descriptionMojoShader.
ownericculus@icculus.org
last changeMon, 23 Apr 2012 02:03:02 -0400
changes
Mon Apr 23 02:03:02 2012 -0400 Ryan C. Gordon GLSL and ARB1: Implemented TEXM3X3 opcode. default tip
Mon Apr 23 01:53:40 2012 -0400 Ryan C. Gordon Handle implicit declaration of ps_1_1 v# registers.
Mon Apr 23 01:53:07 2012 -0400 Ryan C. Gordon We already calculated this, don't derefence pointer again.
Mon Apr 23 01:19:58 2012 -0400 Ryan C. Gordon GLSL and ARB1: First shot at most of the TEXM3X2* and TEXM3X3* opcodes.
Wed Apr 18 00:59:12 2012 -0400 Ryan C. Gordon arb1: use MAD opcode for SRCMOD_SIGN instead of a SUB+MUL pair.
Wed Apr 18 00:52:18 2012 -0400 Ryan C. Gordon arb1: implement most of the srcmods.
Wed Apr 18 00:21:58 2012 -0400 Ryan C. Gordon According to MSDN, _db and _da are legit srcmods, identical to _dz and _dw.
Wed Apr 18 00:19:32 2012 -0400 Ryan C. Gordon glsl: Implemented most of the missing srcmods.
Tue Apr 17 03:08:51 2012 -0400 Ryan C. Gordon glsl: Implemented SRCMOD_BIAS and SRCMOD_BIASNEGATE.
Tue Apr 17 02:51:58 2012 -0400 Ryan C. Gordon Properly handle coissue instructions.
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Mon Apr 23 02:03:02 2012 -0400 0af2fb8af7fc default
Fri Jun 04 16:42:40 2010 -0400 aa229722db53 calculator-experiment
Mon Feb 08 04:02:01 2010 -0500 7c157b0d5026 trunk
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