descriptionMojoShader.
ownericculus@icculus.org
last changeSun, 23 Nov 2014 21:21:25 -0500
changes
Sun, 23 Nov 2014 21:21:25 -0500 Ryan C. Gordon Added a FIXME. default tip
Sat, 22 Nov 2014 22:15:38 -0500 Ryan C. Gordon Make parsing shaders possible without knowing the token buffer size.
Thu, 02 Oct 2014 15:54:31 -0400 Ryan C. Gordon Allow multiline comments before preprocessor directives.
Mon, 23 Jun 2014 14:56:00 -0400 Ryan C. Gordon Reduce malloc pressure in stringcache (thanks, Max!).
Mon, 23 Jun 2014 14:50:56 -0400 Ryan C. Gordon Fixed incorrect variable in buffer_append_va (thanks, Max!).
Mon, 28 Apr 2014 14:15:17 -0400 Ryan C. Gordon Shader Model 1 doesn't use an extra token for relative addressing.
Tue, 25 Feb 2014 17:14:59 -0500 Ryan C. Gordon Allow finderrors to troll through subdirectories.
Tue, 25 Feb 2014 14:10:15 -0500 Ryan C. Gordon Fixed Windows file finding.
Tue, 25 Feb 2014 14:05:12 -0500 Ryan C. Gordon Fixed buffer overflow.
Fri, 21 Feb 2014 12:41:39 -0500 Ryan C. Gordon Support OpenGL 3.0 and later.
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branches
Sun, 23 Nov 2014 21:21:25 -0500 8ca4b4f3ef22 default
Fri, 04 Jun 2010 16:42:40 -0400 aa229722db53 calculator-experiment
Mon, 08 Feb 2010 04:02:01 -0500 7c157b0d5026 trunk
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