descriptionMojoShader.
ownericculus@icculus.org
last changeMon, 25 Apr 2016 02:55:29 -0400
changes
Mon, 25 Apr 2016 02:55:29 -0400 Ryan C. Gordon Added support for producing shader language source code for Apple's Metal API. default tip
Mon, 25 Apr 2016 02:54:04 -0400 Ryan C. Gordon glsl: texture*Proj() needs vec3 params for cubes and 3d textures.
Mon, 25 Apr 2016 02:51:45 -0400 Ryan C. Gordon Fixed some typos.
Mon, 18 Apr 2016 12:06:17 -0400 Baldur Karlsson Deal with quirks of MSVC's vsnprintf() implementation.
Tue, 09 Feb 2016 00:05:18 -0500 Ethan Lee Effect struct parameter support
Fri, 01 Jan 2016 12:53:03 -0500 Ryan C. Gordon Updated copyright...like five years late. :)
Fri, 01 Jan 2016 02:12:19 -0500 Ethan Lee - Add ability to build MojoShader as a shared library
Tue, 13 Oct 2015 12:08:55 -0400 Ryan C. Gordon Whoops, checked wrong variable here. Not that anything sane overflowed this.
Tue, 06 Oct 2015 07:22:47 -0500 Mischanix Bytecode emit: Don't read starting from the end of the token buffer
Sat, 26 Sep 2015 23:34:00 -0400 Ryan C. Gordon Fixed a few outdated comments.
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Mon, 25 Apr 2016 02:55:29 -0400 6e760a19f456 default
Fri, 04 Jun 2010 16:42:40 -0400 aa229722db53 calculator-experiment
Mon, 08 Feb 2010 04:02:01 -0500 7c157b0d5026 trunk
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