author | Ryan C. Gordon <icculus@icculus.org> |
Tue, 31 May 2011 01:09:12 -0400 | |
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parent 1034 | 549f160533fa |
child 1037 | b102a563d9cb |
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/** |
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* MojoShader; generate shader programs from bytecode of compiled |
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* Direct3D shaders. |
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* |
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* Please see the file LICENSE.txt in the source's root directory. |
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* |
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* This file written by Ryan C. Gordon. |
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*/ |
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#ifndef _INCL_MOJOSHADER_H_ |
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#define _INCL_MOJOSHADER_H_ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* You can define this if you aren't generating mojoshader_version.h */ |
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#ifndef MOJOSHADER_NO_VERSION_INCLUDE |
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#include "mojoshader_version.h" |
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#endif |
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#ifndef MOJOSHADER_VERSION |
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#define MOJOSHADER_VERSION -1 |
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#endif |
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#ifndef MOJOSHADER_CHANGESET |
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#define MOJOSHADER_CHANGESET "???" |
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#endif |
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/* |
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* For determining the version of MojoShader you are using: |
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* const int compiled_against = MOJOSHADER_VERSION; |
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* const int linked_against = MOJOSHADER_version(); |
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* |
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* The version is a single integer that increments, not a major/minor value. |
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*/ |
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int MOJOSHADER_version(void); |
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/* |
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* For determining the revision control changeset of MojoShader you are using: |
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* const char *compiled_against = MOJOSHADER_CHANGESET; |
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* const char *linked_against = MOJOSHADER_changeset(); |
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* |
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* The version is an arbitrary, null-terminated ASCII string. It is probably |
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* a hash that represents a revision control changeset, and can't be |
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* compared to any other string to determine chronology. |
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* |
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* Do not attempt to free this string; it's statically allocated. |
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*/ |
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const char *MOJOSHADER_changeset(void); |
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/* |
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* These allocators work just like the C runtime's malloc() and free() |
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* (in fact, they probably use malloc() and free() internally if you don't |
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* specify your own allocator, but don't rely on that behaviour). |
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* (data) is the pointer you supplied when specifying these allocator |
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* callbacks, in case you need instance-specific data...it is passed through |
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* to your allocator unmolested, and can be NULL if you like. |
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*/ |
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typedef void *(*MOJOSHADER_malloc)(int bytes, void *data); |
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typedef void (*MOJOSHADER_free)(void *ptr, void *data); |
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/* |
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* These are enum values, but they also can be used in bitmasks, so we can |
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* test if an opcode is acceptable: if (op->shader_types & ourtype) {} ... |
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*/ |
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typedef enum |
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{ |
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MOJOSHADER_TYPE_UNKNOWN = 0, |
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MOJOSHADER_TYPE_PIXEL = (1 << 0), |
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MOJOSHADER_TYPE_VERTEX = (1 << 1), |
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MOJOSHADER_TYPE_GEOMETRY = (1 << 2), /* (not supported yet.) */ |
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MOJOSHADER_TYPE_ANY = 0xFFFFFFFF /* used for bitmasks */ |
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} MOJOSHADER_shaderType; |
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/* |
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* Data types for vertex attribute streams. |
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*/ |
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typedef enum |
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{ |
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MOJOSHADER_ATTRIBUTE_UNKNOWN = -1, /* housekeeping; not returned. */ |
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MOJOSHADER_ATTRIBUTE_BYTE, |
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MOJOSHADER_ATTRIBUTE_UBYTE, |
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MOJOSHADER_ATTRIBUTE_SHORT, |
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MOJOSHADER_ATTRIBUTE_USHORT, |
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MOJOSHADER_ATTRIBUTE_INT, |
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MOJOSHADER_ATTRIBUTE_UINT, |
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MOJOSHADER_ATTRIBUTE_FLOAT, |
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MOJOSHADER_ATTRIBUTE_DOUBLE, |
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MOJOSHADER_ATTRIBUTE_HALF_FLOAT, /* MAYBE available in your OpenGL! */ |
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} MOJOSHADER_attributeType; |
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/* |
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* Data types for uniforms. See MOJOSHADER_uniform for more information. |
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*/ |
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typedef enum |
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{ |
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MOJOSHADER_UNIFORM_UNKNOWN = -1, /* housekeeping value; never returned. */ |
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MOJOSHADER_UNIFORM_FLOAT, |
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MOJOSHADER_UNIFORM_INT, |
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MOJOSHADER_UNIFORM_BOOL, |
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} MOJOSHADER_uniformType; |
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/* |
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* These are the uniforms to be set for a shader. "Uniforms" are what Direct3D |
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* calls "Constants" ... IDirect3DDevice::SetVertexShaderConstantF() would |
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* need this data, for example. These integers are register indexes. So if |
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* index==6 and type==MOJOSHADER_UNIFORM_FLOAT, that means we'd expect a |
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* 4-float vector to be specified for what would be register "c6" in D3D |
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* assembly language, before drawing with the shader. |
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* (array_count) means this is an array of uniforms...this happens in some |
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* profiles when we see a relative address ("c0[a0.x]", not the usual "c0"). |
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* In those cases, the shader was built to set some range of constant |
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* registers as an array. You should set this array with (array_count) |
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* elements from the constant register file, starting at (index) instead of |
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* just a single uniform. To be extra difficult, you'll need to fill in the |
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* correct values from the MOJOSHADER_constant data into the appropriate |
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* parts of the array, overriding the constant register file. Fun! |
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* (constant) says whether this is a constant array; these need to be loaded |
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* once at creation time, from the constant list and not ever updated from |
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* the constant register file. This is a workaround for limitations in some |
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* profiles. |
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* (name) is a profile-specific variable name; it may be NULL if it isn't |
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* applicable to the requested profile. |
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*/ |
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typedef struct MOJOSHADER_uniform |
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{ |
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MOJOSHADER_uniformType type; |
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int index; |
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int array_count; |
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int constant; |
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const char *name; |
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} MOJOSHADER_uniform; |
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/* |
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* These are the constants defined in a shader. These are data values |
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* hardcoded in a shader (with the DEF, DEFI, DEFB instructions), which |
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* override your Uniforms. This data is largely for informational purposes, |
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* since they are compiled in and can't be changed, like Uniforms can be. |
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141 |
* These integers are register indexes. So if index==6 and |
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* type==MOJOSHADER_UNIFORM_FLOAT, that means we'd expect a 4-float vector |
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* to be specified for what would be register "c6" in D3D assembly language, |
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* before drawing with the shader. |
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* (value) is the value of the constant, unioned by type. |
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*/ |
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typedef struct MOJOSHADER_constant |
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{ |
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MOJOSHADER_uniformType type; |
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int index; |
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union |
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152 |
{ |
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float f[4]; /* if type==MOJOSHADER_UNIFORM_FLOAT */ |
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int i[4]; /* if type==MOJOSHADER_UNIFORM_INT */ |
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int b; /* if type==MOJOSHADER_UNIFORM_BOOL */ |
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} value; |
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} MOJOSHADER_constant; |
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|
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/* |
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* Data types for samplers. See MOJOSHADER_sampler for more information. |
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*/ |
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typedef enum |
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{ |
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MOJOSHADER_SAMPLER_UNKNOWN = -1, /* housekeeping value; never returned. */ |
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MOJOSHADER_SAMPLER_2D, |
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MOJOSHADER_SAMPLER_CUBE, |
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MOJOSHADER_SAMPLER_VOLUME, |
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} MOJOSHADER_samplerType; |
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|
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/* |
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* These are the samplers to be set for a shader. ... |
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* IDirect3DDevice::SetTexture() would need this data, for example. |
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* These integers are the sampler "stage". So if index==6 and |
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* type==MOJOSHADER_SAMPLER_2D, that means we'd expect a regular 2D texture |
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* to be specified for what would be register "s6" in D3D assembly language, |
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* before drawing with the shader. |
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* (name) is a profile-specific variable name; it may be NULL if it isn't |
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* applicable to the requested profile. |
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*/ |
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typedef struct MOJOSHADER_sampler |
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{ |
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MOJOSHADER_samplerType type; |
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int index; |
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const char *name; |
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} MOJOSHADER_sampler; |
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|
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/* |
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* Data types for attributes. See MOJOSHADER_attribute for more information. |
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189 |
*/ |
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typedef enum |
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{ |
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MOJOSHADER_USAGE_UNKNOWN = -1, /* housekeeping value; never returned. */ |
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193 |
MOJOSHADER_USAGE_POSITION, |
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194 |
MOJOSHADER_USAGE_BLENDWEIGHT, |
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195 |
MOJOSHADER_USAGE_BLENDINDICES, |
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196 |
MOJOSHADER_USAGE_NORMAL, |
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197 |
MOJOSHADER_USAGE_POINTSIZE, |
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198 |
MOJOSHADER_USAGE_TEXCOORD, |
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199 |
MOJOSHADER_USAGE_TANGENT, |
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200 |
MOJOSHADER_USAGE_BINORMAL, |
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201 |
MOJOSHADER_USAGE_TESSFACTOR, |
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202 |
MOJOSHADER_USAGE_POSITIONT, |
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203 |
MOJOSHADER_USAGE_COLOR, |
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204 |
MOJOSHADER_USAGE_FOG, |
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205 |
MOJOSHADER_USAGE_DEPTH, |
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|
206 |
MOJOSHADER_USAGE_SAMPLE, |
240
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207 |
MOJOSHADER_USAGE_TOTAL, /* housekeeping value; never returned. */ |
100
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208 |
} MOJOSHADER_usage; |
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|
209 |
|
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|
210 |
/* |
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|
211 |
* These are the attributes to be set for a shader. "Attributes" are what |
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|
212 |
* Direct3D calls "Vertex Declarations Usages" ... |
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|
213 |
* IDirect3DDevice::CreateVertexDeclaration() would need this data, for |
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214 |
* example. Each attribute is associated with an array of data that uses one |
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215 |
* element per-vertex. So if usage==MOJOSHADER_USAGE_COLOR and index==1, that |
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216 |
* means we'd expect a secondary color array to be bound to this shader |
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217 |
* before drawing. |
190
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218 |
* (name) is a profile-specific variable name; it may be NULL if it isn't |
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|
219 |
* applicable to the requested profile. |
100
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220 |
*/ |
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|
221 |
typedef struct MOJOSHADER_attribute |
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222 |
{ |
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223 |
MOJOSHADER_usage usage; |
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224 |
int index; |
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225 |
const char *name; |
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226 |
} MOJOSHADER_attribute; |
46 | 227 |
|
228 |
/* |
|
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Allow overriding of swizzle on vertex attributes during bytecode parsing.
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|
229 |
* Use this if you want to specify newly-parsed code to swizzle incoming |
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|
230 |
* data. This can be useful if you know, at parse time, that a shader |
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|
231 |
* will be processing data on COLOR0 that should be RGBA, but you'll |
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|
232 |
* be passing it a vertex array full of ARGB instead. |
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|
233 |
*/ |
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|
234 |
typedef struct MOJOSHADER_swizzle |
450
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235 |
{ |
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|
236 |
MOJOSHADER_usage usage; |
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|
237 |
unsigned int index; |
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|
238 |
unsigned char swizzles[4]; /* {0,1,2,3} == .xyzw, {2,2,2,2} == .zzzz */ |
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|
239 |
} MOJOSHADER_swizzle; |
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|
240 |
|
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|
241 |
|
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|
242 |
/* |
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First (incomplete!) shot at more robust CTAB support.
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|
243 |
* MOJOSHADER_symbol data. |
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244 |
* |
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245 |
* These are used to expose high-level information in shader bytecode. |
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|
246 |
* They associate HLSL variables with registers. This data is used for both |
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First (incomplete!) shot at more robust CTAB support.
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|
247 |
* debugging and optimization. |
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First (incomplete!) shot at more robust CTAB support.
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|
248 |
*/ |
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First (incomplete!) shot at more robust CTAB support.
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|
249 |
|
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First (incomplete!) shot at more robust CTAB support.
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|
250 |
typedef enum |
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|
251 |
{ |
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First (incomplete!) shot at more robust CTAB support.
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252 |
MOJOSHADER_SYMREGSET_BOOL, |
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First (incomplete!) shot at more robust CTAB support.
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|
253 |
MOJOSHADER_SYMREGSET_INT4, |
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254 |
MOJOSHADER_SYMREGSET_FLOAT4, |
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|
255 |
MOJOSHADER_SYMREGSET_SAMPLER, |
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|
256 |
} MOJOSHADER_symbolRegisterSet; |
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257 |
|
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|
258 |
typedef enum |
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259 |
{ |
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|
260 |
MOJOSHADER_SYMCLASS_SCALAR, |
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|
261 |
MOJOSHADER_SYMCLASS_VECTOR, |
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|
262 |
MOJOSHADER_SYMCLASS_MATRIX_ROWS, |
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First (incomplete!) shot at more robust CTAB support.
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|
263 |
MOJOSHADER_SYMCLASS_MATRIX_COLUMNS, |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
264 |
MOJOSHADER_SYMCLASS_OBJECT, |
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First (incomplete!) shot at more robust CTAB support.
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|
265 |
MOJOSHADER_SYMCLASS_STRUCT, |
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|
266 |
} MOJOSHADER_symbolClass; |
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|
267 |
|
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268 |
typedef enum |
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269 |
{ |
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|
270 |
MOJOSHADER_SYMTYPE_VOID, |
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|
271 |
MOJOSHADER_SYMTYPE_BOOL, |
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|
272 |
MOJOSHADER_SYMTYPE_INT, |
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|
273 |
MOJOSHADER_SYMTYPE_FLOAT, |
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First (incomplete!) shot at more robust CTAB support.
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|
274 |
MOJOSHADER_SYMTYPE_STRING, |
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First (incomplete!) shot at more robust CTAB support.
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|
275 |
MOJOSHADER_SYMTYPE_TEXTURE, |
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First (incomplete!) shot at more robust CTAB support.
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|
276 |
MOJOSHADER_SYMTYPE_TEXTURE1D, |
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|
277 |
MOJOSHADER_SYMTYPE_TEXTURE2D, |
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First (incomplete!) shot at more robust CTAB support.
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|
278 |
MOJOSHADER_SYMTYPE_TEXTURE3D, |
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First (incomplete!) shot at more robust CTAB support.
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|
279 |
MOJOSHADER_SYMTYPE_TEXTURECUBE, |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
280 |
MOJOSHADER_SYMTYPE_SAMPLER, |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
281 |
MOJOSHADER_SYMTYPE_SAMPLER1D, |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
282 |
MOJOSHADER_SYMTYPE_SAMPLER2D, |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
283 |
MOJOSHADER_SYMTYPE_SAMPLER3D, |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
284 |
MOJOSHADER_SYMTYPE_SAMPLERCUBE, |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
285 |
MOJOSHADER_SYMTYPE_PIXELSHADER, |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
286 |
MOJOSHADER_SYMTYPE_VERTEXSHADER, |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
287 |
MOJOSHADER_SYMTYPE_PIXELFRAGMENT, |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
288 |
MOJOSHADER_SYMTYPE_VERTEXFRAGMENT, |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
289 |
MOJOSHADER_SYMTYPE_UNSUPPORTED, |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
290 |
} MOJOSHADER_symbolType; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
291 |
|
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
292 |
typedef struct MOJOSHADER_symbolStructMember MOJOSHADER_symbolStructMember; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
293 |
|
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
294 |
typedef struct MOJOSHADER_symbolTypeInfo |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
295 |
{ |
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First (incomplete!) shot at more robust CTAB support.
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|
296 |
MOJOSHADER_symbolClass parameter_class; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
297 |
MOJOSHADER_symbolType parameter_type; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
298 |
unsigned int rows; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
299 |
unsigned int columns; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
300 |
unsigned int elements; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
301 |
unsigned int member_count; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
302 |
MOJOSHADER_symbolStructMember *members; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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523
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changeset
|
303 |
} MOJOSHADER_symbolTypeInfo; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
304 |
|
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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diff
changeset
|
305 |
struct MOJOSHADER_symbolStructMember |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
306 |
{ |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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523
diff
changeset
|
307 |
const char *name; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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523
diff
changeset
|
308 |
MOJOSHADER_symbolTypeInfo info; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
309 |
}; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
310 |
|
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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523
diff
changeset
|
311 |
typedef struct MOJOSHADER_symbol |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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|
312 |
{ |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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523
diff
changeset
|
313 |
const char *name; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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523
diff
changeset
|
314 |
MOJOSHADER_symbolRegisterSet register_set; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
315 |
unsigned int register_index; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
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523
diff
changeset
|
316 |
unsigned int register_count; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
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523
diff
changeset
|
317 |
MOJOSHADER_symbolTypeInfo info; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
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523
diff
changeset
|
318 |
} MOJOSHADER_symbol; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
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523
diff
changeset
|
319 |
|
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
320 |
|
947
16af6e2b2ada
Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
parents:
939
diff
changeset
|
321 |
/* |
16af6e2b2ada
Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
parents:
939
diff
changeset
|
322 |
* These are used with MOJOSHADER_error as special case positions. |
16af6e2b2ada
Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
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939
diff
changeset
|
323 |
*/ |
16af6e2b2ada
Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
parents:
939
diff
changeset
|
324 |
#define MOJOSHADER_POSITION_NONE (-3) |
16af6e2b2ada
Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
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939
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changeset
|
325 |
#define MOJOSHADER_POSITION_BEFORE (-2) |
16af6e2b2ada
Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
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939
diff
changeset
|
326 |
#define MOJOSHADER_POSITION_AFTER (-1) |
16af6e2b2ada
Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
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939
diff
changeset
|
327 |
|
536
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
328 |
typedef struct MOJOSHADER_error |
46 | 329 |
{ |
330 |
/* |
|
331 |
* Human-readable error, if there is one. Will be NULL if there was no |
|
332 |
* error. The string will be UTF-8 encoded, and English only. Most of |
|
333 |
* these shouldn't be shown to the end-user anyhow. |
|
334 |
*/ |
|
335 |
const char *error; |
|
336 |
||
523
699696afd731
Allow errors to specify post-processing problems.
Ryan C. Gordon <icculus@icculus.org>
parents:
515
diff
changeset
|
337 |
/* |
578
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
338 |
* Filename where error happened. This can be NULL if the information |
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
339 |
* isn't available. |
536
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
340 |
*/ |
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
341 |
const char *filename; |
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
342 |
|
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
343 |
/* |
947
16af6e2b2ada
Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
parents:
939
diff
changeset
|
344 |
* Position of error, if there is one. Will be MOJOSHADER_POSITION_NONE if |
16af6e2b2ada
Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
parents:
939
diff
changeset
|
345 |
* there was no error, MOJOSHADER_POSITION_BEFORE if there was an error |
16af6e2b2ada
Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
parents:
939
diff
changeset
|
346 |
* before processing started, and MOJOSHADER_POSITION_AFTER if there was |
16af6e2b2ada
Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
parents:
939
diff
changeset
|
347 |
* an error during final processing. If >= 0, MOJOSHADER_parse() sets |
16af6e2b2ada
Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
parents:
939
diff
changeset
|
348 |
* this to the byte offset (starting at zero) into the bytecode you |
16af6e2b2ada
Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
parents:
939
diff
changeset
|
349 |
* supplied, and MOJOSHADER_assemble(), MOJOSHADER_parseAst(), and |
16af6e2b2ada
Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
parents:
939
diff
changeset
|
350 |
* MOJOSHADER_compile() sets this to a a line number in the source code |
16af6e2b2ada
Cleaned up error position reporting.
Ryan C. Gordon <icculus@icculus.org>
parents:
939
diff
changeset
|
351 |
* you supplied (starting at one). |
475
ea119c8ce5cd
Added error position information to MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
470
diff
changeset
|
352 |
*/ |
ea119c8ce5cd
Added error position information to MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
470
diff
changeset
|
353 |
int error_position; |
536
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
354 |
} MOJOSHADER_error; |
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
355 |
|
1030
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
356 |
|
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
357 |
/* !!! FIXME: document me. */ |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
358 |
typedef enum MOJOSHADER_preshaderOpcode |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
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1028
diff
changeset
|
359 |
{ |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
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1028
diff
changeset
|
360 |
MOJOSHADER_PRESHADEROP_NOP, |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
361 |
MOJOSHADER_PRESHADEROP_MOV, |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
362 |
MOJOSHADER_PRESHADEROP_NEG, |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
363 |
MOJOSHADER_PRESHADEROP_RCP, |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
364 |
MOJOSHADER_PRESHADEROP_FRC, |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
365 |
MOJOSHADER_PRESHADEROP_EXP, |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
366 |
MOJOSHADER_PRESHADEROP_LOG, |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
367 |
MOJOSHADER_PRESHADEROP_RSQ, |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
368 |
MOJOSHADER_PRESHADEROP_SIN, |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
369 |
MOJOSHADER_PRESHADEROP_COS, |
1032
464f38a2fb70
Added some more preshader opcodes, cleaned up opcode handling elsewhere.
Ryan C. Gordon <icculus@icculus.org>
parents:
1030
diff
changeset
|
370 |
MOJOSHADER_PRESHADEROP_ASIN, |
464f38a2fb70
Added some more preshader opcodes, cleaned up opcode handling elsewhere.
Ryan C. Gordon <icculus@icculus.org>
parents:
1030
diff
changeset
|
371 |
MOJOSHADER_PRESHADEROP_ACOS, |
464f38a2fb70
Added some more preshader opcodes, cleaned up opcode handling elsewhere.
Ryan C. Gordon <icculus@icculus.org>
parents:
1030
diff
changeset
|
372 |
MOJOSHADER_PRESHADEROP_ATAN, |
464f38a2fb70
Added some more preshader opcodes, cleaned up opcode handling elsewhere.
Ryan C. Gordon <icculus@icculus.org>
parents:
1030
diff
changeset
|
373 |
MOJOSHADER_PRESHADEROP_MIN, |
464f38a2fb70
Added some more preshader opcodes, cleaned up opcode handling elsewhere.
Ryan C. Gordon <icculus@icculus.org>
parents:
1030
diff
changeset
|
374 |
MOJOSHADER_PRESHADEROP_MAX, |
1035
5855d767e4b2
Changed CMPLT and CMPGE to LT and GE, to match what fxc spits out.
Ryan C. Gordon <icculus@icculus.org>
parents:
1034
diff
changeset
|
375 |
MOJOSHADER_PRESHADEROP_LT, |
5855d767e4b2
Changed CMPLT and CMPGE to LT and GE, to match what fxc spits out.
Ryan C. Gordon <icculus@icculus.org>
parents:
1034
diff
changeset
|
376 |
MOJOSHADER_PRESHADEROP_GE, |
1032
464f38a2fb70
Added some more preshader opcodes, cleaned up opcode handling elsewhere.
Ryan C. Gordon <icculus@icculus.org>
parents:
1030
diff
changeset
|
377 |
MOJOSHADER_PRESHADEROP_ADD, |
464f38a2fb70
Added some more preshader opcodes, cleaned up opcode handling elsewhere.
Ryan C. Gordon <icculus@icculus.org>
parents:
1030
diff
changeset
|
378 |
MOJOSHADER_PRESHADEROP_MUL, |
464f38a2fb70
Added some more preshader opcodes, cleaned up opcode handling elsewhere.
Ryan C. Gordon <icculus@icculus.org>
parents:
1030
diff
changeset
|
379 |
MOJOSHADER_PRESHADEROP_ATAN2, |
1033
b72073c4820e
Added DIV preshader opcode.
Ryan C. Gordon <icculus@icculus.org>
parents:
1032
diff
changeset
|
380 |
MOJOSHADER_PRESHADEROP_DIV, |
1032
464f38a2fb70
Added some more preshader opcodes, cleaned up opcode handling elsewhere.
Ryan C. Gordon <icculus@icculus.org>
parents:
1030
diff
changeset
|
381 |
MOJOSHADER_PRESHADEROP_CMP, |
1034
549f160533fa
Found, I think, the final preshader opcodes.
Ryan C. Gordon <icculus@icculus.org>
parents:
1033
diff
changeset
|
382 |
MOJOSHADER_PRESHADEROP_MOVC, |
1032
464f38a2fb70
Added some more preshader opcodes, cleaned up opcode handling elsewhere.
Ryan C. Gordon <icculus@icculus.org>
parents:
1030
diff
changeset
|
383 |
MOJOSHADER_PRESHADEROP_DOT, |
1034
549f160533fa
Found, I think, the final preshader opcodes.
Ryan C. Gordon <icculus@icculus.org>
parents:
1033
diff
changeset
|
384 |
MOJOSHADER_PRESHADEROP_NOISE, |
1032
464f38a2fb70
Added some more preshader opcodes, cleaned up opcode handling elsewhere.
Ryan C. Gordon <icculus@icculus.org>
parents:
1030
diff
changeset
|
385 |
MOJOSHADER_PRESHADEROP_SCALAR_OPS, |
464f38a2fb70
Added some more preshader opcodes, cleaned up opcode handling elsewhere.
Ryan C. Gordon <icculus@icculus.org>
parents:
1030
diff
changeset
|
386 |
MOJOSHADER_PRESHADEROP_MIN_SCALAR = MOJOSHADER_PRESHADEROP_SCALAR_OPS, |
464f38a2fb70
Added some more preshader opcodes, cleaned up opcode handling elsewhere.
Ryan C. Gordon <icculus@icculus.org>
parents:
1030
diff
changeset
|
387 |
MOJOSHADER_PRESHADEROP_MAX_SCALAR, |
1035
5855d767e4b2
Changed CMPLT and CMPGE to LT and GE, to match what fxc spits out.
Ryan C. Gordon <icculus@icculus.org>
parents:
1034
diff
changeset
|
388 |
MOJOSHADER_PRESHADEROP_LT_SCALAR, |
5855d767e4b2
Changed CMPLT and CMPGE to LT and GE, to match what fxc spits out.
Ryan C. Gordon <icculus@icculus.org>
parents:
1034
diff
changeset
|
389 |
MOJOSHADER_PRESHADEROP_GE_SCALAR, |
1032
464f38a2fb70
Added some more preshader opcodes, cleaned up opcode handling elsewhere.
Ryan C. Gordon <icculus@icculus.org>
parents:
1030
diff
changeset
|
390 |
MOJOSHADER_PRESHADEROP_ADD_SCALAR, |
464f38a2fb70
Added some more preshader opcodes, cleaned up opcode handling elsewhere.
Ryan C. Gordon <icculus@icculus.org>
parents:
1030
diff
changeset
|
391 |
MOJOSHADER_PRESHADEROP_MUL_SCALAR, |
464f38a2fb70
Added some more preshader opcodes, cleaned up opcode handling elsewhere.
Ryan C. Gordon <icculus@icculus.org>
parents:
1030
diff
changeset
|
392 |
MOJOSHADER_PRESHADEROP_ATAN2_SCALAR, |
1033
b72073c4820e
Added DIV preshader opcode.
Ryan C. Gordon <icculus@icculus.org>
parents:
1032
diff
changeset
|
393 |
MOJOSHADER_PRESHADEROP_DIV_SCALAR, |
1032
464f38a2fb70
Added some more preshader opcodes, cleaned up opcode handling elsewhere.
Ryan C. Gordon <icculus@icculus.org>
parents:
1030
diff
changeset
|
394 |
MOJOSHADER_PRESHADEROP_DOT_SCALAR, |
1034
549f160533fa
Found, I think, the final preshader opcodes.
Ryan C. Gordon <icculus@icculus.org>
parents:
1033
diff
changeset
|
395 |
MOJOSHADER_PRESHADEROP_NOISE_SCALAR, |
1030
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
396 |
} MOJOSHADER_preshaderOpcode; |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
397 |
|
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
398 |
typedef enum MOJOSHADER_preshaderOperandType |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
399 |
{ |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
400 |
MOJOSHADER_PRESHADEROPERAND_INPUT, |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
401 |
MOJOSHADER_PRESHADEROPERAND_OUTPUT, |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
402 |
MOJOSHADER_PRESHADEROPERAND_LITERAL, |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
403 |
MOJOSHADER_PRESHADEROPERAND_TEMP, |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
404 |
} MOJOSHADER_preshaderOperandType; |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
405 |
|
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
406 |
typedef struct MOJOSHADER_preshaderOperand |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
407 |
{ |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
408 |
MOJOSHADER_preshaderOperandType type; |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
409 |
unsigned int index; |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
410 |
} MOJOSHADER_preshaderOperand; |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
411 |
|
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
412 |
typedef struct MOJOSHADER_preshaderInstruction |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
413 |
{ |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
414 |
MOJOSHADER_preshaderOpcode opcode; |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
415 |
unsigned int element_count; |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
416 |
unsigned int operand_count; |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
417 |
MOJOSHADER_preshaderOperand operands[3]; |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
418 |
} MOJOSHADER_preshaderInstruction; |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
419 |
|
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
420 |
typedef struct MOJOSHADER_preshader |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
421 |
{ |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
422 |
unsigned int literal_count; |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
423 |
double *literals; |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
424 |
unsigned int temp_count; /* scalar, not vector! */ |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
425 |
unsigned int instruction_count; |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
426 |
MOJOSHADER_preshaderInstruction *instructions; |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
427 |
} MOJOSHADER_preshader; |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
428 |
|
536
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
429 |
/* |
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
430 |
* Structure used to return data from parsing of a shader... |
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
431 |
*/ |
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
432 |
/* !!! FIXME: most of these ints should be unsigned. */ |
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
433 |
typedef struct MOJOSHADER_parseData |
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
434 |
{ |
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
435 |
/* |
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
436 |
* The number of elements pointed to by (errors). |
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
437 |
*/ |
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
438 |
int error_count; |
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
439 |
|
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
440 |
/* |
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
441 |
* (error_count) elements of data that specify errors that were generated |
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
442 |
* by parsing this shader. |
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
443 |
* This can be NULL if there were no errors or if (error_count) is zero. |
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
444 |
*/ |
5af65fe6e917
Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
524
diff
changeset
|
445 |
MOJOSHADER_error *errors; |
475
ea119c8ce5cd
Added error position information to MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
470
diff
changeset
|
446 |
|
ea119c8ce5cd
Added error position information to MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
470
diff
changeset
|
447 |
/* |
187
1c709f65cf1b
Store profile string in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
148
diff
changeset
|
448 |
* The name of the profile used to parse the shader. Will be NULL on error. |
1c709f65cf1b
Store profile string in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
148
diff
changeset
|
449 |
*/ |
1c709f65cf1b
Store profile string in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
148
diff
changeset
|
450 |
const char *profile; |
1c709f65cf1b
Store profile string in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
148
diff
changeset
|
451 |
|
1c709f65cf1b
Store profile string in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
148
diff
changeset
|
452 |
/* |
46 | 453 |
* Bytes of output from parsing. Most profiles produce a string of source |
454 |
* code, but profiles that do binary output may not be text at all. |
|
455 |
* Will be NULL on error. |
|
456 |
*/ |
|
457 |
const char *output; |
|
458 |
||
459 |
/* |
|
460 |
* Byte count for output, not counting any null terminator. Most profiles |
|
113
8ebf445c5305
Print output in testparse.c byte-by-byte instead of as an ASCIZ string.
Ryan C. Gordon <icculus@icculus.org>
parents:
109
diff
changeset
|
461 |
* produce an ASCII string of source code (which will be null-terminated |
8ebf445c5305
Print output in testparse.c byte-by-byte instead of as an ASCIZ string.
Ryan C. Gordon <icculus@icculus.org>
parents:
109
diff
changeset
|
462 |
* even though that null char isn't included in output_len), but profiles |
8ebf445c5305
Print output in testparse.c byte-by-byte instead of as an ASCIZ string.
Ryan C. Gordon <icculus@icculus.org>
parents:
109
diff
changeset
|
463 |
* that do binary output may not be text at all. Will be 0 on error. |
46 | 464 |
*/ |
465 |
int output_len; |
|
466 |
||
467 |
/* |
|
356
8e23d7eb90d9
Better attempt at instruction counts, with official numbers from msdn.
Ryan C. Gordon <icculus@icculus.org>
parents:
354
diff
changeset
|
468 |
* Count of Direct3D instruction slots used. This is meaningless in terms |
46 | 469 |
* of the actual output, as the profile will probably grow or reduce |
470 |
* the count (or for high-level languages, not have that information at |
|
356
8e23d7eb90d9
Better attempt at instruction counts, with official numbers from msdn.
Ryan C. Gordon <icculus@icculus.org>
parents:
354
diff
changeset
|
471 |
* all). Also, as with Microsoft's own assembler, this value is just a |
8e23d7eb90d9
Better attempt at instruction counts, with official numbers from msdn.
Ryan C. Gordon <icculus@icculus.org>
parents:
354
diff
changeset
|
472 |
* rough estimate, as unpredicable real-world factors make the actual |
8e23d7eb90d9
Better attempt at instruction counts, with official numbers from msdn.
Ryan C. Gordon <icculus@icculus.org>
parents:
354
diff
changeset
|
473 |
* value vary at least a little from this count. Still, it can give you |
8e23d7eb90d9
Better attempt at instruction counts, with official numbers from msdn.
Ryan C. Gordon <icculus@icculus.org>
parents:
354
diff
changeset
|
474 |
* a rough idea of the size of your shader. Will be zero on error. |
46 | 475 |
*/ |
476 |
int instruction_count; |
|
477 |
||
478 |
/* |
|
479 |
* The type of shader we parsed. Will be MOJOSHADER_TYPE_UNKNOWN on error. |
|
480 |
*/ |
|
481 |
MOJOSHADER_shaderType shader_type; |
|
482 |
||
483 |
/* |
|
484 |
* The shader's major version. If this was a "vs_3_0", this would be 3. |
|
485 |
*/ |
|
486 |
int major_ver; |
|
487 |
||
488 |
/* |
|
489 |
* The shader's minor version. If this was a "ps_1_4", this would be 4. |
|
490 |
* Two notes: for "vs_2_x", this is 1, and for "vs_3_sw", this is 255. |
|
491 |
*/ |
|
492 |
int minor_ver; |
|
493 |
||
494 |
/* |
|
92
bc1bb138e855
Implemented foundation for reporting uniforms to calling app.
Ryan C. Gordon <icculus@icculus.org>
parents:
46
diff
changeset
|
495 |
* The number of elements pointed to by (uniforms). |
bc1bb138e855
Implemented foundation for reporting uniforms to calling app.
Ryan C. Gordon <icculus@icculus.org>
parents:
46
diff
changeset
|
496 |
*/ |
bc1bb138e855
Implemented foundation for reporting uniforms to calling app.
Ryan C. Gordon <icculus@icculus.org>
parents:
46
diff
changeset
|
497 |
int uniform_count; |
bc1bb138e855
Implemented foundation for reporting uniforms to calling app.
Ryan C. Gordon <icculus@icculus.org>
parents:
46
diff
changeset
|
498 |
|
bc1bb138e855
Implemented foundation for reporting uniforms to calling app.
Ryan C. Gordon <icculus@icculus.org>
parents:
46
diff
changeset
|
499 |
/* |
94
57adfb4769a0
Simplifed public uniform information.
Ryan C. Gordon <icculus@icculus.org>
parents:
92
diff
changeset
|
500 |
* (uniform_count) elements of data that specify Uniforms to be set for |
57adfb4769a0
Simplifed public uniform information.
Ryan C. Gordon <icculus@icculus.org>
parents:
92
diff
changeset
|
501 |
* this shader. See discussion on MOJOSHADER_uniform for details. |
145
5325c8d6077c
Don't create unnecessary attributes.
Ryan C. Gordon <icculus@icculus.org>
parents:
113
diff
changeset
|
502 |
* This can be NULL on error or if (uniform_count) is zero. |
92
bc1bb138e855
Implemented foundation for reporting uniforms to calling app.
Ryan C. Gordon <icculus@icculus.org>
parents:
46
diff
changeset
|
503 |
*/ |
bc1bb138e855
Implemented foundation for reporting uniforms to calling app.
Ryan C. Gordon <icculus@icculus.org>
parents:
46
diff
changeset
|
504 |
MOJOSHADER_uniform *uniforms; |
bc1bb138e855
Implemented foundation for reporting uniforms to calling app.
Ryan C. Gordon <icculus@icculus.org>
parents:
46
diff
changeset
|
505 |
|
100
2b88649b6f98
First shot at attributes reporting API.
Ryan C. Gordon <icculus@icculus.org>
parents:
97
diff
changeset
|
506 |
/* |
278
5c432d216078
Report hardcoded constants in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
276
diff
changeset
|
507 |
* The number of elements pointed to by (constants). |
5c432d216078
Report hardcoded constants in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
276
diff
changeset
|
508 |
*/ |
5c432d216078
Report hardcoded constants in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
276
diff
changeset
|
509 |
int constant_count; |
5c432d216078
Report hardcoded constants in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
276
diff
changeset
|
510 |
|
5c432d216078
Report hardcoded constants in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
276
diff
changeset
|
511 |
/* |
5c432d216078
Report hardcoded constants in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
276
diff
changeset
|
512 |
* (constant_count) elements of data that specify constants used in |
5c432d216078
Report hardcoded constants in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
276
diff
changeset
|
513 |
* this shader. See discussion on MOJOSHADER_constant for details. |
5c432d216078
Report hardcoded constants in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
276
diff
changeset
|
514 |
* This can be NULL on error or if (constant_count) is zero. |
5c432d216078
Report hardcoded constants in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
276
diff
changeset
|
515 |
* This is largely informational: constants are hardcoded into a shader. |
5c432d216078
Report hardcoded constants in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
276
diff
changeset
|
516 |
* The constants that you can set like parameters are in the "uniforms" |
5c432d216078
Report hardcoded constants in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
276
diff
changeset
|
517 |
* list. |
5c432d216078
Report hardcoded constants in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
276
diff
changeset
|
518 |
*/ |
5c432d216078
Report hardcoded constants in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
276
diff
changeset
|
519 |
MOJOSHADER_constant *constants; |
5c432d216078
Report hardcoded constants in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
276
diff
changeset
|
520 |
|
5c432d216078
Report hardcoded constants in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
276
diff
changeset
|
521 |
/* |
148
645003ec6623
Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents:
147
diff
changeset
|
522 |
* The number of elements pointed to by (samplers). |
645003ec6623
Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents:
147
diff
changeset
|
523 |
*/ |
645003ec6623
Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents:
147
diff
changeset
|
524 |
int sampler_count; |
645003ec6623
Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents:
147
diff
changeset
|
525 |
|
645003ec6623
Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents:
147
diff
changeset
|
526 |
/* |
645003ec6623
Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents:
147
diff
changeset
|
527 |
* (sampler_count) elements of data that specify Samplers to be set for |
645003ec6623
Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents:
147
diff
changeset
|
528 |
* this shader. See discussion on MOJOSHADER_sampler for details. |
645003ec6623
Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents:
147
diff
changeset
|
529 |
* This can be NULL on error or if (sampler_count) is zero. |
645003ec6623
Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents:
147
diff
changeset
|
530 |
*/ |
645003ec6623
Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents:
147
diff
changeset
|
531 |
MOJOSHADER_sampler *samplers; |
645003ec6623
Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents:
147
diff
changeset
|
532 |
|
645003ec6623
Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents:
147
diff
changeset
|
533 |
/* |
100
2b88649b6f98
First shot at attributes reporting API.
Ryan C. Gordon <icculus@icculus.org>
parents:
97
diff
changeset
|
534 |
* The number of elements pointed to by (attributes). |
2b88649b6f98
First shot at attributes reporting API.
Ryan C. Gordon <icculus@icculus.org>
parents:
97
diff
changeset
|
535 |
*/ |
2b88649b6f98
First shot at attributes reporting API.
Ryan C. Gordon <icculus@icculus.org>
parents:
97
diff
changeset
|
536 |
int attribute_count; |
2b88649b6f98
First shot at attributes reporting API.
Ryan C. Gordon <icculus@icculus.org>
parents:
97
diff
changeset
|
537 |
|
2b88649b6f98
First shot at attributes reporting API.
Ryan C. Gordon <icculus@icculus.org>
parents:
97
diff
changeset
|
538 |
/* |
2b88649b6f98
First shot at attributes reporting API.
Ryan C. Gordon <icculus@icculus.org>
parents:
97
diff
changeset
|
539 |
* (attribute_count) elements of data that specify Attributes to be set |
2b88649b6f98
First shot at attributes reporting API.
Ryan C. Gordon <icculus@icculus.org>
parents:
97
diff
changeset
|
540 |
* for this shader. See discussion on MOJOSHADER_attribute for details. |
145
5325c8d6077c
Don't create unnecessary attributes.
Ryan C. Gordon <icculus@icculus.org>
parents:
113
diff
changeset
|
541 |
* This can be NULL on error or if (attribute_count) is zero. |
100
2b88649b6f98
First shot at attributes reporting API.
Ryan C. Gordon <icculus@icculus.org>
parents:
97
diff
changeset
|
542 |
*/ |
2b88649b6f98
First shot at attributes reporting API.
Ryan C. Gordon <icculus@icculus.org>
parents:
97
diff
changeset
|
543 |
MOJOSHADER_attribute *attributes; |
2b88649b6f98
First shot at attributes reporting API.
Ryan C. Gordon <icculus@icculus.org>
parents:
97
diff
changeset
|
544 |
|
92
bc1bb138e855
Implemented foundation for reporting uniforms to calling app.
Ryan C. Gordon <icculus@icculus.org>
parents:
46
diff
changeset
|
545 |
/* |
450
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
546 |
* The number of elements pointed to by (swizzles). |
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
547 |
*/ |
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
548 |
int swizzle_count; |
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
549 |
|
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
550 |
/* |
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
551 |
* (swizzle_count) elements of data that specify swizzles the shader will |
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
552 |
* apply to incoming attributes. This is a copy of what was passed to |
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
553 |
* MOJOSHADER_parseData(). |
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
554 |
* This can be NULL on error or if (swizzle_count) is zero. |
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
555 |
*/ |
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
556 |
MOJOSHADER_swizzle *swizzles; |
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
557 |
|
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
558 |
/* |
524
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
559 |
* The number of elements pointed to by (symbols). |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
560 |
*/ |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
561 |
int symbol_count; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
562 |
|
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
563 |
/* |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
564 |
* (symbol_count) elements of data that specify high-level symbol data |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
565 |
* for the shader. This will be parsed from the CTAB section |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
566 |
* in bytecode, and will be a copy of what you provide to |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
567 |
* MOJOSHADER_assemble(). This data is optional. |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
568 |
* This can be NULL on error or if (symbol_count) is zero. |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
569 |
*/ |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
570 |
MOJOSHADER_symbol *symbols; |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
571 |
|
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
572 |
/* |
1030
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
573 |
* !!! FIXME: document me. |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
574 |
* This can be NULL on error or if no preshader was available. |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
575 |
*/ |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
576 |
MOJOSHADER_preshader *preshader; |
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
577 |
|
a407c516e325
Initial work on preshader support.
Ryan C. Gordon <icculus@icculus.org>
parents:
1028
diff
changeset
|
578 |
/* |
46 | 579 |
* This is the malloc implementation you passed to MOJOSHADER_parse(). |
580 |
*/ |
|
581 |
MOJOSHADER_malloc malloc; |
|
582 |
||
583 |
/* |
|
584 |
* This is the free implementation you passed to MOJOSHADER_parse(). |
|
585 |
*/ |
|
586 |
MOJOSHADER_free free; |
|
97
4a41e3d17297
Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents:
94
diff
changeset
|
587 |
|
4a41e3d17297
Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents:
94
diff
changeset
|
588 |
/* |
4a41e3d17297
Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents:
94
diff
changeset
|
589 |
* This is the pointer you passed as opaque data for your allocator. |
4a41e3d17297
Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents:
94
diff
changeset
|
590 |
*/ |
4a41e3d17297
Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents:
94
diff
changeset
|
591 |
void *malloc_data; |
46 | 592 |
} MOJOSHADER_parseData; |
593 |
||
594 |
||
595 |
/* |
|
596 |
* Profile string for Direct3D assembly language output. |
|
597 |
*/ |
|
598 |
#define MOJOSHADER_PROFILE_D3D "d3d" |
|
599 |
||
600 |
/* |
|
109
48e95cf41505
Added "passthrough" profile, which just sends the bytecode through unchanged;
Ryan C. Gordon <icculus@icculus.org>
parents:
101
diff
changeset
|
601 |
* Profile string for passthrough of the original bytecode, unchanged. |
48e95cf41505
Added "passthrough" profile, which just sends the bytecode through unchanged;
Ryan C. Gordon <icculus@icculus.org>
parents:
101
diff
changeset
|
602 |
*/ |
469
b8cfaae6c4af
Renamed "passthrough" profile to "bytecode"
Ryan C. Gordon <icculus@icculus.org>
parents:
465
diff
changeset
|
603 |
#define MOJOSHADER_PROFILE_BYTECODE "bytecode" |
109
48e95cf41505
Added "passthrough" profile, which just sends the bytecode through unchanged;
Ryan C. Gordon <icculus@icculus.org>
parents:
101
diff
changeset
|
604 |
|
48e95cf41505
Added "passthrough" profile, which just sends the bytecode through unchanged;
Ryan C. Gordon <icculus@icculus.org>
parents:
101
diff
changeset
|
605 |
/* |
46 | 606 |
* Profile string for GLSL: OpenGL high-level shader language output. |
607 |
*/ |
|
608 |
#define MOJOSHADER_PROFILE_GLSL "glsl" |
|
609 |
||
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
284
diff
changeset
|
610 |
/* |
407
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
361
diff
changeset
|
611 |
* Profile string for GLSL 1.20: minor improvements to base GLSL spec. |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
361
diff
changeset
|
612 |
*/ |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
361
diff
changeset
|
613 |
#define MOJOSHADER_PROFILE_GLSL120 "glsl120" |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
361
diff
changeset
|
614 |
|
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
361
diff
changeset
|
615 |
/* |
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
284
diff
changeset
|
616 |
* Profile string for OpenGL ARB 1.0 shaders: GL_ARB_(vertex|fragment)_program. |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
284
diff
changeset
|
617 |
*/ |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
284
diff
changeset
|
618 |
#define MOJOSHADER_PROFILE_ARB1 "arb1" |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
284
diff
changeset
|
619 |
|
361
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
356
diff
changeset
|
620 |
/* |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
356
diff
changeset
|
621 |
* Profile string for OpenGL ARB 1.0 shaders with Nvidia 2.0 extensions: |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
356
diff
changeset
|
622 |
* GL_NV_vertex_program2_option and GL_NV_fragment_program2 |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
356
diff
changeset
|
623 |
*/ |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
356
diff
changeset
|
624 |
#define MOJOSHADER_PROFILE_NV2 "nv2" |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
356
diff
changeset
|
625 |
|
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
356
diff
changeset
|
626 |
/* |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
356
diff
changeset
|
627 |
* Profile string for OpenGL ARB 1.0 shaders with Nvidia 3.0 extensions: |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
356
diff
changeset
|
628 |
* GL_NV_vertex_program3 and GL_NV_fragment_program2 |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
356
diff
changeset
|
629 |
*/ |
421
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
407
diff
changeset
|
630 |
#define MOJOSHADER_PROFILE_NV3 "nv3" |
361
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
356
diff
changeset
|
631 |
|
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
356
diff
changeset
|
632 |
/* |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
356
diff
changeset
|
633 |
* Profile string for OpenGL ARB 1.0 shaders with Nvidia 4.0 extensions: |
454
70c9818840eb
Happy September. Minor comment tweak.
Ryan C. Gordon <icculus@icculus.org>
parents:
450
diff
changeset
|
634 |
* GL_NV_gpu_program4 |
361
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
356
diff
changeset
|
635 |
*/ |
431
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
422
diff
changeset
|
636 |
#define MOJOSHADER_PROFILE_NV4 "nv4" |
361
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
356
diff
changeset
|
637 |
|
458
b91904879798
Added MOJOSHADER_maxShaderModel().
Ryan C. Gordon <icculus@icculus.org>
parents:
455
diff
changeset
|
638 |
/* |
b91904879798
Added MOJOSHADER_maxShaderModel().
Ryan C. Gordon <icculus@icculus.org>
parents:
455
diff
changeset
|
639 |
* Determine the highest supported Shader Model for a profile. |
b91904879798
Added MOJOSHADER_maxShaderModel().
Ryan C. Gordon <icculus@icculus.org>
parents:
455
diff
changeset
|
640 |
*/ |
b91904879798
Added MOJOSHADER_maxShaderModel().
Ryan C. Gordon <icculus@icculus.org>
parents:
455
diff
changeset
|
641 |
int MOJOSHADER_maxShaderModel(const char *profile); |
b91904879798
Added MOJOSHADER_maxShaderModel().
Ryan C. Gordon <icculus@icculus.org>
parents:
455
diff
changeset
|
642 |
|
97
4a41e3d17297
Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents:
94
diff
changeset
|
643 |
|
46 | 644 |
/* |
645 |
* Parse a compiled Direct3D shader's bytecode. |
|
646 |
* |
|
647 |
* This is your primary entry point into MojoShader. You need to pass it |
|
648 |
* a compiled D3D shader and tell it which "profile" you want to use to |
|
649 |
* convert it into useful data. |
|
650 |
* |
|
651 |
* The available profiles are the set of MOJOSHADER_PROFILE_* defines. |
|
652 |
* Note that MojoShader may be built without support for all listed |
|
653 |
* profiles (in which case using one here will return with an error). |
|
654 |
* |
|
655 |
* As parsing requires some memory to be allocated, you may provide a custom |
|
656 |
* allocator to this function, which will be used to allocate/free memory. |
|
657 |
* They function just like malloc() and free(). We do not use realloc(). |
|
97
4a41e3d17297
Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents:
94
diff
changeset
|
658 |
* If you don't care, pass NULL in for the allocator functions. If your |
4a41e3d17297
Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents:
94
diff
changeset
|
659 |
* allocator needs instance-specific data, you may supply it with the |
4a41e3d17297
Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents:
94
diff
changeset
|
660 |
* (d) parameter. This pointer is passed as-is to your (m) and (f) functions. |
46 | 661 |
* |
97
4a41e3d17297
Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents:
94
diff
changeset
|
662 |
* This function returns a MOJOSHADER_parseData. |
46 | 663 |
* |
664 |
* This function will never return NULL, even if the system is completely |
|
665 |
* out of memory upon entry (in which case, this function returns a static |
|
666 |
* MOJOSHADER_parseData object, which is still safe to pass to |
|
667 |
* MOJOSHADER_freeParseData()). |
|
668 |
* |
|
450
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
669 |
* You can tell the generated program to swizzle certain inputs. If you know |
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
670 |
* that COLOR0 should be RGBA but you're passing in ARGB, you can specify |
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
671 |
* a swizzle of { MOJOSHADER_USAGE_COLOR, 0, {1,2,3,0} } to (swiz). If the |
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
672 |
* input register in the code would produce reg.ywzx, that swizzle would |
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
673 |
* change it to reg.wzxy ... (swiz) can be NULL. |
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
674 |
* |
187
1c709f65cf1b
Store profile string in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org>
parents:
148
diff
changeset
|
675 |
* This function is thread safe, so long as (m) and (f) are too, and that |
46 | 676 |
* (tokenbuf) remains intact for the duration of the call. This allows you |
677 |
* to parse several shaders on separate CPU cores at the same time. |
|
678 |
*/ |
|
679 |
const MOJOSHADER_parseData *MOJOSHADER_parse(const char *profile, |
|
680 |
const unsigned char *tokenbuf, |
|
681 |
const unsigned int bufsize, |
|
450
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
682 |
const MOJOSHADER_swizzle *swiz, |
6a9faf398c1d
Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents:
438
diff
changeset
|
683 |
const unsigned int swizcount, |
46 | 684 |
MOJOSHADER_malloc m, |
97
4a41e3d17297
Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents:
94
diff
changeset
|
685 |
MOJOSHADER_free f, |
4a41e3d17297
Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents:
94
diff
changeset
|
686 |
void *d); |
46 | 687 |
|
688 |
/* |
|
689 |
* Call this to dispose of parsing results when you are done with them. |
|
690 |
* This will call the MOJOSHADER_free function you provided to |
|
691 |
* MOJOSHADER_parse multiple times, if you provided one. |
|
692 |
* Passing a NULL here is a safe no-op. |
|
693 |
* |
|
694 |
* This function is thread safe, so long as any allocator you passed into |
|
695 |
* MOJOSHADER_parse() is, too. |
|
696 |
*/ |
|
697 |
void MOJOSHADER_freeParseData(const MOJOSHADER_parseData *data); |
|
7 | 698 |
|
196
5715754e5549
Initial API proposal for OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
190
diff
changeset
|
699 |
|
1019
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
700 |
/* Effects interface... */ /* !!! FIXME: THIS API IS NOT STABLE YET! */ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
701 |
|
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
702 |
typedef struct MOJOSHADER_effectState |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
703 |
{ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
704 |
unsigned int type; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
705 |
} MOJOSHADER_effectState; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
706 |
|
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
707 |
typedef struct MOJOSHADER_effectPass |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
708 |
{ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
709 |
const char *name; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
710 |
unsigned int state_count; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
711 |
MOJOSHADER_effectState *states; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
712 |
} MOJOSHADER_effectPass; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
713 |
|
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
714 |
typedef struct MOJOSHADER_effectTechnique |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
715 |
{ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
716 |
const char *name; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
717 |
unsigned int pass_count; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
718 |
MOJOSHADER_effectPass *passes; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
719 |
} MOJOSHADER_effectTechnique; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
720 |
|
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
721 |
typedef struct MOJOSHADER_effectTexture |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
722 |
{ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
723 |
unsigned int param; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
724 |
const char *name; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
725 |
} MOJOSHADER_effectTexture; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
726 |
|
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
727 |
typedef struct MOJOSHADER_effectShader |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
728 |
{ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
729 |
unsigned int technique; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
730 |
unsigned int pass; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
731 |
const MOJOSHADER_parseData *shader; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
732 |
} MOJOSHADER_effectShader; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
733 |
|
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
734 |
/* |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
735 |
* Structure used to return data from parsing of an effect file... |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
736 |
*/ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
737 |
/* !!! FIXME: most of these ints should be unsigned. */ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
738 |
typedef struct MOJOSHADER_effect |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
739 |
{ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
740 |
/* |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
741 |
* The number of elements pointed to by (errors). |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
742 |
*/ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
743 |
int error_count; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
744 |
|
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
745 |
/* |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
746 |
* (error_count) elements of data that specify errors that were generated |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
747 |
* by parsing this shader. |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
748 |
* This can be NULL if there were no errors or if (error_count) is zero. |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
749 |
*/ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
750 |
MOJOSHADER_error *errors; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
751 |
|
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
752 |
/* |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
753 |
* The name of the profile used to parse the shader. Will be NULL on error. |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
754 |
*/ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
755 |
const char *profile; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
756 |
|
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
757 |
/* |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
758 |
* The number of elements pointed to by (techniques). |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
759 |
*/ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
760 |
int technique_count; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
761 |
|
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
762 |
/* |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
763 |
* (technique_count) elements of data that specify techniques used in |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
764 |
* this effect. Each technique contains a series of passes, and each pass |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
765 |
* specifies state and shaders that affect rendering. |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
766 |
* This can be NULL on error or if (technique_count) is zero. |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
767 |
*/ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
768 |
MOJOSHADER_effectTechnique *techniques; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
769 |
|
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
770 |
/* |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
771 |
* The number of elements pointed to by (textures). |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
772 |
*/ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
773 |
int texture_count; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
774 |
|
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
775 |
/* |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
776 |
* (texture_count) elements of data that specify textures used in |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
777 |
* this effect. |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
778 |
* This can be NULL on error or if (texture_count) is zero. |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
779 |
*/ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
780 |
MOJOSHADER_effectTexture *textures; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
781 |
|
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
782 |
/* |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
783 |
* The number of elements pointed to by (shaders). |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
784 |
*/ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
785 |
int shader_count; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
786 |
|
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
787 |
/* |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
788 |
* (shader_count) elements of data that specify shaders used in |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
789 |
* this effect. |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
790 |
* This can be NULL on error or if (shader_count) is zero. |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
791 |
*/ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
792 |
MOJOSHADER_effectShader *shaders; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
793 |
|
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
794 |
/* |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
795 |
* This is the malloc implementation you passed to MOJOSHADER_parseEffect(). |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
796 |
*/ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
797 |
MOJOSHADER_malloc malloc; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
798 |
|
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
799 |
/* |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
800 |
* This is the free implementation you passed to MOJOSHADER_parseEffect(). |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
801 |
*/ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
802 |
MOJOSHADER_free free; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
803 |
|
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
804 |
/* |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
805 |
* This is the pointer you passed as opaque data for your allocator. |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
806 |
*/ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
807 |
void *malloc_data; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
808 |
} MOJOSHADER_effect; |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
809 |
|
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
810 |
/* !!! FIXME: document me. */ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
811 |
const MOJOSHADER_effect *MOJOSHADER_parseEffect(const char *profile, |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
812 |
const unsigned char *buf, |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
813 |
const unsigned int _len, |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
814 |
const MOJOSHADER_swizzle *swiz, |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
815 |
const unsigned int swizcount, |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
816 |
MOJOSHADER_malloc m, |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
817 |
MOJOSHADER_free f, |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
818 |
void *d); |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
819 |
|
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
820 |
|
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
821 |
/* !!! FIXME: document me. */ |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
822 |
void MOJOSHADER_freeEffect(const MOJOSHADER_effect *effect); |
e8988ca01c6d
Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
1017
diff
changeset
|
823 |
|
218 | 824 |
|
555
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
825 |
/* Preprocessor interface... */ |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
826 |
|
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
827 |
/* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
828 |
* Structure used to pass predefined macros. Maps to D3DXMACRO. |
675 | 829 |
* You can have macro arguments: set identifier to "a(b, c)" or whatever. |
555
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
830 |
*/ |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
831 |
typedef struct MOJOSHADER_preprocessorDefine |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
832 |
{ |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
833 |
const char *identifier; |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
834 |
const char *definition; |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
835 |
} MOJOSHADER_preprocessorDefine; |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
836 |
|
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
837 |
/* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
838 |
* Used with the MOJOSHADER_includeOpen callback. Maps to D3DXINCLUDE_TYPE. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
839 |
*/ |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
840 |
typedef enum |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
841 |
{ |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
842 |
MOJOSHADER_INCLUDETYPE_LOCAL, /* local header: #include "blah.h" */ |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
843 |
MOJOSHADER_INCLUDETYPE_SYSTEM /* system header: #include <blah.h> */ |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
844 |
} MOJOSHADER_includeType; |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
845 |
|
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
846 |
|
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
847 |
/* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
848 |
* Structure used to return data from preprocessing of a shader... |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
849 |
*/ |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
850 |
/* !!! FIXME: most of these ints should be unsigned. */ |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
851 |
typedef struct MOJOSHADER_preprocessData |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
852 |
{ |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
853 |
/* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
854 |
* The number of elements pointed to by (errors). |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
855 |
*/ |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
856 |
int error_count; |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
857 |
|
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
858 |
/* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
859 |
* (error_count) elements of data that specify errors that were generated |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
860 |
* by parsing this shader. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
861 |
* This can be NULL if there were no errors or if (error_count) is zero. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
862 |
*/ |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
863 |
MOJOSHADER_error *errors; |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
864 |
|
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
865 |
/* |
579
e408bfc631f5
Replaced some "ASCII" comments with "UTF-8".
Ryan C. Gordon <icculus@icculus.org>
parents:
578
diff
changeset
|
866 |
* Bytes of output from preprocessing. This is a UTF-8 string. We |
555
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
867 |
* guarantee it to be NULL-terminated. Will be NULL on error. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
868 |
*/ |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
869 |
const char *output; |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
870 |
|
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
871 |
/* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
872 |
* Byte count for output, not counting any null terminator. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
873 |
* Will be 0 on error. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
874 |
*/ |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
875 |
int output_len; |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
876 |
|
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
877 |
/* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
878 |
* This is the malloc implementation you passed to MOJOSHADER_parse(). |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
879 |
*/ |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
880 |
MOJOSHADER_malloc malloc; |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
881 |
|
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
882 |
/* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
883 |
* This is the free implementation you passed to MOJOSHADER_parse(). |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
884 |
*/ |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
885 |
MOJOSHADER_free free; |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
886 |
|
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
887 |
/* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
888 |
* This is the pointer you passed as opaque data for your allocator. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
889 |
*/ |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
890 |
void *malloc_data; |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
891 |
} MOJOSHADER_preprocessData; |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
892 |
|
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
893 |
|
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
894 |
/* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
895 |
* This callback allows an app to handle #include statements for the |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
896 |
* preprocessor. When the preprocessor sees an #include, it will call this |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
897 |
* function to obtain the contents of the requested file. This is optional; |
728 | 898 |
* the preprocessor will open files directly if no callback is supplied, but |
555
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
899 |
* this allows an app to retrieve data from something other than the |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
900 |
* traditional filesystem (for example, headers packed in a .zip file or |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
901 |
* headers generated on-the-fly). |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
902 |
* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
903 |
* This function maps to ID3DXInclude::Open() |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
904 |
* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
905 |
* (inctype) specifies the type of header we wish to include. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
906 |
* (fname) specifies the name of the file specified on the #include line. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
907 |
* (parent) is a string of the entire source file containing the include, in |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
908 |
* its original, not-yet-preprocessed state. Note that this is just the |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
909 |
* contents of the specific file, not all source code that the preprocessor |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
910 |
* has seen through other includes, etc. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
911 |
* (outdata) will be set by the callback to a pointer to the included file's |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
912 |
* contents. The callback is responsible for allocating this however they |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
913 |
* see fit (we provide allocator functions, but you may ignore them). This |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
914 |
* pointer must remain valid until the includeClose callback runs. This |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
915 |
* string does not need to be NULL-terminated. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
916 |
* (outbytes) will be set by the callback to the number of bytes pointed to |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
917 |
* by (outdata). |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
918 |
* (m),(f), and (d) are the allocator details that the application passed to |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
919 |
* MojoShader. If these were NULL, MojoShader may have replaced them with its |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
920 |
* own internal allocators. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
921 |
* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
922 |
* The callback returns zero on error, non-zero on success. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
923 |
* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
924 |
* If you supply an includeOpen callback, you must supply includeClose, too. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
925 |
*/ |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
926 |
typedef int (*MOJOSHADER_includeOpen)(MOJOSHADER_includeType inctype, |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
927 |
const char *fname, const char *parent, |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
928 |
const char **outdata, unsigned int *outbytes, |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
929 |
MOJOSHADER_malloc m, MOJOSHADER_free f, void *d); |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
930 |
|
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
931 |
/* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
932 |
* This callback allows an app to clean up the results of a previous |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
933 |
* includeOpen callback. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
934 |
* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
935 |
* This function maps to ID3DXInclude::Close() |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
936 |
* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
937 |
* (data) is the data that was returned from a previous call to includeOpen. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
938 |
* It is now safe to deallocate this data. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
939 |
* (m),(f), and (d) are the same allocator details that were passed to your |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
940 |
* includeOpen callback. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
941 |
* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
942 |
* If you supply an includeClose callback, you must supply includeOpen, too. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
943 |
*/ |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
944 |
typedef void (*MOJOSHADER_includeClose)(const char *data, |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
945 |
MOJOSHADER_malloc m, MOJOSHADER_free f, void *d); |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
946 |
|
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
947 |
|
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
948 |
/* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
949 |
* This function is optional. Even if you are dealing with shader source |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
950 |
* code, you don't need to explicitly use the preprocessor, as the compiler |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
951 |
* and assembler will use it behind the scenes. In fact, you probably never |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
952 |
* need this function unless you are debugging a custom tool (or debugging |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
953 |
* MojoShader itself). |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
954 |
* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
955 |
* Preprocessing roughly follows the syntax of an ANSI C preprocessor, as |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
956 |
* Microsoft's Direct3D assembler and HLSL compiler use this syntax. Please |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
957 |
* note that we try to match the output you'd get from Direct3D's |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
958 |
* preprocessor, which has some quirks if you're expecting output that matches |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
959 |
* a generic C preprocessor. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
960 |
* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
961 |
* This function maps to D3DXPreprocessShader(). |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
962 |
* |
578
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
963 |
* (filename) is a NULL-terminated UTF-8 filename. It can be NULL. We do not |
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
964 |
* actually access this file, as we obtain our data from (source). This |
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
965 |
* string is copied when we need to report errors while processing (source), |
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
966 |
* as opposed to errors in a file referenced via the #include directive in |
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
967 |
* (source). If this is NULL, then errors will report the filename as NULL, |
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
968 |
* too. |
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
969 |
* |
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
970 |
* (source) is an string of UTF-8 text to preprocess. It does not need to be |
555
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
971 |
* NULL-terminated. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
972 |
* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
973 |
* (sourcelen) is the length of the string pointed to by (source), in bytes. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
974 |
* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
975 |
* (defines) points to (define_count) preprocessor definitions, and can be |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
976 |
* NULL. These are treated by the preprocessor as if the source code started |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
977 |
* with one #define for each entry you pass in here. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
978 |
* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
979 |
* (include_open) and (include_close) let the app control the preprocessor's |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
980 |
* behaviour for #include statements. Both are optional and can be NULL, but |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
981 |
* both must be specified if either is specified. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
982 |
* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
983 |
* This will return a MOJOSHADER_preprocessorData. You should pass this |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
984 |
* return value to MOJOSHADER_freePreprocessData() when you are done with |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
985 |
* it. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
986 |
* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
987 |
* This function will never return NULL, even if the system is completely |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
988 |
* out of memory upon entry (in which case, this function returns a static |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
989 |
* MOJOSHADER_preprocessData object, which is still safe to pass to |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
990 |
* MOJOSHADER_freePreprocessData()). |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
991 |
* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
992 |
* As preprocessing requires some memory to be allocated, you may provide a |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
993 |
* custom allocator to this function, which will be used to allocate/free |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
994 |
* memory. They function just like malloc() and free(). We do not use |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
995 |
* realloc(). If you don't care, pass NULL in for the allocator functions. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
996 |
* If your allocator needs instance-specific data, you may supply it with the |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
997 |
* (d) parameter. This pointer is passed as-is to your (m) and (f) functions. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
998 |
* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
999 |
* This function is thread safe, so long as the various callback functions |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1000 |
* are, too, and that the parameters remains intact for the duration of the |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1001 |
* call. This allows you to preprocess several shaders on separate CPU cores |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1002 |
* at the same time. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1003 |
*/ |
578
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
1004 |
const MOJOSHADER_preprocessData *MOJOSHADER_preprocess(const char *filename, |
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
1005 |
const char *source, unsigned int sourcelen, |
658
22695d3d6b98
Should be an array of structs, not an array of pointers to structs.
Ryan C. Gordon <icculus@icculus.org>
parents:
592
diff
changeset
|
1006 |
const MOJOSHADER_preprocessorDefine *defines, |
555
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1007 |
unsigned int define_count, |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1008 |
MOJOSHADER_includeOpen include_open, |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1009 |
MOJOSHADER_includeClose include_close, |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1010 |
MOJOSHADER_malloc m, MOJOSHADER_free f, void *d); |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1011 |
|
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1012 |
|
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1013 |
/* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1014 |
* Call this to dispose of preprocessing results when you are done with them. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1015 |
* This will call the MOJOSHADER_free function you provided to |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1016 |
* MOJOSHADER_preprocess() multiple times, if you provided one. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1017 |
* Passing a NULL here is a safe no-op. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1018 |
* |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1019 |
* This function is thread safe, so long as any allocator you passed into |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1020 |
* MOJOSHADER_preprocess() is, too. |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1021 |
*/ |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1022 |
void MOJOSHADER_freePreprocessData(const MOJOSHADER_preprocessData *data); |
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1023 |
|
940821555fda
Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org>
parents:
552
diff
changeset
|
1024 |
|
465
0a75f98f785b
Initial work on assembler. Not even close to done.
Ryan C. Gordon <icculus@icculus.org>
parents:
462
diff
changeset
|
1025 |
/* Assembler interface... */ |
0a75f98f785b
Initial work on assembler. Not even close to done.
Ryan C. Gordon <icculus@icculus.org>
parents:
462
diff
changeset
|
1026 |
|
0a75f98f785b
Initial work on assembler. Not even close to done.
Ryan C. Gordon <icculus@icculus.org>
parents:
462
diff
changeset
|
1027 |
/* |
0a75f98f785b
Initial work on assembler. Not even close to done.
Ryan C. Gordon <icculus@icculus.org>
parents:
462
diff
changeset
|
1028 |
* This function is optional. Use this to convert Direct3D shader assembly |
0a75f98f785b
Initial work on assembler. Not even close to done.
Ryan C. Gordon <icculus@icculus.org>
parents:
462
diff
changeset
|
1029 |
* language into bytecode, which can be handled by MOJOSHADER_parse(). |
0a75f98f785b
Initial work on assembler. Not even close to done.
Ryan C. Gordon <icculus@icculus.org>
parents:
462
diff
changeset
|
1030 |
* |
578
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
1031 |
* (filename) is a NULL-terminated UTF-8 filename. It can be NULL. We do not |
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
1032 |
* actually access this file, as we obtain our data from (source). This |
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
1033 |
* string is copied when we need to report errors while processing (source), |
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
1034 |
* as opposed to errors in a file referenced via the #include directive in |
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
1035 |
* (source). If this is NULL, then errors will report the filename as NULL, |
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
1036 |
* too. |
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
1037 |
* |
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
1038 |
* (source) is an UTF-8 string of valid Direct3D shader assembly source code. |
562
c9a2bc5129c9
First shot at reworking assembly parser to use preprocessor/lexer.
Ryan C. Gordon <icculus@icculus.org>
parents:
555
diff
changeset
|
1039 |
* It does not need to be NULL-terminated. |
c9a2bc5129c9
First shot at reworking assembly parser to use preprocessor/lexer.
Ryan C. Gordon <icculus@icculus.org>
parents:
555
diff
changeset
|
1040 |
* |
c9a2bc5129c9
First shot at reworking assembly parser to use preprocessor/lexer.
Ryan C. Gordon <icculus@icculus.org>
parents:
555
diff
changeset
|
1041 |
* (sourcelen) is the length of the string pointed to by (source), in bytes. |
465
0a75f98f785b
Initial work on assembler. Not even close to done.
Ryan C. Gordon <icculus@icculus.org>
parents:
462
diff
changeset
|
1042 |
* |
579
e408bfc631f5
Replaced some "ASCII" comments with "UTF-8".
Ryan C. Gordon <icculus@icculus.org>
parents:
578
diff
changeset
|
1043 |
* (comments) points to (comment_count) NULL-terminated UTF-8 strings, and |
524
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
1044 |
* can be NULL. These strings are inserted as comments in the bytecode. |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
1045 |
* |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
1046 |
* (symbols) points to (symbol_count) symbol structs, and can be NULL. These |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
1047 |
* become a CTAB field in the bytecode. This is optional, but |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
1048 |
* MOJOSHADER_parse() needs CTAB data for all arrays used in a program, or |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
1049 |
* relative addressing will not be permitted, so you'll want to at least |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
1050 |
* provide symbol information for those. The symbol data is 100% trusted |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
1051 |
* at this time; it will not be checked to see if it matches what was |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
1052 |
* assembled in any way whatsoever. |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
1053 |
* |
562
c9a2bc5129c9
First shot at reworking assembly parser to use preprocessor/lexer.
Ryan C. Gordon <icculus@icculus.org>
parents:
555
diff
changeset
|
1054 |
* (defines) points to (define_count) preprocessor definitions, and can be |
c9a2bc5129c9
First shot at reworking assembly parser to use preprocessor/lexer.
Ryan C. Gordon <icculus@icculus.org>
parents:
555
diff
changeset
|
1055 |
* NULL. These are treated by the preprocessor as if the source code started |
c9a2bc5129c9
First shot at reworking assembly parser to use preprocessor/lexer.
Ryan C. Gordon <icculus@icculus.org>
parents:
555
diff
changeset
|
1056 |
* with one #define for each entry you pass in here. |
c9a2bc5129c9
First shot at reworking assembly parser to use preprocessor/lexer.
Ryan C. Gordon <icculus@icculus.org>
parents:
555
diff
changeset
|
1057 |
* |
c9a2bc5129c9
First shot at reworking assembly parser to use preprocessor/lexer.
Ryan C. Gordon <icculus@icculus.org>
parents:
555
diff
changeset
|
1058 |
* (include_open) and (include_close) let the app control the preprocessor's |
c9a2bc5129c9
First shot at reworking assembly parser to use preprocessor/lexer.
Ryan C. Gordon <icculus@icculus.org>
parents:
555
diff
changeset
|
1059 |
* behaviour for #include statements. Both are optional and can be NULL, but |
c9a2bc5129c9
First shot at reworking assembly parser to use preprocessor/lexer.
Ryan C. Gordon <icculus@icculus.org>
parents:
555
diff
changeset
|
1060 |
* both must be specified if either is specified. |
c9a2bc5129c9
First shot at reworking assembly parser to use preprocessor/lexer.
Ryan C. Gordon <icculus@icculus.org>
parents:
555
diff
changeset
|
1061 |
* |
c9a2bc5129c9
First shot at reworking assembly parser to use preprocessor/lexer.
Ryan C. Gordon <icculus@icculus.org>
parents:
555
diff
changeset
|
1062 |
* This will return a MOJOSHADER_parseData, like MOJOSHADER_parse() would, |
470
7d84d3452125
Bunch More Work on the assembler.
Ryan C. Gordon <icculus@icculus.org>
parents:
469
diff
changeset
|
1063 |
* except the profile will be MOJOSHADER_PROFILE_BYTECODE and the output |
7d84d3452125
Bunch More Work on the assembler.
Ryan C. Gordon <icculus@icculus.org>
parents:
469
diff
changeset
|
1064 |
* will be the assembled bytecode instead of some other language. This output |
7d84d3452125
Bunch More Work on the assembler.
Ryan C. Gordon <icculus@icculus.org>
parents:
469
diff
changeset
|
1065 |
* can be pushed back through MOJOSHADER_parseData() with a different profile. |
7d84d3452125
Bunch More Work on the assembler.
Ryan C. Gordon <icculus@icculus.org>
parents:
469
diff
changeset
|
1066 |
* |
7d84d3452125
Bunch More Work on the assembler.
Ryan C. Gordon <icculus@icculus.org>
parents:
469
diff
changeset
|
1067 |
* This function will never return NULL, even if the system is completely |
7d84d3452125
Bunch More Work on the assembler.
Ryan C. Gordon <icculus@icculus.org>
parents:
469
diff
changeset
|
1068 |
* out of memory upon entry (in which case, this function returns a static |
7d84d3452125
Bunch More Work on the assembler.
Ryan C. Gordon <icculus@icculus.org>
parents:
469
diff
changeset
|
1069 |
* MOJOSHADER_parseData object, which is still safe to pass to |
7d84d3452125
Bunch More Work on the assembler.
Ryan C. Gordon <icculus@icculus.org>
parents:
469
diff
changeset
|
1070 |
* MOJOSHADER_freeParseData()). |
7d84d3452125
Bunch More Work on the assembler.
Ryan C. Gordon <icculus@icculus.org>
parents:
469
diff
changeset
|
1071 |
* |
465
0a75f98f785b
Initial work on assembler. Not even close to done.
Ryan C. Gordon <icculus@icculus.org>
parents:
462
diff
changeset
|
1072 |
* As assembling requires some memory to be allocated, you may provide a |
0a75f98f785b
Initial work on assembler. Not even close to done.
Ryan C. Gordon <icculus@icculus.org>
parents:
462
diff
changeset
|
1073 |
* custom allocator to this function, which will be used to allocate/free |
0a75f98f785b
Initial work on assembler. Not even close to done.
Ryan C. Gordon <icculus@icculus.org>
parents:
462
diff
changeset
|
1074 |
* memory. They function just like malloc() and free(). We do not use |
0a75f98f785b
Initial work on assembler. Not even close to done.
Ryan C. Gordon <icculus@icculus.org>
parents:
462
diff
changeset
|
1075 |
* realloc(). If you don't care, pass NULL in for the allocator functions. |
0a75f98f785b
Initial work on assembler. Not even close to done.
Ryan C. Gordon <icculus@icculus.org>
parents:
462
diff
changeset
|
1076 |
* If your allocator needs instance-specific data, you may supply it with the |
0a75f98f785b
Initial work on assembler. Not even close to done.
Ryan C. Gordon <icculus@icculus.org>
parents:
462
diff
changeset
|
1077 |
* (d) parameter. This pointer is passed as-is to your (m) and (f) functions. |
0a75f98f785b
Initial work on assembler. Not even close to done.
Ryan C. Gordon <icculus@icculus.org>
parents:
462
diff
changeset
|
1078 |
* |
562
c9a2bc5129c9
First shot at reworking assembly parser to use preprocessor/lexer.
Ryan C. Gordon <icculus@icculus.org>
parents:
555
diff
changeset
|
1079 |
* This function is thread safe, so long as the various callback functions |
c9a2bc5129c9
First shot at reworking assembly parser to use preprocessor/lexer.
Ryan C. Gordon <icculus@icculus.org>
parents:
555
diff
changeset
|
1080 |
* are, too, and that the parameters remains intact for the duration of the |
c9a2bc5129c9
First shot at reworking assembly parser to use preprocessor/lexer.
Ryan C. Gordon <icculus@icculus.org>
parents:
555
diff
changeset
|
1081 |
* call. This allows you to assemble several shaders on separate CPU cores |
c9a2bc5129c9
First shot at reworking assembly parser to use preprocessor/lexer.
Ryan C. Gordon <icculus@icculus.org>
parents:
555
diff
changeset
|
1082 |
* at the same time. |
465
0a75f98f785b
Initial work on assembler. Not even close to done.
Ryan C. Gordon <icculus@icculus.org>
parents:
462
diff
changeset
|
1083 |
*/ |
578
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
1084 |
const MOJOSHADER_parseData *MOJOSHADER_assemble(const char *filename, |
6c8f73c845e7
Allow app to specify a base filename for error messages.
Ryan C. Gordon <icculus@icculus.org>
parents:
562
diff
changeset
|
1085 |
const char *source, unsigned int sourcelen, |
524
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
1086 |
const char **comments, unsigned int comment_count, |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
1087 |
const MOJOSHADER_symbol *symbols, |
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
1088 |
unsigned int symbol_count, |
658
22695d3d6b98
Should be an array of structs, not an array of pointers to structs.
Ryan C. Gordon <icculus@icculus.org>
parents:
592
diff
changeset
|
1089 |
const MOJOSHADER_preprocessorDefine *defines, |
562
c9a2bc5129c9
First shot at reworking assembly parser to use preprocessor/lexer.
Ryan C. Gordon <icculus@icculus.org>
parents:
555
diff
changeset
|
1090 |
unsigned int define_count, |
c9a2bc5129c9
First shot at reworking assembly parser to use preprocessor/lexer.
Ryan C. Gordon <icculus@icculus.org>
parents:
555
diff
changeset
|
1091 |
MOJOSHADER_includeOpen include_open, |
c9a2bc5129c9
First shot at reworking assembly parser to use preprocessor/lexer.
Ryan C. Gordon <icculus@icculus.org>
parents:
555
diff
changeset
|
1092 |
MOJOSHADER_includeClose include_close, |
524
03eea2f0762c
First (incomplete!) shot at more robust CTAB support.
Ryan C. Gordon <icculus@icculus.org>
parents:
523
diff
changeset
|
1093 |
MOJOSHADER_malloc m, MOJOSHADER_free f, void *d); |
465
0a75f98f785b
Initial work on assembler. Not even close to done.
Ryan C. Gordon <icculus@icculus.org>
parents:
462
diff
changeset
|
1094 |
|
0a75f98f785b
Initial work on assembler. Not even close to done.
Ryan C. Gordon <icculus@icculus.org>
parents:
462
diff
changeset
|
1095 |
|
931
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1096 |
/* High level shading language support... */ |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1097 |
|
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1098 |
/* |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1099 |
* Source profile strings for HLSL: Direct3D High Level Shading Language. |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1100 |
*/ |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1101 |
#define MOJOSHADER_SRC_PROFILE_HLSL_VS_1_1 "hlsl_vs_1_1" |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1102 |
#define MOJOSHADER_SRC_PROFILE_HLSL_VS_2_0 "hlsl_vs_2_0" |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1103 |
#define MOJOSHADER_SRC_PROFILE_HLSL_VS_3_0 "hlsl_vs_3_0" |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1104 |
#define MOJOSHADER_SRC_PROFILE_HLSL_PS_1_1 "hlsl_ps_1_1" |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1105 |
#define MOJOSHADER_SRC_PROFILE_HLSL_PS_1_2 "hlsl_ps_1_2" |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1106 |
#define MOJOSHADER_SRC_PROFILE_HLSL_PS_1_3 "hlsl_ps_1_3" |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1107 |
#define MOJOSHADER_SRC_PROFILE_HLSL_PS_1_4 "hlsl_ps_1_4" |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1108 |
#define MOJOSHADER_SRC_PROFILE_HLSL_PS_2_0 "hlsl_ps_2_0" |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1109 |
#define MOJOSHADER_SRC_PROFILE_HLSL_PS_3_0 "hlsl_ps_3_0" |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1110 |
|
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1111 |
|
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1112 |
/* Abstract Syntax Tree interface... */ |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1113 |
|
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1114 |
/* |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1115 |
* ATTENTION: This adds a lot of stuff to the API, but almost everyone can |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1116 |
* ignore this section. Seriously, go ahead and skip over anything that has |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1117 |
* "AST" in it, unless you know why you'd want to use it. |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1118 |
* |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1119 |
* ALSO: This API is still evolving! We make no promises at this time to keep |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1120 |
* source or binary compatibility for the AST pieces. |
964
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1121 |
* |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1122 |
* Important notes: |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1123 |
* - ASTs are the result of parsing the source code: a program that fails to |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1124 |
* compile will often parse successfully. Undeclared variables, |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1125 |
* type incompatibilities, etc, aren't detected at this point. |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1126 |
* - Vector swizzles (the ".xyzw" part of "MyVec4.xyzw") will look like |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1127 |
* structure dereferences. We don't realize these are actually swizzles |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1128 |
* until semantic analysis. |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1129 |
* - MOJOSHADER_astDataType info is not reliable when returned from |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1130 |
* MOJOSHADER_parseAst()! Most of the datatype info will be missing or have |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1131 |
* inaccurate data types. We sort these out during semantic analysis, which |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1132 |
* happens after the AST parsing is complete. A few are filled in, or can |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1133 |
* be deduced fairly trivially by processing several pieces into one. |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1134 |
* It's enough that you can reproduce the original source code, more or |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1135 |
* less, from the AST. |
931
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1136 |
*/ |
4aa1f68d8292
Heavy rework of the AST code.
Ryan C. Gordon <icculus@icculus.org>
parents:
904
diff
changeset
|
1137 |
|
964
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1138 |
/* High-level datatypes for AST nodes. */ |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1139 |
typedef enum MOJOSHADER_astDataTypeType |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1140 |
{ |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1141 |
MOJOSHADER_AST_DATATYPE_NONE, |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1142 |
MOJOSHADER_AST_DATATYPE_BOOL, |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1143 |
MOJOSHADER_AST_DATATYPE_INT, |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1144 |
MOJOSHADER_AST_DATATYPE_UINT, |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1145 |
MOJOSHADER_AST_DATATYPE_FLOAT, |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1146 |
MOJOSHADER_AST_DATATYPE_FLOAT_SNORM, |
e8c09c28162e
Reworked datatype processing in the compiler.
Ryan C. Gordon <icculus@icculus.org>
parents:
962
diff
changeset
|
1147 |
MOJOSHADER_AST_DATATYPE_FLOAT_UNORM, |
e8c09c28162e
Reworked datatype processing in the compiler.
|