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d3d2glsl.h
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/**
* d3d2glsl; generate GLSL programs from bytecode of compiled Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
#ifndef __INCL_D3D2GLSL_H_
#define __INCL_D3D2GLSL_H_
#ifdef __cplusplus
extern "C" {
#endif
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typedef void *(*D3D2GLSL_malloc)(int bytes);
typedef void (*D3D2GLSL_free)(void *ptr);
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/* !!! FIXME: documentation. */
/* !!! FIXME: this needs to change to return a buffer of GLSL code. */
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int D3D2GLSL_parse(const char *profile, const unsigned char *tokenbuf,
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const unsigned int bufsize, D3D2GLSL_malloc m,
D3D2GLSL_free f);
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#ifdef __cplusplus
}
#endif
#endif /* include-once blocker. */
/* end of d3d2glsl.h ... */