author | Ryan C. Gordon <icculus@icculus.org> |
Tue, 31 May 2011 16:25:37 -0400 | |
changeset 1039 | 2f758145e80e |
parent 1024 | dbff93345a84 |
child 1040 | 053626102255 |
permissions | -rw-r--r-- |
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/** |
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* MojoShader; generate shader programs from bytecode of compiled |
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* Direct3D shaders. |
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* |
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* Please see the file LICENSE.txt in the source's root directory. |
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* |
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* This file written by Ryan C. Gordon. |
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*/ |
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#include <stdio.h> |
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#include <string.h> |
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#include <stdlib.h> |
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#include <stdarg.h> |
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#include <assert.h> |
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// !!! FIXME: most of these _MSC_VER should probably be _WINDOWS? |
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#ifdef _MSC_VER |
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#define WIN32_LEAN_AND_MEAN 1 |
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#include <windows.h> // GL headers need this for WINGDIAPI definition. |
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#endif |
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#if (defined(__APPLE__) && defined(__MACH__)) |
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#define PLATFORM_MACOSX 1 |
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#endif |
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#if PLATFORM_MACOSX |
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#include <Carbon/Carbon.h> |
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#endif |
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#define __MOJOSHADER_INTERNAL__ 1 |
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#include "mojoshader_internal.h" |
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#define GL_GLEXT_LEGACY 1 |
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#include "GL/gl.h" |
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#include "GL/glext.h" |
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#ifndef GL_HALF_FLOAT |
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#define GL_HALF_FLOAT 0x140B |
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#endif |
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#ifndef GL_HALF_FLOAT_OES |
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#define GL_HALF_FLOAT_OES 0x8D61 |
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#endif |
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struct MOJOSHADER_glShader |
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{ |
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const MOJOSHADER_parseData *parseData; |
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GLuint handle; |
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uint32 refcount; |
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}; |
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typedef struct |
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{ |
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MOJOSHADER_shaderType shader_type; |
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const MOJOSHADER_uniform *uniform; |
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GLint location; |
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} UniformMap; |
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typedef struct |
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{ |
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const MOJOSHADER_attribute *attribute; |
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GLint location; |
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} AttributeMap; |
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struct MOJOSHADER_glProgram |
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{ |
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MOJOSHADER_glShader *vertex; |
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MOJOSHADER_glShader *fragment; |
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GLuint handle; |
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uint32 generation; |
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uint32 uniform_count; |
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UniformMap *uniforms; |
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uint32 attribute_count; |
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AttributeMap *attributes; |
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size_t vs_uniforms_float4_count; |
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GLfloat *vs_uniforms_float4; |
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size_t vs_uniforms_int4_count; |
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GLint *vs_uniforms_int4; |
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size_t vs_uniforms_bool_count; |
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GLint *vs_uniforms_bool; |
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size_t ps_uniforms_float4_count; |
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GLfloat *ps_uniforms_float4; |
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size_t ps_uniforms_int4_count; |
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GLint *ps_uniforms_int4; |
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size_t ps_uniforms_bool_count; |
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GLint *ps_uniforms_bool; |
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uint32 refcount; |
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// GLSL uses these...location of uniform arrays. |
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GLint vs_float4_loc; |
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GLint vs_int4_loc; |
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GLint vs_bool_loc; |
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GLint ps_float4_loc; |
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GLint ps_int4_loc; |
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GLint ps_bool_loc; |
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}; |
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#ifndef WINGDIAPI |
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#define WINGDIAPI |
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#endif |
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// Entry points in base OpenGL that lack function pointer prototypes... |
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typedef WINGDIAPI void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); |
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typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); |
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typedef WINGDIAPI GLenum (APIENTRYP PFNGLGETERRORPROC) (void); |
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typedef WINGDIAPI void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); |
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typedef WINGDIAPI void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); |
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// Max entries for each register file type... |
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#define MAX_REG_FILE_F 8192 |
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#define MAX_REG_FILE_I 2047 |
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#define MAX_REG_FILE_B 2047 |
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struct MOJOSHADER_glContext |
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{ |
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// Allocators... |
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117 |
MOJOSHADER_malloc malloc_fn; |
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MOJOSHADER_free free_fn; |
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void *malloc_data; |
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120 |
|
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121 |
// The constant register files... |
806 | 122 |
// !!! FIXME: Man, it kills me how much memory this takes... |
123 |
// !!! FIXME: ... make this dynamically allocated on demand. |
|
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124 |
GLfloat vs_reg_file_f[MAX_REG_FILE_F * 4]; |
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125 |
GLint vs_reg_file_i[MAX_REG_FILE_I * 4]; |
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126 |
uint8 vs_reg_file_b[MAX_REG_FILE_B]; |
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127 |
GLfloat ps_reg_file_f[MAX_REG_FILE_F * 4]; |
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|
128 |
GLint ps_reg_file_i[MAX_REG_FILE_I * 4]; |
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129 |
uint8 ps_reg_file_b[MAX_REG_FILE_B]; |
284
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Sampler loading support in OpenGL glue.
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130 |
GLuint sampler_reg_file[16]; |
237
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131 |
|
774
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Don't push uniforms if they've definitely not changed.
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132 |
// This increments every time we change the register files. |
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133 |
uint32 generation; |
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134 |
|
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Only enable/disable vertex arrays when forced to.
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135 |
// This tells us which vertex attribute arrays we have enabled. |
798
5dd67cc04cf9
Bunch of small tweaks to make this compile as C++ code without errors/warnings.
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136 |
GLint max_attrs; |
775
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Only enable/disable vertex arrays when forced to.
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137 |
uint8 want_attr[32]; |
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138 |
uint8 have_attr[32]; |
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139 |
|
237
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140 |
// GL stuff... |
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141 |
int opengl_major; |
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int opengl_minor; |
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143 |
MOJOSHADER_glProgram *bound_program; |
262
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Implemented MOJOSHADER_glBestProfile().
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144 |
char profile[16]; |
237
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145 |
|
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146 |
// Extensions... |
463
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147 |
int have_base_opengl; |
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148 |
int have_GL_ARB_vertex_program; |
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|
149 |
int have_GL_ARB_fragment_program; |
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150 |
int have_GL_NV_vertex_program2_option; |
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|
151 |
int have_GL_NV_fragment_program2; |
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152 |
int have_GL_NV_vertex_program3; |
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153 |
int have_GL_NV_gpu_program4; |
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|
154 |
int have_GL_ARB_shader_objects; |
6f3a82d7e3d2
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|
155 |
int have_GL_ARB_vertex_shader; |
6f3a82d7e3d2
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|
156 |
int have_GL_ARB_fragment_shader; |
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Removed bitfields for full ints.
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|
157 |
int have_GL_ARB_shading_language_100; |
6f3a82d7e3d2
Removed bitfields for full ints.
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|
158 |
int have_GL_NV_half_float; |
6f3a82d7e3d2
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|
159 |
int have_GL_ARB_half_float_vertex; |
6f3a82d7e3d2
Removed bitfields for full ints.
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|
160 |
int have_GL_OES_vertex_half_float; |
237
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161 |
|
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|
162 |
// Entry points... |
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|
163 |
PFNGLGETSTRINGPROC glGetString; |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
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|
164 |
PFNGLGETERRORPROC glGetError; |
276
1d7437469c94
Added MOJOSHADER_glMaxUniforms().
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|
165 |
PFNGLGETINTEGERVPROC glGetIntegerv; |
358
f63e18cf642f
Fixed MOJOSHADER_glBindProgram() for arb1 profile (thanks, Nicholas!).
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|
166 |
PFNGLENABLEPROC glEnable; |
f63e18cf642f
Fixed MOJOSHADER_glBindProgram() for arb1 profile (thanks, Nicholas!).
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|
167 |
PFNGLDISABLEPROC glDisable; |
237
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|
168 |
PFNGLDELETEOBJECTARBPROC glDeleteObject; |
09f35dfc1d7e
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|
169 |
PFNGLATTACHOBJECTARBPROC glAttachObject; |
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|
170 |
PFNGLCOMPILESHADERARBPROC glCompileShader; |
09f35dfc1d7e
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|
171 |
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObject; |
09f35dfc1d7e
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|
172 |
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObject; |
09f35dfc1d7e
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|
173 |
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArray; |
09f35dfc1d7e
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|
174 |
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArray; |
09f35dfc1d7e
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|
175 |
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocation; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
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|
176 |
PFNGLGETINFOLOGARBPROC glGetInfoLog; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
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|
177 |
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameteriv; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
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|
178 |
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
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|
179 |
PFNGLLINKPROGRAMARBPROC glLinkProgram; |
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|
180 |
PFNGLSHADERSOURCEARBPROC glShaderSource; |
764 | 181 |
PFNGLUNIFORM1IARBPROC glUniform1i; |
182 |
PFNGLUNIFORM1IVARBPROC glUniform1iv; |
|
237
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183 |
PFNGLUNIFORM4FVARBPROC glUniform4fv; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
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diff
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|
184 |
PFNGLUNIFORM4IVARBPROC glUniform4iv; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
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|
185 |
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObject; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
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|
186 |
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointer; |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
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|
187 |
PFNGLGETPROGRAMIVARBPROC glGetProgramivARB; |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
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|
188 |
PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB; |
395
d2307cc5d6e7
Use local parameters, not environment params, in the arb1/nv2 profiles.
Ryan C. Gordon <icculus@icculus.org>
parents:
394
diff
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|
189 |
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB; |
431
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
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|
190 |
PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glProgramLocalParameterI4ivNV; |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
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|
191 |
PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB; |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
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|
192 |
PFNGLGENPROGRAMSARBPROC glGenProgramsARB; |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
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|
193 |
PFNGLBINDPROGRAMARBPROC glBindProgramARB; |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
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|
194 |
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; |
323
b60c88ec8182
Initial work on ARB1 profile.
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parents:
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|
195 |
|
b60c88ec8182
Initial work on ARB1 profile.
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|
196 |
// interface for profile-specific things. |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
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|
197 |
int (*profileMaxUniforms)(MOJOSHADER_shaderType shader_type); |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
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|
198 |
int (*profileCompileShader)(const MOJOSHADER_parseData *pd, GLuint *s); |
323
b60c88ec8182
Initial work on ARB1 profile.
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|
199 |
void (*profileDeleteShader)(const GLuint shader); |
b60c88ec8182
Initial work on ARB1 profile.
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parents:
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|
200 |
void (*profileDeleteProgram)(const GLuint program); |
347
f8d9d0ae6ba8
Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
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parents:
340
diff
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|
201 |
GLint (*profileGetAttribLocation)(MOJOSHADER_glProgram *program, int idx); |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
202 |
GLint (*profileGetUniformLocation)(MOJOSHADER_glProgram *program, MOJOSHADER_glShader *shader, int idx); |
347
f8d9d0ae6ba8
Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents:
340
diff
changeset
|
203 |
GLint (*profileGetSamplerLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int); |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
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diff
changeset
|
204 |
GLuint (*profileLinkProgram)(MOJOSHADER_glShader *, MOJOSHADER_glShader *); |
765
076f3bd42329
Moved profileInitProgram to profileFinalInitProgram.
Ryan C. Gordon <icculus@icculus.org>
parents:
764
diff
changeset
|
205 |
void (*profileFinalInitProgram)(MOJOSHADER_glProgram *program); |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
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parents:
323
diff
changeset
|
206 |
void (*profileUseProgramObject)(MOJOSHADER_glProgram *program); |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
207 |
void (*profilePushConstantArray)(MOJOSHADER_glProgram *, const MOJOSHADER_uniform *, const GLfloat *); |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
208 |
void (*profilePushUniforms)(void); |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
209 |
void (*profilePushSampler)(GLint loc, GLuint sampler); |
760
6dc8d2cafc58
"Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents:
759
diff
changeset
|
210 |
int (*profileMustPushConstantArrays)(void); |
6dc8d2cafc58
"Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents:
759
diff
changeset
|
211 |
int (*profileMustPushSamplers)(void); |
237
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
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|
212 |
}; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
213 |
|
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
214 |
|
237
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
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diff
changeset
|
215 |
static MOJOSHADER_glContext *ctx = NULL; |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
216 |
|
219
61167fc96790
Added MOJOSHADER_glGetError() function, filled in error state.
Ryan C. Gordon <icculus@icculus.org>
parents:
216
diff
changeset
|
217 |
// Error state... |
61167fc96790
Added MOJOSHADER_glGetError() function, filled in error state.
Ryan C. Gordon <icculus@icculus.org>
parents:
216
diff
changeset
|
218 |
static char error_buffer[1024] = { '\0' }; |
61167fc96790
Added MOJOSHADER_glGetError() function, filled in error state.
Ryan C. Gordon <icculus@icculus.org>
parents:
216
diff
changeset
|
219 |
|
61167fc96790
Added MOJOSHADER_glGetError() function, filled in error state.
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changeset
|
220 |
static void set_error(const char *str) |
61167fc96790
Added MOJOSHADER_glGetError() function, filled in error state.
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216
diff
changeset
|
221 |
{ |
61167fc96790
Added MOJOSHADER_glGetError() function, filled in error state.
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parents:
216
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changeset
|
222 |
snprintf(error_buffer, sizeof (error_buffer), "%s", str); |
61167fc96790
Added MOJOSHADER_glGetError() function, filled in error state.
Ryan C. Gordon <icculus@icculus.org>
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|
223 |
} // set_error |
61167fc96790
Added MOJOSHADER_glGetError() function, filled in error state.
Ryan C. Gordon <icculus@icculus.org>
parents:
216
diff
changeset
|
224 |
|
457
96552d8041bf
Forbid GLSL on Mac OS X Tiger systems.
Ryan C. Gordon <icculus@icculus.org>
parents:
450
diff
changeset
|
225 |
#if PLATFORM_MACOSX |
96552d8041bf
Forbid GLSL on Mac OS X Tiger systems.
Ryan C. Gordon <icculus@icculus.org>
parents:
450
diff
changeset
|
226 |
static inline int macosx_version_atleast(int x, int y, int z) |
96552d8041bf
Forbid GLSL on Mac OS X Tiger systems.
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227 |
{ |
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228 |
static int checked = 0; |
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229 |
static int combined = 0; |
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|
230 |
|
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231 |
if (!checked) |
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232 |
{ |
807
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Fixed compiler warnings on 64-bit Mac OS X.
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233 |
SInt32 ver, major, minor, patch; |
457
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234 |
int convert = 0; |
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235 |
|
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236 |
if (Gestalt(gestaltSystemVersion, &ver) != noErr) |
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237 |
ver = 0x1000; // oh well. |
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238 |
else if (ver < 0x1030) |
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239 |
convert = 1; // split (ver) into (major),(minor),(patch). |
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240 |
else |
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|
241 |
{ |
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242 |
// presumably this won't fail. But if it does, we'll just use the |
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243 |
// original version value. This might cut the value--10.12.11 will |
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244 |
// come out to 10.9.9, for example--but it's better than nothing. |
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245 |
if (Gestalt(gestaltSystemVersionMajor, &major) != noErr) |
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246 |
convert = 1; |
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247 |
else if (Gestalt(gestaltSystemVersionMinor, &minor) != noErr) |
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248 |
convert = 1; |
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249 |
else if (Gestalt(gestaltSystemVersionBugFix, &patch) != noErr) |
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250 |
convert = 1; |
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|
251 |
} // else |
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252 |
|
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253 |
if (convert) |
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|
254 |
{ |
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255 |
major = ((ver & 0xFF00) >> 8); |
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256 |
major = (((major / 16) * 10) + (major % 16)); |
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257 |
minor = ((ver & 0xF0) >> 4); |
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258 |
patch = (ver & 0xF); |
533 | 259 |
} // if |
457
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260 |
|
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261 |
combined = (major << 16) | (minor << 8) | patch; |
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262 |
checked = 1; |
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263 |
} // if |
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|
264 |
|
460
54c614f0fcb0
Fixed OS X detection code.
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|
265 |
return (combined >= ((x << 16) | (y << 8) | z)); |
457
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266 |
} // macosx_version_atleast |
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267 |
#endif |
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268 |
|
202
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Initial add of mojoshader_opengl.c
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269 |
|
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270 |
static inline void *Malloc(const size_t len) |
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271 |
{ |
307
42f6a7ba69e2
Fixes for Visual Studio level 4 compiler warnings.
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272 |
void *retval = ctx->malloc_fn((int) len, ctx->malloc_data); |
220
df5ea69833d5
Fixes to Malloc() and Free() in mojoshader_opengl.c ...
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273 |
if (retval == NULL) |
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set_error("out of memory"); |
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275 |
return retval; |
202
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276 |
} // Malloc |
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277 |
|
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|
278 |
static inline void Free(void *ptr) |
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279 |
{ |
220
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|
280 |
if (ptr != NULL) |
237
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
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281 |
ctx->free_fn(ptr, ctx->malloc_data); |
202
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282 |
} // Free |
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|
283 |
|
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Initial add of mojoshader_opengl.c
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|
284 |
|
358
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Fixed MOJOSHADER_glBindProgram() for arb1 profile (thanks, Nicholas!).
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|
285 |
static inline void toggle_gl_state(GLenum state, int val) |
f63e18cf642f
Fixed MOJOSHADER_glBindProgram() for arb1 profile (thanks, Nicholas!).
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|
286 |
{ |
f63e18cf642f
Fixed MOJOSHADER_glBindProgram() for arb1 profile (thanks, Nicholas!).
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|
287 |
if (val) |
f63e18cf642f
Fixed MOJOSHADER_glBindProgram() for arb1 profile (thanks, Nicholas!).
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|
288 |
ctx->glEnable(state); |
f63e18cf642f
Fixed MOJOSHADER_glBindProgram() for arb1 profile (thanks, Nicholas!).
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|
289 |
else |
f63e18cf642f
Fixed MOJOSHADER_glBindProgram() for arb1 profile (thanks, Nicholas!).
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changeset
|
290 |
ctx->glDisable(state); |
f63e18cf642f
Fixed MOJOSHADER_glBindProgram() for arb1 profile (thanks, Nicholas!).
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changeset
|
291 |
} // toggle_gl_state |
f63e18cf642f
Fixed MOJOSHADER_glBindProgram() for arb1 profile (thanks, Nicholas!).
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diff
changeset
|
292 |
|
f63e18cf642f
Fixed MOJOSHADER_glBindProgram() for arb1 profile (thanks, Nicholas!).
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diff
changeset
|
293 |
|
411
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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|
294 |
// profile-specific implementations... |
01bc1352c047
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|
295 |
|
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changeset
|
296 |
#if SUPPORT_PROFILE_GLSL |
01bc1352c047
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|
297 |
static inline GLenum glsl_shader_type(const MOJOSHADER_shaderType t) |
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|
298 |
{ |
01bc1352c047
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changeset
|
299 |
if (t == MOJOSHADER_TYPE_VERTEX) |
01bc1352c047
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|
300 |
return GL_VERTEX_SHADER; |
01bc1352c047
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changeset
|
301 |
else if (t == MOJOSHADER_TYPE_PIXEL) |
01bc1352c047
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|
302 |
return GL_FRAGMENT_SHADER; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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changeset
|
303 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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diff
changeset
|
304 |
// !!! FIXME: geometry shaders? |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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changeset
|
305 |
return GL_NONE; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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diff
changeset
|
306 |
} // glsl_shader_type |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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changeset
|
307 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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diff
changeset
|
308 |
|
760
6dc8d2cafc58
"Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
309 |
static int impl_GLSL_MustPushConstantArrays(void) { return 1; } |
6dc8d2cafc58
"Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
310 |
static int impl_GLSL_MustPushSamplers(void) { return 1; } |
438
73492129c1af
Expose true constant arrays in parseData, load them at link time for GLSL.
Ryan C. Gordon <icculus@icculus.org>
parents:
436
diff
changeset
|
311 |
|
411
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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changeset
|
312 |
static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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changeset
|
313 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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diff
changeset
|
314 |
GLenum pname = GL_NONE; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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diff
changeset
|
315 |
GLint val = 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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parents:
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diff
changeset
|
316 |
if (shader_type == MOJOSHADER_TYPE_VERTEX) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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diff
changeset
|
317 |
pname = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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parents:
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diff
changeset
|
318 |
else if (shader_type == MOJOSHADER_TYPE_PIXEL) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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diff
changeset
|
319 |
pname = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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diff
changeset
|
320 |
else |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
321 |
return -1; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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diff
changeset
|
322 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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diff
changeset
|
323 |
ctx->glGetIntegerv(pname, &val); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
324 |
return (int) val; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
325 |
} // impl_GLSL_MaxUniforms |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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parents:
410
diff
changeset
|
326 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
327 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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diff
changeset
|
328 |
static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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diff
changeset
|
329 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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diff
changeset
|
330 |
GLint ok = 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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parents:
410
diff
changeset
|
331 |
GLint shaderlen = (GLint) pd->output_len; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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parents:
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diff
changeset
|
332 |
const GLenum shader_type = glsl_shader_type(pd->shader_type); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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parents:
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diff
changeset
|
333 |
GLuint shader = ctx->glCreateShaderObject(shader_type); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
334 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
335 |
ctx->glShaderSource(shader, 1, (const GLchar **) &pd->output, &shaderlen); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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parents:
410
diff
changeset
|
336 |
ctx->glCompileShader(shader); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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parents:
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diff
changeset
|
337 |
ctx->glGetObjectParameteriv(shader, GL_OBJECT_COMPILE_STATUS_ARB, &ok); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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parents:
410
diff
changeset
|
338 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
339 |
if (!ok) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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parents:
410
diff
changeset
|
340 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
341 |
GLsizei len = 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
342 |
ctx->glGetInfoLog(shader, sizeof (error_buffer), &len, |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
343 |
(GLchar *) error_buffer); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
344 |
*s = 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
345 |
return 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
346 |
} // if |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
347 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
348 |
*s = shader; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
349 |
return 1; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
350 |
} // impl_GLSL_CompileShader |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
351 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
352 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
353 |
static void impl_GLSL_DeleteShader(const GLuint shader) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
354 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
355 |
ctx->glDeleteObject(shader); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
356 |
} // impl_GLSL_DeleteShader |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
357 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
358 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
359 |
static void impl_GLSL_DeleteProgram(const GLuint program) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
360 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
361 |
ctx->glDeleteObject(program); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
362 |
} // impl_GLSL_DeleteProgram |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
363 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
364 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
365 |
static GLint impl_GLSL_GetUniformLocation(MOJOSHADER_glProgram *program, |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
366 |
MOJOSHADER_glShader *shader, int idx) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
367 |
{ |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
368 |
return 0; // no-op, we push this as one big-ass array now. |
411
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
369 |
} // impl_GLSL_GetUniformLocation |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
370 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
371 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
372 |
static GLint impl_GLSL_GetSamplerLocation(MOJOSHADER_glProgram *program, |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
373 |
MOJOSHADER_glShader *shader, int idx) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
374 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
375 |
return ctx->glGetUniformLocation(program->handle, |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
376 |
shader->parseData->samplers[idx].name); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
377 |
} // impl_GLSL_GetSamplerLocation |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
378 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
379 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
380 |
static GLint impl_GLSL_GetAttribLocation(MOJOSHADER_glProgram *program, int idx) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
381 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
382 |
const MOJOSHADER_parseData *pd = program->vertex->parseData; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
383 |
const MOJOSHADER_attribute *a = pd->attributes; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
384 |
return ctx->glGetAttribLocation(program->handle, a[idx].name); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
385 |
} // impl_GLSL_GetAttribLocation |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
386 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
387 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
388 |
static GLuint impl_GLSL_LinkProgram(MOJOSHADER_glShader *vshader, |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
389 |
MOJOSHADER_glShader *pshader) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
390 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
391 |
const GLuint program = ctx->glCreateProgramObject(); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
392 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
393 |
if (vshader != NULL) ctx->glAttachObject(program, vshader->handle); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
394 |
if (pshader != NULL) ctx->glAttachObject(program, pshader->handle); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
395 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
396 |
ctx->glLinkProgram(program); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
397 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
398 |
GLint ok = 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
399 |
ctx->glGetObjectParameteriv(program, GL_OBJECT_LINK_STATUS_ARB, &ok); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
400 |
if (!ok) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
401 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
402 |
GLsizei len = 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
403 |
ctx->glGetInfoLog(program, sizeof (error_buffer), &len, (GLchar *) error_buffer); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
404 |
ctx->glDeleteObject(program); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
405 |
return 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
406 |
} // if |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
407 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
408 |
return program; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
409 |
} // impl_GLSL_LinkProgram |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
410 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
411 |
|
765
076f3bd42329
Moved profileInitProgram to profileFinalInitProgram.
Ryan C. Gordon <icculus@icculus.org>
parents:
764
diff
changeset
|
412 |
static void impl_GLSL_FinalInitProgram(MOJOSHADER_glProgram *program) |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
413 |
{ |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
414 |
program->vs_float4_loc = |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
415 |
ctx->glGetUniformLocation(program->handle, "vs_uniforms_vec4"); |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
416 |
program->vs_int4_loc = |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
417 |
ctx->glGetUniformLocation(program->handle, "vs_uniforms_ivec4"); |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
418 |
program->vs_bool_loc = |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
419 |
ctx->glGetUniformLocation(program->handle, "vs_uniforms_bool"); |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
420 |
program->ps_float4_loc = |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
421 |
ctx->glGetUniformLocation(program->handle, "ps_uniforms_vec4"); |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
422 |
program->ps_int4_loc = |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
423 |
ctx->glGetUniformLocation(program->handle, "ps_uniforms_ivec4"); |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
424 |
program->ps_bool_loc = |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
425 |
ctx->glGetUniformLocation(program->handle, "ps_uniforms_bool"); |
765
076f3bd42329
Moved profileInitProgram to profileFinalInitProgram.
Ryan C. Gordon <icculus@icculus.org>
parents:
764
diff
changeset
|
426 |
} // impl_GLSL_FinalInitProgram |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
427 |
|
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
428 |
|
411
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
429 |
static void impl_GLSL_UseProgramObject(MOJOSHADER_glProgram *program) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
430 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
431 |
ctx->glUseProgramObject((program != NULL) ? program->handle : 0); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
432 |
} // impl_GLSL_UseProgramObject |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
433 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
434 |
|
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
435 |
static void impl_GLSL_PushConstantArray(MOJOSHADER_glProgram *program, |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
436 |
const MOJOSHADER_uniform *u, |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
437 |
const GLfloat *f) |
411
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
438 |
{ |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
439 |
const GLint loc = ctx->glGetUniformLocation(program->handle, u->name); |
798
5dd67cc04cf9
Bunch of small tweaks to make this compile as C++ code without errors/warnings.
Ryan C. Gordon <icculus@icculus.org>
parents:
797
diff
changeset
|
440 |
if (loc >= 0) // not optimized out? |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
441 |
ctx->glUniform4fv(loc, u->array_count, f); |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
442 |
} // impl_GLSL_PushConstantArray |
411
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
443 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
444 |
|
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
445 |
static void impl_GLSL_PushUniforms(void) |
411
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
446 |
{ |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
447 |
const MOJOSHADER_glProgram *program = ctx->bound_program; |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
448 |
|
768
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
449 |
assert(program->uniform_count > 0); // don't call with nothing to do! |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
450 |
|
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
451 |
if (program->vs_float4_loc != -1) |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
452 |
{ |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
453 |
ctx->glUniform4fv(program->vs_float4_loc, |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
454 |
program->vs_uniforms_float4_count, |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
455 |
program->vs_uniforms_float4); |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
456 |
} // if |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
457 |
|
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
458 |
if (program->vs_int4_loc != -1) |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
459 |
{ |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
460 |
ctx->glUniform4iv(program->vs_int4_loc, |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
461 |
program->vs_uniforms_int4_count, |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
462 |
program->vs_uniforms_int4); |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
463 |
} // if |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
464 |
|
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
465 |
if (program->vs_bool_loc != -1) |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
466 |
{ |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
467 |
ctx->glUniform1iv(program->vs_bool_loc, |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
468 |
program->vs_uniforms_bool_count, |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
469 |
program->vs_uniforms_bool); |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
470 |
} // if |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
471 |
|
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
472 |
if (program->ps_float4_loc != -1) |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
473 |
{ |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
474 |
ctx->glUniform4fv(program->ps_float4_loc, |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
475 |
program->ps_uniforms_float4_count, |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
476 |
program->ps_uniforms_float4); |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
477 |
} // if |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
478 |
|
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
479 |
if (program->ps_int4_loc != -1) |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
480 |
{ |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
481 |
ctx->glUniform4iv(program->ps_int4_loc, |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
482 |
program->ps_uniforms_int4_count, |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
483 |
program->ps_uniforms_int4); |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
484 |
} // if |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
485 |
|
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
486 |
if (program->ps_bool_loc != -1) |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
487 |
{ |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
488 |
ctx->glUniform1iv(program->ps_bool_loc, |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
489 |
program->ps_uniforms_bool_count, |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
490 |
program->ps_uniforms_bool); |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
491 |
} // if |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
492 |
} // impl_GLSL_PushUniforms |
411
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
493 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
494 |
|
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
495 |
static void impl_GLSL_PushSampler(GLint loc, GLuint sampler) |
411
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
496 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
497 |
ctx->glUniform1i(loc, sampler); |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
498 |
} // impl_GLSL_PushSampler |
411
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
499 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
500 |
#endif // SUPPORT_PROFILE_GLSL |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
501 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
502 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
503 |
#if SUPPORT_PROFILE_ARB1 |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
504 |
static inline GLenum arb1_shader_type(const MOJOSHADER_shaderType t) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
505 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
506 |
if (t == MOJOSHADER_TYPE_VERTEX) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
507 |
return GL_VERTEX_PROGRAM_ARB; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
508 |
else if (t == MOJOSHADER_TYPE_PIXEL) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
509 |
return GL_FRAGMENT_PROGRAM_ARB; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
510 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
511 |
// !!! FIXME: geometry shaders? |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
512 |
return GL_NONE; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
513 |
} // arb1_shader_type |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
514 |
|
760
6dc8d2cafc58
"Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents:
759
diff
changeset
|
515 |
static int impl_ARB1_MustPushConstantArrays(void) { return 0; } |
6dc8d2cafc58
"Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents:
759
diff
changeset
|
516 |
static int impl_ARB1_MustPushSamplers(void) { return 0; } |
411
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
517 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
518 |
static int impl_ARB1_MaxUniforms(MOJOSHADER_shaderType shader_type) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
519 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
520 |
GLint retval = 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
521 |
const GLenum program_type = arb1_shader_type(shader_type); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
522 |
if (program_type == GL_NONE) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
523 |
return -1; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
524 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
525 |
ctx->glGetProgramivARB(program_type, GL_MAX_PROGRAM_PARAMETERS_ARB, &retval); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
526 |
return (int) retval; // !!! FIXME: times four? |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
527 |
} // impl_ARB1_MaxUniforms |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
528 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
529 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
530 |
static int impl_ARB1_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
531 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
532 |
GLint shaderlen = (GLint) pd->output_len; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
533 |
const GLenum shader_type = arb1_shader_type(pd->shader_type); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
534 |
GLuint shader = 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
535 |
ctx->glGenProgramsARB(1, &shader); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
536 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
537 |
ctx->glGetError(); // flush any existing error state. |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
538 |
ctx->glBindProgramARB(shader_type, shader); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
539 |
ctx->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB, |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
540 |
shaderlen, pd->output); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
541 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
542 |
if (ctx->glGetError() == GL_INVALID_OPERATION) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
543 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
544 |
GLint pos = 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
545 |
ctx->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
546 |
const GLubyte *errstr = ctx->glGetString(GL_PROGRAM_ERROR_STRING_ARB); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
547 |
snprintf(error_buffer, sizeof (error_buffer), |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
548 |
"ARB1 compile error at position %d: %s", |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
549 |
(int) pos, (const char *) errstr); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
550 |
ctx->glBindProgramARB(shader_type, 0); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
551 |
ctx->glDeleteProgramsARB(1, &shader); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
552 |
*s = 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
553 |
return 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
554 |
} // if |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
555 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
556 |
*s = shader; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
557 |
return 1; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
558 |
} // impl_ARB1_CompileShader |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
559 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
560 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
561 |
static void impl_ARB1_DeleteShader(const GLuint _shader) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
562 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
563 |
GLuint shader = _shader; // const removal. |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
564 |
ctx->glDeleteProgramsARB(1, &shader); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
565 |
} // impl_ARB1_DeleteShader |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
566 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
567 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
568 |
static void impl_ARB1_DeleteProgram(const GLuint program) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
569 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
570 |
// no-op. ARB1 doesn't have real linked programs. |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
571 |
} // impl_GLSL_DeleteProgram |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
572 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
573 |
static GLint impl_ARB1_GetUniformLocation(MOJOSHADER_glProgram *program, |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
574 |
MOJOSHADER_glShader *shader, int idx) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
575 |
{ |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
576 |
return 0; // no-op, we push this as one big-ass array now. |
411
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
577 |
} // impl_ARB1_GetUniformLocation |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
578 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
579 |
static GLint impl_ARB1_GetSamplerLocation(MOJOSHADER_glProgram *program, |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
580 |
MOJOSHADER_glShader *shader, int idx) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
581 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
582 |
return shader->parseData->samplers[idx].index; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
583 |
} // impl_ARB1_GetSamplerLocation |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
584 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
585 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
586 |
static GLint impl_ARB1_GetAttribLocation(MOJOSHADER_glProgram *program, int idx) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
587 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
588 |
return idx; // map to vertex arrays in the same order as the parseData. |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
589 |
} // impl_ARB1_GetAttribLocation |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
590 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
591 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
592 |
static GLuint impl_ARB1_LinkProgram(MOJOSHADER_glShader *vshader, |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
593 |
MOJOSHADER_glShader *pshader) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
594 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
595 |
// there is no formal linking in ARB1...just return a unique value. |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
596 |
static GLuint retval = 1; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
597 |
return retval++; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
598 |
} // impl_ARB1_LinkProgram |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
599 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
600 |
|
765
076f3bd42329
Moved profileInitProgram to profileFinalInitProgram.
Ryan C. Gordon <icculus@icculus.org>
parents:
764
diff
changeset
|
601 |
static void impl_ARB1_FinalInitProgram(MOJOSHADER_glProgram *program) |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
602 |
{ |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
603 |
// no-op. |
765
076f3bd42329
Moved profileInitProgram to profileFinalInitProgram.
Ryan C. Gordon <icculus@icculus.org>
parents:
764
diff
changeset
|
604 |
} // impl_ARB1_FinalInitProgram |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
605 |
|
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
606 |
|
411
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
607 |
static void impl_ARB1_UseProgramObject(MOJOSHADER_glProgram *program) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
608 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
609 |
GLuint vhandle = 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
610 |
GLuint phandle = 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
611 |
if (program != NULL) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
612 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
613 |
if (program->vertex != NULL) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
614 |
vhandle = program->vertex->handle; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
615 |
if (program->fragment != NULL) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
616 |
phandle = program->fragment->handle; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
617 |
} // if |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
618 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
619 |
toggle_gl_state(GL_VERTEX_PROGRAM_ARB, vhandle != 0); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
620 |
toggle_gl_state(GL_FRAGMENT_PROGRAM_ARB, phandle != 0); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
621 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
622 |
ctx->glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vhandle); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
623 |
ctx->glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, phandle); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
624 |
} // impl_ARB1_UseProgramObject |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
625 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
626 |
|
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
627 |
static void impl_ARB1_PushConstantArray(MOJOSHADER_glProgram *program, |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
628 |
const MOJOSHADER_uniform *u, |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
629 |
const GLfloat *f) |
411
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
630 |
{ |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
631 |
// no-op. Constant arrays are defined in source code for arb1. |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
632 |
} // impl_ARB1_PushConstantArray |
411
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
633 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
634 |
|
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
635 |
static void impl_ARB1_PushUniforms(void) |
431
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
636 |
{ |
768
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
637 |
// vertex shader uniforms come first in program->uniforms array. |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
638 |
MOJOSHADER_shaderType shader_type = MOJOSHADER_TYPE_VERTEX; |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
639 |
GLenum arb_shader_type = arb1_shader_type(shader_type); |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
640 |
const MOJOSHADER_glProgram *program = ctx->bound_program; |
768
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
641 |
const uint32 count = program->uniform_count; |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
642 |
const GLfloat *srcf = program->vs_uniforms_float4; |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
643 |
const GLint *srci = program->vs_uniforms_int4; |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
644 |
const GLint *srcb = program->vs_uniforms_bool; |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
645 |
GLint loc = 0; |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
646 |
uint32 i; |
431
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
647 |
|
768
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
648 |
assert(count > 0); // shouldn't call this with nothing to do! |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
649 |
|
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
650 |
for (i = 0; i < count; i++) |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
651 |
{ |
767
806ba18f23aa
Cleanups and fixes in ARB1 uniform pushing.
Ryan C. Gordon <icculus@icculus.org>
parents:
766
diff
changeset
|
652 |
UniformMap *map = &program->uniforms[i]; |
770
b5e545408b02
Fixed incorrect variable name.
Ryan C. Gordon <icculus@icculus.org>
parents:
769
diff
changeset
|
653 |
const MOJOSHADER_shaderType uniform_shader_type = map->shader_type; |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
654 |
const MOJOSHADER_uniform *u = map->uniform; |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
655 |
const MOJOSHADER_uniformType type = u->type; |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
656 |
const int size = u->array_count ? u->array_count : 1; |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
657 |
|
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
658 |
assert(!u->constant); |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
659 |
|
768
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
660 |
// Did we switch from vertex to pixel (to geometry, etc)? |
770
b5e545408b02
Fixed incorrect variable name.
Ryan C. Gordon <icculus@icculus.org>
parents:
769
diff
changeset
|
661 |
if (shader_type != uniform_shader_type) |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
662 |
{ |
768
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
663 |
// we start with vertex, move to pixel, then to geometry, etc. |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
664 |
// The array should always be sorted as such. |
770
b5e545408b02
Fixed incorrect variable name.
Ryan C. Gordon <icculus@icculus.org>
parents:
769
diff
changeset
|
665 |
if (uniform_shader_type == MOJOSHADER_TYPE_PIXEL) |
768
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
666 |
{ |
770
b5e545408b02
Fixed incorrect variable name.
Ryan C. Gordon <icculus@icculus.org>
parents:
769
diff
changeset
|
667 |
assert(shader_type == MOJOSHADER_TYPE_VERTEX); |
768
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
668 |
srcf = program->ps_uniforms_float4; |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
669 |
srci = program->ps_uniforms_int4; |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
670 |
srcb = program->ps_uniforms_bool; |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
671 |
loc = 0; |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
672 |
} // if |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
673 |
else |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
674 |
{ |
769
0627038d2032
Fixed wrong assert; triggered if there were no vertex shader uniforms.
Ryan C. Gordon <icculus@icculus.org>
parents:
768
diff
changeset
|
675 |
// These should be ordered vertex, then pixel, then geometry. |
768
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
676 |
assert(0 && "Unexpected shader type"); |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
677 |
} // else |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
678 |
|
770
b5e545408b02
Fixed incorrect variable name.
Ryan C. Gordon <icculus@icculus.org>
parents:
769
diff
changeset
|
679 |
shader_type = uniform_shader_type; |
b5e545408b02
Fixed incorrect variable name.
Ryan C. Gordon <icculus@icculus.org>
parents:
769
diff
changeset
|
680 |
arb_shader_type = arb1_shader_type(uniform_shader_type); |
768
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
681 |
} // if |
431
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
682 |
|
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
683 |
if (type == MOJOSHADER_UNIFORM_FLOAT) |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
684 |
{ |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
685 |
int i; |
768
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
686 |
for (i = 0; i < size; i++, srcf += 4, loc++) |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
687 |
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, srcf); |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
688 |
} // if |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
689 |
else if (type == MOJOSHADER_UNIFORM_INT) |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
690 |
{ |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
691 |
int i; |
1024
dbff93345a84
Test for the GL extension, not whether the entry point is NULL.
Ryan C. Gordon <icculus@icculus.org>
parents:
1023
diff
changeset
|
692 |
if (ctx->have_GL_NV_gpu_program4) |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
693 |
{ |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
694 |
// GL_NV_gpu_program4 has integer uniform loading support. |
768
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
695 |
for (i = 0; i < size; i++, srci += 4, loc++) |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
696 |
ctx->glProgramLocalParameterI4ivNV(arb_shader_type, loc, srci); |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
697 |
} // if |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
698 |
else |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
699 |
{ |
768
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
700 |
for (i = 0; i < size; i++, srci += 4, loc++) |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
701 |
{ |
768
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
702 |
const GLfloat fv[4] = { |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
703 |
(GLfloat) srci[0], (GLfloat) srci[1], |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
704 |
(GLfloat) srci[2], (GLfloat) srci[3] |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
705 |
}; |
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
706 |
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, fv); |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
707 |
} // for |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
708 |
} // else |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
709 |
} // else if |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
710 |
else if (type == MOJOSHADER_UNIFORM_BOOL) |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
711 |
{ |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
712 |
int i; |
1024
dbff93345a84
Test for the GL extension, not whether the entry point is NULL.
Ryan C. Gordon <icculus@icculus.org>
parents:
1023
diff
changeset
|
713 |
if (ctx->have_GL_NV_gpu_program4) |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
714 |
{ |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
715 |
// GL_NV_gpu_program4 has integer uniform loading support. |
768
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
716 |
for (i = 0; i < size; i++, srcb++, loc++) |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
717 |
{ |
768
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
718 |
const GLint ib = (GLint) ((*srcb) ? 1 : 0); |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
719 |
const GLint iv[4] = { ib, ib, ib, ib }; |
768
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
720 |
ctx->glProgramLocalParameterI4ivNV(arb_shader_type, loc, iv); |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
721 |
} // for |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
722 |
} // if |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
723 |
else |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
724 |
{ |
768
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
725 |
for (i = 0; i < size; i++, srcb++, loc++) |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
726 |
{ |
768
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
727 |
const GLfloat fb = (GLfloat) ((*srcb) ? 1.0f : 0.0f); |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
728 |
const GLfloat fv[4] = { fb, fb, fb, fb }; |
768
9ba81386bd4d
Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org>
parents:
767
diff
changeset
|
729 |
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, fv); |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
730 |
} // for |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
731 |
} // else |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
732 |
} // else if |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
733 |
} // for |
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
734 |
} // impl_ARB1_PushUniforms |
431
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
735 |
|
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
736 |
static void impl_ARB1_PushSampler(GLint loc, GLuint sampler) |
411
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
737 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
738 |
// no-op in this profile...arb1 uses the texture units as-is. |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
739 |
assert(loc == (GLint) sampler); |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
740 |
} // impl_ARB1_PushSampler |
411
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
741 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
742 |
#endif // SUPPORT_PROFILE_ARB1 |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
743 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
744 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
745 |
const char *MOJOSHADER_glGetError(void) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
746 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
747 |
return error_buffer; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
748 |
} // MOJOSHADER_glGetError |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
749 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
750 |
|
904
5989f0d4185a
Added data argument to GL entry point lookup callback.
Ryan C. Gordon <icculus@icculus.org>
parents:
808
diff
changeset
|
751 |
static void *loadsym(MOJOSHADER_glGetProcAddress lookup, void *d, |
5989f0d4185a
Added data argument to GL entry point lookup callback.
Ryan C. Gordon <icculus@icculus.org>
parents:
808
diff
changeset
|
752 |
const char *fn, int *ext) |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
753 |
{ |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
754 |
void *retval = NULL; |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
755 |
if (lookup != NULL) |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
756 |
{ |
904
5989f0d4185a
Added data argument to GL entry point lookup callback.
Ryan C. Gordon <icculus@icculus.org>
parents:
808
diff
changeset
|
757 |
retval = lookup(fn, d); |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
758 |
if (retval == NULL) |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
759 |
{ |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
760 |
char arbfn[64]; |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
761 |
snprintf(arbfn, sizeof (arbfn), "%sARB", fn); |
904
5989f0d4185a
Added data argument to GL entry point lookup callback.
Ryan C. Gordon <icculus@icculus.org>
parents:
808
diff
changeset
|
762 |
retval = lookup(arbfn, d); |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
763 |
} // if |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
764 |
} // if |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
765 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
766 |
if (retval == NULL) |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
767 |
*ext = 0; |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
768 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
769 |
return retval; |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
770 |
} // loadsym |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
771 |
|
904
5989f0d4185a
Added data argument to GL entry point lookup callback.
Ryan C. Gordon <icculus@icculus.org>
parents:
808
diff
changeset
|
772 |
static void lookup_entry_points(MOJOSHADER_glGetProcAddress lookup, void *d) |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
773 |
{ |
363 | 774 |
#define DO_LOOKUP(ext, typ, fn) { \ |
1023
8f4d16a3b380
Cleaned up GL symbol lookup slightly.
Ryan C. Gordon <icculus@icculus.org>
parents:
906
diff
changeset
|
775 |
ctx->fn = (typ) loadsym(lookup, d, #fn, &ctx->have_##ext); \ |
363 | 776 |
} |
777 |
||
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
778 |
DO_LOOKUP(base_opengl, PFNGLGETSTRINGPROC, glGetString); |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
779 |
DO_LOOKUP(base_opengl, PFNGLGETERRORPROC, glGetError); |
276
1d7437469c94
Added MOJOSHADER_glMaxUniforms().
Ryan C. Gordon <icculus@icculus.org>
parents:
262
diff
changeset
|
780 |
DO_LOOKUP(base_opengl, PFNGLGETINTEGERVPROC, glGetIntegerv); |
358
f63e18cf642f
Fixed MOJOSHADER_glBindProgram() for arb1 profile (thanks, Nicholas!).
Ryan C. Gordon <icculus@icculus.org>
parents:
355
diff
changeset
|
781 |
DO_LOOKUP(base_opengl, PFNGLENABLEPROC, glEnable); |
f63e18cf642f
Fixed MOJOSHADER_glBindProgram() for arb1 profile (thanks, Nicholas!).
Ryan C. Gordon <icculus@icculus.org>
parents:
355
diff
changeset
|
782 |
DO_LOOKUP(base_opengl, PFNGLDISABLEPROC, glDisable); |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
783 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLDELETEOBJECTARBPROC, glDeleteObject); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
784 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLATTACHOBJECTARBPROC, glAttachObject); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
785 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCOMPILESHADERARBPROC, glCompileShader); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
786 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObject); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
787 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObject); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
788 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETINFOLOGARBPROC, glGetInfoLog); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
789 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameteriv); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
790 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocation); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
791 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLLINKPROGRAMARBPROC, glLinkProgram); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
792 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLSHADERSOURCEARBPROC, glShaderSource); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
793 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IARBPROC, glUniform1i); |
763
ef6489e7e263
Serious OpenGL glue surgery to push uniforms as one big array.
Ryan C. Gordon <icculus@icculus.org>
parents:
761
diff
changeset
|
794 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IVARBPROC, glUniform1iv); |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
795 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4FVARBPROC, glUniform4fv); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
796 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4IVARBPROC, glUniform4iv); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
797 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
798 |
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArray); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
799 |
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArray); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
800 |
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocation); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
801 |
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer); |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
802 |
DO_LOOKUP(GL_ARB_vertex_program, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer); |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
803 |
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB); |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
804 |
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMSTRINGARBPROC, glGetProgramStringARB); |
395
d2307cc5d6e7
Use local parameters, not environment params, in the arb1/nv2 profiles.
Ryan C. Gordon <icculus@icculus.org>
parents:
394
diff
changeset
|
805 |
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB); |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
806 |
DO_LOOKUP(GL_ARB_vertex_program, PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB); |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
807 |
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGENPROGRAMSARBPROC, glGenProgramsARB); |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
808 |
DO_LOOKUP(GL_ARB_vertex_program, PFNGLBINDPROGRAMARBPROC, glBindProgramARB); |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
809 |
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB); |
431
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
810 |
DO_LOOKUP(GL_NV_gpu_program4, PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC, glProgramLocalParameterI4ivNV); |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
811 |
|
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
812 |
#undef DO_LOOKUP |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
813 |
} // lookup_entry_points |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
814 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
815 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
816 |
static int verify_extension(const char *ext, int have, const char *extlist, |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
817 |
int major, int minor) |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
818 |
{ |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
819 |
if (have == 0) |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
820 |
return 0; // don't bother checking, we're missing an entry point. |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
821 |
|
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
822 |
else if (!ctx->have_base_opengl) |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
823 |
return 0; // don't bother checking, we're missing basic functionality. |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
824 |
|
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
825 |
// See if it's in the spec for this GL implementation's version. |
236
8e2fc535b210
Support for half-float attribute arrays.
Ryan C. Gordon <icculus@icculus.org>
parents:
230
diff
changeset
|
826 |
if (major >= 0) |
8e2fc535b210
Support for half-float attribute arrays.
Ryan C. Gordon <icculus@icculus.org>
parents:
230
diff
changeset
|
827 |
{ |
237
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
828 |
if ( ((ctx->opengl_major << 16) | (ctx->opengl_minor & 0xFFFF)) >= |
236
8e2fc535b210
Support for half-float attribute arrays.
Ryan C. Gordon <icculus@icculus.org>
parents:
230
diff
changeset
|
829 |
((major << 16) | (minor & 0xFFFF)) ) |
8e2fc535b210
Support for half-float attribute arrays.
Ryan C. Gordon <icculus@icculus.org>
parents:
230
diff
changeset
|
830 |
return 1; |
8e2fc535b210
Support for half-float attribute arrays.
Ryan C. Gordon <icculus@icculus.org>
parents:
230
diff
changeset
|
831 |
} // if |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
832 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
833 |
// Not available in the GL version, check the extension list. |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
834 |
const char *ptr = strstr(extlist, ext); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
835 |
if (ptr == NULL) |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
836 |
return 0; |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
837 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
838 |
const char endchar = ptr[strlen(ext)]; |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
839 |
if ((endchar == '\0') || (endchar == ' ')) |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
840 |
return 1; // extension is in the list. |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
841 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
842 |
return 0; // just not supported, fail. |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
843 |
} // verify_extension |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
844 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
845 |
|
407
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
846 |
static void parse_opengl_version_str(const char *verstr, int *maj, int *min) |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
847 |
{ |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
848 |
if (verstr == NULL) |
407
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
849 |
*maj = *min = 0; |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
850 |
else |
407
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
851 |
sscanf(verstr, "%d.%d", maj, min); |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
852 |
} // parse_opengl_version_str |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
853 |
|
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
854 |
|
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
855 |
static inline void parse_opengl_version(const char *verstr) |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
856 |
{ |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
857 |
parse_opengl_version_str(verstr, &ctx->opengl_major, &ctx->opengl_minor); |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
858 |
} // parse_opengl_version |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
859 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
860 |
|
808
b7196cc07283
Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents:
807
diff
changeset
|
861 |
#if SUPPORT_PROFILE_GLSL |
407
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
862 |
static int glsl_version_atleast(int maj, int min) |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
863 |
{ |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
864 |
int glslmin = 0; |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
865 |
int glslmaj = 0; |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
866 |
ctx->glGetError(); // flush any existing error state. |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
867 |
const GLenum enumval = GL_SHADING_LANGUAGE_VERSION_ARB; |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
868 |
const char *str = (const char *) ctx->glGetString(enumval); |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
869 |
if (ctx->glGetError() == GL_INVALID_ENUM) |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
870 |
return 0; // this is a basic, 1.0-compliant implementation. |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
871 |
parse_opengl_version_str(str, &glslmaj, &glslmin); |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
872 |
return ( (glslmaj > maj) || ((glslmaj == maj) && (glslmin >= min)) ); |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
873 |
} // glsl_version_atleast |
808
b7196cc07283
Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents:
807
diff
changeset
|
874 |
#endif |
407
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
875 |
|
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
876 |
|
904
5989f0d4185a
Added data argument to GL entry point lookup callback.
Ryan C. Gordon <icculus@icculus.org>
parents:
808
diff
changeset
|
877 |
static void load_extensions(MOJOSHADER_glGetProcAddress lookup, void *d) |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
878 |
{ |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
879 |
const char *extlist = NULL; |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
880 |
|
237
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
881 |
ctx->have_base_opengl = 1; |
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
882 |
ctx->have_GL_ARB_vertex_program = 1; |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
883 |
ctx->have_GL_ARB_fragment_program = 1; |
388
5930c6cd840e
Fixed detection of OpenGL extensions needed by nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
363
diff
changeset
|
884 |
ctx->have_GL_NV_vertex_program2_option = 1; |
5930c6cd840e
Fixed detection of OpenGL extensions needed by nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
363
diff
changeset
|
885 |
ctx->have_GL_NV_fragment_program2 = 1; |
421
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
886 |
ctx->have_GL_NV_vertex_program3 = 1; |
432
6c59f6c0456a
Fixed uninitialized variable in OpenGL glue's nv4 profile detection.
Ryan C. Gordon <icculus@icculus.org>
parents:
431
diff
changeset
|
887 |
ctx->have_GL_NV_gpu_program4 = 1; |
237
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
888 |
ctx->have_GL_ARB_shader_objects = 1; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
889 |
ctx->have_GL_ARB_vertex_shader = 1; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
890 |
ctx->have_GL_ARB_fragment_shader = 1; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
891 |
ctx->have_GL_ARB_shading_language_100 = 1; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
892 |
ctx->have_GL_NV_half_float = 1; |
449
5a978f37e750
Added support for GL_ARB_half_float_vertex and GL_OES_vertex_half_float.
Ryan C. Gordon <icculus@icculus.org>
parents:
448
diff
changeset
|
893 |
ctx->have_GL_ARB_half_float_vertex = 1; |
5a978f37e750
Added support for GL_ARB_half_float_vertex and GL_OES_vertex_half_float.
Ryan C. Gordon <icculus@icculus.org>
parents:
448
diff
changeset
|
894 |
ctx->have_GL_OES_vertex_half_float = 1; |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
895 |
|
904
5989f0d4185a
Added data argument to GL entry point lookup callback.
Ryan C. Gordon <icculus@icculus.org>
parents:
808
diff
changeset
|
896 |
lookup_entry_points(lookup, d); |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
897 |
|
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
898 |
if (!ctx->have_base_opengl) |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
899 |
set_error("missing basic OpenGL entry points"); |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
900 |
else |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
901 |
{ |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
902 |
parse_opengl_version((const char *) ctx->glGetString(GL_VERSION)); |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
903 |
extlist = (const char *) ctx->glGetString(GL_EXTENSIONS); |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
904 |
} // else |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
905 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
906 |
if (extlist == NULL) |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
907 |
extlist = ""; // just in case. |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
908 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
909 |
#define VERIFY_EXT(ext, major, minor) \ |
237
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
910 |
ctx->have_##ext = verify_extension(#ext, ctx->have_##ext, extlist, major, minor) |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
911 |
|
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
912 |
VERIFY_EXT(GL_ARB_vertex_program, -1, -1); |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
913 |
VERIFY_EXT(GL_ARB_fragment_program, -1, -1); |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
914 |
VERIFY_EXT(GL_ARB_shader_objects, 2, 0); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
915 |
VERIFY_EXT(GL_ARB_vertex_shader, 2, 0); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
916 |
VERIFY_EXT(GL_ARB_fragment_shader, 2, 0); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
917 |
VERIFY_EXT(GL_ARB_shading_language_100, 2, 0); |
420
bfcebc3bf560
Corrected test for nv2 profile support in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
416
diff
changeset
|
918 |
VERIFY_EXT(GL_NV_vertex_program2_option, -1, -1); |
bfcebc3bf560
Corrected test for nv2 profile support in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
416
diff
changeset
|
919 |
VERIFY_EXT(GL_NV_fragment_program2, -1, -1); |
421
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
920 |
VERIFY_EXT(GL_NV_vertex_program3, -1, -1); |
236
8e2fc535b210
Support for half-float attribute arrays.
Ryan C. Gordon <icculus@icculus.org>
parents:
230
diff
changeset
|
921 |
VERIFY_EXT(GL_NV_half_float, -1, -1); |
449
5a978f37e750
Added support for GL_ARB_half_float_vertex and GL_OES_vertex_half_float.
Ryan C. Gordon <icculus@icculus.org>
parents:
448
diff
changeset
|
922 |
VERIFY_EXT(GL_ARB_half_float_vertex, 3, 0); |
5a978f37e750
Added support for GL_ARB_half_float_vertex and GL_OES_vertex_half_float.
Ryan C. Gordon <icculus@icculus.org>
parents:
448
diff
changeset
|
923 |
VERIFY_EXT(GL_OES_vertex_half_float, -1, -1); |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
924 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
925 |
#undef VERIFY_EXT |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
926 |
} // load_extensions |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
927 |
|
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
928 |
|
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
929 |
static int valid_profile(const char *profile) |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
930 |
{ |
808
b7196cc07283
Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents:
807
diff
changeset
|
931 |
#if SUPPORT_PROFILE_GLSL |
457
96552d8041bf
Forbid GLSL on Mac OS X Tiger systems.
Ryan C. Gordon <icculus@icculus.org>
parents:
450
diff
changeset
|
932 |
// If running on Mac OS X <= 10.4, don't ever pick GLSL, even if |
96552d8041bf
Forbid GLSL on Mac OS X Tiger systems.
Ryan C. Gordon <icculus@icculus.org>
parents:
450
diff
changeset
|
933 |
// the system claims it is available. |
96552d8041bf
Forbid GLSL on Mac OS X Tiger systems.
Ryan C. Gordon <icculus@icculus.org>
parents:
450
diff
changeset
|
934 |
#if PLATFORM_MACOSX |
96552d8041bf
Forbid GLSL on Mac OS X Tiger systems.
Ryan C. Gordon <icculus@icculus.org>
parents:
450
diff
changeset
|
935 |
const int allow_glsl = macosx_version_atleast(10, 5, 0); |
96552d8041bf
Forbid GLSL on Mac OS X Tiger systems.
Ryan C. Gordon <icculus@icculus.org>
parents:
450
diff
changeset
|
936 |
#else |
501
314aa5c32820
Fixed wrong value for allow_glsl on non-Mac platforms.
Ryan C. Gordon <icculus@icculus.org>
parents:
465
diff
changeset
|
937 |
const int allow_glsl = 1; |
457
96552d8041bf
Forbid GLSL on Mac OS X Tiger systems.
Ryan C. Gordon <icculus@icculus.org>
parents:
450
diff
changeset
|
938 |
#endif |
808
b7196cc07283
Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents:
807
diff
changeset
|
939 |
#endif |
457
96552d8041bf
Forbid GLSL on Mac OS X Tiger systems.
Ryan C. Gordon <icculus@icculus.org>
parents:
450
diff
changeset
|
940 |
|
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
941 |
if (!ctx->have_base_opengl) |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
942 |
return 0; |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
943 |
|
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
944 |
#define MUST_HAVE(p, x) \ |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
945 |
if (!ctx->have_##x) { set_error(#p " profile needs " #x); return 0; } |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
946 |
|
291
2453590bae1b
Fix/disable annoying Visual C++ level 4 warnings.
Ryan C. Gordon <icculus@icculus.org>
parents:
285
diff
changeset
|
947 |
if (profile == NULL) |
2453590bae1b
Fix/disable annoying Visual C++ level 4 warnings.
Ryan C. Gordon <icculus@icculus.org>
parents:
285
diff
changeset
|
948 |
{ |
2453590bae1b
Fix/disable annoying Visual C++ level 4 warnings.
Ryan C. Gordon <icculus@icculus.org>
parents:
285
diff
changeset
|
949 |
set_error("NULL profile"); |
2453590bae1b
Fix/disable annoying Visual C++ level 4 warnings.
Ryan C. Gordon <icculus@icculus.org>
parents:
285
diff
changeset
|
950 |
return 0; |
2453590bae1b
Fix/disable annoying Visual C++ level 4 warnings.
Ryan C. Gordon <icculus@icculus.org>
parents:
285
diff
changeset
|
951 |
} // if |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
952 |
|
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
953 |
#if SUPPORT_PROFILE_ARB1 |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
954 |
else if (strcmp(profile, MOJOSHADER_PROFILE_ARB1) == 0) |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
955 |
{ |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
956 |
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_vertex_program); |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
957 |
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_fragment_program); |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
958 |
} // else if |
808
b7196cc07283
Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents:
807
diff
changeset
|
959 |
#endif |
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
960 |
|
808
b7196cc07283
Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents:
807
diff
changeset
|
961 |
#if SUPPORT_PROFILE_ARB1_NV |
361
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
359
diff
changeset
|
962 |
else if (strcmp(profile, MOJOSHADER_PROFILE_NV2) == 0) |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
359
diff
changeset
|
963 |
{ |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
359
diff
changeset
|
964 |
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_ARB_vertex_program); |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
359
diff
changeset
|
965 |
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_ARB_fragment_program); |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
359
diff
changeset
|
966 |
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_NV_vertex_program2_option); |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
359
diff
changeset
|
967 |
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_NV_fragment_program2); |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
359
diff
changeset
|
968 |
} // else if |
421
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
969 |
|
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
970 |
else if (strcmp(profile, MOJOSHADER_PROFILE_NV3) == 0) |
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
971 |
{ |
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
972 |
MUST_HAVE(MOJOSHADER_PROFILE_NV3, GL_ARB_vertex_program); |
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
973 |
MUST_HAVE(MOJOSHADER_PROFILE_NV3, GL_ARB_fragment_program); |
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
974 |
MUST_HAVE(MOJOSHADER_PROFILE_NV3, GL_NV_vertex_program3); |
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
975 |
MUST_HAVE(MOJOSHADER_PROFILE_NV3, GL_NV_fragment_program2); |
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
976 |
} // else if |
431
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
977 |
|
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
978 |
else if (strcmp(profile, MOJOSHADER_PROFILE_NV4) == 0) |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
979 |
{ |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
980 |
MUST_HAVE(MOJOSHADER_PROFILE_NV4, GL_NV_gpu_program4); |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
981 |
} // else if |
361
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
359
diff
changeset
|
982 |
#endif |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
359
diff
changeset
|
983 |
|
808
b7196cc07283
Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents:
807
diff
changeset
|
984 |
#if SUPPORT_PROFILE_GLSL120 |
457
96552d8041bf
Forbid GLSL on Mac OS X Tiger systems.
Ryan C. Gordon <icculus@icculus.org>
parents:
450
diff
changeset
|
985 |
else if ((allow_glsl) && (strcmp(profile, MOJOSHADER_PROFILE_GLSL120) == 0)) |
407
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
986 |
{ |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
987 |
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shader_objects); |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
988 |
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_vertex_shader); |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
989 |
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_fragment_shader); |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
990 |
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shading_language_100); |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
991 |
// if you got here, you have all the extensions. |
413
618b677f4581
Fixed glsl120 profile test in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
411
diff
changeset
|
992 |
if (!glsl_version_atleast(1, 20)) |
407
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
993 |
return 0; |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
994 |
} // else if |
808
b7196cc07283
Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents:
807
diff
changeset
|
995 |
#endif |
407
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
996 |
|
808
b7196cc07283
Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents:
807
diff
changeset
|
997 |
#if SUPPORT_PROFILE_GLSL |
457
96552d8041bf
Forbid GLSL on Mac OS X Tiger systems.
Ryan C. Gordon <icculus@icculus.org>
parents:
450
diff
changeset
|
998 |
else if ((allow_glsl) && (strcmp(profile, MOJOSHADER_PROFILE_GLSL) == 0)) |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
999 |
{ |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1000 |
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shader_objects); |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1001 |
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_vertex_shader); |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1002 |
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_fragment_shader); |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1003 |
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shading_language_100); |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1004 |
} // else if |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1005 |
#endif |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
1006 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
1007 |
else |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
1008 |
{ |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1009 |
set_error("unknown or unsupported profile"); |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
1010 |
return 0; |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
1011 |
} // else |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
1012 |
|
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1013 |
#undef MUST_HAVE |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
1014 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
1015 |
return 1; |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1016 |
} // valid_profile |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
1017 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
1018 |
|
422
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1019 |
static const char *profile_priorities[] = { |
808
b7196cc07283
Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents:
807
diff
changeset
|
1020 |
#if SUPPORT_PROFILE_GLSL120 |
b7196cc07283
Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents:
807
diff
changeset
|
1021 |
MOJOSHADER_PROFILE_GLSL120, |
b7196cc07283
Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents:
807
diff
changeset
|
1022 |
#endif |
422
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1023 |
#if SUPPORT_PROFILE_GLSL |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1024 |
MOJOSHADER_PROFILE_GLSL, |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1025 |
#endif |
808
b7196cc07283
Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents:
807
diff
changeset
|
1026 |
#if SUPPORT_PROFILE_ARB1_NV |
431
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
1027 |
MOJOSHADER_PROFILE_NV4, |
422
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1028 |
MOJOSHADER_PROFILE_NV3, |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1029 |
MOJOSHADER_PROFILE_NV2, |
808
b7196cc07283
Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents:
807
diff
changeset
|
1030 |
#endif |
b7196cc07283
Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents:
807
diff
changeset
|
1031 |
#if SUPPORT_PROFILE_ARB1 |
422
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1032 |
MOJOSHADER_PROFILE_ARB1, |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1033 |
#endif |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1034 |
}; |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1035 |
|
904
5989f0d4185a
Added data argument to GL entry point lookup callback.
Ryan C. Gordon <icculus@icculus.org>
parents:
808
diff
changeset
|
1036 |
int MOJOSHADER_glAvailableProfiles(MOJOSHADER_glGetProcAddress lookup, void *d, |
422
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1037 |
const char **profs, const int size) |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1038 |
{ |
422
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1039 |
int retval = 0; |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1040 |
MOJOSHADER_glContext _ctx; |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1041 |
MOJOSHADER_glContext *current_ctx = ctx; |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1042 |
|
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1043 |
ctx = &_ctx; |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1044 |
memset(ctx, '\0', sizeof (MOJOSHADER_glContext)); |
904
5989f0d4185a
Added data argument to GL entry point lookup callback.
Ryan C. Gordon <icculus@icculus.org>
parents:
808
diff
changeset
|
1045 |
load_extensions(lookup, d); |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1046 |
|
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1047 |
if (ctx->have_base_opengl) |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1048 |
{ |
798
5dd67cc04cf9
Bunch of small tweaks to make this compile as C++ code without errors/warnings.
Ryan C. Gordon <icculus@icculus.org>
parents:
797
diff
changeset
|
1049 |
size_t i; |
422
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1050 |
for (i = 0; i < STATICARRAYLEN(profile_priorities); i++) |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1051 |
{ |
422
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1052 |
const char *profile = profile_priorities[i]; |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1053 |
if (valid_profile(profile)) |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1054 |
{ |
422
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1055 |
if (retval < size) |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1056 |
profs[retval] = profile; |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1057 |
retval++; |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1058 |
} // if |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1059 |
} // for |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1060 |
} // if |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1061 |
|
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1062 |
ctx = current_ctx; |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1063 |
return retval; |
422
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1064 |
} // MOJOSHADER_glAvailableProfiles |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1065 |
|
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1066 |
|
904
5989f0d4185a
Added data argument to GL entry point lookup callback.
Ryan C. Gordon <icculus@icculus.org>
parents:
808
diff
changeset
|
1067 |
const char *MOJOSHADER_glBestProfile(MOJOSHADER_glGetProcAddress gpa, void *d) |
422
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1068 |
{ |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1069 |
const char *prof[STATICARRAYLEN(profile_priorities)]; |
904
5989f0d4185a
Added data argument to GL entry point lookup callback.
Ryan C. Gordon <icculus@icculus.org>
parents:
808
diff
changeset
|
1070 |
if (MOJOSHADER_glAvailableProfiles(gpa, d, prof, STATICARRAYLEN(prof)) <= 0) |
422
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1071 |
{ |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1072 |
set_error("no profiles available"); |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1073 |
return NULL; |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1074 |
} // if |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1075 |
|
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
1076 |
return prof[0]; // profiles are sorted "best" to "worst." |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1077 |
} // MOJOSHADER_glBestProfile |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1078 |
|
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1079 |
|
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
1080 |
MOJOSHADER_glContext *MOJOSHADER_glCreateContext(const char *profile, |
904
5989f0d4185a
Added data argument to GL entry point lookup callback.
Ryan C. Gordon <icculus@icculus.org>
parents:
808
diff
changeset
|
1081 |
MOJOSHADER_glGetProcAddress lookup, |
5989f0d4185a
Added data argument to GL entry point lookup callback.
Ryan C. Gordon <icculus@icculus.org>
parents:
808
diff
changeset
|
1082 |
void *lookup_d, |
237
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
1083 |
MOJOSHADER_malloc m, MOJOSHADER_free f, |
904
5989f0d4185a
Added data argument to GL entry point lookup callback.
Ryan C. Gordon <icculus@icculus.org>
parents:
808
diff
changeset
|
1084 |
void *malloc_d) |
202
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <
|