mojoshader.c
author icculus
Fri, 28 Mar 2008 05:47:22 -0400
branchtrunk
changeset 55 0ad8810899a0
parent 54 b2b64d39df0f
child 56 1e8b180d3eb1
permissions -rw-r--r--
[svn] Output fixes in GLSL profile, thanks to new splitting up of the output list.
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/**
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 * MojoShader; generate shader programs from bytecode of compiled
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 *  Direct3D shaders.
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 *
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 * Please see the file LICENSE.txt in the source's root directory.
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 *
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 *  This file written by Ryan C. Gordon.
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 */
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// !!! FIXME: I keep changing coding styles for symbols and typedefs.
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// !!! FIXME: do DEF* and DCL_* opcodes have to come before instructions?
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// !!! FIXME:  my reading of the msdn spec suggests no.
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// Shader bytecode format is described at MSDN:
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//  http://msdn2.microsoft.com/en-us/library/ms800307.aspx
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdarg.h>
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#include <assert.h>
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#include "mojoshader.h"
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// This is the highest shader version we currently support.
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#define MAX_SHADER_MAJOR 3
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#define MAX_SHADER_MINOR 0
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// You get all the profiles unless you go out of your way to disable them.
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#ifndef SUPPORT_PROFILE_D3D
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#define SUPPORT_PROFILE_D3D 1
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#endif
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#ifndef SUPPORT_PROFILE_GLSL
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#define SUPPORT_PROFILE_GLSL 1
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#endif
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// Get basic wankery out of the way here...
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typedef unsigned int uint;  // this is a printf() helper. don't use for code.
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typedef uint8_t uint8;
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typedef uint32_t uint32;
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typedef int32_t int32;
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#ifdef __GNUC__
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#define ISPRINTF(x,y) __attribute__((format (printf, x, y)))
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#else
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#define ISPRINTF(x,y)
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#endif
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#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
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#ifdef _WINDOWS  // !!! FIXME: bleh
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const char *endline_str = "\r\n";
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#else
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const char *endline_str = "\n";
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#endif
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// Byteswap magic...
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#if ((defined __GNUC__) && (defined __POWERPC__))
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    static inline uint32 SWAP32(uint32 x)
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    {
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        __asm__ __volatile__("lwbrx %0,0,%1" : "=r" (x) : "r" (&x));
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        return x;
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    } // SWAP32
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#elif defined(__POWERPC__)
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    static inline uint32 SWAP32(uint32 x)
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    {
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        return ( (((x) >> 24) & 0x000000FF) | (((x) >>  8) & 0x0000FF00) |
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                 (((x) <<  8) & 0x00FF0000) | (((x) << 24) & 0xFF000000) );
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    } // SWAP32
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#else
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#   define SWAP32(x) (x)
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#endif
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// predeclare.
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typedef struct Context Context;
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// one emit function for each opcode in each profile.
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typedef void (*emit_function)(Context *ctx);
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// one emit function for comments in each profile.
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typedef void (*emit_comment)(Context *ctx, const char *str);
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// one emit function for starting output in each profile.
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typedef void (*emit_start)(Context *ctx);
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// one emit function for ending output in each profile.
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typedef void (*emit_end)(Context *ctx);
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// one args function for each possible sequence of opcode arguments.
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typedef int (*args_function)(Context *ctx);
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// one state function for each opcode where we have state machine updates.
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typedef void (*state_function)(Context *ctx);
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typedef struct
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{
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    const char *name;
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    emit_start start_emitter;
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    emit_end end_emitter;
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    emit_comment comment_emitter;
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} Profile;
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typedef MOJOSHADER_shaderType ShaderType;
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typedef enum
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{
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    REGISTER_TYPE_TEMP = 0,
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    REGISTER_TYPE_INPUT = 1,
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    REGISTER_TYPE_CONST = 2,
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    REGISTER_TYPE_ADDR = 3,
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    REGISTER_TYPE_TEXTURE = 3,  // ALSO 3!
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    REGISTER_TYPE_RASTOUT = 4,
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    REGISTER_TYPE_ATTROUT = 5,
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    REGISTER_TYPE_TEXCRDOUT = 6,
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    REGISTER_TYPE_OUTPUT =  6, // ALSO 6!
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    REGISTER_TYPE_CONSTINT =  7,
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    REGISTER_TYPE_COLOROUT =  8,
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    REGISTER_TYPE_DEPTHOUT =  9,
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    REGISTER_TYPE_SAMPLER = 10,
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    REGISTER_TYPE_CONST2 = 11,
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    REGISTER_TYPE_CONST3 = 12,
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    REGISTER_TYPE_CONST4 = 13,
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    REGISTER_TYPE_CONSTBOOL = 14,
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    REGISTER_TYPE_LOOP = 15,
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    REGISTER_TYPE_TEMPFLOAT16 = 16,
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    REGISTER_TYPE_MISCTYPE = 17,
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    REGISTER_TYPE_LABEL = 18,
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    REGISTER_TYPE_PREDICATE = 19,
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    REGISTER_TYPE_MAX = 19
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} RegisterType;
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typedef enum
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{
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    RASTOUT_TYPE_POSITION = 0,
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    RASTOUT_TYPE_FOG = 1,
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    RASTOUT_TYPE_POINT_SIZE = 2,
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    RASTOUT_TYPE_MAX = 2
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} RastOutType;
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typedef enum
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{
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    MISCTYPE_TYPE_POSITION = 0,
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    MISCTYPE_TYPE_FACE = 1,
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    MISCTYPE_TYPE_MAX = 1
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} MiscTypeType;
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typedef enum
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{
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    DECLUSAGE_POSITION = 0,
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    DECLUSAGE_BLENDWEIGHT = 1,
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    DECLUSAGE_BLENDINDICES = 2,
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    DECLUSAGE_NORMAL = 3,
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    DECLUSAGE_PSIZE = 4,
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    DECLUSAGE_TEXCOORD = 5,
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    DECLUSAGE_TANGENT = 6,
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    DECLUSAGE_BINORMAL = 7,
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    DECLUSAGE_TESSFACTOR = 8,
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    DECLUSAGE_POSITIONT = 9,
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    DECLUSAGE_COLOR = 10,
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    DECLUSAGE_FOG = 11,
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    DECLUSAGE_DEPTH = 12,
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    DECLUSAGE_SAMPLE = 13
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} DeclUsageType;
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typedef enum
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{
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    TEXTURE_TYPE_2D = 2,
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    TEXTURE_TYPE_CUBE = 3,
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    TEXTURE_TYPE_VOLUME = 4,
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} TextureType;
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// A simple linked list of strings, so we can build the final output without
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//  realloc()ing for each new line, and easily insert lines into the middle
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//  of the output without much trouble.
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typedef struct OutputListNode
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{
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    char *str;
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    struct OutputListNode *next;
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} OutputListNode;
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typedef struct OutputList
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{
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    OutputListNode head;
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    OutputListNode *tail;
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} OutputList;
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// result modifiers.
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#define MOD_SATURATE 0x01
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#define MOD_PP 0x02
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#define MOD_CENTROID 0x04
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// source modifiers.
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typedef enum
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{
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    SRCMOD_NONE,
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    SRCMOD_NEGATE,
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    SRCMOD_BIAS,
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    SRCMOD_BIASNEGATE,
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    SRCMOD_SIGN,
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    SRCMOD_SIGNNEGATE,
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    SRCMOD_COMPLEMENT,
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    SRCMOD_X2,
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    SRCMOD_X2NEGATE,
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    SRCMOD_DZ,
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    SRCMOD_DW,
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    SRCMOD_ABS,
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    SRCMOD_ABSNEGATE,
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    SRCMOD_NOT,
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    SRCMOD_TOTAL
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} SourceMod;
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typedef struct
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{
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    const uint32 *token;   // this is the unmolested token in the stream.
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    int regnum;
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    int relative;
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    int writemask;   // xyzw or rgba (all four, not split out).
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    int writemask0;  // x or red
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    int writemask1;  // y or green
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    int writemask2;  // z or blue
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    int writemask3;  // w or alpha
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    int result_mod;
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    int result_shift;
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    int regtype;
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} DestArgInfo;
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typedef struct
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{
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    const uint32 *token;   // this is the unmolested token in the stream.
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    int regnum;
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    int relative;
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    int swizzle;  // xyzw (all four, not split out).
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    int swizzle_x;
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    int swizzle_y;
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    int swizzle_z;
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    int swizzle_w;
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    int src_mod;
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    int regtype;
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} SourceArgInfo;
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#define SCRATCH_BUFFER_SIZE 256
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#define SCRATCH_BUFFERS 10
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// Context...this is state that changes as we parse through a shader...
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struct Context
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{
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    MOJOSHADER_malloc malloc;
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    MOJOSHADER_free free;
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    const uint32 *tokens;
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    uint32 tokencount;
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    OutputList *output;
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    OutputList globals;
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    OutputList subroutines;
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    OutputList mainline;
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    int output_len; // total strlen; prevents walking the lists just to malloc.
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    int indent;
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    const char *endline;
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    int endline_len;
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    const char *failstr;
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    char scratch[SCRATCH_BUFFERS][SCRATCH_BUFFER_SIZE];
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    int scratchidx;  // current scratch buffer.
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    int profileid;
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    const Profile *profile;
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    ShaderType shader_type;
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    uint8 major_ver;
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    uint8 minor_ver;
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    DestArgInfo dest_args[1];
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    SourceArgInfo source_args[4];
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    uint32 dwords[4];
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    int instruction_count;
28
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    uint32 instruction_controls;
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};
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// Shader model version magic.
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static inline uint32 ver_ui32(const uint8 major, const uint8 minor)
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{
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    return ( (((uint32) major) << 16) | (((minor) == 0xFF) ? 0 : (minor)) );
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} // version_ui32
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diff changeset
   296
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   297
static int shader_version_supported(uint8 maj, uint8 min)
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diff changeset
   298
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
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parents: 42
diff changeset
   299
    return (ver_ui32(maj,min) <= ver_ui32(MAX_SHADER_MAJOR, MAX_SHADER_MINOR));
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diff changeset
   300
} // shader_version_supported
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diff changeset
   301
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diff changeset
   302
static int shader_version_atleast(const Context *ctx, uint8 maj, uint8 min)
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diff changeset
   303
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   304
    return (ver_ui32(ctx->major_ver, ctx->minor_ver) >= ver_ui32(maj, min));
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icculus
parents: 42
diff changeset
   305
} // shader_version_atleast
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parents: 42
diff changeset
   306
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   307
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   308
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   309
static inline char *get_scratch_buffer(Context *ctx)
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parents: 17
diff changeset
   310
{
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   311
    ctx->scratchidx = (ctx->scratchidx + 1) % SCRATCH_BUFFERS;
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   312
    return ctx->scratch[ctx->scratchidx];
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   313
} // get_scratch_buffer
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   314
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icculus
parents: 11
diff changeset
   315
7
18bf77bb8c07 [svn] Cleanups, split things out.
icculus
parents: 6
diff changeset
   316
// Special-case return values from the parsing pipeline...
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   317
#define FAIL (-1)
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   318
#define NOFAIL (-2)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   319
#define END_OF_STREAM (-3)
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   320
48
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   321
static inline int isfail(const Context *ctx)
44
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   322
{
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   323
    return (ctx->failstr != NULL);
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   324
} // isfail
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   325
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   326
46
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   327
static MOJOSHADER_parseData out_of_mem_data = {
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   328
    "Out of memory", 0, 0, 0, MOJOSHADER_TYPE_UNKNOWN, 0, 0, 0, 0
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   329
};
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   330
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   331
static const char *out_of_mem_str = "Out of memory";
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   332
static inline int out_of_memory(Context *ctx)
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   333
{
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icculus
parents: 17
diff changeset
   334
    if (ctx->failstr == NULL)
46
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   335
        ctx->failstr = out_of_mem_str;  // fail() would call malloc().
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   336
    return FAIL;
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   337
} // out_of_memory
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   338
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   339
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   340
static int failf(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   341
static int failf(Context *ctx, const char *fmt, ...)
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   342
{
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   343
    if (ctx->failstr == NULL)  // don't change existing error.
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   344
    {
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   345
        char *scratch = get_scratch_buffer(ctx);
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   346
        va_list ap;
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   347
        va_start(ap, fmt);
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   348
        const int len = vsnprintf(scratch,SCRATCH_BUFFER_SIZE,fmt,ap);
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   349
        va_end(ap);
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   350
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   351
        char *failstr = (char *) ctx->malloc(len + 1);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   352
        if (failstr == NULL)
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   353
            out_of_memory(ctx);
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icculus
parents: 17
diff changeset
   354
        else
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   355
        {
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   356
            // see comments about scratch buffer overflow in output_line().
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   357
            if (len < SCRATCH_BUFFER_SIZE)
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   358
                strcpy(failstr, scratch);  // copy it over.
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   359
            else
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   360
            {
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   361
                va_start(ap, fmt);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   362
                vsnprintf(failstr, len + 1, fmt, ap);  // rebuild it.
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   363
                va_end(ap);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   364
            } // else
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   365
            ctx->failstr = failstr;
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   366
        } // else
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   367
    } // if
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   368
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   369
    return FAIL;
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   370
} // failf
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   371
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   372
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   373
static inline int fail(Context *ctx, const char *reason)
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   374
{
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   375
    return failf(ctx, "%s", reason);
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   376
} // fail
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   377
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   378
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   379
static int output_line(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   380
static int output_line(Context *ctx, const char *fmt, ...)
7
18bf77bb8c07 [svn] Cleanups, split things out.
icculus
parents: 6
diff changeset
   381
{
54
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   382
    OutputListNode *item = NULL;
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   383
44
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   384
    if (isfail(ctx))
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   385
        return FAIL;  // we failed previously, don't go on...
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   386
54
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   387
    item = (OutputListNode *) ctx->malloc(sizeof (OutputListNode));
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   388
    if (item == NULL)
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   389
        return out_of_memory(ctx);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   390
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   391
    char *scratch = get_scratch_buffer(ctx);
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   392
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   393
    const int indent = ctx->indent;
41
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   394
    if (indent > 0)
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   395
        memset(scratch, '\t', indent);
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   396
    va_list ap;
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   397
    va_start(ap, fmt);
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   398
    const int len = vsnprintf(scratch+indent, SCRATCH_BUFFER_SIZE-indent, fmt, ap) + indent;
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   399
    va_end(ap);
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   400
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   401
    item->str = (char *) ctx->malloc(len + 1);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   402
    if (item->str == NULL)
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   403
    {
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   404
        free(item);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   405
        return out_of_memory(ctx);
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   406
    } // if
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   407
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   408
    // If we overflowed our scratch buffer, that's okay. We were going to
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   409
    //  allocate anyhow...the scratch buffer just lets us avoid a second
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   410
    //  run of vsnprintf().
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   411
    if (len < SCRATCH_BUFFER_SIZE)
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   412
        strcpy(item->str, scratch);  // copy it over.
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   413
    else
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   414
    {
41
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   415
        if (indent > 0)
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   416
            memset(item->str, '\t', indent);
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   417
        va_start(ap, fmt);
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   418
        vsnprintf(item->str+indent, len + 1, fmt, ap);  // rebuild it.
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   419
        va_end(ap);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   420
    } // else
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   421
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   422
    item->next = NULL;
54
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   423
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   424
    ctx->output->tail->next = item;
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   425
    ctx->output->tail = item;
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   426
    ctx->output_len += len + ctx->endline_len;
54
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   427
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   428
    return 0;
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   429
} // output_line
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   430
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   431
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   432
// !!! FIXME: this is sort of nasty.
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   433
static void floatstr(Context *ctx, char *buf, size_t bufsize, float f)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   434
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   435
    const size_t len = snprintf(buf, bufsize, "%f", f);
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   436
    if (len >= bufsize)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   437
        fail(ctx, "BUG: internal buffer is too small");
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   438
    else
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   439
    {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   440
        char *end = buf + len;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   441
        char *ptr = strchr(buf, '.');
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   442
        if (ptr == NULL)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   443
            return;  // done.
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   444
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   445
        while (--end != ptr)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   446
        {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   447
            if (*end != '0')
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   448
            {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   449
                end++;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   450
                break;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   451
            } // if
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   452
        } // while
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   453
        *end = '\0';  // chop extra '0' or all decimal places off.
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   454
    } // else
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   455
} // floatstr
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   456
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   457
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   458
// if SUPPORT_PROFILE_* isn't defined, we assume an implicit desire to support.
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   459
#define AT_LEAST_ONE_PROFILE 0
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
   460
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   461
#if !SUPPORT_PROFILE_D3D
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   462
#define PROFILE_EMITTER_D3D(op)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   463
#else
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   464
#undef AT_LEAST_ONE_PROFILE
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   465
#define AT_LEAST_ONE_PROFILE 1
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   466
#define PROFILE_EMITTER_D3D(op) emit_D3D_##op,
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   467
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   468
static const char *get_D3D_register_string(Context *ctx,
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   469
                                           RegisterType regtype,
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   470
                                           int regnum, char *regnum_str,
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   471
                                           size_t regnum_size)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   472
{
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   473
    const char *retval = NULL;
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   474
    int has_number = 1;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   475
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   476
    switch (regtype)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   477
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   478
        case REGISTER_TYPE_TEMP:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   479
            retval = "r";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   480
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   481
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   482
        case REGISTER_TYPE_INPUT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   483
            retval = "v";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   484
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   485
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   486
        case REGISTER_TYPE_CONST:
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   487
            retval = "c";
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   488
            break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   489
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   490
        case REGISTER_TYPE_CONST2:
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   491
            retval = "c";
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   492
            regnum += 2048;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   493
            break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   494
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   495
        case REGISTER_TYPE_CONST3:
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   496
            retval = "c";
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   497
            regnum += 4096;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   498
            break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   499
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   500
        case REGISTER_TYPE_CONST4:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   501
            retval = "c";
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   502
            regnum += 6144;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   503
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   504
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   505
        case REGISTER_TYPE_ADDR:  // (or REGISTER_TYPE_TEXTURE, same value.)
46
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   506
            retval = (ctx->shader_type == MOJOSHADER_TYPE_VERTEX) ? "a" : "t";
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   507
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   508
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   509
        case REGISTER_TYPE_RASTOUT:
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   510
            switch ((RastOutType) regnum)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   511
            {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   512
                case RASTOUT_TYPE_POSITION: retval = "oPos"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   513
                case RASTOUT_TYPE_FOG: retval = "oFog"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   514
                case RASTOUT_TYPE_POINT_SIZE: retval = "oPts"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   515
            } // switch
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   516
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   517
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   518
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   519
        case REGISTER_TYPE_ATTROUT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   520
            retval = "oD";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   521
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   522
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   523
        case REGISTER_TYPE_TEXCRDOUT: // (or REGISTER_TYPE_OUTPUT, same value.)
46
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   524
            if ((ctx->shader_type==MOJOSHADER_TYPE_VERTEX) && (ctx->major_ver>=3))
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   525
                retval = "o";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   526
            else
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   527
                retval = "oT";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   528
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   529
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   530
        case REGISTER_TYPE_CONSTINT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   531
            retval = "i";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   532
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   533
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   534
        case REGISTER_TYPE_COLOROUT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   535
            retval = "oC";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   536
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   537
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   538
        case REGISTER_TYPE_DEPTHOUT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   539
            retval = "oDepth";
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   540
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   541
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   542
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   543
        case REGISTER_TYPE_SAMPLER:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   544
            retval = "s";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   545
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   546
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   547
        case REGISTER_TYPE_CONSTBOOL:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   548
            retval = "b";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   549
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   550
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   551
        case REGISTER_TYPE_LOOP:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   552
            retval = "aL";
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   553
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   554
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   555
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   556
        // !!! FIXME: don't know what the asm string is for this..
48
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   557
        case REGISTER_TYPE_TEMPFLOAT16:
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   558
            retval = "???";
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   559
            has_number = 0;
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   560
            break;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   561
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   562
        case REGISTER_TYPE_MISCTYPE:
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   563
            switch ((MiscTypeType) regnum)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   564
            {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   565
                case MISCTYPE_TYPE_POSITION: retval = "vPos"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   566
                case MISCTYPE_TYPE_FACE: retval = "vFace"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   567
            } // switch
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   568
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   569
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   570
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   571
        case REGISTER_TYPE_LABEL:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   572
            retval = "l";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   573
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   574
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   575
        case REGISTER_TYPE_PREDICATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   576
            retval = "p";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   577
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   578
    } // switch
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   579
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   580
    if (has_number)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   581
        snprintf(regnum_str, regnum_size, "%u", (uint) regnum);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   582
    else
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   583
        regnum_str[0] = '\0';
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   584
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   585
    return retval;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   586
} // get_D3D_register_string
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   587
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   588
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   589
static char *make_D3D_destarg_string(Context *ctx, const int idx)
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   590
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   591
    if (idx >= STATICARRAYLEN(ctx->dest_args))
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   592
    {
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   593
        fail(ctx, "Too many destination args");
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   594
        return "";
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   595
    } // if
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   596
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   597
    const DestArgInfo *arg = &ctx->dest_args[idx];
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   598
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   599
    const char *result_shift_str = "";
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   600
    switch (arg->result_shift)
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   601
    {
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   602
        case 0x1: result_shift_str = "_x2"; break;
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   603
        case 0x2: result_shift_str = "_x4"; break;
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   604
        case 0x3: result_shift_str = "_x8"; break;
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   605
        case 0xD: result_shift_str = "_d8"; break;
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   606
        case 0xE: result_shift_str = "_d4"; break;
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   607
        case 0xF: result_shift_str = "_d2"; break;
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   608
    } // switch
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   609
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   610
    const char *sat_str = (arg->result_mod & MOD_SATURATE) ? "_sat" : "";
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   611
    const char *pp_str = (arg->result_mod & MOD_PP) ? "_pp" : "";
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   612
    const char *cent_str = (arg->result_mod & MOD_CENTROID) ? "_centroid" : "";
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   613
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   614
    char regnum_str[16];
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   615
    const char *regtype_str = get_D3D_register_string(ctx,
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   616
                                        (RegisterType) arg->regtype,
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   617
                                        arg->regnum, regnum_str,
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   618
                                        sizeof (regnum_str));
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   619
    if (regtype_str == NULL)
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   620
    {
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   621
        fail(ctx, "Unknown destination register type.");
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   622
        return "";
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   623
    } // if
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   624
27
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   625
    char writemask_str[6];
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   626
    int i = 0;
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   627
    if (arg->writemask != 0xF)  // 0xF == 1111. No explicit mask.
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   628
    {
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   629
        writemask_str[i++] = '.';
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   630
        if (arg->writemask0) writemask_str[i++] = 'x';
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   631
        if (arg->writemask1) writemask_str[i++] = 'y';
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   632
        if (arg->writemask2) writemask_str[i++] = 'z';
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   633
        if (arg->writemask3) writemask_str[i++] = 'w';
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   634
    } // if
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   635
    writemask_str[i] = '\0';
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   636
    assert(i < sizeof (writemask_str));
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   637
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   638
    // may turn out something like "_x2_sat_pp_centroid r0.xyzw" ...
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   639
    char *retval = get_scratch_buffer(ctx);
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   640
    snprintf(retval, SCRATCH_BUFFER_SIZE, "%s%s%s%s %s%s%s",
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   641
             result_shift_str, sat_str, pp_str, cent_str,
27
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   642
             regtype_str, regnum_str, writemask_str);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   643
    return retval;
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   644
} // make_D3D_destarg_string
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   645
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   646
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   647
static char *make_D3D_sourcearg_string(Context *ctx, const int idx)
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   648
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   649
    if (idx >= STATICARRAYLEN(ctx->source_args))
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   650
    {
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   651
        fail(ctx, "Too many source args");
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   652
        return "";
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   653
    } // if
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   654
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   655
    const SourceArgInfo *arg = &ctx->source_args[idx];
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   656
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   657
    const char *premod_str = "";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   658
    const char *postmod_str = "";
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   659
    switch ((SourceMod) arg->src_mod)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   660
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   661
        case SRCMOD_NEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   662
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   663
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   664
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   665
        case SRCMOD_BIASNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   666
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   667
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   668
        case SRCMOD_BIAS:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   669
            postmod_str = "_bias";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   670
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   671
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   672
        case SRCMOD_SIGNNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   673
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   674
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   675
        case SRCMOD_SIGN:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   676
            postmod_str = "_bx2";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   677
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   678
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   679
        case SRCMOD_COMPLEMENT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   680
            premod_str = "1-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   681
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   682
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   683
        case SRCMOD_X2NEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   684
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   685
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   686
        case SRCMOD_X2:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   687
            postmod_str = "_x2";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   688
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   689
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   690
        case SRCMOD_DZ:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   691
            postmod_str = "_dz";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   692
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   693
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   694
        case SRCMOD_DW:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   695
            postmod_str = "_dw";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   696
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   697
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   698
        case SRCMOD_ABSNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   699
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   700
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   701
        case SRCMOD_ABS:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   702
            postmod_str = "_abs";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   703
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   704
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   705
        case SRCMOD_NOT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   706
            premod_str = "!";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   707
            break;
48
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   708
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   709
        case SRCMOD_NONE:
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   710
        case SRCMOD_TOTAL:
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   711
             break;  // stop compiler whining.
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   712
    } // switch
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   713
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   714
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   715
    char regnum_str[16];
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   716
    const char *regtype_str = get_D3D_register_string(ctx,
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   717
                                        (RegisterType) arg->regtype,
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   718
                                        arg->regnum, regnum_str,
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   719
                                        sizeof (regnum_str));
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   720
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   721
    if (regtype_str == NULL)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   722
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   723
        fail(ctx, "Unknown source register type.");
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   724
        return "";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   725
    } // if
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   726
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   727
    char swizzle_str[6];
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   728
    int i = 0;
26
ed1dc1eca8b2 [svn] Source swizzle fix.
icculus
parents: 25
diff changeset
   729
    if (arg->swizzle != 0xE4)  // 0xE4 == 11100100 ... 3 2 1 0. No swizzle.
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   730
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   731
        static const char channel[] = { 'x', 'y', 'z', 'w' };
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   732
        swizzle_str[i++] = '.';
25
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   733
        swizzle_str[i++] = channel[arg->swizzle_x];
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   734
        swizzle_str[i++] = channel[arg->swizzle_y];
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   735
        swizzle_str[i++] = channel[arg->swizzle_z];
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   736
        swizzle_str[i++] = channel[arg->swizzle_w];
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   737
25
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   738
        // .xyzz is the same as .xyz, .z is the same as .zzzz, etc.
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   739
        while (swizzle_str[i-1] == swizzle_str[i-2])
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   740
            i--;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   741
    } // if
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   742
    swizzle_str[i] = '\0';
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   743
    assert(i < sizeof (swizzle_str));
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   744
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   745
    char *retval = get_scratch_buffer(ctx);
38
506f3ba0957a [svn] Fixed missing regnum output in D3D profile.
icculus
parents: 36
diff changeset
   746
    snprintf(retval, SCRATCH_BUFFER_SIZE, "%s%s%s%s%s",
506f3ba0957a [svn] Fixed missing regnum output in D3D profile.
icculus
parents: 36
diff changeset
   747
             premod_str, regtype_str, regnum_str, postmod_str, swizzle_str);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   748
    return retval;
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   749
} // make_D3D_sourcearg_string
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   750
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   751
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   752
static void emit_D3D_start(Context *ctx)
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   753
{
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   754
    const uint major = (uint) ctx->major_ver;
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   755
    const uint minor = (uint) ctx->minor_ver;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   756
    const char *shadertype_str = NULL;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   757
    char minor_str[16];
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   758
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   759
    if (minor == 0xFF)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   760
        strcpy(minor_str, "sw");
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   761
    else if (minor == 0x1)  // apparently this is "vs_2_x". Weird.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   762
        strcpy(minor_str, "x");
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   763
    else
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   764
        snprintf(minor_str, sizeof (minor_str), "%u", (uint) minor);
19
8bca9cb2252f [svn] Fixed output for software vertex shader versions.
icculus
parents: 18
diff changeset
   765
46
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   766
    if (ctx->shader_type == MOJOSHADER_TYPE_PIXEL)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   767
        shadertype_str = "ps";
46
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   768
    else if (ctx->shader_type == MOJOSHADER_TYPE_VERTEX)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   769
        shadertype_str = "vs";
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   770
    else
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   771
    {
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   772
        failf(ctx, "Shader type %u unsupported in this profile.",
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   773
              (uint) ctx->shader_type);
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   774
        return;
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   775
    } // else
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   776
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   777
    output_line(ctx, "%s_%u_%s", shadertype_str, major, minor_str);
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   778
} // emit_D3D_start
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   779
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   780
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   781
static void emit_D3D_end(Context *ctx)
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   782
{
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   783
    output_line(ctx, "end");
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   784
} // emit_D3D_end
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   785
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   786
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   787
static void emit_D3D_comment(Context *ctx, const char *str)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
   788
{
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   789
    output_line(ctx, "; %s", str);
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   790
} // emit_D3D_comment
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
   791
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   792
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   793
static void emit_D3D_RESERVED(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
   794
{
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   795
    // do nothing; fails in the state machine.
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   796
} // emit_D3D_RESERVED
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   797
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   798
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   799
// Generic D3D opcode emitters. A list of macros generate all the entry points
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   800
//  that call into these...
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   801
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   802
static char *lowercase(char *dst, const char *src)
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   803
{
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   804
    int i = 0;
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   805
    do
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   806
    {
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   807
        const char ch = src[i];
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   808
        dst[i] = (((ch >= 'A') && (ch <= 'Z')) ? (ch - ('A' - 'a')) : ch);
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   809
    } while (src[i++]);
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   810
    return dst;
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   811
} // lowercase
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   812
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   813
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   814
static void emit_D3D_opcode_d(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   815
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   816
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   817
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   818
    output_line(ctx, "%s%s", opcode, dst0);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   819
} // emit_D3D_opcode_d
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   820
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   821
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   822
static void emit_D3D_opcode_s(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   823
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   824
    const char *src0 = make_D3D_destarg_string(ctx, 0);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   825
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   826
    output_line(ctx, "%s %s", opcode, src0);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   827
} // emit_D3D_opcode_s
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   828
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   829
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   830
static void emit_D3D_opcode_ss(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   831
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   832
    const char *src0 = make_D3D_sourcearg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   833
    const char *src1 = make_D3D_sourcearg_string(ctx, 1);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   834
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   835
    output_line(ctx, "%s %s, %s", opcode, src0, src1);
39
4057e8dc3ad0 [svn] Fixed comment.
icculus
parents: 38
diff changeset
   836
} // emit_D3D_opcode_ss
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   837
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   838
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   839
static void emit_D3D_opcode_ds(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   840
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   841
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   842
    const char *src0 = make_D3D_sourcearg_string(ctx, 0);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   843
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   844
    output_line(ctx, "%s%s, %s", opcode, dst0, src0);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   845
} // emit_D3D_opcode_ds
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   846
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   847
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   848
static void emit_D3D_opcode_dss(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   849
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   850
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   851
    const char *src0 = make_D3D_sourcearg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   852
    const char *src1 = make_D3D_sourcearg_string(ctx, 1);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   853
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   854
    output_line(ctx, "%s%s, %s, %s", opcode, dst0, src0, src1);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   855
} // emit_D3D_opcode_dss
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   856
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   857
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   858
static void emit_D3D_opcode_dsss(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   859
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   860
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   861
    const char *src0 = make_D3D_sourcearg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   862
    const char *src1 = make_D3D_sourcearg_string(ctx, 1);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   863
    const char *src2 = make_D3D_sourcearg_string(ctx, 2);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   864
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   865
    output_line(ctx, "%s%s, %s, %s, %s", opcode, dst0, src0, src1, src2);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   866
} // emit_D3D_opcode_dsss
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   867
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   868
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   869
static void emit_D3D_opcode_dssss(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   870
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   871
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   872
    const char *src0 = make_D3D_sourcearg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   873
    const char *src1 = make_D3D_sourcearg_string(ctx, 1);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   874
    const char *src2 = make_D3D_sourcearg_string(ctx, 2);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   875
    const char *src3 = make_D3D_sourcearg_string(ctx, 3);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   876
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   877
    output_line(ctx,"%s%s, %s, %s, %s, %s",opcode,dst0,src0,src1,src2,src3);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   878
} // emit_D3D_opcode_dssss
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   879
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   880
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   881
static void emit_D3D_opcode(Context *ctx, const char *opcode)
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   882
{
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   883
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   884
    output_line(ctx, "%s", opcode);
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   885
} // emit_D3D_opcode_dssss
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   886
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   887
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   888
#define EMIT_D3D_OPCODE_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   889
    static void emit_D3D_##op(Context *ctx) { \
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   890
        emit_D3D_opcode(ctx, #op); \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   891
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   892
#define EMIT_D3D_OPCODE_D_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   893
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   894
        emit_D3D_opcode_d(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   895
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   896
#define EMIT_D3D_OPCODE_S_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   897
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   898
        emit_D3D_opcode_s(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   899
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   900
#define EMIT_D3D_OPCODE_SS_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   901
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   902
        emit_D3D_opcode_ss(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   903
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   904
#define EMIT_D3D_OPCODE_DS_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   905
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   906
        emit_D3D_opcode_ds(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   907
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   908
#define EMIT_D3D_OPCODE_DSS_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   909
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   910
        emit_D3D_opcode_dss(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   911
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   912
#define EMIT_D3D_OPCODE_DSSS_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   913
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   914
        emit_D3D_opcode_dsss(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   915
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   916
#define EMIT_D3D_OPCODE_DSSSS_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   917
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   918
        emit_D3D_opcode_dssss(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   919
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   920
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   921
EMIT_D3D_OPCODE_FUNC(NOP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   922
EMIT_D3D_OPCODE_DS_FUNC(MOV)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   923
EMIT_D3D_OPCODE_DSS_FUNC(ADD)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   924
EMIT_D3D_OPCODE_DSS_FUNC(SUB)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   925
EMIT_D3D_OPCODE_DSSS_FUNC(MAD)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   926
EMIT_D3D_OPCODE_DSS_FUNC(MUL)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   927
EMIT_D3D_OPCODE_DS_FUNC(RCP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   928
EMIT_D3D_OPCODE_DS_FUNC(RSQ)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   929
EMIT_D3D_OPCODE_DSS_FUNC(DP3)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   930
EMIT_D3D_OPCODE_DSS_FUNC(DP4)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   931
EMIT_D3D_OPCODE_DSS_FUNC(MIN)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   932
EMIT_D3D_OPCODE_DSS_FUNC(MAX)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   933
EMIT_D3D_OPCODE_DSS_FUNC(SLT)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   934
EMIT_D3D_OPCODE_DSS_FUNC(SGE)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   935
EMIT_D3D_OPCODE_DS_FUNC(EXP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   936
EMIT_D3D_OPCODE_DS_FUNC(LOG)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   937
EMIT_D3D_OPCODE_DS_FUNC(LIT)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   938
EMIT_D3D_OPCODE_DSS_FUNC(DST)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   939
EMIT_D3D_OPCODE_DSSS_FUNC(LRP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   940
EMIT_D3D_OPCODE_DS_FUNC(FRC)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   941
EMIT_D3D_OPCODE_DSS_FUNC(M4X4)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   942
EMIT_D3D_OPCODE_DSS_FUNC(M4X3)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   943
EMIT_D3D_OPCODE_DSS_FUNC(M3X4)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   944
EMIT_D3D_OPCODE_DSS_FUNC(M3X3)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   945
EMIT_D3D_OPCODE_DSS_FUNC(M3X2)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   946
EMIT_D3D_OPCODE_S_FUNC(CALL)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   947
EMIT_D3D_OPCODE_SS_FUNC(CALLNZ)
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   948
EMIT_D3D_OPCODE_SS_FUNC(LOOP)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   949
EMIT_D3D_OPCODE_FUNC(RET)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   950
EMIT_D3D_OPCODE_FUNC(ENDLOOP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   951
EMIT_D3D_OPCODE_S_FUNC(LABEL)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   952
EMIT_D3D_OPCODE_DSS_FUNC(POW)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   953
EMIT_D3D_OPCODE_DSS_FUNC(CRS)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   954
EMIT_D3D_OPCODE_DSSS_FUNC(SGN)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   955
EMIT_D3D_OPCODE_DS_FUNC(ABS)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   956
EMIT_D3D_OPCODE_DS_FUNC(NRM)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   957
EMIT_D3D_OPCODE_DS_FUNC(SINCOS)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   958
EMIT_D3D_OPCODE_S_FUNC(REP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   959
EMIT_D3D_OPCODE_FUNC(ENDREP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   960
EMIT_D3D_OPCODE_S_FUNC(IF)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   961
EMIT_D3D_OPCODE_FUNC(ELSE)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   962
EMIT_D3D_OPCODE_FUNC(ENDIF)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   963
EMIT_D3D_OPCODE_FUNC(BREAK)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   964
EMIT_D3D_OPCODE_DS_FUNC(MOVA)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   965
EMIT_D3D_OPCODE_D_FUNC(TEXKILL)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   966
EMIT_D3D_OPCODE_DS_FUNC(TEXBEM)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   967
EMIT_D3D_OPCODE_DS_FUNC(TEXBEML)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   968
EMIT_D3D_OPCODE_DS_FUNC(TEXREG2AR)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   969
EMIT_D3D_OPCODE_DS_FUNC(TEXREG2GB)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   970
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X2PAD)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   971
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X2TEX)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   972
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X3PAD)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   973
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X3TEX)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   974
EMIT_D3D_OPCODE_DSS_FUNC(TEXM3X3SPEC)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   975
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X3VSPEC)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   976
EMIT_D3D_OPCODE_DS_FUNC(EXPP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   977
EMIT_D3D_OPCODE_DS_FUNC(LOGP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   978
EMIT_D3D_OPCODE_DSSS_FUNC(CND)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   979
EMIT_D3D_OPCODE_DS_FUNC(TEXREG2RGB)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   980
EMIT_D3D_OPCODE_DS_FUNC(TEXDP3TEX)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   981
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X2DEPTH)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   982
EMIT_D3D_OPCODE_DS_FUNC(TEXDP3)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   983
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X3)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   984
EMIT_D3D_OPCODE_D_FUNC(TEXDEPTH)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   985
EMIT_D3D_OPCODE_DSSS_FUNC(CMP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   986
EMIT_D3D_OPCODE_DSS_FUNC(BEM)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   987
EMIT_D3D_OPCODE_DSSS_FUNC(DP2ADD)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   988
EMIT_D3D_OPCODE_DS_FUNC(DSX)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   989
EMIT_D3D_OPCODE_DS_FUNC(DSY)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   990
EMIT_D3D_OPCODE_DSSSS_FUNC(TEXLDD)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   991
EMIT_D3D_OPCODE_DSS_FUNC(TEXLDL)
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   992
EMIT_D3D_OPCODE_S_FUNC(BREAKP)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   993
28
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   994
// special cases for comparison opcodes...
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   995
static const char *get_D3D_comparison_string(Context *ctx)
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   996
{
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   997
    static const char *comps[] = {
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   998
        "", "_gt", "_eq", "_ge", "_lt", "_ne", "_le"
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   999
    };
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1000
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1001
    if (ctx->instruction_controls >= STATICARRAYLEN(comps))
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1002
    {
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1003
        fail(ctx, "unknown comparison control");
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1004
        return "";
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1005
    } // if
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1006
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1007
    return comps[ctx->instruction_controls];
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1008
} // get_D3D_comparison_string
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1009
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1010
static void emit_D3D_BREAKC(Context *ctx)
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1011
{
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1012
    char op[16];
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1013
    snprintf(op, sizeof (op), "break%s", get_D3D_comparison_string(ctx));
28
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1014
    emit_D3D_opcode_ss(ctx, op);
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1015
} // emit_D3D_BREAKC
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1016
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1017
static void emit_D3D_IFC(Context *ctx)
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1018
{
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1019
    char op[16];
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1020
    snprintf(op, sizeof (op), "if%s", get_D3D_comparison_string(ctx));
28
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1021
    emit_D3D_opcode_ss(ctx, op);
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1022
} // emit_D3D_IFC
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1023
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1024
static void emit_D3D_SETP(Context *ctx)
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1025
{
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1026
    char op[16];
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1027
    snprintf(op, sizeof (op), "setp%s", get_D3D_comparison_string(ctx));
28
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1028
    emit_D3D_opcode_dss(ctx, op);
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1029
} // emit_D3D_SETP
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1030
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1031
static void emit_D3D_DEF(Context *ctx)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1032
{
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1033
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
33
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1034
    const float *val = (const float *) ctx->dwords; // !!! FIXME: could be int?
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1035
    char val0[32];
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1036
    char val1[32];
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1037
    char val2[32];
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1038
    char val3[32];
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1039
    floatstr(ctx, val0, sizeof (val0), val[0]);
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1040
    floatstr(ctx, val1, sizeof (val1), val[1]);
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1041
    floatstr(ctx, val2, sizeof (val2), val[2]);
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1042
    floatstr(ctx, val3, sizeof (val3), val[3]);
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1043
    output_line(ctx, "def%s, %s, %s, %s, %s", dst0, val0, val1, val2, val3);
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1044
} // emit_D3D_DEF
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1045
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1046
static void emit_D3D_DEFI(Context *ctx)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1047
{
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1048
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1049
    const int32 *x = (const int32 *) ctx->dwords;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1050
    output_line(ctx, "defi%s, %d, %d, %d, %d", dst0,
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1051
                (int) x[0], (int) x[1], (int) x[2], (int) x[3]);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1052
} // emit_D3D_DEFI
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1053
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1054
static void emit_D3D_DEFB(Context *ctx)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1055
{
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1056
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
32
bfb775b9baac [svn] Doh. Fixed DEFB output in the D3D profile.
icculus
parents: 31
diff changeset
  1057
    output_line(ctx, "defb%s, %s", dst0, ctx->dwords[0] ? "true" : "false");
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1058
} // emit_D3D_DEFB
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1059
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1060
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1061
static void emit_D3D_DCL(Context *ctx)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1062
{
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1063
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1064
    const DestArgInfo *arg = &ctx->dest_args[0];
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1065
    const char *usage_str = "";
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1066
    char index_str[16] = { '\0' };
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1067
46
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
  1068
    if (ctx->shader_type == MOJOSHADER_TYPE_VERTEX)
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1069
    {
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1070
        static const char *usagestrs[] = {
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1071
            "_position", "_blendweight", "_blendindices", "_normal",
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1072
            "_psize", "_texcoord", "_tangent", "_binormal", "_tessfactor",
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1073
            "_positiont", "_color", "_fog", "_depth", "_sample"
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1074
        };
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1075
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1076
        const uint32 usage = ctx->dwords[0];
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1077
        const uint32 index = ctx->dwords[1];
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1078
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1079
        if (usage >= STATICARRAYLEN(usagestrs))
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1080
        {
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1081
            fail(ctx, "unknown DCL usage");
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1082
            return;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1083
        } // if
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1084
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1085
        usage_str = usagestrs[usage];
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1086
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1087
        if (index != 0)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1088
            snprintf(index_str, sizeof (index_str), "%u", (uint) index);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1089
    } // if
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1090
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1091
    else if (arg->regtype == REGISTER_TYPE_SAMPLER)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1092
    {
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
  1093
        switch ((const TextureType) ctx->dwords[0])
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1094
        {
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1095
            case TEXTURE_TYPE_2D: usage_str = "_2d"; break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1096
            case TEXTURE_TYPE_CUBE: usage_str = "_cube"; break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1097
            case TEXTURE_TYPE_VOLUME: usage_str = "_volume"; break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1098
            default: fail(ctx, "unknown sampler texture type"); return;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1099
        } // switch
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1100
    } // else if
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1101
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1102
    output_line(ctx, "dcl%s%s%s", usage_str, index_str, dst0);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1103
} // emit_D3D_DCL
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1104
28
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1105
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1106
static void emit_D3D_TEXCOORD(Context *ctx)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1107
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1108
    // this opcode looks and acts differently depending on the shader model.
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1109
    if (shader_version_atleast(ctx, 1, 4))
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1110
        emit_D3D_opcode_ds(ctx, "texcrd");
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1111
    else
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1112
        emit_D3D_opcode_d(ctx, "texcoord");
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1113
} // emit_D3D_TEXCOORD
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1114
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1115
static void emit_D3D_TEX(Context *ctx)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1116
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1117
    // this opcode looks and acts differently depending on the shader model.
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1118
    if (shader_version_atleast(ctx, 1, 4))
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1119
        emit_D3D_opcode_ds(ctx, "tex");
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1120
    else
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1121
        emit_D3D_opcode_d(ctx, "texld");
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1122
} // emit_D3D_TEX
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1123
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1124
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1125
#undef EMIT_D3D_OPCODE_FUNC
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1126
#undef EMIT_D3D_OPCODE_D_FUNC
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1127
#undef EMIT_D3D_OPCODE_S_FUNC
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1128
#undef EMIT_D3D_OPCODE_SS_FUNC
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1129
#undef EMIT_D3D_OPCODE_DS_FUNC
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1130
#undef EMIT_D3D_OPCODE_DSS_FUNC
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1131
#undef EMIT_D3D_OPCODE_DSSS_FUNC
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1132
#undef EMIT_D3D_OPCODE_DSSSS_FUNC
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1133
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1134
#endif  // SUPPORT_PROFILE_D3D
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1135
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1136
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1137
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1138
#if !SUPPORT_PROFILE_GLSL
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1139
#define PROFILE_EMITTER_GLSL(op)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1140
#else
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1141
#undef AT_LEAST_ONE_PROFILE
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1142
#define AT_LEAST_ONE_PROFILE 1
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1143
#define PROFILE_EMITTER_GLSL(op) emit_GLSL_##op,
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1144
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1145
static char *make_GLSL_destarg_string(Context *ctx, const int idx)
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1146
{
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1147
    if (idx >= STATICARRAYLEN(ctx->dest_args))
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1148
    {
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1149
        fail(ctx, "Too many destination args");
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1150
        return "";
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1151
    } // if
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1152
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1153
    //const DestArgInfo *arg = &ctx->dest_args[idx];
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1154
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1155
    char *retval = get_scratch_buffer(ctx);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1156
    snprintf(retval, SCRATCH_BUFFER_SIZE, "dst%d", idx);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1157
    return retval;
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1158
} // make_GLSL_destarg_string
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1159
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1160
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1161
static char *make_GLSL_sourcearg_string(Context *ctx, const int idx)
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1162
{
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1163
    if (idx >= STATICARRAYLEN(ctx->source_args))
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1164
    {
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1165
        fail(ctx, "Too many source args");
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1166
        return "";
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1167
    } // if
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1168
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1169
    //const SourceArgInfo *arg = &ctx->source_args[idx];
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1170
    char *retval = get_scratch_buffer(ctx);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1171
    snprintf(retval, SCRATCH_BUFFER_SIZE, "src%d", idx);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1172
    return retval;
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1173
} // make_GLSL_sourcearg_string
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1174
41
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1175
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1176
// special cases for comparison opcodes...
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1177
static const char *get_GLSL_comparison_string(Context *ctx)
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1178
{
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1179
    static const char *comps[] = {
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1180
        "", "greaterThan", "equal", "greaterThanEqual", "lessThan",
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1181
        "notEqual", "lessThanEqual"
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1182
    };
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1183
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1184
    if (ctx->instruction_controls >= STATICARRAYLEN(comps))
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1185
    {
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1186
        fail(ctx, "unknown comparison control");
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1187
        return "";
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1188
    } // if
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1189
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1190
    return comps[ctx->instruction_controls];
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1191
} // get_D3D_comparison_string
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1192
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1193
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1194
static void emit_GLSL_start(Context *ctx)
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1195
{
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1196
    const uint major = (uint) ctx->major_ver;
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1197
    const uint minor = (uint) ctx->minor_ver;
55
0ad8810899a0 [svn] Output fixes in GLSL profile, thanks to new splitting up of the output list.
icculus
parents: 54
diff changeset
  1198
0ad8810899a0 [svn] Output fixes in GLSL profile, thanks to new splitting up of the output list.
icculus
parents: 54
diff changeset
  1199
    ctx->output = &ctx->globals;
46
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
  1200
    if (ctx->shader_type == MOJOSHADER_TYPE_PIXEL)
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1201
        output_line(ctx, "// Pixel shader, version %u.%u", major, minor);
46
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
  1202
    else if (ctx->shader_type == MOJOSHADER_TYPE_VERTEX)
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1203
        output_line(ctx, "// Vertex shader, version %u.%u", major, minor);
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1204
    else
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1205
    {
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1206
        failf(ctx, "Shader type %u unsupported in this profile.",
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1207
              (uint) ctx->shader_type);
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1208
    } // else
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1209
55
0ad8810899a0 [svn] Output fixes in GLSL profile, thanks to new splitting up of the output list.
icculus
parents: 54
diff changeset
  1210
    ctx->output = &ctx->mainline;
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1211
    output_line(ctx, "void main() {");
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1212
    ctx->indent++;
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1213
} // emit_GLSL_start
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1214
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1215
static void emit_GLSL_end(Context *ctx)
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1216
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1217
    ctx->indent--;
55
0ad8810899a0 [svn] Output fixes in GLSL profile, thanks to new splitting up of the output list.
icculus
parents: 54
diff changeset
  1218
    assert(ctx->output == &ctx->mainline);
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1219
    output_line(ctx, "}");
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1220
} // emit_GLSL_end
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1221
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1222
static void emit_GLSL_comment(Context *ctx, const char *str)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1223
{
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1224
    output_line(ctx, "// %s", str);
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1225
} // emit_GLSL_comment
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1226
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1227
static void emit_GLSL_NOP(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1228
{
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1229
    // no-op is a no-op.  :)
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1230
} // emit_GLSL_NOP
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1231
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1232
static void emit_GLSL_MOV(Context *ctx)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1233
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1234
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1235
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1236
    output_line(ctx, "%s = %s;", dst0, src0);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1237
} // emit_GLSL_MOV
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1238
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1239
static void emit_GLSL_ADD(Context *ctx)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1240
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1241
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1242
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1243
    const char *src1 = make_GLSL_sourcearg_string(ctx, 1);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1244
    output_line(ctx, "%s = %s + %s;", dst0, src0, src1);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1245
} // emit_GLSL_ADD
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1246
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1247
static void emit_GLSL_SUB(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1248
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1249
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1250
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1251
    const char *src1 = make_GLSL_sourcearg_string(ctx, 1);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1252
    output_line(ctx, "%s = %s - %s;", dst0, src0, src1);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1253
} // emit_GLSL_SUB
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1254
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1255
static void emit_GLSL_MAD(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1256
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1257
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1258
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1259
    const char *src1 = make_GLSL_sourcearg_string(ctx, 1);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1260
    const char *src2 = make_GLSL_sourcearg_string(ctx, 2);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1261
    output_line(ctx, "%s = (%s * %s) + %s;", dst0, src0, src1, src2);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1262
} // emit_GLSL_MAD
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1263
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1264
static void emit_GLSL_MUL(Context *ctx)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1265
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1266
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1267
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1268
    const char *src1 = make_GLSL_sourcearg_string(ctx, 1);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1269
    output_line(ctx, "%s = %s * %s;", dst0, src0, src1);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1270
} // emit_GLSL_MUL
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1271
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1272
static void emit_GLSL_RCP(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1273
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1274
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1275
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1276
    output_line(ctx, "%s = 1.0 / %s;", dst0, src0);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1277
} // emit_GLSL_RCP
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1278
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1279
static void emit_GLSL_RSQ(Context *ctx)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1280
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1281
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1282
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1283
    output_line(ctx, "%s = inversesqrt(%s);", dst0, src0);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1284
} // emit_GLSL_RSQ
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1285
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1286
static void emit_GLSL_DP3(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1287
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1288
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1289
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1290
    const char *src1 = make_GLSL_sourcearg_string(ctx, 1);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1291
    output_line(ctx, "%s = dot(vec3(%s), vec3(%s));", dst0, src0, src1);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1292
} // emit_GLSL_DP3
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1293
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1294
static void emit_GLSL_DP4(Context *ctx)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1295
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1296
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1297
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1298
    const char *src1 = make_GLSL_sourcearg_string(ctx, 1);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1299
    output_line(ctx, "%s = dot(vec4(%s), vec4(%s));", dst0, src0, src1);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1300
} // emit_GLSL_DP4
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1301
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1302
static void emit_GLSL_MIN(Context *ctx)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1303
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1304
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1305
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1306
    const char *src1 = make_GLSL_sourcearg_string(ctx, 1);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1307
    output_line(ctx, "%s = min(%s, %s);", dst0, src0, src1);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1308
} // emit_GLSL_MIN
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1309
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1310
static void emit_GLSL_MAX(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1311
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1312
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1313
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1314
    const char *src1 = make_GLSL_sourcearg_string(ctx, 1);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1315
    output_line(ctx, "%s = max(%s, %s);", dst0, src0, src1);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1316
} // emit_GLSL_MAX
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1317
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1318
static void emit_GLSL_SLT(Context *ctx)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1319
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1320
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1321
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1322
    const char *src1 = make_GLSL_sourcearg_string(ctx, 1);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1323
    // !!! FIXME: need to cast from bvec to vec...
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1324
    output_line(ctx, "%s = lessThan(%s, %s);", dst0, src0, src1);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1325
} // emit_GLSL_SLT
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1326
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1327
static void emit_GLSL_SGE(Context *ctx)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1328
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1329
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1330
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1331
    const char *src1 = make_GLSL_sourcearg_string(ctx, 1);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1332
    // !!! FIXME: need to cast from bvec to vec...
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1333
    output_line(ctx, "%s = greaterThanEqual(%s, %s);", dst0, src0, src1);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1334
} // emit_GLSL_SGE
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1335
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1336
static void emit_GLSL_EXP(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1337
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1338
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1339
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1340
    output_line(ctx, "%s = exp2(%s);", dst0, src0);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1341
} // emit_GLSL_EXP
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1342
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1343
static void emit_GLSL_LOG(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1344
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: