descriptionMojoShader.
ownericculus@icculus.org
last changeSat, 09 Jul 2016 01:44:57 -0400
changes
Sat, 09 Jul 2016 01:44:57 -0400 Ryan C. Gordon Sort register lists by register type first, then register number. default tip
Sun, 29 May 2016 13:31:18 -0400 Ethan Lee parse_preshader merge fixes
Sun, 29 May 2016 03:51:36 -0400 Ryan C. Gordon Metal: fixed indentation for constant arrays.
Sun, 29 May 2016 03:03:15 -0400 Ryan C. Gordon Put a simple sanity check in to prevent buffer overflows.
Sun, 29 May 2016 02:59:29 -0400 Ryan C. Gordon Don't free ctx->mainfn if context build fails; it wasn't ever set.
Sun, 29 May 2016 02:43:38 -0400 Ryan C. Gordon Metal: Better fix for overly-long constant arrays: they shouldn't be global!
Sat, 28 May 2016 22:45:59 -0400 Ethan Lee GLSL: Use varyings when usage_str is NULL for vertex/pixel shaders
Sun, 29 May 2016 00:31:36 -0400 Ryan C. Gordon Make Metal profile optional in the CMake project.
Sun, 29 May 2016 00:26:44 -0400 Ryan C. Gordon Report the main function name in testparse.
Sun, 29 May 2016 00:21:34 -0400 Ryan C. Gordon Explicitly initial a bunch of bits of MOJOSHADER_out_of_mem_data.
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Sat, 09 Jul 2016 01:44:57 -0400 6dd73a80629b default
Fri, 04 Jun 2010 16:42:40 -0400 aa229722db53 calculator-experiment
Mon, 08 Feb 2010 04:02:01 -0500 7c157b0d5026 trunk
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