mojoshader_effects.c
author Ryan C. Gordon <icculus@icculus.org>
Wed, 01 Jun 2011 13:22:55 -0400
changeset 1047 6b92ce2fc809
parent 1046 097aefb03885
child 1053 513af64373ad
permissions -rw-r--r--
Don't try to allocate a temp array if the preshader has no temps.
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/**
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 * MojoShader; generate shader programs from bytecode of compiled
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 *  Direct3D shaders.
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 *
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 * Please see the file LICENSE.txt in the source's root directory.
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 *
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 *  This file written by Ryan C. Gordon.
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 */
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#define __MOJOSHADER_INTERNAL__ 1
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#include "mojoshader_internal.h"
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#include <math.h>
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#if SUPPORT_PRESHADERS
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void MOJOSHADER_runPreshader(const MOJOSHADER_preshader *preshader,
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                             const float *inregs, float *outregs)
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{
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    // this is fairly straightforward, as there aren't any branching
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    //  opcodes in the preshader instruction set (at the moment, at least).
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    const int scalarstart = (int) MOJOSHADER_PRESHADEROP_SCALAR_OPS;
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    double *temps = NULL;
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    if (preshader->temp_count > 0)
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    {
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        temps = (double *) alloca(sizeof (double) * preshader->temp_count);
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        memset(temps, '\0', sizeof (double) * preshader->temp_count);
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    } // if
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    double dst[4];
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    double src[3][4];
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    const double *src0 = src[0];
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    const double *src1 = src[1];
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    const double *src2 = src[2];
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    MOJOSHADER_preshaderInstruction *inst = preshader->instructions;
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    int instit;
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    for (instit = 0; instit < preshader->instruction_count; instit++, inst++)
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    {
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        const MOJOSHADER_preshaderOperand *operand = inst->operands;
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        const int isscalar = (inst->opcode >= scalarstart);
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        const int elems = inst->element_count;
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        const int elemsbytes = sizeof (double) * elems;
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        // load up our operands...
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        int opiter, elemiter;
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        for (opiter = 0; opiter < inst->operand_count-1; opiter++, operand++)
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        {
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            const unsigned int index = operand->index;
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            switch (operand->type)
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            {
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                case MOJOSHADER_PRESHADEROPERAND_LITERAL:
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                {
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                    const double *lit = &preshader->literals[index];
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                    if (!isscalar)
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                        memcpy(src[opiter], lit, elemsbytes);
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                    else
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                    {
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                        const double val = *lit;
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                        for (elemiter = 0; elemiter < elems; elemiter++)
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                            src[opiter][elemiter] = val;
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                    } // else
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                    break;
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                } // case
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                case MOJOSHADER_PRESHADEROPERAND_INPUT:
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                    if (isscalar)
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                        src[opiter][0] = inregs[index];
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                    else
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                    {
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                        int cpy;
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                        for (cpy = 0; cpy < elems; cpy++)
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                            src[opiter][cpy] = inregs[index+cpy];
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                    } // else
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                    break;
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                case MOJOSHADER_PRESHADEROPERAND_OUTPUT:
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                    if (isscalar)
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                        src[opiter][0] = outregs[index];
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                    else
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                    {
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                        int cpy;
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                        for (cpy = 0; cpy < elems; cpy++)
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                            src[opiter][cpy] = outregs[index+cpy];
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                    } // else
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                    break;
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                case MOJOSHADER_PRESHADEROPERAND_TEMP:
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                    if (isscalar)
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                        src[opiter][0] = temps[index];
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                    else
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                        memcpy(src[opiter], temps + index, elemsbytes);
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                    break;
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                default:
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                    assert(0 && "unexpected preshader operand type.");
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                    break;
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            } // switch
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        } // for
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        // run the actual instruction, store result to dst.
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        int i;
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        switch (inst->opcode)
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        {
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            #define OPCODE_CASE(op, val) \
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                case MOJOSHADER_PRESHADEROP_##op: \
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                    for (i = 0; i < elems; i++) { dst[i] = val; } \
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                    break;
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            //OPCODE_CASE(NOP, 0.0)  // not a real instruction.
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            OPCODE_CASE(MOV, src0[i])
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            OPCODE_CASE(NEG, -src0[i])
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            OPCODE_CASE(RCP, 1.0 / src0[i])
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            OPCODE_CASE(FRC, src0[i] - floor(src0[i]))
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            OPCODE_CASE(EXP, exp(src0[i]))
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            OPCODE_CASE(LOG, log(src0[i]))
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            OPCODE_CASE(RSQ, 1.0 / sqrt(src0[i]))
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            OPCODE_CASE(SIN, sin(src0[i]))
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            OPCODE_CASE(COS, cos(src0[i]))
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            OPCODE_CASE(ASIN, asin(src0[i]))
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            OPCODE_CASE(ACOS, acos(src0[i]))
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            OPCODE_CASE(ATAN, atan(src0[i]))
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            OPCODE_CASE(MIN, (src0[i] < src1[i]) ? src0[i] : src1[i])
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            OPCODE_CASE(MAX, (src0[i] > src1[i]) ? src0[i] : src1[i])
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   126
            OPCODE_CASE(LT, (src0[i] < src1[i]) ? 1.0 : 0.0)
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            OPCODE_CASE(GE, (src0[i] >= src1[i]) ? 1.0 : 0.0)
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   128
            OPCODE_CASE(ADD, src0[i] + src1[i])
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            OPCODE_CASE(MUL,  src0[i] * src1[i])
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            OPCODE_CASE(ATAN2, atan2(src0[i], src1[i]))
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            OPCODE_CASE(DIV, src0[i] / src1[i])
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            OPCODE_CASE(CMP, (src0[i] >= 0.0) ? src1[i] : src2[i])
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            //OPCODE_CASE(NOISE, ???)  // !!! FIXME: don't know what this does
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            //OPCODE_CASE(MOVC, ???)  // !!! FIXME: don't know what this does
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            #undef OPCODE_CASE
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   136
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            case MOJOSHADER_PRESHADEROP_DOT:
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            {
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                double final = 0.0;
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                for (i = 0; i < elems; i++)
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                    final += src0[i] * src1[i];
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                for (i = 0; i < elems; i++)
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                    dst[i] = final;  // !!! FIXME: is this right?
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   144
            } // case
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            #define OPCODE_CASE_SCALAR(op, val) \
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                case MOJOSHADER_PRESHADEROP_##op##_SCALAR: { \
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                    const double final = val; \
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                    for (i = 0; i < elems; i++) { dst[i] = final; } \
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                    break; \
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   151
                }
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            OPCODE_CASE_SCALAR(MIN, (src0[0] < src1[0]) ? src0[0] : src1[0])
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            OPCODE_CASE_SCALAR(MAX, (src0[0] > src1[0]) ? src0[0] : src1[0])
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            OPCODE_CASE_SCALAR(LT, (src0[0] < src1[0]) ? 1.0 : 0.0)
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            OPCODE_CASE_SCALAR(GE, (src0[0] >= src1[0]) ? 1.0 : 0.0)
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            OPCODE_CASE_SCALAR(ADD, src0[0] + src1[0])
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            OPCODE_CASE_SCALAR(MUL, src0[0] * src1[0])
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            OPCODE_CASE_SCALAR(ATAN2, atan2(src0[0], src1[0]))
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            OPCODE_CASE_SCALAR(DIV, src0[0] / src1[0])
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            //OPCODE_CASE_SCALAR(DOT)  // !!! FIXME: isn't this just a MUL?
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   162
            //OPCODE_CASE_SCALAR(NOISE, ???)  // !!! FIXME: ?
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   163
            #undef OPCODE_CASE_SCALAR
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   164
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   165
            default:
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   166
                assert(0 && "Unhandled preshader opcode!");
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   167
                break;
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   168
        } // switch
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        // Figure out where dst wants to be stored.
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   171
        if (operand->type == MOJOSHADER_PRESHADEROPERAND_TEMP)
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            memcpy(temps + operand->index, dst, elemsbytes);
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   173
        else
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   174
        {
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   175
            assert(operand->type == MOJOSHADER_PRESHADEROPERAND_OUTPUT);
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   176
            for (i = 0; i < elems; i++)
1043
6227066350b4 Preshader input registers are separate from the actual shader constant file!
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   177
                outregs[operand->index + i] = (float) dst[i];
1036
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   178
        } // else
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   179
    } // for
1038
9b23f9a8aa31 Allow preshader support to be #ifdef'd out, to reduce binary size.
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   180
} // MOJOSHADER_runPreshader
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   181
#endif
1019
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   182
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   183
static MOJOSHADER_effect MOJOSHADER_out_of_mem_effect = {
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   184
    1, &MOJOSHADER_out_of_mem_error, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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   185
};
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   186
e8988ca01c6d Initial work on parsing binary Effects files.
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   187
static uint32 readui32(const uint8 **_ptr, uint32 *_len)
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diff changeset
   188
{
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diff changeset
   189
    uint32 retval = 0;
e8988ca01c6d Initial work on parsing binary Effects files.
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diff changeset
   190
    if (*_len < sizeof (retval))
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diff changeset
   191
        *_len = 0;
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diff changeset
   192
    else
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diff changeset
   193
    {
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diff changeset
   194
        const uint32 *ptr = (const uint32 *) *_ptr;
e8988ca01c6d Initial work on parsing binary Effects files.
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parents:
diff changeset
   195
        retval = SWAP32(*ptr);
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diff changeset
   196
        *_ptr += sizeof (retval);
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diff changeset
   197
        *_len -= sizeof (retval);
e8988ca01c6d Initial work on parsing binary Effects files.
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diff changeset
   198
    } // else
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diff changeset
   199
    return retval;
e8988ca01c6d Initial work on parsing binary Effects files.
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parents:
diff changeset
   200
} // readui32
e8988ca01c6d Initial work on parsing binary Effects files.
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diff changeset
   201
e8988ca01c6d Initial work on parsing binary Effects files.
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   202
// !!! FIXME: this is sort of a big, ugly function.
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   203
const MOJOSHADER_effect *MOJOSHADER_parseEffect(const char *profile,
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   204
                                                const unsigned char *buf,
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   205
                                                const unsigned int _len,
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   206
                                                const MOJOSHADER_swizzle *swiz,
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diff changeset
   207
                                                const unsigned int swizcount,
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   208
                                                MOJOSHADER_malloc m,
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
   209
                                                MOJOSHADER_free f,
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diff changeset
   210
                                                void *d)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
   211
{
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   212
    if ( ((m == NULL) && (f != NULL)) || ((m != NULL) && (f == NULL)) )
e8988ca01c6d Initial work on parsing binary Effects files.
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diff changeset
   213
        return &MOJOSHADER_out_of_mem_effect;  // supply both or neither.
e8988ca01c6d Initial work on parsing binary Effects files.
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   214
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   215
    if (m == NULL) m = MOJOSHADER_internal_malloc;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   216
    if (f == NULL) f = MOJOSHADER_internal_free;
e8988ca01c6d Initial work on parsing binary Effects files.
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   217
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
   218
    MOJOSHADER_effect *retval = m(sizeof (MOJOSHADER_effect), d);
e8988ca01c6d Initial work on parsing binary Effects files.
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parents:
diff changeset
   219
    if (retval == NULL)
e8988ca01c6d Initial work on parsing binary Effects files.
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parents:
diff changeset
   220
        return &MOJOSHADER_out_of_mem_effect;  // supply both or neither.
e8988ca01c6d Initial work on parsing binary Effects files.
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parents:
diff changeset
   221
    memset(retval, '\0', sizeof (*retval));
e8988ca01c6d Initial work on parsing binary Effects files.
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diff changeset
   222
e8988ca01c6d Initial work on parsing binary Effects files.
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diff changeset
   223
    retval->malloc = m;
e8988ca01c6d Initial work on parsing binary Effects files.
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diff changeset
   224
    retval->free = f;
e8988ca01c6d Initial work on parsing binary Effects files.
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diff changeset
   225
    retval->malloc_data = d;
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   226
e8988ca01c6d Initial work on parsing binary Effects files.
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diff changeset
   227
    const uint8 *ptr = (const uint8 *) buf;
e8988ca01c6d Initial work on parsing binary Effects files.
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diff changeset
   228
    uint32 len = (uint32) _len;
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diff changeset
   229
    size_t siz = 0;
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diff changeset
   230
    int i, j, k;
e8988ca01c6d Initial work on parsing binary Effects files.
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diff changeset
   231
e8988ca01c6d Initial work on parsing binary Effects files.
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diff changeset
   232
    if (len < 8)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
   233
        goto parseEffect_unexpectedEOF;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   234
1037
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
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   235
    const uint8 *base = NULL;
1019
e8988ca01c6d Initial work on parsing binary Effects files.
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diff changeset
   236
    if (readui32(&ptr, &len) != 0xFEFF0901) // !!! FIXME: is this always magic?
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
   237
        goto parseEffect_notAnEffectsFile;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   238
    else
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
   239
    {
e8988ca01c6d Initial work on parsing binary Effects files.
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diff changeset
   240
        const uint32 offset = readui32(&ptr, &len);
1037
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   241
        base = ptr;
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
   242
//printf("base offset == %u\n", offset);
1019
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   243
        if (offset > len)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   244
            goto parseEffect_unexpectedEOF;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   245
        ptr += offset;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
   246
        len -= offset;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
   247
    } // else
e8988ca01c6d Initial work on parsing binary Effects files.
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diff changeset
   248
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
   249
    // params...
e8988ca01c6d Initial work on parsing binary Effects files.
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diff changeset
   250
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   251
    if (len < 16)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   252
        goto parseEffect_unexpectedEOF;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   253
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   254
    const uint32 numparams = readui32(&ptr, &len);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   255
    const uint32 numtechniques = readui32(&ptr, &len);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   256
1037
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   257
    readui32(&ptr, &len); // !!! FIXME: there are 8 unknown bytes here. Annotations?
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   258
    /*const uint32 numobjects = */ readui32(&ptr, &len);
1019
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   259
1037
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   260
    if (numparams > 0)
1019
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   261
    {
1037
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   262
        siz = sizeof (MOJOSHADER_effectParam) * numparams;
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   263
        retval->params = (MOJOSHADER_effectParam *) m(siz, d);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   264
        if (retval->params == NULL)
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   265
            goto parseEffect_outOfMemory;
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   266
        memset(retval->params, '\0', siz);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   267
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   268
        retval->param_count = numparams;
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   269
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   270
        for (i = 0; i < numparams; i++)
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   271
        {
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   272
            if (len < 16)
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   273
                goto parseEffect_unexpectedEOF;
1019
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   274
1037
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   275
            const uint32 typeoffset = readui32(&ptr, &len);
1041
200cde29af83 Fixed compiler warnings.
Ryan C. Gordon <icculus@icculus.org>
parents: 1038
diff changeset
   276
            /*const uint32 valoffset =*/ readui32(&ptr, &len);
200cde29af83 Fixed compiler warnings.
Ryan C. Gordon <icculus@icculus.org>
parents: 1038
diff changeset
   277
            /*const uint32 flags =*/ readui32(&ptr, &len);
1037
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   278
            const uint32 numannos = readui32(&ptr, &len);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   279
            for (j = 0; j < numannos; j++)
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   280
            {
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   281
                if (len < 8)
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   282
                    goto parseEffect_unexpectedEOF;
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   283
                // !!! FIXME: parse annotations.
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   284
                readui32(&ptr, &len);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   285
                readui32(&ptr, &len);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   286
            } // for
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   287
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   288
            const uint8 *typeptr = base + typeoffset;
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   289
            unsigned int typelen = 9999999;  // !!! FIXME
1041
200cde29af83 Fixed compiler warnings.
Ryan C. Gordon <icculus@icculus.org>
parents: 1038
diff changeset
   290
            /*const uint32 paramtype =*/ readui32(&typeptr, &typelen);
200cde29af83 Fixed compiler warnings.
Ryan C. Gordon <icculus@icculus.org>
parents: 1038
diff changeset
   291
            /*const uint32 paramclass =*/ readui32(&typeptr, &typelen);
1037
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   292
            const uint32 paramname = readui32(&typeptr, &typelen);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   293
            const uint32 paramsemantic = readui32(&typeptr, &typelen);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   294
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   295
            // !!! FIXME: sanity checks!
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   296
            const char *namestr = ((const char *) base) + paramname;
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   297
            const char *semstr = ((const char *) base) + paramsemantic;
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   298
            uint32 len;
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   299
            char *strptr;
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   300
            len = *((const uint32 *) namestr);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   301
            strptr = (char *) m(len + 1, d);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   302
            memcpy(strptr, namestr + 4, len);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   303
            strptr[len] = '\0';
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   304
            retval->params[i].name = strptr;
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   305
            len = *((const uint32 *) semstr);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   306
            strptr = (char *) m(len + 1, d);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   307
            memcpy(strptr, semstr + 4, len);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   308
            strptr[len] = '\0';
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   309
            retval->params[i].semantic = strptr;
1019
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   310
        } // for
1037
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   311
    } // if
1019
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   312
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   313
    uint32 numshaders = 0;  // we'll calculate this later.
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   314
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   315
    // techniques...
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   316
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   317
    if (numtechniques > 0)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   318
    {
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   319
        siz = sizeof (MOJOSHADER_effectTechnique) * numtechniques;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   320
        retval->techniques = (MOJOSHADER_effectTechnique *) m(siz, d);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   321
        if (retval->techniques == NULL)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   322
            goto parseEffect_outOfMemory;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   323
        memset(retval->techniques, '\0', siz);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   324
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   325
        retval->technique_count = numtechniques;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   326
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   327
        for (i = 0; i < numtechniques; i++)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   328
        {
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   329
            if (len < 12)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   330
                goto parseEffect_unexpectedEOF;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   331
            
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   332
            MOJOSHADER_effectTechnique *technique = &retval->techniques[i];
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   333
1037
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   334
            const uint32 nameoffset = readui32(&ptr, &len);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   335
            const uint32 numannos = readui32(&ptr, &len);
1019
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   336
            const uint32 numpasses = readui32(&ptr, &len);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   337
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   338
            if (nameoffset >= _len)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   339
                goto parseEffect_unexpectedEOF;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   340
1037
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   341
            if (numannos > 0)
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   342
            {
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   343
                // !!! FIXME: expose these to the caller?
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   344
                for (j = 0; j < numannos; j++)
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   345
                {
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   346
                    if (len < 8)
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   347
                        goto parseEffect_unexpectedEOF;
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   348
                    readui32(&ptr, &len);  // typedef offset
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   349
                    readui32(&ptr, &len);  // value offset
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   350
                } // for
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   351
            } // if
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   352
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   353
            // !!! FIXME: verify this doesn't go past EOF looking for a null.
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   354
            {
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   355
                const char *namestr = ((char *) base) + nameoffset;
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   356
                uint32 len = *((const uint32 *) namestr);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   357
                char *strptr = (char *) m(len + 1, d);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   358
                memcpy(strptr, namestr + 4, len);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   359
                strptr[len] = '\0';
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   360
                technique->name = strptr;
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   361
            }
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   362
1019
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   363
            if (numpasses > 0)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   364
            {
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   365
                technique->pass_count = numpasses;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   366
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   367
                siz = sizeof (MOJOSHADER_effectPass) * numpasses;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   368
                technique->passes = (MOJOSHADER_effectPass *) m(siz, d);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   369
                if (technique->passes == NULL)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   370
                    goto parseEffect_outOfMemory;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   371
                memset(technique->passes, '\0', siz);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   372
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   373
                for (j = 0; j < numpasses; j++)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   374
                {
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   375
                    if (len < 12)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   376
                        goto parseEffect_unexpectedEOF;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   377
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   378
                    MOJOSHADER_effectPass *pass = &technique->passes[j];
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   379
1037
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   380
                    const uint32 passnameoffset = readui32(&ptr, &len);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   381
                    const uint32 numannos = readui32(&ptr, &len);
1019
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   382
                    const uint32 numstates = readui32(&ptr, &len);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   383
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   384
                    if (passnameoffset >= _len)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   385
                        goto parseEffect_unexpectedEOF;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   386
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   387
                    // !!! FIXME: verify this doesn't go past EOF looking for a null.
1037
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   388
                    {
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   389
                        const char *namestr = ((char *) base) + passnameoffset;
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   390
                        uint32 len = *((const uint32 *) namestr);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   391
                        char *strptr = (char *) m(len + 1, d);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   392
                        memcpy(strptr, namestr + 4, len);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   393
                        strptr[len] = '\0';
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   394
                        pass->name = strptr;
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   395
                    }
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   396
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   397
                    if (numannos > 0)
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   398
                    {
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   399
                        for (k = 0; k < numannos; k++)
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   400
                        {
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   401
                            if (len < 8)
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   402
                                goto parseEffect_unexpectedEOF;
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   403
                            // !!! FIXME: do something with this.
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   404
                            readui32(&ptr, &len);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   405
                            readui32(&ptr, &len);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   406
                        } // for
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   407
                    } // if
1019
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   408
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   409
                    if (numstates > 0)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   410
                    {
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   411
                        pass->state_count = numstates;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   412
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   413
                        siz = sizeof (MOJOSHADER_effectState) * numstates;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   414
                        pass->states = (MOJOSHADER_effectState *) m(siz, d);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   415
                        if (pass->states == NULL)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   416
                            goto parseEffect_outOfMemory;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   417
                        memset(pass->states, '\0', siz);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   418
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   419
                        for (k = 0; k < numstates; k++)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   420
                        {
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   421
                            if (len < 16)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   422
                                goto parseEffect_unexpectedEOF;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   423
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   424
                            MOJOSHADER_effectState *state = &pass->states[k];
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   425
                            const uint32 type = readui32(&ptr, &len);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   426
                            readui32(&ptr, &len);  // !!! FIXME: don't know what this field does.
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   427
                            /*const uint32 offsetend = */ readui32(&ptr, &len);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   428
                            /*const uint32 offsetstart = */ readui32(&ptr, &len);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   429
                            state->type = type;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   430
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   431
                            if ((type == 0x92) || (type == 0x93))
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   432
                                numshaders++;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   433
                        } // for
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   434
                    } // if
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   435
                } // for
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   436
            } // if
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   437
        } // for
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   438
    } // if
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   439
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   440
    // textures...
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   441
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   442
    if (len < 8)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   443
        goto parseEffect_unexpectedEOF;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   444
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   445
    const int numtextures = readui32(&ptr, &len);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   446
    const int numobjects = readui32(&ptr, &len);  // !!! FIXME: "objects" for lack of a better word.
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   447
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   448
    if (numtextures > 0)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   449
    {
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   450
        siz = sizeof (MOJOSHADER_effectTexture) * numtextures;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   451
        retval->textures = m(siz, d);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   452
        if (retval->textures == NULL)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   453
            goto parseEffect_outOfMemory;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   454
        memset(retval->textures, '\0', siz);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   455
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   456
        for (i = 0; i < numtextures; i++)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   457
        {
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   458
            if (len < 8)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   459
                goto parseEffect_unexpectedEOF;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   460
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   461
            MOJOSHADER_effectTexture *texture = &retval->textures[i];
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   462
            const uint32 texparam = readui32(&ptr, &len);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   463
            const uint32 texsize = readui32(&ptr, &len);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   464
            // apparently texsize will pad out to 32 bits.
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   465
            const uint32 readsize = (((texsize + 3) / 4) * 4);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   466
            if (len < readsize)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   467
                goto parseEffect_unexpectedEOF;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   468
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   469
            texture->param = texparam;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   470
            char *str = m(texsize + 1, d);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   471
            if (str == NULL)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   472
                goto parseEffect_outOfMemory;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   473
            memcpy(str, ptr, texsize);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   474
            str[texsize] = '\0';
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   475
            texture->name = str;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   476
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   477
            ptr += readsize;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   478
            len -= readsize;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   479
        } // for
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   480
    } // if
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   481
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   482
    // shaders...
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   483
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   484
    if (numshaders > 0)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   485
    {
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   486
        siz = sizeof (MOJOSHADER_effectShader) * numshaders;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   487
        retval->shaders = (MOJOSHADER_effectShader *) m(siz, d);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   488
        if (retval->shaders == NULL)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   489
            goto parseEffect_outOfMemory;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   490
        memset(retval->shaders, '\0', siz);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   491
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   492
        retval->shader_count = numshaders;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   493
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   494
        // !!! FIXME: I wonder if we should pull these from offsets and not
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   495
        // !!! FIXME:  count on them all being in a line like this.
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   496
        for (i = 0; i < numshaders; i++)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   497
        {
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   498
            if (len < 24)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   499
                goto parseEffect_unexpectedEOF;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   500
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   501
            MOJOSHADER_effectShader *shader = &retval->shaders[i];
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   502
            const uint32 technique = readui32(&ptr, &len);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   503
            const uint32 pass = readui32(&ptr, &len);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   504
            readui32(&ptr, &len);  // !!! FIXME: don't know what this does.
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   505
            readui32(&ptr, &len);  // !!! FIXME: don't know what this does (vertex/pixel/geometry?)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   506
            readui32(&ptr, &len);  // !!! FIXME: don't know what this does.
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   507
            const uint32 shadersize = readui32(&ptr, &len);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   508
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   509
            if (len < shadersize)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   510
                goto parseEffect_unexpectedEOF;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   511
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   512
            shader->technique = technique;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   513
            shader->pass = pass;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   514
            shader->shader = MOJOSHADER_parse(profile, ptr, shadersize,
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   515
                                              swiz, swizcount, m, f, d);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   516
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   517
            // !!! FIXME: check for errors.
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   518
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   519
            ptr += shadersize;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   520
            len -= shadersize;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   521
        } // for
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   522
    } // if
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   523
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   524
    // !!! FIXME: we parse this, but don't expose the data, yet.
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   525
    // mappings ...
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   526
    assert(numshaders <= numobjects);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   527
    const uint32 nummappings = numobjects - numshaders;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   528
    if (nummappings > 0)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   529
    {
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   530
        for (i = 0; i < nummappings; i++)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   531
        {
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   532
            if (len < 24)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   533
                goto parseEffect_unexpectedEOF;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   534
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   535
            /*const uint32 magic = */ readui32(&ptr, &len);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   536
            /*const uint32 index = */ readui32(&ptr, &len);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   537
            readui32(&ptr, &len);  // !!! FIXME: what is this field?
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   538
            readui32(&ptr, &len);  // !!! FIXME: what is this field?
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   539
            /*const uint32 type = */ readui32(&ptr, &len);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   540
            const uint32 mapsize = readui32(&ptr, &len);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   541
            if (mapsize > 0)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   542
            {
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   543
                const uint32 readsize = (((mapsize + 3) / 4) * 4);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   544
                if (len < readsize)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   545
                    goto parseEffect_unexpectedEOF;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   546
            } // if
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   547
        } // for
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   548
    } // if
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   549
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   550
    retval->profile = (char *) m(strlen(profile) + 1, d);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   551
    if (retval->profile == NULL)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   552
        goto parseEffect_outOfMemory;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   553
    strcpy((char *) retval->profile, profile);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   554
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   555
    return retval;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   556
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   557
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   558
// !!! FIXME: do something with this.
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   559
parseEffect_notAnEffectsFile:
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   560
parseEffect_unexpectedEOF:
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   561
parseEffect_outOfMemory:
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   562
    MOJOSHADER_freeEffect(retval);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   563
    return &MOJOSHADER_out_of_mem_effect;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   564
} // MOJOSHADER_parseEffect
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   565
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   566
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   567
void MOJOSHADER_freeEffect(const MOJOSHADER_effect *_effect)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   568
{
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   569
    MOJOSHADER_effect *effect = (MOJOSHADER_effect *) _effect;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   570
    if ((effect == NULL) || (effect == &MOJOSHADER_out_of_mem_effect))
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   571
        return;  // no-op.
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   572
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   573
    MOJOSHADER_free f = effect->free;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   574
    void *d = effect->malloc_data;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   575
    int i, j;
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   576
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   577
    for (i = 0; i < effect->error_count; i++)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   578
    {
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   579
        f((void *) effect->errors[i].error, d);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   580
        f((void *) effect->errors[i].filename, d);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   581
    } // for
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   582
    f((void *) effect->errors, d);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   583
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   584
    f((void *) effect->profile, d);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   585
1037
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   586
    for (i = 0; i < effect->param_count; i++)
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   587
    {
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   588
        f((void *) effect->params[i].name, d);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   589
        f((void *) effect->params[i].semantic, d);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   590
    } // for
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   591
    f(effect->params, d);
b102a563d9cb Filled in and fixed some stuff in the Effect parser.
Ryan C. Gordon <icculus@icculus.org>
parents: 1036
diff changeset
   592
1019
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   593
    for (i = 0; i < effect->technique_count; i++)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   594
    {
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   595
        MOJOSHADER_effectTechnique *technique = &effect->techniques[i];
1021
cad933999680 Fixed memory leak in MOJOSHADER_freeEffect().
Ryan C. Gordon <icculus@icculus.org>
parents: 1019
diff changeset
   596
        f((void *) technique->name, d);
1019
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   597
        for (j = 0; j < technique->pass_count; j++)
1021
cad933999680 Fixed memory leak in MOJOSHADER_freeEffect().
Ryan C. Gordon <icculus@icculus.org>
parents: 1019
diff changeset
   598
        {
cad933999680 Fixed memory leak in MOJOSHADER_freeEffect().
Ryan C. Gordon <icculus@icculus.org>
parents: 1019
diff changeset
   599
            f((void *) technique->passes[j].name, d);
1019
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   600
            f(technique->passes[j].states, d);
1021
cad933999680 Fixed memory leak in MOJOSHADER_freeEffect().
Ryan C. Gordon <icculus@icculus.org>
parents: 1019
diff changeset
   601
        } // for
1019
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   602
        f(technique->passes, d);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   603
    } // for
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   604
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   605
    f(effect->techniques, d);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   606
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   607
    for (i = 0; i < effect->texture_count; i++)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   608
        f((void *) effect->textures[i].name, d);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   609
    f(effect->textures, d);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   610
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   611
    for (i = 0; i < effect->shader_count; i++)
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   612
        MOJOSHADER_freeParseData(effect->shaders[i].shader);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   613
    f(effect->shaders, d);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   614
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   615
    f(effect, d);
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   616
} // MOJOSHADER_freeEffect
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   617
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   618
// end of mojoshader_effects.c ...
e8988ca01c6d Initial work on parsing binary Effects files.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
   619