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mojoshader_opengl.c

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3086 lines (2624 loc) · 103 KB
 
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/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN 1
#include <windows.h> // GL headers need this for WINGDIAPI definition.
#endif
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#if (defined(__APPLE__) && defined(__MACH__))
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#include "TargetConditionals.h"
#if !TARGET_OS_IPHONE && !TARGET_OS_TV
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#define PLATFORM_MACOSX 1
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#endif /* !TARGET_OS_IPHONE && !TARGET_OS_TV */
#endif /* (defined(__APPLE__) && defined(__MACH__)) */
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#if PLATFORM_MACOSX
#include <Carbon/Carbon.h>
#endif
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#define __MOJOSHADER_INTERNAL__ 1
#include "mojoshader_internal.h"
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#define GL_GLEXT_LEGACY 1
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#include "GL/gl.h"
#include "GL/glext.h"
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#ifndef GL_HALF_FLOAT_NV
#define GL_HALF_FLOAT_NV 0x140B
#endif
#ifndef GL_HALF_FLOAT_ARB
#define GL_HALF_FLOAT_ARB 0x140B
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#endif
#ifndef GL_HALF_FLOAT_OES
#define GL_HALF_FLOAT_OES 0x8D61
#endif
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// this happens to be the same value for ARB1 and GLSL.
#ifndef GL_PROGRAM_POINT_SIZE
#define GL_PROGRAM_POINT_SIZE 0x8642
#endif
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struct MOJOSHADER_glShader
{
const MOJOSHADER_parseData *parseData;
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GLuint handle;
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uint32 refcount;
};
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typedef struct
{
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MOJOSHADER_shaderType shader_type;
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const MOJOSHADER_uniform *uniform;
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GLint location;
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} UniformMap;
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typedef struct
{
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const MOJOSHADER_attribute *attribute;
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GLint location;
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} AttributeMap;
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struct MOJOSHADER_glProgram
{
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MOJOSHADER_glShader *vertex;
MOJOSHADER_glShader *fragment;
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GLuint handle;
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uint32 generation;
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uint32 uniform_count;
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uint32 texbem_count;
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UniformMap *uniforms;
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uint32 attribute_count;
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AttributeMap *attributes;
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size_t vs_uniforms_float4_count;
GLfloat *vs_uniforms_float4;
size_t vs_uniforms_int4_count;
GLint *vs_uniforms_int4;
size_t vs_uniforms_bool_count;
GLint *vs_uniforms_bool;
size_t ps_uniforms_float4_count;
GLfloat *ps_uniforms_float4;
size_t ps_uniforms_int4_count;
GLint *ps_uniforms_int4;
size_t ps_uniforms_bool_count;
GLint *ps_uniforms_bool;
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uint32 refcount;
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int uses_pointsize;
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// 10 is apparently the resource limit according to SM3 -flibit
GLint vertex_attrib_loc[MOJOSHADER_USAGE_TOTAL][10];
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// GLSL uses these...location of uniform arrays.
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GLint vs_float4_loc;
GLint vs_int4_loc;
GLint vs_bool_loc;
GLint ps_float4_loc;
GLint ps_int4_loc;
GLint ps_bool_loc;
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// Numerous fixes for coordinate system mismatches
GLint ps_vpos_flip_loc;
int current_vpos_flip[2];
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#ifdef MOJOSHADER_FLIP_RENDERTARGET
GLint vs_flip_loc;
int current_flip;
#endif
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};
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#ifndef WINGDIAPI
#define WINGDIAPI
#endif
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// Entry points in base OpenGL that lack function pointer prototypes...
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typedef WINGDIAPI void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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typedef WINGDIAPI GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
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typedef WINGDIAPI void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef WINGDIAPI void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
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// Max entries for each register file type...
#define MAX_REG_FILE_F 8192
#define MAX_REG_FILE_I 2047
#define MAX_REG_FILE_B 2047
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#define MAX_TEXBEMS 3 // ps_1_1 allows 4 texture stages, texbem can't use t0.
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struct MOJOSHADER_glContext
{
// Allocators...
MOJOSHADER_malloc malloc_fn;
MOJOSHADER_free free_fn;
void *malloc_data;
// The constant register files...
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// !!! FIXME: Man, it kills me how much memory this takes...
// !!! FIXME: ... make this dynamically allocated on demand.
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GLfloat vs_reg_file_f[MAX_REG_FILE_F * 4];
GLint vs_reg_file_i[MAX_REG_FILE_I * 4];
uint8 vs_reg_file_b[MAX_REG_FILE_B];
GLfloat ps_reg_file_f[MAX_REG_FILE_F * 4];
GLint ps_reg_file_i[MAX_REG_FILE_I * 4];
uint8 ps_reg_file_b[MAX_REG_FILE_B];
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GLuint sampler_reg_file[16];
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GLfloat texbem_state[MAX_TEXBEMS * 6];
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// This increments every time we change the register files.
uint32 generation;
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// This keeps track of implicitly linked programs.
HashTable *linker_cache;
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// This tells us which vertex attribute arrays we have enabled.
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GLint max_attrs;
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uint8 want_attr[32];
uint8 have_attr[32];
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// This shadows vertex attribute and divisor states.
GLuint attr_divisor[32];
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// rarely used, so we don't touch when we don't have to.
int pointsize_enabled;
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// GL stuff...
int opengl_major;
int opengl_minor;
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int glsl_major;
int glsl_minor;
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MOJOSHADER_glProgram *bound_program;
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char profile[16];
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#ifdef MOJOSHADER_XNA4_VERTEX_TEXTURES
// Vertex texture sampler offset...
int vertex_sampler_offset;
#endif
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// Extensions...
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int have_core_opengl;
int have_opengl_2; // different entry points than ARB extensions.
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int have_opengl_3; // different extension query.
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int have_opengl_es; // different extension requirements
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int have_GL_ARB_vertex_program;
int have_GL_ARB_fragment_program;
int have_GL_NV_vertex_program2_option;
int have_GL_NV_fragment_program2;
int have_GL_NV_vertex_program3;
int have_GL_NV_gpu_program4;
int have_GL_ARB_shader_objects;
int have_GL_ARB_vertex_shader;
int have_GL_ARB_fragment_shader;
int have_GL_ARB_shading_language_100;
int have_GL_NV_half_float;
int have_GL_ARB_half_float_vertex;
int have_GL_OES_vertex_half_float;
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int have_GL_ARB_instanced_arrays;
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// Entry points...
PFNGLGETSTRINGPROC glGetString;
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PFNGLGETSTRINGIPROC glGetStringi;
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PFNGLGETERRORPROC glGetError;
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PFNGLGETINTEGERVPROC glGetIntegerv;
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PFNGLENABLEPROC glEnable;
PFNGLDISABLEPROC glDisable;
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PFNGLDELETESHADERPROC glDeleteShader;
PFNGLDELETEPROGRAMPROC glDeleteProgram;
PFNGLATTACHSHADERPROC glAttachShader;
PFNGLCOMPILESHADERPROC glCompileShader;
PFNGLCREATESHADERPROC glCreateShader;
PFNGLCREATEPROGRAMPROC glCreateProgram;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
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PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
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PFNGLGETSHADERIVPROC glGetShaderiv;
PFNGLGETPROGRAMIVPROC glGetProgramiv;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
PFNGLLINKPROGRAMPROC glLinkProgram;
PFNGLSHADERSOURCEPROC glShaderSource;
PFNGLUNIFORM1IPROC glUniform1i;
PFNGLUNIFORM1IVPROC glUniform1iv;
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PFNGLUNIFORM2FPROC glUniform2f;
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#ifdef MOJOSHADER_FLIP_RENDERTARGET
PFNGLUNIFORM1FPROC glUniform1f;
#endif
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PFNGLUNIFORM4FVPROC glUniform4fv;
PFNGLUNIFORM4IVPROC glUniform4iv;
PFNGLUSEPROGRAMPROC glUseProgram;
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
PFNGLUNIFORM1IARBPROC glUniform1iARB;
PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
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PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
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PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
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PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glProgramLocalParameterI4ivNV;
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PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
PFNGLBINDPROGRAMARBPROC glBindProgramARB;
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
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PFNGLVERTEXATTRIBDIVISORARBPROC glVertexAttribDivisorARB;
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// interface for profile-specific things.
int (*profileMaxUniforms)(MOJOSHADER_shaderType shader_type);
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int (*profileCompileShader)(const MOJOSHADER_parseData *pd, GLuint *s);
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void (*profileDeleteShader)(const GLuint shader);
void (*profileDeleteProgram)(const GLuint program);
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GLint (*profileGetAttribLocation)(MOJOSHADER_glProgram *program, int idx);
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GLint (*profileGetUniformLocation)(MOJOSHADER_glProgram *program, MOJOSHADER_glShader *shader, int idx);
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GLint (*profileGetSamplerLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
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GLuint (*profileLinkProgram)(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
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void (*profileFinalInitProgram)(MOJOSHADER_glProgram *program);
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void (*profileUseProgram)(MOJOSHADER_glProgram *program);
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void (*profilePushConstantArray)(MOJOSHADER_glProgram *, const MOJOSHADER_uniform *, const GLfloat *);
void (*profilePushUniforms)(void);
void (*profilePushSampler)(GLint loc, GLuint sampler);
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int (*profileMustPushConstantArrays)(void);
int (*profileMustPushSamplers)(void);
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void (*profileToggleProgramPointSize)(int enable);
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};
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static MOJOSHADER_glContext *ctx = NULL;
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// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
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#if PLATFORM_MACOSX
static inline int macosx_version_atleast(int x, int y, int z)
{
static int checked = 0;
static int combined = 0;
if (!checked)
{
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SInt32 ver = 0;
SInt32 major = 0;
SInt32 minor = 0;
SInt32 patch = 0;
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int convert = 0;
if (Gestalt(gestaltSystemVersion, &ver) != noErr)
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{
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ver = 0x1000; // oh well.
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convert = 1; // split (ver) into (major),(minor),(patch).
}
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else if (ver < 0x1030)
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{
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convert = 1; // split (ver) into (major),(minor),(patch).
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}
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else
{
// presumably this won't fail. But if it does, we'll just use the
// original version value. This might cut the value--10.12.11 will
// come out to 10.9.9, for example--but it's better than nothing.
if (Gestalt(gestaltSystemVersionMajor, &major) != noErr)
convert = 1;
else if (Gestalt(gestaltSystemVersionMinor, &minor) != noErr)
convert = 1;
else if (Gestalt(gestaltSystemVersionBugFix, &patch) != noErr)
convert = 1;
} // else
if (convert)
{
major = ((ver & 0xFF00) >> 8);
major = (((major / 16) * 10) + (major % 16));
minor = ((ver & 0xF0) >> 4);
patch = (ver & 0xF);
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} // if
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combined = (major << 16) | (minor << 8) | patch;
checked = 1;
} // if
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return (combined >= ((x << 16) | (y << 8) | z));
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} // macosx_version_atleast
#endif
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static inline void out_of_memory(void)
{
set_error("out of memory");
} // out_of_memory
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static inline void *Malloc(const size_t len)
{
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void *retval = ctx->malloc_fn((int) len, ctx->malloc_data);
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if (retval == NULL)
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out_of_memory();
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return retval;
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} // Malloc
static inline void Free(void *ptr)
{
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if (ptr != NULL)
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ctx->free_fn(ptr, ctx->malloc_data);
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} // Free
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static inline void toggle_gl_state(GLenum state, int val)
{
if (val)
ctx->glEnable(state);
else
ctx->glDisable(state);
} // toggle_gl_state
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// profile-specific implementations...
#if SUPPORT_PROFILE_GLSL
static inline GLenum glsl_shader_type(const MOJOSHADER_shaderType t)
{
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// these enums match between core 2.0 and the ARB extensions.
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if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_SHADER;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_SHADER;
// !!! FIXME: geometry shaders?
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assert(0 && "Unknown GLSL shader type!");
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return GL_NONE;
} // glsl_shader_type
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static int impl_GLSL_MustPushConstantArrays(void) { return 1; }
static int impl_GLSL_MustPushSamplers(void) { return 1; }
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static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
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// these enums match between core 2.0 and the ARB extensions.
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GLenum pname = GL_NONE;
GLint val = 0;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
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pname = GL_MAX_VERTEX_UNIFORM_COMPONENTS;
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else if (shader_type == MOJOSHADER_TYPE_PIXEL)
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pname = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
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else
return -1;
ctx->glGetIntegerv(pname, &val);
return (int) val;
} // impl_GLSL_MaxUniforms
static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint ok = 0;
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const GLint codelen = (GLint) pd->output_len;
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const GLenum shader_type = glsl_shader_type(pd->shader_type);
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if (ctx->have_opengl_2)
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{
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const GLuint shader = ctx->glCreateShader(shader_type);
ctx->glShaderSource(shader, 1, (const GLchar**) &pd->output, &codelen);
ctx->glCompileShader(shader);
ctx->glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
if (!ok)
{
GLsizei len = 0;
Mar 25, 2013
Mar 25, 2013
434
ctx->glGetShaderInfoLog(shader, sizeof (error_buffer), &len,
Dec 21, 2011
Dec 21, 2011
435
(GLchar *) error_buffer);
Mar 24, 2013
Mar 24, 2013
436
ctx->glDeleteShader(shader);
Dec 21, 2011
Dec 21, 2011
437
438
439
440
441
*s = 0;
return 0;
} // if
*s = shader;
Jun 29, 2008
Jun 29, 2008
442
} // if
Dec 21, 2011
Dec 21, 2011
443
444
445
446
447
448
449
450
451
452
453
454
455
else
{
const GLhandleARB shader = ctx->glCreateShaderObjectARB(shader_type);
assert(sizeof (shader) == sizeof (*s)); // not always true on OS X!
ctx->glShaderSourceARB(shader, 1,
(const GLcharARB **) &pd->output, &codelen);
ctx->glCompileShaderARB(shader);
ctx->glGetObjectParameterivARB(shader,GL_OBJECT_COMPILE_STATUS_ARB,&ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLogARB(shader, sizeof (error_buffer), &len,
(GLcharARB *) error_buffer);
Mar 24, 2013
Mar 24, 2013
456
ctx->glDeleteObjectARB(shader);
Dec 21, 2011
Dec 21, 2011
457
458
459
460
461
462
*s = 0;
return 0;
} // if
*s = (GLuint) shader;
} // else
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Jun 29, 2008
463
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465
466
467
468
469
return 1;
} // impl_GLSL_CompileShader
static void impl_GLSL_DeleteShader(const GLuint shader)
{
Dec 21, 2011
Dec 21, 2011
470
471
472
473
if (ctx->have_opengl_2)
ctx->glDeleteShader(shader);
else
ctx->glDeleteObjectARB((GLhandleARB) shader);
Jun 29, 2008
Jun 29, 2008
474
475
476
477
478
} // impl_GLSL_DeleteShader
static void impl_GLSL_DeleteProgram(const GLuint program)
{
Dec 21, 2011
Dec 21, 2011
479
480
481
482
if (ctx->have_opengl_2)
ctx->glDeleteProgram(program);
else
ctx->glDeleteObjectARB((GLhandleARB) program);
Jun 29, 2008
Jun 29, 2008
483
484
485
486
487
488
} // impl_GLSL_DeleteProgram
static GLint impl_GLSL_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
Aug 7, 2009
Aug 7, 2009
489
return 0; // no-op, we push this as one big-ass array now.
Jun 29, 2008
Jun 29, 2008
490
491
492
} // impl_GLSL_GetUniformLocation
Dec 21, 2011
Dec 21, 2011
493
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496
497
498
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500
501
static inline GLint glsl_uniform_loc(MOJOSHADER_glProgram *program,
const char *name)
{
return ctx->have_opengl_2 ?
ctx->glGetUniformLocation(program->handle, name) :
ctx->glGetUniformLocationARB((GLhandleARB) program->handle, name);
} // glsl_uniform_loc
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Jun 29, 2008
502
503
504
static GLint impl_GLSL_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
Dec 21, 2011
Dec 21, 2011
505
return glsl_uniform_loc(program, shader->parseData->samplers[idx].name);
Jun 29, 2008
Jun 29, 2008
506
507
508
509
510
511
512
} // impl_GLSL_GetSamplerLocation
static GLint impl_GLSL_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
const MOJOSHADER_parseData *pd = program->vertex->parseData;
const MOJOSHADER_attribute *a = pd->attributes;
Dec 21, 2011
Dec 21, 2011
513
514
515
516
517
518
519
520
521
if (ctx->have_opengl_2)
{
return ctx->glGetAttribLocation(program->handle,
(const GLchar *) a[idx].name);
} // if
return ctx->glGetAttribLocationARB((GLhandleARB) program->handle,
(const GLcharARB *) a[idx].name);
Jun 29, 2008
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522
523
524
525
526
527
} // impl_GLSL_GetAttribLocation
static GLuint impl_GLSL_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
Dec 21, 2011
Dec 21, 2011
528
GLint ok = 0;
Jun 29, 2008
Jun 29, 2008
529
Dec 21, 2011
Dec 21, 2011
530
531
532
if (ctx->have_opengl_2)
{
const GLuint program = ctx->glCreateProgram();
Jun 29, 2008
Jun 29, 2008
533
Dec 21, 2011
Dec 21, 2011
534
535
if (vshader != NULL) ctx->glAttachShader(program, vshader->handle);
if (pshader != NULL) ctx->glAttachShader(program, pshader->handle);
Jun 29, 2008
Jun 29, 2008
536
Dec 21, 2011
Dec 21, 2011
537
538
539
540
541
542
543
544
545
546
547
548
549
ctx->glLinkProgram(program);
ctx->glGetProgramiv(program, GL_LINK_STATUS, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetProgramInfoLog(program, sizeof (error_buffer),
&len, (GLchar *) error_buffer);
ctx->glDeleteProgram(program);
return 0;
} // if
return program;
Jun 29, 2008
Jun 29, 2008
550
} // if
Dec 21, 2011
Dec 21, 2011
551
552
553
554
else
{
const GLhandleARB program = ctx->glCreateProgramObjectARB();
assert(sizeof(program) == sizeof(GLuint)); // not always true on OS X!
Jun 29, 2008
Jun 29, 2008
555
Dec 21, 2011
Dec 21, 2011
556
557
if (vshader != NULL)
ctx->glAttachObjectARB(program, (GLhandleARB) vshader->handle);
Jun 29, 2008
Jun 29, 2008
558
Dec 21, 2011
Dec 21, 2011
559
560
561
562
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566
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568
569
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571
572
573
574
575
576
if (pshader != NULL)
ctx->glAttachObjectARB(program, (GLhandleARB) pshader->handle);
ctx->glLinkProgramARB(program);
ctx->glGetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLogARB(program, sizeof (error_buffer),
&len, (GLcharARB *) error_buffer);
ctx->glDeleteObjectARB(program);
return 0;
} // if
return (GLuint) program;
} // else
} // impl_GLSL_LinkProgram
Jun 29, 2008
Jun 29, 2008
577
Aug 8, 2009
Aug 8, 2009
578
static void impl_GLSL_FinalInitProgram(MOJOSHADER_glProgram *program)
Aug 7, 2009
Aug 7, 2009
579
{
Dec 21, 2011
Dec 21, 2011
580
581
582
583
584
585
program->vs_float4_loc = glsl_uniform_loc(program, "vs_uniforms_vec4");
program->vs_int4_loc = glsl_uniform_loc(program, "vs_uniforms_ivec4");
program->vs_bool_loc = glsl_uniform_loc(program, "vs_uniforms_bool");
program->ps_float4_loc = glsl_uniform_loc(program, "ps_uniforms_vec4");
program->ps_int4_loc = glsl_uniform_loc(program, "ps_uniforms_ivec4");
program->ps_bool_loc = glsl_uniform_loc(program, "ps_uniforms_bool");
Jul 25, 2019
Jul 25, 2019
586
program->ps_vpos_flip_loc = glsl_uniform_loc(program, "vposFlip");
Jan 1, 2016
Jan 1, 2016
587
588
589
#ifdef MOJOSHADER_FLIP_RENDERTARGET
program->vs_flip_loc = glsl_uniform_loc(program, "vpFlip");
#endif
Aug 8, 2009
Aug 8, 2009
590
} // impl_GLSL_FinalInitProgram
Aug 7, 2009
Aug 7, 2009
591
592
Dec 21, 2011
Dec 21, 2011
593
static void impl_GLSL_UseProgram(MOJOSHADER_glProgram *program)
Jun 29, 2008
Jun 29, 2008
594
{
Dec 21, 2011
Dec 21, 2011
595
596
597
598
599
if (ctx->have_opengl_2)
ctx->glUseProgram(program ? program->handle : 0);
else
ctx->glUseProgramObjectARB((GLhandleARB) (program ? program->handle : 0));
} // impl_GLSL_UseProgram
Jun 29, 2008
Jun 29, 2008
600
601
Aug 7, 2009
Aug 7, 2009
602
603
604
static void impl_GLSL_PushConstantArray(MOJOSHADER_glProgram *program,
const MOJOSHADER_uniform *u,
const GLfloat *f)
Jun 29, 2008
Jun 29, 2008
605
{
Dec 21, 2011
Dec 21, 2011
606
const GLint loc = glsl_uniform_loc(program, u->name);
Nov 15, 2009
Nov 15, 2009
607
if (loc >= 0) // not optimized out?
Aug 7, 2009
Aug 7, 2009
608
609
ctx->glUniform4fv(loc, u->array_count, f);
} // impl_GLSL_PushConstantArray
Jun 29, 2008
Jun 29, 2008
610
611
Aug 7, 2009
Aug 7, 2009
612
static void impl_GLSL_PushUniforms(void)
Jun 29, 2008
Jun 29, 2008
613
{
Aug 7, 2009
Aug 7, 2009
614
const MOJOSHADER_glProgram *program = ctx->bound_program;
Jun 29, 2008
Jun 29, 2008
615
Aug 9, 2009
Aug 9, 2009
616
617
assert(program->uniform_count > 0); // don't call with nothing to do!
Aug 7, 2009
Aug 7, 2009
618
619
620
621
622
623
if (program->vs_float4_loc != -1)
{
ctx->glUniform4fv(program->vs_float4_loc,
program->vs_uniforms_float4_count,
program->vs_uniforms_float4);
} // if
Jun 29, 2008
Jun 29, 2008
624
Aug 7, 2009
Aug 7, 2009
625
626
627
628
629
630
if (program->vs_int4_loc != -1)
{
ctx->glUniform4iv(program->vs_int4_loc,
program->vs_uniforms_int4_count,
program->vs_uniforms_int4);
} // if
Jun 29, 2008
Jun 29, 2008
631
Aug 7, 2009
Aug 7, 2009
632
633
634
635
636
637
if (program->vs_bool_loc != -1)
{
ctx->glUniform1iv(program->vs_bool_loc,
program->vs_uniforms_bool_count,
program->vs_uniforms_bool);
} // if
Jun 29, 2008
Jun 29, 2008
638
Aug 7, 2009
Aug 7, 2009
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
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661
662
if (program->ps_float4_loc != -1)
{
ctx->glUniform4fv(program->ps_float4_loc,
program->ps_uniforms_float4_count,
program->ps_uniforms_float4);
} // if
if (program->ps_int4_loc != -1)
{
ctx->glUniform4iv(program->ps_int4_loc,
program->ps_uniforms_int4_count,
program->ps_uniforms_int4);
} // if
if (program->ps_bool_loc != -1)
{
ctx->glUniform1iv(program->ps_bool_loc,
program->ps_uniforms_bool_count,
program->ps_uniforms_bool);
} // if
} // impl_GLSL_PushUniforms
static void impl_GLSL_PushSampler(GLint loc, GLuint sampler)
Jun 29, 2008
Jun 29, 2008
663
664
{
ctx->glUniform1i(loc, sampler);
Aug 7, 2009
Aug 7, 2009
665
} // impl_GLSL_PushSampler
Jun 29, 2008
Jun 29, 2008
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
#endif // SUPPORT_PROFILE_GLSL
#if SUPPORT_PROFILE_ARB1
static inline GLenum arb1_shader_type(const MOJOSHADER_shaderType t)
{
if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_PROGRAM_ARB;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_PROGRAM_ARB;
// !!! FIXME: geometry shaders?
return GL_NONE;
} // arb1_shader_type
Aug 6, 2009
Aug 6, 2009
682
683
static int impl_ARB1_MustPushConstantArrays(void) { return 0; }
static int impl_ARB1_MustPushSamplers(void) { return 0; }
Jun 29, 2008
Jun 29, 2008
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
static int impl_ARB1_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLint retval = 0;
const GLenum program_type = arb1_shader_type(shader_type);
if (program_type == GL_NONE)
return -1;
ctx->glGetProgramivARB(program_type, GL_MAX_PROGRAM_PARAMETERS_ARB, &retval);
return (int) retval; // !!! FIXME: times four?
} // impl_ARB1_MaxUniforms
static int impl_ARB1_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint shaderlen = (GLint) pd->output_len;
const GLenum shader_type = arb1_shader_type(pd->shader_type);
GLuint shader = 0;
ctx->glGenProgramsARB(1, &shader);
ctx->glGetError(); // flush any existing error state.
ctx->glBindProgramARB(shader_type, shader);
ctx->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB,
shaderlen, pd->output);
if (ctx->glGetError() == GL_INVALID_OPERATION)
Dec 20, 2019
Dec 20, 2019
710
{
Jun 29, 2008
Jun 29, 2008
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
GLint pos = 0;
ctx->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
const GLubyte *errstr = ctx->glGetString(GL_PROGRAM_ERROR_STRING_ARB);
snprintf(error_buffer, sizeof (error_buffer),
"ARB1 compile error at position %d: %s",
(int) pos, (const char *) errstr);
ctx->glBindProgramARB(shader_type, 0);
ctx->glDeleteProgramsARB(1, &shader);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_ARB1_CompileShader
static void impl_ARB1_DeleteShader(const GLuint _shader)
{
GLuint shader = _shader; // const removal.
ctx->glDeleteProgramsARB(1, &shader);
} // impl_ARB1_DeleteShader
static void impl_ARB1_DeleteProgram(const GLuint program)
{
// no-op. ARB1 doesn't have real linked programs.
May 29, 2016
May 29, 2016
738
} // impl_ARB1_DeleteProgram
Jun 29, 2008
Jun 29, 2008
739
740
741
742
static GLint impl_ARB1_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
Aug 7, 2009
Aug 7, 2009
743
return 0; // no-op, we push this as one big-ass array now.
Jun 29, 2008
Jun 29, 2008
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
} // impl_ARB1_GetUniformLocation
static GLint impl_ARB1_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return shader->parseData->samplers[idx].index;
} // impl_ARB1_GetSamplerLocation
static GLint impl_ARB1_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
return idx; // map to vertex arrays in the same order as the parseData.
} // impl_ARB1_GetAttribLocation
static GLuint impl_ARB1_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
// there is no formal linking in ARB1...just return a unique value.
static GLuint retval = 1;
return retval++;
} // impl_ARB1_LinkProgram
Aug 8, 2009
Aug 8, 2009
768
static void impl_ARB1_FinalInitProgram(MOJOSHADER_glProgram *program)
Aug 7, 2009
Aug 7, 2009
769
770
{
// no-op.
Aug 8, 2009
Aug 8, 2009
771
} // impl_ARB1_FinalInitProgram
Aug 7, 2009
Aug 7, 2009
772
773
Dec 21, 2011
Dec 21, 2011
774
static void impl_ARB1_UseProgram(MOJOSHADER_glProgram *program)
Jun 29, 2008
Jun 29, 2008
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
{
GLuint vhandle = 0;
GLuint phandle = 0;
if (program != NULL)
{
if (program->vertex != NULL)
vhandle = program->vertex->handle;
if (program->fragment != NULL)
phandle = program->fragment->handle;
} // if
toggle_gl_state(GL_VERTEX_PROGRAM_ARB, vhandle != 0);
toggle_gl_state(GL_FRAGMENT_PROGRAM_ARB, phandle != 0);
ctx->glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vhandle);
ctx->glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, phandle);
Dec 21, 2011
Dec 21, 2011
791
} // impl_ARB1_UseProgram
Jun 29, 2008
Jun 29, 2008
792
793
Aug 7, 2009
Aug 7, 2009
794
795
796
static void impl_ARB1_PushConstantArray(MOJOSHADER_glProgram *program,
const MOJOSHADER_uniform *u,
const GLfloat *f)
Jun 29, 2008
Jun 29, 2008
797
{
Aug 7, 2009
Aug 7, 2009
798
799
// no-op. Constant arrays are defined in source code for arb1.
} // impl_ARB1_PushConstantArray
Jun 29, 2008
Jun 29, 2008
800
801
Aug 7, 2009
Aug 7, 2009
802
static void impl_ARB1_PushUniforms(void)
Jun 29, 2008
Jun 29, 2008
803
{
Aug 9, 2009
Aug 9, 2009
804
805
806
// vertex shader uniforms come first in program->uniforms array.
MOJOSHADER_shaderType shader_type = MOJOSHADER_TYPE_VERTEX;
GLenum arb_shader_type = arb1_shader_type(shader_type);
Aug 7, 2009
Aug 7, 2009
807
const MOJOSHADER_glProgram *program = ctx->bound_program;
Aug 9, 2009
Aug 9, 2009
808
809
810
811
812
const uint32 count = program->uniform_count;
const GLfloat *srcf = program->vs_uniforms_float4;
const GLint *srci = program->vs_uniforms_int4;
const GLint *srcb = program->vs_uniforms_bool;
GLint loc = 0;
Apr 17, 2012
Apr 17, 2012
813
GLint texbem_loc = 0;
Aug 7, 2009
Aug 7, 2009
814
uint32 i;
Jun 29, 2008
Jun 29, 2008
815
Aug 9, 2009
Aug 9, 2009
816
817
assert(count > 0); // shouldn't call this with nothing to do!
Aug 7, 2009
Aug 7, 2009
818
819
for (i = 0; i < count; i++)
{
Aug 8, 2009
Aug 8, 2009
820
UniformMap *map = &program->uniforms[i];
Aug 9, 2009
Aug 9, 2009
821
const MOJOSHADER_shaderType uniform_shader_type = map->shader_type;
Aug 7, 2009
Aug 7, 2009
822
823
824
const MOJOSHADER_uniform *u = map->uniform;
const MOJOSHADER_uniformType type = u->type;
const int size = u->array_count ? u->array_count : 1;
Jun 29, 2008
Jun 29, 2008
825
Aug 7, 2009
Aug 7, 2009
826
assert(!u->constant);
Jun 29, 2008
Jun 29, 2008
827
Aug 9, 2009
Aug 9, 2009
828
// Did we switch from vertex to pixel (to geometry, etc)?
Aug 9, 2009
Aug 9, 2009
829
if (shader_type != uniform_shader_type)
Aug 7, 2009
Aug 7, 2009
830
{
Apr 17, 2012
Apr 17, 2012
831
832
833
if (shader_type == MOJOSHADER_TYPE_PIXEL)
texbem_loc = loc;
Aug 9, 2009
Aug 9, 2009
834
835
// we start with vertex, move to pixel, then to geometry, etc.
// The array should always be sorted as such.
Aug 9, 2009
Aug 9, 2009
836
if (uniform_shader_type == MOJOSHADER_TYPE_PIXEL)
Aug 9, 2009
Aug 9, 2009
837
{
Aug 9, 2009
Aug 9, 2009
838
assert(shader_type == MOJOSHADER_TYPE_VERTEX);
Aug 9, 2009
Aug 9, 2009
839
840
841
842
843
844
845
srcf = program->ps_uniforms_float4;
srci = program->ps_uniforms_int4;
srcb = program->ps_uniforms_bool;
loc = 0;
} // if
else
{
Aug 9, 2009
Aug 9, 2009
846
// These should be ordered vertex, then pixel, then geometry.
Aug 9, 2009
Aug 9, 2009
847
848
assert(0 && "Unexpected shader type");
} // else
Jul 7, 2008
Jul 7, 2008
849
Aug 9, 2009
Aug 9, 2009
850
851
shader_type = uniform_shader_type;
arb_shader_type = arb1_shader_type(uniform_shader_type);
Aug 9, 2009
Aug 9, 2009
852
} // if
Jul 7, 2008
Jul 7, 2008
853
Aug 7, 2009
Aug 7, 2009
854
855
856
if (type == MOJOSHADER_UNIFORM_FLOAT)
{
int i;
Aug 9, 2009
Aug 9, 2009
857
858
for (i = 0; i < size; i++, srcf += 4, loc++)
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, srcf);
Aug 7, 2009
Aug 7, 2009
859
860
861
862
} // if
else if (type == MOJOSHADER_UNIFORM_INT)
{
int i;
May 24, 2011
May 24, 2011
863
if (ctx->have_GL_NV_gpu_program4)
Aug 7, 2009
Aug 7, 2009
864
865
{
// GL_NV_gpu_program4 has integer uniform loading support.
Aug 9, 2009
Aug 9, 2009
866
867
for (i = 0; i < size; i++, srci += 4, loc++)
ctx->glProgramLocalParameterI4ivNV(arb_shader_type, loc, srci);
Aug 7, 2009
Aug 7, 2009
868
869
870
} // if
else
{
Aug 9, 2009
Aug 9, 2009
871
for (i = 0; i < size; i++, srci += 4, loc++)
Aug 7, 2009
Aug 7, 2009
872
{
Aug 9, 2009
Aug 9, 2009
873
874
875
876
877
const GLfloat fv[4] = {
(GLfloat) srci[0], (GLfloat) srci[1],
(GLfloat) srci[2], (GLfloat) srci[3]
};
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, fv);
Aug 7, 2009
Aug 7, 2009
878
879
880
881
882
883
} // for
} // else
} // else if
else if (type == MOJOSHADER_UNIFORM_BOOL)
{
int i;
May 24, 2011
May 24, 2011
884
if (ctx->have_GL_NV_gpu_program4)
Aug 7, 2009
Aug 7, 2009
885
886
{
// GL_NV_gpu_program4 has integer uniform loading support.
Aug 9, 2009
Aug 9, 2009
887
for (i = 0; i < size; i++, srcb++, loc++)
Aug 7, 2009
Aug 7, 2009
888
{
Aug 9, 2009
Aug 9, 2009
889
const GLint ib = (GLint) ((*srcb) ? 1 : 0);
Aug 7, 2009
Aug 7, 2009
890
const GLint iv[4] = { ib, ib, ib, ib };
Aug 9, 2009
Aug 9, 2009
891
ctx->glProgramLocalParameterI4ivNV(arb_shader_type, loc, iv);
Aug 7, 2009
Aug 7, 2009
892
893
894
895
} // for
} // if
else
{
Aug 9, 2009
Aug 9, 2009
896
for (i = 0; i < size; i++, srcb++, loc++)
Aug 7, 2009
Aug 7, 2009
897
{
Aug 9, 2009
Aug 9, 2009
898
const GLfloat fb = (GLfloat) ((*srcb) ? 1.0f : 0.0f);
Aug 7, 2009
Aug 7, 2009
899
const GLfloat fv[4] = { fb, fb, fb, fb };
Aug 9, 2009
Aug 9, 2009
900
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, fv);
Aug 7, 2009
Aug 7, 2009
901
902
903
904
} // for
} // else
} // else if
} // for
Apr 17, 2012
Apr 17, 2012
905
906
907
908
909
910
911
912
913
914
915
916
917
918
if (program->texbem_count)
{
const GLenum target = GL_FRAGMENT_PROGRAM_ARB;
GLfloat *srcf = program->ps_uniforms_float4;
srcf += (program->ps_uniforms_float4_count * 4) -
(program->texbem_count * 8);
loc = texbem_loc;
for (i = 0; i < program->texbem_count; i++, srcf += 8)
{
ctx->glProgramLocalParameter4fvARB(target, loc++, srcf);
ctx->glProgramLocalParameter4fvARB(target, loc++, srcf + 4);
} // for
} // if
Aug 7, 2009
Aug 7, 2009
919
} // impl_ARB1_PushUniforms
Jul 7, 2008
Jul 7, 2008
920
Aug 7, 2009
Aug 7, 2009
921
static void impl_ARB1_PushSampler(GLint loc, GLuint sampler)
Jun 29, 2008
Jun 29, 2008
922
923
924
{
// no-op in this profile...arb1 uses the texture units as-is.
assert(loc == (GLint) sampler);
Aug 7, 2009
Aug 7, 2009
925
} // impl_ARB1_PushSampler
Jun 29, 2008
Jun 29, 2008
926
927
928
#endif // SUPPORT_PROFILE_ARB1
Apr 23, 2019
Apr 23, 2019
929
930
931
932
933
934
935
936
937
938
939
940
941
942
#if SUPPORT_PROFILE_GLSL || SUPPORT_PROFILE_ARB1
static void impl_REAL_ToggleProgramPointSize(int enable)
{
toggle_gl_state(GL_PROGRAM_POINT_SIZE, enable);
} // impl_REAL_ToggleProgramPointSize
static void impl_NOOP_ToggleProgramPointSize(int enable)
{
// No-op, this profile's GL context forces this to always be on
} // impl_NOOP_ToggleProgramPointSize
#endif // SUPPORT_PROFILE_GLSL || SUPPORT_PROFILE_ARB1
Jun 29, 2008
Jun 29, 2008
943
944
945
946
947
948
949
const char *MOJOSHADER_glGetError(void)
{
return error_buffer;
} // MOJOSHADER_glGetError
Mar 31, 2010
Mar 31, 2010
950
951
static void *loadsym(MOJOSHADER_glGetProcAddress lookup, void *d,
const char *fn, int *ext)
Apr 28, 2008
Apr 28, 2008
952
953
954
{
void *retval = NULL;
if (lookup != NULL)
Mar 31, 2010
Mar 31, 2010
955
retval = lookup(fn, d);
Apr 28, 2008
Apr 28, 2008
956
957
958
959
960
961
962
if (retval == NULL)
*ext = 0;
return retval;
} // loadsym
Mar 31, 2010
Mar 31, 2010
963
static void lookup_entry_points(MOJOSHADER_glGetProcAddress lookup, void *d)
Apr 28, 2008
Apr 28, 2008
964
{
Jun 18, 2008
Jun 18, 2008
965
#define DO_LOOKUP(ext, typ, fn) { \
May 24, 2011
May 24, 2011
966
ctx->fn = (typ) loadsym(lookup, d, #fn, &ctx->have_##ext); \
Jun 18, 2008
Jun 18, 2008
967
968
}
Dec 21, 2011
Dec 21, 2011
969
970
971
972
973
DO_LOOKUP(core_opengl, PFNGLGETSTRINGPROC, glGetString);
DO_LOOKUP(core_opengl, PFNGLGETERRORPROC, glGetError);
DO_LOOKUP(core_opengl, PFNGLGETINTEGERVPROC, glGetIntegerv);
DO_LOOKUP(core_opengl, PFNGLENABLEPROC, glEnable);
DO_LOOKUP(core_opengl, PFNGLDISABLEPROC, glDisable);
Oct 11, 2012
Oct 11, 2012
974
DO_LOOKUP(opengl_3, PFNGLGETSTRINGIPROC, glGetStringi);
Dec 21, 2011
Dec 21, 2011
975
976
977
978
979
980
981
982
983
984
DO_LOOKUP(opengl_2, PFNGLDELETESHADERPROC, glDeleteShader);
DO_LOOKUP(opengl_2, PFNGLDELETEPROGRAMPROC, glDeleteProgram);
DO_LOOKUP(opengl_2, PFNGLATTACHSHADERPROC, glAttachShader);
DO_LOOKUP(opengl_2, PFNGLCOMPILESHADERPROC, glCompileShader);
DO_LOOKUP(opengl_2, PFNGLCREATESHADERPROC, glCreateShader);
DO_LOOKUP(opengl_2, PFNGLCREATEPROGRAMPROC, glCreateProgram);
DO_LOOKUP(opengl_2, PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray);
DO_LOOKUP(opengl_2, PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray);
DO_LOOKUP(opengl_2, PFNGLGETATTRIBLOCATIONPROC, glGetAttribLocation);
DO_LOOKUP(opengl_2, PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog);
Mar 25, 2013
Mar 25, 2013
985
DO_LOOKUP(opengl_2, PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog);
Dec 21, 2011
Dec 21, 2011
986
987
988
989
990
991
992
DO_LOOKUP(opengl_2, PFNGLGETSHADERIVPROC, glGetShaderiv);
DO_LOOKUP(opengl_2, PFNGLGETPROGRAMIVPROC, glGetProgramiv);
DO_LOOKUP(opengl_2, PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation);
DO_LOOKUP(opengl_2, PFNGLLINKPROGRAMPROC, glLinkProgram);
DO_LOOKUP(opengl_2, PFNGLSHADERSOURCEPROC, glShaderSource);
DO_LOOKUP(opengl_2, PFNGLUNIFORM1IPROC, glUniform1i);
DO_LOOKUP(opengl_2, PFNGLUNIFORM1IVPROC, glUniform1iv);
Jul 25, 2019
Jul 25, 2019
993
DO_LOOKUP(opengl_2, PFNGLUNIFORM2FPROC, glUniform2f);
Jan 1, 2016
Jan 1, 2016
994
995
996
#ifdef MOJOSHADER_FLIP_RENDERTARGET
DO_LOOKUP(opengl_2, PFNGLUNIFORM1FPROC, glUniform1f);
#endif
Dec 21, 2011
Dec 21, 2011
997
998
999
1000
DO_LOOKUP(opengl_2, PFNGLUNIFORM4FVPROC, glUniform4fv);
DO_LOOKUP(opengl_2, PFNGLUNIFORM4IVPROC, glUniform4iv);
DO_LOOKUP(opengl_2, PFNGLUSEPROGRAMPROC, glUseProgram);
DO_LOOKUP(opengl_2, PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer);