descriptionMojoShader.
ownericculus@icculus.org
last changeSun, 12 Jan 2020 17:26:54 -0500
changes
Sun, 12 Jan 2020 17:26:54 -0500 Ethan Lee -lobjc for Metal support default tip
Sun, 12 Jan 2020 11:39:49 -0500 Caleb Cornett Metal Effect support!
Fri, 10 Jan 2020 05:55:05 +0100 Martin Krošlák Fix SPIR-V FS output locations with MRTs
Thu, 09 Jan 2020 23:22:02 -0500 Ethan Lee spv_output_location for COLOR0+ pixel shader output
Wed, 01 Jan 2020 10:58:53 -0500 Ethan Lee Happy New Year!
Tue, 31 Dec 2019 12:58:06 -0500 Ethan Lee Add GLSPIRV profile, to allow for both GL- and VK-friendly SPIR-V output
Tue, 31 Dec 2019 12:22:44 -0500 Martin Krošlák Add support for emitting SPIR-V shaders.
Fri, 20 Dec 2019 15:52:48 -0500 Martin Krošlák Various style/redundancy fixes found during SPIR-V work
Mon, 16 Dec 2019 00:08:35 -0500 Caleb Cornett MSVC buildfix (also removes redundant ES check)
Thu, 05 Dec 2019 12:11:01 -0500 Caleb Cornett Replicate D3D's div by 0 behavior for RCP/RSQ (GLSL Edition)
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branches
Sun, 12 Jan 2020 17:26:54 -0500 default
Fri, 04 Jun 2010 16:42:40 -0400 calculator-experiment
Mon, 08 Feb 2010 04:02:01 -0500 trunk
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