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mojoshader_opengl.c

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802 lines (661 loc) · 25.5 KB
 
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <assert.h>
#include "mojoshader.h"
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#define GL_GLEXT_LEGACY 1
#include "gl.h"
#include "glext.h"
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// Get basic wankery out of the way here...
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#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
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typedef unsigned int uint; // this is a printf() helper. don't use for code.
typedef uint8_t uint8;
typedef uint32_t uint32;
typedef int32_t int32;
struct MOJOSHADER_glShader
{
const MOJOSHADER_parseData *parseData;
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GLhandleARB handle;
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uint32 refcount;
};
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typedef struct
{
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MOJOSHADER_shaderType shader_type;
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const MOJOSHADER_uniform *uniform;
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GLuint location;
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} UniformMap;
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typedef struct
{
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const MOJOSHADER_attribute *attribute;
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GLuint location;
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} AttributeMap;
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struct MOJOSHADER_glProgram
{
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MOJOSHADER_glShader *vertex;
MOJOSHADER_glShader *fragment;
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GLhandleARB handle;
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uint32 uniform_count;
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UniformMap *uniforms;
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uint32 attribute_count;
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AttributeMap *attributes;
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uint32 refcount;
};
// Allocators...
static MOJOSHADER_malloc malloc_fn = NULL;
static MOJOSHADER_free free_fn = NULL;
static void *malloc_data = NULL;
// The constant register files...
// Man, it kills me how much memory this takes...
static float vs_register_file_f[8192 * 4];
static int vs_register_file_i[2047 * 4];
static uint8 vs_register_file_b[2047];
static float ps_register_file_f[8192 * 4];
static int ps_register_file_i[2047 * 4];
static uint8 ps_register_file_b[2047];
// GL stuff...
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static int opengl_major = 0;
static int opengl_minor = 0;
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static MOJOSHADER_glProgram *bound_program = NULL;
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static const char *profile = NULL;
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// Entry points...
typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef WINGDIAPI void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC) (GLenum array);
typedef WINGDIAPI void (APIENTRYP PFNGLENABLECLIENTSTATEPROC) (GLenum array);
typedef WINGDIAPI void (APIENTRYP PFNGLVERTEXPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
static int have_base_opengl = 0;
static int have_GL_ARB_shader_objects = 0;
static int have_GL_ARB_vertex_shader = 0;
static int have_GL_ARB_fragment_shader = 0;
static int have_GL_ARB_shading_language_100 = 0;
static PFNGLGETSTRINGPROC pglGetString = NULL;
static PFNGLDELETEOBJECTARBPROC pglDeleteObject = NULL;
static PFNGLATTACHOBJECTARBPROC pglAttachObject = NULL;
static PFNGLCOMPILESHADERARBPROC pglCompileShader = NULL;
static PFNGLCREATEPROGRAMOBJECTARBPROC pglCreateProgramObject = NULL;
static PFNGLCREATESHADEROBJECTARBPROC pglCreateShaderObject = NULL;
static PFNGLDISABLECLIENTSTATEPROC pglDisableClientState = NULL;
static PFNGLDISABLEVERTEXATTRIBARRAYARBPROC pglDisableVertexAttribArray = NULL;
static PFNGLENABLECLIENTSTATEPROC pglEnableClientState = NULL;
static PFNGLENABLEVERTEXATTRIBARRAYARBPROC pglEnableVertexAttribArray = NULL;
static PFNGLGETATTRIBLOCATIONARBPROC pglGetAttribLocation = NULL;
static PFNGLGETINFOLOGARBPROC pglGetInfoLog = NULL;
static PFNGLGETOBJECTPARAMETERIVARBPROC pglGetObjectParameteriv = NULL;
static PFNGLGETUNIFORMLOCATIONARBPROC pglGetUniformLocation = NULL;
static PFNGLLINKPROGRAMARBPROC pglLinkProgram = NULL;
static PFNGLSHADERSOURCEARBPROC pglShaderSource = NULL;
static PFNGLUNIFORM1IARBPROC pglUniform1i = NULL;
static PFNGLUNIFORM4FVARBPROC pglUniform4fv = NULL;
static PFNGLUNIFORM4IVARBPROC pglUniform4iv = NULL;
static PFNGLUSEPROGRAMOBJECTARBPROC pglUseProgramObject = NULL;
static PFNGLVERTEXATTRIBPOINTERARBPROC pglVertexAttribPointer = NULL;
static PFNGLVERTEXPOINTERPROC pglVertexPointer = NULL;
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// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
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// #define this to force app to supply an allocator, so there's no reference
// to the C runtime's malloc() and free()...
#if MOJOSHADER_FORCE_ALLOCATOR
#define internal_malloc NULL
#define internal_free NULL
#else
static void *internal_malloc(int bytes, void *d) { return malloc(bytes); }
static void internal_free(void *ptr, void *d) { free(ptr); }
#endif
static inline void *Malloc(const size_t len)
{
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void *retval = malloc_fn(len, malloc_data);
if (retval == NULL)
set_error("out of memory");
return retval;
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} // Malloc
static inline void Free(void *ptr)
{
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if (ptr != NULL)
free_fn(ptr, malloc_data);
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} // Free
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const char *MOJOSHADER_glGetError(void)
{
return error_buffer;
} // MOJOSHADER_glGetError
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static void *loadsym(void *(*lookup)(const char *fn), const char *fn, int *ext)
{
void *retval = NULL;
if (lookup != NULL)
{
retval = lookup(fn);
if (retval == NULL)
{
char arbfn[64];
snprintf(arbfn, sizeof (arbfn), "%sARB", fn);
retval = lookup(arbfn);
} // if
} // if
if (retval == NULL)
*ext = 0;
return retval;
} // loadsym
static void lookup_entry_points(void *(*lookup)(const char *fnname))
{
#define DO_LOOKUP(ext, typ, fn) p##fn = (typ) loadsym(lookup, #fn, &have_##ext)
DO_LOOKUP(base_opengl, PFNGLGETSTRINGPROC, glGetString);
DO_LOOKUP(base_opengl, PFNGLDISABLECLIENTSTATEPROC, glDisableClientState);
DO_LOOKUP(base_opengl, PFNGLENABLECLIENTSTATEPROC, glEnableClientState);
DO_LOOKUP(base_opengl, PFNGLVERTEXPOINTERPROC, glVertexPointer);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLDELETEOBJECTARBPROC, glDeleteObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLATTACHOBJECTARBPROC, glAttachObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCOMPILESHADERARBPROC, glCompileShader);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETINFOLOGARBPROC, glGetInfoLog);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameteriv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocation);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLLINKPROGRAMARBPROC, glLinkProgram);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLSHADERSOURCEARBPROC, glShaderSource);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IARBPROC, glUniform1i);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4FVARBPROC, glUniform4fv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4IVARBPROC, glUniform4iv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocation);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
#undef DO_LOOKUP
} // lookup_entry_points
static int verify_extension(const char *ext, int have, const char *extlist,
int major, int minor)
{
if (have == 0)
return 0; // don't bother checking, we're missing an entry point.
// See if it's in the spec for this GL implementation's version.
if ( ((opengl_major << 16) | (opengl_minor & 0xFFFF)) >=
((major << 16) | (minor & 0xFFFF)) )
return 1;
// Not available in the GL version, check the extension list.
const char *ptr = strstr(extlist, ext);
if (ptr == NULL)
return 0;
const char endchar = ptr[strlen(ext)];
if ((endchar == '\0') || (endchar == ' '))
return 1; // extension is in the list.
return 0; // just not supported, fail.
} // verify_extension
static void parse_opengl_version(const char *verstr)
{
if (verstr == NULL)
opengl_major = opengl_minor = 0;
else
sscanf(verstr, "%d.%d", &opengl_major, &opengl_minor);
} // parse_opengl_version
static int check_extensions(void *(*lookup)(const char *fnname))
{
have_base_opengl = 1;
have_GL_ARB_shader_objects = 1;
have_GL_ARB_vertex_shader = 1;
have_GL_ARB_fragment_shader = 1;
have_GL_ARB_shading_language_100 = 1;
lookup_entry_points(lookup);
if (!have_base_opengl) // a function we should definitely have is MIA?
{
set_error("missing basic OpenGL entry points");
return 0;
} // if
parse_opengl_version((const char *) pglGetString(GL_VERSION));
const char *extlist = (const char *) pglGetString(GL_EXTENSIONS);
if (extlist == NULL)
extlist = ""; // just in case.
#define VERIFY_EXT(ext, major, minor) \
have_##ext = verify_extension(#ext, have_##ext, extlist, major, minor)
VERIFY_EXT(GL_ARB_shader_objects, 2, 0);
VERIFY_EXT(GL_ARB_vertex_shader, 2, 0);
VERIFY_EXT(GL_ARB_fragment_shader, 2, 0);
VERIFY_EXT(GL_ARB_shading_language_100, 2, 0);
#undef VERIFY_EXT
#define REQUIRE_GL_EXTENSION(x) \
if (!have_##x) { set_error("This profile requires " #x); return 0; }
if (strcmp(profile, MOJOSHADER_PROFILE_GLSL) == 0)
{
REQUIRE_GL_EXTENSION(GL_ARB_shader_objects);
REQUIRE_GL_EXTENSION(GL_ARB_vertex_shader);
REQUIRE_GL_EXTENSION(GL_ARB_fragment_shader);
REQUIRE_GL_EXTENSION(GL_ARB_shading_language_100);
} // if
else
{
set_error("unknown profile");
return 0;
} // else
#undef REQUIRE_GL_EXTENSION
return 1;
} // check_extensions
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int MOJOSHADER_glInit(const char *_profile,
void *(*lookup)(const char *fnname),
MOJOSHADER_malloc m, MOJOSHADER_free f, void *d)
{
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error_buffer[0] = '\0';
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if (strcmp(_profile, MOJOSHADER_PROFILE_GLSL) == 0)
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profile = MOJOSHADER_PROFILE_GLSL;
else
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{
set_error("unknown profile");
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goto init_fail;
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} // else
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if (!check_extensions(lookup))
goto init_fail;
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malloc_fn = (m == NULL) ? internal_malloc : m;
free_fn = (f == NULL) ? internal_free : f;
malloc_data = d;
memset(vs_register_file_f, '\0', sizeof (vs_register_file_f));
memset(vs_register_file_i, '\0', sizeof (vs_register_file_i));
memset(vs_register_file_b, '\0', sizeof (vs_register_file_b));
memset(ps_register_file_f, '\0', sizeof (ps_register_file_f));
memset(ps_register_file_i, '\0', sizeof (ps_register_file_i));
memset(ps_register_file_b, '\0', sizeof (ps_register_file_b));
MOJOSHADER_glBindProgram(NULL);
return 1;
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init_fail:
opengl_major = 0;
opengl_minor = 0;
profile = NULL;
malloc_fn = NULL;
free_fn = NULL;
malloc_data = NULL;
lookup_entry_points(NULL);
return 0;
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} // MOJOSHADER_glInit
MOJOSHADER_glShader *MOJOSHADER_glCompileShader(const unsigned char *tokenbuf,
const unsigned int bufsize)
{
MOJOSHADER_glShader *retval = NULL;
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GLhandleARB shader = 0;
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const MOJOSHADER_parseData *pd = MOJOSHADER_parse(profile, tokenbuf,
bufsize, malloc_fn,
free_fn, malloc_data);
if (pd->error != NULL)
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{
set_error(pd->error);
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goto compile_shader_fail;
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} // if
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retval = (MOJOSHADER_glShader *) Malloc(sizeof (MOJOSHADER_glShader));
if (retval == NULL)
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goto compile_shader_fail;
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GLint ok = 0;
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const GLenum shader_type = (pd->shader_type == MOJOSHADER_TYPE_PIXEL) ? GL_FRAGMENT_SHADER : GL_VERTEX_SHADER;
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GLint shaderlen = (GLint) pd->output_len;
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shader = pglCreateShaderObject(shader_type);
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pglShaderSource(shader, 1, (const GLchar **) &pd->output, &shaderlen);
pglCompileShader(shader);
pglGetObjectParameteriv(shader, GL_OBJECT_COMPILE_STATUS_ARB, &ok);
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if (!ok)
{
GLsizei len = 0;
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pglGetInfoLog(shader, sizeof (error_buffer), &len, (GLchar *) error_buffer);
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goto compile_shader_fail;
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} // if
retval->parseData = pd;
retval->handle = shader;
retval->refcount = 1;
return retval;
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compile_shader_fail:
MOJOSHADER_freeParseData(pd);
Free(retval);
if (shader != 0)
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pglDeleteObject(shader);
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return NULL;
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} // MOJOSHADER_glCompileShader
static void shader_unref(MOJOSHADER_glShader *shader)
{
if (shader != NULL)
{
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const uint32 refcount = shader->refcount;
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if (refcount > 1)
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shader->refcount--;
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else
{
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pglDeleteObject(shader->handle);
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MOJOSHADER_freeParseData(shader->parseData);
Free(shader);
} // else
} // if
} // shader_unref
static void program_unref(MOJOSHADER_glProgram *program)
{
if (program != NULL)
{
const uint32 refcount = program->refcount;
if (refcount > 1)
program->refcount--;
else
{
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pglDeleteObject(program->handle);
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shader_unref(program->vertex);
shader_unref(program->fragment);
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Free(program->attributes);
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Free(program->uniforms);
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Free(program);
} // else
} // if
} // program_unref
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static void lookup_uniforms(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader)
{
int i;
const MOJOSHADER_parseData *pd = shader->parseData;
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const MOJOSHADER_uniform *u = pd->uniforms;
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const MOJOSHADER_shaderType shader_type = pd->shader_type;
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for (i = 0; i < pd->uniform_count; i++)
{
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const GLint loc = pglGetUniformLocation(program->handle, u[i].name);
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if (loc != -1) // maybe the Uniform was optimized out?
{
UniformMap *map = &program->uniforms[program->uniform_count];
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map->shader_type = shader_type;
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map->uniform = &u[i];
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map->location = (GLuint) loc;
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program->uniform_count++;
} // if
} // for
} // lookup_uniforms
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static void lookup_attributes(MOJOSHADER_glProgram *program)
{
int i;
const MOJOSHADER_parseData *pd = program->vertex->parseData;
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const MOJOSHADER_attribute *a = pd->attributes;
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for (i = 0; i < pd->attribute_count; i++)
{
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const GLint loc = pglGetAttribLocation(program->handle, a->name);
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if (loc != -1) // maybe the Attribute was optimized out?
{
AttributeMap *map = &program->attributes[program->attribute_count];
map->attribute = &a[i];
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map->location = (GLuint) loc;
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program->attribute_count++;
} // if
} // for
} // lookup_attributes
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MOJOSHADER_glProgram *MOJOSHADER_glLinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
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if ((vshader == NULL) && (pshader == NULL))
return NULL;
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MOJOSHADER_glProgram *retval = NULL;
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const GLhandleARB program = pglCreateProgramObject();
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if (vshader != NULL) pglAttachObject(program, vshader->handle);
if (pshader != NULL) pglAttachObject(program, pshader->handle);
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pglLinkProgram(program);
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GLint ok = 0;
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pglGetObjectParameteriv(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
Apr 27, 2008
Apr 27, 2008
474
475
476
if (!ok)
{
GLsizei len = 0;
Apr 28, 2008
Apr 28, 2008
477
pglGetInfoLog(program, sizeof (error_buffer), &len, (GLchar *) error_buffer);
Apr 27, 2008
Apr 27, 2008
478
479
goto link_program_fail;
} // if
Apr 26, 2008
Apr 26, 2008
480
Apr 27, 2008
Apr 27, 2008
481
482
retval = (MOJOSHADER_glProgram *) Malloc(sizeof (MOJOSHADER_glProgram));
if (retval == NULL)
Apr 27, 2008
Apr 27, 2008
483
484
goto link_program_fail;
memset(retval, '\0', sizeof (MOJOSHADER_glProgram));
Apr 27, 2008
Apr 27, 2008
485
486
487
488
int numregs = 0;
if (vshader != NULL) numregs += vshader->parseData->uniform_count;
if (pshader != NULL) numregs += pshader->parseData->uniform_count;
Apr 27, 2008
Apr 27, 2008
489
490
491
retval->uniforms = (UniformMap *) Malloc(sizeof (UniformMap) * numregs);
if (retval->uniforms == NULL)
goto link_program_fail;
Apr 27, 2008
Apr 27, 2008
492
memset(retval->uniforms, '\0', sizeof (UniformMap) * numregs);
Apr 27, 2008
Apr 27, 2008
493
494
495
496
497
retval->handle = program;
retval->vertex = vshader;
retval->fragment = pshader;
retval->refcount = 1;
Apr 26, 2008
Apr 26, 2008
498
499
if (vshader != NULL)
Apr 27, 2008
Apr 27, 2008
500
{
Apr 27, 2008
Apr 27, 2008
501
502
503
504
505
506
retval->attributes = (AttributeMap *) Malloc(sizeof (AttributeMap) *
vshader->parseData->attribute_count);
if (retval->attributes == NULL)
goto link_program_fail;
lookup_attributes(retval);
Apr 27, 2008
Apr 27, 2008
507
lookup_uniforms(retval, vshader);
Apr 26, 2008
Apr 26, 2008
508
vshader->refcount++;
Apr 27, 2008
Apr 27, 2008
509
510
} // if
Apr 26, 2008
Apr 26, 2008
511
if (pshader != NULL)
Apr 27, 2008
Apr 27, 2008
512
513
{
lookup_uniforms(retval, pshader);
Apr 26, 2008
Apr 26, 2008
514
pshader->refcount++;
Apr 27, 2008
Apr 27, 2008
515
} // if
Apr 27, 2008
Apr 27, 2008
516
517
return retval;
Apr 27, 2008
Apr 27, 2008
518
519
520
521
link_program_fail:
if (retval != NULL)
{
Apr 27, 2008
Apr 27, 2008
522
523
Free(retval->uniforms);
Free(retval->attributes);
Apr 27, 2008
Apr 27, 2008
524
525
526
Free(retval);
} // if
Apr 28, 2008
Apr 28, 2008
527
pglDeleteObject(program);
Apr 27, 2008
Apr 27, 2008
528
return NULL;
Apr 26, 2008
Apr 26, 2008
529
530
531
532
533
} // MOJOSHADER_glLinkProgram
void MOJOSHADER_glBindProgram(MOJOSHADER_glProgram *program)
{
Apr 27, 2008
Apr 27, 2008
534
GLhandleARB handle = 0;
Apr 27, 2008
Apr 27, 2008
535
int i;
Apr 27, 2008
Apr 27, 2008
536
537
538
539
540
541
542
543
544
545
546
if (program == bound_program)
return; // nothing to do.
// Disable any client-side arrays the current program could have used.
if (bound_program != NULL)
{
pglDisableClientState(GL_VERTEX_ARRAY);
for (i = 0; i < bound_program->attribute_count; i++)
{
const AttributeMap *map = &bound_program->attributes[i];
Apr 28, 2008
Apr 28, 2008
547
pglDisableVertexAttribArray(map->location);
Apr 27, 2008
Apr 27, 2008
548
549
550
} // if
} // for
Apr 26, 2008
Apr 26, 2008
551
552
553
554
555
556
if (program != NULL)
{
handle = program->handle;
program->refcount++;
} // if
Apr 28, 2008
Apr 28, 2008
557
pglUseProgramObject(handle);
Apr 26, 2008
Apr 26, 2008
558
559
560
561
562
program_unref(bound_program);
bound_program = program;
} // MOJOSHADER_glBindProgram
Apr 27, 2008
Apr 27, 2008
563
564
565
566
567
568
static inline uint maxuint(const uint a, const uint b)
{
return ((a > b) ? a : b);
} // maxuint
Apr 26, 2008
Apr 26, 2008
569
void MOJOSHADER_glSetVertexShaderUniformF(unsigned int idx, const float *data,
Apr 27, 2008
Apr 27, 2008
570
unsigned int vec4n)
Apr 26, 2008
Apr 26, 2008
571
{
Apr 27, 2008
Apr 27, 2008
572
573
574
const uint maxregs = STATICARRAYLEN(vs_register_file_f) / 4;
if (idx < maxregs)
{
Apr 27, 2008
Apr 27, 2008
575
const uint cpy = (maxuint(maxregs - idx, vec4n) * sizeof (*data)) * 4;
Apr 27, 2008
Apr 27, 2008
576
577
memcpy(vs_register_file_f + (idx * 4), data, cpy);
} // if
Apr 26, 2008
Apr 26, 2008
578
579
580
581
} // MOJOSHADER_glSetVertexShaderUniformF
void MOJOSHADER_glSetVertexShaderUniformI(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
582
unsigned int ivec4n)
Apr 26, 2008
Apr 26, 2008
583
{
Apr 27, 2008
Apr 27, 2008
584
585
586
const uint maxregs = STATICARRAYLEN(vs_register_file_i) / 4;
if (idx < maxregs)
{
Apr 27, 2008
Apr 27, 2008
587
const uint cpy = (maxuint(maxregs - idx, ivec4n) * sizeof (*data)) * 4;
Apr 27, 2008
Apr 27, 2008
588
589
memcpy(vs_register_file_i + (idx * 4), data, cpy);
} // if
Apr 26, 2008
Apr 26, 2008
590
591
592
593
594
595
} // MOJOSHADER_glSetVertexShaderUniformI
void MOJOSHADER_glSetVertexShaderUniformB(unsigned int idx, const int *data,
unsigned int bcount)
{
Apr 27, 2008
Apr 27, 2008
596
597
598
599
600
601
602
603
const uint maxregs = STATICARRAYLEN(vs_register_file_f) / 4;
if (idx < maxregs)
{
uint8 *wptr = vs_register_file_b + idx;
uint8 *endptr = wptr + maxuint(maxregs - idx, bcount);
while (wptr != endptr)
*(wptr++) = *(data++) ? 1 : 0;
} // if
Apr 26, 2008
Apr 26, 2008
604
605
606
607
} // MOJOSHADER_glSetVertexShaderUniformB
void MOJOSHADER_glSetPixelShaderUniformF(unsigned int idx, const float *data,
Apr 27, 2008
Apr 27, 2008
608
unsigned int vec4n)
Apr 26, 2008
Apr 26, 2008
609
{
Apr 27, 2008
Apr 27, 2008
610
611
612
const uint maxregs = STATICARRAYLEN(ps_register_file_f) / 4;
if (idx < maxregs)
{
Apr 27, 2008
Apr 27, 2008
613
const uint cpy = (maxuint(maxregs - idx, vec4n) * sizeof (*data)) * 4;
Apr 27, 2008
Apr 27, 2008
614
615
memcpy(ps_register_file_f + (idx * 4), data, cpy);
} // if
Apr 26, 2008
Apr 26, 2008
616
617
618
619
} // MOJOSHADER_glSetPixelShaderUniformF
void MOJOSHADER_glSetPixelShaderUniformI(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
620
unsigned int ivec4n)
Apr 26, 2008
Apr 26, 2008
621
{
Apr 27, 2008
Apr 27, 2008
622
623
624
const uint maxregs = STATICARRAYLEN(ps_register_file_i) / 4;
if (idx < maxregs)
{
Apr 27, 2008
Apr 27, 2008
625
const uint cpy = (maxuint(maxregs - idx, ivec4n) * sizeof (*data)) * 4;
Apr 27, 2008
Apr 27, 2008
626
627
memcpy(ps_register_file_i + (idx * 4), data, cpy);
} // if
Apr 26, 2008
Apr 26, 2008
628
629
630
631
} // MOJOSHADER_glSetPixelShaderUniformI
void MOJOSHADER_glSetPixelShaderUniformB(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
632
unsigned int bcount)
Apr 26, 2008
Apr 26, 2008
633
{
Apr 27, 2008
Apr 27, 2008
634
635
636
637
638
639
640
641
const uint maxregs = STATICARRAYLEN(ps_register_file_f) / 4;
if (idx < maxregs)
{
uint8 *wptr = ps_register_file_b + idx;
uint8 *endptr = wptr + maxuint(maxregs - idx, bcount);
while (wptr != endptr)
*(wptr++) = *(data++) ? 1 : 0;
} // if
Apr 26, 2008
Apr 26, 2008
642
643
644
} // MOJOSHADER_glSetPixelShaderUniformB
Apr 27, 2008
Apr 27, 2008
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
static inline GLenum opengl_posattr_type(const MOJOSHADER_attributeType type)
{
// we don't ever use the glVertexPointer() stream, so we just need to
// make the data types reasonably match, so the GL doesn't overrun
// the buffer when dereferencing it.
switch (type)
{
case MOJOSHADER_ATTRIBUTE_BYTE: return GL_NONE; // oh well.
case MOJOSHADER_ATTRIBUTE_UBYTE: return GL_NONE; // oh well.
case MOJOSHADER_ATTRIBUTE_SHORT: return GL_SHORT;
case MOJOSHADER_ATTRIBUTE_USHORT: return GL_SHORT;
case MOJOSHADER_ATTRIBUTE_INT: return GL_INT;
case MOJOSHADER_ATTRIBUTE_UINT: return GL_INT;
case MOJOSHADER_ATTRIBUTE_FLOAT: return GL_FLOAT;
case MOJOSHADER_ATTRIBUTE_DOUBLE: return GL_DOUBLE;
} // switch
return GL_NONE; // oh well. Raises a GL error later.
} // opengl_posattr_type
static inline GLenum opengl_attr_type(const MOJOSHADER_attributeType type)
{
switch (type)
{
case MOJOSHADER_ATTRIBUTE_BYTE: return GL_BYTE;
case MOJOSHADER_ATTRIBUTE_UBYTE: return GL_UNSIGNED_BYTE;
case MOJOSHADER_ATTRIBUTE_SHORT: return GL_SHORT;
Apr 27, 2008
Apr 27, 2008
674
case MOJOSHADER_ATTRIBUTE_USHORT: return GL_UNSIGNED_SHORT;
Apr 27, 2008
Apr 27, 2008
675
676
677
678
679
680
681
682
683
684
case MOJOSHADER_ATTRIBUTE_INT: return GL_INT;
case MOJOSHADER_ATTRIBUTE_UINT: return GL_UNSIGNED_INT;
case MOJOSHADER_ATTRIBUTE_FLOAT: return GL_FLOAT;
case MOJOSHADER_ATTRIBUTE_DOUBLE: return GL_DOUBLE;
} // switch
return GL_NONE; // oh well. Raises a GL error later.
} // opengl_attr_type
Apr 26, 2008
Apr 26, 2008
685
686
687
688
689
690
void MOJOSHADER_glSetVertexAttribute(MOJOSHADER_usage usage,
int index, unsigned int size,
MOJOSHADER_attributeType type,
int normalized, unsigned int stride,
const void *ptr)
{
Apr 27, 2008
Apr 27, 2008
691
if ((bound_program == NULL) || (bound_program->vertex == NULL))
Apr 27, 2008
Apr 27, 2008
692
693
694
695
696
697
698
699
700
701
702
703
return;
// Since glVertexPointer() lacks the flexibility that we can get from
// glVertexAttribPointer(), we set POSITION0 to a generic vertex
// attribute, and the shaders we generate know to look there instead of
// GLSL's gl_Position global variable. But to keep the GL handy, we
// also set the best possible equivalent with glVertexPointer(). Messy.
if ((usage == MOJOSHADER_USAGE_POSITION) && (index == 0))
{
// !!! FIXME: fails if size==1.
pglVertexPointer(size, opengl_posattr_type(type), stride, ptr);
Apr 27, 2008
Apr 27, 2008
704
pglEnableClientState(GL_VERTEX_ARRAY);
Apr 27, 2008
Apr 27, 2008
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
} // if
int i;
GLuint gl_index = 0;
for (i = 0; i < bound_program->attribute_count; i++)
{
const AttributeMap *map = &bound_program->attributes[i];
const MOJOSHADER_attribute *a = map->attribute;
// !!! FIXME: is this array guaranteed to be sorted by usage?
// !!! FIXME: if so, we can break out of the loop if a->usage > usage.
if ((a->usage == usage) && (a->index == index))
{
gl_index = map->location;
break;
} // if
} // for
if (gl_index != 0)
{
const GLenum gl_type = opengl_attr_type(type);
Apr 27, 2008
Apr 27, 2008
727
const GLboolean norm = (normalized) ? GL_TRUE : GL_FALSE;
Apr 28, 2008
Apr 28, 2008
728
729
pglVertexAttribPointer(gl_index, size, gl_type, norm, stride, ptr);
pglEnableVertexAttribArray(gl_index);
Apr 27, 2008
Apr 27, 2008
730
} // if
Apr 26, 2008
Apr 26, 2008
731
732
733
734
735
} // MOJOSHADER_glSetVertexAttribute
void MOJOSHADER_glProgramReady(void)
{
Apr 27, 2008
Apr 27, 2008
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
int i;
if (bound_program == NULL)
return; // nothing to do.
// !!! FIXME: don't push Uniforms if we know they haven't changed.
// push Uniforms to the program from our register files...
for (i = 0; i < bound_program->uniform_count; i++)
{
const UniformMap *map = &bound_program->uniforms[i];
const MOJOSHADER_uniform *u = map->uniform;
const MOJOSHADER_uniformType type = u->type;
const MOJOSHADER_shaderType shader_type = map->shader_type;
const int index = u->index;
const GLint location = map->location;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
{
if (type == MOJOSHADER_UNIFORM_FLOAT)
Apr 28, 2008
Apr 28, 2008
756
pglUniform4fv(location, 1, &vs_register_file_f[index * 4]);
Apr 27, 2008
Apr 27, 2008
757
else if (type == MOJOSHADER_UNIFORM_INT)
Apr 28, 2008
Apr 28, 2008
758
pglUniform4iv(location, 1, &vs_register_file_i[index * 4]);
Apr 27, 2008
Apr 27, 2008
759
else if (type == MOJOSHADER_UNIFORM_BOOL)
Apr 28, 2008
Apr 28, 2008
760
pglUniform1i(location, vs_register_file_b[index]);
Apr 27, 2008
Apr 27, 2008
761
762
763
764
765
} // if
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
{
if (type == MOJOSHADER_UNIFORM_FLOAT)
Apr 28, 2008
Apr 28, 2008
766
pglUniform4fv(location, 1, &ps_register_file_f[index * 4]);
Apr 27, 2008
Apr 27, 2008
767
else if (type == MOJOSHADER_UNIFORM_INT)
Apr 28, 2008
Apr 28, 2008
768
pglUniform4iv(location, 1, &ps_register_file_i[index * 4]);
Apr 27, 2008
Apr 27, 2008
769
else if (type == MOJOSHADER_UNIFORM_BOOL)
Apr 28, 2008
Apr 28, 2008
770
pglUniform1i(location, ps_register_file_b[index]);
Apr 27, 2008
Apr 27, 2008
771
772
} // else if
} // for
Apr 26, 2008
Apr 26, 2008
773
774
775
} // MOJOSHADER_glProgramReady
Apr 27, 2008
Apr 27, 2008
776
void MOJOSHADER_glDeleteProgram(MOJOSHADER_glProgram *program)
Apr 26, 2008
Apr 26, 2008
777
{
Apr 27, 2008
Apr 27, 2008
778
program_unref(program);
Apr 26, 2008
Apr 26, 2008
779
780
781
} // MOJOSHADER_glDeleteProgram
Apr 27, 2008
Apr 27, 2008
782
void MOJOSHADER_glDeleteShader(MOJOSHADER_glShader *shader)
Apr 26, 2008
Apr 26, 2008
783
784
785
786
787
788
789
790
{
shader_unref(shader);
} // MOJOSHADER_glDeleteShader
void MOJOSHADER_glDeinit(void)
{
MOJOSHADER_glBindProgram(NULL);
Apr 28, 2008
Apr 28, 2008
791
lookup_entry_points(NULL);
Apr 26, 2008
Apr 26, 2008
792
793
794
795
profile = NULL;
malloc_fn = NULL;
free_fn = NULL;
malloc_data = NULL;
Apr 27, 2008
Apr 27, 2008
796
error_buffer[0] = '\0';
Apr 28, 2008
Apr 28, 2008
797
798
opengl_major = 0;
opengl_minor = 0;
Apr 26, 2008
Apr 26, 2008
799
800
801
} // MOJOSHADER_glDeinit
// end of mojoshader_opengl.c ...