mojoshader.c
author Ryan C. Gordon <icculus@icculus.org>
Fri, 25 Apr 2008 05:29:36 -0400
branchtrunk
changeset 194 8de489efc811
parent 193 4963871496ca
child 195 5e68c48dac00
permissions -rw-r--r--
Malloc() now handles calling out_of_memory() if necessary.
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/**
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 * MojoShader; generate shader programs from bytecode of compiled
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 *  Direct3D shaders.
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 *
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 * Please see the file LICENSE.txt in the source's root directory.
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 *
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 *  This file written by Ryan C. Gordon.
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 */
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// !!! FIXME: I keep changing coding styles for symbols and typedefs.
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// !!! FIXME: do DEF* opcodes have to come before instructions?
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// !!! FIXME:  my reading of the msdn spec suggests no, but it sounds like
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// !!! FIXME:  something they'd require. DCL_* _does_ have to be first.
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// Shader bytecode format is described at MSDN:
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//  http://msdn2.microsoft.com/en-us/library/ms800307.aspx
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdarg.h>
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#include <assert.h>
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#include "mojoshader.h"
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// This is the highest shader version we currently support.
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#define MAX_SHADER_MAJOR 3
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#define MAX_SHADER_MINOR 0
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// If SUPPORT_PROFILE_* isn't defined, we assume an implicit desire to support.
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//  You get all the profiles unless you go out of your way to disable them.
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#ifndef SUPPORT_PROFILE_D3D
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#define SUPPORT_PROFILE_D3D 1
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#endif
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#ifndef SUPPORT_PROFILE_PASSTHROUGH
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#define SUPPORT_PROFILE_PASSTHROUGH 1
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#endif
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#ifndef SUPPORT_PROFILE_GLSL
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#define SUPPORT_PROFILE_GLSL 1
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#endif
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// Get basic wankery out of the way here...
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typedef unsigned int uint;  // this is a printf() helper. don't use for code.
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typedef uint8_t uint8;
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typedef uint32_t uint32;
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typedef int32_t int32;
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#ifdef __GNUC__
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#define ISPRINTF(x,y) __attribute__((format (printf, x, y)))
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#else
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#define ISPRINTF(x,y)
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#endif
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#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
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#ifdef _WINDOWS  // !!! FIXME: bleh
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const char *endline_str = "\r\n";
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#else
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const char *endline_str = "\n";
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#endif
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// we need to reference this by explicit value occasionally.
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#define OPCODE_RET 28
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// Special-case return values from the parsing pipeline...
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#define FAIL (-1)
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#define NOFAIL (-2)
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#define END_OF_STREAM (-3)
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// Byteswap magic...
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#if ((defined __GNUC__) && (defined __POWERPC__))
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    static inline uint32 SWAP32(uint32 x)
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    {
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        __asm__ __volatile__("lwbrx %0,0,%1" : "=r" (x) : "r" (&x));
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        return x;
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    } // SWAP32
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#elif defined(__POWERPC__)
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    static inline uint32 SWAP32(uint32 x)
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    {
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        return ( (((x) >> 24) & 0x000000FF) | (((x) >>  8) & 0x0000FF00) |
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                 (((x) <<  8) & 0x00FF0000) | (((x) << 24) & 0xFF000000) );
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    } // SWAP32
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#else
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#   define SWAP32(x) (x)
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#endif
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typedef enum
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{
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    REG_TYPE_TEMP = 0,
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    REG_TYPE_INPUT = 1,
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    REG_TYPE_CONST = 2,
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    REG_TYPE_ADDRESS = 3,
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    REG_TYPE_TEXTURE = 3,  // ALSO 3!
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    REG_TYPE_RASTOUT = 4,
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    REG_TYPE_ATTROUT = 5,
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    REG_TYPE_TEXCRDOUT = 6,
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    REG_TYPE_OUTPUT = 6,  // ALSO 6!
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    REG_TYPE_CONSTINT = 7,
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    REG_TYPE_COLOROUT = 8,
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    REG_TYPE_DEPTHOUT = 9,
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    REG_TYPE_SAMPLER = 10,
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    REG_TYPE_CONST2 = 11,
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    REG_TYPE_CONST3 = 12,
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    REG_TYPE_CONST4 = 13,
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    REG_TYPE_CONSTBOOL = 14,
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    REG_TYPE_LOOP = 15,
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    REG_TYPE_TEMPFLOAT16 = 16,
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    REG_TYPE_MISCTYPE = 17,
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    REG_TYPE_LABEL = 18,
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    REG_TYPE_PREDICATE = 19,
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    REG_TYPE_MAX = 19
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} RegisterType;
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typedef enum
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{
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    TEXTURE_TYPE_2D = 2,
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    TEXTURE_TYPE_CUBE = 3,
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    TEXTURE_TYPE_VOLUME = 4,
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} TextureType;
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// predeclare.
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typedef struct Context Context;
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// one emit function for each opcode in each profile.
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typedef void (*emit_function)(Context *ctx);
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// one emit function for starting output in each profile.
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typedef void (*emit_start)(Context *ctx);
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// one emit function for ending output in each profile.
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typedef void (*emit_end)(Context *ctx);
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// one emit function for finalizing output in each profile.
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typedef void (*emit_finalize)(Context *ctx);
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// one emit function for global definitions in each profile.
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typedef void (*emit_global)(Context *ctx, RegisterType regtype, int regnum);
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// one emit function for uniforms in each profile.
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typedef void (*emit_uniform)(Context *ctx, RegisterType regtype, int regnum);
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148
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// one emit function for samplers in each profile.
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typedef void (*emit_sampler)(Context *ctx, int stage, TextureType ttype);
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104
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// one emit function for attributes in each profile.
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typedef void (*emit_attribute)(Context *ctx, RegisterType regtype, int regnum,
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                               MOJOSHADER_usage usage, int index, int wmask);
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95
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// one args function for each possible sequence of opcode arguments.
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typedef int (*args_function)(Context *ctx);
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// one state function for each opcode where we have state machine updates.
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typedef void (*state_function)(Context *ctx);
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typedef struct
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{
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    const char *name;
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    emit_start start_emitter;
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    emit_end end_emitter;
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    emit_global global_emitter;
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    emit_uniform uniform_emitter;
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    emit_sampler sampler_emitter;
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    emit_attribute attribute_emitter;
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    emit_finalize finalize_emitter;
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} Profile;
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typedef enum
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{
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    RASTOUT_TYPE_POSITION = 0,
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    RASTOUT_TYPE_FOG = 1,
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    RASTOUT_TYPE_POINT_SIZE = 2,
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    RASTOUT_TYPE_MAX = 2
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} RastOutType;
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typedef enum
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{
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    MISCTYPE_TYPE_POSITION = 0,
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    MISCTYPE_TYPE_FACE = 1,
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    MISCTYPE_TYPE_MAX = 1
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} MiscTypeType;
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// A simple linked list of strings, so we can build the final output without
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//  realloc()ing for each new line, and easily insert lines into the middle
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//  of the output without much trouble.
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typedef struct OutputListNode
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{
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    char *str;
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    struct OutputListNode *next;
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} OutputListNode;
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typedef struct OutputList
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{
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    OutputListNode head;
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    OutputListNode *tail;
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} OutputList;
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20
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typedef struct RegisterList
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{
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    RegisterType regtype;
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    int regnum;
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    MOJOSHADER_usage usage;
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    int index;
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    int writemask;
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    struct RegisterList *next;
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} RegisterList;
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// result modifiers.
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#define MOD_SATURATE 0x01
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#define MOD_PP 0x02
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#define MOD_CENTROID 0x04
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24
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// source modifiers.
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typedef enum
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{
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    SRCMOD_NONE,
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    SRCMOD_NEGATE,
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    SRCMOD_BIAS,
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    SRCMOD_BIASNEGATE,
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    SRCMOD_SIGN,
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    SRCMOD_SIGNNEGATE,
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    SRCMOD_COMPLEMENT,
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    SRCMOD_X2,
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    SRCMOD_X2NEGATE,
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    SRCMOD_DZ,
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    SRCMOD_DW,
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    SRCMOD_ABS,
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    SRCMOD_ABSNEGATE,
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    SRCMOD_NOT,
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    SRCMOD_TOTAL
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} SourceMod;
24
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typedef struct
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{
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    const uint32 *token;   // this is the unmolested token in the stream.
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    int regnum;
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    int relative;
21
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    int writemask;   // xyzw or rgba (all four, not split out).
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    int writemask0;  // x or red
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    int writemask1;  // y or green
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    int writemask2;  // z or blue
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    int writemask3;  // w or alpha
20
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    int result_mod;
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    int result_shift;
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    RegisterType regtype;
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} DestArgInfo;
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typedef struct
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{
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    const uint32 *token;   // this is the unmolested token in the stream.
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    int regnum;
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    int swizzle;  // xyzw (all four, not split out).
20
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    int swizzle_x;
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    int swizzle_y;
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    int swizzle_z;
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    int swizzle_w;
139
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    SourceMod src_mod;
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    RegisterType regtype;
152
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    int relative;
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    RegisterType relative_regtype;
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    int relative_regnum;
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    int relative_component;
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} SourceArgInfo;
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typedef enum
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{
74
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    // Specific to GLSL profile...
82
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    CTX_FLAGS_GLSL_LIT_OPCODE = (1 << 0),
56
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    CTX_FLAGS_MASK = 0xFFFFFFFF
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} ContextFlags;
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141
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#define SCRATCH_BUFFER_SIZE 128
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#define SCRATCH_BUFFERS 16
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82
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// !!! FIXME: the scratch buffers make Context pretty big.
56
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// !!! FIXME:  might be worth having one set of static scratch buffers that
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// !!! FIXME:  are mutex protected?
82
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   296
18
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// Context...this is state that changes as we parse through a shader...
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struct Context
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{
35
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   300
    MOJOSHADER_malloc malloc;
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    MOJOSHADER_free free;
97
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    void *malloc_data;
18
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   303
    const uint32 *tokens;
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    uint32 tokencount;
54
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   305
    OutputList *output;
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   306
    OutputList globals;
56
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   307
    OutputList helpers;
54
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   308
    OutputList subroutines;
189
d31efd640c13 Attribute fixes for GLSL profile.
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   309
    OutputList mainline_intro;
54
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   310
    OutputList mainline;
56
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   311
    OutputList ignore;
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   312
    OutputList *output_stack[2];
109
48e95cf41505 Added "passthrough" profile, which just sends the bytecode through unchanged;
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   313
    uint8 *output_bytes;  // can be used instead of the OutputLists.
56
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   314
    int indent_stack[2];
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   315
    int output_stack_len;
54
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   316
    int output_len; // total strlen; prevents walking the lists just to malloc.
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
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   317
    int indent;
18
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   318
    const char *endline;
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   319
    int endline_len;
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   320
    const char *failstr;
34
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   321
    char scratch[SCRATCH_BUFFERS][SCRATCH_BUFFER_SIZE];
18
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    int scratchidx;  // current scratch buffer.
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   323
    int profileid;
34
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   324
    const Profile *profile;
96
bc416e2b9de1 Removed convenience typedef.
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    MOJOSHADER_shaderType shader_type;
46
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   326
    uint8 major_ver;
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   327
    uint8 minor_ver;
161
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
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   328
    DestArgInfo dest_arg;
56
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   329
    SourceArgInfo source_args[5];
139
a7695f68cbff First shot at predicated instruction support.
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   330
    SourceArgInfo predicate_arg;  // for predicated instructions.
31
ee4ff9d30b67 [svn] DCL support!
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   331
    uint32 dwords[4];
46
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   332
    int instruction_count;
28
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   333
    uint32 instruction_controls;
56
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   334
    uint32 previous_opcode;
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   335
    ContextFlags flags;
139
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   336
    int predicated;
56
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   337
    int loops;
114
3b8cf84b46b8 Implemented REP and ENDREP in the GLSL profile.
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   338
    int reps;
118
6aa56b497f4e Sorta implemented CMP for GLSL profile.
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   339
    int cmps;
82
dc7ad4cea75b Keep a list of used/defined registers.
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   340
    RegisterList used_registers;
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   341
    RegisterList defined_registers;
95
56af2093eefe Implemented uniform reporting.
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   342
    int uniform_count;
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   343
    RegisterList uniforms;
104
7019f99f17d0 Attribute parsing is closer to correct now.
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   344
    int attribute_count;
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   345
    RegisterList attributes;
148
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
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   346
    int sampler_count;
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   347
    RegisterList samplers;
18
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   348
};
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   349
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   350
97
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   351
// Convenience functions for allocators...
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   352
194
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   353
static MOJOSHADER_parseData out_of_mem_data = {
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   354
    "Out of memory", 0, 0, 0, 0, MOJOSHADER_TYPE_UNKNOWN, 0, 0, 0, 0
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   355
};
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   356
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   357
static const char *out_of_mem_str = "Out of memory";
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   358
static inline int out_of_memory(Context *ctx)
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   359
{
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   360
    if (ctx->failstr == NULL)
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   361
        ctx->failstr = out_of_mem_str;  // fail() would call malloc().
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   362
    return FAIL;
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   363
} // out_of_memory
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   364
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   365
static inline void *Malloc(Context *ctx, const int len)
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   366
{
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   367
    void *retval = ctx->malloc(len, ctx->malloc_data);
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   368
    if (retval == NULL)
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   369
        out_of_memory(ctx);
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   370
    return retval;
97
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   371
} // Malloc
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   372
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   373
194
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   374
static inline void Free(Context *ctx, void *ptr)
126
556779e8a6d7 Minor tweaks to Malloc() and Free() convenience functions.
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   375
{
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   376
    if (ptr != NULL)  // check for NULL in case of dumb free() impl.
99
20d0bb294e9e Check for NULL in Free().
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   377
        ctx->free(ptr, ctx->malloc_data);
97
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diff changeset
   378
} // Free
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   379
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diff changeset
   380
56
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   381
// jump between output sections in the context...
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   382
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   383
static inline void push_output(Context *ctx, OutputList *section)
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diff changeset
   384
{
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   385
    assert(ctx->output_stack_len < STATICARRAYLEN(ctx->output_stack));
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diff changeset
   386
    ctx->output_stack[ctx->output_stack_len] = ctx->output;
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diff changeset
   387
    ctx->indent_stack[ctx->output_stack_len] = ctx->indent;
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diff changeset
   388
    ctx->output_stack_len++;
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diff changeset
   389
    ctx->output = section;
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diff changeset
   390
    ctx->indent = 0;
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diff changeset
   391
} // push_output
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diff changeset
   392
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diff changeset
   393
static inline void pop_output(Context *ctx)
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diff changeset
   394
{
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diff changeset
   395
    assert(ctx->output_stack_len > 0);
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diff changeset
   396
    ctx->output_stack_len--;
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diff changeset
   397
    ctx->output = ctx->output_stack[ctx->output_stack_len];
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diff changeset
   398
    ctx->indent = ctx->indent_stack[ctx->output_stack_len];
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diff changeset
   399
} // pop_output
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diff changeset
   400
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diff changeset
   401
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diff changeset
   402
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diff changeset
   403
// Shader model version magic...
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diff changeset
   404
43
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icculus
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diff changeset
   405
static inline uint32 ver_ui32(const uint8 major, const uint8 minor)
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diff changeset
   406
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
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diff changeset
   407
    return ( (((uint32) major) << 16) | (((minor) == 0xFF) ? 0 : (minor)) );
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icculus
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diff changeset
   408
} // version_ui32
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icculus
parents: 42
diff changeset
   409
151
1667680fe402 Cleaned up tests for shader type and version.
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diff changeset
   410
static inline int shader_version_supported(const uint8 maj, const uint8 min)
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
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parents: 42
diff changeset
   411
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
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diff changeset
   412
    return (ver_ui32(maj,min) <= ver_ui32(MAX_SHADER_MAJOR, MAX_SHADER_MINOR));
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
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diff changeset
   413
} // shader_version_supported
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icculus
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diff changeset
   414
151
1667680fe402 Cleaned up tests for shader type and version.
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diff changeset
   415
static inline int shader_version_atleast(const Context *ctx, const uint8 maj,
1667680fe402 Cleaned up tests for shader type and version.
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diff changeset
   416
                                         const uint8 min)
43
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diff changeset
   417
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
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diff changeset
   418
    return (ver_ui32(ctx->major_ver, ctx->minor_ver) >= ver_ui32(maj, min));
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diff changeset
   419
} // shader_version_atleast
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diff changeset
   420
151
1667680fe402 Cleaned up tests for shader type and version.
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diff changeset
   421
static inline int shader_is_pixel(const Context *ctx)
1667680fe402 Cleaned up tests for shader type and version.
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diff changeset
   422
{
1667680fe402 Cleaned up tests for shader type and version.
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diff changeset
   423
    return (ctx->shader_type == MOJOSHADER_TYPE_PIXEL);
1667680fe402 Cleaned up tests for shader type and version.
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parents: 150
diff changeset
   424
} // shader_is_pixel
1667680fe402 Cleaned up tests for shader type and version.
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parents: 150
diff changeset
   425
1667680fe402 Cleaned up tests for shader type and version.
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diff changeset
   426
static inline int shader_is_vertex(const Context *ctx)
1667680fe402 Cleaned up tests for shader type and version.
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diff changeset
   427
{
1667680fe402 Cleaned up tests for shader type and version.
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diff changeset
   428
    return (ctx->shader_type == MOJOSHADER_TYPE_VERTEX);
1667680fe402 Cleaned up tests for shader type and version.
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parents: 150
diff changeset
   429
} // shader_is_vertex
1667680fe402 Cleaned up tests for shader type and version.
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parents: 150
diff changeset
   430
43
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parents: 42
diff changeset
   431
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   432
// Bit arrays (for storing large arrays of booleans...
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   433
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   434
static inline char *get_scratch_buffer(Context *ctx)
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   435
{
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   436
    ctx->scratchidx = (ctx->scratchidx + 1) % SCRATCH_BUFFERS;
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   437
    return ctx->scratch[ctx->scratchidx];
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   438
} // get_scratch_buffer
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   439
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   440
48
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   441
static inline int isfail(const Context *ctx)
44
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   442
{
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   443
    return (ctx->failstr != NULL);
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   444
} // isfail
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   445
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   446
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   447
static int failf(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   448
static int failf(Context *ctx, const char *fmt, ...)
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   449
{
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   450
    if (ctx->failstr == NULL)  // don't change existing error.
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   451
    {
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   452
        char *scratch = get_scratch_buffer(ctx);
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   453
        va_list ap;
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   454
        va_start(ap, fmt);
141
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   455
        const int len = vsnprintf(scratch, SCRATCH_BUFFER_SIZE, fmt, ap);
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   456
        va_end(ap);
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   457
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   458
        char *failstr = (char *) Malloc(ctx, len + 1);
194
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   459
        if (failstr != NULL)
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   460
        {
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   461
            // see comments about scratch buffer overflow in output_line().
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   462
            if (len < SCRATCH_BUFFER_SIZE)
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   463
                strcpy(failstr, scratch);  // copy it over.
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   464
            else
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   465
            {
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   466
                va_start(ap, fmt);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   467
                vsnprintf(failstr, len + 1, fmt, ap);  // rebuild it.
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   468
                va_end(ap);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   469
            } // else
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   470
            ctx->failstr = failstr;
194
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   471
        } // if
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   472
    } // if
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   473
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   474
    return FAIL;
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   475
} // failf
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   476
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   477
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   478
static inline int fail(Context *ctx, const char *reason)
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   479
{
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   480
    return failf(ctx, "%s", reason);
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   481
} // fail
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   482
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   483
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   484
static int output_line(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   485
static int output_line(Context *ctx, const char *fmt, ...)
7
18bf77bb8c07 [svn] Cleanups, split things out.
icculus
parents: 6
diff changeset
   486
{
54
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   487
    OutputListNode *item = NULL;
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   488
44
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   489
    if (isfail(ctx))
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   490
        return FAIL;  // we failed previously, don't go on...
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   491
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   492
    char *scratch = get_scratch_buffer(ctx);
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   493
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   494
    const int indent = ctx->indent;
41
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   495
    if (indent > 0)
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   496
        memset(scratch, '\t', indent);
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   497
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   498
    va_list ap;
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   499
    va_start(ap, fmt);
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   500
    const int len = vsnprintf(scratch+indent, SCRATCH_BUFFER_SIZE-indent, fmt, ap) + indent;
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   501
    va_end(ap);
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   502
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   503
    item = (OutputListNode *) Malloc(ctx, sizeof (OutputListNode));
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   504
    if (item == NULL)
194
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   505
        return FAIL;
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   506
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   507
    item->str = (char *) Malloc(ctx, len + 1);
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   508
    if (item->str == NULL)
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   509
    {
98
08b137beb1e3 Whoops, wrong free() call.
Ryan C. Gordon <icculus@icculus.org>
parents: 97
diff changeset
   510
        Free(ctx, item);
194
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   511
        return FAIL;
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   512
    } // if
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   513
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   514
    // If we overflowed our scratch buffer, that's okay. We were going to
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   515
    //  allocate anyhow...the scratch buffer just lets us avoid a second
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   516
    //  run of vsnprintf().
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   517
    if (len < SCRATCH_BUFFER_SIZE)
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   518
        strcpy(item->str, scratch);  // copy it over.
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   519
    else
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   520
    {
41
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   521
        if (indent > 0)
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   522
            memset(item->str, '\t', indent);
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   523
        va_start(ap, fmt);
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   524
        vsnprintf(item->str+indent, len + 1, fmt, ap);  // rebuild it.
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   525
        va_end(ap);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   526
    } // else
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   527
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   528
    item->next = NULL;
54
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   529
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   530
    ctx->output->tail->next = item;
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   531
    ctx->output->tail = item;
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   532
    ctx->output_len += len + ctx->endline_len;
54
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   533
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   534
    return 0;
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   535
} // output_line
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   536
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   537
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   538
// this is just to stop gcc whining.
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   539
static inline int output_blank_line(Context *ctx)
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   540
{
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   541
    return output_line(ctx, "%s", "");
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   542
} // output_blank_line
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   543
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   544
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   545
// !!! FIXME: this is sort of nasty.
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   546
static void floatstr(Context *ctx, char *buf, size_t bufsize, float f,
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   547
                     int leavedecimal)
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   548
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   549
    const size_t len = snprintf(buf, bufsize, "%f", f);
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   550
    if ((len+2) >= bufsize)
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   551
        fail(ctx, "BUG: internal buffer is too small");
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   552
    else
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   553
    {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   554
        char *end = buf + len;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   555
        char *ptr = strchr(buf, '.');
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   556
        if (ptr == NULL)
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   557
        {
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   558
            if (leavedecimal)
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   559
                strcat(buf, ".0");
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   560
            return;  // done.
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   561
        } // if
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   562
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   563
        while (--end != ptr)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   564
        {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   565
            if (*end != '0')
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   566
            {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   567
                end++;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   568
                break;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   569
            } // if
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   570
        } // while
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   571
        if ((leavedecimal) && (end == ptr))
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   572
            end += 2;
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   573
        *end = '\0';  // chop extra '0' or all decimal places off.
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   574
    } // else
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   575
} // floatstr
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   576
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   577
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   578
// Deal with register lists...  !!! FIXME: I sort of hate this.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   579
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   580
static void free_reglist(MOJOSHADER_free f, void *d, RegisterList *item)
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   581
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   582
    while (item != NULL)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   583
    {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   584
        RegisterList *next = item->next;
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   585
        f(item, d);
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   586
        item = next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   587
    } // while
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   588
} // free_reglist
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   589
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   590
static inline uint32 reg_to_ui32(const RegisterType regtype, const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   591
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   592
    return ( ((uint32) regtype) | (((uint32) regnum) << 16) );
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   593
} // reg_to_uint32
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   594
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   595
static RegisterList *reglist_insert(Context *ctx, RegisterList *prev,
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   596
                                    const RegisterType regtype,
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   597
                                    const int regnum)
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   598
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   599
    const uint32 newval = reg_to_ui32(regtype, regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   600
    RegisterList *item = prev->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   601
    while (item != NULL)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   602
    {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   603
        const uint32 val = reg_to_ui32(item->regtype, item->regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   604
        if (newval == val)
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   605
            return item;  // already set, so we're done.
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   606
        else if (newval < val)  // insert it here.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   607
            break;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   608
        else // if (newval > val)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   609
        {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   610
            // keep going, we're not to the insertion point yet.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   611
            prev = item;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   612
            item = item->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   613
        } // else
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   614
    } // while
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   615
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   616
    // we need to insert an entry after (prev).
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   617
    item = (RegisterList *) Malloc(ctx, sizeof (RegisterList));
194
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   618
    if (item != NULL)
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   619
    {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   620
        item->regtype = regtype;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   621
        item->regnum = regnum;
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   622
        item->usage = 0;
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   623
        item->index = 0;
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   624
        item->writemask = 0;
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   625
        item->next = prev->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   626
        prev->next = item;
194
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   627
    } // if
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   628
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   629
    return item;
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   630
} // reglist_insert
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   631
122
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   632
static RegisterList *reglist_find(RegisterList *prev, const RegisterType rtype,
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   633
                                  const int regnum)
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   634
{
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   635
    const uint32 newval = reg_to_ui32(rtype, regnum);
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   636
    RegisterList *item = prev->next;
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   637
    while (item != NULL)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   638
    {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   639
        const uint32 val = reg_to_ui32(item->regtype, item->regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   640
        if (newval == val)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   641
            return item;  // here it is.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   642
        else if (newval < val)  // should have been here if it existed.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   643
            return NULL;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   644
        else // if (newval > val)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   645
        {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   646
            // keep going, we're not to the insertion point yet.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   647
            prev = item;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   648
            item = item->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   649
        } // else
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   650
    } // while
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   651
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   652
    return NULL;  // wasn't in the list.
122
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   653
} // reglist_find
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   654
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   655
static inline const RegisterList *reglist_exists(RegisterList *prev,
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   656
                                                 const RegisterType regtype,
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   657
                                                 const int regnum)
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   658
{
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   659
    return (reglist_find(prev, regtype, regnum));
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   660
} // reglist_exists
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   661
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   662
static inline void set_used_register(Context *ctx, const RegisterType regtype,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   663
                                     const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   664
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   665
    reglist_insert(ctx, &ctx->used_registers, regtype, regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   666
} // set_used_register
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   667
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   668
static inline int get_used_register(Context *ctx, const RegisterType regtype,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   669
                                    const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   670
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   671
    return (reglist_exists(&ctx->used_registers, regtype, regnum) != NULL);
83
ce46250e553d Add defined/declared registers to the appropriate register list.
Ryan C. Gordon <icculus@icculus.org>
parents: 82
diff changeset
   672
} // get_used_register
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   673
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   674
static inline void set_defined_register(Context *ctx, const RegisterType rtype,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   675
                                        const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   676
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   677
    reglist_insert(ctx, &ctx->defined_registers, rtype, regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   678
} // set_defined_register
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   679
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   680
static inline int get_defined_register(Context *ctx, const RegisterType rtype,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   681
                                       const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   682
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   683
    return (reglist_exists(&ctx->defined_registers, rtype, regnum) != NULL);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   684
} // get_defined_register
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   685
189
d31efd640c13 Attribute fixes for GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 187
diff changeset
   686
static const RegisterList *declared_attribute(Context *ctx,
d31efd640c13 Attribute fixes for GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 187
diff changeset
   687
                                              const MOJOSHADER_usage usage,
d31efd640c13 Attribute fixes for GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 187
diff changeset
   688
                                              const int index)
d31efd640c13 Attribute fixes for GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 187
diff changeset
   689
{
d31efd640c13 Attribute fixes for GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 187
diff changeset
   690
    const RegisterList *item = ctx->attributes.next;
d31efd640c13 Attribute fixes for GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 187
diff changeset
   691
    while (item != NULL)
d31efd640c13 Attribute fixes for GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 187
diff changeset
   692
    {
d31efd640c13 Attribute fixes for GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 187
diff changeset
   693
        if ((item->usage == usage) && (item->index == index))
d31efd640c13 Attribute fixes for GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 187
diff changeset
   694
            return item;
d31efd640c13 Attribute fixes for GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 187
diff changeset
   695
        item = item->next;
d31efd640c13 Attribute fixes for GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 187
diff changeset
   696
    } // while
d31efd640c13 Attribute fixes for GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 187
diff changeset
   697
d31efd640c13 Attribute fixes for GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 187
diff changeset
   698
    return NULL;
d31efd640c13 Attribute fixes for GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 187
diff changeset
   699
} // declared_attribute
d31efd640c13 Attribute fixes for GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 187
diff changeset
   700
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   701
static void add_attribute_register(Context *ctx, const RegisterType rtype,
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   702
                                const int regnum, const MOJOSHADER_usage usage,
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   703
                                const int index, const int writemask)
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   704
{
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   705
    RegisterList *item = reglist_insert(ctx, &ctx->attributes, rtype, regnum);
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   706
    item->usage = usage;
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   707
    item->index = index;
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   708
    item->writemask = writemask;
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   709
} // add_attribute_register
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   710
148
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   711
static inline void add_sampler(Context *ctx, const RegisterType rtype,
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   712
                               const int regnum, const TextureType ttype)
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   713
{
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   714
    RegisterList *item = reglist_insert(ctx, &ctx->samplers, rtype, regnum);
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   715
    item->index = (int) ttype;
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   716
} // add_sampler
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   717
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   718
121
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   719
static inline int replicate_swizzle(const int swizzle)
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   720
{
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   721
    return ( (((swizzle >> 0) & 0x3) == ((swizzle >> 2) & 0x3)) &&
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   722
             (((swizzle >> 2) & 0x3) == ((swizzle >> 4) & 0x3)) &&
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   723
             (((swizzle >> 4) & 0x3) == ((swizzle >> 6) & 0x3)) );
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   724
} // replicate_swizzle
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   725
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   726
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   727
static inline int vecsize_from_writemask(const int m)
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   728
{
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   729
    return (m & 1) + ((m >> 1) & 1) + ((m >> 2) & 1) + ((m >> 3) & 1);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   730
} // vecsize_from_writemask
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   731
121
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   732
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   733
// D3D stuff that's used in more than just the d3d profile...
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   734
141
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   735
static const char swizzle_channels[] = { 'x', 'y', 'z', 'w' };
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   736
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   737
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   738
static const char *usagestrs[] = {
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   739
    "_position", "_blendweight", "_blendindices", "_normal", "_psize",
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   740
    "_texcoord", "_tangent", "_binormal", "_tessfactor", "_positiont",
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   741
    "_color", "_fog", "_depth", "_sample"
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   742
};
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   743
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   744
static const char *get_D3D_register_string(Context *ctx,
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   745
                                           RegisterType regtype,
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   746
                                           int regnum, char *regnum_str,
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   747
                                           size_t regnum_size)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   748
{
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   749
    const char *retval = NULL;
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   750
    int has_number = 1;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   751
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   752
    switch (regtype)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   753
    {
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   754
        case REG_TYPE_TEMP:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   755
            retval = "r";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   756
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   757
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   758
        case REG_TYPE_INPUT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   759
            retval = "v";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   760
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   761
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   762
        case REG_TYPE_CONST:
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   763
            retval = "c";
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   764
            break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   765
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   766
        case REG_TYPE_CONST2:
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   767
            retval = "c";
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   768
            regnum += 2048;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   769
            break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   770
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   771
        case REG_TYPE_CONST3:
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   772
            retval = "c";
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   773
            regnum += 4096;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   774
            break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   775
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   776
        case REG_TYPE_CONST4:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   777
            retval = "c";
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   778
            regnum += 6144;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   779
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   780
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   781
        case REG_TYPE_ADDRESS:  // (or REG_TYPE_TEXTURE, same value.)
151
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   782
            retval = shader_is_vertex(ctx) ? "a" : "t";
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   783
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   784
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   785
        case REG_TYPE_RASTOUT:
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   786
            switch ((RastOutType) regnum)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   787
            {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   788
                case RASTOUT_TYPE_POSITION: retval = "oPos"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   789
                case RASTOUT_TYPE_FOG: retval = "oFog"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   790
                case RASTOUT_TYPE_POINT_SIZE: retval = "oPts"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   791
            } // switch
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   792
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   793
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   794
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   795
        case REG_TYPE_ATTROUT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   796
            retval = "oD";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   797
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   798
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   799
        case REG_TYPE_OUTPUT: // (or REG_TYPE_TEXCRDOUT, same value.)
151
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   800
            if (shader_is_vertex(ctx) && shader_version_atleast(ctx, 3, 0))
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   801
                retval = "o";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   802
            else
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   803
                retval = "oT";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   804
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   805
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   806
        case REG_TYPE_CONSTINT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   807
            retval = "i";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   808
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   809
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   810
        case REG_TYPE_COLOROUT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   811
            retval = "oC";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   812
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   813
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   814
        case REG_TYPE_DEPTHOUT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   815
            retval = "oDepth";
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   816
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   817
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   818
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   819
        case REG_TYPE_SAMPLER:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   820
            retval = "s";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   821
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   822
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   823
        case REG_TYPE_CONSTBOOL:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   824
            retval = "b";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   825
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   826
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   827
        case REG_TYPE_LOOP:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   828
            retval = "aL";
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   829
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   830
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   831
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   832
        // !!! FIXME: don't know what the asm string is for this..
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   833
        case REG_TYPE_TEMPFLOAT16:
67
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   834
            fail(ctx, "don't know the ASM for tempfloat16 register");
48
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   835
            retval = "???";
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   836
            has_number = 0;
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   837
            break;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   838
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   839
        case REG_TYPE_MISCTYPE:
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   840
            switch ((MiscTypeType) regnum)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   841
            {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   842
                case MISCTYPE_TYPE_POSITION: retval = "vPos"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   843
                case MISCTYPE_TYPE_FACE: retval = "vFace"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   844
            } // switch
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   845
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   846
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   847
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   848
        case REG_TYPE_LABEL:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   849
            retval = "l";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   850
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   851
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   852
        case REG_TYPE_PREDICATE:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   853
            retval = "p";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   854
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   855
    } // switch
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   856
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   857
    if (has_number)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   858
        snprintf(regnum_str, regnum_size, "%u", (uint) regnum);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   859
    else
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   860
        regnum_str[0] = '\0';
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   861
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   862
    return retval;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   863
} // get_D3D_register_string
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   864
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   865
193
4963871496ca Prefix register names with "vs_" or "ps_" in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 191
diff changeset
   866
static inline const char *get_shader_type_string(Context *ctx)
4963871496ca Prefix register names with "vs_" or "ps_" in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 191
diff changeset
   867
{
4963871496ca Prefix register names with "vs_" or "ps_" in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 191
diff changeset
   868
    if (shader_is_pixel(ctx))
4963871496ca Prefix register names with "vs_" or "ps_" in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 191
diff changeset
   869
        return "ps";
4963871496ca Prefix register names with "vs_" or "ps_" in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 191
diff changeset
   870
    else if (shader_is_vertex(ctx))
4963871496ca Prefix register names with "vs_" or "ps_" in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 191
diff changeset
   871
        return "vs";
4963871496ca Prefix register names with "vs_" or "ps_" in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 191
diff changeset
   872
    fail(ctx, "Unknown shader type.");
4963871496ca Prefix register names with "vs_" or "ps_" in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 191
diff changeset
   873
    return "";
4963871496ca Prefix register names with "vs_" or "ps_" in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 191
diff changeset
   874
} // get_shader_type_string
4963871496ca Prefix register names with "vs_" or "ps_" in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 191
diff changeset
   875
67
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   876
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   877
#define AT_LEAST_ONE_PROFILE 0
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   878
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   879
#if !SUPPORT_PROFILE_D3D
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   880
#define PROFILE_EMITTER_D3D(op)
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   881
#else
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   882
#undef AT_LEAST_ONE_PROFILE
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   883
#define AT_LEAST_ONE_PROFILE 1
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   884
#define PROFILE_EMITTER_D3D(op) emit_D3D_##op,
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   885
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   886
static const char *make_D3D_srcarg_string_in_buf(Context *ctx,
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   887
                                                    const SourceArgInfo *arg,
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   888
                                                    char *buf, size_t buflen)
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   889
{
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   890
    const char *premod_str = "";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   891
    const char *postmod_str = "";
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   892
    switch (arg->src_mod)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   893
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   894
        case SRCMOD_NEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   895
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   896
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   897
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   898
        case SRCMOD_BIASNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   899
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   900
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   901
        case SRCMOD_BIAS:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   902
            postmod_str = "_bias";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   903
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   904
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   905
        case SRCMOD_SIGNNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   906
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   907
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   908
        case SRCMOD_SIGN:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   909
            postmod_str = "_bx2";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   910
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   911
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   912
        case SRCMOD_COMPLEMENT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   913
            premod_str = "1-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   914
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   915
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   916
        case SRCMOD_X2NEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   917
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   918
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   919
        case SRCMOD_X2:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   920
            postmod_str = "_x2";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   921
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   922
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   923
        case SRCMOD_DZ:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   924
            postmod_str = "_dz";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   925
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   926
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   927
        case SRCMOD_DW:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   928
            postmod_str = "_dw";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   929
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   930
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   931
        case SRCMOD_ABSNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   932
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   933
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   934
        case SRCMOD_ABS:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   935
            postmod_str = "_abs";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   936
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   937
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   938
        case SRCMOD_NOT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   939
            premod_str = "!";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   940
            break;
48
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   941
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   942
        case SRCMOD_NONE:
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   943
        case SRCMOD_TOTAL:
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   944
             break;  // stop compiler whining.
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   945
    } // switch
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   946
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   947
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   948
    char regnum_str[16];
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   949
    const char *regtype_str = get_D3D_register_string(ctx, arg->regtype,
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   950
                                                      arg->regnum, regnum_str,
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   951
                                                      sizeof (regnum_str));
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   952
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   953
    if (regtype_str == NULL)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   954
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   955
        fail(ctx, "Unknown source register type.");
68
f00ba7fcd0f8 Better const char * correction.
Ryan C. Gordon <icculus@icculus.org>
parents: 67
diff changeset
   956
        return "";
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   957
    } // if
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   958
152
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   959
    const char *rel_lbracket = "";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   960
    const char *rel_rbracket = "";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   961
    char rel_swizzle[4] = { '\0' };
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   962
    char rel_regnum_str[16] = { '\0' };
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   963
    const char *rel_regtype_str = "";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   964
    if (arg->relative)
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   965
    {
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   966
        rel_swizzle[0] = '.';
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   967
        rel_swizzle[1] = swizzle_channels[arg->relative_component];
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   968
        rel_swizzle[2] = '\0';
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   969
        rel_lbracket = "[";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   970
        rel_rbracket = "]";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   971
        rel_regtype_str = get_D3D_register_string(ctx, arg->relative_regtype,
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   972
                                                  arg->relative_regnum,
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   973
                                                  rel_regnum_str,
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   974
                                                  sizeof (rel_regnum_str));
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   975
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   976
        if (regtype_str == NULL)
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   977
        {
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   978
            fail(ctx, "Unknown relative source register type.");
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   979
            return "";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   980
        } // if
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   981
    } // if
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   982
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   983
    char swizzle_str[6];
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   984
    int i = 0;
26
ed1dc1eca8b2 [svn] Source swizzle fix.
icculus
parents: 25
diff changeset
   985
    if (arg->swizzle != 0xE4)  // 0xE4 == 11100100 ... 3 2 1 0. No swizzle.
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   986
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   987
        swizzle_str[i++] = '.';
141
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   988
        swizzle_str[i++] = swizzle_channels[arg->swizzle_x];
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   989
        swizzle_str[i++] = swizzle_channels[arg->swizzle_y];
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   990
        swizzle_str[i++] = swizzle_channels[arg->swizzle_z];
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   991
        swizzle_str[i++] = swizzle_channels[arg->swizzle_w];
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   992
25
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   993
        // .xyzz is the same as .xyz, .z is the same as .zzzz, etc.
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   994
        while (swizzle_str[i-1] == swizzle_str[i-2])
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   995
            i--;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   996
    } // if
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   997
    swizzle_str[i] = '\0';
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   998
    assert(i < sizeof (swizzle_str));
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   999
152
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
  1000
    snprintf(buf, buflen, "%s%s%s%s%s%s%s%s%s%s",
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
  1001
             premod_str, regtype_str, regnum_str, postmod_str,
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
  1002
             rel_lbracket, rel_regtype_str, rel_regnum_str, rel_swizzle,
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
  1003
             rel_rbracket, swizzle_str);
67
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
  1004
    // !!! FIXME: make sure the scratch buffer was large enough.
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1005
    return buf;
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1006
} // make_D3D_srcarg_string_in_buf
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1007
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1008
161
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
  1009
static const char *make_D3D_destarg_string(Context *ctx)
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
  1010
{
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
  1011
    const DestArgInfo *arg = &ctx->dest_arg;
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1012
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1013
    const char *result_shift_str = "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1014
    switch (arg->result_shift)
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1015
    {
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1016
        case 0x1: result_shift_str = "_x2"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1017
        case 0x2: result_shift_str = "_x4"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1018
        case 0x3: result_shift_str = "_x8"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1019
        case 0xD: result_shift_str = "_d8"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1020
        case 0xE: result_shift_str = "_d4"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1021
        case 0xF: result_shift_str = "_d2"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1022
    } // switch
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1023
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1024
    const char *sat_str = (arg->result_mod & MOD_SATURATE) ? "_sat" : "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1025
    const char *pp_str = (arg->result_mod & MOD_PP) ? "_pp" : "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1026
    const char *cent_str = (arg->result_mod & MOD_CENTROID) ? "_centroid" : "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1027
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1028
    char regnum_str[16];
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1029
    const char *regtype_str = get_D3D_register_string(ctx, arg->regtype,
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1030
                                                      arg->regnum, regnum_str,
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1031
                                                      sizeof (regnum_str));
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1032
    if (regtype_str == NULL)
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1033
    {
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1034
        fail(ctx, "Unknown destination register type.");
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1035
        return "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1036
    } // if
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1037
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1038
    char writemask_str[6];
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1039
    int i = 0;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1040
    if (arg->writemask != 0xF)  // 0xF == 1111. No explicit mask.
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1041
    {
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1042
        writemask_str[i++] = '.';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1043
        if (arg->writemask0) writemask_str[i++] = 'x';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1044
        if (arg->writemask1) writemask_str[i++] = 'y';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1045
        if (arg->writemask2) writemask_str[i++] = 'z';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1046
        if (arg->writemask3) writemask_str[i++] = 'w';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1047
    } // if
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1048
    writemask_str[i] = '\0';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1049
    assert(i < sizeof (writemask_str));
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1050
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1051
    const char *pred_left = "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1052
    const char *pred_right = "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1053
    char pred[32] = { '\0' };
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1054
    if (ctx->predicated)
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1055
    {
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1056
        pred_left = "(";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1057
        pred_right = ") ";
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1058
        make_D3D_srcarg_string_in_buf(ctx, &ctx->predicate_arg,
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1059
                                         pred, sizeof (pred));
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1060
    } // if
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1061
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1062
    // may turn out something like "_x2_sat_pp_centroid (!p0.x) r0.xyzw" ...
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1063
    char *retval = get_scratch_buffer(ctx);
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1064
    snprintf(retval, SCRATCH_BUFFER_SIZE, "%s%s%s%s %s%s%s%s%s%s",
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1065
             result_shift_str, sat_str, pp_str, cent_str,
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1066
             pred_left, pred, pred_right,
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1067
             regtype_str, regnum_str, writemask_str);
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1068
    // !!! FIXME: make sure the scratch buffer was large enough.
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1069
    return retval;
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1070
} // make_D3D_destarg_string
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1071
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1072
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1073
static const char *make_D3D_srcarg_string(Context *ctx, const int idx)
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1074
{
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1075
    if (idx >= STATICARRAYLEN(ctx->source_args))
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1076
    {
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1077
        fail(ctx, "Too many source args");
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1078
        return "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1079
    } // if
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1080
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1081
    const SourceArgInfo *arg = &ctx->source_args[idx];
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1082
    char *buf = get_scratch_buffer(ctx);
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1083
    return make_D3D_srcarg_string_in_buf(ctx, arg, buf, SCRATCH_BUFFER_SIZE);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1084
} // make_D3D_srcarg_string
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1085
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1086
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1087
static void emit_D3D_start(Context *ctx)
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1088
{
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1089
    const uint major = (uint) ctx->major_ver;
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1090
    const uint minor = (uint) ctx->minor_ver;
193
4963871496ca Prefix register names with "vs_" or "ps_" in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 191
diff changeset
  1091
    const char *shadertype_str = get_shader_type_string(ctx);
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1092
    char minor_str[16];
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1093
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1094
    if (minor == 0xFF)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1095
        strcpy(minor_str, "sw");
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1096
    else if (minor == 0x1)  // apparently this is "vs_2_x". Weird.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1097
        strcpy(minor_str, "x");
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1098
    else
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1099
        snprintf(minor_str, sizeof (minor_str), "%u", (uint) minor);
19
8bca9cb2252f [svn] Fixed output for software vertex shader versions.
icculus
parents: 18
diff changeset
  1100
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1101
    output_line(ctx, "%s_%u_%s", shadertype_str, major, minor_str);
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1102
} // emit_D3D_start
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1103
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1104
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1105
static void emit_D3D_end(Context *ctx)
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1106
{
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1107
    output_line(ctx, "end");
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1108
} // emit_D3D_end
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1109
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1110
95
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1111
static void emit_D3D_finalize(Context *ctx)
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1112
{
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1113
    // no-op.
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1114
} // emit_D3D_finalize
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1115
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1116
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1117
static void emit_D3D_global(Context *ctx, RegisterType regtype, int regnum)
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1118
{
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1119
    // no-op.
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1120
} // emit_D3D_global
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1121
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1122
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1123
static void emit_D3D_uniform(Context *ctx, RegisterType regtype, int regnum)
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1124
{
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1125
    // no-op.
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1126
} // emit_D3D_uniform
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1127
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1128
148
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
  1129
static void emit_D3D_sampler(Context *ctx, int stage, TextureType ttype)
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
  1130
{
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
  1131
    // no-op.
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
  1132
} // emit_D3D_sampler
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
  1133
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
  1134
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
  1135
static void emit_D3D_attribute(Context *ctx, RegisterType regtype, int regnum,
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
  1136
                               MOJOSHADER_usage usage, int index, int wmask)
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
  1137
{
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
  1138
    // no-op.
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
  1139
} // emit_D3D_attribute
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
  1140
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
  1141
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1142
static void emit_D3D_RESERVED(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1143
{
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1144
    // do nothing; fails in the state machine.
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1145
} // emit_D3D_RESERVED
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1146
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1147
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1148
// Generic D3D opcode emitters. A list of macros generate all the entry points
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1149
//  that call into these...
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1150
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1151
static char *lowercase(char *dst, const char *src)
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1152
{
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1153
    int i = 0;
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1154
    do
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1155
    {
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1156
        const char ch = src[i];
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1157
        dst[i] = (((ch >= 'A') && (ch <= 'Z')) ? (ch - ('A' - 'a')) : ch);
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1158
    } while (src[i++]);
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1159
    return dst;
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1160
} // lowercase
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1161
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1162
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1163
static void emit_D3D_opcode_d(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1164
{
161
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
  1165
    const char *dst0 = make_D3D_destarg_string(ctx);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1166
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
  1167
    output_line(ctx, "%s%s", opcode, dst0);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1168
} // emit_D3D_opcode_d
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1169
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1170
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1171
static void emit_D3D_opcode_s(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1172
{
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1173
    const char *src0 = make_D3D_srcarg_string(ctx, 0);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1174
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1175
    output_line(ctx, "%s %s", opcode, src0);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1176
} // emit_D3D_opcode_s
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1177
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1178
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1179
static void emit_D3D_opcode_ss(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1180
{
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1181
    const char *src0 = make_D3D_srcarg_string(ctx, 0);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1182
    const char *src1 = make_D3D_srcarg_string(ctx, 1);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1183
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1184
    output_line(ctx, "%s %s, %s", opcode, src0, src1);
39
4057e8dc3ad0 [svn] Fixed comment.
icculus
parents: 38
diff changeset
  1185
} // emit_D3D_opcode_ss
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1186
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1187
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1188
static void emit_D3D_opcode_ds(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1189
{
161
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
  1190
    const char *dst0 = make_D3D_destarg_string(ctx);
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1191
    const char *src0 = make_D3D_srcarg_string(ctx, 0);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1192
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
  1193
    output_line(ctx, "%s%s, %s", opcode, dst0, src0);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1194
} // emit_D3D_opcode_ds
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1195
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1196
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1197
static void emit_D3D_opcode_dss(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1198
{
161
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
  1199
    const char *dst0 = make_D3D_destarg_string(ctx);
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1200
    const char *src0 = make_D3D_srcarg_string(ctx, 0);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1201
    const char *src1 = make_D3D_srcarg_string(ctx, 1);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1202
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
  1203
    output_line(ctx, "%s%s, %s, %s", opcode, dst0, src0, src1);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1204
} // emit_D3D_opcode_dss
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1205
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1206
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1207
static void emit_D3D_opcode_dsss(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1208
{
161
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
  1209
    const char *dst0 = make_D3D_destarg_string(ctx);
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1210
    const char *src0 = make_D3D_srcarg_string(ctx, 0);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1211
    const char *src1 = make_D3D_srcarg_string(ctx, 1);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1212
    const char *src2 = make_D3D_srcarg_string(ctx, 2);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1213
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
  1214
    output_line(ctx, "%s%s, %s, %s, %s", opcode, dst0, src0, src1, src2);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1215
} // emit_D3D_opcode_dsss
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1216
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1217
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1218
static void emit_D3D_opcode_dssss(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1219
{
161
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
  1220
    const char *dst0 = make_D3D_destarg_string(ctx);
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1221
    const char *src0 = make_D3D_srcarg_string(ctx, 0);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1222
    const char *src1 = make_D3D_srcarg_string(ctx, 1);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1223
    const char *src2 = make_D3D_srcarg_string(ctx, 2);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1224
    const char *src3 = make_D3D_srcarg_string(ctx, 3);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1225
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
  1226
    output_line(ctx,"%s%s, %s, %s, %s, %s",opcode,dst0,src0,src1,src2,src3);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1227
} // emit_D3D_opcode_dssss
78d605d6641d [svn] Starting