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An incomplete (barely started, really) experiment.
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/* | ||
* Hacky program to display fragmap snapshot request speed. | ||
*/ | ||
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#include <stdio.h> | ||
#include <stdlib.h> | ||
#include <sys/time.h> | ||
#include <time.h> | ||
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#include "dumpfile.h" | ||
#include "SDL.h" | ||
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class ProgressNotifyNoOp : public ProgressNotify | ||
{ | ||
public: | ||
ProgressNotifyNoOp() {} | ||
virtual void update(const char *str, int percent) | ||
{ | ||
} // update | ||
}; | ||
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// !!! FIXME: cut and paste from the client code. | ||
static struct timeval tickbase; | ||
static inline void reset_tick_base(void) | ||
{ | ||
gettimeofday(&tickbase, NULL); | ||
} /* reset_tick_base */ | ||
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static inline tick_t get_ticks(void) | ||
{ | ||
struct timeval curtime; | ||
gettimeofday(&curtime, NULL); | ||
return( (tick_t) ( ((curtime.tv_sec - tickbase.tv_sec) * 1000) + | ||
((curtime.tv_usec - tickbase.tv_usec) / 1000) ) ); | ||
} /* get_ticks */ | ||
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static SDL_Surface *screen = NULL; | ||
static volatile float scrubber = 0.0f; | ||
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static inline bool pump_queue(void) | ||
{ | ||
SDL_Event event; | ||
bool just_sleep = true; | ||
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while (SDL_PollEvents(&event)) | ||
{ | ||
just_sleep = false; | ||
if (event.type == SDL_QUIT) | ||
{ | ||
SDL_Quit(); | ||
exit(0); | ||
} // if | ||
else if (event.type == SDL_KEYDOWN) | ||
{ | ||
if (event.key.keysym.sym == SDLK_ESCAPE) | ||
return(false); | ||
} // else if | ||
else if (event.type == SDL_MOUSEMOTION) | ||
{ | ||
if (event.motion.state) // any button pressed | ||
scrubber = ((float) event.motion.x) / ((float) screen->w); | ||
} // else | ||
} // while | ||
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if (just_sleep) | ||
SDL_Delay(10); | ||
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return(true); | ||
} // pump_queue | ||
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static void render_loop(const char *fname, DumpFile &df) | ||
{ | ||
printf("dumpfile %s\n", fname); | ||
float opcount = (float) df.getOperationCount(); | ||
Uint32 black = SDL_MapRGB(screen, 0, 0, 0); | ||
Uint32 red = SDL_MapRGB(screen, 0xFF, 0, 0); | ||
Uint32 green = SDL_MapRGB(screen, 0, 0xFF, 0); | ||
Uint32 blue = SDL_MapRGB(screen, 0, 0, 0xFF); | ||
SDL_FillRect(screen, NULL, black); | ||
SDL_Flip(screen); | ||
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while (pump_queue()) | ||
{ | ||
size_t nc = 0; | ||
uint32 op = (uint32) (opcount * scrubber); | ||
FragMapNode **nodes = df.fragmapManager.get_fragmap(&df, op, nc); | ||
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} // while | ||
} // render_loop | ||
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int main(int argc, char **argv) | ||
{ | ||
if (SDL_Init(SDL_INIT_VIDEO) == -1) | ||
{ | ||
fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError()); | ||
return(1); | ||
} // if | ||
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if ((screen = SDL_SetVideoMode(640, 480, 0, 0)) == NULL) | ||
{ | ||
fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError()); | ||
return(2); | ||
} // if | ||
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for (int i = 1; i < argc; i++) | ||
{ | ||
try | ||
{ | ||
ProgressNotifyNoOp pn; | ||
DumpFile df(argv[i], pn); | ||
render_loop(argv[i], df); | ||
} // try | ||
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catch (const char *err) | ||
{ | ||
printf("Error processing %s: %s\n", argv[i], err); | ||
} // catch | ||
} // for | ||
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return(0); | ||
} // main | ||
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// end of jumparound.cpp ... | ||
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