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mojoshader_opengl.c

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1617 lines (1337 loc) · 51.4 KB
 
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/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
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#ifdef _MSC_VER
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h> // GL headers need this for WINGDIAPI definition.
#endif
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#include "mojoshader.h"
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#define GL_GLEXT_LEGACY 1
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#include "GL/gl.h"
#include "GL/glext.h"
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// Get basic wankery out of the way here...
typedef unsigned int uint; // this is a printf() helper. don't use for code.
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#ifdef _MSC_VER
#define snprintf _snprintf
typedef unsigned __int8 uint8;
typedef unsigned __int32 uint32;
typedef unsigned __int32 int32;
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// Warning Level 4 considered harmful. :)
#pragma warning(disable: 4100) // "unreferenced formal parameter"
#pragma warning(disable: 4389) // "signed/unsigned mismatch"
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#else
#include <stdint.h>
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typedef uint8_t uint8;
typedef uint32_t uint32;
typedef int32_t int32;
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#endif
#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
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#ifndef SUPPORT_PROFILE_GLSL
#define SUPPORT_PROFILE_GLSL 1
#endif
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#ifndef SUPPORT_PROFILE_ARB1
#define SUPPORT_PROFILE_ARB1 1
#endif
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struct MOJOSHADER_glShader
{
const MOJOSHADER_parseData *parseData;
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GLuint handle;
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uint32 refcount;
};
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typedef struct
{
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MOJOSHADER_shaderType shader_type;
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const MOJOSHADER_uniform *uniform;
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GLuint location;
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union {
GLint b;
GLint i[4];
GLfloat f[4];
} value;
int uniform_array_consts_count;
int *uniform_array_consts;
GLfloat *uniform_array_buffer;
GLfloat *prev_uniform_array_buffer;
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} UniformMap;
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typedef struct
{
MOJOSHADER_shaderType shader_type;
const MOJOSHADER_sampler *sampler;
GLuint location;
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GLint value;
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} SamplerMap;
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typedef struct
{
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const MOJOSHADER_attribute *attribute;
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GLuint location;
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} AttributeMap;
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struct MOJOSHADER_glProgram
{
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MOJOSHADER_glShader *vertex;
MOJOSHADER_glShader *fragment;
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GLuint handle;
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uint32 uniform_count;
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UniformMap *uniforms;
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uint32 sampler_count;
SamplerMap *samplers;
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uint32 attribute_count;
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AttributeMap *attributes;
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uint32 refcount;
};
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#ifndef WINGDIAPI
#define WINGDIAPI
#endif
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// Entry points in base OpenGL that lack function pointer prototypes...
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typedef WINGDIAPI void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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typedef WINGDIAPI GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
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typedef WINGDIAPI void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef WINGDIAPI void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
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struct MOJOSHADER_glContext
{
// Allocators...
MOJOSHADER_malloc malloc_fn;
MOJOSHADER_free free_fn;
void *malloc_data;
// The constant register files...
// Man, it kills me how much memory this takes...
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GLfloat vs_reg_file_f[8192 * 4];
GLint vs_reg_file_i[2047 * 4];
GLint vs_reg_file_b[2047];
GLfloat ps_reg_file_f[8192 * 4];
GLint ps_reg_file_i[2047 * 4];
GLint ps_reg_file_b[2047];
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GLuint sampler_reg_file[16];
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// GL stuff...
int opengl_major;
int opengl_minor;
MOJOSHADER_glProgram *bound_program;
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char profile[16];
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// Extensions...
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int have_base_opengl:1;
int have_GL_ARB_vertex_program:1;
int have_GL_ARB_fragment_program:1;
int have_GL_NV_vertex_program2_option:1;
int have_GL_NV_fragment_program2:1;
int have_GL_ARB_shader_objects:1;
int have_GL_ARB_vertex_shader:1;
int have_GL_ARB_fragment_shader:1;
int have_GL_ARB_shading_language_100:1;
int have_GL_NV_half_float:1;
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// Entry points...
PFNGLGETSTRINGPROC glGetString;
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PFNGLGETERRORPROC glGetError;
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PFNGLGETINTEGERVPROC glGetIntegerv;
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PFNGLENABLEPROC glEnable;
PFNGLDISABLEPROC glDisable;
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PFNGLDELETEOBJECTARBPROC glDeleteObject;
PFNGLATTACHOBJECTARBPROC glAttachObject;
PFNGLCOMPILESHADERARBPROC glCompileShader;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObject;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObject;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArray;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocation;
PFNGLGETINFOLOGARBPROC glGetInfoLog;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameteriv;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation;
PFNGLLINKPROGRAMARBPROC glLinkProgram;
PFNGLSHADERSOURCEARBPROC glShaderSource;
PFNGLUNIFORM1IARBPROC glUniform1i;
PFNGLUNIFORM4FVARBPROC glUniform4fv;
PFNGLUNIFORM4IVARBPROC glUniform4iv;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObject;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointer;
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PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
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PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
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PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
PFNGLBINDPROGRAMARBPROC glBindProgramARB;
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
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// interface for profile-specific things.
int (*profileMaxUniforms)(MOJOSHADER_shaderType shader_type);
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int (*profileCompileShader)(const MOJOSHADER_parseData *pd, GLuint *s);
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void (*profileDeleteShader)(const GLuint shader);
void (*profileDeleteProgram)(const GLuint program);
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GLint (*profileGetAttribLocation)(MOJOSHADER_glProgram *program, int idx);
GLint (*profileGetUniformLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
GLint (*profileGetSamplerLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
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GLuint (*profileLinkProgram)(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
void (*profileUseProgramObject)(MOJOSHADER_glProgram *program);
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void (*profileUniform4fv)(const MOJOSHADER_parseData *, GLint, GLsizei, GLfloat *);
void (*profileUniform4iv)(const MOJOSHADER_parseData *, GLint, GLsizei, GLint *);
void (*profileUniform1i)(const MOJOSHADER_parseData *, GLint, GLint);
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void (*profileSetSampler)(GLint loc, GLuint sampler);
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};
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static MOJOSHADER_glContext *ctx = NULL;
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// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
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// #define this to force app to supply an allocator, so there's no reference
// to the C runtime's malloc() and free()...
#if MOJOSHADER_FORCE_ALLOCATOR
#define internal_malloc NULL
#define internal_free NULL
#else
static void *internal_malloc(int bytes, void *d) { return malloc(bytes); }
static void internal_free(void *ptr, void *d) { free(ptr); }
#endif
static inline void *Malloc(const size_t len)
{
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void *retval = ctx->malloc_fn((int) len, ctx->malloc_data);
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if (retval == NULL)
set_error("out of memory");
return retval;
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} // Malloc
static inline void Free(void *ptr)
{
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if (ptr != NULL)
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ctx->free_fn(ptr, ctx->malloc_data);
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} // Free
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static inline void toggle_gl_state(GLenum state, int val)
{
if (val)
ctx->glEnable(state);
else
ctx->glDisable(state);
} // toggle_gl_state
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// profile-specific implementations...
#if SUPPORT_PROFILE_GLSL
static inline GLenum glsl_shader_type(const MOJOSHADER_shaderType t)
{
if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_SHADER;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_SHADER;
// !!! FIXME: geometry shaders?
return GL_NONE;
} // glsl_shader_type
static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLenum pname = GL_NONE;
GLint val = 0;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
pname = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB;
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
pname = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB;
else
return -1;
ctx->glGetIntegerv(pname, &val);
return (int) val;
} // impl_GLSL_MaxUniforms
static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint ok = 0;
GLint shaderlen = (GLint) pd->output_len;
const GLenum shader_type = glsl_shader_type(pd->shader_type);
GLuint shader = ctx->glCreateShaderObject(shader_type);
ctx->glShaderSource(shader, 1, (const GLchar **) &pd->output, &shaderlen);
ctx->glCompileShader(shader);
ctx->glGetObjectParameteriv(shader, GL_OBJECT_COMPILE_STATUS_ARB, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLog(shader, sizeof (error_buffer), &len,
(GLchar *) error_buffer);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_GLSL_CompileShader
static void impl_GLSL_DeleteShader(const GLuint shader)
{
ctx->glDeleteObject(shader);
} // impl_GLSL_DeleteShader
static void impl_GLSL_DeleteProgram(const GLuint program)
{
ctx->glDeleteObject(program);
} // impl_GLSL_DeleteProgram
static GLint impl_GLSL_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return ctx->glGetUniformLocation(program->handle,
shader->parseData->uniforms[idx].name);
} // impl_GLSL_GetUniformLocation
static GLint impl_GLSL_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return ctx->glGetUniformLocation(program->handle,
shader->parseData->samplers[idx].name);
} // impl_GLSL_GetSamplerLocation
static GLint impl_GLSL_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
const MOJOSHADER_parseData *pd = program->vertex->parseData;
const MOJOSHADER_attribute *a = pd->attributes;
return ctx->glGetAttribLocation(program->handle, a[idx].name);
} // impl_GLSL_GetAttribLocation
static GLuint impl_GLSL_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
const GLuint program = ctx->glCreateProgramObject();
if (vshader != NULL) ctx->glAttachObject(program, vshader->handle);
if (pshader != NULL) ctx->glAttachObject(program, pshader->handle);
ctx->glLinkProgram(program);
GLint ok = 0;
ctx->glGetObjectParameteriv(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLog(program, sizeof (error_buffer), &len, (GLchar *) error_buffer);
ctx->glDeleteObject(program);
return 0;
} // if
return program;
} // impl_GLSL_LinkProgram
static void impl_GLSL_UseProgramObject(MOJOSHADER_glProgram *program)
{
ctx->glUseProgramObject((program != NULL) ? program->handle : 0);
} // impl_GLSL_UseProgramObject
static void impl_GLSL_Uniform4fv(const MOJOSHADER_parseData *pd, GLint loc,
GLsizei siz, GLfloat *v)
{
ctx->glUniform4fv(loc, siz, v);
} // impl_GLSL_Uniform4fv
static void impl_GLSL_Uniform4iv(const MOJOSHADER_parseData *pd, GLint loc,
GLsizei siz, GLint *v)
{
ctx->glUniform4iv(loc, siz, v);
} // impl_GLSL_Uniform4iv
static void impl_GLSL_Uniform1i(const MOJOSHADER_parseData *pd, GLint loc,
GLint v)
{
ctx->glUniform1i(loc, v);
} // impl_GLSL_Uniform1i
static void impl_GLSL_SetSampler(GLint loc, GLuint sampler)
{
ctx->glUniform1i(loc, sampler);
} // impl_GLSL_SetSampler
#endif // SUPPORT_PROFILE_GLSL
#if SUPPORT_PROFILE_ARB1
static inline GLenum arb1_shader_type(const MOJOSHADER_shaderType t)
{
if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_PROGRAM_ARB;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_PROGRAM_ARB;
// !!! FIXME: geometry shaders?
return GL_NONE;
} // arb1_shader_type
static int impl_ARB1_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLint retval = 0;
const GLenum program_type = arb1_shader_type(shader_type);
if (program_type == GL_NONE)
return -1;
ctx->glGetProgramivARB(program_type, GL_MAX_PROGRAM_PARAMETERS_ARB, &retval);
return (int) retval; // !!! FIXME: times four?
} // impl_ARB1_MaxUniforms
static int impl_ARB1_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint shaderlen = (GLint) pd->output_len;
const GLenum shader_type = arb1_shader_type(pd->shader_type);
GLuint shader = 0;
ctx->glGenProgramsARB(1, &shader);
ctx->glGetError(); // flush any existing error state.
ctx->glBindProgramARB(shader_type, shader);
ctx->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB,
shaderlen, pd->output);
if (ctx->glGetError() == GL_INVALID_OPERATION)
{
GLint pos = 0;
ctx->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
const GLubyte *errstr = ctx->glGetString(GL_PROGRAM_ERROR_STRING_ARB);
snprintf(error_buffer, sizeof (error_buffer),
"ARB1 compile error at position %d: %s",
(int) pos, (const char *) errstr);
ctx->glBindProgramARB(shader_type, 0);
ctx->glDeleteProgramsARB(1, &shader);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_ARB1_CompileShader
static void impl_ARB1_DeleteShader(const GLuint _shader)
{
GLuint shader = _shader; // const removal.
ctx->glDeleteProgramsARB(1, &shader);
} // impl_ARB1_DeleteShader
static void impl_ARB1_DeleteProgram(const GLuint program)
{
// no-op. ARB1 doesn't have real linked programs.
} // impl_GLSL_DeleteProgram
static GLint impl_ARB1_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
assert(shader->parseData->uniforms[idx].type == MOJOSHADER_UNIFORM_FLOAT);
return shader->parseData->uniforms[idx].index; // !!! FIXME: doesn't work if there are int or bool uniforms!
} // impl_ARB1_GetUniformLocation
static GLint impl_ARB1_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return shader->parseData->samplers[idx].index;
} // impl_ARB1_GetSamplerLocation
static GLint impl_ARB1_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
return idx; // map to vertex arrays in the same order as the parseData.
} // impl_ARB1_GetAttribLocation
static GLuint impl_ARB1_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
// there is no formal linking in ARB1...just return a unique value.
static GLuint retval = 1;
return retval++;
} // impl_ARB1_LinkProgram
static void impl_ARB1_UseProgramObject(MOJOSHADER_glProgram *program)
{
GLuint vhandle = 0;
GLuint phandle = 0;
if (program != NULL)
{
if (program->vertex != NULL)
vhandle = program->vertex->handle;
if (program->fragment != NULL)
phandle = program->fragment->handle;
} // if
toggle_gl_state(GL_VERTEX_PROGRAM_ARB, vhandle != 0);
toggle_gl_state(GL_FRAGMENT_PROGRAM_ARB, phandle != 0);
ctx->glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vhandle);
ctx->glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, phandle);
} // impl_ARB1_UseProgramObject
static void impl_ARB1_Uniform4fv(const MOJOSHADER_parseData *pd, GLint loc,
GLsizei siz, GLfloat *v)
{
int i;
const GLenum shader_type = arb1_shader_type(pd->shader_type);
for (i = 0; i < siz; i++, v += 4)
ctx->glProgramLocalParameter4fvARB(shader_type, loc + i, v);
} // impl_ARB1_Uniform4fv
static void impl_ARB1_Uniform4iv(const MOJOSHADER_parseData *pd, GLint loc,
GLsizei siz, GLint *v)
{
int i;
const GLenum shader_type = arb1_shader_type(pd->shader_type);
for (i = 0; i < siz; i++, v += 4)
{
GLfloat f[4] = {
(GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]
};
ctx->glProgramLocalParameter4fvARB(shader_type, loc + i, f);
} // for
} // impl_ARB1_Uniform4iv
static void impl_ARB1_Uniform1i(const MOJOSHADER_parseData *pd, GLint loc,
GLint _v)
{
const GLenum shader_type = arb1_shader_type(pd->shader_type);
const GLfloat v = (GLfloat) _v;
GLfloat f[4] = { v, v, v, v };
ctx->glProgramLocalParameter4fvARB(shader_type, loc, f);
} // impl_ARB1_Uniform1i
static void impl_ARB1_SetSampler(GLint loc, GLuint sampler)
{
// no-op in this profile...arb1 uses the texture units as-is.
assert(loc == (GLint) sampler);
} // impl_ARB1_SetSampler
#endif // SUPPORT_PROFILE_ARB1
const char *MOJOSHADER_glGetError(void)
{
return error_buffer;
} // MOJOSHADER_glGetError
Apr 28, 2008
Apr 28, 2008
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
static void *loadsym(void *(*lookup)(const char *fn), const char *fn, int *ext)
{
void *retval = NULL;
if (lookup != NULL)
{
retval = lookup(fn);
if (retval == NULL)
{
char arbfn[64];
snprintf(arbfn, sizeof (arbfn), "%sARB", fn);
retval = lookup(arbfn);
} // if
} // if
if (retval == NULL)
*ext = 0;
return retval;
} // loadsym
static void lookup_entry_points(void *(*lookup)(const char *fnname))
{
Jun 18, 2008
Jun 18, 2008
589
590
591
592
593
594
#define DO_LOOKUP(ext, typ, fn) { \
int exist = ctx->have_##ext; \
ctx->fn = (typ) loadsym(lookup, #fn, &exist); \
ctx->have_##ext = exist; \
}
Apr 28, 2008
Apr 28, 2008
595
DO_LOOKUP(base_opengl, PFNGLGETSTRINGPROC, glGetString);
May 28, 2008
May 28, 2008
596
DO_LOOKUP(base_opengl, PFNGLGETERRORPROC, glGetError);
May 3, 2008
May 3, 2008
597
DO_LOOKUP(base_opengl, PFNGLGETINTEGERVPROC, glGetIntegerv);
Jun 15, 2008
Jun 15, 2008
598
599
DO_LOOKUP(base_opengl, PFNGLENABLEPROC, glEnable);
DO_LOOKUP(base_opengl, PFNGLDISABLEPROC, glDisable);
Apr 28, 2008
Apr 28, 2008
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
DO_LOOKUP(GL_ARB_shader_objects, PFNGLDELETEOBJECTARBPROC, glDeleteObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLATTACHOBJECTARBPROC, glAttachObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCOMPILESHADERARBPROC, glCompileShader);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETINFOLOGARBPROC, glGetInfoLog);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameteriv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocation);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLLINKPROGRAMARBPROC, glLinkProgram);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLSHADERSOURCEARBPROC, glShaderSource);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IARBPROC, glUniform1i);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4FVARBPROC, glUniform4fv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4IVARBPROC, glUniform4iv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocation);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
May 28, 2008
May 28, 2008
618
619
620
621
DO_LOOKUP(GL_ARB_vertex_program, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMSTRINGARBPROC, glGetProgramStringARB);
Jun 25, 2008
Jun 25, 2008
622
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB);
May 28, 2008
May 28, 2008
623
624
625
626
627
DO_LOOKUP(GL_ARB_vertex_program, PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGENPROGRAMSARBPROC, glGenProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLBINDPROGRAMARBPROC, glBindProgramARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB);
Apr 28, 2008
Apr 28, 2008
628
629
630
631
632
633
634
635
636
637
#undef DO_LOOKUP
} // lookup_entry_points
static int verify_extension(const char *ext, int have, const char *extlist,
int major, int minor)
{
if (have == 0)
return 0; // don't bother checking, we're missing an entry point.
Apr 30, 2008
Apr 30, 2008
638
639
640
else if (!ctx->have_base_opengl)
return 0; // don't bother checking, we're missing basic functionality.
Apr 28, 2008
Apr 28, 2008
641
// See if it's in the spec for this GL implementation's version.
Apr 28, 2008
Apr 28, 2008
642
643
if (major >= 0)
{
Apr 28, 2008
Apr 28, 2008
644
if ( ((ctx->opengl_major << 16) | (ctx->opengl_minor & 0xFFFF)) >=
Apr 28, 2008
Apr 28, 2008
645
646
647
((major << 16) | (minor & 0xFFFF)) )
return 1;
} // if
Apr 28, 2008
Apr 28, 2008
648
649
650
651
652
653
654
655
656
657
658
659
660
661
// Not available in the GL version, check the extension list.
const char *ptr = strstr(extlist, ext);
if (ptr == NULL)
return 0;
const char endchar = ptr[strlen(ext)];
if ((endchar == '\0') || (endchar == ' '))
return 1; // extension is in the list.
return 0; // just not supported, fail.
} // verify_extension
Jun 29, 2008
Jun 29, 2008
662
static void parse_opengl_version_str(const char *verstr, int *maj, int *min)
Apr 28, 2008
Apr 28, 2008
663
664
{
if (verstr == NULL)
Jun 29, 2008
Jun 29, 2008
665
*maj = *min = 0;
Apr 28, 2008
Apr 28, 2008
666
else
Jun 29, 2008
Jun 29, 2008
667
668
669
670
671
672
673
sscanf(verstr, "%d.%d", maj, min);
} // parse_opengl_version_str
static inline void parse_opengl_version(const char *verstr)
{
parse_opengl_version_str(verstr, &ctx->opengl_major, &ctx->opengl_minor);
Apr 28, 2008
Apr 28, 2008
674
675
676
} // parse_opengl_version
Jun 29, 2008
Jun 29, 2008
677
678
679
680
681
682
683
684
685
686
687
688
689
690
static int glsl_version_atleast(int maj, int min)
{
int glslmin = 0;
int glslmaj = 0;
ctx->glGetError(); // flush any existing error state.
const GLenum enumval = GL_SHADING_LANGUAGE_VERSION_ARB;
const char *str = (const char *) ctx->glGetString(enumval);
if (ctx->glGetError() == GL_INVALID_ENUM)
return 0; // this is a basic, 1.0-compliant implementation.
parse_opengl_version_str(str, &glslmaj, &glslmin);
return ( (glslmaj > maj) || ((glslmaj == maj) && (glslmin >= min)) );
} // glsl_version_atleast
Apr 30, 2008
Apr 30, 2008
691
static void load_extensions(void *(*lookup)(const char *fnname))
Apr 28, 2008
Apr 28, 2008
692
{
Apr 30, 2008
Apr 30, 2008
693
694
const char *extlist = NULL;
Apr 28, 2008
Apr 28, 2008
695
ctx->have_base_opengl = 1;
May 25, 2008
May 25, 2008
696
697
ctx->have_GL_ARB_vertex_program = 1;
ctx->have_GL_ARB_fragment_program = 1;
Jun 20, 2008
Jun 20, 2008
698
699
ctx->have_GL_NV_vertex_program2_option = 1;
ctx->have_GL_NV_fragment_program2 = 1;
Apr 28, 2008
Apr 28, 2008
700
701
702
703
704
ctx->have_GL_ARB_shader_objects = 1;
ctx->have_GL_ARB_vertex_shader = 1;
ctx->have_GL_ARB_fragment_shader = 1;
ctx->have_GL_ARB_shading_language_100 = 1;
ctx->have_GL_NV_half_float = 1;
Apr 28, 2008
Apr 28, 2008
705
706
707
lookup_entry_points(lookup);
Apr 30, 2008
Apr 30, 2008
708
if (!ctx->have_base_opengl)
Apr 28, 2008
Apr 28, 2008
709
set_error("missing basic OpenGL entry points");
Apr 30, 2008
Apr 30, 2008
710
711
712
713
714
else
{
parse_opengl_version((const char *) ctx->glGetString(GL_VERSION));
extlist = (const char *) ctx->glGetString(GL_EXTENSIONS);
} // else
Apr 28, 2008
Apr 28, 2008
715
716
717
718
719
if (extlist == NULL)
extlist = ""; // just in case.
#define VERIFY_EXT(ext, major, minor) \
Apr 28, 2008
Apr 28, 2008
720
ctx->have_##ext = verify_extension(#ext, ctx->have_##ext, extlist, major, minor)
Apr 28, 2008
Apr 28, 2008
721
May 25, 2008
May 25, 2008
722
723
VERIFY_EXT(GL_ARB_vertex_program, -1, -1);
VERIFY_EXT(GL_ARB_fragment_program, -1, -1);
Apr 28, 2008
Apr 28, 2008
724
725
726
727
VERIFY_EXT(GL_ARB_shader_objects, 2, 0);
VERIFY_EXT(GL_ARB_vertex_shader, 2, 0);
VERIFY_EXT(GL_ARB_fragment_shader, 2, 0);
VERIFY_EXT(GL_ARB_shading_language_100, 2, 0);
Apr 28, 2008
Apr 28, 2008
728
VERIFY_EXT(GL_NV_half_float, -1, -1);
Apr 28, 2008
Apr 28, 2008
729
730
#undef VERIFY_EXT
Apr 30, 2008
Apr 30, 2008
731
732
733
734
735
736
737
} // load_extensions
static int valid_profile(const char *profile)
{
if (!ctx->have_base_opengl)
return 0;
Apr 28, 2008
Apr 28, 2008
738
Apr 30, 2008
Apr 30, 2008
739
740
#define MUST_HAVE(p, x) \
if (!ctx->have_##x) { set_error(#p " profile needs " #x); return 0; }
Apr 28, 2008
Apr 28, 2008
741
May 8, 2008
May 8, 2008
742
743
744
745
746
if (profile == NULL)
{
set_error("NULL profile");
return 0;
} // if
Apr 30, 2008
Apr 30, 2008
747
May 25, 2008
May 25, 2008
748
749
750
751
752
753
754
#if SUPPORT_PROFILE_ARB1
else if (strcmp(profile, MOJOSHADER_PROFILE_ARB1) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_vertex_program);
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_fragment_program);
} // else if
Jun 18, 2008
Jun 18, 2008
755
756
757
758
759
760
761
762
763
else if (strcmp(profile, MOJOSHADER_PROFILE_NV2) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_ARB_vertex_program);
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_ARB_fragment_program);
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_NV_vertex_program2_option);
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_NV_fragment_program2);
} // else if
#endif
Apr 30, 2008
Apr 30, 2008
764
#if SUPPORT_PROFILE_GLSL
Jun 29, 2008
Jun 29, 2008
765
766
767
768
769
770
771
772
773
774
775
else if (strcmp(profile, MOJOSHADER_PROFILE_GLSL120) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shader_objects);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_vertex_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_fragment_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shading_language_100);
// if you got here, you have all the extensions.
if (!glsl_version_atleast(1, 2))
return 0;
} // else if
Apr 30, 2008
Apr 30, 2008
776
else if (strcmp(profile, MOJOSHADER_PROFILE_GLSL) == 0)
Apr 28, 2008
Apr 28, 2008
777
{
Apr 30, 2008
Apr 30, 2008
778
779
780
781
782
783
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shader_objects);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_vertex_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_fragment_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shading_language_100);
} // else if
#endif
Apr 28, 2008
Apr 28, 2008
784
785
786
else
{
Apr 30, 2008
Apr 30, 2008
787
set_error("unknown or unsupported profile");
Apr 28, 2008
Apr 28, 2008
788
789
790
return 0;
} // else
Apr 30, 2008
Apr 30, 2008
791
#undef MUST_HAVE
Apr 28, 2008
Apr 28, 2008
792
793
return 1;
Apr 30, 2008
Apr 30, 2008
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
} // valid_profile
const char *MOJOSHADER_glBestProfile(void *(*lookup)(const char *fnname))
{
const char *retval = NULL;
MOJOSHADER_glContext _ctx;
MOJOSHADER_glContext *current_ctx = ctx;
ctx = &_ctx;
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
load_extensions(lookup);
if (ctx->have_base_opengl)
{
static const char *priority[] = {
Jun 29, 2008
Jun 29, 2008
810
MOJOSHADER_PROFILE_GLSL120,
Apr 30, 2008
Apr 30, 2008
811
MOJOSHADER_PROFILE_GLSL,
Jun 18, 2008
Jun 18, 2008
812
MOJOSHADER_PROFILE_NV2,
May 25, 2008
May 25, 2008
813
MOJOSHADER_PROFILE_ARB1,
Apr 30, 2008
Apr 30, 2008
814
815
816
817
818
};
int i;
for (i = 0; i < STATICARRAYLEN(priority); i++)
{
May 28, 2008
May 28, 2008
819
820
// !!! FIXME: if Mac OS X <= 10.4, don't ever pick GLSL, even if
// !!! FIXME: the system claims it is available.
Apr 30, 2008
Apr 30, 2008
821
822
823
824
825
826
if (valid_profile(priority[i]))
{
retval = priority[i];
break;
} // if
} // for
Apr 28, 2008
Apr 28, 2008
827
Apr 30, 2008
Apr 30, 2008
828
829
830
if (retval == NULL)
set_error("no profiles available");
} // if
Apr 28, 2008
Apr 28, 2008
831
Apr 30, 2008
Apr 30, 2008
832
833
834
835
836
837
ctx = current_ctx;
return retval;
} // MOJOSHADER_glBestProfile
MOJOSHADER_glContext *MOJOSHADER_glCreateContext(const char *profile,
Apr 28, 2008
Apr 28, 2008
838
839
840
void *(*lookup)(const char *fnname),
MOJOSHADER_malloc m, MOJOSHADER_free f,
void *d)
Apr 26, 2008
Apr 26, 2008
841
{
Apr 29, 2008
Apr 29, 2008
842
MOJOSHADER_glContext *retval = NULL;
Apr 28, 2008
Apr 28, 2008
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
MOJOSHADER_glContext *current_ctx = ctx;
ctx = NULL;
if (m == NULL) m = internal_malloc;
if (f == NULL) f = internal_free;
ctx = (MOJOSHADER_glContext *) m(sizeof (MOJOSHADER_glContext), d);
if (ctx == NULL)
{
set_error("out of memory");
goto init_fail;
} // if
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
ctx->malloc_fn = m;
ctx->free_fn = f;
ctx->malloc_data = d;
Apr 30, 2008
Apr 30, 2008
860
snprintf(ctx->profile, sizeof (ctx->profile), "%s", profile);
Apr 27, 2008
Apr 27, 2008
861
Apr 30, 2008
Apr 30, 2008
862
863
load_extensions(lookup);
if (!valid_profile(profile))
Apr 28, 2008
Apr 28, 2008
864
goto init_fail;
Apr 26, 2008
Apr 26, 2008
865
Jun 29, 2008
Jun 29, 2008
866
MOJOSHADER_glBindProgram(NULL);
May 28, 2008
May 28, 2008
867
Jun 29, 2008
Jun 29, 2008
868
869
// !!! FIXME: generalize this part.
if (profile == NULL) {}
May 28, 2008
May 28, 2008
870
Jun 29, 2008
Jun 29, 2008
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
#if SUPPORT_PROFILE_GLSL
else if ( (strcmp(profile, MOJOSHADER_PROFILE_GLSL) == 0) ||
(strcmp(profile, MOJOSHADER_PROFILE_GLSL120) == 0) )
{
ctx->profileMaxUniforms = impl_GLSL_MaxUniforms;
ctx->profileCompileShader = impl_GLSL_CompileShader;
ctx->profileDeleteShader = impl_GLSL_DeleteShader;
ctx->profileDeleteProgram = impl_GLSL_DeleteProgram;
ctx->profileGetAttribLocation = impl_GLSL_GetAttribLocation;
ctx->profileGetUniformLocation = impl_GLSL_GetUniformLocation;
ctx->profileGetSamplerLocation = impl_GLSL_GetSamplerLocation;
ctx->profileLinkProgram = impl_GLSL_LinkProgram;
ctx->profileUseProgramObject = impl_GLSL_UseProgramObject;
ctx->profileUniform4fv = impl_GLSL_Uniform4fv;
ctx->profileUniform4iv = impl_GLSL_Uniform4iv;
ctx->profileUniform1i = impl_GLSL_Uniform1i;
ctx->profileSetSampler = impl_GLSL_SetSampler;
} // if
#endif
May 25, 2008
May 25, 2008
890
Jun 29, 2008
Jun 29, 2008
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
#if SUPPORT_PROFILE_ARB1
else if ( (strcmp(profile, MOJOSHADER_PROFILE_ARB1) == 0) ||
(strcmp(profile, MOJOSHADER_PROFILE_NV2) == 0) )
{
ctx->profileMaxUniforms = impl_ARB1_MaxUniforms;
ctx->profileCompileShader = impl_ARB1_CompileShader;
ctx->profileDeleteShader = impl_ARB1_DeleteShader;
ctx->profileDeleteProgram = impl_ARB1_DeleteProgram;
ctx->profileGetAttribLocation = impl_ARB1_GetAttribLocation;
ctx->profileGetUniformLocation = impl_ARB1_GetUniformLocation;
ctx->profileGetSamplerLocation = impl_ARB1_GetSamplerLocation;
ctx->profileLinkProgram = impl_ARB1_LinkProgram;
ctx->profileUseProgramObject = impl_ARB1_UseProgramObject;
ctx->profileUniform4fv = impl_ARB1_Uniform4fv;
ctx->profileUniform4iv = impl_ARB1_Uniform4iv;
ctx->profileUniform1i = impl_ARB1_Uniform1i;
ctx->profileSetSampler = impl_ARB1_SetSampler;
} // if
#endif
May 25, 2008
May 25, 2008
910
Jun 29, 2008
Jun 29, 2008
911
912
913
914
915
916
917
918
919
920
921
922
923
924
assert(ctx->profileMaxUniforms != NULL);
assert(ctx->profileCompileShader != NULL);
assert(ctx->profileDeleteShader != NULL);
assert(ctx->profileDeleteProgram != NULL);
assert(ctx->profileMaxUniforms != NULL);
assert(ctx->profileGetAttribLocation != NULL);
assert(ctx->profileGetUniformLocation != NULL);
assert(ctx->profileGetSamplerLocation != NULL);
assert(ctx->profileLinkProgram != NULL);
assert(ctx->profileUseProgramObject != NULL);
assert(ctx->profileUniform4fv != NULL);
assert(ctx->profileUniform4iv != NULL);
assert(ctx->profileUniform1i != NULL);
assert(ctx->profileSetSampler != NULL);
May 28, 2008
May 28, 2008
925
Jun 29, 2008
Jun 29, 2008
926
927
928
retval = ctx;
ctx = current_ctx;
return retval;
May 28, 2008
May 28, 2008
929
Jun 29, 2008
Jun 29, 2008
930
931
932
933
934
935
936
937
938
init_fail:
if (ctx != NULL)
f(ctx, d);
ctx = current_ctx;
return NULL;
} // MOJOSHADER_glCreateContext
void MOJOSHADER_glMakeContextCurrent(MOJOSHADER_glContext *_ctx)
May 25, 2008
May 25, 2008
939
{
Jun 29, 2008
Jun 29, 2008
940
941
ctx = _ctx;
} // MOJOSHADER_glMakeContextCurrent
May 25, 2008
May 25, 2008
942
943
Jun 29, 2008
Jun 29, 2008
944
int MOJOSHADER_glMaxUniforms(MOJOSHADER_shaderType shader_type)
May 28, 2008
May 28, 2008
945
{
Jun 29, 2008
Jun 29, 2008
946
947
return ctx->profileMaxUniforms(shader_type);
} // MOJOSHADER_glMaxUniforms
May 28, 2008
May 28, 2008
948
949
Apr 26, 2008
Apr 26, 2008
950
951
952
953
MOJOSHADER_glShader *MOJOSHADER_glCompileShader(const unsigned char *tokenbuf,
const unsigned int bufsize)
{
MOJOSHADER_glShader *retval = NULL;
May 25, 2008
May 25, 2008
954
GLuint shader = 0;
Apr 28, 2008
Apr 28, 2008
955
956
957
958
const MOJOSHADER_parseData *pd = MOJOSHADER_parse(ctx->profile, tokenbuf,
bufsize, ctx->malloc_fn,
ctx->free_fn,
ctx->malloc_data);
Apr 26, 2008
Apr 26, 2008
959
if (pd->error != NULL)
Apr 27, 2008
Apr 27, 2008
960
961
{
set_error(pd->error);
Apr 27, 2008
Apr 27, 2008
962
goto compile_shader_fail;
Apr 27, 2008
Apr 27, 2008
963
} // if
Apr 26, 2008
Apr 26, 2008
964
965
966
retval = (MOJOSHADER_glShader *) Malloc(sizeof (MOJOSHADER_glShader));
if (retval == NULL)
Apr 27, 2008
Apr 27, 2008
967
968
goto compile_shader_fail;
May 25, 2008
May 25, 2008
969
if (!ctx->profileCompileShader(pd, &shader))
Apr 27, 2008
Apr 27, 2008
970
goto compile_shader_fail;
Apr 26, 2008
Apr 26, 2008
971
972
973
974
975
retval->parseData = pd;
retval->handle = shader;
retval->refcount = 1;
return retval;
Apr 27, 2008
Apr 27, 2008
976
977
978
979
980
compile_shader_fail:
MOJOSHADER_freeParseData(pd);
Free(retval);
if (shader != 0)
May 25, 2008
May 25, 2008
981
ctx->profileDeleteShader(shader);
Apr 27, 2008
Apr 27, 2008
982
return NULL;
Apr 26, 2008
Apr 26, 2008
983
984
985
} // MOJOSHADER_glCompileShader
Apr 29, 2008
Apr 29, 2008
986
987
988
989
990
991
992
const MOJOSHADER_parseData *MOJOSHADER_glGetShaderParseData(
MOJOSHADER_glShader *shader)
{
return (shader != NULL) ? shader->parseData : NULL;
} // MOJOSHADER_glGetShaderParseData
Apr 26, 2008
Apr 26, 2008
993
994
995
996
static void shader_unref(MOJOSHADER_glShader *shader)
{
if (shader != NULL)
{
Apr 27, 2008
Apr 27, 2008
997
const uint32 refcount = shader->refcount;
Apr 26, 2008
Apr 26, 2008
998
if (refcount > 1)
Apr 27, 2008
Apr 27, 2008
999
shader->refcount--;
Apr 26, 2008
Apr 26, 2008
1000
else