descriptionMojoShader.
ownericculus@icculus.org
last changeMon, 23 Jun 2014 14:56:00 -0400
changes
Mon, 23 Jun 2014 14:56:00 -0400 Ryan C. Gordon Reduce malloc pressure in stringcache (thanks, Max!). default tip
Mon, 23 Jun 2014 14:50:56 -0400 Ryan C. Gordon Fixed incorrect variable in buffer_append_va (thanks, Max!).
Mon, 28 Apr 2014 14:15:17 -0400 Ryan C. Gordon Shader Model 1 doesn't use an extra token for relative addressing.
Tue, 25 Feb 2014 17:14:59 -0500 Ryan C. Gordon Allow finderrors to troll through subdirectories.
Tue, 25 Feb 2014 14:10:15 -0500 Ryan C. Gordon Fixed Windows file finding.
Tue, 25 Feb 2014 14:05:12 -0500 Ryan C. Gordon Fixed buffer overflow.
Fri, 21 Feb 2014 12:41:39 -0500 Ryan C. Gordon Support OpenGL 3.0 and later.
Fri, 21 Feb 2014 12:41:25 -0500 Ryan C. Gordon Moved to SDL2.
Fri, 07 Feb 2014 15:57:54 -0500 Ryan C. Gordon Static analysis fix.
Fri, 17 May 2013 15:01:09 -0400 Ryan C. Gordon Assembler: Pixel shader DCL opcodes only specify usage for samplers.
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Mon, 23 Jun 2014 14:56:00 -0400 77468a2a9165 default
Fri, 04 Jun 2010 16:42:40 -0400 aa229722db53 calculator-experiment
Mon, 08 Feb 2010 04:02:01 -0500 7c157b0d5026 trunk
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