descriptionMojoShader.
ownericculus@icculus.org
last changeThu, 05 Dec 2019 12:11:01 -0500
changes
Thu, 05 Dec 2019 12:11:01 -0500 Caleb Cornett Replicate D3D's div by 0 behavior for RCP/RSQ (GLSL Edition) default tip
Fri, 29 Nov 2019 15:41:54 -0500 Caleb Cornett Fix point_size type for MSL
Mon, 25 Nov 2019 20:21:41 -0500 Caleb Cornett Replicate D3D's div by 0 behavior for RCP/RSQ
Sat, 23 Nov 2019 21:54:01 -0500 Caleb Cornett Copy mainfn when duplicating parsedata
Wed, 20 Nov 2019 13:36:32 -0500 Caleb Cornett Handle MOJOSHADER_USAGE_NORMAL in Metal profile
Wed, 30 Oct 2019 00:29:02 -0400 Ethan Lee USAGE_FOG is a float, not a vec4
Tue, 29 Oct 2019 16:31:56 -0400 Ethan Lee Fix USAGE_FOG for glsles, index values > 0
Sun, 25 Aug 2019 13:00:18 -0400 Ethan Lee Follow texture2DLod/ARB_shader_texture_lod spec more aggressively
Wed, 21 Aug 2019 10:14:07 -0400 Ethan Lee Split up glsl_texld, dramatically simplifies texldd/texldl
Wed, 21 Aug 2019 09:30:54 -0400 Katelyn Gadd GLSL: Implement texldl instruction
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Thu, 05 Dec 2019 12:11:01 -0500 default
Fri, 04 Jun 2010 16:42:40 -0400 calculator-experiment
Mon, 08 Feb 2010 04:02:01 -0500 trunk
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