].collided>1)player[i].collided=1;
									player[i].collided-=multiplier*4;
									player[i].whichdirectiondelay-=multiplier;
									if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
										player[i].avoidcollided=-.3;
										player[i].whichdirection=abs(Random()%2);
										player[i].whichdirectiondelay=.4;
									}
									if(player[i].avoidcollided>1)player[i].avoidcollided=1;
									player[i].avoidcollided-=multiplier/4;
									if(!player[i].skeleton.free)player[i].stunned-=multiplier;
									if(!player[i].skeleton.free)player[i].surprised-=multiplier;
									if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;

									if(!player[i].throwkeydown){
										player[i].throwtogglekeydown=0;
									}
									if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
										if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
											for(j=0;j<weapons.numweapons;j++){
												if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
													if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
														if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
															if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
																player[i].throwtogglekeydown=1;
																player[i].targetanimation=crouchremoveknifeanim;
																player[i].target=0;
																player[i].targetframe=0;
																rotatetarget=weapons.position[j]-player[i].coords;
																Normalise(&rotatetarget);
																player[i].targetrotation=-asin(0-rotatetarget.x);
																player[i].targetrotation*=360/6.28;
																if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
																player[i].hasvictim=0;
															}
															if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
																player[i].throwtogglekeydown=1;
																player[i].hasvictim=0;

																//for(i=0;i<weapons.numweapons;i++){
																if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
																	if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
																		if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
																			float gLoc[3];
																			float vel[3];
																			gLoc[0]=player[i].coords.x;
																			gLoc[1]=player[i].coords.y;
																			gLoc[2]=player[i].coords.z;
																			vel[0]=player[i].velocity.x;
																			vel[1]=player[i].velocity.y;
																			vel[2]=player[i].velocity.z;
																			if(weapons.type[j]!=staff){
																				PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
																				OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
																				OPENAL_SetVolume(channels[knifedrawsound], 128);
																				OPENAL_SetPaused(channels[knifedrawsound], false);
																			}

																			player[i].weaponactive=0;
																			weapons.owner[j]=player[i].id;
																			if(player[i].num_weapons>0){
																				player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
																			}
																			player[i].num_weapons++;
																			player[i].weaponids[0]=j;
																		}
																	}
																	//}
															}
														}
														else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
															if(!player[i].isFlip()){
																player[i].throwtogglekeydown=1;
																player[i].targetanimation=removeknifeanim;
																player[i].target=0;
																player[i].targetframe=0;
																rotatetarget=weapons.position[j]-player[i].coords;
																Normalise(&rotatetarget);
																player[i].targetrotation=-asin(0-rotatetarget.x);
																player[i].targetrotation*=360/6.28;
																if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
															}
															if(player[i].isFlip()){
																player[i].throwtogglekeydown=1;
																player[i].hasvictim=0;

																for(k=0;k<weapons.numweapons;k++){
																	if(player[i].weaponactive==-1)
																		if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
																			if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
																				float gLoc[3];
																				float vel[3];
																				gLoc[0]=player[i].coords.x;
																				gLoc[1]=player[i].coords.y;
																				gLoc[2]=player[i].coords.z;
																				vel[0]=player[i].velocity.x;
																				vel[1]=player[i].velocity.y;
																				vel[2]=player[i].velocity.z;
																				if(weapons.type[k]!=staff){
																					PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
																					OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
																					OPENAL_SetVolume(channels[knifedrawsound], 128);
																					OPENAL_SetPaused(channels[knifedrawsound], false);
																				}

																				player[i].weaponactive=0;
																				weapons.owner[k]=player[i].id;
																				if(player[i].num_weapons>0){
																					player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
																				}
																				player[i].num_weapons++;
																				player[i].weaponids[0]=k;
																			}
																}
															}
														}
													}
											}
											if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
												if(numplayers>1)
													for(j=0;j<numplayers;j++){
														if(player[i].weaponactive==-1)
															if(j!=i)
																if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
																	if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
																		player[i].throwtogglekeydown=1;
																		player[i].victim=&player[j];
																		player[i].hasvictim=1;
																		player[i].targetanimation=crouchremoveknifeanim;
																		player[i].target=0;
																		player[i].targetframe=0;
																		rotatetarget=player[j].coords-player[i].coords;
																		Normalise(&rotatetarget);
																		player[i].targetrotation=-asin(0-rotatetarget.x);
																		player[i].targetrotation*=360/6.28;
																		if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
																	}
																	if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
																		player[i].throwtogglekeydown=1;
																		player[i].victim=&player[j];
																		player[i].hasvictim=1;
																		int k = player[j].weaponids[0];
																		if(player[i].hasvictim){
																			float gLoc[3];
																			float vel[3];
																			gLoc[0]=player[i].coords.x;
																			gLoc[1]=player[i].coords.y;
																			gLoc[2]=player[i].coords.z;
																			vel[0]=player[i].velocity.x;
																			vel[1]=player[i].velocity.y;
																			vel[2]=player[i].velocity.z;
																			bool fleshstuck;
																			fleshstuck=0;
																			if(player[i].victim->weaponstuck!=-1){
																				if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
																					fleshstuck=1;
																				}
																			}
																			if(!fleshstuck){
																				if(weapons.type[k]!=staff){
																					PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
																					OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
																					OPENAL_SetVolume(channels[knifedrawsound], 128);
																					OPENAL_SetPaused(channels[knifedrawsound], false);
																				}
																			}
																			if(fleshstuck){
																				PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
																				OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
																				OPENAL_SetVolume(channels[fleshstabremovesound], 128);
																				OPENAL_SetPaused(channels[fleshstabremovesound], false);
																			}

																			player[i].weaponactive=0;
																			if(weapons.owner[k]!=-1){
																				if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
																				else player[i].victim->num_weapons=1;

																				player[i].victim->skeleton.longdead=0;
																				player[i].victim->skeleton.free=1;
																				player[i].victim->skeleton.broken=0;

																				for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
																					player[i].victim->skeleton.joints[l].velchange=0;
																					player[i].victim->skeleton.joints[l].locked=0;
																				}

																				XYZ relative;
																				relative=0;
																				relative.y=10;
																				Normalise(&relative);
																				XYZ footvel,footpoint;
																				footvel=0;
																				footpoint=weapons.position[k];
																				if(player[i].victim->weaponstuck!=-1){
																					if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
																						if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
																						weapons.bloody[k]=2;
																						weapons.blooddrip[k]=5;
																						player[i].victim->weaponstuck=-1;
																						player[i].victim->bloodloss+=2000;
																						player[i].victim->DoDamage(2000);
																					}
																				}
																				if(player[i].victim->num_weapons>0){
																					if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
																					if(player[i].victim->weaponids[0]==k)
																						player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
																				}

																				player[i].victim->weaponactive=-1;

																				player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
																				player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
																				player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
																				player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
																			}
																			weapons.owner[k]=i;
																			if(player[i].num_weapons>0){
																				player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
																			}
																			player[i].num_weapons++;
																			player[i].weaponids[0]=k;
																		}
																	}
																}
													}
											}
										}
										if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
											if(weapons.type[player[i].weaponids[0]]==knife){
												if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
													if(numplayers>1)
														for(j=0;j<numplayers;j++){
															if(i!=j)
																if(tutoriallevel!=1||tutorialstage==49)
																	if(hostile)
																		if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
																			if(!player[i].isFlip()){
																				player[i].throwtogglekeydown=1;
																				player[i].victim=&player[j];
																				player[i].targetanimation=knifethrowanim;
																				player[i].target=0;
																				player[i].targetframe=0;
																				rotatetarget=player[j].coords-player[i].coords;
																				Normalise(&rotatetarget);
																				player[i].targetrotation=-asin(0-rotatetarget.x);
																				player[i].targetrotation*=360/6.28;
																				if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;

																				player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
																			}
																			if(player[i].isFlip()){
																				if(player[i].weaponactive!=-1){
																					player[i].throwtogglekeydown=1;
																					player[i].victim=&player[j];
																					XYZ aim;
																					weapons.owner[player[i].weaponids[0]]=-1;
																					aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
																					Normalise(&aim);

																					aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);

																					weapons.velocity[player[i].weaponids[0]]=aim*50;
																					weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
																					weapons.missed[player[i].weaponids[0]]=0;
																					weapons.freetime[player[i].weaponids[0]]=0;
																					weapons.firstfree[player[i].weaponids[0]]=1;
																					weapons.physics[player[i].weaponids[0]]=0;
																					player[i].num_weapons--;
																					if(player[i].num_weapons){
																						player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
																					}
																					player[i].weaponactive=-1;
																				}
																			}
																		}
														}
											}
										}
										if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
											if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
											{
												player[i].throwtogglekeydown=1;
												weapons.owner[player[i].weaponids[0]]=-1;
												weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
												if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
												weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
												weapons.missed[player[i].weaponids[0]]=1;
												weapons.freetime[player[i].weaponids[0]]=0;
												weapons.firstfree[player[i].weaponids[0]]=1;
												weapons.physics[player[i].weaponids[0]]=1;
												player[i].num_weapons--;
												if(player[i].num_weapons){
													player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
													if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
												}

												player[i].weaponactive=-1;
												for(j=0;j<numplayers;j++){
													player[j].wentforweapon=0;
												}
											}
										}

									}

									if(i==0||!player[0].dead||player[i].weaponactive!=-1)
										if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
											//Setenvironment(1-environment);
											bool isgood;
											isgood=1;
											if(player[i].weaponactive!=-1){
												if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
											}
											if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
												if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
													player[i].targetanimation=drawrightanim;
													player[i].targetframe=0;
													player[i].target=0;
													player[i].drawtogglekeydown=1;
												}
												if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
													player[i].targetanimation=drawleftanim;
													player[i].targetframe=0;
													player[i].target=0;
													player[i].drawtogglekeydown=1;
												}
												if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
													player[i].targetanimation=crouchdrawrightanim;
													player[i].targetframe=0;
													player[i].target=0;
													player[i].drawtogglekeydown=1;
												}
											}
										}
										if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
											if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
												if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
												if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
												player[i].targetframe=0;
												player[i].target=0;
												player[i].hasvictim=0;
												//player[i].attacktogglekeydown=1;
											}
										}

										if(!player[i].drawkeydown){
											player[i].drawtogglekeydown=0;
										}

										if(i==0){
											absflatfacing=0;
											absflatfacing.z=-1;

											absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
										}
										else absflatfacing=flatfacing;

										if(indialogue!=-1){
											player[i].forwardkeydown=0;
											player[i].leftkeydown=0;
											player[i].backkeydown=0;
											player[i].rightkeydown=0;
											player[i].jumpkeydown=0;
											player[i].crouchkeydown=0;
											player[i].drawkeydown=0;
											player[i].throwkeydown=0;
										}
										movekey=0;
										//Do controls
										if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
											if(!player[i].forwardkeydown){
												player[i].forwardstogglekeydown=0;
											}
											if(player[i].crouchkeydown){
												//Crouch
												target=-2;
												if(i==0){
													player[i].superruntoggle=1;
													if(numplayers>1)
														for(j=0;j<numplayers;j++){
															if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
																if(findDistancefast(&player[j].coords,&player[i].coords)<16){
																	player[i].superruntoggle=0;
																}
															}
														}
												}

												if(numplayers>1)
													for(j=0;j<numplayers;j++){
														if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
															if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
																if(target>=0)target=-1;
																else target=j;
															}
														}
													}
													if(target>=0)player[target].Reverse();
													player[i].lowreversaldelay=.5;

													if(player[i].isIdle()){
														player[i].targetanimation=player[i].getCrouch();
														player[i].target=0;
														player[i].targetframe=0;
														player[i].transspeed=10;
													}
													if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
														player[i].targetanimation=rollanim;
														player[i].target=0;
														player[i].targetframe=0;
														player[i].transspeed=20;
													}
											}
											if(!player[i].crouchkeydown){
												//Uncrouch
												if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
												target=-2;
												if(player[i].isCrouch()){
													if(numplayers>1)
														for(j=0;j<numplayers;j++){
															if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
																if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
																	if(target>=0)target=-1;
																	else target=j;
																}
															}
														}
														if(target>=0)player[target].Reverse();
														player[i].highreversaldelay=.5;

														if(player[i].isCrouch()){
															if(!player[i].wasCrouch()){
																player[i].currentanimation=player[i].getCrouch();
																player[i].currentframe=0;
															}
															player[i].target=0;
															player[i].targetanimation=player[i].getIdle();
															player[i].targetframe=0;
															player[i].transspeed=10;
														}
												}
												if(player[i].targetanimation==sneakanim){
													player[i].targetanimation=player[i].getIdle();
													player[i].target=0;
													player[i].targetframe=0;
													player[i].transspeed=10;
												}
											}
											if(player[i].forwardkeydown){
												if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
													if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
													else player[i].targetanimation=player[i].getRun();
													player[i].target=0;
													player[i].targetframe=0;
												}
												if(player[i].isCrouch()){
													player[i].targetanimation=sneakanim;
													if(player[i].wasCrouch())player[i].target=0;
													player[i].targetframe=0;
												}
												if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
													player[i].targetanimation=climbanim;
													player[i].target=0;
													player[i].targetframe=1;
													player[i].jumpclimb=1;
												}
												if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
													player[i].velocity+=absflatfacing*5*multiplier;
												}
												player[i].forwardstogglekeydown=1;
												movekey=1;
											}
											if (player[i].rightkeydown){
												if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
													player[i].targetanimation=player[i].getRun();
													player[i].target=0;
													player[i].targetframe=0;
												}
												if(player[i].isCrouch()){
													player[i].targetanimation=sneakanim;
													if(player[i].wasCrouch()) player[i].target=0;
													player[i].targetframe=0;
												}
												if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
													player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
												}
												player[i].targetrotation-=90;
												if(player[i].forwardkeydown)player[i].targetrotation+=45;
												if(player[i].backkeydown)player[i].targetrotation-=45;
												movekey=1;
											}
											if ( player[i].leftkeydown){
												if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
													player[i].targetanimation=player[i].getRun();
													player[i].target=0;
													player[i].targetframe=0;
												}
												if(player[i].isCrouch()){
													player[i].targetanimation=sneakanim;
													if(player[i].wasCrouch())player[i].target=0;
													player[i].targetframe=0;
												}
												if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
													player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
												}
												player[i].targetrotation+=90;
												if(player[i].forwardkeydown)player[i].targetrotation-=45;
												if(player[i].backkeydown)player[i].targetrotation+=45;
												movekey=1;
											}
											if(player[i].backkeydown){
												if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
													player[i].targetanimation=player[i].getRun();
													player[i].target=0;
													player[i].targetframe=0;
												}
												if(player[i].isCrouch()){
													player[i].targetanimation=sneakanim;
													if(player[i].wasCrouch())player[i].target=0;
													player[i].targetframe=0;
												}
												if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
													player[i].velocity-=absflatfacing*5*multiplier;
												}
												if(player[i].targetanimation==hanganim){
													player[i].currentanimation=jumpdownanim;
													player[i].targetanimation=jumpdownanim;
													player[i].target=0;
													player[i].currentframe=0;
													player[i].targetframe=1;
													player[i].velocity=0;
													player[i].velocity.y+=gravity;
													player[i].coords.y-=1.4;
													player[i].grabdelay=1;
												}
												if ( !player[i].leftkeydown&&!player[i].rightkeydown)
													player[i].targetrotation+=180;
												movekey=1;
											}
											if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
												if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
													player[i].jumpstart=0;
													player[i].targetanimation=jumpupanim;
													player[i].target=0;
													player[i].targetframe=0;
													player[i].rotation=player[i].targetrotation;
													player[i].transspeed=20;
													player[i].FootLand(0,1);
													player[i].FootLand(1,1);

													facing=0;
													facing.z=-1;
													flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);

													if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
													if(!movekey)player[i].velocity=0;

													//Dodge sweep?
													target=-2;
													if(numplayers>1)
														for(j=0;j<numplayers;j++){
															if(j!=i&&!player[j].skeleton.free&&player[j].victim){
																if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
																	if(target>=0)target=-1;
																	else target=j;
																}
															}
														}
														if(target>=0)player[i].velocity.y=1;
														else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
															player[i].velocity.y=7;
															player[i].crouchtogglekeydown=1;
														}
														else player[i].velocity.y=5;

														if(mousejump&&i==0&&debugmode){
															if(!player[i].isLanding())player[i].tempdeltav=deltav;
															if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
														}

														player[i].coords.y+=.2;
														player[i].jumppower-=1;

														static float gLoc[3];
														static float vel[3];
														gLoc[0]=player[i].coords.x;
														gLoc[1]=player[i].coords.y;
														gLoc[2]=player[i].coords.z;
														vel[0]=player[i].velocity.x;
														vel[1]=player[i].velocity.y;
														vel[2]=player[i].velocity.z;

														if(i==0){
															PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
															OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
															OPENAL_SetVolume(channels[whooshsound], 128);
															OPENAL_SetPaused(channels[whooshsound], false);
														}

														PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
														OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
														OPENAL_SetVolume(channels[jumpsound], 128);
														OPENAL_SetPaused(channels[jumpsound], false);
												}
												if((player[i].isIdle())&&player[i].jumppower>1){
													player[i].targetanimation=player[i].getLanding();
													player[i].landhard=0;
													player[i].target=0;
													player[i].targetframe=2;
													player[i].jumpstart=1;
													player[i].tempdeltav=deltav;
												}
												if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
													if(player[i].jumppower>multiplier*6){
														player[i].velocity.y+=multiplier*6;
														player[i].jumppower-=multiplier*6;
													}
													if(player[i].jumppower<=multiplier*6){
														player[i].velocity.y+=player[i].jumppower;
														player[i].jumppower=0;
													}
												}
												if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
											}

											if(!movekey){
												if(player[i].isRun()||player[i].targetanimation==walkanim){
													player[i].targetanimation=player[i].getStop();
													player[i].target=0;
													player[i].targetframe=0;
												}
												if(player[i].targetanimation==sneakanim){
													player[i].targetanimation=player[i].getCrouch();
													if(player[i].currentanimation==sneakanim)player[i].target=0;
													player[i].targetframe=0;
												}
											}
											if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
												player[i].targetanimation=player[i].getStop();
												player[i].target=0;
												player[i].targetframe=0;
											}
											if(player[i].isRun()&&(player[i].aitype==passivetype)){
												player[i].targetanimation=player[i].getStop();
												player[i].target=0;
												player[i].targetframe=0;
											}
										}
								}
								if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
							}

							//Rotation
							for(k=0;k<numplayers;k++){
								if(abs(player[k].rotation-player[k].targetrotation)>180){
									if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
									else player[k].rotation+=360;
								}

								if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
									player[k].targetanimation=player[k].getStop();
									player[k].targetframe=0;
									player[k].target=0;
								}

								if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
									player[k].targettilt=0;
								}
								if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
									player[k].targettilt=0;
									if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
									player[k].jumppower+=multiplier*7;
									if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
									//*(1-(player[k].damage/player[k].damagetolerance))
									if(player[k].jumppower>5)player[k].jumppower=5;
								}

								if(player[k].isRun()){
									player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
								}

								if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
								else if(player[k].tilt>player[k].targettilt){
									player[k].tilt-=multiplier*150;
								}
								else if(player[k].tilt<player[k].targettilt){
									player[k].tilt+=multiplier*150;
								}

								player[k].grabdelay-=multiplier;
							}

							for(k=0;k<numplayers;k++){
								player[k].DoAnimations();
								player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
								player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
							}

							objects.DoStuff();
							/*
							player[0].righthandmorphstart=0;
							player[0].righthandmorphend=1;
							player[0].lefthandmorphstart=0;
							player[0].lefthandmorphend=1;
							player[0].headmorphstart=0;
							player[0].headmorphend=2;*/

							/*
							if(IsKeyDown( theKeyMap, MAC_P_KEY )){
							if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
							player[0].righthandmorphend=1;
							player[0].targetrighthandmorphness=1;

							if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
							player[0].lefthandmorphend=0;
							player[0].targetlefthandmorphness=1;

							if(player[0].headmorphend!=2)player[0].headmorphness=0;
							player[0].headmorphend=2;
							player[0].targetheadmorphness=1;
							}
							if(IsKeyDown( theKeyMap, MAC_L_KEY )){
							if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
							player[0].righthandmorphend=0;
							player[0].targetrighthandmorphness=1;

							if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
							player[0].lefthandmorphend=1;
							player[0].targetlefthandmorphness=1;

							if(player[0].headmorphend!=0)player[0].headmorphness=0;
							player[0].headmorphend=0;
							player[0].targetheadmorphness=1;
							}
							*/
							if(numenvsounds!=0)
								for(j=numenvsounds-1;j>=0;j--){
									envsoundlife[j]-=multiplier;
									if(envsoundlife[j]<0){
										numenvsounds--;
										envsoundlife[j]=envsoundlife[numenvsounds];
										envsound[j]=envsound[numenvsounds];
									}
								}
								if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
								if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);

								if(tutoriallevel==1){
									XYZ temp;
									XYZ temp2;
									XYZ temp3;
									XYZ oldtemp;
									XYZ oldtemp2;
									temp.x=1011;
									temp.y=84;
									temp.z=491;
									temp2.x=1025;
									temp2.y=75;
									temp2.z=447;
									temp3.x=1038;
									temp3.y=76;
									temp3.z=453;
									oldtemp=temp;
									oldtemp2=temp2;
									if(tutorialstage>=51)
										if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
		                                    OPENAL_StopSound(OPENAL_ALL);  // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
											OPENAL_SetFrequency(OPENAL_ALL, 0.001);

											PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
											OPENAL_SetPaused(channels[stream_music3], false);
											OPENAL_SetVolume(channels[stream_music3], 256);

											gameon=0;
											mainmenu=5;

											float gLoc[3]={0,0,0};
											float vel[3]={0,0,0};
											OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
											PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
											OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
											OPENAL_SetVolume(channels[fireendsound], 256);
											OPENAL_SetPaused(channels[fireendsound], false);
											OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);

											flashr=1;
											flashg=0;
											flashb=0;
											flashamount=1;
											flashdelay=1;
										}
										if(tutorialstage<51)
											if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
												float gLoc[3];
												float vel[3];
												gLoc[0]=player[0].coords.x;
												gLoc[1]=player[0].coords.y;
												gLoc[2]=player[0].coords.z;
												vel[0]=0;
												vel[1]=0;
												vel[2]=0;
												PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
												OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
												OPENAL_SetVolume(channels[fireendsound], 256);
												OPENAL_SetPaused(channels[fireendsound], false);

												player[0].coords=(oldtemp+oldtemp2)/2;

												flashr=1;
												flashg=1;
												flashb=1;
												flashamount=1;
												flashdelay=1;
											}
											if(tutorialstage>=14&&tutorialstage<50)
												if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
													float gLoc[3];
													float vel[3];
													gLoc[0]=player[1].coords.x;
													gLoc[1]=player[1].coords.y;
													gLoc[2]=player[1].coords.z;
													vel[0]=0;
													vel[1]=0;
													vel[2]=0;
													PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
													OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
													OPENAL_SetVolume(channels[fireendsound], 256);
													OPENAL_SetPaused(channels[fireendsound], false);

													for(int i=0;i<player[1].skeleton.num_joints;i++){
														if(Random()%2==0){
															if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
															if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
															if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
															if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
															sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
														}
													}

													player[1].coords=(oldtemp+oldtemp2)/2;
													for(int i=0;i<player[1].skeleton.num_joints;i++){
														player[1].skeleton.joints[i].velocity=0;
														if(Random()%2==0){
															if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
															if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
															if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
															if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
															sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
														}
													}
												}
								}


								//3d sound
								static float gLoc[3];
								gLoc[0]=viewer.x;
								gLoc[1]=viewer.y;
								gLoc[2]=viewer.z;
								static float vel[3];
								vel[0]=(viewer.x-oldviewer.x)/multiplier;
								vel[1]=(viewer.y-oldviewer.y)/multiplier;
								vel[2]=(viewer.z-oldviewer.z)/multiplier;

								//Set orientation with forward and up vectors
								static XYZ upvector;
								upvector=0;
								upvector.z=-1;

								upvector=DoRotation(upvector,-rotation2+90,0,0);
								upvector=DoRotation(upvector,0,0-rotation,0);

								facing=0;
								facing.z=-1;

								facing=DoRotation(facing,-rotation2,0,0);
								facing=DoRotation(facing,0,0-rotation,0);


								static float ori[6];
								ori[0] = -facing.x;
								ori[1] = facing.y;
								ori[2] = -facing.z;
								ori[3] = -upvector.x;
								ori[4] = upvector.y;
								ori[5] = -upvector.z;

								OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
								OPENAL_Update();

								oldviewer=viewer;
		}
	}

	if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
		Screenshot();
		freezetogglekeydown=1;
	}
}

void	Game::TickOnce(){
	//if(!console){
	if(!mainmenu)
		if(directing||indialogue==-1){
			rotation+=deltah*.7;
			if(!invertmouse)rotation2+=deltav*.7;
			if(invertmouse)rotation2-=deltav*.7;
			if(rotation2>90)rotation2=90;
			if(rotation2<-70)rotation2=-70;
		}
		if(mainmenu)rotation+=multiplier*5;
      
		//}
}

void	Game::TickOnceAfter(){
	static XYZ colviewer;
	static XYZ coltarget;
	static XYZ target;
	static XYZ col;
	static float brotate;
	static XYZ facing;
	static int i,j;
	static float changedelay;
	static bool alldead;
	static float unseendelay;
	static float cameraspeed;

	if(!mainmenu){

		if(environment==snowyenvironment)music1=stream_music1snow;
		if(environment==grassyenvironment)music1=stream_music1grass;
		if(environment==desertenvironment)music1=stream_music1desert;

		realthreat=0;

		musictype=music1;
		for(i=0;i<numplayers;i++){
			if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
				musictype=stream_music2;
				realthreat=1;
			}
		}
		if(player[0].dead)musictype=stream_music3;


		if(musictype==stream_music2){
			unseendelay=1;
		}

		if(oldmusictype==stream_music2&&musictype!=stream_music2){
			unseendelay-=multiplier;
			if(unseendelay>0){
				musictype=stream_music2;
			}
		}


		if(loading==2){
			musictype=stream_music3;
			musicvolume[2]=512;
			musicvolume[0]=0;
			musicvolume[1]=0;
			musicvolume[3]=0;
		}

		if(musictoggle){
			if(musictype!=oldmusictype&&musictype==stream_music2){
				static float gLoc[3];
				static float vel[3];
				gLoc[0]=cameraloc.x;
				gLoc[1]=cameraloc.y;
				gLoc[2]=cameraloc.z;
				vel[0]=0;
				vel[1]=0;
				vel[2]=0;
				PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
				OPENAL_SetVolume(channels[alarmsound], 512);
				OPENAL_SetPaused(channels[alarmsound], false);

			}
		}
		musicselected=musictype;

		if(musicselected==music1)musicvolume[0]+=multiplier*450;
		else musicvolume[0]-=multiplier*450;
		if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
		else musicvolume[1]-=multiplier*450;
		if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
		else musicvolume[2]-=multiplier*450;
		/*
		if(musicselected==music1)musicvolume[0]+=multiplier*100;
		else musicvolume[0]-=multiplier*450;
		if(musicselected==music2)musicvolume[1]+=multiplier*150;
		else if(player[0].dead)musicvolume[1]-=multiplier*450;
		else musicvolume[1]-=multiplier*100;
		if(musicselected==music3)musicvolume[2]+=multiplier*450;
		else musicvolume[2]-=multiplier*450;*/

		for(i=0;i<3;i++){
			if(musicvolume[i]<0)musicvolume[i]=0;
			if(musicvolume[i]>512)musicvolume[i]=512;
		}

		if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;

		if(musictoggle){
			if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
				PlayStreamEx( music1, strm[music1], NULL, true);
				OPENAL_SetPaused(channels[music1], false);
			}
			if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
				PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
				OPENAL_SetPaused(channels[stream_music2], false);
			}
			if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
				PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
				OPENAL_SetPaused(channels[stream_music3], false);
			}
		}

		if(!musictoggle){
			OPENAL_SetPaused(channels[music1], true);
			OPENAL_SetPaused(channels[stream_music2], true);
			OPENAL_SetPaused(channels[stream_music3], true);

			for(i=0;i<4;i++){
				oldmusicvolume[i]=0;
				musicvolume[i]=0;
			}
		}

		if(musictoggle){
			if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
				OPENAL_SetPaused(channels[music1], true);
			}
			if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
				OPENAL_SetPaused(channels[stream_music2], true);
			}
			if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
				OPENAL_SetPaused(channels[stream_music3], true);
			}

			if(musicvolume[0]!=oldmusicvolume[0]){
				OPENAL_SetVolume(channels[music1], musicvolume[0]);
			}
			if(musicvolume[1]!=oldmusicvolume[1]){
				OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
			}
			if(musicvolume[2]!=oldmusicvolume[2]){
				OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
			}

			for(i=0;i<3;i++){
				oldmusicvolume[i]=musicvolume[i];
			}
		}

		killhotspot=2;
		if(numhotspots)
			for(i=0;i<numhotspots;i++){
				if(hotspottype[i]>10&&hotspottype[i]<20){
					if(player[hotspottype[i]-10].dead==0){
						killhotspot=0;
					}
					else if(killhotspot==2)
						killhotspot=1;
				}
			}
			if(killhotspot==2)killhotspot=0;


			winhotspot=0;
			if(numhotspots)
				for(i=0;i<numhotspots;i++){
					if(hotspottype[i]==-1){
						if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
							winhotspot=1;
					}
				}

				int numalarmed=0;
				if(numplayers>1)
					for(i=1;i<numplayers;i++){
						if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
					}
					if(numalarmed>maxalarmed)maxalarmed=numalarmed;

					if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
						if(player[0].dead&&changedelay<=0){
							changedelay=1;
							targetlevel=whichlevel;
						}
						alldead=1;
						if(numplayers>1)
							for(i=1;i<numplayers;i++){
								if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
							}


							if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
								changedelay=1;
								targetlevel=whichlevel+1;
								if(targetlevel>numchallengelevels-1)targetlevel=0;
							}
							if(winhotspot||windialogue){
								changedelay=0.1;
								targetlevel=whichlevel+1;
								if(targetlevel>numchallengelevels-1)targetlevel=0;
							}


							if(killhotspot){
								changedelay=1;
								targetlevel=whichlevel+1;
								if(targetlevel>numchallengelevels-1)targetlevel=0;
							}

							if(changedelay>0&&!player[0].dead&&!won){
								//high scores, awards, win
								if(campaign){
									won=1;
									accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
									accountcampaignchoicesmade[accountactive]++;
									accountcampaignscore[accountactive]+=bonustotal;
									scoreadded=1;
									accountcampaigntime[accountactive]+=leveltime;
									if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];

									//if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
								}
								else
								{
									won=1;
									if(!debugmode){
										if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
										if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
									}
									if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;

								}
							}
					}

					if(!winfreeze){

						if(leveltime<1){
							loading=0;
							changedelay=.1;
							alldead=0;
							winhotspot=0;
							killhotspot=0;
						}

						if(!editorenabled&&gameon&&!mainmenu){
							if(changedelay!=-999)changedelay-=multiplier/7;
							if(player[0].dead)targetlevel=whichlevel;
							if(loading==2&&!campaign){
								flashr=1;
								flashg=0;
								flashb=0;
								flashamount=1;
								flashdelay=1;
								loadtime=0;

								float gLoc[3]={0,0,0};
								float vel[3]={0,0,0};
								OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
								PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
								OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
								OPENAL_SetVolume(channels[firestartsound], 256);
								OPENAL_SetPaused(channels[firestartsound], false);
								OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);

								if(!player[0].dead&&targetlevel!=whichlevel){
									startbonustotal=bonustotal;
								}
								if(!player[0].dead)Loadlevel(targetlevel);
								if(player[0].dead)Loadlevel(whichlevel);

								OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
								PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
								OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
								OPENAL_SetVolume(channels[fireendsound], 256);
								OPENAL_SetPaused(channels[fireendsound], false);
								OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);

								loading=3;
							}
							if(loading==2&&targetlevel==whichlevel){
								flashr=1;
								flashg=0;
								flashb=0;
								flashamount=1;
								flashdelay=1;
								loadtime=0;

								float gLoc[3]={0,0,0};
								float vel[3]={0,0,0};
								OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
								PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
								OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
								OPENAL_SetVolume(channels[firestartsound], 256);
								OPENAL_SetPaused(channels[firestartsound], false);
								OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);

								for(i=0;i<255;i++){
									mapname[i]='\0';
								}
								mapname[0]=':';
								mapname[1]='D';
								mapname[2]='a';
								mapname[3]='t';
								mapname[4]='a';
								mapname[5]=':';
								mapname[6]='M';
								mapname[7]='a';
								mapname[8]='p';
								mapname[9]='s';
								mapname[10]=':';
								strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
								Loadlevel(mapname);

								OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
								PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
								OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
								OPENAL_SetVolume(channels[fireendsound], 256);
								OPENAL_SetPaused(channels[fireendsound], false);
								OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);

								loading=3;
							}
							if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
							if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
                        {
									if(whichlevel!=-2&&!loading&&!player[0].dead){
										winfreeze=1;
										changedelay=-999;
									}
									if(player[0].dead)loading=1;
								}
							}
						}

						if(campaign)
							if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
								if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
									endgame=1;
								}
							}
							else if(mainmenu==0&&winfreeze){
								if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
									stealthloading=1;
								else stealthloading=0;

								if(!stealthloading){
									float gLoc[3]={0,0,0};
									float vel[3]={0,0,0};
									OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
									PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
									OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
									OPENAL_SetVolume(channels[firestartsound], 256);
									OPENAL_SetPaused(channels[firestartsound], false);
									OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);

									flashr=1;
									flashg=0;
									flashb=0;
									flashamount=1;
									flashdelay=1;
								}

								startbonustotal=0;

								ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
								//campaignnumlevels=0;
								//accountcampaignchoicesmade[accountactive]=0;
								ipstream.ignore(256,':');
								ipstream >> campaignnumlevels;
								for(i=0;i<campaignnumlevels;i++){
									ipstream.ignore(256,':');
									ipstream.ignore(256,':');
									ipstream.ignore(256,' ');
									ipstream >> campaignmapname[i];
									ipstream.ignore(256,':');
									ipstream >> campaigndescription[i];
									for(j=0;j<256;j++){
										if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
									}
									ipstream.ignore(256,':');
									ipstream >> campaignchoosenext[i];
									ipstream.ignore(256,':');
									ipstream >> campaignnumnext[i];
									if(campaignnumnext[i])
										for(j=0;j<campaignnumnext[i];j++){
											ipstream.ignore(256,':');
											ipstream >> campaignnextlevel[i][j];
											campaignnextlevel[i][j]-=1;
										}
										ipstream.ignore(256,':');
										ipstream >> campaignlocationx[i];
										ipstream.ignore(256,':');
										ipstream >> campaignlocationy[i];
								}
								ipstream.close();

								for(i=0;i<campaignnumlevels;i++){
									levelvisible[i]=0;
									levelhighlight[i]=0;
								}


								for(i=0;i<campaignnumlevels;i++){
									levelvisible[i]=0;
									levelhighlight[i]=0;
								}

								levelorder[0]=0;
								levelvisible[0]=1;
								if(accountcampaignchoicesmade[accountactive])
									for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
										levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
										levelvisible[levelorder[i+1]]=1;
									}
									int whichlevelstart;
									whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
									if(whichlevelstart<0){
										campaignchoicenum=1;
										campaignchoicewhich[0]=0;
									}
									else
									{
										campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
										if(campaignchoicenum)
											for(i=0;i<campaignchoicenum;i++){
												campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
												levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
												levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
											}
									}

									loading=2;
									loadtime=0;
									targetlevel=7;
									//if(firstload)TickOnceAfter();
									if(!firstload)LoadStuff();
									//else {
									for(i=0;i<255;i++){
										mapname[i]='\0';
									}
									mapname[0]=':';
									mapname[1]='D';
									mapname[2]='a';
									mapname[3]='t';
									mapname[4]='a';
									mapname[5]=':';
									mapname[6]='M';
									mapname[7]='a';
									mapname[8]='p';
									mapname[9]='s';
									mapname[10]=':';

									//accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
									//accountcampaignchoicesmade[accountactive]++;


									strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
									whichchoice=0;
									visibleloading=1;
									stillloading=1;
									Loadlevel(mapname);
									campaign=1;
									mainmenu=0;
									gameon=1;
									OPENAL_SetPaused(channels[stream_music3], true);

									stealthloading=0;
							}

							if(loading==3)loading=0;

					}

					oldmusictype=musictype;
	}

	facing=0;
	facing.z=-1;

	facing=DoRotation(facing,-rotation2,0,0);
	facing=DoRotation(facing,0,0-rotation,0);
	viewerfacing=facing;

	brotate=0;
	if(!cameramode){
		if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
		else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
		target.y+=.1;
		if(player[0].skeleton.free){
			for(i=0;i<player[0].skeleton.num_joints;i++){
				if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
					target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
			}
			target.y+=.1;
		}
		if(player[0].skeleton.free!=2&&!autocam){
			cameraspeed=20;
			if(findLengthfast(&player[0].velocity)>400){
				cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
			}
			if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
			coltarget=target-cameraloc;
			if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
			else {
				Normalise(&coltarget);
				if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
				else cameraloc=cameraloc+coltarget*multiplier*8;
			}
			if(editorenabled)cameraloc=target;
			cameradist+=multiplier*5;
			if(cameradist>2.3)cameradist=2.3;
			viewer=cameraloc-facing*cameradist;
			colviewer=viewer;
			coltarget=cameraloc;
			objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
			if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
				for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
					i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
					colviewer=viewer;
					coltarget=cameraloc;
					if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
				}
				if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
					for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
						i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
						colviewer=viewer;
						if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
							viewer=colviewer;
						}
					}
					cameradist=findDistance(&viewer,&target);
					if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
						viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
					}
					if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
						cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
					}
		}
		if(player[0].skeleton.free!=2&&autocam){
			cameraspeed=20;
			if(findLengthfast(&player[0].velocity)>400){
				cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
			}
			if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
			cameradist+=multiplier*5;
			if(cameradist>3.3)cameradist=3.3;
			coltarget=target-cameraloc;
			if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
			else if(findLengthfast(&coltarget)>1)
			{
				Normalise(&coltarget);
				if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
				else cameraloc=cameraloc+coltarget*multiplier*8;
			}
			if(editorenabled)cameraloc=target;
			viewer=cameraloc;
			colviewer=viewer;
			coltarget=cameraloc;
			objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
			if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
				for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
					i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
					colviewer=viewer;
					coltarget=cameraloc;
					if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
				}
				if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
					for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
						i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
						colviewer=viewer;
						if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
							viewer=colviewer;
						}
					}
					cameradist=findDistance(&viewer,&target);
					if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
						viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
					}
					if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
						cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
					}
		}
		if(camerashake>.8)camerashake=.8;
		//if(woozy>10)woozy=10;
		//woozy+=multiplier;
		woozy+=multiplier;
		if(player[0].dead)camerashake=0;
		if(player[0].dead)woozy=0;
		camerashake-=multiplier*2;
		blackout-=multiplier*2;
		//if(player[0].isCrouch())woozy-=multiplier*8;
		if(camerashake<0)camerashake=0;
		if(blackout<0)blackout=0;
		//if(woozy<0)woozy=0;
		if(camerashake){
			viewer.x+=(float)(Random()%100)*.0005*camerashake;
			viewer.y+=(float)(Random()%100)*.0005*camerashake;
			viewer.z+=(float)(Random()%100)*.0005*camerashake;
		}
	}
}