descriptionMojoShader.
ownericculus@icculus.org
last changeFri, 17 May 2013 15:01:09 -0400
changes
Fri, 17 May 2013 15:01:09 -0400 Ryan C. Gordon Assembler: Pixel shader DCL opcodes only specify usage for samplers. default tip
Fri, 17 May 2013 15:00:34 -0400 Ryan C. Gordon Fixed whitespace.
Wed, 24 Apr 2013 21:49:39 -0400 Ryan C. Gordon Assembler: support ps_1_1 TEX instruction.
Wed, 17 Apr 2013 23:32:53 -0400 Ryan C. Gordon Fixed compiler warning.
Wed, 17 Apr 2013 23:30:10 -0400 Ryan C. Gordon Optimizations to preprocessor's find_define().
Tue, 16 Apr 2013 00:54:40 -0400 Ryan C. Gordon Added a unit test for the previous commit.
Tue, 16 Apr 2013 00:52:22 -0400 Ryan C. Gordon Let "#if ((0) + (1) < 2)" understand that '+' isn't a unary operation.
Mon, 25 Mar 2013 15:34:28 -0400 Ryan C. Gordon Don't use the extension entry point glGetInfoLogARB() in the core GL2 path.
Sat, 23 Mar 2013 22:51:35 -0400 Ryan C. Gordon Leak fix: delete GLSL shader objects if we fail to compile.
Fri, 15 Feb 2013 15:10:33 -0500 Ryan C. Gordon Fix (or just change?) how we report comments vs newlines.
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Fri, 17 May 2013 15:01:09 -0400 b784577caefa default
Fri, 04 Jun 2010 16:42:40 -0400 aa229722db53 calculator-experiment
Mon, 08 Feb 2010 04:02:01 -0500 7c157b0d5026 trunk
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