descriptionMojoShader.
ownericculus@icculus.org
last changeFri, 13 Oct 2017 00:47:22 -0400
changes
Fri, 13 Oct 2017 00:47:22 -0400 Ryan C. Gordon Count constant arrays for the uniform_count. Fixes buffer overflow. default tip
Thu, 12 Oct 2017 16:35:50 -0400 Ryan C. Gordon A bunch of fixes for bugs that that American Fuzzy Lop exposed.
Sat, 09 Jul 2016 01:44:57 -0400 Ryan C. Gordon Sort register lists by register type first, then register number.
Sun, 29 May 2016 13:31:18 -0400 Ethan Lee parse_preshader merge fixes
Sun, 29 May 2016 03:51:36 -0400 Ryan C. Gordon Metal: fixed indentation for constant arrays.
Sun, 29 May 2016 03:03:15 -0400 Ryan C. Gordon Put a simple sanity check in to prevent buffer overflows.
Sun, 29 May 2016 02:59:29 -0400 Ryan C. Gordon Don't free ctx->mainfn if context build fails; it wasn't ever set.
Sun, 29 May 2016 02:43:38 -0400 Ryan C. Gordon Metal: Better fix for overly-long constant arrays: they shouldn't be global!
Sat, 28 May 2016 22:45:59 -0400 Ethan Lee GLSL: Use varyings when usage_str is NULL for vertex/pixel shaders
Sun, 29 May 2016 00:31:36 -0400 Ryan C. Gordon Make Metal profile optional in the CMake project.
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Fri, 13 Oct 2017 00:47:22 -0400 default
Fri, 04 Jun 2010 16:42:40 -0400 calculator-experiment
Mon, 08 Feb 2010 04:02:01 -0500 trunk
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