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mojoshader.c

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7477 lines (6309 loc) · 241 KB
 
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/// !!! FIXME: all-DEF array in vs_3_0/14704.disasm ...
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/**
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* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
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*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
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// !!! FIXME: this file really needs to be split up.
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// !!! FIXME: I keep changing coding styles for symbols and typedefs.
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// Shader bytecode format is described at MSDN:
// http://msdn2.microsoft.com/en-us/library/ms800307.aspx
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <assert.h>
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#include "mojoshader.h"
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// This is the highest shader version we currently support.
#define MAX_SHADER_MAJOR 3
#define MAX_SHADER_MINOR 0
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// If SUPPORT_PROFILE_* isn't defined, we assume an implicit desire to support.
// You get all the profiles unless you go out of your way to disable them.
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#ifndef SUPPORT_PROFILE_D3D
#define SUPPORT_PROFILE_D3D 1
#endif
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#ifndef SUPPORT_PROFILE_PASSTHROUGH
#define SUPPORT_PROFILE_PASSTHROUGH 1
#endif
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#ifndef SUPPORT_PROFILE_GLSL
#define SUPPORT_PROFILE_GLSL 1
#endif
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#ifndef SUPPORT_PROFILE_ARB1
#define SUPPORT_PROFILE_ARB1 1
#endif
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// Get basic wankery out of the way here...
typedef unsigned int uint; // this is a printf() helper. don't use for code.
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#ifdef _MSC_VER
#define snprintf _snprintf
typedef unsigned __int8 uint8;
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typedef unsigned __int16 uint16;
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typedef unsigned __int32 uint32;
typedef unsigned __int32 int32;
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// Warning Level 4 considered harmful. :)
#pragma warning(disable: 4100) // "unreferenced formal parameter"
#pragma warning(disable: 4389) // "signed/unsigned mismatch"
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#else
#include <stdint.h>
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typedef uint8_t uint8;
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typedef uint16_t uint16;
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typedef uint32_t uint32;
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typedef int32_t int32;
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#endif
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#ifdef __GNUC__
#define ISPRINTF(x,y) __attribute__((format (printf, x, y)))
#else
#define ISPRINTF(x,y)
#endif
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#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
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#ifdef _WINDOWS // !!! FIXME: bleh
const char *endline_str = "\r\n";
#else
const char *endline_str = "\n";
#endif
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// we need to reference this by explicit value occasionally.
#define OPCODE_RET 28
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// Special-case return values from the parsing pipeline...
#define FAIL (-1)
#define NOFAIL (-2)
#define END_OF_STREAM (-3)
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// Byteswap magic...
#if ((defined __GNUC__) && (defined __POWERPC__))
static inline uint32 SWAP32(uint32 x)
{
__asm__ __volatile__("lwbrx %0,0,%1" : "=r" (x) : "r" (&x));
return x;
} // SWAP32
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static inline uint16 SWAP16(uint16 x)
{
__asm__ __volatile__("lhbrx %0,0,%1" : "=r" (x) : "r" (&x));
return x;
} // SWAP16
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#elif defined(__POWERPC__)
static inline uint32 SWAP32(uint32 x)
{
return ( (((x) >> 24) & 0x000000FF) | (((x) >> 8) & 0x0000FF00) |
(((x) << 8) & 0x00FF0000) | (((x) << 24) & 0xFF000000) );
} // SWAP32
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static inline uint16 SWAP16(uint16 x)
{
return ( (((x) >> 8) & 0x00FF) | (((x) << 8) & 0xFF00) );
} // SWAP16
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#else
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# define SWAP16(x) (x)
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# define SWAP32(x) (x)
#endif
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typedef enum
{
REG_TYPE_TEMP = 0,
REG_TYPE_INPUT = 1,
REG_TYPE_CONST = 2,
REG_TYPE_ADDRESS = 3,
REG_TYPE_TEXTURE = 3, // ALSO 3!
REG_TYPE_RASTOUT = 4,
REG_TYPE_ATTROUT = 5,
REG_TYPE_TEXCRDOUT = 6,
REG_TYPE_OUTPUT = 6, // ALSO 6!
REG_TYPE_CONSTINT = 7,
REG_TYPE_COLOROUT = 8,
REG_TYPE_DEPTHOUT = 9,
REG_TYPE_SAMPLER = 10,
REG_TYPE_CONST2 = 11,
REG_TYPE_CONST3 = 12,
REG_TYPE_CONST4 = 13,
REG_TYPE_CONSTBOOL = 14,
REG_TYPE_LOOP = 15,
REG_TYPE_TEMPFLOAT16 = 16,
REG_TYPE_MISCTYPE = 17,
REG_TYPE_LABEL = 18,
REG_TYPE_PREDICATE = 19,
REG_TYPE_MAX = 19
} RegisterType;
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typedef enum
{
TEXTURE_TYPE_2D = 2,
TEXTURE_TYPE_CUBE = 3,
TEXTURE_TYPE_VOLUME = 4,
} TextureType;
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// predeclare.
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typedef struct Context Context;
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struct ConstantsList;
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// one emit function for each opcode in each profile.
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typedef void (*emit_function)(Context *ctx);
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// one emit function for starting output in each profile.
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typedef void (*emit_start)(Context *ctx, const char *profilestr);
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// one emit function for ending output in each profile.
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typedef void (*emit_end)(Context *ctx);
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// one emit function for phase opcode output in each profile.
typedef void (*emit_phase)(Context *ctx);
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// one emit function for finalizing output in each profile.
typedef void (*emit_finalize)(Context *ctx);
// one emit function for global definitions in each profile.
typedef void (*emit_global)(Context *ctx, RegisterType regtype, int regnum);
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// one emit function for relative uniform arrays in each profile.
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typedef void (*emit_array)(Context *ctx, int base, int size);
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// one emit function for relative constants arrays in each profile.
typedef void (*emit_const_array)(Context *ctx,
const struct ConstantsList *constslist,
int base, int size);
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// one emit function for uniforms in each profile.
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typedef void (*emit_uniform)(Context *ctx, RegisterType regtype, int regnum,
int arraybase, int arraysize);
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// one emit function for samplers in each profile.
typedef void (*emit_sampler)(Context *ctx, int stage, TextureType ttype);
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// one emit function for attributes in each profile.
typedef void (*emit_attribute)(Context *ctx, RegisterType regtype, int regnum,
MOJOSHADER_usage usage, int index, int wmask);
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// one args function for each possible sequence of opcode arguments.
typedef int (*args_function)(Context *ctx);
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// one state function for each opcode where we have state machine updates.
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typedef void (*state_function)(Context *ctx);
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// one function for varnames in each profile.
typedef const char *(*varname_function)(Context *c, RegisterType t, int num);
// one function for const var array in each profile.
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typedef const char *(*const_array_varname_function)(Context *c, int base, int size);
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typedef struct
{
const char *name;
emit_start start_emitter;
emit_end end_emitter;
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emit_phase phase_emitter;
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emit_global global_emitter;
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emit_array array_emitter;
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emit_const_array const_array_emitter;
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emit_uniform uniform_emitter;
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emit_sampler sampler_emitter;
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emit_attribute attribute_emitter;
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emit_finalize finalize_emitter;
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varname_function get_varname;
const_array_varname_function get_const_array_varname;
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} Profile;
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typedef enum
{
RASTOUT_TYPE_POSITION = 0,
RASTOUT_TYPE_FOG = 1,
RASTOUT_TYPE_POINT_SIZE = 2,
RASTOUT_TYPE_MAX = 2
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} RastOutType;
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typedef enum
{
MISCTYPE_TYPE_POSITION = 0,
MISCTYPE_TYPE_FACE = 1,
MISCTYPE_TYPE_MAX = 1
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} MiscTypeType;
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// A simple linked list of strings, so we can build the final output without
// realloc()ing for each new line, and easily insert lines into the middle
// of the output without much trouble.
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typedef struct OutputListNode
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{
char *str;
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struct OutputListNode *next;
} OutputListNode;
typedef struct OutputList
{
OutputListNode head;
OutputListNode *tail;
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} OutputList;
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typedef struct ConstantsList
{
MOJOSHADER_constant constant;
struct ConstantsList *next;
} ConstantsList;
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typedef struct VariableList
{
MOJOSHADER_uniformType type;
int index;
int count;
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ConstantsList *constant;
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int used;
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struct VariableList *next;
} VariableList;
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typedef struct RegisterList
{
RegisterType regtype;
int regnum;
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MOJOSHADER_usage usage;
int index;
int writemask;
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int misc;
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const VariableList *array;
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struct RegisterList *next;
} RegisterList;
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// result modifiers.
#define MOD_SATURATE 0x01
#define MOD_PP 0x02
#define MOD_CENTROID 0x04
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// source modifiers.
typedef enum
{
SRCMOD_NONE,
SRCMOD_NEGATE,
SRCMOD_BIAS,
SRCMOD_BIASNEGATE,
SRCMOD_SIGN,
SRCMOD_SIGNNEGATE,
SRCMOD_COMPLEMENT,
SRCMOD_X2,
SRCMOD_X2NEGATE,
SRCMOD_DZ,
SRCMOD_DW,
SRCMOD_ABS,
SRCMOD_ABSNEGATE,
SRCMOD_NOT,
SRCMOD_TOTAL
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} SourceMod;
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typedef struct
{
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const uint32 *token; // this is the unmolested token in the stream.
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int regnum;
int relative;
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int writemask; // xyzw or rgba (all four, not split out).
int writemask0; // x or red
int writemask1; // y or green
int writemask2; // z or blue
int writemask3; // w or alpha
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int orig_writemask; // writemask before mojoshader tweaks it.
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int result_mod;
int result_shift;
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RegisterType regtype;
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} DestArgInfo;
typedef struct
{
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const uint32 *token; // this is the unmolested token in the stream.
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int regnum;
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int swizzle; // xyzw (all four, not split out).
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int swizzle_x;
int swizzle_y;
int swizzle_z;
int swizzle_w;
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SourceMod src_mod;
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RegisterType regtype;
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int relative;
RegisterType relative_regtype;
int relative_regnum;
int relative_component;
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const VariableList *relative_array;
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} SourceArgInfo;
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#define SCRATCH_BUFFER_SIZE 128
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#define SCRATCH_BUFFERS 32
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// !!! FIXME: the scratch buffers make Context pretty big.
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// !!! FIXME: might be worth having one set of static scratch buffers that
// !!! FIXME: are mutex protected?
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// Context...this is state that changes as we parse through a shader...
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struct Context
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{
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MOJOSHADER_malloc malloc;
MOJOSHADER_free free;
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void *malloc_data;
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const uint32 *tokens;
uint32 tokencount;
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OutputList *output;
OutputList globals;
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OutputList helpers;
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OutputList subroutines;
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OutputList mainline_intro;
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OutputList mainline;
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OutputList ignore;
OutputList *output_stack[2];
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uint8 *output_bytes; // can be used instead of the OutputLists.
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int indent_stack[2];
int output_stack_len;
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int output_len; // total strlen; prevents walking the lists just to malloc.
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int indent;
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const char *shader_type_str;
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const char *endline;
int endline_len;
const char *failstr;
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char scratch[SCRATCH_BUFFERS][SCRATCH_BUFFER_SIZE];
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int scratchidx; // current scratch buffer.
int profileid;
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const Profile *profile;
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MOJOSHADER_shaderType shader_type;
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uint8 major_ver;
uint8 minor_ver;
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DestArgInfo dest_arg;
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SourceArgInfo source_args[5];
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SourceArgInfo predicate_arg; // for predicated instructions.
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uint32 dwords[4];
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uint32 version_token;
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int instruction_count;
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uint32 instruction_controls;
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uint32 previous_opcode;
int loops;
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int reps;
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int max_reps;
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int cmps;
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int scratch_registers;
int max_scratch_registers;
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int branch_labels_stack_index;
int branch_labels_stack[32];
int assigned_branch_labels;
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int assigned_vertex_attributes;
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int last_address_reg_component;
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RegisterList used_registers;
RegisterList defined_registers;
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int constant_count;
ConstantsList *constants;
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int uniform_count;
RegisterList uniforms;
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int attribute_count;
RegisterList attributes;
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int sampler_count;
RegisterList samplers;
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VariableList *variables; // variables to register mapping.
int have_ctab:1;
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int determined_constants_arrays:1;
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int predicated:1;
int support_nv2:1;
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int support_glsl120:1;
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int glsl_generated_lit_opcode:1;
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};
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// Convenience functions for allocators...
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static MOJOSHADER_parseData out_of_mem_data = {
"Out of memory", 0, 0, 0, 0, MOJOSHADER_TYPE_UNKNOWN, 0, 0, 0, 0
};
static const char *out_of_mem_str = "Out of memory";
static inline int out_of_memory(Context *ctx)
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{
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if (ctx->failstr == NULL)
ctx->failstr = out_of_mem_str; // fail() would call malloc().
return FAIL;
} // out_of_memory
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static inline void *Malloc(Context *ctx, const size_t len)
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{
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void *retval = ctx->malloc((int) len, ctx->malloc_data);
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if (retval == NULL)
out_of_memory(ctx);
return retval;
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} // Malloc
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static inline void Free(Context *ctx, void *ptr)
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{
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if (ptr != NULL) // check for NULL in case of dumb free() impl.
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ctx->free(ptr, ctx->malloc_data);
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} // Free
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// jump between output sections in the context...
static inline void push_output(Context *ctx, OutputList *section)
{
assert(ctx->output_stack_len < STATICARRAYLEN(ctx->output_stack));
ctx->output_stack[ctx->output_stack_len] = ctx->output;
ctx->indent_stack[ctx->output_stack_len] = ctx->indent;
ctx->output_stack_len++;
ctx->output = section;
ctx->indent = 0;
} // push_output
static inline void pop_output(Context *ctx)
{
assert(ctx->output_stack_len > 0);
ctx->output_stack_len--;
ctx->output = ctx->output_stack[ctx->output_stack_len];
ctx->indent = ctx->indent_stack[ctx->output_stack_len];
} // pop_output
// Shader model version magic...
Mar 27, 2008
Mar 27, 2008
483
484
485
486
487
static inline uint32 ver_ui32(const uint8 major, const uint8 minor)
{
return ( (((uint32) major) << 16) | (((minor) == 0xFF) ? 0 : (minor)) );
} // version_ui32
Apr 19, 2008
Apr 19, 2008
488
static inline int shader_version_supported(const uint8 maj, const uint8 min)
Mar 27, 2008
Mar 27, 2008
489
490
491
492
{
return (ver_ui32(maj,min) <= ver_ui32(MAX_SHADER_MAJOR, MAX_SHADER_MINOR));
} // shader_version_supported
Apr 19, 2008
Apr 19, 2008
493
494
static inline int shader_version_atleast(const Context *ctx, const uint8 maj,
const uint8 min)
Mar 27, 2008
Mar 27, 2008
495
496
497
498
{
return (ver_ui32(ctx->major_ver, ctx->minor_ver) >= ver_ui32(maj, min));
} // shader_version_atleast
Jun 26, 2008
Jun 26, 2008
499
500
501
502
503
504
static inline int shader_version_exactly(const Context *ctx, const uint8 maj,
const uint8 min)
{
return ((ctx->major_ver == maj) && (ctx->minor_ver == min));
} // shader_version_exactly
Apr 19, 2008
Apr 19, 2008
505
506
507
508
509
510
511
512
513
514
static inline int shader_is_pixel(const Context *ctx)
{
return (ctx->shader_type == MOJOSHADER_TYPE_PIXEL);
} // shader_is_pixel
static inline int shader_is_vertex(const Context *ctx)
{
return (ctx->shader_type == MOJOSHADER_TYPE_VERTEX);
} // shader_is_vertex
Mar 27, 2008
Mar 27, 2008
515
May 30, 2008
May 30, 2008
516
517
518
519
520
static inline int isfail(const Context *ctx)
{
return (ctx->failstr != NULL);
} // isfail
Apr 2, 2008
Apr 2, 2008
521
Mar 14, 2008
Mar 14, 2008
522
static inline char *get_scratch_buffer(Context *ctx)
Mar 9, 2008
Mar 9, 2008
523
{
May 30, 2008
May 30, 2008
524
525
526
527
528
529
530
531
532
533
534
535
if ((ctx->scratchidx >= SCRATCH_BUFFERS) && !isfail(ctx))
{
// can't call fail() here, since it calls back into here.
const char *errstr = "BUG: overflowed scratch buffers";
char *failstr = (char *) Malloc(ctx, strlen(errstr) + 1);
if (failstr != NULL)
{
strcpy(failstr, errstr);
ctx->failstr = failstr;
} // if
} // if
Mar 22, 2008
Mar 22, 2008
536
ctx->scratchidx = (ctx->scratchidx + 1) % SCRATCH_BUFFERS;
Mar 14, 2008
Mar 14, 2008
537
return ctx->scratch[ctx->scratchidx];
Mar 9, 2008
Mar 9, 2008
538
539
} // get_scratch_buffer
Feb 10, 2008
Feb 10, 2008
540
Mar 14, 2008
Mar 14, 2008
541
542
static int failf(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
static int failf(Context *ctx, const char *fmt, ...)
Feb 10, 2008
Feb 10, 2008
543
{
Mar 9, 2008
Mar 9, 2008
544
545
if (ctx->failstr == NULL) // don't change existing error.
{
Mar 14, 2008
Mar 14, 2008
546
char *scratch = get_scratch_buffer(ctx);
Mar 9, 2008
Mar 9, 2008
547
548
va_list ap;
va_start(ap, fmt);
Apr 18, 2008
Apr 18, 2008
549
const int len = vsnprintf(scratch, SCRATCH_BUFFER_SIZE, fmt, ap);
Mar 9, 2008
Mar 9, 2008
550
551
va_end(ap);
Apr 4, 2008
Apr 4, 2008
552
char *failstr = (char *) Malloc(ctx, len + 1);
Apr 25, 2008
Apr 25, 2008
553
if (failstr != NULL)
Mar 14, 2008
Mar 14, 2008
554
555
{
// see comments about scratch buffer overflow in output_line().
Mar 22, 2008
Mar 22, 2008
556
if (len < SCRATCH_BUFFER_SIZE)
Mar 14, 2008
Mar 14, 2008
557
558
559
560
561
562
563
564
strcpy(failstr, scratch); // copy it over.
else
{
va_start(ap, fmt);
vsnprintf(failstr, len + 1, fmt, ap); // rebuild it.
va_end(ap);
} // else
ctx->failstr = failstr;
Apr 25, 2008
Apr 25, 2008
565
} // if
Mar 9, 2008
Mar 9, 2008
566
567
568
569
570
571
} // if
return FAIL;
} // failf
Mar 14, 2008
Mar 14, 2008
572
static inline int fail(Context *ctx, const char *reason)
Mar 9, 2008
Mar 9, 2008
573
574
575
576
577
{
return failf(ctx, "%s", reason);
} // fail
Mar 14, 2008
Mar 14, 2008
578
579
static int output_line(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
static int output_line(Context *ctx, const char *fmt, ...)
Mar 9, 2008
Mar 9, 2008
580
{
Mar 28, 2008
Mar 28, 2008
581
582
OutputListNode *item = NULL;
Mar 27, 2008
Mar 27, 2008
583
if (isfail(ctx))
Mar 9, 2008
Mar 9, 2008
584
585
return FAIL; // we failed previously, don't go on...
Mar 14, 2008
Mar 14, 2008
586
char *scratch = get_scratch_buffer(ctx);
Mar 24, 2008
Mar 24, 2008
587
588
const int indent = ctx->indent;
Mar 27, 2008
Mar 27, 2008
589
590
if (indent > 0)
memset(scratch, '\t', indent);
Apr 2, 2008
Apr 2, 2008
591
Mar 9, 2008
Mar 9, 2008
592
593
va_list ap;
va_start(ap, fmt);
Mar 24, 2008
Mar 24, 2008
594
const int len = vsnprintf(scratch+indent, SCRATCH_BUFFER_SIZE-indent, fmt, ap) + indent;
Mar 9, 2008
Mar 9, 2008
595
596
va_end(ap);
Apr 4, 2008
Apr 4, 2008
597
item = (OutputListNode *) Malloc(ctx, sizeof (OutputListNode));
Apr 2, 2008
Apr 2, 2008
598
if (item == NULL)
Apr 25, 2008
Apr 25, 2008
599
return FAIL;
Apr 2, 2008
Apr 2, 2008
600
Apr 4, 2008
Apr 4, 2008
601
item->str = (char *) Malloc(ctx, len + 1);
Mar 14, 2008
Mar 14, 2008
602
if (item->str == NULL)
Mar 9, 2008
Mar 9, 2008
603
{
Apr 4, 2008
Apr 4, 2008
604
Free(ctx, item);
Apr 25, 2008
Apr 25, 2008
605
return FAIL;
Mar 9, 2008
Mar 9, 2008
606
607
} // if
Mar 14, 2008
Mar 14, 2008
608
609
610
// If we overflowed our scratch buffer, that's okay. We were going to
// allocate anyhow...the scratch buffer just lets us avoid a second
// run of vsnprintf().
Mar 22, 2008
Mar 22, 2008
611
if (len < SCRATCH_BUFFER_SIZE)
Mar 14, 2008
Mar 14, 2008
612
613
614
strcpy(item->str, scratch); // copy it over.
else
{
Mar 27, 2008
Mar 27, 2008
615
616
if (indent > 0)
memset(item->str, '\t', indent);
Mar 14, 2008
Mar 14, 2008
617
va_start(ap, fmt);
Mar 24, 2008
Mar 24, 2008
618
vsnprintf(item->str+indent, len + 1, fmt, ap); // rebuild it.
Mar 14, 2008
Mar 14, 2008
619
620
va_end(ap);
} // else
Mar 9, 2008
Mar 9, 2008
621
Mar 14, 2008
Mar 14, 2008
622
item->next = NULL;
Mar 28, 2008
Mar 28, 2008
623
624
625
ctx->output->tail->next = item;
ctx->output->tail = item;
Mar 14, 2008
Mar 14, 2008
626
ctx->output_len += len + ctx->endline_len;
Mar 28, 2008
Mar 28, 2008
627
Mar 9, 2008
Mar 9, 2008
628
629
630
631
return 0;
} // output_line
Apr 2, 2008
Apr 2, 2008
632
633
634
635
636
637
638
// this is just to stop gcc whining.
static inline int output_blank_line(Context *ctx)
{
return output_line(ctx, "%s", "");
} // output_blank_line
Mar 27, 2008
Mar 27, 2008
639
// !!! FIXME: this is sort of nasty.
Apr 3, 2008
Apr 3, 2008
640
641
static void floatstr(Context *ctx, char *buf, size_t bufsize, float f,
int leavedecimal)
Mar 27, 2008
Mar 27, 2008
642
643
{
const size_t len = snprintf(buf, bufsize, "%f", f);
Apr 3, 2008
Apr 3, 2008
644
if ((len+2) >= bufsize)
Mar 27, 2008
Mar 27, 2008
645
646
647
648
649
650
fail(ctx, "BUG: internal buffer is too small");
else
{
char *end = buf + len;
char *ptr = strchr(buf, '.');
if (ptr == NULL)
Apr 3, 2008
Apr 3, 2008
651
652
653
{
if (leavedecimal)
strcat(buf, ".0");
Mar 27, 2008
Mar 27, 2008
654
return; // done.
Apr 3, 2008
Apr 3, 2008
655
} // if
Mar 27, 2008
Mar 27, 2008
656
657
658
659
660
661
662
663
664
while (--end != ptr)
{
if (*end != '0')
{
end++;
break;
} // if
} // while
Apr 3, 2008
Apr 3, 2008
665
666
if ((leavedecimal) && (end == ptr))
end += 2;
Mar 27, 2008
Mar 27, 2008
667
668
669
670
*end = '\0'; // chop extra '0' or all decimal places off.
} // else
} // floatstr
Mar 12, 2008
Mar 12, 2008
671
Apr 4, 2008
Apr 4, 2008
672
673
// Deal with register lists... !!! FIXME: I sort of hate this.
Apr 4, 2008
Apr 4, 2008
674
static void free_reglist(MOJOSHADER_free f, void *d, RegisterList *item)
Apr 4, 2008
Apr 4, 2008
675
676
677
678
{
while (item != NULL)
{
RegisterList *next = item->next;
Apr 4, 2008
Apr 4, 2008
679
f(item, d);
Apr 4, 2008
Apr 4, 2008
680
681
682
683
684
685
686
687
688
item = next;
} // while
} // free_reglist
static inline uint32 reg_to_ui32(const RegisterType regtype, const int regnum)
{
return ( ((uint32) regtype) | (((uint32) regnum) << 16) );
} // reg_to_uint32
Apr 5, 2008
Apr 5, 2008
689
690
691
static RegisterList *reglist_insert(Context *ctx, RegisterList *prev,
const RegisterType regtype,
const int regnum)
Apr 4, 2008
Apr 4, 2008
692
693
694
695
696
697
698
{
const uint32 newval = reg_to_ui32(regtype, regnum);
RegisterList *item = prev->next;
while (item != NULL)
{
const uint32 val = reg_to_ui32(item->regtype, item->regnum);
if (newval == val)
Apr 5, 2008
Apr 5, 2008
699
return item; // already set, so we're done.
Apr 4, 2008
Apr 4, 2008
700
701
702
703
704
705
706
707
708
709
710
else if (newval < val) // insert it here.
break;
else // if (newval > val)
{
// keep going, we're not to the insertion point yet.
prev = item;
item = item->next;
} // else
} // while
// we need to insert an entry after (prev).
Apr 4, 2008
Apr 4, 2008
711
item = (RegisterList *) Malloc(ctx, sizeof (RegisterList));
Apr 25, 2008
Apr 25, 2008
712
if (item != NULL)
Apr 4, 2008
Apr 4, 2008
713
714
715
{
item->regtype = regtype;
item->regnum = regnum;
Apr 29, 2008
Apr 29, 2008
716
item->usage = MOJOSHADER_USAGE_UNKNOWN;
Apr 5, 2008
Apr 5, 2008
717
718
item->index = 0;
item->writemask = 0;
Apr 29, 2008
Apr 29, 2008
719
item->misc = 0;
Jun 27, 2008
Jun 27, 2008
720
item->array = NULL;
Apr 4, 2008
Apr 4, 2008
721
722
item->next = prev->next;
prev->next = item;
Apr 25, 2008
Apr 25, 2008
723
} // if
Apr 5, 2008
Apr 5, 2008
724
725
return item;
Apr 4, 2008
Apr 4, 2008
726
727
} // reglist_insert
Apr 6, 2008
Apr 6, 2008
728
729
static RegisterList *reglist_find(RegisterList *prev, const RegisterType rtype,
const int regnum)
Apr 4, 2008
Apr 4, 2008
730
{
Apr 6, 2008
Apr 6, 2008
731
732
const uint32 newval = reg_to_ui32(rtype, regnum);
RegisterList *item = prev->next;
Apr 4, 2008
Apr 4, 2008
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
while (item != NULL)
{
const uint32 val = reg_to_ui32(item->regtype, item->regnum);
if (newval == val)
return item; // here it is.
else if (newval < val) // should have been here if it existed.
return NULL;
else // if (newval > val)
{
// keep going, we're not to the insertion point yet.
prev = item;
item = item->next;
} // else
} // while
return NULL; // wasn't in the list.
Apr 6, 2008
Apr 6, 2008
749
750
751
752
753
754
755
} // reglist_find
static inline const RegisterList *reglist_exists(RegisterList *prev,
const RegisterType regtype,
const int regnum)
{
return (reglist_find(prev, regtype, regnum));
Apr 4, 2008
Apr 4, 2008
756
757
758
759
760
761
762
763
764
765
766
767
} // reglist_exists
static inline void set_used_register(Context *ctx, const RegisterType regtype,
const int regnum)
{
reglist_insert(ctx, &ctx->used_registers, regtype, regnum);
} // set_used_register
static inline int get_used_register(Context *ctx, const RegisterType regtype,
const int regnum)
{
return (reglist_exists(&ctx->used_registers, regtype, regnum) != NULL);
Apr 4, 2008
Apr 4, 2008
768
} // get_used_register
Apr 4, 2008
Apr 4, 2008
769
770
771
772
773
774
775
776
777
778
779
780
781
static inline void set_defined_register(Context *ctx, const RegisterType rtype,
const int regnum)
{
reglist_insert(ctx, &ctx->defined_registers, rtype, regnum);
} // set_defined_register
static inline int get_defined_register(Context *ctx, const RegisterType rtype,
const int regnum)
{
return (reglist_exists(&ctx->defined_registers, rtype, regnum) != NULL);
} // get_defined_register
Apr 24, 2008
Apr 24, 2008
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
static const RegisterList *declared_attribute(Context *ctx,
const MOJOSHADER_usage usage,
const int index)
{
const RegisterList *item = ctx->attributes.next;
while (item != NULL)
{
if ((item->usage == usage) && (item->index == index))
return item;
item = item->next;
} // while
return NULL;
} // declared_attribute
Apr 5, 2008
Apr 5, 2008
797
798
799
800
801
802
803
804
805
806
static void add_attribute_register(Context *ctx, const RegisterType rtype,
const int regnum, const MOJOSHADER_usage usage,
const int index, const int writemask)
{
RegisterList *item = reglist_insert(ctx, &ctx->attributes, rtype, regnum);
item->usage = usage;
item->index = index;
item->writemask = writemask;
} // add_attribute_register
Apr 19, 2008
Apr 19, 2008
807
808
809
static inline void add_sampler(Context *ctx, const RegisterType rtype,
const int regnum, const TextureType ttype)
{
May 8, 2008
May 8, 2008
810
// !!! FIXME: make sure it doesn't exist?
Apr 19, 2008
Apr 19, 2008
811
812
813
814
RegisterList *item = reglist_insert(ctx, &ctx->samplers, rtype, regnum);
item->index = (int) ttype;
} // add_sampler
Apr 4, 2008
Apr 4, 2008
815
May 8, 2008
May 8, 2008
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
static inline int writemask_xyzw(const int writemask)
{
return (writemask == 0xF); // 0xF == 1111. No explicit mask (full!).
} // writemask_xyzw
static inline int writemask_xyz(const int writemask)
{
return (writemask == 0x7); // 0x7 == 0111. (that is: xyz)
} // writemask_xyz
static inline int writemask_xy(const int writemask)
{
return (writemask == 0x3); // 0x3 == 0011. (that is: xy)
} // writemask_xy
static inline int writemask_x(const int writemask)
{
return (writemask == 0x1); // 0x1 == 0001. (that is: x)
} // writemask_x
static inline int writemask_y(const int writemask)
{
return (writemask == 0x2); // 0x1 == 0010. (that is: y)
} // writemask_y
Apr 6, 2008
Apr 6, 2008
846
847
848
849
850
851
852
853
static inline int replicate_swizzle(const int swizzle)
{
return ( (((swizzle >> 0) & 0x3) == ((swizzle >> 2) & 0x3)) &&
(((swizzle >> 2) & 0x3) == ((swizzle >> 4) & 0x3)) &&
(((swizzle >> 4) & 0x3) == ((swizzle >> 6) & 0x3)) );
} // replicate_swizzle
May 12, 2008
May 12, 2008
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
static inline int scalar_register(const RegisterType regtype, const int regnum)
{
switch (regtype)
{
case REG_TYPE_DEPTHOUT:
case REG_TYPE_CONSTBOOL:
case REG_TYPE_PREDICATE:
case REG_TYPE_LOOP:
return 1;
case REG_TYPE_MISCTYPE:
if ( ((const MiscTypeType) regnum) == MISCTYPE_TYPE_FACE )
return 1;
return 0;
default: break;
} // switch
return 0;
} // scalar_register
May 8, 2008
May 8, 2008
876
877
static inline int no_swizzle(const int swizzle)
{
May 8, 2008
May 8, 2008
878
return (swizzle == 0xE4); // 0xE4 == 11100100 ... 0 1 2 3. No swizzle.
May 8, 2008
May 8, 2008
879
880
881
} // no_swizzle
Apr 21, 2008
Apr 21, 2008
882
883
884
885
886
static inline int vecsize_from_writemask(const int m)
{
return (m & 1) + ((m >> 1) & 1) + ((m >> 2) & 1) + ((m >> 3) & 1);
} // vecsize_from_writemask
May 26, 2008
May 26, 2008
887
888
889
890
891
892
893
894
static int allocate_scratch_register(Context *ctx)
{
const int retval = ctx->scratch_registers++;
if (retval >= ctx->max_scratch_registers)
ctx->max_scratch_registers = retval + 1;
return retval;
} // allocate_scratch_register
Jun 20, 2008
Jun 20, 2008
895
static int allocate_branch_label(Context *ctx)
Jun 19, 2008
Jun 19, 2008
896
{
Jun 20, 2008
Jun 20, 2008
897
898
return ctx->assigned_branch_labels++;
} // allocate_branch_label
Jun 19, 2008
Jun 19, 2008
899
Apr 6, 2008
Apr 6, 2008
900
Apr 5, 2008
Apr 5, 2008
901
902
// D3D stuff that's used in more than just the d3d profile...
Apr 18, 2008
Apr 18, 2008
903
904
905
static const char swizzle_channels[] = { 'x', 'y', 'z', 'w' };
Apr 5, 2008
Apr 5, 2008
906
907
908
909
910
static const char *usagestrs[] = {
"_position", "_blendweight", "_blendindices", "_normal", "_psize",
"_texcoord", "_tangent", "_binormal", "_tessfactor", "_positiont",
"_color", "_fog", "_depth", "_sample"
};
Apr 4, 2008
Apr 4, 2008
911
Mar 17, 2008
Mar 17, 2008
912
static const char *get_D3D_register_string(Context *ctx,
Mar 22, 2008
Mar 22, 2008
913
RegisterType regtype,
Mar 17, 2008
Mar 17, 2008
914
915
int regnum, char *regnum_str,
size_t regnum_size)
Mar 12, 2008
Mar 12, 2008
916
{
Mar 17, 2008
Mar 17, 2008
917
const char *retval = NULL;
Mar 21, 2008
Mar 21, 2008
918
int has_number = 1;
Mar 16, 2008
Mar 16, 2008
919
Mar 17, 2008
Mar 17, 2008
920
switch (regtype)
Mar 16, 2008
Mar 16, 2008
921
{
Apr 3, 2008
Apr 3, 2008
922
case REG_TYPE_TEMP:
Mar 17, 2008
Mar 17, 2008
923
retval = "r";
Mar 16, 2008
Mar 16, 2008
924
925
break;
Apr 3, 2008
Apr 3, 2008
926
case REG_TYPE_INPUT:
Mar 17, 2008
Mar 17, 2008
927
retval = "v";
Mar 16, 2008
Mar 16, 2008
928
929
break;
Apr 3, 2008
Apr 3, 2008
930
case REG_TYPE_CONST:
Mar 21, 2008
Mar 21, 2008
931
932
933
retval = "c";
break;
Apr 3, 2008
Apr 3, 2008
934
case REG_TYPE_ADDRESS: // (or REG_TYPE_TEXTURE, same value.)
Apr 19, 2008
Apr 19, 2008
935
retval = shader_is_vertex(ctx) ? "a" : "t";
Mar 16, 2008
Mar 16, 2008
936
937
break;
Apr 3, 2008
Apr 3, 2008
938
case REG_TYPE_RASTOUT:
Mar 22, 2008
Mar 22, 2008
939
switch ((RastOutType) regnum)
Mar 16, 2008
Mar 16, 2008
940
{
Mar 17, 2008
Mar 17, 2008
941
942
943
case RASTOUT_TYPE_POSITION: retval = "oPos"; break;
case RASTOUT_TYPE_FOG: retval = "oFog"; break;
case RASTOUT_TYPE_POINT_SIZE: retval = "oPts"; break;
Mar 16, 2008
Mar 16, 2008
944
} // switch
Mar 21, 2008
Mar 21, 2008
945
has_number = 0;
Mar 16, 2008
Mar 16, 2008
946
947
break;
Apr 3, 2008
Apr 3, 2008
948
case REG_TYPE_ATTROUT:
Mar 17, 2008
Mar 17, 2008
949
retval = "oD";
Mar 16, 2008
Mar 16, 2008
950
951
break;
Apr 3, 2008
Apr 3, 2008
952
case REG_TYPE_OUTPUT: // (or REG_TYPE_TEXCRDOUT, same value.)
Apr 19, 2008
Apr 19, 2008
953
if (shader_is_vertex(ctx) && shader_version_atleast(ctx, 3, 0))
Mar 17, 2008
Mar 17, 2008
954
retval = "o";
Mar 16, 2008
Mar 16, 2008
955
else
Mar 17, 2008
Mar 17, 2008
956
retval = "oT";
Mar 16, 2008
Mar 16, 2008
957
958
break;
Apr 3, 2008
Apr 3, 2008
959
case REG_TYPE_CONSTINT:
Mar 17, 2008
Mar 17, 2008
960
retval = "i";
Mar 16, 2008
Mar 16, 2008
961
962
break;
Apr 3, 2008
Apr 3, 2008
963
case REG_TYPE_COLOROUT:
Mar 17, 2008
Mar 17, 2008
964
retval = "oC";
Mar 16, 2008
Mar 16, 2008
965
966
break;
Apr 3, 2008
Apr 3, 2008
967
case REG_TYPE_DEPTHOUT:
Mar 17, 2008
Mar 17, 2008
968
retval = "oDepth";
Mar 21, 2008
Mar 21, 2008
969
has_number = 0;
Mar 16, 2008
Mar 16, 2008
970
971
break;
Apr 3, 2008
Apr 3, 2008
972
case REG_TYPE_SAMPLER:
Mar 17, 2008
Mar 17, 2008
973
retval = "s";
Mar 16, 2008
Mar 16, 2008
974
975
break;
Apr 3, 2008
Apr 3, 2008
976
case REG_TYPE_CONSTBOOL:
Mar 17, 2008
Mar 17, 2008
977
retval = "b";
Mar 16, 2008
Mar 16, 2008
978
979
break;
Apr 3, 2008
Apr 3, 2008
980
case REG_TYPE_LOOP:
Mar 17, 2008
Mar 17, 2008
981
retval = "aL";
Mar 21, 2008
Mar 21, 2008
982
has_number = 0;
Mar 16, 2008
Mar 16, 2008
983
984
break;
Apr 3, 2008
Apr 3, 2008
985
case REG_TYPE_MISCTYPE:
May 12, 2008
May 12, 2008
986
switch ((const MiscTypeType) regnum)
Mar 16, 2008
Mar 16, 2008
987
{
Mar 17, 2008
Mar 17, 2008
988
989
case MISCTYPE_TYPE_POSITION: retval = "vPos"; break;
case MISCTYPE_TYPE_FACE: retval = "vFace"; break;
Mar 16, 2008
Mar 16, 2008
990
} // switch
Mar 21, 2008
Mar 21, 2008
991
has_number = 0;
Mar 16, 2008
Mar 16, 2008
992
993
break;
Apr 3, 2008
Apr 3, 2008
994
case REG_TYPE_LABEL:
Mar 17, 2008
Mar 17, 2008
995
retval = "l";
Mar 16, 2008
Mar 16, 2008
996
997
break;
Apr 3, 2008
Apr 3, 2008
998
case REG_TYPE_PREDICATE:
Mar 17, 2008
Mar 17, 2008
999
retval = "p";
Mar 16, 2008
Mar 16, 2008
1000
break;