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mojoshader.c

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7643 lines (6453 loc) · 246 KB
 
Feb 10, 2008
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/**
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* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
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*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
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// !!! FIXME: this file really needs to be split up.
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// !!! FIXME: I keep changing coding styles for symbols and typedefs.
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#define __MOJOSHADER_INTERNAL__ 1
#include "mojoshader_internal.h"
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// predeclare.
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typedef struct Context Context;
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struct ConstantsList;
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// one emit function for each opcode in each profile.
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typedef void (*emit_function)(Context *ctx);
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// one emit function for starting output in each profile.
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typedef void (*emit_start)(Context *ctx, const char *profilestr);
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// one emit function for ending output in each profile.
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typedef void (*emit_end)(Context *ctx);
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// one emit function for phase opcode output in each profile.
typedef void (*emit_phase)(Context *ctx);
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// one emit function for finalizing output in each profile.
typedef void (*emit_finalize)(Context *ctx);
// one emit function for global definitions in each profile.
typedef void (*emit_global)(Context *ctx, RegisterType regtype, int regnum);
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// one emit function for relative uniform arrays in each profile.
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typedef void (*emit_array)(Context *ctx, int base, int size);
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// one emit function for relative constants arrays in each profile.
typedef void (*emit_const_array)(Context *ctx,
const struct ConstantsList *constslist,
int base, int size);
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// one emit function for uniforms in each profile.
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typedef void (*emit_uniform)(Context *ctx, RegisterType regtype, int regnum,
int arraybase, int arraysize);
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// one emit function for samplers in each profile.
typedef void (*emit_sampler)(Context *ctx, int stage, TextureType ttype);
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// one emit function for attributes in each profile.
typedef void (*emit_attribute)(Context *ctx, RegisterType regtype, int regnum,
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MOJOSHADER_usage usage, int index, int wmask,
int flags);
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// one args function for each possible sequence of opcode arguments.
typedef int (*args_function)(Context *ctx);
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// one state function for each opcode where we have state machine updates.
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typedef void (*state_function)(Context *ctx);
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// one function for varnames in each profile.
typedef const char *(*varname_function)(Context *c, RegisterType t, int num);
// one function for const var array in each profile.
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typedef const char *(*const_array_varname_function)(Context *c, int base, int size);
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typedef struct
{
const char *name;
emit_start start_emitter;
emit_end end_emitter;
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emit_phase phase_emitter;
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emit_global global_emitter;
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emit_array array_emitter;
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emit_const_array const_array_emitter;
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emit_uniform uniform_emitter;
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emit_sampler sampler_emitter;
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emit_attribute attribute_emitter;
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emit_finalize finalize_emitter;
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varname_function get_varname;
const_array_varname_function get_const_array_varname;
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} Profile;
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// A simple linked list of strings, so we can build the final output without
// realloc()ing for each new line, and easily insert lines into the middle
// of the output without much trouble.
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typedef struct OutputListNode
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{
char *str;
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struct OutputListNode *next;
} OutputListNode;
typedef struct OutputList
{
OutputListNode head;
OutputListNode *tail;
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} OutputList;
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typedef struct ConstantsList
{
MOJOSHADER_constant constant;
struct ConstantsList *next;
} ConstantsList;
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typedef struct VariableList
{
MOJOSHADER_uniformType type;
int index;
int count;
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ConstantsList *constant;
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int used;
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struct VariableList *next;
} VariableList;
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typedef struct RegisterList
{
RegisterType regtype;
int regnum;
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MOJOSHADER_usage usage;
int index;
int writemask;
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int misc;
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const VariableList *array;
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struct RegisterList *next;
} RegisterList;
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typedef struct
{
const uint32 *token; // this is the unmolested token in the stream.
int regnum;
int swizzle; // xyzw (all four, not split out).
int swizzle_x;
int swizzle_y;
int swizzle_z;
int swizzle_w;
SourceMod src_mod;
RegisterType regtype;
int relative;
RegisterType relative_regtype;
int relative_regnum;
int relative_component;
const VariableList *relative_array;
} SourceArgInfo;
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#define SCRATCH_BUFFER_SIZE 128
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#define SCRATCH_BUFFERS 32
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// !!! FIXME: the scratch buffers make Context pretty big.
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// !!! FIXME: might be worth having one set of static scratch buffers that
// !!! FIXME: are mutex protected?
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// Context...this is state that changes as we parse through a shader...
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struct Context
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{
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int isfail;
int out_of_memory;
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MOJOSHADER_malloc malloc;
MOJOSHADER_free free;
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void *malloc_data;
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const uint32 *orig_tokens;
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const uint32 *tokens;
uint32 tokencount;
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MOJOSHADER_parsePhase parse_phase;
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const MOJOSHADER_swizzle *swizzles;
unsigned int swizzles_count;
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OutputList *output;
OutputList globals;
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OutputList helpers;
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OutputList subroutines;
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OutputList mainline_intro;
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OutputList mainline;
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OutputList ignore;
OutputList *output_stack[2];
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uint8 *output_bytes; // can be used instead of the OutputLists.
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int indent_stack[2];
int output_stack_len;
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int output_len; // total strlen; prevents walking the lists just to malloc.
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int indent;
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const char *shader_type_str;
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const char *endline;
int endline_len;
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char scratch[SCRATCH_BUFFERS][SCRATCH_BUFFER_SIZE];
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int scratchidx; // current scratch buffer.
int profileid;
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const Profile *profile;
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MOJOSHADER_shaderType shader_type;
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uint8 major_ver;
uint8 minor_ver;
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DestArgInfo dest_arg;
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SourceArgInfo source_args[5];
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SourceArgInfo predicate_arg; // for predicated instructions.
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uint32 dwords[4];
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uint32 version_token;
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int instruction_count;
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uint32 instruction_controls;
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uint32 previous_opcode;
int loops;
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int reps;
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int max_reps;
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int cmps;
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int scratch_registers;
int max_scratch_registers;
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int branch_labels_stack_index;
int branch_labels_stack[32];
int assigned_branch_labels;
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int assigned_vertex_attributes;
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int last_address_reg_component;
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RegisterList used_registers;
RegisterList defined_registers;
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int error_count;
ErrorList *errors;
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int constant_count;
ConstantsList *constants;
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int uniform_count;
RegisterList uniforms;
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int attribute_count;
RegisterList attributes;
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int sampler_count;
RegisterList samplers;
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VariableList *variables; // variables to register mapping.
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int centroid_allowed;
int have_ctab;
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int have_relative_input_registers;
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int determined_constants_arrays;
int predicated;
int support_nv2;
int support_nv3;
int support_nv4;
int support_glsl120;
int glsl_generated_lit_opcode;
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};
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// Convenience functions for allocators...
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MOJOSHADER_error MOJOSHADER_out_of_mem_error = { "Out of memory", NULL, -1 };
MOJOSHADER_parseData MOJOSHADER_out_of_mem_data = {
1, &MOJOSHADER_out_of_mem_error, 0, 0, 0, 0,
MOJOSHADER_TYPE_UNKNOWN, 0, 0, 0, 0
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};
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static inline void out_of_memory(Context *ctx)
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{
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ctx->isfail = ctx->out_of_memory = 1;
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} // out_of_memory
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static inline void *Malloc(Context *ctx, const size_t len)
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{
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void *retval = ctx->malloc((int) len, ctx->malloc_data);
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if (retval == NULL)
out_of_memory(ctx);
return retval;
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} // Malloc
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static inline char *StrDup(Context *ctx, const char *str)
{
char *retval = (char *) Malloc(ctx, strlen(str) + 1);
if (retval == NULL)
out_of_memory(ctx);
else
strcpy(retval, str);
return retval;
} // StrDup
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static inline void Free(Context *ctx, void *ptr)
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{
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if (ptr != NULL) // check for NULL in case of dumb free() impl.
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ctx->free(ptr, ctx->malloc_data);
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} // Free
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// jump between output sections in the context...
static inline void push_output(Context *ctx, OutputList *section)
{
assert(ctx->output_stack_len < STATICARRAYLEN(ctx->output_stack));
ctx->output_stack[ctx->output_stack_len] = ctx->output;
ctx->indent_stack[ctx->output_stack_len] = ctx->indent;
ctx->output_stack_len++;
ctx->output = section;
ctx->indent = 0;
} // push_output
static inline void pop_output(Context *ctx)
{
assert(ctx->output_stack_len > 0);
ctx->output_stack_len--;
ctx->output = ctx->output_stack[ctx->output_stack_len];
ctx->indent = ctx->indent_stack[ctx->output_stack_len];
} // pop_output
// Shader model version magic...
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static inline uint32 ver_ui32(const uint8 major, const uint8 minor)
{
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return ( (((uint32) major) << 16) | (((minor) == 0xFF) ? 1 : (minor)) );
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} // version_ui32
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static inline int shader_version_supported(const uint8 maj, const uint8 min)
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{
return (ver_ui32(maj,min) <= ver_ui32(MAX_SHADER_MAJOR, MAX_SHADER_MINOR));
} // shader_version_supported
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static inline int shader_version_atleast(const Context *ctx, const uint8 maj,
const uint8 min)
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{
return (ver_ui32(ctx->major_ver, ctx->minor_ver) >= ver_ui32(maj, min));
} // shader_version_atleast
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static inline int shader_version_exactly(const Context *ctx, const uint8 maj,
const uint8 min)
{
return ((ctx->major_ver == maj) && (ctx->minor_ver == min));
} // shader_version_exactly
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static inline int shader_is_pixel(const Context *ctx)
{
return (ctx->shader_type == MOJOSHADER_TYPE_PIXEL);
} // shader_is_pixel
static inline int shader_is_vertex(const Context *ctx)
{
return (ctx->shader_type == MOJOSHADER_TYPE_VERTEX);
} // shader_is_vertex
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static inline int isfail(const Context *ctx)
{
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return ctx->isfail;
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} // isfail
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static inline char *get_scratch_buffer(Context *ctx)
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{
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assert(ctx->scratchidx < SCRATCH_BUFFERS);
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ctx->scratchidx = (ctx->scratchidx + 1) % SCRATCH_BUFFERS;
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return ctx->scratch[ctx->scratchidx];
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} // get_scratch_buffer
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static void failf(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
static void failf(Context *ctx, const char *fmt, ...)
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{
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ctx->isfail = 1;
if (ctx->out_of_memory)
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return;
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int error_position = 0;
switch (ctx->parse_phase)
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{
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case MOJOSHADER_PARSEPHASE_NOTSTARTED:
error_position = -2;
break;
case MOJOSHADER_PARSEPHASE_WORKING:
error_position = (ctx->tokens - ctx->orig_tokens) * sizeof (uint32);
break;
case MOJOSHADER_PARSEPHASE_DONE:
error_position = -1;
break;
default:
assert(0 && "Unexpected value");
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return;
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} // switch
ErrorList *error = (ErrorList *) Malloc(ctx, sizeof (ErrorList));
if (error == NULL)
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return;
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char *scratch = get_scratch_buffer(ctx);
va_list ap;
va_start(ap, fmt);
const int len = vsnprintf(scratch, SCRATCH_BUFFER_SIZE, fmt, ap);
va_end(ap);
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char *failstr = (char *) Malloc(ctx, len + 1);
if (failstr == NULL)
Free(ctx, error);
else
{
// see comments about scratch buffer overflow in output_line().
if (len < SCRATCH_BUFFER_SIZE)
strcpy(failstr, scratch); // copy it over.
else
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{
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va_start(ap, fmt);
vsnprintf(failstr, len + 1, fmt, ap); // rebuild it.
va_end(ap);
} // else
error->error.error = failstr;
error->error.filename = NULL; // no filename at this level.
error->error.error_position = error_position;
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error->next = NULL;
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ErrorList *prev = NULL;
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ErrorList *item = ctx->errors;
while (item != NULL)
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{
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prev = item;
item = error->next;
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} // while
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if (prev == NULL)
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ctx->errors = error;
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else
prev->next = error;
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ctx->error_count++;
} // else
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} // failf
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static inline void fail(Context *ctx, const char *reason)
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{
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failf(ctx, "%s", reason);
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} // fail
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static void output_line(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
static void output_line(Context *ctx, const char *fmt, ...)
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{
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OutputListNode *item = NULL;
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if (isfail(ctx) || ctx->out_of_memory)
return; // we failed previously, don't go on...
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char *scratch = get_scratch_buffer(ctx);
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const int indent = ctx->indent;
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if (indent > 0)
memset(scratch, '\t', indent);
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va_list ap;
va_start(ap, fmt);
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const int len = vsnprintf(scratch+indent, SCRATCH_BUFFER_SIZE-indent, fmt, ap) + indent;
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va_end(ap);
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item = (OutputListNode *) Malloc(ctx, sizeof (OutputListNode));
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if (item == NULL)
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return;
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item->str = (char *) Malloc(ctx, len + 1);
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if (item->str == NULL)
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{
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Free(ctx, item);
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return;
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} // if
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458
// If we overflowed our scratch buffer, that's okay. We were going to
// allocate anyhow...the scratch buffer just lets us avoid a second
// run of vsnprintf().
Mar 22, 2008
Mar 22, 2008
459
if (len < SCRATCH_BUFFER_SIZE)
Mar 14, 2008
Mar 14, 2008
460
461
462
strcpy(item->str, scratch); // copy it over.
else
{
Mar 27, 2008
Mar 27, 2008
463
464
if (indent > 0)
memset(item->str, '\t', indent);
Mar 14, 2008
Mar 14, 2008
465
va_start(ap, fmt);
Mar 24, 2008
Mar 24, 2008
466
vsnprintf(item->str+indent, len + 1, fmt, ap); // rebuild it.
Mar 14, 2008
Mar 14, 2008
467
468
va_end(ap);
} // else
Mar 9, 2008
Mar 9, 2008
469
Mar 14, 2008
Mar 14, 2008
470
item->next = NULL;
Mar 28, 2008
Mar 28, 2008
471
472
473
ctx->output->tail->next = item;
ctx->output->tail = item;
Mar 14, 2008
Mar 14, 2008
474
ctx->output_len += len + ctx->endline_len;
Mar 9, 2008
Mar 9, 2008
475
476
477
} // output_line
Apr 2, 2008
Apr 2, 2008
478
// this is just to stop gcc whining.
Feb 3, 2009
Feb 3, 2009
479
static inline void output_blank_line(Context *ctx)
Apr 2, 2008
Apr 2, 2008
480
{
Feb 3, 2009
Feb 3, 2009
481
output_line(ctx, "%s", "");
Apr 2, 2008
Apr 2, 2008
482
483
484
} // output_blank_line
Mar 27, 2008
Mar 27, 2008
485
// !!! FIXME: this is sort of nasty.
Apr 3, 2008
Apr 3, 2008
486
487
static void floatstr(Context *ctx, char *buf, size_t bufsize, float f,
int leavedecimal)
Mar 27, 2008
Mar 27, 2008
488
489
{
const size_t len = snprintf(buf, bufsize, "%f", f);
Apr 3, 2008
Apr 3, 2008
490
if ((len+2) >= bufsize)
Mar 27, 2008
Mar 27, 2008
491
492
493
494
495
496
fail(ctx, "BUG: internal buffer is too small");
else
{
char *end = buf + len;
char *ptr = strchr(buf, '.');
if (ptr == NULL)
Apr 3, 2008
Apr 3, 2008
497
498
499
{
if (leavedecimal)
strcat(buf, ".0");
Mar 27, 2008
Mar 27, 2008
500
return; // done.
Apr 3, 2008
Apr 3, 2008
501
} // if
Mar 27, 2008
Mar 27, 2008
502
503
504
505
506
507
508
509
510
while (--end != ptr)
{
if (*end != '0')
{
end++;
break;
} // if
} // while
Apr 3, 2008
Apr 3, 2008
511
512
if ((leavedecimal) && (end == ptr))
end += 2;
Mar 27, 2008
Mar 27, 2008
513
514
515
516
*end = '\0'; // chop extra '0' or all decimal places off.
} // else
} // floatstr
Mar 12, 2008
Mar 12, 2008
517
Apr 4, 2008
Apr 4, 2008
518
519
// Deal with register lists... !!! FIXME: I sort of hate this.
Apr 4, 2008
Apr 4, 2008
520
static void free_reglist(MOJOSHADER_free f, void *d, RegisterList *item)
Apr 4, 2008
Apr 4, 2008
521
522
523
524
{
while (item != NULL)
{
RegisterList *next = item->next;
Apr 4, 2008
Apr 4, 2008
525
f(item, d);
Apr 4, 2008
Apr 4, 2008
526
527
528
529
530
531
532
533
534
item = next;
} // while
} // free_reglist
static inline uint32 reg_to_ui32(const RegisterType regtype, const int regnum)
{
return ( ((uint32) regtype) | (((uint32) regnum) << 16) );
} // reg_to_uint32
Apr 5, 2008
Apr 5, 2008
535
536
537
static RegisterList *reglist_insert(Context *ctx, RegisterList *prev,
const RegisterType regtype,
const int regnum)
Apr 4, 2008
Apr 4, 2008
538
539
540
541
542
543
544
{
const uint32 newval = reg_to_ui32(regtype, regnum);
RegisterList *item = prev->next;
while (item != NULL)
{
const uint32 val = reg_to_ui32(item->regtype, item->regnum);
if (newval == val)
Apr 5, 2008
Apr 5, 2008
545
return item; // already set, so we're done.
Apr 4, 2008
Apr 4, 2008
546
547
548
549
550
551
552
553
554
555
556
else if (newval < val) // insert it here.
break;
else // if (newval > val)
{
// keep going, we're not to the insertion point yet.
prev = item;
item = item->next;
} // else
} // while
// we need to insert an entry after (prev).
Apr 4, 2008
Apr 4, 2008
557
item = (RegisterList *) Malloc(ctx, sizeof (RegisterList));
Apr 25, 2008
Apr 25, 2008
558
if (item != NULL)
Apr 4, 2008
Apr 4, 2008
559
560
561
{
item->regtype = regtype;
item->regnum = regnum;
Apr 29, 2008
Apr 29, 2008
562
item->usage = MOJOSHADER_USAGE_UNKNOWN;
Apr 5, 2008
Apr 5, 2008
563
564
item->index = 0;
item->writemask = 0;
Apr 29, 2008
Apr 29, 2008
565
item->misc = 0;
Jun 27, 2008
Jun 27, 2008
566
item->array = NULL;
Apr 4, 2008
Apr 4, 2008
567
568
item->next = prev->next;
prev->next = item;
Apr 25, 2008
Apr 25, 2008
569
} // if
Apr 5, 2008
Apr 5, 2008
570
571
return item;
Apr 4, 2008
Apr 4, 2008
572
573
} // reglist_insert
Aug 26, 2008
Aug 26, 2008
574
575
static RegisterList *reglist_find(const RegisterList *prev,
const RegisterType rtype, const int regnum)
Apr 4, 2008
Apr 4, 2008
576
{
Apr 6, 2008
Apr 6, 2008
577
578
const uint32 newval = reg_to_ui32(rtype, regnum);
RegisterList *item = prev->next;
Apr 4, 2008
Apr 4, 2008
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
while (item != NULL)
{
const uint32 val = reg_to_ui32(item->regtype, item->regnum);
if (newval == val)
return item; // here it is.
else if (newval < val) // should have been here if it existed.
return NULL;
else // if (newval > val)
{
// keep going, we're not to the insertion point yet.
prev = item;
item = item->next;
} // else
} // while
return NULL; // wasn't in the list.
Apr 6, 2008
Apr 6, 2008
595
596
597
598
599
600
601
} // reglist_find
static inline const RegisterList *reglist_exists(RegisterList *prev,
const RegisterType regtype,
const int regnum)
{
return (reglist_find(prev, regtype, regnum));
Apr 4, 2008
Apr 4, 2008
602
603
604
605
606
607
608
609
610
611
612
613
} // reglist_exists
static inline void set_used_register(Context *ctx, const RegisterType regtype,
const int regnum)
{
reglist_insert(ctx, &ctx->used_registers, regtype, regnum);
} // set_used_register
static inline int get_used_register(Context *ctx, const RegisterType regtype,
const int regnum)
{
return (reglist_exists(&ctx->used_registers, regtype, regnum) != NULL);
Apr 4, 2008
Apr 4, 2008
614
} // get_used_register
Apr 4, 2008
Apr 4, 2008
615
616
617
618
619
620
621
622
623
624
625
626
627
static inline void set_defined_register(Context *ctx, const RegisterType rtype,
const int regnum)
{
reglist_insert(ctx, &ctx->defined_registers, rtype, regnum);
} // set_defined_register
static inline int get_defined_register(Context *ctx, const RegisterType rtype,
const int regnum)
{
return (reglist_exists(&ctx->defined_registers, rtype, regnum) != NULL);
} // get_defined_register
Apr 5, 2008
Apr 5, 2008
628
629
static void add_attribute_register(Context *ctx, const RegisterType rtype,
const int regnum, const MOJOSHADER_usage usage,
Jul 7, 2008
Jul 7, 2008
630
const int index, const int writemask, int flags)
Apr 5, 2008
Apr 5, 2008
631
632
633
634
635
{
RegisterList *item = reglist_insert(ctx, &ctx->attributes, rtype, regnum);
item->usage = usage;
item->index = index;
item->writemask = writemask;
Jul 7, 2008
Jul 7, 2008
636
item->misc = flags;
Apr 5, 2008
Apr 5, 2008
637
638
} // add_attribute_register
Apr 19, 2008
Apr 19, 2008
639
640
641
static inline void add_sampler(Context *ctx, const RegisterType rtype,
const int regnum, const TextureType ttype)
{
May 8, 2008
May 8, 2008
642
// !!! FIXME: make sure it doesn't exist?
Apr 19, 2008
Apr 19, 2008
643
644
645
646
RegisterList *item = reglist_insert(ctx, &ctx->samplers, rtype, regnum);
item->index = (int) ttype;
} // add_sampler
Apr 4, 2008
Apr 4, 2008
647
May 8, 2008
May 8, 2008
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
static inline int writemask_xyzw(const int writemask)
{
return (writemask == 0xF); // 0xF == 1111. No explicit mask (full!).
} // writemask_xyzw
static inline int writemask_xyz(const int writemask)
{
return (writemask == 0x7); // 0x7 == 0111. (that is: xyz)
} // writemask_xyz
static inline int writemask_xy(const int writemask)
{
return (writemask == 0x3); // 0x3 == 0011. (that is: xy)
} // writemask_xy
static inline int writemask_x(const int writemask)
{
return (writemask == 0x1); // 0x1 == 0001. (that is: x)
} // writemask_x
static inline int writemask_y(const int writemask)
{
return (writemask == 0x2); // 0x1 == 0010. (that is: y)
} // writemask_y
Apr 6, 2008
Apr 6, 2008
678
679
680
681
682
683
684
685
static inline int replicate_swizzle(const int swizzle)
{
return ( (((swizzle >> 0) & 0x3) == ((swizzle >> 2) & 0x3)) &&
(((swizzle >> 2) & 0x3) == ((swizzle >> 4) & 0x3)) &&
(((swizzle >> 4) & 0x3) == ((swizzle >> 6) & 0x3)) );
} // replicate_swizzle
May 8, 2008
May 8, 2008
686
687
static inline int no_swizzle(const int swizzle)
{
May 8, 2008
May 8, 2008
688
return (swizzle == 0xE4); // 0xE4 == 11100100 ... 0 1 2 3. No swizzle.
May 8, 2008
May 8, 2008
689
690
691
} // no_swizzle
Apr 21, 2008
Apr 21, 2008
692
693
694
695
696
static inline int vecsize_from_writemask(const int m)
{
return (m & 1) + ((m >> 1) & 1) + ((m >> 2) & 1) + ((m >> 3) & 1);
} // vecsize_from_writemask
May 26, 2008
May 26, 2008
697
698
699
700
701
702
703
704
static int allocate_scratch_register(Context *ctx)
{
const int retval = ctx->scratch_registers++;
if (retval >= ctx->max_scratch_registers)
ctx->max_scratch_registers = retval + 1;
return retval;
} // allocate_scratch_register
Jun 20, 2008
Jun 20, 2008
705
static int allocate_branch_label(Context *ctx)
Jun 19, 2008
Jun 19, 2008
706
{
Jun 20, 2008
Jun 20, 2008
707
708
return ctx->assigned_branch_labels++;
} // allocate_branch_label
Jun 19, 2008
Jun 19, 2008
709
Apr 6, 2008
Apr 6, 2008
710
Apr 5, 2008
Apr 5, 2008
711
712
// D3D stuff that's used in more than just the d3d profile...
Apr 18, 2008
Apr 18, 2008
713
714
715
static const char swizzle_channels[] = { 'x', 'y', 'z', 'w' };
Apr 5, 2008
Apr 5, 2008
716
717
718
719
720
static const char *usagestrs[] = {
"_position", "_blendweight", "_blendindices", "_normal", "_psize",
"_texcoord", "_tangent", "_binormal", "_tessfactor", "_positiont",
"_color", "_fog", "_depth", "_sample"
};
Apr 4, 2008
Apr 4, 2008
721
Mar 17, 2008
Mar 17, 2008
722
static const char *get_D3D_register_string(Context *ctx,
Mar 22, 2008
Mar 22, 2008
723
RegisterType regtype,
Mar 17, 2008
Mar 17, 2008
724
725
int regnum, char *regnum_str,
size_t regnum_size)
Mar 12, 2008
Mar 12, 2008
726
{
Mar 17, 2008
Mar 17, 2008
727
const char *retval = NULL;
Mar 21, 2008
Mar 21, 2008
728
int has_number = 1;
Mar 16, 2008
Mar 16, 2008
729
Mar 17, 2008
Mar 17, 2008
730
switch (regtype)
Mar 16, 2008
Mar 16, 2008
731
{
Apr 3, 2008
Apr 3, 2008
732
case REG_TYPE_TEMP:
Mar 17, 2008
Mar 17, 2008
733
retval = "r";
Mar 16, 2008
Mar 16, 2008
734
735
break;
Apr 3, 2008
Apr 3, 2008
736
case REG_TYPE_INPUT:
Mar 17, 2008
Mar 17, 2008
737
retval = "v";
Mar 16, 2008
Mar 16, 2008
738
739
break;
Apr 3, 2008
Apr 3, 2008
740
case REG_TYPE_CONST:
Mar 21, 2008
Mar 21, 2008
741
742
743
retval = "c";
break;
Apr 3, 2008
Apr 3, 2008
744
case REG_TYPE_ADDRESS: // (or REG_TYPE_TEXTURE, same value.)
Apr 19, 2008
Apr 19, 2008
745
retval = shader_is_vertex(ctx) ? "a" : "t";
Mar 16, 2008
Mar 16, 2008
746
747
break;
Apr 3, 2008
Apr 3, 2008
748
case REG_TYPE_RASTOUT:
Mar 22, 2008
Mar 22, 2008
749
switch ((RastOutType) regnum)
Mar 16, 2008
Mar 16, 2008
750
{
Mar 17, 2008
Mar 17, 2008
751
752
753
case RASTOUT_TYPE_POSITION: retval = "oPos"; break;
case RASTOUT_TYPE_FOG: retval = "oFog"; break;
case RASTOUT_TYPE_POINT_SIZE: retval = "oPts"; break;
Mar 16, 2008
Mar 16, 2008
754
} // switch
Mar 21, 2008
Mar 21, 2008
755
has_number = 0;
Mar 16, 2008
Mar 16, 2008
756
757
break;
Apr 3, 2008
Apr 3, 2008
758
case REG_TYPE_ATTROUT:
Mar 17, 2008
Mar 17, 2008
759
retval = "oD";
Mar 16, 2008
Mar 16, 2008
760
761
break;
Apr 3, 2008
Apr 3, 2008
762
case REG_TYPE_OUTPUT: // (or REG_TYPE_TEXCRDOUT, same value.)
Apr 19, 2008
Apr 19, 2008
763
if (shader_is_vertex(ctx) && shader_version_atleast(ctx, 3, 0))
Mar 17, 2008
Mar 17, 2008
764
retval = "o";
Mar 16, 2008
Mar 16, 2008
765
else
Mar 17, 2008
Mar 17, 2008
766
retval = "oT";
Mar 16, 2008
Mar 16, 2008
767
768
break;
Apr 3, 2008
Apr 3, 2008
769
case REG_TYPE_CONSTINT:
Mar 17, 2008
Mar 17, 2008
770
retval = "i";
Mar 16, 2008
Mar 16, 2008
771
772
break;
Apr 3, 2008
Apr 3, 2008
773
case REG_TYPE_COLOROUT:
Mar 17, 2008
Mar 17, 2008
774
retval = "oC";
Mar 16, 2008
Mar 16, 2008
775
776
break;
Apr 3, 2008
Apr 3, 2008
777
case REG_TYPE_DEPTHOUT:
Mar 17, 2008
Mar 17, 2008
778
retval = "oDepth";
Mar 21, 2008
Mar 21, 2008
779
has_number = 0;
Mar 16, 2008
Mar 16, 2008
780
781
break;
Apr 3, 2008
Apr 3, 2008
782
case REG_TYPE_SAMPLER:
Mar 17, 2008
Mar 17, 2008
783
retval = "s";
Mar 16, 2008
Mar 16, 2008
784
785
break;
Apr 3, 2008
Apr 3, 2008
786
case REG_TYPE_CONSTBOOL:
Mar 17, 2008
Mar 17, 2008
787
retval = "b";
Mar 16, 2008
Mar 16, 2008
788
789
break;
Apr 3, 2008
Apr 3, 2008
790
case REG_TYPE_LOOP:
Mar 17, 2008
Mar 17, 2008
791
retval = "aL";
Mar 21, 2008
Mar 21, 2008
792
has_number = 0;
Mar 16, 2008
Mar 16, 2008
793
794
break;
Apr 3, 2008
Apr 3, 2008
795
case REG_TYPE_MISCTYPE:
May 12, 2008
May 12, 2008
796
switch ((const MiscTypeType) regnum)
Mar 16, 2008
Mar 16, 2008
797
{
Mar 17, 2008
Mar 17, 2008
798
799
case MISCTYPE_TYPE_POSITION: retval = "vPos"; break;
case MISCTYPE_TYPE_FACE: retval = "vFace"; break;
Mar 16, 2008
Mar 16, 2008
800
} // switch
Mar 21, 2008
Mar 21, 2008
801
has_number = 0;
Mar 16, 2008
Mar 16, 2008
802
803
break;
Apr 3, 2008
Apr 3, 2008
804
case REG_TYPE_LABEL:
Mar 17, 2008
Mar 17, 2008
805
retval = "l";
Mar 16, 2008
Mar 16, 2008
806
807
break;
Apr 3, 2008
Apr 3, 2008
808
case REG_TYPE_PREDICATE:
Mar 17, 2008
Mar 17, 2008
809
retval = "p";
Mar 16, 2008
Mar 16, 2008
810
break;
Apr 28, 2008
Apr 28, 2008
811
812
813
814
815
816
817
//case REG_TYPE_TEMPFLOAT16: // !!! FIXME: don't know this asm string
default:
fail(ctx, "unknown register type");
retval = "???";
has_number = 0;
break;
Mar 16, 2008
Mar 16, 2008
818
819
} // switch
Mar 21, 2008
Mar 21, 2008
820
821
822
823
824
if (has_number)
snprintf(regnum_str, regnum_size, "%u", (uint) regnum);
else
regnum_str[0] = '\0';
Mar 17, 2008
Mar 17, 2008
825
826
827
828
return retval;
} // get_D3D_register_string
Apr 3, 2008
Apr 3, 2008
829
830
831
832
833
834
835
836
837
#define AT_LEAST_ONE_PROFILE 0
#if !SUPPORT_PROFILE_D3D
#define PROFILE_EMITTER_D3D(op)
#else
#undef AT_LEAST_ONE_PROFILE
#define AT_LEAST_ONE_PROFILE 1
#define PROFILE_EMITTER_D3D(op) emit_D3D_##op,
Apr 21, 2008
Apr 21, 2008
838
static const char *make_D3D_srcarg_string_in_buf(Context *ctx,
Apr 18, 2008
Apr 18, 2008
839
840
const SourceArgInfo *arg,
char *buf, size_t buflen)
Mar 17, 2008
Mar 17, 2008
841
842
843
{
const char *premod_str = "";
const char *postmod_str = "";
Apr 18, 2008
Apr 18, 2008
844
switch (arg->src_mod)
Mar 17, 2008
Mar 17, 2008
845
846
847
848
849
850
851
852
853
854
855
{
case SRCMOD_NEGATE:
premod_str = "-";
break;
case SRCMOD_BIASNEGATE:
premod_str = "-";
// fall through.
case SRCMOD_BIAS:
postmod_str = "_bias";
break;
Mar 12, 2008
Mar 12, 2008
856
Mar 17, 2008
Mar 17, 2008
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
case SRCMOD_SIGNNEGATE:
premod_str = "-";
// fall through.
case SRCMOD_SIGN:
postmod_str = "_bx2";
break;
case SRCMOD_COMPLEMENT:
premod_str = "1-";
break;
case SRCMOD_X2NEGATE:
premod_str = "-";
// fall through.
case SRCMOD_X2:
postmod_str = "_x2";
break;
case SRCMOD_DZ:
postmod_str = "_dz";
break;
case SRCMOD_DW:
postmod_str = "_dw";
break;
case SRCMOD_ABSNEGATE:
premod_str = "-";
// fall through.
case SRCMOD_ABS:
postmod_str = "_abs";
break;
case SRCMOD_NOT:
premod_str = "!";
break;
Mar 28, 2008
Mar 28, 2008
893
894
895
896
case SRCMOD_NONE:
case SRCMOD_TOTAL:
break; // stop compiler whining.
Mar 17, 2008
Mar 17, 2008
897
898
899
900
} // switch
char regnum_str[16];
Apr 2, 2008
Apr 2, 2008
901
902
903
const char *regtype_str = get_D3D_register_string(ctx, arg->regtype,
arg->regnum, regnum_str,
sizeof (regnum_str));
Mar 17, 2008
Mar 17, 2008
904
905
906
907
if (regtype_str == NULL)
{
fail(ctx, "Unknown source register type.");
Apr 3, 2008
Apr 3, 2008
908
return "";
Mar 17, 2008
Mar 17, 2008
909
910
} // if
Apr 19, 2008
Apr 19, 2008
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
const char *rel_lbracket = "";
const char *rel_rbracket = "";
char rel_swizzle[4] = { '\0' };
char rel_regnum_str[16] = { '\0' };
const char *rel_regtype_str = "";
if (arg->relative)
{
rel_swizzle[0] = '.';
rel_swizzle[1] = swizzle_channels[arg->relative_component];
rel_swizzle[2] = '\0';
rel_lbracket = "[";
rel_rbracket = "]";
rel_regtype_str = get_D3D_register_string(ctx, arg->relative_regtype,
arg->relative_regnum,
rel_regnum_str,
sizeof (rel_regnum_str));
if (regtype_str == NULL)
{
fail(ctx, "Unknown relative source register type.");
return "";
} // if
} // if
Mar 17, 2008
Mar 17, 2008
935
936
char swizzle_str[6];
int i = 0;
Dec 10, 2008
Dec 10, 2008
937
const int scalar = scalar_register(ctx->shader_type, arg->regtype, arg->regnum);
May 12, 2008
May 12, 2008
938
if (!scalar && !no_swizzle(arg->swizzle))
Mar 17, 2008
Mar 17, 2008
939
940
{
swizzle_str[i++] = '.';
Apr 18, 2008
Apr 18, 2008
941
942
943
944
swizzle_str[i++] = swizzle_channels[arg->swizzle_x];
swizzle_str[i++] = swizzle_channels[arg->swizzle_y];
swizzle_str[i++] = swizzle_channels[arg->swizzle_z];
swizzle_str[i++] = swizzle_channels[arg->swizzle_w];
Mar 17, 2008
Mar 17, 2008
945
946
947
948
// .xyzz is the same as .xyz, .z is the same as .zzzz, etc.
while (swizzle_str[i-1] == swizzle_str[i-2])
i--;
Mar 17, 2008
Mar 17, 2008
949
950
951
952
} // if
swizzle_str[i] = '\0';
assert(i < sizeof (swizzle_str));
Dec 10, 2008
Dec 10, 2008
953
// !!! FIXME: c12[a0.x] actually needs to be c[a0.x + 12]
Apr 19, 2008
Apr 19, 2008
954
955
956
957
snprintf(buf, buflen, "%s%s%s%s%s%s%s%s%s%s",
premod_str, regtype_str, regnum_str, postmod_str,
rel_lbracket, rel_regtype_str, rel_regnum_str, rel_swizzle,
rel_rbracket, swizzle_str);
Apr 3, 2008
Apr 3, 2008
958
// !!! FIXME: make sure the scratch buffer was large enough.
Apr 18, 2008
Apr 18, 2008
959
return buf;
Apr 21, 2008
Apr 21, 2008
960
} // make_D3D_srcarg_string_in_buf
Apr 18, 2008
Apr 18, 2008
961
962
Apr 21, 2008
Apr 21, 2008
963
static const char *make_D3D_destarg_string(Context *ctx)
Apr 18, 2008
Apr 18, 2008
964
{
Apr 21, 2008
Apr 21, 2008
965
const DestArgInfo *arg = &ctx->dest_arg;
Apr 18, 2008
Apr 18, 2008
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
const char *result_shift_str = "";
switch (arg->result_shift)
{
case 0x1: result_shift_str = "_x2"; break;
case 0x2: result_shift_str = "_x4"; break;
case 0x3: result_shift_str = "_x8"; break;
case 0xD: result_shift_str = "_d8"; break;
case 0xE: result_shift_str = "_d4"; break;
case 0xF: result_shift_str = "_d2"; break;
} // switch
const char *sat_str = (arg->result_mod & MOD_SATURATE) ? "_sat" : "";
const char *pp_str = (arg->result_mod & MOD_PP) ? "_pp" : "";
const char *cent_str = (arg->result_mod & MOD_CENTROID) ? "_centroid" : "";
char regnum_str[16];
const char *regtype_str = get_D3D_register_string(ctx, arg->regtype,
arg->regnum, regnum_str,
sizeof (regnum_str));
if (regtype_str == NULL)
{
fail(ctx, "Unknown destination register type.");
return "";
} // if
char writemask_str[6];
int i = 0;
Dec 10, 2008
Dec 10, 2008
994
const int scalar = scalar_register(ctx->shader_type, arg->regtype, arg->regnum);
May 12, 2008
May 12, 2008
995
if (!scalar && !writemask_xyzw(arg->writemask))
Apr 18, 2008
Apr 18, 2008
996
997
998
999
1000
{
writemask_str[i++] = '.';
if (arg->writemask0) writemask_str[i++] = 'x';
if (arg->writemask1) writemask_str[i++] = 'y';
if (arg->writemask2) writemask_str[i++] = 'z';