descriptionMojoShader.
ownericculus@icculus.org
last changeWed, 29 May 2019 16:53:06 -0400
changes
Wed, 29 May 2019 16:53:06 -0400 Ethan Lee Assert of unknown GLSL shader type (thanks Kate!) default tip
Wed, 29 May 2019 16:52:12 -0400 Ethan Lee Assert on unknown operand type (thanks Kate!)
Wed, 29 May 2019 16:48:58 -0400 Ethan Lee Return statements for effectFind functions
Mon, 27 May 2019 03:09:07 -0400 Ethan Lee Matrix members inside struct parameters are also valid
Mon, 27 May 2019 03:08:46 -0400 Ethan Lee Return after printing gl_FrontFacing variable, it does not need a define
Sat, 27 Apr 2019 17:03:28 -0400 Ethan Lee Disable COMPILER_SUPPORT by default
Sat, 27 Apr 2019 22:57:40 +0200 Martin Krošlák Fixed macro clashing with crt function name in MSVC 2015 and newer.
Tue, 23 Apr 2019 14:55:13 -0400 Ethan Lee Move the visibility pragmas below the includes.
Tue, 23 Apr 2019 14:43:10 -0400 Caleb Cornett Reorganize profiles into their own files
Tue, 23 Apr 2019 13:28:17 -0400 Ethan Lee VS2010 buildfixes
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Wed, 29 May 2019 16:53:06 -0400 default
Fri, 04 Jun 2010 16:42:40 -0400 calculator-experiment
Mon, 08 Feb 2010 04:02:01 -0500 trunk
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