Moved 'resource.h' inclusion in 'OpenGL_Windows.cpp' to only be included on Win32 platform
--- a/Source/OpenGL_Windows.cpp Sat May 15 21:30:55 2010 -0500
+++ b/Source/OpenGL_Windows.cpp Sat May 15 22:04:10 2010 -0500
@@ -120,10 +120,9 @@
#ifdef WIN32
#include <shellapi.h>
+#include "win-res/resource.h"
#endif
-#include "win-res/resource.h"
-
using namespace std;