descriptionMojoShader.
ownericculus@icculus.org
last changeFri, 01 Jan 2016 12:53:03 -0500
changes
Fri, 01 Jan 2016 12:53:03 -0500 Ryan C. Gordon Updated copyright...like five years late. :) default tip
Fri, 01 Jan 2016 02:12:19 -0500 Ethan Lee - Add ability to build MojoShader as a shared library
Tue, 13 Oct 2015 12:08:55 -0400 Ryan C. Gordon Whoops, checked wrong variable here. Not that anything sane overflowed this.
Tue, 06 Oct 2015 07:22:47 -0500 Mischanix Bytecode emit: Don't read starting from the end of the token buffer
Sat, 26 Sep 2015 23:34:00 -0400 Ryan C. Gordon Fixed a few outdated comments.
Sat, 03 Jan 2015 00:50:43 -0500 Ryan C. Gordon Moved some simple things into mojoshader_common.c.
Wed, 31 Dec 2014 16:49:59 -0500 Ryan C. Gordon Semantic analysis was reporting a NULL datatype for funcs with void retvals.
Sun, 23 Nov 2014 21:21:25 -0500 Ryan C. Gordon Added a FIXME.
Sat, 22 Nov 2014 22:15:38 -0500 Ryan C. Gordon Make parsing shaders possible without knowing the token buffer size.
Thu, 02 Oct 2014 15:54:31 -0400 Ryan C. Gordon Allow multiline comments before preprocessor directives.
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Fri, 01 Jan 2016 12:53:03 -0500 5e0ebc5366f3 default
Fri, 04 Jun 2010 16:42:40 -0400 aa229722db53 calculator-experiment
Mon, 08 Feb 2010 04:02:01 -0500 7c157b0d5026 trunk
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