mojoshader.c
author Ryan C. Gordon <icculus@icculus.org>
Sat, 03 Jan 2015 00:50:43 -0500
changeset 1146 31337471b909
parent 1144 8ca4b4f3ef22
child 1148 3a061cc281c2
permissions -rw-r--r--
Moved some simple things into mojoshader_common.c. This lets you build without mojoshader.c at all, if you're doing just the compiler, etc, and don't need all the bytecode parsing.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
7
18bf77bb8c07 [svn] Cleanups, split things out.
icculus
parents: 6
diff changeset
     1
/**
35
5749d174b537 [svn] Might as well keep the tradition alive.
icculus
parents: 34
diff changeset
     2
 * MojoShader; generate shader programs from bytecode of compiled
5749d174b537 [svn] Might as well keep the tradition alive.
icculus
parents: 34
diff changeset
     3
 *  Direct3D shaders.
7
18bf77bb8c07 [svn] Cleanups, split things out.
icculus
parents: 6
diff changeset
     4
 *
18bf77bb8c07 [svn] Cleanups, split things out.
icculus
parents: 6
diff changeset
     5
 * Please see the file LICENSE.txt in the source's root directory.
18bf77bb8c07 [svn] Cleanups, split things out.
icculus
parents: 6
diff changeset
     6
 *
18bf77bb8c07 [svn] Cleanups, split things out.
icculus
parents: 6
diff changeset
     7
 *  This file written by Ryan C. Gordon.
18bf77bb8c07 [svn] Cleanups, split things out.
icculus
parents: 6
diff changeset
     8
 */
18bf77bb8c07 [svn] Cleanups, split things out.
icculus
parents: 6
diff changeset
     9
322
92b8f994bdc5 Added a FIXME.
Ryan C. Gordon <icculus@icculus.org>
parents: 320
diff changeset
    10
// !!! FIXME: this file really needs to be split up.
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
    11
// !!! FIXME: I keep changing coding styles for symbols and typedefs.
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
    12
1082
6fbcfbef2a63 Added some FIXMEs.
Ryan C. Gordon <icculus@icculus.org>
parents: 1081
diff changeset
    13
// !!! FIXME: rules from MSDN about temp registers we probably don't check.
6fbcfbef2a63 Added some FIXMEs.
Ryan C. Gordon <icculus@icculus.org>
parents: 1081
diff changeset
    14
// - There are limited temporaries: vs_1_1 has 12 (ps_1_1 has _2_!).
6fbcfbef2a63 Added some FIXMEs.
Ryan C. Gordon <icculus@icculus.org>
parents: 1081
diff changeset
    15
// - SM2 apparently was variable, between 12 and 32. Shader Model 3 has 32.
6fbcfbef2a63 Added some FIXMEs.
Ryan C. Gordon <icculus@icculus.org>
parents: 1081
diff changeset
    16
// - A maximum of three temp registers can be used in a single instruction.
6fbcfbef2a63 Added some FIXMEs.
Ryan C. Gordon <icculus@icculus.org>
parents: 1081
diff changeset
    17
464
eba4cf79437f Moved some common stuff to mojoshader_internal.h ...
Ryan C. Gordon <icculus@icculus.org>
parents: 463
diff changeset
    18
#define __MOJOSHADER_INTERNAL__ 1
eba4cf79437f Moved some common stuff to mojoshader_internal.h ...
Ryan C. Gordon <icculus@icculus.org>
parents: 463
diff changeset
    19
#include "mojoshader_internal.h"
45
9565678766aa [svn] Endline string wankery.
icculus
parents: 44
diff changeset
    20
405
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
    21
typedef struct ConstantsList
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
    22
{
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
    23
    MOJOSHADER_constant constant;
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
    24
    struct ConstantsList *next;
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
    25
} ConstantsList;
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
    26
399
dc2e64bd03ad Extract useful information from the ctab.
Ryan C. Gordon <icculus@icculus.org>
parents: 398
diff changeset
    27
typedef struct VariableList
dc2e64bd03ad Extract useful information from the ctab.
Ryan C. Gordon <icculus@icculus.org>
parents: 398
diff changeset
    28
{
dc2e64bd03ad Extract useful information from the ctab.
Ryan C. Gordon <icculus@icculus.org>
parents: 398
diff changeset
    29
    MOJOSHADER_uniformType type;
dc2e64bd03ad Extract useful information from the ctab.
Ryan C. Gordon <icculus@icculus.org>
parents: 398
diff changeset
    30
    int index;
dc2e64bd03ad Extract useful information from the ctab.
Ryan C. Gordon <icculus@icculus.org>
parents: 398
diff changeset
    31
    int count;
405
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
    32
    ConstantsList *constant;
402
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
    33
    int used;
760
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
    34
    int emit_position;  // used in some profiles.
399
dc2e64bd03ad Extract useful information from the ctab.
Ryan C. Gordon <icculus@icculus.org>
parents: 398
diff changeset
    35
    struct VariableList *next;
dc2e64bd03ad Extract useful information from the ctab.
Ryan C. Gordon <icculus@icculus.org>
parents: 398
diff changeset
    36
} VariableList;
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
    37
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
    38
typedef struct RegisterList
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
    39
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
    40
    RegisterType regtype;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
    41
    int regnum;
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
    42
    MOJOSHADER_usage usage;
798
5dd67cc04cf9 Bunch of small tweaks to make this compile as C++ code without errors/warnings.
Ryan C. Gordon <icculus@icculus.org>
parents: 776
diff changeset
    43
    unsigned int index;
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
    44
    int writemask;
248
568c8f9d7cb9 Don't overload meaning of RegisterList::usage for loop tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 235
diff changeset
    45
    int misc;
1083
af2182ddc559 Note whether a given register was written to by the shader.
Ryan C. Gordon <icculus@icculus.org>
parents: 1082
diff changeset
    46
    int written;
402
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
    47
    const VariableList *array;
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
    48
    struct RegisterList *next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
    49
} RegisterList;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
    50
468
28f28973ee80 Moved SourceArgInfo back to mojoshader.c for now.
Ryan C. Gordon <icculus@icculus.org>
parents: 466
diff changeset
    51
typedef struct
28f28973ee80 Moved SourceArgInfo back to mojoshader.c for now.
Ryan C. Gordon <icculus@icculus.org>
parents: 466
diff changeset
    52
{
28f28973ee80 Moved SourceArgInfo back to mojoshader.c for now.
Ryan C. Gordon <icculus@icculus.org>
parents: 466
diff changeset
    53
    const uint32 *token;   // this is the unmolested token in the stream.
28f28973ee80 Moved SourceArgInfo back to mojoshader.c for now.
Ryan C. Gordon <icculus@icculus.org>
parents: 466
diff changeset
    54
    int regnum;
28f28973ee80 Moved SourceArgInfo back to mojoshader.c for now.
Ryan C. Gordon <icculus@icculus.org>
parents: 466
diff changeset
    55
    int swizzle;  // xyzw (all four, not split out).
28f28973ee80 Moved SourceArgInfo back to mojoshader.c for now.
Ryan C. Gordon <icculus@icculus.org>
parents: 466
diff changeset
    56
    int swizzle_x;
28f28973ee80 Moved SourceArgInfo back to mojoshader.c for now.
Ryan C. Gordon <icculus@icculus.org>
parents: 466
diff changeset
    57
    int swizzle_y;
28f28973ee80 Moved SourceArgInfo back to mojoshader.c for now.
Ryan C. Gordon <icculus@icculus.org>
parents: 466
diff changeset
    58
    int swizzle_z;
28f28973ee80 Moved SourceArgInfo back to mojoshader.c for now.
Ryan C. Gordon <icculus@icculus.org>
parents: 466
diff changeset
    59
    int swizzle_w;
28f28973ee80 Moved SourceArgInfo back to mojoshader.c for now.
Ryan C. Gordon <icculus@icculus.org>
parents: 466
diff changeset
    60
    SourceMod src_mod;
28f28973ee80 Moved SourceArgInfo back to mojoshader.c for now.
Ryan C. Gordon <icculus@icculus.org>
parents: 466
diff changeset
    61
    RegisterType regtype;
28f28973ee80 Moved SourceArgInfo back to mojoshader.c for now.
Ryan C. Gordon <icculus@icculus.org>
parents: 466
diff changeset
    62
    int relative;
28f28973ee80 Moved SourceArgInfo back to mojoshader.c for now.
Ryan C. Gordon <icculus@icculus.org>
parents: 466
diff changeset
    63
    RegisterType relative_regtype;
28f28973ee80 Moved SourceArgInfo back to mojoshader.c for now.
Ryan C. Gordon <icculus@icculus.org>
parents: 466
diff changeset
    64
    int relative_regnum;
28f28973ee80 Moved SourceArgInfo back to mojoshader.c for now.
Ryan C. Gordon <icculus@icculus.org>
parents: 466
diff changeset
    65
    int relative_component;
28f28973ee80 Moved SourceArgInfo back to mojoshader.c for now.
Ryan C. Gordon <icculus@icculus.org>
parents: 466
diff changeset
    66
    const VariableList *relative_array;
28f28973ee80 Moved SourceArgInfo back to mojoshader.c for now.
Ryan C. Gordon <icculus@icculus.org>
parents: 466
diff changeset
    67
} SourceArgInfo;
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
    68
760
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
    69
struct Profile;  // predeclare.
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
    70
1030
a407c516e325 Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents: 1029
diff changeset
    71
typedef struct CtabData
a407c516e325 Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents: 1029
diff changeset
    72
{
a407c516e325 Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents: 1029
diff changeset
    73
    int have_ctab;
a407c516e325 Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents: 1029
diff changeset
    74
    int symbol_count;
a407c516e325 Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents: 1029
diff changeset
    75
    MOJOSHADER_symbol *symbols;
a407c516e325 Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents: 1029
diff changeset
    76
} CtabData;
a407c516e325 Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents: 1029
diff changeset
    77
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
    78
// Context...this is state that changes as we parse through a shader...
760
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
    79
typedef struct Context
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
    80
{
536
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
    81
    int isfail;
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
    82
    int out_of_memory;
35
5749d174b537 [svn] Might as well keep the tradition alive.
icculus
parents: 34
diff changeset
    83
    MOJOSHADER_malloc malloc;
5749d174b537 [svn] Might as well keep the tradition alive.
icculus
parents: 34
diff changeset
    84
    MOJOSHADER_free free;
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
    85
    void *malloc_data;
947
16af6e2b2ada Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 945
diff changeset
    86
    int current_position;
475
ea119c8ce5cd Added error position information to MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents: 470
diff changeset
    87
    const uint32 *orig_tokens;
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
    88
    const uint32 *tokens;
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
    89
    uint32 tokencount;
1143
e4027cbe2116 Make parsing shaders possible without knowing the token buffer size.
Ryan C. Gordon <icculus@icculus.org>
parents: 1139
diff changeset
    90
    int know_shader_size;
450
6a9faf398c1d Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 446
diff changeset
    91
    const MOJOSHADER_swizzle *swizzles;
6a9faf398c1d Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 446
diff changeset
    92
    unsigned int swizzles_count;
1104
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
    93
    const MOJOSHADER_samplerMap *samplermap;
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
    94
    unsigned int samplermap_count;
944
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
    95
    Buffer *output;
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
    96
    Buffer *preflight;
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
    97
    Buffer *globals;
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
    98
    Buffer *helpers;
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
    99
    Buffer *subroutines;
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   100
    Buffer *mainline_intro;
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   101
    Buffer *mainline;
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   102
    Buffer *ignore;
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   103
    Buffer *output_stack[2];
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   104
    int indent_stack[2];
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   105
    int output_stack_len;
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   106
    int indent;
334
5aebcea77f47 Cleaned up the shader type string code.
Ryan C. Gordon <icculus@icculus.org>
parents: 333
diff changeset
   107
    const char *shader_type_str;
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   108
    const char *endline;
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   109
    int endline_len;
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   110
    int profileid;
760
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   111
    const struct Profile *profile;
96
bc416e2b9de1 Removed convenience typedef.
Ryan C. Gordon <icculus@icculus.org>
parents: 95
diff changeset
   112
    MOJOSHADER_shaderType shader_type;
46
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   113
    uint8 major_ver;
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   114
    uint8 minor_ver;
161
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
   115
    DestArgInfo dest_arg;
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   116
    SourceArgInfo source_args[5];
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   117
    SourceArgInfo predicate_arg;  // for predicated instructions.
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   118
    uint32 dwords[4];
398
a5faebe97da4 Initial work on parsing the CTAB comment block.
Ryan C. Gordon <icculus@icculus.org>
parents: 397
diff changeset
   119
    uint32 version_token;
46
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   120
    int instruction_count;
28
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   121
    uint32 instruction_controls;
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   122
    uint32 previous_opcode;
1093
81cf6fbca68d Properly handle coissue instructions.
Ryan C. Gordon <icculus@icculus.org>
parents: 1092
diff changeset
   123
    int coissue;
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   124
    int loops;
114
3b8cf84b46b8 Implemented REP and ENDREP in the GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 112
diff changeset
   125
    int reps;
382
ab4167f50aad Initial shot at REP/ENDREP in nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 381
diff changeset
   126
    int max_reps;
118
6aa56b497f4e Sorta implemented CMP for GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 117
diff changeset
   127
    int cmps;
329
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   128
    int scratch_registers;
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   129
    int max_scratch_registers;
382
ab4167f50aad Initial shot at REP/ENDREP in nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 381
diff changeset
   130
    int branch_labels_stack_index;
ab4167f50aad Initial shot at REP/ENDREP in nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 381
diff changeset
   131
    int branch_labels_stack[32];
ab4167f50aad Initial shot at REP/ENDREP in nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 381
diff changeset
   132
    int assigned_branch_labels;
332
8c7544035bd0 More work on arb1 profile. Attributes and outputs, etc.
Ryan C. Gordon <icculus@icculus.org>
parents: 331
diff changeset
   133
    int assigned_vertex_attributes;
336
169b595c95fd Fixed relative addressing in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 335
diff changeset
   134
    int last_address_reg_component;
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   135
    RegisterList used_registers;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   136
    RegisterList defined_registers;
536
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   137
    ErrorList *errors;
278
5c432d216078 Report hardcoded constants in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents: 268
diff changeset
   138
    int constant_count;
5c432d216078 Report hardcoded constants in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents: 268
diff changeset
   139
    ConstantsList *constants;
95
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
   140
    int uniform_count;
760
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   141
    int uniform_float4_count;
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   142
    int uniform_int4_count;
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   143
    int uniform_bool_count;
95
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
   144
    RegisterList uniforms;
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   145
    int attribute_count;
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   146
    RegisterList attributes;
148
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   147
    int sampler_count;
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   148
    RegisterList samplers;
399
dc2e64bd03ad Extract useful information from the ctab.
Ryan C. Gordon <icculus@icculus.org>
parents: 398
diff changeset
   149
    VariableList *variables;  // variables to register mapping.
463
6f3a82d7e3d2 Removed bitfields for full ints.
Ryan C. Gordon <icculus@icculus.org>
parents: 458
diff changeset
   150
    int centroid_allowed;
1030
a407c516e325 Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents: 1029
diff changeset
   151
    CtabData ctab;
531
a059fa2d137a Initial work on input registers with relative addressing.
Ryan C. Gordon <icculus@icculus.org>
parents: 525
diff changeset
   152
    int have_relative_input_registers;
1048
d58bd6348b15 ARB1, GLSL: Deal with multiple draw buffers (registers oC1, etc).
Ryan C. Gordon <icculus@icculus.org>
parents: 1046
diff changeset
   153
    int have_multi_color_outputs;
463
6f3a82d7e3d2 Removed bitfields for full ints.
Ryan C. Gordon <icculus@icculus.org>
parents: 458
diff changeset
   154
    int determined_constants_arrays;
6f3a82d7e3d2 Removed bitfields for full ints.
Ryan C. Gordon <icculus@icculus.org>
parents: 458
diff changeset
   155
    int predicated;
1054
63dd1a46ce13 Treat dcl_psize registers as scalar.
Ryan C. Gordon <icculus@icculus.org>
parents: 1052
diff changeset
   156
    int uses_pointsize;
1075
61e5b2764ec8 Flag more registers as scalar. Fixes use of dcl_fog, oPts and oFog registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 1062
diff changeset
   157
    int uses_fog;
1099
aef946714f39 GLSL and ARB1: First shot at most of the TEXM3X2* and TEXM3X3* opcodes.
Ryan C. Gordon <icculus@icculus.org>
parents: 1098
diff changeset
   158
    int glsl_generated_lit_helper;
1020
c0fe544e0feb Implemented TEXLDD opcode for GLSL, ARB1, and NV2.
Ryan C. Gordon <icculus@icculus.org>
parents: 1018
diff changeset
   159
    int glsl_generated_texldd_setup;
1099
aef946714f39 GLSL and ARB1: First shot at most of the TEXM3X2* and TEXM3X3* opcodes.
Ryan C. Gordon <icculus@icculus.org>
parents: 1098
diff changeset
   160
    int glsl_generated_texm3x3spec_helper;
1049
ac4c2e745802 ARB1: Use OPTION ARB_position_invariant if we didn't write to result.position.
Ryan C. Gordon <icculus@icculus.org>
parents: 1048
diff changeset
   161
    int arb1_wrote_position;
1030
a407c516e325 Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents: 1029
diff changeset
   162
    int have_preshader;
1058
dcbe39bffedc Let d3d and bytecode profiles use relative addressing without a CTAB.
Ryan C. Gordon <icculus@icculus.org>
parents: 1055
diff changeset
   163
    int ignores_ctab;
1099
aef946714f39 GLSL and ARB1: First shot at most of the TEXM3X2* and TEXM3X3* opcodes.
Ryan C. Gordon <icculus@icculus.org>
parents: 1098
diff changeset
   164
    int reset_texmpad;
aef946714f39 GLSL and ARB1: First shot at most of the TEXM3X2* and TEXM3X3* opcodes.
Ryan C. Gordon <icculus@icculus.org>
parents: 1098
diff changeset
   165
    int texm3x2pad_dst0;
aef946714f39 GLSL and ARB1: First shot at most of the TEXM3X2* and TEXM3X3* opcodes.
Ryan C. Gordon <icculus@icculus.org>
parents: 1098
diff changeset
   166
    int texm3x2pad_src0;
aef946714f39 GLSL and ARB1: First shot at most of the TEXM3X2* and TEXM3X3* opcodes.
Ryan C. Gordon <icculus@icculus.org>
parents: 1098
diff changeset
   167
    int texm3x3pad_dst0;
aef946714f39 GLSL and ARB1: First shot at most of the TEXM3X2* and TEXM3X3* opcodes.
Ryan C. Gordon <icculus@icculus.org>
parents: 1098
diff changeset
   168
    int texm3x3pad_src0;
aef946714f39 GLSL and ARB1: First shot at most of the TEXM3X2* and TEXM3X3* opcodes.
Ryan C. Gordon <icculus@icculus.org>
parents: 1098
diff changeset
   169
    int texm3x3pad_dst1;
aef946714f39 GLSL and ARB1: First shot at most of the TEXM3X2* and TEXM3X3* opcodes.
Ryan C. Gordon <icculus@icculus.org>
parents: 1098
diff changeset
   170
    int texm3x3pad_src1;
1030
a407c516e325 Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents: 1029
diff changeset
   171
    MOJOSHADER_preshader *preshader;
808
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   172
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   173
#if SUPPORT_PROFILE_ARB1_NV
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   174
    int profile_supports_nv2;
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   175
    int profile_supports_nv3;
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   176
    int profile_supports_nv4;
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   177
#endif
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   178
#if SUPPORT_PROFILE_GLSL120
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   179
    int profile_supports_glsl120;
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   180
#endif
760
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   181
} Context;
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   182
808
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   183
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   184
// Use these macros so we can remove all bits of these profiles from the build.
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   185
#if SUPPORT_PROFILE_ARB1_NV
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   186
#define support_nv2(ctx) ((ctx)->profile_supports_nv2)
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   187
#define support_nv3(ctx) ((ctx)->profile_supports_nv3)
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   188
#define support_nv4(ctx) ((ctx)->profile_supports_nv4)
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   189
#else
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   190
#define support_nv2(ctx) (0)
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   191
#define support_nv3(ctx) (0)
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   192
#define support_nv4(ctx) (0)
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   193
#endif
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   194
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   195
#if SUPPORT_PROFILE_GLSL120
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   196
#define support_glsl120(ctx) ((ctx)->profile_supports_glsl120)
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   197
#else
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   198
#define support_glsl120(ctx) (0)
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   199
#endif
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   200
b7196cc07283 Allow compiler to strip disabled glsl120 and nvX profiles as dead code.
Ryan C. Gordon <icculus@icculus.org>
parents: 805
diff changeset
   201
760
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   202
// Profile entry points...
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   203
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   204
// one emit function for each opcode in each profile.
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   205
typedef void (*emit_function)(Context *ctx);
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   206
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   207
// one emit function for starting output in each profile.
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   208
typedef void (*emit_start)(Context *ctx, const char *profilestr);
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   209
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   210
// one emit function for ending output in each profile.
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   211
typedef void (*emit_end)(Context *ctx);
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   212
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   213
// one emit function for phase opcode output in each profile.
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   214
typedef void (*emit_phase)(Context *ctx);
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   215
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   216
// one emit function for finalizing output in each profile.
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   217
typedef void (*emit_finalize)(Context *ctx);
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   218
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   219
// one emit function for global definitions in each profile.
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   220
typedef void (*emit_global)(Context *ctx, RegisterType regtype, int regnum);
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   221
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   222
// one emit function for relative uniform arrays in each profile.
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   223
typedef void (*emit_array)(Context *ctx, VariableList *var);
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   224
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   225
// one emit function for relative constants arrays in each profile.
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   226
typedef void (*emit_const_array)(Context *ctx,
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   227
                                 const struct ConstantsList *constslist,
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   228
                                 int base, int size);
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   229
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   230
// one emit function for uniforms in each profile.
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   231
typedef void (*emit_uniform)(Context *ctx, RegisterType regtype, int regnum,
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   232
                             const VariableList *var);
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   233
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   234
// one emit function for samplers in each profile.
1090
636ffcd3f14a First shot at GLSL/ARB1 support for TEXBEM and TEXBEML opcodes.
Ryan C. Gordon <icculus@icculus.org>
parents: 1089
diff changeset
   235
typedef void (*emit_sampler)(Context *ctx, int stage, TextureType ttype,
636ffcd3f14a First shot at GLSL/ARB1 support for TEXBEM and TEXBEML opcodes.
Ryan C. Gordon <icculus@icculus.org>
parents: 1089
diff changeset
   236
                             int texbem);
760
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   237
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   238
// one emit function for attributes in each profile.
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   239
typedef void (*emit_attribute)(Context *ctx, RegisterType regtype, int regnum,
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   240
                               MOJOSHADER_usage usage, int index, int wmask,
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   241
                               int flags);
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   242
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   243
// one args function for each possible sequence of opcode arguments.
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   244
typedef int (*args_function)(Context *ctx);
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   245
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   246
// one state function for each opcode where we have state machine updates.
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   247
typedef void (*state_function)(Context *ctx);
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   248
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   249
// one function for varnames in each profile.
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   250
typedef const char *(*varname_function)(Context *c, RegisterType t, int num);
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   251
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   252
// one function for const var array in each profile.
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   253
typedef const char *(*const_array_varname_function)(Context *c, int base, int size);
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   254
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   255
typedef struct Profile
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   256
{
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   257
    const char *name;
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   258
    emit_start start_emitter;
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   259
    emit_end end_emitter;
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   260
    emit_phase phase_emitter;
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   261
    emit_global global_emitter;
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   262
    emit_array array_emitter;
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   263
    emit_const_array const_array_emitter;
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   264
    emit_uniform uniform_emitter;
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   265
    emit_sampler sampler_emitter;
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   266
    emit_attribute attribute_emitter;
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   267
    emit_finalize finalize_emitter;
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   268
    varname_function get_varname;
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   269
    const_array_varname_function get_const_array_varname;
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
   270
} Profile;
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   271
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   272
940
bc2a5efade5e Added a bunch of FIXMEs to accurately portray current technical debt.
Ryan C. Gordon <icculus@icculus.org>
parents: 939
diff changeset
   273
// !!! FIXME: cut and paste between every damned source file follows...
bc2a5efade5e Added a bunch of FIXMEs to accurately portray current technical debt.
Ryan C. Gordon <icculus@icculus.org>
parents: 939
diff changeset
   274
// !!! FIXME: We need to make some sort of ContextBase that applies to all
bc2a5efade5e Added a bunch of FIXMEs to accurately portray current technical debt.
Ryan C. Gordon <icculus@icculus.org>
parents: 939
diff changeset
   275
// !!! FIXME:  files and move this stuff to mojoshader_common.c ...
bc2a5efade5e Added a bunch of FIXMEs to accurately portray current technical debt.
Ryan C. Gordon <icculus@icculus.org>
parents: 939
diff changeset
   276
542
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   277
static inline void out_of_memory(Context *ctx)
194
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   278
{
536
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   279
    ctx->isfail = ctx->out_of_memory = 1;
194
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   280
} // out_of_memory
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   281
307
42f6a7ba69e2 Fixes for Visual Studio level 4 compiler warnings.
Ryan C. Gordon <icculus@icculus.org>
parents: 306
diff changeset
   282
static inline void *Malloc(Context *ctx, const size_t len)
42f6a7ba69e2 Fixes for Visual Studio level 4 compiler warnings.
Ryan C. Gordon <icculus@icculus.org>
parents: 306
diff changeset
   283
{
42f6a7ba69e2 Fixes for Visual Studio level 4 compiler warnings.
Ryan C. Gordon <icculus@icculus.org>
parents: 306
diff changeset
   284
    void *retval = ctx->malloc((int) len, ctx->malloc_data);
194
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   285
    if (retval == NULL)
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   286
        out_of_memory(ctx);
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   287
    return retval;
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   288
} // Malloc
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   289
541
0240ccafb610 Added StrDup().
Ryan C. Gordon <icculus@icculus.org>
parents: 540
diff changeset
   290
static inline char *StrDup(Context *ctx, const char *str)
0240ccafb610 Added StrDup().
Ryan C. Gordon <icculus@icculus.org>
parents: 540
diff changeset
   291
{
0240ccafb610 Added StrDup().
Ryan C. Gordon <icculus@icculus.org>
parents: 540
diff changeset
   292
    char *retval = (char *) Malloc(ctx, strlen(str) + 1);
554
42dd28107cd8 Simplify StrDup().
Ryan C. Gordon <icculus@icculus.org>
parents: 553
diff changeset
   293
    if (retval != NULL)
541
0240ccafb610 Added StrDup().
Ryan C. Gordon <icculus@icculus.org>
parents: 540
diff changeset
   294
        strcpy(retval, str);
0240ccafb610 Added StrDup().
Ryan C. Gordon <icculus@icculus.org>
parents: 540
diff changeset
   295
    return retval;
0240ccafb610 Added StrDup().
Ryan C. Gordon <icculus@icculus.org>
parents: 540
diff changeset
   296
} // StrDup
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   297
194
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   298
static inline void Free(Context *ctx, void *ptr)
126
556779e8a6d7 Minor tweaks to Malloc() and Free() convenience functions.
Ryan C. Gordon <icculus@icculus.org>
parents: 124
diff changeset
   299
{
939
64cc93ee5a56 Cut-and-paste cleanup: unified the ErrorList functionality.
Ryan C. Gordon <icculus@icculus.org>
parents: 909
diff changeset
   300
    ctx->free(ptr, ctx->malloc_data);
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   301
} // Free
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   302
939
64cc93ee5a56 Cut-and-paste cleanup: unified the ErrorList functionality.
Ryan C. Gordon <icculus@icculus.org>
parents: 909
diff changeset
   303
static void *MallocBridge(int bytes, void *data)
64cc93ee5a56 Cut-and-paste cleanup: unified the ErrorList functionality.
Ryan C. Gordon <icculus@icculus.org>
parents: 909
diff changeset
   304
{
64cc93ee5a56 Cut-and-paste cleanup: unified the ErrorList functionality.
Ryan C. Gordon <icculus@icculus.org>
parents: 909
diff changeset
   305
    return Malloc((Context *) data, (size_t) bytes);
64cc93ee5a56 Cut-and-paste cleanup: unified the ErrorList functionality.
Ryan C. Gordon <icculus@icculus.org>
parents: 909
diff changeset
   306
} // MallocBridge
64cc93ee5a56 Cut-and-paste cleanup: unified the ErrorList functionality.
Ryan C. Gordon <icculus@icculus.org>
parents: 909
diff changeset
   307
64cc93ee5a56 Cut-and-paste cleanup: unified the ErrorList functionality.
Ryan C. Gordon <icculus@icculus.org>
parents: 909
diff changeset
   308
static void FreeBridge(void *ptr, void *data)
64cc93ee5a56 Cut-and-paste cleanup: unified the ErrorList functionality.
Ryan C. Gordon <icculus@icculus.org>
parents: 909
diff changeset
   309
{
64cc93ee5a56 Cut-and-paste cleanup: unified the ErrorList functionality.
Ryan C. Gordon <icculus@icculus.org>
parents: 909
diff changeset
   310
    Free((Context *) data, ptr);
64cc93ee5a56 Cut-and-paste cleanup: unified the ErrorList functionality.
Ryan C. Gordon <icculus@icculus.org>
parents: 909
diff changeset
   311
} // FreeBridge
64cc93ee5a56 Cut-and-paste cleanup: unified the ErrorList functionality.
Ryan C. Gordon <icculus@icculus.org>
parents: 909
diff changeset
   312
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   313
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   314
// jump between output sections in the context...
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   315
944
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   316
static int set_output(Context *ctx, Buffer **section)
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   317
{
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   318
    // only create output sections on first use.
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   319
    if (*section == NULL)
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   320
    {
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   321
        *section = buffer_create(256, MallocBridge, FreeBridge, ctx);
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   322
        if (*section == NULL)
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   323
            return 0;
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   324
    } // if
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   325
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   326
    ctx->output = *section;
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   327
    return 1;
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   328
} // set_output
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   329
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   330
static void push_output(Context *ctx, Buffer **section)
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   331
{
798
5dd67cc04cf9 Bunch of small tweaks to make this compile as C++ code without errors/warnings.
Ryan C. Gordon <icculus@icculus.org>
parents: 776
diff changeset
   332
    assert(ctx->output_stack_len < (int) (STATICARRAYLEN(ctx->output_stack)));
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   333
    ctx->output_stack[ctx->output_stack_len] = ctx->output;
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   334
    ctx->indent_stack[ctx->output_stack_len] = ctx->indent;
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   335
    ctx->output_stack_len++;
944
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   336
    if (!set_output(ctx, section))
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   337
        return;
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   338
    ctx->indent = 0;
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   339
} // push_output
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   340
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   341
static inline void pop_output(Context *ctx)
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   342
{
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   343
    assert(ctx->output_stack_len > 0);
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   344
    ctx->output_stack_len--;
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   345
    ctx->output = ctx->output_stack[ctx->output_stack_len];
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   346
    ctx->indent = ctx->indent_stack[ctx->output_stack_len];
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   347
} // pop_output
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   348
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   349
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   350
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   351
// Shader model version magic...
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   352
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   353
static inline uint32 ver_ui32(const uint8 major, const uint8 minor)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   354
{
493
e2c930ab84b5 Allow SM3 shaders that are vs_3_x or vs_3_sw.
Ryan C. Gordon <icculus@icculus.org>
parents: 491
diff changeset
   355
    return ( (((uint32) major) << 16) | (((minor) == 0xFF) ? 1 : (minor)) );
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   356
} // version_ui32
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   357
151
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   358
static inline int shader_version_supported(const uint8 maj, const uint8 min)
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   359
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   360
    return (ver_ui32(maj,min) <= ver_ui32(MAX_SHADER_MAJOR, MAX_SHADER_MINOR));
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   361
} // shader_version_supported
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   362
151
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   363
static inline int shader_version_atleast(const Context *ctx, const uint8 maj,
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   364
                                         const uint8 min)
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   365
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   366
    return (ver_ui32(ctx->major_ver, ctx->minor_ver) >= ver_ui32(maj, min));
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   367
} // shader_version_atleast
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   368
400
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
   369
static inline int shader_version_exactly(const Context *ctx, const uint8 maj,
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
   370
                                         const uint8 min)
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
   371
{
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
   372
    return ((ctx->major_ver == maj) && (ctx->minor_ver == min));
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
   373
} // shader_version_exactly
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
   374
151
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   375
static inline int shader_is_pixel(const Context *ctx)
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   376
{
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   377
    return (ctx->shader_type == MOJOSHADER_TYPE_PIXEL);
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   378
} // shader_is_pixel
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   379
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   380
static inline int shader_is_vertex(const Context *ctx)
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   381
{
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   382
    return (ctx->shader_type == MOJOSHADER_TYPE_VERTEX);
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   383
} // shader_is_vertex
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   384
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   385
48
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   386
static inline int isfail(const Context *ctx)
44
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   387
{
536
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   388
    return ctx->isfail;
44
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   389
} // isfail
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   390
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   391
542
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   392
static void failf(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   393
static void failf(Context *ctx, const char *fmt, ...)
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   394
{
536
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   395
    ctx->isfail = 1;
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   396
    if (ctx->out_of_memory)
542
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   397
        return;
536
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   398
939
64cc93ee5a56 Cut-and-paste cleanup: unified the ErrorList functionality.
Ryan C. Gordon <icculus@icculus.org>
parents: 909
diff changeset
   399
    // no filename at this level (we pass a NULL to errorlist_add_va()...)
536
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   400
    va_list ap;
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   401
    va_start(ap, fmt);
947
16af6e2b2ada Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 945
diff changeset
   402
    errorlist_add_va(ctx->errors, NULL, ctx->current_position, fmt, ap);
536
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   403
    va_end(ap);
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   404
} // failf
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   405
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   406
542
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   407
static inline void fail(Context *ctx, const char *reason)
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   408
{
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   409
    failf(ctx, "%s", reason);
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   410
} // fail
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   411
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   412
542
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   413
static void output_line(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   414
static void output_line(Context *ctx, const char *fmt, ...)
7
18bf77bb8c07 [svn] Cleanups, split things out.
icculus
parents: 6
diff changeset
   415
{
944
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   416
    assert(ctx->output != NULL);
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   417
    if (isfail(ctx))
541
0240ccafb610 Added StrDup().
Ryan C. Gordon <icculus@icculus.org>
parents: 540
diff changeset
   418
        return;  // we failed previously, don't go on...
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   419
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   420
    const int indent = ctx->indent;
41
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   421
    if (indent > 0)
944
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   422
    {
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   423
        char *indentbuf = (char *) alloca(indent);
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   424
        memset(indentbuf, '\t', indent);
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   425
        buffer_append(ctx->output, indentbuf, indent);
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   426
    } // if
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   427
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   428
    va_list ap;
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   429
    va_start(ap, fmt);
944
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   430
    buffer_append_va(ctx->output, fmt, ap);
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   431
    va_end(ap);
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   432
944
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   433
    buffer_append(ctx->output, ctx->endline, ctx->endline_len);
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   434
} // output_line
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   435
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   436
542
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   437
static inline void output_blank_line(Context *ctx)
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   438
{
944
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   439
    assert(ctx->output != NULL);
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   440
    if (!isfail(ctx))
9f9fa9650772 Paying off more technical debt: unified growable buffers into one place.
Ryan C. Gordon <icculus@icculus.org>
parents: 943
diff changeset
   441
        buffer_append(ctx->output, ctx->endline, ctx->endline_len);
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   442
} // output_blank_line
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   443
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   444
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   445
// !!! FIXME: this is sort of nasty.
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   446
static void floatstr(Context *ctx, char *buf, size_t bufsize, float f,
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   447
                     int leavedecimal)
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   448
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   449
    const size_t len = snprintf(buf, bufsize, "%f", f);
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   450
    if ((len+2) >= bufsize)
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   451
        fail(ctx, "BUG: internal buffer is too small");
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   452
    else
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   453
    {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   454
        char *end = buf + len;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   455
        char *ptr = strchr(buf, '.');
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   456
        if (ptr == NULL)
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   457
        {
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   458
            if (leavedecimal)
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   459
                strcat(buf, ".0");
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   460
            return;  // done.
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   461
        } // if
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   462
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   463
        while (--end != ptr)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   464
        {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   465
            if (*end != '0')
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   466
            {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   467
                end++;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   468
                break;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   469
            } // if
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   470
        } // while
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   471
        if ((leavedecimal) && (end == ptr))
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   472
            end += 2;
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   473
        *end = '\0';  // chop extra '0' or all decimal places off.
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   474
    } // else
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   475
} // floatstr
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   476
1104
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   477
static inline TextureType cvtMojoToD3DSamplerType(const MOJOSHADER_samplerType type)
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   478
{
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   479
    return (TextureType) (((int) type) + 2);
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   480
} // cvtMojoToD3DSamplerType
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   481
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   482
static inline MOJOSHADER_samplerType cvtD3DToMojoSamplerType(const TextureType type)
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   483
{
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   484
    return (MOJOSHADER_samplerType) (((int) type) - 2);
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   485
} // cvtD3DToMojoSamplerType
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   486
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   487
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   488
// Deal with register lists...  !!! FIXME: I sort of hate this.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   489
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   490
static void free_reglist(MOJOSHADER_free f, void *d, RegisterList *item)
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   491
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   492
    while (item != NULL)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   493
    {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   494
        RegisterList *next = item->next;
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   495
        f(item, d);
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   496
        item = next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   497
    } // while
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   498
} // free_reglist
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   499
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   500
static inline uint32 reg_to_ui32(const RegisterType regtype, const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   501
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   502
    return ( ((uint32) regtype) | (((uint32) regnum) << 16) );
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   503
} // reg_to_uint32
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   504
940
bc2a5efade5e Added a bunch of FIXMEs to accurately portray current technical debt.
Ryan C. Gordon <icculus@icculus.org>
parents: 939
diff changeset
   505
// !!! FIXME: ditch this for a hash table.
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   506
static RegisterList *reglist_insert(Context *ctx, RegisterList *prev,
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   507
                                    const RegisterType regtype,
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   508
                                    const int regnum)
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   509
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   510
    const uint32 newval = reg_to_ui32(regtype, regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   511
    RegisterList *item = prev->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   512
    while (item != NULL)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   513
    {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   514
        const uint32 val = reg_to_ui32(item->regtype, item->regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   515
        if (newval == val)
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   516
            return item;  // already set, so we're done.
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   517
        else if (newval < val)  // insert it here.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   518
            break;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   519
        else // if (newval > val)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   520
        {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   521
            // keep going, we're not to the insertion point yet.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   522
            prev = item;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   523
            item = item->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   524
        } // else
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   525
    } // while
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   526
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   527
    // we need to insert an entry after (prev).
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   528
    item = (RegisterList *) Malloc(ctx, sizeof (RegisterList));
194
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   529
    if (item != NULL)
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   530
    {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   531
        item->regtype = regtype;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   532
        item->regnum = regnum;
248
568c8f9d7cb9 Don't overload meaning of RegisterList::usage for loop tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 235
diff changeset
   533
        item->usage = MOJOSHADER_USAGE_UNKNOWN;
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   534
        item->index = 0;
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   535
        item->writemask = 0;
248
568c8f9d7cb9 Don't overload meaning of RegisterList::usage for loop tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 235
diff changeset
   536
        item->misc = 0;
402
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
   537
        item->array = NULL;
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   538
        item->next = prev->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   539
        prev->next = item;
194
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   540
    } // if
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   541
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   542
    return item;
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   543
} // reglist_insert
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   544
450
6a9faf398c1d Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 446
diff changeset
   545
static RegisterList *reglist_find(const RegisterList *prev,
6a9faf398c1d Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 446
diff changeset
   546
                                  const RegisterType rtype, const int regnum)
122
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   547
{
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   548
    const uint32 newval = reg_to_ui32(rtype, regnum);
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   549
    RegisterList *item = prev->next;
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   550
    while (item != NULL)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   551
    {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   552
        const uint32 val = reg_to_ui32(item->regtype, item->regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   553
        if (newval == val)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   554
            return item;  // here it is.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   555
        else if (newval < val)  // should have been here if it existed.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   556
            return NULL;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   557
        else // if (newval > val)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   558
            item = item->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   559
    } // while
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   560
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   561
    return NULL;  // wasn't in the list.
122
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   562
} // reglist_find
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   563
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   564
static inline const RegisterList *reglist_exists(RegisterList *prev,
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   565
                                                 const RegisterType regtype,
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   566
                                                 const int regnum)
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   567
{
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   568
    return (reglist_find(prev, regtype, regnum));
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   569
} // reglist_exists
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   570
1084
414c5019f0c6 Fail if Shader Model 1 pixel shaders don't write to r0.
Ryan C. Gordon <icculus@icculus.org>
parents: 1083
diff changeset
   571
static inline int register_was_written(Context *ctx, const RegisterType rtype,
414c5019f0c6 Fail if Shader Model 1 pixel shaders don't write to r0.
Ryan C. Gordon <icculus@icculus.org>
parents: 1083
diff changeset
   572
                                       const int regnum)
414c5019f0c6 Fail if Shader Model 1 pixel shaders don't write to r0.
Ryan C. Gordon <icculus@icculus.org>
parents: 1083
diff changeset
   573
{
414c5019f0c6 Fail if Shader Model 1 pixel shaders don't write to r0.
Ryan C. Gordon <icculus@icculus.org>
parents: 1083
diff changeset
   574
    RegisterList *reg = reglist_find(&ctx->used_registers, rtype, regnum);
414c5019f0c6 Fail if Shader Model 1 pixel shaders don't write to r0.
Ryan C. Gordon <icculus@icculus.org>
parents: 1083
diff changeset
   575
    return (reg && reg->written);
414c5019f0c6 Fail if Shader Model 1 pixel shaders don't write to r0.
Ryan C. Gordon <icculus@icculus.org>
parents: 1083
diff changeset
   576
} // register_was_written
414c5019f0c6 Fail if Shader Model 1 pixel shaders don't write to r0.
Ryan C. Gordon <icculus@icculus.org>
parents: 1083
diff changeset
   577
1085
dac9e6cea0d1 Test for reading of uninitialized temp registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 1084
diff changeset
   578
static inline RegisterList *set_used_register(Context *ctx,
dac9e6cea0d1 Test for reading of uninitialized temp registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 1084
diff changeset
   579
                                              const RegisterType regtype,
dac9e6cea0d1 Test for reading of uninitialized temp registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 1084
diff changeset
   580
                                              const int regnum,
dac9e6cea0d1 Test for reading of uninitialized temp registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 1084
diff changeset
   581
                                              const int written)
1083
af2182ddc559 Note whether a given register was written to by the shader.
Ryan C. Gordon <icculus@icculus.org>
parents: 1082
diff changeset
   582
{
af2182ddc559 Note whether a given register was written to by the shader.
Ryan C. Gordon <icculus@icculus.org>
parents: 1082
diff changeset
   583
    RegisterList *reg = NULL;
1048
d58bd6348b15 ARB1, GLSL: Deal with multiple draw buffers (registers oC1, etc).
Ryan C. Gordon <icculus@icculus.org>
parents: 1046
diff changeset
   584
    if ((regtype == REG_TYPE_COLOROUT) && (regnum > 0))
d58bd6348b15 ARB1, GLSL: Deal with multiple draw buffers (registers oC1, etc).
Ryan C. Gordon <icculus@icculus.org>
parents: 1046
diff changeset
   585
        ctx->have_multi_color_outputs = 1;
1083
af2182ddc559 Note whether a given register was written to by the shader.
Ryan C. Gordon <icculus@icculus.org>
parents: 1082
diff changeset
   586
af2182ddc559 Note whether a given register was written to by the shader.
Ryan C. Gordon <icculus@icculus.org>
parents: 1082
diff changeset
   587
    reg = reglist_insert(ctx, &ctx->used_registers, regtype, regnum);
af2182ddc559 Note whether a given register was written to by the shader.
Ryan C. Gordon <icculus@icculus.org>
parents: 1082
diff changeset
   588
    if (reg && written)
af2182ddc559 Note whether a given register was written to by the shader.
Ryan C. Gordon <icculus@icculus.org>
parents: 1082
diff changeset
   589
        reg->written = 1;
1085
dac9e6cea0d1 Test for reading of uninitialized temp registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 1084
diff changeset
   590
    return reg;
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   591
} // set_used_register
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   592
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   593
static inline int get_used_register(Context *ctx, const RegisterType regtype,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   594
                                    const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   595
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   596
    return (reglist_exists(&ctx->used_registers, regtype, regnum) != NULL);
83
ce46250e553d Add defined/declared registers to the appropriate register list.
Ryan C. Gordon <icculus@icculus.org>
parents: 82
diff changeset
   597
} // get_used_register
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   598
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   599
static inline void set_defined_register(Context *ctx, const RegisterType rtype,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   600
                                        const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   601
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   602
    reglist_insert(ctx, &ctx->defined_registers, rtype, regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   603
} // set_defined_register
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   604
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   605
static inline int get_defined_register(Context *ctx, const RegisterType rtype,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   606
                                       const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   607
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   608
    return (reglist_exists(&ctx->defined_registers, rtype, regnum) != NULL);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   609
} // get_defined_register
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   610
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   611
static void add_attribute_register(Context *ctx, const RegisterType rtype,
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   612
                                const int regnum, const MOJOSHADER_usage usage,
431
0d0cbe10db02 First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 430
diff changeset
   613
                                const int index, const int writemask, int flags)
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   614
{
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   615
    RegisterList *item = reglist_insert(ctx, &ctx->attributes, rtype, regnum);
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   616
    item->usage = usage;
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   617
    item->index = index;
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   618
    item->writemask = writemask;
431
0d0cbe10db02 First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 430
diff changeset
   619
    item->misc = flags;
1054
63dd1a46ce13 Treat dcl_psize registers as scalar.
Ryan C. Gordon <icculus@icculus.org>
parents: 1052
diff changeset
   620
63dd1a46ce13 Treat dcl_psize registers as scalar.
Ryan C. Gordon <icculus@icculus.org>
parents: 1052
diff changeset
   621
    if ((rtype == REG_TYPE_OUTPUT) && (usage == MOJOSHADER_USAGE_POINTSIZE))
63dd1a46ce13 Treat dcl_psize registers as scalar.
Ryan C. Gordon <icculus@icculus.org>
parents: 1052
diff changeset
   622
        ctx->uses_pointsize = 1;  // note that we have to check this later.
1075
61e5b2764ec8 Flag more registers as scalar. Fixes use of dcl_fog, oPts and oFog registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 1062
diff changeset
   623
    else if ((rtype == REG_TYPE_OUTPUT) && (usage == MOJOSHADER_USAGE_FOG))
61e5b2764ec8 Flag more registers as scalar. Fixes use of dcl_fog, oPts and oFog registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 1062
diff changeset
   624
        ctx->uses_fog = 1;  // note that we have to check this later.
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   625
} // add_attribute_register
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   626
1104
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   627
static inline void add_sampler(Context *ctx, const int regnum,
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   628
                               TextureType ttype, const int texbem)
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   629
{
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   630
    const RegisterType rtype = REG_TYPE_SAMPLER;
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   631
297
16ec5a14777d Added a FIXME.
Ryan C. Gordon <icculus@icculus.org>
parents: 296
diff changeset
   632
    // !!! FIXME: make sure it doesn't exist?
1088
d2c20b029834 Implement ps_1_1 TEX opcode for arb1 and glsl profiles.
Ryan C. Gordon <icculus@icculus.org>
parents: 1087
diff changeset
   633
    // !!! FIXME:  (ps_1_1 assume we can add it multiple times...)
148
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   634
    RegisterList *item = reglist_insert(ctx, &ctx->samplers, rtype, regnum);
1104
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   635
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   636
    if (ctx->samplermap != NULL)
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   637
    {
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   638
        unsigned int i;
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   639
        for (i = 0; i < ctx->samplermap_count; i++)
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   640
        {
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   641
            if (ctx->samplermap[i].index == regnum)
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   642
            {
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   643
                ttype = cvtMojoToD3DSamplerType(ctx->samplermap[i].type);
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   644
                break;
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   645
            } // if
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   646
        } // for
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   647
    } // if
9147482e1ec7 Allow sampler type remapping.
Ryan C. Gordon <icculus@icculus.org>
parents: 1103
diff changeset
   648
148
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   649
    item->index = (int) ttype;
1090
636ffcd3f14a First shot at GLSL/ARB1 support for TEXBEM and TEXBEML opcodes.
Ryan C. Gordon <icculus@icculus.org>
parents: 1089
diff changeset
   650
    item->misc |= texbem;
148
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   651
} // add_sampler
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   652
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   653
295
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   654
static inline int writemask_xyzw(const int writemask)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   655
{
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   656
    return (writemask == 0xF);  // 0xF == 1111. No explicit mask (full!).
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   657
} // writemask_xyzw
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   658
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   659
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   660
static inline int writemask_xyz(const int writemask)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   661
{
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   662
    return (writemask == 0x7);  // 0x7 == 0111. (that is: xyz)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   663
} // writemask_xyz
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   664
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   665
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   666
static inline int writemask_xy(const int writemask)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   667
{
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   668
    return (writemask == 0x3);  // 0x3 == 0011. (that is: xy)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   669
} // writemask_xy
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   670
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   671
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   672
static inline int writemask_x(const int writemask)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   673
{
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   674
    return (writemask == 0x1);  // 0x1 == 0001. (that is: x)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   675
} // writemask_x
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   676
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   677
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   678
static inline int writemask_y(const int writemask)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   679
{
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   680
    return (writemask == 0x2);  // 0x1 == 0010. (that is: y)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   681
} // writemask_y
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   682
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   683
121
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   684
static inline int replicate_swizzle(const int swizzle)
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   685
{
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   686
    return ( (((swizzle >> 0) & 0x3) == ((swizzle >> 2) & 0x3)) &&
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   687
             (((swizzle >> 2) & 0x3) == ((swizzle >> 4) & 0x3)) &&
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   688
             (((swizzle >> 4) & 0x3) == ((swizzle >> 6) & 0x3)) );
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   689
} // replicate_swizzle
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   690
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   691
292
f6c1a2ec6030 Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks.
Ryan C. Gordon <icculus@icculus.org>
parents: 291
diff changeset
   692
static inline int no_swizzle(const int swizzle)
f6c1a2ec6030 Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks.
Ryan C. Gordon <icculus@icculus.org>
parents: 291
diff changeset
   693
{
296
3744671ea39e Fixed logic error.
Ryan C. Gordon <icculus@icculus.org>
parents: 295
diff changeset
   694
    return (swizzle == 0xE4);  // 0xE4 == 11100100 ... 0 1 2 3. No swizzle.
292
f6c1a2ec6030 Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks.
Ryan C. Gordon <icculus@icculus.org>
parents: 291
diff changeset
   695
} // no_swizzle
f6c1a2ec6030 Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks.
Ryan C. Gordon <icculus@icculus.org>
parents: 291
diff changeset
   696
f6c1a2ec6030 Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks.
Ryan C. Gordon <icculus@icculus.org>
parents: 291
diff changeset
   697
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   698
static inline int vecsize_from_writemask(const int m)
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   699
{
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   700
    return (m & 1) + ((m >> 1) & 1) + ((m >> 2) & 1) + ((m >> 3) & 1);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   701
} // vecsize_from_writemask
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   702
1077
57e18783574e Cleaned up some cut-and-paste.
Ryan C. Gordon <icculus@icculus.org>
parents: 1076
diff changeset
   703
57e18783574e Cleaned up some cut-and-paste.
Ryan C. Gordon <icculus@icculus.org>
parents: 1076
diff changeset
   704
static inline void set_dstarg_writemask(DestArgInfo *dst, const int mask)
57e18783574e Cleaned up some cut-and-paste.
Ryan C. Gordon <icculus@icculus.org>
parents: 1076
diff changeset
   705
{
57e18783574e Cleaned up some cut-and-paste.
Ryan C. Gordon <icculus@icculus.org>
parents: 1076
diff changeset
   706
    dst->writemask = mask;
57e18783574e Cleaned up some cut-and-paste.
Ryan C. Gordon <icculus@icculus.org>
parents: 1076
diff changeset
   707
    dst->writemask0 = ((mask >> 0) & 1);
57e18783574e Cleaned up some cut-and-paste.
Ryan C. Gordon <icculus@icculus.org>
parents: 1076
diff changeset
   708
    dst->writemask1 = ((mask >> 1) & 1);
57e18783574e Cleaned up some cut-and-paste.
Ryan C. Gordon <icculus@icculus.org>
parents: 1076
diff changeset
   709
    dst->writemask2 = ((mask >> 2) & 1);
57e18783574e Cleaned up some cut-and-paste.
Ryan C. Gordon <icculus@icculus.org>
parents: 1076
diff changeset
   710
    dst->writemask3 = ((mask >> 3) & 1);
57e18783574e Cleaned up some cut-and-paste.
Ryan C. Gordon <icculus@icculus.org>
parents: 1076
diff changeset
   711
} // set_dstarg_writemask
57e18783574e Cleaned up some cut-and-paste.
Ryan C. Gordon <icculus@icculus.org>
parents: 1076
diff changeset
   712
57e18783574e Cleaned up some cut-and-paste.
Ryan C. Gordon <icculus@icculus.org>
parents: 1076
diff changeset
   713
329
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   714
static int allocate_scratch_register(Context *ctx)
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   715
{
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   716
    const int retval = ctx->scratch_registers++;
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   717
    if (retval >= ctx->max_scratch_registers)
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   718
        ctx->max_scratch_registers = retval + 1;
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   719
    return retval;
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   720
} // allocate_scratch_register
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   721
382
ab4167f50aad Initial shot at REP/ENDREP in nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 381
diff changeset
   722
static int allocate_branch_label(Context *ctx)
ab4167f50aad Initial shot at REP/ENDREP in nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 381
diff changeset
   723
{
ab4167f50aad Initial shot at REP/ENDREP in nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 381
diff changeset
   724
    return ctx->assigned_branch_labels++;
ab4167f50aad Initial shot at REP/ENDREP in nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 381
diff changeset
   725
} // allocate_branch_label
368
a34d36ff9228 Implemented IF, ELSE, and ENDIF in nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 367
diff changeset
   726
947
16af6e2b2ada Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 945
diff changeset
   727
static inline void adjust_token_position(Context *ctx, const int incr)
16af6e2b2ada Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 945
diff changeset
   728
{
16af6e2b2ada Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 945
diff changeset
   729
    ctx->tokens += incr;
16af6e2b2ada Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 945
diff changeset
   730
    ctx->tokencount -= incr;
16af6e2b2ada Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 945
diff changeset
   731
    ctx->current_position += incr * sizeof (uint32);
16af6e2b2ada Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 945
diff changeset
   732
} // adjust_token_position
16af6e2b2ada Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 945
diff changeset
   733
121
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   734
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   735
// D3D stuff that's used in more than just the d3d profile...
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   736
1054
63dd1a46ce13 Treat dcl_psize registers as scalar.
Ryan C. Gordon <icculus@icculus.org>
parents: 1052
diff changeset
   737
static int isscalar(Context *ctx, const MOJOSHADER_shaderType shader_type,
63dd1a46ce13 Treat dcl_psize registers as scalar.
Ryan C. Gordon <icculus@icculus.org>
parents: 1052
diff changeset
   738
                    const RegisterType rtype, const int rnum)
63dd1a46ce13 Treat dcl_psize registers as scalar.
Ryan C. Gordon <icculus@icculus.org>
parents: 1052
diff changeset
   739
{
1075
61e5b2764ec8 Flag more registers as scalar. Fixes use of dcl_fog, oPts and oFog registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 1062
diff changeset
   740
    const int uses_psize = ctx->uses_pointsize;
61e5b2764ec8 Flag more registers as scalar. Fixes use of dcl_fog, oPts and oFog registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 1062
diff changeset
   741
    const int uses_fog = ctx->uses_fog;
61e5b2764ec8 Flag more registers as scalar. Fixes use of dcl_fog, oPts and oFog registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 1062
diff changeset
   742
    if ( (rtype == REG_TYPE_OUTPUT) && ((uses_psize) || (uses_fog)) )
1054
63dd1a46ce13 Treat dcl_psize registers as scalar.
Ryan C. Gordon <icculus@icculus.org>
parents: 1052
diff changeset
   743
    {
63dd1a46ce13 Treat dcl_psize registers as scalar.
Ryan C. Gordon <icculus@icculus.org>
parents: 1052
diff changeset
   744
        const RegisterList *reg = reglist_find(&ctx->attributes, rtype, rnum);
63dd1a46ce13 Treat dcl_psize registers as scalar.
Ryan C. Gordon <icculus@icculus.org>
parents: 1052
diff changeset
   745
        if (reg != NULL)
1075
61e5b2764ec8 Flag more registers as scalar. Fixes use of dcl_fog, oPts and oFog registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 1062
diff changeset
   746
        {
61e5b2764ec8 Flag more registers as scalar. Fixes use of dcl_fog, oPts and oFog registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 1062
diff changeset
   747
            const MOJOSHADER_usage usage = reg->usage;
61e5b2764ec8 Flag more registers as scalar. Fixes use of dcl_fog, oPts and oFog registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 1062
diff changeset
   748
            return ( (uses_psize && (usage == MOJOSHADER_USAGE_POINTSIZE)) ||
61e5b2764ec8 Flag more registers as scalar. Fixes use of dcl_fog, oPts and oFog registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 1062
diff changeset
   749
                     (uses_fog && (usage == MOJOSHADER_USAGE_FOG)) );
61e5b2764ec8 Flag more registers as scalar. Fixes use of dcl_fog, oPts and oFog registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 1062
diff changeset
   750
        } // if
1054
63dd1a46ce13 Treat dcl_psize registers as scalar.
Ryan C. Gordon <icculus@icculus.org>
parents: 1052
diff changeset
   751
    } // if
63dd1a46ce13 Treat dcl_psize registers as scalar.
Ryan C. Gordon <icculus@icculus.org>
parents: 1052
diff changeset
   752
63dd1a46ce13 Treat dcl_psize registers as scalar.
Ryan C. Gordon <icculus@icculus.org>
parents: 1052
diff changeset
   753
    return scalar_register(shader_type, rtype, rnum);
63dd1a46ce13 Treat dcl_psize registers as scalar.
Ryan C. Gordon <icculus@icculus.org>
parents: 1052
diff changeset
   754
} // isscalar
63dd1a46ce13 Treat dcl_psize registers as scalar.
Ryan C. Gordon <icculus@icculus.org>
parents: 1052
diff changeset
   755
141
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   756
static const char swizzle_channels[] = { 'x', 'y', 'z', 'w' };
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   757
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   758
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   759
static const char *usagestrs[] = {
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   760
    "_position", "_blendweight", "_blendindices", "_normal", "_psize",
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   761
    "_texcoord", "_tangent", "_binormal", "_tessfactor", "_positiont",
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   762
    "_color", "_fog", "_depth", "_sample"
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   763
};
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   764
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   765
static const char *get_D3D_register_string(Context *ctx,
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   766
                                           RegisterType regtype,
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   767
                                           int regnum, char *regnum_str,
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   768
                                           size_t regnum_size)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   769
{
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   770
    const char *retval = NULL;
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   771
    int has_number = 1;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   772
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   773
    switch (regtype)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   774
    {
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   775
        case REG_TYPE_TEMP:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   776
            retval = "r";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   777
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   778
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   779
        case REG_TYPE_INPUT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   780
            retval = "v";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   781
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   782
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   783
        case REG_TYPE_CONST:
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   784
            retval = "c";
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   785
            break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   786
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   787
        case REG_TYPE_ADDRESS:  // (or REG_TYPE_TEXTURE, same value.)
151
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   788
            retval = shader_is_vertex(ctx) ? "a" : "t";
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   789
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   790
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   791
        case REG_TYPE_RASTOUT:
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   792
            switch ((RastOutType) regnum)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   793
            {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   794
                case RASTOUT_TYPE_POSITION: retval = "oPos"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   795
                case RASTOUT_TYPE_FOG: retval = "oFog"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   796
                case RASTOUT_TYPE_POINT_SIZE: retval = "oPts"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   797
            } // switch
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   798
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   799
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   800
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   801
        case REG_TYPE_ATTROUT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   802
            retval = "oD";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   803
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   804
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   805
        case REG_TYPE_OUTPUT: // (or REG_TYPE_TEXCRDOUT, same value.)
151
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   806
            if (shader_is_vertex(ctx) && shader_version_atleast(ctx, 3, 0))
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   807
                retval = "o";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   808
            else
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   809
                retval = "oT";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   810
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   811
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   812
        case REG_TYPE_CONSTINT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   813
            retval = "i";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   814
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   815
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   816
        case REG_TYPE_COLOROUT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   817
            retval = "oC";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   818
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   819
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   820
        case REG_TYPE_DEPTHOUT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   821
            retval = "oDepth";
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   822
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   823
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   824
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   825
        case REG_TYPE_SAMPLER:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   826
            retval = "s";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   827
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   828
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   829
        case REG_TYPE_CONSTBOOL:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   830
            retval = "b";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   831
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   832
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   833
        case REG_TYPE_LOOP:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   834
            retval = "aL";
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   835
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   836
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   837
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   838
        case REG_TYPE_MISCTYPE:
317
74a9f3ae4534 Support for vFace and vPos registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 316
diff changeset
   839
            switch ((const MiscTypeType) regnum)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   840
            {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   841
                case MISCTYPE_TYPE_POSITION: retval = "vPos"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   842
                case MISCTYPE_TYPE_FACE: retval = "vFace"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   843
            } // switch
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   844
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   845
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   846
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   847
        case REG_TYPE_LABEL:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   848
            retval = "l";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   849
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   850
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   851
        case REG_TYPE_PREDICATE:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   852
            retval = "p";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   853
            break;
234
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   854
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   855
        //case REG_TYPE_TEMPFLOAT16:  // !!! FIXME: don't know this asm string
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   856
        default:
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   857
            fail(ctx, "unknown register type");
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   858
            retval = "???";
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   859
            has_number = 0;
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   860
            break;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   861
    } // switch
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   862
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   863
    if (has_number)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   864
        snprintf(regnum_str, regnum_size, "%u", (uint) regnum);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   865
    else
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   866
        regnum_str[0] = '\0';
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   867
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   868
    return retval;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   869
} // get_D3D_register_string
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   870
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   871
940
bc2a5efade5e Added a bunch of FIXMEs to accurately portray current technical debt.
Ryan C. Gordon <icculus@icculus.org>
parents: 939
diff changeset
   872
// !!! FIXME: can we split the profile code out to separate source files?
bc2a5efade5e Added a bunch of FIXMEs to accurately portray current technical debt.
Ryan C. Gordon <icculus@icculus.org>
parents: 939
diff changeset
   873
67
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   874
#define AT_LEAST_ONE_PROFILE 0
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   875
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   876
#if !SUPPORT_PROFILE_D3D
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   877
#define PROFILE_EMITTER_D3D(op)
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   878
#else
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   879
#undef AT_LEAST_ONE_PROFILE
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   880
#define AT_LEAST_ONE_PROFILE 1
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   881
#define PROFILE_EMITTER_D3D(op) emit_D3D_##op,
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   882
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   883
static const char *make_D3D_srcarg_string_in_buf(Context *ctx,
943
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
   884
                                                 const SourceArgInfo *arg,
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
   885
                                                 char *buf, size_t buflen)
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   886
{
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   887
    const char *premod_str = "";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   888
    const char *postmod_str = "";
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   889
    switch (arg->src_mod)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   890
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   891
        case SRCMOD_NEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   892
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   893
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   894
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   895
        case SRCMOD_BIASNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   896
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   897
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   898
        case SRCMOD_BIAS:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   899
            postmod_str = "_bias";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   900
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   901
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   902
        case SRCMOD_SIGNNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   903
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   904
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   905
        case SRCMOD_SIGN:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   906
            postmod_str = "_bx2";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   907
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   908
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   909
        case SRCMOD_COMPLEMENT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   910
            premod_str = "1-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   911
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   912
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   913
        case SRCMOD_X2NEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   914
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   915
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   916
        case SRCMOD_X2:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   917
            postmod_str = "_x2";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   918
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   919
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   920
        case SRCMOD_DZ:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   921
            postmod_str = "_dz";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   922
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   923
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   924
        case SRCMOD_DW:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   925
            postmod_str = "_dw";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   926
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   927
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   928
        case SRCMOD_ABSNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   929
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   930
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   931
        case SRCMOD_ABS:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   932
            postmod_str = "_abs";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   933
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   934
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   935
        case SRCMOD_NOT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   936
            premod_str = "!";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   937
            break;
48
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   938
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   939
        case SRCMOD_NONE:
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   940
        case SRCMOD_TOTAL:
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   941
             break;  // stop compiler whining.
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   942
    } // switch
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   943
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   944
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   945
    char regnum_str[16];
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   946
    const char *regtype_str = get_D3D_register_string(ctx, arg->regtype,
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   947
                                                      arg->regnum, regnum_str,
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   948
                                                      sizeof (regnum_str));
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   949
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   950
    if (regtype_str == NULL)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   951
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   952
        fail(ctx, "Unknown source register type.");
943
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
   953
        *buf = '\0';
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
   954
        return buf;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   955
    } // if
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   956
152
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   957
    const char *rel_lbracket = "";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   958
    const char *rel_rbracket = "";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   959
    char rel_swizzle[4] = { '\0' };
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   960
    char rel_regnum_str[16] = { '\0' };
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   961
    const char *rel_regtype_str = "";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   962
    if (arg->relative)
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   963
    {
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   964
        rel_swizzle[0] = '.';
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   965
        rel_swizzle[1] = swizzle_channels[arg->relative_component];
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   966
        rel_swizzle[2] = '\0';
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   967
        rel_lbracket = "[";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   968
        rel_rbracket = "]";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   969
        rel_regtype_str = get_D3D_register_string(ctx, arg->relative_regtype,
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   970
                                                  arg->relative_regnum,
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   971
                                                  rel_regnum_str,
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   972
                                                  sizeof (rel_regnum_str));
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   973
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   974
        if (regtype_str == NULL)
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   975
        {
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   976
            fail(ctx, "Unknown relative source register type.");
943
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
   977
            *buf = '\0';
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
   978
            return buf;
152
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   979
        } // if
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   980
    } // if
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   981
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   982
    char swizzle_str[6];
798
5dd67cc04cf9 Bunch of small tweaks to make this compile as C++ code without errors/warnings.
Ryan C. Gordon <icculus@icculus.org>
parents: 776
diff changeset
   983
    size_t i = 0;
1054
63dd1a46ce13 Treat dcl_psize registers as scalar.
Ryan C. Gordon <icculus@icculus.org>
parents: 1052
diff changeset
   984
    const int scalar = isscalar(ctx, ctx->shader_type, arg->regtype, arg->regnum);
316
93e70dbdba48 Deal with scalar D3D registers more properly.
Ryan C. Gordon <icculus@icculus.org>
parents: 315
diff changeset
   985
    if (!scalar && !no_swizzle(arg->swizzle))
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   986
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   987
        swizzle_str[i++] = '.';
141
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   988
        swizzle_str[i++] = swizzle_channels[arg->swizzle_x];
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   989
        swizzle_str[i++] = swizzle_channels[arg->swizzle_y];
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   990
        swizzle_str[i++] = swizzle_channels[arg->swizzle_z];
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   991
        swizzle_str[i++] = swizzle_channels[arg->swizzle_w];
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   992
25
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   993
        // .xyzz is the same as .xyz, .z is the same as .zzzz, etc.
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   994
        while (swizzle_str[i-1] == swizzle_str[i-2])
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   995
            i--;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   996
    } // if
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   997
    swizzle_str[i] = '\0';
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   998
    assert(i < sizeof (swizzle_str));
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   999
476
def04fdc464a Added a FIXME.
Ryan C. Gordon <icculus@icculus.org>
parents: 475
diff changeset
  1000
    // !!! FIXME: c12[a0.x] actually needs to be c[a0.x + 12]
152
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
  1001
    snprintf(buf, buflen, "%s%s%s%s%s%s%s%s%s%s",
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
  1002
             premod_str, regtype_str, regnum_str, postmod_str,
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
  1003
             rel_lbracket, rel_regtype_str, rel_regnum_str, rel_swizzle,
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
  1004
             rel_rbracket, swizzle_str);
67
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
  1005
    // !!! FIXME: make sure the scratch buffer was large enough.
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1006
    return buf;
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1007
} // make_D3D_srcarg_string_in_buf
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1008
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1009
943
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1010
static const char *make_D3D_destarg_string(Context *ctx, char *buf,
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1011
                                           const size_t buflen)
161
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
  1012
{
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
  1013
    const DestArgInfo *arg = &ctx->dest_arg;
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1014
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1015
    const char *result_shift_str = "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1016
    switch (arg->result_shift)
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1017
    {
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1018
        case 0x1: result_shift_str = "_x2"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1019
        case 0x2: result_shift_str = "_x4"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1020
        case 0x3: result_shift_str = "_x8"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1021
        case 0xD: result_shift_str = "_d8"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1022
        case 0xE: result_shift_str = "_d4"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1023
        case 0xF: result_shift_str = "_d2"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1024
    } // switch
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1025
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1026
    const char *sat_str = (arg->result_mod & MOD_SATURATE) ? "_sat" : "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1027
    const char *pp_str = (arg->result_mod & MOD_PP) ? "_pp" : "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1028
    const char *cent_str = (arg->result_mod & MOD_CENTROID) ? "_centroid" : "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1029
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1030
    char regnum_str[16];
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1031
    const char *regtype_str = get_D3D_register_string(ctx, arg->regtype,
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1032
                                                      arg->regnum, regnum_str,
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1033
                                                      sizeof (regnum_str));
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1034
    if (regtype_str == NULL)
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1035
    {
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1036
        fail(ctx, "Unknown destination register type.");
943
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1037
        *buf = '\0';
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1038
        return buf;
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1039
    } // if
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1040
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1041
    char writemask_str[6];
798
5dd67cc04cf9 Bunch of small tweaks to make this compile as C++ code without errors/warnings.
Ryan C. Gordon <icculus@icculus.org>
parents: 776
diff changeset
  1042
    size_t i = 0;
1054
63dd1a46ce13 Treat dcl_psize registers as scalar.
Ryan C. Gordon <icculus@icculus.org>
parents: 1052
diff changeset
  1043
    const int scalar = isscalar(ctx, ctx->shader_type, arg->regtype, arg->regnum);
316
93e70dbdba48 Deal with scalar D3D registers more properly.
Ryan C. Gordon <icculus@icculus.org>
parents: 315
diff changeset
  1044
    if (!scalar && !writemask_xyzw(arg->writemask))
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1045
    {
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1046
        writemask_str[i++] = '.';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1047
        if (arg->writemask0) writemask_str[i++] = 'x';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1048
        if (arg->writemask1) writemask_str[i++] = 'y';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1049
        if (arg->writemask2) writemask_str[i++] = 'z';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1050
        if (arg->writemask3) writemask_str[i++] = 'w';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1051
    } // if
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1052
    writemask_str[i] = '\0';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1053
    assert(i < sizeof (writemask_str));
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1054
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1055
    const char *pred_left = "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1056
    const char *pred_right = "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1057
    char pred[32] = { '\0' };
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1058
    if (ctx->predicated)
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1059
    {
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1060
        pred_left = "(";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1061
        pred_right = ") ";
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1062
        make_D3D_srcarg_string_in_buf(ctx, &ctx->predicate_arg,
943
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1063
                                      pred, sizeof (pred));
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1064
    } // if
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1065
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1066
    // may turn out something like "_x2_sat_pp_centroid (!p0.x) r0.xyzw" ...
943
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1067
    snprintf(buf, buflen, "%s%s%s%s %s%s%s%s%s%s",
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1068
             result_shift_str, sat_str, pp_str, cent_str,
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1069
             pred_left, pred, pred_right,
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1070
             regtype_str, regnum_str, writemask_str);
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1071
    // !!! FIXME: make sure the scratch buffer was large enough.
943
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1072
    return buf;
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1073
} // make_D3D_destarg_string
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1074
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1075
943
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1076
static const char *make_D3D_srcarg_string(Context *ctx, const size_t idx,
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1077
                                          char *buf, size_t buflen)
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1078
{
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1079
    if (idx >= STATICARRAYLEN(ctx->source_args))
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1080
    {
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1081
        fail(ctx, "Too many source args");
943
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1082
        *buf = '\0';
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1083
        return buf;
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1084
    } // if
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1085
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1086
    const SourceArgInfo *arg = &ctx->source_args[idx];
943
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1087
    return make_D3D_srcarg_string_in_buf(ctx, arg, buf, buflen);
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1088
} // make_D3D_srcarg_string
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1089
943
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1090
static const char *get_D3D_varname_in_buf(Context *ctx, RegisterType rt,
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1091
                                           int regnum, char *buf,
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1092
                                           const size_t len)
347
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1093
{
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1094
    char regnum_str[16];
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1095
    const char *regtype_str = get_D3D_register_string(ctx, rt, regnum,
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1096
                                              regnum_str, sizeof (regnum_str));
943
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1097
    snprintf(buf,len,"%s%s", regtype_str, regnum_str);
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1098
    return buf;
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1099
} // get_D3D_varname_in_buf
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1100
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1101
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1102
static const char *get_D3D_varname(Context *ctx, RegisterType rt, int regnum)
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1103
{
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1104
    char buf[64];
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1105
    get_D3D_varname_in_buf(ctx, rt, regnum, buf, sizeof (buf));
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1106
    return StrDup(ctx, buf);
347
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1107
} // get_D3D_varname
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1108
943
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1109
402
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1110
static const char *get_D3D_const_array_varname(Context *ctx, int base, int size)
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1111
{
943
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1112
    char buf[64];
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1113
    snprintf(buf, sizeof (buf), "c_array_%d_%d", base, size);
775cd2ac324b Removed the Big Scratch Buffer. Saves 4 kilobytes of heap per bytecode parse.
Ryan C. Gordon <icculus@icculus.org>
parents: 940
diff changeset
  1114
    return StrDup(ctx, buf);
347
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1115
} // get_D3D_const_array_varname
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1116
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1117
361
9fa6652cacbd First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 360
diff changeset
  1118
static void emit_D3D_start(Context *ctx, const char *profilestr)
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1119
{
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1120
    const uint major = (uint) ctx->major_ver;
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1121
    const uint minor = (uint) ctx->minor_ver;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1122
    char minor_str[16];
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1123
1058
dcbe39bffedc Let d3d and bytecode profiles use relative addressing without a CTAB.
Ryan C. Gordon <icculus@icculus.org>
parents: 1055
diff changeset
  1124
    ctx->ignores_ctab = 1;
dcbe39bffedc Let d3d and bytecode profiles use relative addressing without a CTAB.
Ryan C. Gordon <icculus@icculus.org>
parents: 1055
diff changeset
  1125
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1126
    if (minor == 0xFF)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1127
        strcpy(minor_str, "sw");
804
b5dca9b2a6e8 Emit vs_1_1 properly (thanks, Aras!).
Ryan C. Gordon <icculus@icculus.org>
parents: 803
diff changeset
  1128
    else if ((major > 1) && (minor == 1))
b5dca9b2a6e8 Emit vs_1_1 properly (thanks, Aras!).
Ryan C. Gordon <icculus@icculus.org>
parents: 803
diff changeset
  1129
        strcpy(minor_str, "x");  // for >= SM2, apparently this is "x". Weird.
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1130
    else
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1131
        snprintf(minor_str, sizeof (minor_str), "%u", (uint) minor);
19
8bca9cb2252f [svn] Fixed output for software vertex shader versions.
icculus
parents: 18
diff changeset
  1132
334
5aebcea77f47 Cleaned up the shader type string code.
Ryan C. Gordon <icculus@icculus.org>
parents: 333
diff changeset
  1133
    output_line(ctx, "%s_%u_%s", ctx->shader_type_str, major, minor_str);
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1134
} // emit_D3D_start
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1135
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1136
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1137
static void emit_D3D_end(Context *ctx)
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1138
{
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1139
    output_line(ctx, "end");
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1140
} // emit_D3D_end
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1141
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1142
400
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
  1143
static void emit_D3D_phase(Context *ctx)
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
  1144
{
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
  1145
    output_line(ctx, "phase");
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
  1146
} // emit_D3D_phase
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
  1147
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
  1148
95
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1149
static void emit_D3D_finalize(Context *ctx)
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1150
{
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1151
    // no-op.
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1152
} // emit_D3D_finalize
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1153
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1154
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1155
static void emit_D3D_global(Context *ctx, RegisterType regtype, int regnum)
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1156
{
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1157
    // no-op.
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1158
} // emit_D3D_global
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1159
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1160
760
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758