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mojoshader_opengl.c

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3032 lines (2572 loc) · 101 KB
 
Apr 29, 2008
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/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
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// !!! FIXME: most of these _MSC_VER should probably be _WINDOWS?
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#ifdef _MSC_VER
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h> // GL headers need this for WINGDIAPI definition.
#endif
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#if (defined(__APPLE__) && defined(__MACH__))
#define PLATFORM_MACOSX 1
#endif
#if PLATFORM_MACOSX
#include <Carbon/Carbon.h>
#endif
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#define __MOJOSHADER_INTERNAL__ 1
#include "mojoshader_internal.h"
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#define GL_GLEXT_LEGACY 1
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#include "GL/gl.h"
#include "GL/glext.h"
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#ifndef GL_HALF_FLOAT_NV
#define GL_HALF_FLOAT_NV 0x140B
#endif
#ifndef GL_HALF_FLOAT_ARB
#define GL_HALF_FLOAT_ARB 0x140B
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#endif
#ifndef GL_HALF_FLOAT_OES
#define GL_HALF_FLOAT_OES 0x8D61
#endif
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// this happens to be the same value for ARB1 and GLSL.
#ifndef GL_PROGRAM_POINT_SIZE
#define GL_PROGRAM_POINT_SIZE 0x8642
#endif
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struct MOJOSHADER_glShader
{
const MOJOSHADER_parseData *parseData;
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GLuint handle;
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uint32 refcount;
};
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typedef struct
{
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MOJOSHADER_shaderType shader_type;
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const MOJOSHADER_uniform *uniform;
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GLint location;
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} UniformMap;
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typedef struct
{
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const MOJOSHADER_attribute *attribute;
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GLint location;
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} AttributeMap;
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struct MOJOSHADER_glProgram
{
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MOJOSHADER_glShader *vertex;
MOJOSHADER_glShader *fragment;
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GLuint handle;
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uint32 generation;
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uint32 uniform_count;
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uint32 texbem_count;
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UniformMap *uniforms;
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uint32 attribute_count;
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AttributeMap *attributes;
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size_t vs_uniforms_float4_count;
GLfloat *vs_uniforms_float4;
size_t vs_uniforms_int4_count;
GLint *vs_uniforms_int4;
size_t vs_uniforms_bool_count;
GLint *vs_uniforms_bool;
size_t ps_uniforms_float4_count;
GLfloat *ps_uniforms_float4;
size_t ps_uniforms_int4_count;
GLint *ps_uniforms_int4;
size_t ps_uniforms_bool_count;
GLint *ps_uniforms_bool;
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uint32 refcount;
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int uses_pointsize;
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// 10 is apparently the resource limit according to SM3 -flibit
GLint vertex_attrib_loc[MOJOSHADER_USAGE_TOTAL][10];
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// GLSL uses these...location of uniform arrays.
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GLint vs_float4_loc;
GLint vs_int4_loc;
GLint vs_bool_loc;
GLint ps_float4_loc;
GLint ps_int4_loc;
GLint ps_bool_loc;
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#ifdef MOJOSHADER_FLIP_RENDERTARGET
GLint vs_flip_loc;
int current_flip;
#endif
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};
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#ifndef WINGDIAPI
#define WINGDIAPI
#endif
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// Entry points in base OpenGL that lack function pointer prototypes...
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typedef WINGDIAPI void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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typedef WINGDIAPI GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
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typedef WINGDIAPI void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef WINGDIAPI void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
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// Max entries for each register file type...
#define MAX_REG_FILE_F 8192
#define MAX_REG_FILE_I 2047
#define MAX_REG_FILE_B 2047
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#define MAX_TEXBEMS 3 // ps_1_1 allows 4 texture stages, texbem can't use t0.
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struct MOJOSHADER_glContext
{
// Allocators...
MOJOSHADER_malloc malloc_fn;
MOJOSHADER_free free_fn;
void *malloc_data;
// The constant register files...
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// !!! FIXME: Man, it kills me how much memory this takes...
// !!! FIXME: ... make this dynamically allocated on demand.
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GLfloat vs_reg_file_f[MAX_REG_FILE_F * 4];
GLint vs_reg_file_i[MAX_REG_FILE_I * 4];
uint8 vs_reg_file_b[MAX_REG_FILE_B];
GLfloat ps_reg_file_f[MAX_REG_FILE_F * 4];
GLint ps_reg_file_i[MAX_REG_FILE_I * 4];
uint8 ps_reg_file_b[MAX_REG_FILE_B];
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GLuint sampler_reg_file[16];
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GLfloat texbem_state[MAX_TEXBEMS * 6];
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// This increments every time we change the register files.
uint32 generation;
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// This keeps track of implicitly linked programs.
HashTable *linker_cache;
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// This tells us which vertex attribute arrays we have enabled.
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GLint max_attrs;
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uint8 want_attr[32];
uint8 have_attr[32];
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// This shadows vertex attribute and divisor states.
GLuint attr_divisor[32];
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// rarely used, so we don't touch when we don't have to.
int pointsize_enabled;
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// GL stuff...
int opengl_major;
int opengl_minor;
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int glsl_major;
int glsl_minor;
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MOJOSHADER_glProgram *bound_program;
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char profile[16];
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#ifdef MOJOSHADER_XNA4_VERTEX_TEXTURES
// Vertex texture sampler offset...
int vertex_sampler_offset;
#endif
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// Extensions...
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int have_core_opengl;
int have_opengl_2; // different entry points than ARB extensions.
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int have_opengl_3; // different extension query.
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int have_opengl_es; // different extension requirements
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int have_GL_ARB_vertex_program;
int have_GL_ARB_fragment_program;
int have_GL_NV_vertex_program2_option;
int have_GL_NV_fragment_program2;
int have_GL_NV_vertex_program3;
int have_GL_NV_gpu_program4;
int have_GL_ARB_shader_objects;
int have_GL_ARB_vertex_shader;
int have_GL_ARB_fragment_shader;
int have_GL_ARB_shading_language_100;
int have_GL_NV_half_float;
int have_GL_ARB_half_float_vertex;
int have_GL_OES_vertex_half_float;
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int have_GL_ARB_instanced_arrays;
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// Entry points...
PFNGLGETSTRINGPROC glGetString;
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PFNGLGETSTRINGIPROC glGetStringi;
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PFNGLGETERRORPROC glGetError;
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PFNGLGETINTEGERVPROC glGetIntegerv;
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PFNGLENABLEPROC glEnable;
PFNGLDISABLEPROC glDisable;
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PFNGLDELETESHADERPROC glDeleteShader;
PFNGLDELETEPROGRAMPROC glDeleteProgram;
PFNGLATTACHSHADERPROC glAttachShader;
PFNGLCOMPILESHADERPROC glCompileShader;
PFNGLCREATESHADERPROC glCreateShader;
PFNGLCREATEPROGRAMPROC glCreateProgram;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
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PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
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PFNGLGETSHADERIVPROC glGetShaderiv;
PFNGLGETPROGRAMIVPROC glGetProgramiv;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
PFNGLLINKPROGRAMPROC glLinkProgram;
PFNGLSHADERSOURCEPROC glShaderSource;
PFNGLUNIFORM1IPROC glUniform1i;
PFNGLUNIFORM1IVPROC glUniform1iv;
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#ifdef MOJOSHADER_FLIP_RENDERTARGET
PFNGLUNIFORM1FPROC glUniform1f;
#endif
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PFNGLUNIFORM4FVPROC glUniform4fv;
PFNGLUNIFORM4IVPROC glUniform4iv;
PFNGLUSEPROGRAMPROC glUseProgram;
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
PFNGLUNIFORM1IARBPROC glUniform1iARB;
PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
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PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
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PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
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PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glProgramLocalParameterI4ivNV;
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PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
PFNGLBINDPROGRAMARBPROC glBindProgramARB;
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
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PFNGLVERTEXATTRIBDIVISORARBPROC glVertexAttribDivisorARB;
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// interface for profile-specific things.
int (*profileMaxUniforms)(MOJOSHADER_shaderType shader_type);
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int (*profileCompileShader)(const MOJOSHADER_parseData *pd, GLuint *s);
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void (*profileDeleteShader)(const GLuint shader);
void (*profileDeleteProgram)(const GLuint program);
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GLint (*profileGetAttribLocation)(MOJOSHADER_glProgram *program, int idx);
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GLint (*profileGetUniformLocation)(MOJOSHADER_glProgram *program, MOJOSHADER_glShader *shader, int idx);
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GLint (*profileGetSamplerLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
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GLuint (*profileLinkProgram)(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
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void (*profileFinalInitProgram)(MOJOSHADER_glProgram *program);
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void (*profileUseProgram)(MOJOSHADER_glProgram *program);
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void (*profilePushConstantArray)(MOJOSHADER_glProgram *, const MOJOSHADER_uniform *, const GLfloat *);
void (*profilePushUniforms)(void);
void (*profilePushSampler)(GLint loc, GLuint sampler);
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int (*profileMustPushConstantArrays)(void);
int (*profileMustPushSamplers)(void);
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};
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static MOJOSHADER_glContext *ctx = NULL;
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// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
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#if PLATFORM_MACOSX
static inline int macosx_version_atleast(int x, int y, int z)
{
static int checked = 0;
static int combined = 0;
if (!checked)
{
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SInt32 ver = 0;
SInt32 major = 0;
SInt32 minor = 0;
SInt32 patch = 0;
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int convert = 0;
if (Gestalt(gestaltSystemVersion, &ver) != noErr)
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{
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ver = 0x1000; // oh well.
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convert = 1; // split (ver) into (major),(minor),(patch).
}
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else if (ver < 0x1030)
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{
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convert = 1; // split (ver) into (major),(minor),(patch).
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}
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else
{
// presumably this won't fail. But if it does, we'll just use the
// original version value. This might cut the value--10.12.11 will
// come out to 10.9.9, for example--but it's better than nothing.
if (Gestalt(gestaltSystemVersionMajor, &major) != noErr)
convert = 1;
else if (Gestalt(gestaltSystemVersionMinor, &minor) != noErr)
convert = 1;
else if (Gestalt(gestaltSystemVersionBugFix, &patch) != noErr)
convert = 1;
} // else
if (convert)
{
major = ((ver & 0xFF00) >> 8);
major = (((major / 16) * 10) + (major % 16));
minor = ((ver & 0xF0) >> 4);
patch = (ver & 0xF);
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} // if
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combined = (major << 16) | (minor << 8) | patch;
checked = 1;
} // if
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return (combined >= ((x << 16) | (y << 8) | z));
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} // macosx_version_atleast
#endif
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static inline void out_of_memory(void)
{
set_error("out of memory");
} // out_of_memory
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static inline void *Malloc(const size_t len)
{
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void *retval = ctx->malloc_fn((int) len, ctx->malloc_data);
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if (retval == NULL)
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out_of_memory();
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return retval;
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} // Malloc
static inline void Free(void *ptr)
{
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if (ptr != NULL)
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ctx->free_fn(ptr, ctx->malloc_data);
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} // Free
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static inline void toggle_gl_state(GLenum state, int val)
{
if (val)
ctx->glEnable(state);
else
ctx->glDisable(state);
} // toggle_gl_state
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// profile-specific implementations...
#if SUPPORT_PROFILE_GLSL
static inline GLenum glsl_shader_type(const MOJOSHADER_shaderType t)
{
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// these enums match between core 2.0 and the ARB extensions.
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if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_SHADER;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_SHADER;
// !!! FIXME: geometry shaders?
return GL_NONE;
} // glsl_shader_type
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static int impl_GLSL_MustPushConstantArrays(void) { return 1; }
static int impl_GLSL_MustPushSamplers(void) { return 1; }
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static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
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// these enums match between core 2.0 and the ARB extensions.
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GLenum pname = GL_NONE;
GLint val = 0;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
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pname = GL_MAX_VERTEX_UNIFORM_COMPONENTS;
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else if (shader_type == MOJOSHADER_TYPE_PIXEL)
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pname = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
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else
return -1;
ctx->glGetIntegerv(pname, &val);
return (int) val;
} // impl_GLSL_MaxUniforms
static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint ok = 0;
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const GLint codelen = (GLint) pd->output_len;
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const GLenum shader_type = glsl_shader_type(pd->shader_type);
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if (ctx->have_opengl_2)
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{
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const GLuint shader = ctx->glCreateShader(shader_type);
ctx->glShaderSource(shader, 1, (const GLchar**) &pd->output, &codelen);
ctx->glCompileShader(shader);
ctx->glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
if (!ok)
{
GLsizei len = 0;
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ctx->glGetShaderInfoLog(shader, sizeof (error_buffer), &len,
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(GLchar *) error_buffer);
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ctx->glDeleteShader(shader);
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*s = 0;
return 0;
} // if
*s = shader;
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} // if
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else
{
const GLhandleARB shader = ctx->glCreateShaderObjectARB(shader_type);
assert(sizeof (shader) == sizeof (*s)); // not always true on OS X!
ctx->glShaderSourceARB(shader, 1,
(const GLcharARB **) &pd->output, &codelen);
ctx->glCompileShaderARB(shader);
ctx->glGetObjectParameterivARB(shader,GL_OBJECT_COMPILE_STATUS_ARB,&ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLogARB(shader, sizeof (error_buffer), &len,
(GLcharARB *) error_buffer);
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ctx->glDeleteObjectARB(shader);
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*s = 0;
return 0;
} // if
*s = (GLuint) shader;
} // else
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return 1;
} // impl_GLSL_CompileShader
static void impl_GLSL_DeleteShader(const GLuint shader)
{
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if (ctx->have_opengl_2)
ctx->glDeleteShader(shader);
else
ctx->glDeleteObjectARB((GLhandleARB) shader);
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} // impl_GLSL_DeleteShader
static void impl_GLSL_DeleteProgram(const GLuint program)
{
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if (ctx->have_opengl_2)
ctx->glDeleteProgram(program);
else
ctx->glDeleteObjectARB((GLhandleARB) program);
Jun 29, 2008
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} // impl_GLSL_DeleteProgram
static GLint impl_GLSL_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
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return 0; // no-op, we push this as one big-ass array now.
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} // impl_GLSL_GetUniformLocation
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Dec 21, 2011
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static inline GLint glsl_uniform_loc(MOJOSHADER_glProgram *program,
const char *name)
{
return ctx->have_opengl_2 ?
ctx->glGetUniformLocation(program->handle, name) :
ctx->glGetUniformLocationARB((GLhandleARB) program->handle, name);
} // glsl_uniform_loc
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static GLint impl_GLSL_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
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496
return glsl_uniform_loc(program, shader->parseData->samplers[idx].name);
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} // impl_GLSL_GetSamplerLocation
static GLint impl_GLSL_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
const MOJOSHADER_parseData *pd = program->vertex->parseData;
const MOJOSHADER_attribute *a = pd->attributes;
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if (ctx->have_opengl_2)
{
return ctx->glGetAttribLocation(program->handle,
(const GLchar *) a[idx].name);
} // if
return ctx->glGetAttribLocationARB((GLhandleARB) program->handle,
(const GLcharARB *) a[idx].name);
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} // impl_GLSL_GetAttribLocation
static GLuint impl_GLSL_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
Dec 21, 2011
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519
GLint ok = 0;
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520
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521
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if (ctx->have_opengl_2)
{
const GLuint program = ctx->glCreateProgram();
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if (vshader != NULL) ctx->glAttachShader(program, vshader->handle);
if (pshader != NULL) ctx->glAttachShader(program, pshader->handle);
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ctx->glLinkProgram(program);
ctx->glGetProgramiv(program, GL_LINK_STATUS, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetProgramInfoLog(program, sizeof (error_buffer),
&len, (GLchar *) error_buffer);
ctx->glDeleteProgram(program);
return 0;
} // if
return program;
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} // if
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else
{
const GLhandleARB program = ctx->glCreateProgramObjectARB();
assert(sizeof(program) == sizeof(GLuint)); // not always true on OS X!
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546
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if (vshader != NULL)
ctx->glAttachObjectARB(program, (GLhandleARB) vshader->handle);
Jun 29, 2008
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549
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if (pshader != NULL)
ctx->glAttachObjectARB(program, (GLhandleARB) pshader->handle);
ctx->glLinkProgramARB(program);
ctx->glGetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLogARB(program, sizeof (error_buffer),
&len, (GLcharARB *) error_buffer);
ctx->glDeleteObjectARB(program);
return 0;
} // if
return (GLuint) program;
} // else
} // impl_GLSL_LinkProgram
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static void impl_GLSL_FinalInitProgram(MOJOSHADER_glProgram *program)
Aug 7, 2009
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570
{
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program->vs_float4_loc = glsl_uniform_loc(program, "vs_uniforms_vec4");
program->vs_int4_loc = glsl_uniform_loc(program, "vs_uniforms_ivec4");
program->vs_bool_loc = glsl_uniform_loc(program, "vs_uniforms_bool");
program->ps_float4_loc = glsl_uniform_loc(program, "ps_uniforms_vec4");
program->ps_int4_loc = glsl_uniform_loc(program, "ps_uniforms_ivec4");
program->ps_bool_loc = glsl_uniform_loc(program, "ps_uniforms_bool");
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#ifdef MOJOSHADER_FLIP_RENDERTARGET
program->vs_flip_loc = glsl_uniform_loc(program, "vpFlip");
#endif
Aug 8, 2009
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581
} // impl_GLSL_FinalInitProgram
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static void impl_GLSL_UseProgram(MOJOSHADER_glProgram *program)
Jun 29, 2008
Jun 29, 2008
585
{
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if (ctx->have_opengl_2)
ctx->glUseProgram(program ? program->handle : 0);
else
ctx->glUseProgramObjectARB((GLhandleARB) (program ? program->handle : 0));
} // impl_GLSL_UseProgram
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Jun 29, 2008
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Aug 7, 2009
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static void impl_GLSL_PushConstantArray(MOJOSHADER_glProgram *program,
const MOJOSHADER_uniform *u,
const GLfloat *f)
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{
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597
const GLint loc = glsl_uniform_loc(program, u->name);
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if (loc >= 0) // not optimized out?
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ctx->glUniform4fv(loc, u->array_count, f);
} // impl_GLSL_PushConstantArray
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Jun 29, 2008
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603
static void impl_GLSL_PushUniforms(void)
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Jun 29, 2008
604
{
Aug 7, 2009
Aug 7, 2009
605
const MOJOSHADER_glProgram *program = ctx->bound_program;
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Aug 9, 2009
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assert(program->uniform_count > 0); // don't call with nothing to do!
Aug 7, 2009
Aug 7, 2009
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if (program->vs_float4_loc != -1)
{
ctx->glUniform4fv(program->vs_float4_loc,
program->vs_uniforms_float4_count,
program->vs_uniforms_float4);
} // if
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615
Aug 7, 2009
Aug 7, 2009
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if (program->vs_int4_loc != -1)
{
ctx->glUniform4iv(program->vs_int4_loc,
program->vs_uniforms_int4_count,
program->vs_uniforms_int4);
} // if
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Jun 29, 2008
622
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Aug 7, 2009
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if (program->vs_bool_loc != -1)
{
ctx->glUniform1iv(program->vs_bool_loc,
program->vs_uniforms_bool_count,
program->vs_uniforms_bool);
} // if
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Aug 7, 2009
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if (program->ps_float4_loc != -1)
{
ctx->glUniform4fv(program->ps_float4_loc,
program->ps_uniforms_float4_count,
program->ps_uniforms_float4);
} // if
if (program->ps_int4_loc != -1)
{
ctx->glUniform4iv(program->ps_int4_loc,
program->ps_uniforms_int4_count,
program->ps_uniforms_int4);
} // if
if (program->ps_bool_loc != -1)
{
ctx->glUniform1iv(program->ps_bool_loc,
program->ps_uniforms_bool_count,
program->ps_uniforms_bool);
} // if
} // impl_GLSL_PushUniforms
static void impl_GLSL_PushSampler(GLint loc, GLuint sampler)
Jun 29, 2008
Jun 29, 2008
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655
{
ctx->glUniform1i(loc, sampler);
Aug 7, 2009
Aug 7, 2009
656
} // impl_GLSL_PushSampler
Jun 29, 2008
Jun 29, 2008
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#endif // SUPPORT_PROFILE_GLSL
#if SUPPORT_PROFILE_ARB1
static inline GLenum arb1_shader_type(const MOJOSHADER_shaderType t)
{
if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_PROGRAM_ARB;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_PROGRAM_ARB;
// !!! FIXME: geometry shaders?
return GL_NONE;
} // arb1_shader_type
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Aug 6, 2009
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static int impl_ARB1_MustPushConstantArrays(void) { return 0; }
static int impl_ARB1_MustPushSamplers(void) { return 0; }
Jun 29, 2008
Jun 29, 2008
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static int impl_ARB1_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLint retval = 0;
const GLenum program_type = arb1_shader_type(shader_type);
if (program_type == GL_NONE)
return -1;
ctx->glGetProgramivARB(program_type, GL_MAX_PROGRAM_PARAMETERS_ARB, &retval);
return (int) retval; // !!! FIXME: times four?
} // impl_ARB1_MaxUniforms
static int impl_ARB1_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint shaderlen = (GLint) pd->output_len;
const GLenum shader_type = arb1_shader_type(pd->shader_type);
GLuint shader = 0;
ctx->glGenProgramsARB(1, &shader);
ctx->glGetError(); // flush any existing error state.
ctx->glBindProgramARB(shader_type, shader);
ctx->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB,
shaderlen, pd->output);
if (ctx->glGetError() == GL_INVALID_OPERATION)
{
GLint pos = 0;
ctx->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
const GLubyte *errstr = ctx->glGetString(GL_PROGRAM_ERROR_STRING_ARB);
snprintf(error_buffer, sizeof (error_buffer),
"ARB1 compile error at position %d: %s",
(int) pos, (const char *) errstr);
ctx->glBindProgramARB(shader_type, 0);
ctx->glDeleteProgramsARB(1, &shader);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_ARB1_CompileShader
static void impl_ARB1_DeleteShader(const GLuint _shader)
{
GLuint shader = _shader; // const removal.
ctx->glDeleteProgramsARB(1, &shader);
} // impl_ARB1_DeleteShader
static void impl_ARB1_DeleteProgram(const GLuint program)
{
// no-op. ARB1 doesn't have real linked programs.
May 29, 2016
May 29, 2016
729
} // impl_ARB1_DeleteProgram
Jun 29, 2008
Jun 29, 2008
730
731
732
733
static GLint impl_ARB1_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
Aug 7, 2009
Aug 7, 2009
734
return 0; // no-op, we push this as one big-ass array now.
Jun 29, 2008
Jun 29, 2008
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
} // impl_ARB1_GetUniformLocation
static GLint impl_ARB1_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return shader->parseData->samplers[idx].index;
} // impl_ARB1_GetSamplerLocation
static GLint impl_ARB1_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
return idx; // map to vertex arrays in the same order as the parseData.
} // impl_ARB1_GetAttribLocation
static GLuint impl_ARB1_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
// there is no formal linking in ARB1...just return a unique value.
static GLuint retval = 1;
return retval++;
} // impl_ARB1_LinkProgram
Aug 8, 2009
Aug 8, 2009
759
static void impl_ARB1_FinalInitProgram(MOJOSHADER_glProgram *program)
Aug 7, 2009
Aug 7, 2009
760
761
{
// no-op.
Aug 8, 2009
Aug 8, 2009
762
} // impl_ARB1_FinalInitProgram
Aug 7, 2009
Aug 7, 2009
763
764
Dec 21, 2011
Dec 21, 2011
765
static void impl_ARB1_UseProgram(MOJOSHADER_glProgram *program)
Jun 29, 2008
Jun 29, 2008
766
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775
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777
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779
780
781
{
GLuint vhandle = 0;
GLuint phandle = 0;
if (program != NULL)
{
if (program->vertex != NULL)
vhandle = program->vertex->handle;
if (program->fragment != NULL)
phandle = program->fragment->handle;
} // if
toggle_gl_state(GL_VERTEX_PROGRAM_ARB, vhandle != 0);
toggle_gl_state(GL_FRAGMENT_PROGRAM_ARB, phandle != 0);
ctx->glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vhandle);
ctx->glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, phandle);
Dec 21, 2011
Dec 21, 2011
782
} // impl_ARB1_UseProgram
Jun 29, 2008
Jun 29, 2008
783
784
Aug 7, 2009
Aug 7, 2009
785
786
787
static void impl_ARB1_PushConstantArray(MOJOSHADER_glProgram *program,
const MOJOSHADER_uniform *u,
const GLfloat *f)
Jun 29, 2008
Jun 29, 2008
788
{
Aug 7, 2009
Aug 7, 2009
789
790
// no-op. Constant arrays are defined in source code for arb1.
} // impl_ARB1_PushConstantArray
Jun 29, 2008
Jun 29, 2008
791
792
Aug 7, 2009
Aug 7, 2009
793
static void impl_ARB1_PushUniforms(void)
Jun 29, 2008
Jun 29, 2008
794
{
Aug 9, 2009
Aug 9, 2009
795
796
797
// vertex shader uniforms come first in program->uniforms array.
MOJOSHADER_shaderType shader_type = MOJOSHADER_TYPE_VERTEX;
GLenum arb_shader_type = arb1_shader_type(shader_type);
Aug 7, 2009
Aug 7, 2009
798
const MOJOSHADER_glProgram *program = ctx->bound_program;
Aug 9, 2009
Aug 9, 2009
799
800
801
802
803
const uint32 count = program->uniform_count;
const GLfloat *srcf = program->vs_uniforms_float4;
const GLint *srci = program->vs_uniforms_int4;
const GLint *srcb = program->vs_uniforms_bool;
GLint loc = 0;
Apr 17, 2012
Apr 17, 2012
804
GLint texbem_loc = 0;
Aug 7, 2009
Aug 7, 2009
805
uint32 i;
Jun 29, 2008
Jun 29, 2008
806
Aug 9, 2009
Aug 9, 2009
807
808
assert(count > 0); // shouldn't call this with nothing to do!
Aug 7, 2009
Aug 7, 2009
809
810
for (i = 0; i < count; i++)
{
Aug 8, 2009
Aug 8, 2009
811
UniformMap *map = &program->uniforms[i];
Aug 9, 2009
Aug 9, 2009
812
const MOJOSHADER_shaderType uniform_shader_type = map->shader_type;
Aug 7, 2009
Aug 7, 2009
813
814
815
const MOJOSHADER_uniform *u = map->uniform;
const MOJOSHADER_uniformType type = u->type;
const int size = u->array_count ? u->array_count : 1;
Jun 29, 2008
Jun 29, 2008
816
Aug 7, 2009
Aug 7, 2009
817
assert(!u->constant);
Jun 29, 2008
Jun 29, 2008
818
Aug 9, 2009
Aug 9, 2009
819
// Did we switch from vertex to pixel (to geometry, etc)?
Aug 9, 2009
Aug 9, 2009
820
if (shader_type != uniform_shader_type)
Aug 7, 2009
Aug 7, 2009
821
{
Apr 17, 2012
Apr 17, 2012
822
823
824
if (shader_type == MOJOSHADER_TYPE_PIXEL)
texbem_loc = loc;
Aug 9, 2009
Aug 9, 2009
825
826
// we start with vertex, move to pixel, then to geometry, etc.
// The array should always be sorted as such.
Aug 9, 2009
Aug 9, 2009
827
if (uniform_shader_type == MOJOSHADER_TYPE_PIXEL)
Aug 9, 2009
Aug 9, 2009
828
{
Aug 9, 2009
Aug 9, 2009
829
assert(shader_type == MOJOSHADER_TYPE_VERTEX);
Aug 9, 2009
Aug 9, 2009
830
831
832
833
834
835
836
srcf = program->ps_uniforms_float4;
srci = program->ps_uniforms_int4;
srcb = program->ps_uniforms_bool;
loc = 0;
} // if
else
{
Aug 9, 2009
Aug 9, 2009
837
// These should be ordered vertex, then pixel, then geometry.
Aug 9, 2009
Aug 9, 2009
838
839
assert(0 && "Unexpected shader type");
} // else
Jul 7, 2008
Jul 7, 2008
840
Aug 9, 2009
Aug 9, 2009
841
842
shader_type = uniform_shader_type;
arb_shader_type = arb1_shader_type(uniform_shader_type);
Aug 9, 2009
Aug 9, 2009
843
} // if
Jul 7, 2008
Jul 7, 2008
844
Aug 7, 2009
Aug 7, 2009
845
846
847
if (type == MOJOSHADER_UNIFORM_FLOAT)
{
int i;
Aug 9, 2009
Aug 9, 2009
848
849
for (i = 0; i < size; i++, srcf += 4, loc++)
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, srcf);
Aug 7, 2009
Aug 7, 2009
850
851
852
853
} // if
else if (type == MOJOSHADER_UNIFORM_INT)
{
int i;
May 24, 2011
May 24, 2011
854
if (ctx->have_GL_NV_gpu_program4)
Aug 7, 2009
Aug 7, 2009
855
856
{
// GL_NV_gpu_program4 has integer uniform loading support.
Aug 9, 2009
Aug 9, 2009
857
858
for (i = 0; i < size; i++, srci += 4, loc++)
ctx->glProgramLocalParameterI4ivNV(arb_shader_type, loc, srci);
Aug 7, 2009
Aug 7, 2009
859
860
861
} // if
else
{
Aug 9, 2009
Aug 9, 2009
862
for (i = 0; i < size; i++, srci += 4, loc++)
Aug 7, 2009
Aug 7, 2009
863
{
Aug 9, 2009
Aug 9, 2009
864
865
866
867
868
const GLfloat fv[4] = {
(GLfloat) srci[0], (GLfloat) srci[1],
(GLfloat) srci[2], (GLfloat) srci[3]
};
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, fv);
Aug 7, 2009
Aug 7, 2009
869
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871
872
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} // for
} // else
} // else if
else if (type == MOJOSHADER_UNIFORM_BOOL)
{
int i;
May 24, 2011
May 24, 2011
875
if (ctx->have_GL_NV_gpu_program4)
Aug 7, 2009
Aug 7, 2009
876
877
{
// GL_NV_gpu_program4 has integer uniform loading support.
Aug 9, 2009
Aug 9, 2009
878
for (i = 0; i < size; i++, srcb++, loc++)
Aug 7, 2009
Aug 7, 2009
879
{
Aug 9, 2009
Aug 9, 2009
880
const GLint ib = (GLint) ((*srcb) ? 1 : 0);
Aug 7, 2009
Aug 7, 2009
881
const GLint iv[4] = { ib, ib, ib, ib };
Aug 9, 2009
Aug 9, 2009
882
ctx->glProgramLocalParameterI4ivNV(arb_shader_type, loc, iv);
Aug 7, 2009
Aug 7, 2009
883
884
885
886
} // for
} // if
else
{
Aug 9, 2009
Aug 9, 2009
887
for (i = 0; i < size; i++, srcb++, loc++)
Aug 7, 2009
Aug 7, 2009
888
{
Aug 9, 2009
Aug 9, 2009
889
const GLfloat fb = (GLfloat) ((*srcb) ? 1.0f : 0.0f);
Aug 7, 2009
Aug 7, 2009
890
const GLfloat fv[4] = { fb, fb, fb, fb };
Aug 9, 2009
Aug 9, 2009
891
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, fv);
Aug 7, 2009
Aug 7, 2009
892
893
894
895
} // for
} // else
} // else if
} // for
Apr 17, 2012
Apr 17, 2012
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902
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904
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if (program->texbem_count)
{
const GLenum target = GL_FRAGMENT_PROGRAM_ARB;
GLfloat *srcf = program->ps_uniforms_float4;
srcf += (program->ps_uniforms_float4_count * 4) -
(program->texbem_count * 8);
loc = texbem_loc;
for (i = 0; i < program->texbem_count; i++, srcf += 8)
{
ctx->glProgramLocalParameter4fvARB(target, loc++, srcf);
ctx->glProgramLocalParameter4fvARB(target, loc++, srcf + 4);
} // for
} // if
Aug 7, 2009
Aug 7, 2009
910
} // impl_ARB1_PushUniforms
Jul 7, 2008
Jul 7, 2008
911
Aug 7, 2009
Aug 7, 2009
912
static void impl_ARB1_PushSampler(GLint loc, GLuint sampler)
Jun 29, 2008
Jun 29, 2008
913
914
915
{
// no-op in this profile...arb1 uses the texture units as-is.
assert(loc == (GLint) sampler);
Aug 7, 2009
Aug 7, 2009
916
} // impl_ARB1_PushSampler
Jun 29, 2008
Jun 29, 2008
917
918
919
920
921
922
923
924
925
926
#endif // SUPPORT_PROFILE_ARB1
const char *MOJOSHADER_glGetError(void)
{
return error_buffer;
} // MOJOSHADER_glGetError
Mar 31, 2010
Mar 31, 2010
927
928
static void *loadsym(MOJOSHADER_glGetProcAddress lookup, void *d,
const char *fn, int *ext)
Apr 28, 2008
Apr 28, 2008
929
930
931
{
void *retval = NULL;
if (lookup != NULL)
Mar 31, 2010
Mar 31, 2010
932
retval = lookup(fn, d);
Apr 28, 2008
Apr 28, 2008
933
934
935
936
937
938
939
if (retval == NULL)
*ext = 0;
return retval;
} // loadsym
Mar 31, 2010
Mar 31, 2010
940
static void lookup_entry_points(MOJOSHADER_glGetProcAddress lookup, void *d)
Apr 28, 2008
Apr 28, 2008
941
{
Jun 18, 2008
Jun 18, 2008
942
#define DO_LOOKUP(ext, typ, fn) { \
May 24, 2011
May 24, 2011
943
ctx->fn = (typ) loadsym(lookup, d, #fn, &ctx->have_##ext); \
Jun 18, 2008
Jun 18, 2008
944
945
}
Dec 21, 2011
Dec 21, 2011
946
947
948
949
950
DO_LOOKUP(core_opengl, PFNGLGETSTRINGPROC, glGetString);
DO_LOOKUP(core_opengl, PFNGLGETERRORPROC, glGetError);
DO_LOOKUP(core_opengl, PFNGLGETINTEGERVPROC, glGetIntegerv);
DO_LOOKUP(core_opengl, PFNGLENABLEPROC, glEnable);
DO_LOOKUP(core_opengl, PFNGLDISABLEPROC, glDisable);
Oct 11, 2012
Oct 11, 2012
951
DO_LOOKUP(opengl_3, PFNGLGETSTRINGIPROC, glGetStringi);
Dec 21, 2011
Dec 21, 2011
952
953
954
955
956
957
958
959
960
961
DO_LOOKUP(opengl_2, PFNGLDELETESHADERPROC, glDeleteShader);
DO_LOOKUP(opengl_2, PFNGLDELETEPROGRAMPROC, glDeleteProgram);
DO_LOOKUP(opengl_2, PFNGLATTACHSHADERPROC, glAttachShader);
DO_LOOKUP(opengl_2, PFNGLCOMPILESHADERPROC, glCompileShader);
DO_LOOKUP(opengl_2, PFNGLCREATESHADERPROC, glCreateShader);
DO_LOOKUP(opengl_2, PFNGLCREATEPROGRAMPROC, glCreateProgram);
DO_LOOKUP(opengl_2, PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray);
DO_LOOKUP(opengl_2, PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray);
DO_LOOKUP(opengl_2, PFNGLGETATTRIBLOCATIONPROC, glGetAttribLocation);
DO_LOOKUP(opengl_2, PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog);
Mar 25, 2013
Mar 25, 2013
962
DO_LOOKUP(opengl_2, PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog);
Dec 21, 2011
Dec 21, 2011
963
964
965
966
967
968
969
DO_LOOKUP(opengl_2, PFNGLGETSHADERIVPROC, glGetShaderiv);
DO_LOOKUP(opengl_2, PFNGLGETPROGRAMIVPROC, glGetProgramiv);
DO_LOOKUP(opengl_2, PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation);
DO_LOOKUP(opengl_2, PFNGLLINKPROGRAMPROC, glLinkProgram);
DO_LOOKUP(opengl_2, PFNGLSHADERSOURCEPROC, glShaderSource);
DO_LOOKUP(opengl_2, PFNGLUNIFORM1IPROC, glUniform1i);
DO_LOOKUP(opengl_2, PFNGLUNIFORM1IVPROC, glUniform1iv);
Jan 1, 2016
Jan 1, 2016
970
971
972
#ifdef MOJOSHADER_FLIP_RENDERTARGET
DO_LOOKUP(opengl_2, PFNGLUNIFORM1FPROC, glUniform1f);
#endif
Dec 21, 2011
Dec 21, 2011
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
DO_LOOKUP(opengl_2, PFNGLUNIFORM4FVPROC, glUniform4fv);
DO_LOOKUP(opengl_2, PFNGLUNIFORM4IVPROC, glUniform4iv);
DO_LOOKUP(opengl_2, PFNGLUSEPROGRAMPROC, glUseProgram);
DO_LOOKUP(opengl_2, PFNGLVERTEXATTRIBPOINTERPROC, glVertexAttribPointer);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLDELETEOBJECTARBPROC, glDeleteObjectARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLATTACHOBJECTARBPROC, glAttachObjectARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCOMPILESHADERARBPROC, glCompileShaderARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObjectARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObjectARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETINFOLOGARBPROC, glGetInfoLogARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameterivARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocationARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLLINKPROGRAMARBPROC, glLinkProgramARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLSHADERSOURCEARBPROC, glShaderSourceARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IARBPROC, glUniform1iARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IVARBPROC, glUniform1ivARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4FVARBPROC, glUniform4fvARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4IVARBPROC, glUniform4ivARB);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObjectARB);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocationARB);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB);
May 28, 2008
May 28, 2008
997
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB);
Jun 25, 2008
Jun 25, 2008
998
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB);
May 28, 2008
May 28, 2008
999
1000
DO_LOOKUP(GL_ARB_vertex_program, PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGENPROGRAMSARBPROC, glGenProgramsARB);