Sun, 16 May 2010 15:41:05 -0500 Neal Gompa (ニール・ゴンパ) Removing plain makefiles -- Deprecated in favor of CMake generated makefiles, which now work on all major platforms default tip
Sun, 16 May 2010 14:59:11 -0500 Neal Gompa (ニール・ゴンパ) Turn on x86_64 building by default in CMake scripts for OSX
Sun, 16 May 2010 14:54:48 +0400 Alexander Monakov Cleanup handling of console commands
Sun, 16 May 2010 01:29:18 +0400 Alexander Monakov Remove Compare
Sun, 16 May 2010 00:52:55 -0500 Neal Gompa (ニール・ゴンパ) Added a line to enforce inclusion of C99 support headers for MSVC
Sun, 16 May 2010 00:44:48 -0500 Neal Gompa (ニール・ゴンパ) Removed Mac OS X garbage files
Sat, 15 May 2010 22:55:31 -0500 Neal Gompa (ニール・ゴンパ) Fixed Data folder path for OSX bundles
Sat, 15 May 2010 22:17:45 -0500 Neal Gompa (ニール・ゴンパ) Took off some FORCE markers to allow configuration on OSX
Sat, 15 May 2010 22:04:10 -0500 Neal Gompa (ニール・ゴンパ) Moved 'resource.h' inclusion in 'OpenGL_Windows.cpp' to only be included on Win32 platform
Sat, 15 May 2010 21:30:55 -0500 Neal Gompa (ニール・ゴンパ) Fixed header include in 'OpenGL_Windows.cpp'
Sat, 15 May 2010 21:15:57 -0500 Neal Gompa (ニール・ゴンパ) Made massive change to CMake scripts. Hopefully now CMake scripts will produce working Mac OS X Application bundles in the install step.
Sat, 15 May 2010 18:51:02 -0500 Neal Gompa (ニール・ゴンパ) Whoops. Make sure CMake scripts copy SDL dylib only if it is being linked to it in the first place...
Sat, 15 May 2010 18:38:33 -0500 Neal Gompa (ニール・ゴンパ) Looks like Windows users aren't the only ones that need to be handled carefully. Made CMake scripts copy SDL dylib as part of install build process on Mac OS X.
Sun, 16 May 2010 00:13:26 +0400 Alexander Monakov Clean up skin texture loading
Sat, 15 May 2010 14:10:28 -0500 Neal Gompa (ニール・ゴンパ) Fix error on forcing inclusion of OpenGL headers on Windows
Sat, 15 May 2010 13:35:22 -0500 Neal Gompa (ニール・ゴンパ) Fixed movement sounds
Sat, 15 May 2010 13:04:37 -0500 Neal Gompa (ニール・ゴンパ) Removing option to not use internal OpenGL headers on Windows; headers for all Windows compilers are not sane
Sat, 15 May 2010 12:55:24 -0500 Harley Laue Don't force GL headers if the user doesn't want that
Sat, 15 May 2010 12:43:03 -0500 Neal Gompa (ニール・ゴンパ) Replacing the headers yet again, this time from Mesa 7.8.1
Sat, 15 May 2010 12:14:35 -0500 Neal Gompa (ニール・ゴンパ) Corrected header include in OpenGL header
Sat, 15 May 2010 02:30:32 -0500 Neal Gompa (ニール・ゴンパ) Replaced headers with icculus' OpenGL headers, which hopefully fix MSVC building without breaking MinGW builds
Sat, 15 May 2010 02:20:11 -0500 Neal Gompa (ニール・ゴンパ) Commented out usage of header in OpenGL headers because it broke MSVC
Sat, 15 May 2010 02:50:03 -0400 Ryan C. Gordon Fixed compiler warnings about taking the address of a temporary.
Sat, 15 May 2010 02:31:44 -0400 Ryan C. Gordon Fixed Build-and-run in the Xcode project.
Sat, 15 May 2010 02:23:42 -0400 Ryan C. Gordon Removed Quit.png<space> ... it's not used. Maybe a pre-HD texture?
Sat, 15 May 2010 00:44:32 -0500 Ryan Hanson Added a ConvertFileName() to 'GameTick.cpp'
Sat, 15 May 2010 00:42:45 -0500 Ryan Hanson Added a ConvertFileName() to 'Models.cpp'
Sat, 15 May 2010 00:27:32 -0500 Neal Gompa (ニール・ゴンパ) Fixed a mistake in using ConvertFileName() in 'GameInitDispose.cpp'
Fri, 14 May 2010 19:30:58 -0500 Neal Gompa (ニール・ゴンパ) Reverted all changes to 'GameTick.cpp' because it broke Lugaru codebase badly
Fri, 14 May 2010 18:44:55 -0500 Neal Gompa (ニール・ゴンパ) Another block of 'GameTick.cpp' converted file paths to use ConvertFileName(), so it works on Windows compiled with MinGW; Don't hold your breath, still a lot of the file to go through
Fri, 14 May 2010 18:33:41 -0500 Neal Gompa (ニール・ゴンパ) Made it halfway through 'GameTick.cpp' in converting file paths to use ConvertFileName(), so it works on Windows compiled with MinGW; Don't hold your breath, still a lot of the file to go through
Fri, 14 May 2010 18:17:47 -0500 Neal Gompa (ニール・ゴンパ) Made some filepaths in 'GameTick.cpp' use ConvertFileName(), so it works on Windows compiled with MinGW; Don't hold your breath, still a lot of the file to go through
Fri, 14 May 2010 17:26:03 -0500 Neal Gompa (ニール・ゴンパ) Made sound file filepaths use ConvertFileName(), so it works on Windows compiled with MinGW
Fri, 14 May 2010 17:05:32 -0500 Neal Gompa (ニール・ゴンパ) Made a few more filepaths use ConvertFileName(), so it works on Windows compiled with MinGW
Fri, 14 May 2010 16:46:07 -0500 Ryan Hanson Made a couple more filepaths use ConvertFileName(), so it works on Windows compiled with MinGW
Fri, 14 May 2010 16:26:32 -0500 Ryan Hanson Made filepaths use ConvertFileName(), so it works on Windows compiled with MinGW
Fri, 14 May 2010 15:41:14 -0500 Neal Gompa (ニール・ゴンパ) Reverting file paths changes; they make the problem a lot worse (segfaults)
Fri, 14 May 2010 15:19:47 -0500 Neal Gompa (ニール・ゴンパ) Oops, Initial forward slash needs to be removed in POSIX file paths
Fri, 14 May 2010 14:29:24 -0500 Neal Gompa (ニール・ゴンパ) Changed paths in several files from OS9 style to POSIX-style to make it work better on Linux and Windows
Fri, 14 May 2010 13:17:09 -0500 Neal Gompa (ニール・ゴンパ) Made sure that 'MacCompatibility.h' is used only with UNIX
Fri, 14 May 2010 12:05:35 -0400 Ryan C. Gordon Removed DRIVER.CC (unused).
Fri, 14 May 2010 11:52:02 -0400 Ryan C. Gordon Fix use of va_copy() on MSVC.
Fri, 14 May 2010 11:49:22 -0400 Ryan C. Gordon Fixed compiler warning.
Fri, 14 May 2010 11:46:59 -0400 Ryan C. Gordon Maybe fix some MSVC build issues.
Fri, 14 May 2010 11:43:54 -0400 Ryan C. Gordon Lighting code cleanup.
Fri, 14 May 2010 02:20:12 -0500 Neal Gompa (ニール・ゴンパ) Restored old OpenGL headers; hopefully this makes it work on MSVC
Fri, 14 May 2010 02:14:01 -0500 Neal Gompa (ニール・ゴンパ) Fixed conditional with configuring OpenGL to only activate with MinGW
Fri, 14 May 2010 01:47:35 -0500 Neal Gompa (ニール・ゴンパ) Added in 'stdint.h' and 'inttypes.h' files, since MSVC isn't C99 compliant
Fri, 14 May 2010 01:46:37 -0500 Neal Gompa (ニール・ゴンパ) Added in 'stdint.h' and 'inttypes.h' for MSVC as Dependencies, since MSVC isn't C99 compliant
Fri, 14 May 2010 01:13:42 -0500 Neal Gompa (ニール・ゴンパ) Added in support for resource compilation in MSVC; Windows support is hopefully complete from the buildsystem.
Fri, 14 May 2010 02:04:01 -0400 Ryan C. Gordon Merge.
Fri, 14 May 2010 00:59:50 -0500 Neal Gompa (ニール・ゴンパ) Added in support for MSVC building for MSVC2005 and MSVC2008; Windows support is hopefully complete from the builsystem.
Fri, 14 May 2010 02:03:22 -0400 Ryan C. Gordon Removed unused netmessages code.
Fri, 14 May 2010 01:46:45 -0400 Ryan C. Gordon Replaced Constants.h defines with const ints.
Fri, 14 May 2010 01:21:35 -0400 Ryan C. Gordon Removed registration checks.
Fri, 14 May 2010 01:15:18 -0400 Ryan C. Gordon Removed old OS9 code stuff.
Fri, 14 May 2010 01:05:53 -0400 Ryan C. Gordon Merge.
Fri, 14 May 2010 00:05:21 -0500 Neal Gompa (ニール・ゴンパ) Removed 'md5.h' from CMake scripts, as it no longer exists
Fri, 14 May 2010 01:05:09 -0400 Ryan C. Gordon Removed non-SDL codepaths.
Fri, 14 May 2010 00:57:48 -0400 Ryan C. Gordon Removed MD5 sources.