mojoshader.c
author icculus
Thu, 27 Mar 2008 17:10:27 -0400
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/**
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 * MojoShader; generate shader programs from bytecode of compiled
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 *  Direct3D shaders.
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 *
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 * Please see the file LICENSE.txt in the source's root directory.
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 *
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 *  This file written by Ryan C. Gordon.
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 */
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// !!! FIXME: I keep changing coding styles for symbols and typedefs.
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// !!! FIXME: do DEF* and DCL_* opcodes have to come before instructions?
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// !!! FIXME:  my reading of the msdn spec suggests no.
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// Shader bytecode format is described at MSDN:
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//  http://msdn2.microsoft.com/en-us/library/ms800307.aspx
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdarg.h>
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#include <assert.h>
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#include "mojoshader.h"
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// This is the highest shader version we currently support.
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#define MAX_SHADER_MAJOR 3
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#define MAX_SHADER_MINOR 0
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// You get all the profiles unless you go out of your way to disable them.
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#ifndef SUPPORT_PROFILE_D3D
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#define SUPPORT_PROFILE_D3D 1
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#endif
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#ifndef SUPPORT_PROFILE_GLSL
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#define SUPPORT_PROFILE_GLSL 1
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#endif
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// Get basic wankery out of the way here...
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typedef unsigned int uint;  // this is a printf() helper. don't use for code.
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typedef uint8_t uint8;
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typedef uint32_t uint32;
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typedef int32_t int32;
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#ifdef __GNUC__
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#define ISPRINTF(x,y) __attribute__((format (printf, x, y)))
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#else
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#define ISPRINTF(x,y)
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#endif
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#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
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#ifdef _WINDOWS  // !!! FIXME: bleh
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const char *endline_str = "\r\n";
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#else
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const char *endline_str = "\n";
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#endif
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// Byteswap magic...
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#if ((defined __GNUC__) && (defined __POWERPC__))
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    static inline uint32 SWAP32(uint32 x)
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    {
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        __asm__ __volatile__("lwbrx %0,0,%1" : "=r" (x) : "r" (&x));
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        return x;
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    } // SWAP32
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#elif defined(__POWERPC__)
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    static inline uint32 SWAP32(uint32 x)
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    {
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        return ( (((x) >> 24) & 0x000000FF) | (((x) >>  8) & 0x0000FF00) |
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                 (((x) <<  8) & 0x00FF0000) | (((x) << 24) & 0xFF000000) );
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    } // SWAP32
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#else
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#   define SWAP32(x) (x)
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#endif
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// predeclare.
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typedef struct Context Context;
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// one emit function for each opcode in each profile.
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typedef void (*emit_function)(Context *ctx);
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// one emit function for comments in each profile.
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typedef void (*emit_comment)(Context *ctx, const char *str);
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// one emit function for starting output in each profile.
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typedef void (*emit_start)(Context *ctx);
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// one emit function for ending output in each profile.
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typedef void (*emit_end)(Context *ctx);
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// one args function for each possible sequence of opcode arguments.
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typedef int (*args_function)(Context *ctx);
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// one state function for each opcode where we have state machine updates.
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typedef void (*state_function)(Context *ctx);
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typedef struct
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{
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    const char *name;
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    emit_start start_emitter;
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    emit_end end_emitter;
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    emit_comment comment_emitter;
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} Profile;
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// These are enum values, but they also can be used in bitmasks, so we can
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//  test if an opcode is acceptable: if (op->shader_types & ourtype) {} ...
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typedef enum
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{
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    SHADER_TYPE_UNKNOWN  = 0,
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    SHADER_TYPE_PIXEL    = (1 << 0),
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    SHADER_TYPE_VERTEX   = (1 << 1),
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    SHADER_TYPE_GEOMETRY = (1 << 2),
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    SHADER_TYPE_ANY = 0xFFFFFFFF
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} ShaderType;
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typedef enum
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{
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    REGISTER_TYPE_TEMP = 0,
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    REGISTER_TYPE_INPUT = 1,
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    REGISTER_TYPE_CONST = 2,
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    REGISTER_TYPE_ADDR = 3,
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    REGISTER_TYPE_TEXTURE = 3,  // ALSO 3!
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    REGISTER_TYPE_RASTOUT = 4,
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    REGISTER_TYPE_ATTROUT = 5,
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    REGISTER_TYPE_TEXCRDOUT = 6,
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    REGISTER_TYPE_OUTPUT =  6, // ALSO 6!
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    REGISTER_TYPE_CONSTINT =  7,
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    REGISTER_TYPE_COLOROUT =  8,
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    REGISTER_TYPE_DEPTHOUT =  9,
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    REGISTER_TYPE_SAMPLER = 10,
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    REGISTER_TYPE_CONST2 = 11,
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    REGISTER_TYPE_CONST3 = 12,
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    REGISTER_TYPE_CONST4 = 13,
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    REGISTER_TYPE_CONSTBOOL = 14,
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    REGISTER_TYPE_LOOP = 15,
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    REGISTER_TYPE_TEMPFLOAT16 = 16,
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    REGISTER_TYPE_MISCTYPE = 17,
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    REGISTER_TYPE_LABEL = 18,
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    REGISTER_TYPE_PREDICATE = 19,
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    REGISTER_TYPE_MAX = 19
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} RegisterType;
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typedef enum
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{
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    RASTOUT_TYPE_POSITION = 0,
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    RASTOUT_TYPE_FOG = 1,
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    RASTOUT_TYPE_POINT_SIZE = 2,
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    RASTOUT_TYPE_MAX = 2
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} RastOutType;
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typedef enum
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{
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    MISCTYPE_TYPE_POSITION = 0,
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    MISCTYPE_TYPE_FACE = 1,
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    MISCTYPE_TYPE_MAX = 1
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} MiscTypeType;
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typedef enum
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{
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    DECLUSAGE_POSITION = 0,
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    DECLUSAGE_BLENDWEIGHT = 1,
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    DECLUSAGE_BLENDINDICES = 2,
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    DECLUSAGE_NORMAL = 3,
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    DECLUSAGE_PSIZE = 4,
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    DECLUSAGE_TEXCOORD = 5,
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    DECLUSAGE_TANGENT = 6,
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    DECLUSAGE_BINORMAL = 7,
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    DECLUSAGE_TESSFACTOR = 8,
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    DECLUSAGE_POSITIONT = 9,
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    DECLUSAGE_COLOR = 10,
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    DECLUSAGE_FOG = 11,
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    DECLUSAGE_DEPTH = 12,
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    DECLUSAGE_SAMPLE = 13
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} DeclUsageType;
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typedef enum
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{
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    TEXTURE_TYPE_2D = 2,
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    TEXTURE_TYPE_CUBE = 3,
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    TEXTURE_TYPE_VOLUME = 4,
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} TextureType;
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// A simple linked list of strings, so we can build the final output without
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//  realloc()ing for each new line, and easily insert lines into the middle
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//  of the output without much trouble.
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typedef struct OutputList
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{
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    char *str;
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    struct OutputList *next;
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} OutputList;
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// result modifiers.
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#define MOD_SATURATE 0x01
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#define MOD_PP 0x02
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#define MOD_CENTROID 0x04
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// source modifiers.
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typedef enum
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{
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    SRCMOD_NONE,
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    SRCMOD_NEGATE,
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    SRCMOD_BIAS,
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    SRCMOD_BIASNEGATE,
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    SRCMOD_SIGN,
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    SRCMOD_SIGNNEGATE,
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    SRCMOD_COMPLEMENT,
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    SRCMOD_X2,
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    SRCMOD_X2NEGATE,
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    SRCMOD_DZ,
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    SRCMOD_DW,
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    SRCMOD_ABS,
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    SRCMOD_ABSNEGATE,
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    SRCMOD_NOT,
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    SRCMOD_TOTAL
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} SourceMod;
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typedef struct
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{
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    const uint32 *token;   // this is the unmolested token in the stream.
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    int regnum;
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    int relative;
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    int writemask;   // xyzw or rgba (all four, not split out).
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    int writemask0;  // x or red
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    int writemask1;  // y or green
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    int writemask2;  // z or blue
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    int writemask3;  // w or alpha
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    int result_mod;
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    int result_shift;
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    int regtype;
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} DestArgInfo;
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typedef struct
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{
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    const uint32 *token;   // this is the unmolested token in the stream.
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    int regnum;
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    int relative;
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    int swizzle;  // xyzw (all four, not split out).
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    int swizzle_x;
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    int swizzle_y;
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    int swizzle_z;
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    int swizzle_w;
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    int src_mod;
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    int regtype;
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} SourceArgInfo;
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#define SCRATCH_BUFFER_SIZE 256
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#define SCRATCH_BUFFERS 10
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// Context...this is state that changes as we parse through a shader...
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struct Context
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{
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    MOJOSHADER_malloc malloc;
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    MOJOSHADER_free free;
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    const uint32 *tokens;
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    uint32 tokencount;
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    OutputList output;
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    OutputList *output_tail;
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    int output_len; // total strlen; prevents walking the list just to malloc.
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    int indent;
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    const char *endline;
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    int endline_len;
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    const char *failstr;
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    char scratch[SCRATCH_BUFFERS][SCRATCH_BUFFER_SIZE];
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    int scratchidx;  // current scratch buffer.
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    int profileid;
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    const Profile *profile;
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    ShaderType shader_type;
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    uint32 major_ver;
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    uint32 minor_ver;
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    DestArgInfo dest_args[1];
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    SourceArgInfo source_args[4];
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   287
    uint32 dwords[4];
25
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    uint32 instruction_count;
28
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    uint32 instruction_controls;
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};
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// Shader model version magic.
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   294
static inline uint32 ver_ui32(const uint8 major, const uint8 minor)
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diff changeset
   295
{
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diff changeset
   296
    return ( (((uint32) major) << 16) | (((minor) == 0xFF) ? 0 : (minor)) );
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diff changeset
   297
} // version_ui32
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diff changeset
   298
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diff changeset
   299
static int shader_version_supported(uint8 maj, uint8 min)
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diff changeset
   300
{
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diff changeset
   301
    return (ver_ui32(maj,min) <= ver_ui32(MAX_SHADER_MAJOR, MAX_SHADER_MINOR));
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diff changeset
   302
} // shader_version_supported
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diff changeset
   303
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diff changeset
   304
static int shader_version_atleast(const Context *ctx, uint8 maj, uint8 min)
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diff changeset
   305
{
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diff changeset
   306
    return (ver_ui32(ctx->major_ver, ctx->minor_ver) >= ver_ui32(maj, min));
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diff changeset
   307
} // shader_version_atleast
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diff changeset
   308
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parents: 42
diff changeset
   309
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diff changeset
   310
18
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diff changeset
   311
static inline char *get_scratch_buffer(Context *ctx)
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diff changeset
   312
{
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
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diff changeset
   313
    ctx->scratchidx = (ctx->scratchidx + 1) % SCRATCH_BUFFERS;
18
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diff changeset
   314
    return ctx->scratch[ctx->scratchidx];
12
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diff changeset
   315
} // get_scratch_buffer
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diff changeset
   316
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diff changeset
   317
7
18bf77bb8c07 [svn] Cleanups, split things out.
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parents: 6
diff changeset
   318
// Special-case return values from the parsing pipeline...
12
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icculus
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diff changeset
   319
#define FAIL (-1)
43
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diff changeset
   320
#define NOFAIL (-2)
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icculus
parents: 42
diff changeset
   321
#define END_OF_STREAM (-3)
12
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icculus
parents: 11
diff changeset
   322
44
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   323
static inline isfail(const Context *ctx)
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parents: 43
diff changeset
   324
{
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   325
    return (ctx->failstr != NULL);
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   326
} // isfail
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icculus
parents: 43
diff changeset
   327
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   328
18
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diff changeset
   329
static const char *out_of_mem_string = "Out of memory";
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diff changeset
   330
static inline int out_of_memory(Context *ctx)
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diff changeset
   331
{
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diff changeset
   332
    if (ctx->failstr == NULL)
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parents: 17
diff changeset
   333
        ctx->failstr = out_of_mem_string;  // fail() would call malloc().
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icculus
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diff changeset
   334
    return FAIL;
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icculus
parents: 17
diff changeset
   335
} // out_of_memory
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parents: 17
diff changeset
   336
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icculus
parents: 17
diff changeset
   337
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diff changeset
   338
static int failf(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
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diff changeset
   339
static int failf(Context *ctx, const char *fmt, ...)
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   340
{
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   341
    if (ctx->failstr == NULL)  // don't change existing error.
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   342
    {
18
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diff changeset
   343
        char *scratch = get_scratch_buffer(ctx);
12
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diff changeset
   344
        va_list ap;
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diff changeset
   345
        va_start(ap, fmt);
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   346
        const int len = vsnprintf(scratch,SCRATCH_BUFFER_SIZE,fmt,ap);
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   347
        va_end(ap);
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   348
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   349
        char *failstr = (char *) ctx->malloc(len + 1);
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icculus
parents: 17
diff changeset
   350
        if (failstr == NULL)
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diff changeset
   351
            out_of_memory(ctx);
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icculus
parents: 17
diff changeset
   352
        else
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icculus
parents: 17
diff changeset
   353
        {
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   354
            // see comments about scratch buffer overflow in output_line().
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   355
            if (len < SCRATCH_BUFFER_SIZE)
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   356
                strcpy(failstr, scratch);  // copy it over.
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icculus
parents: 17
diff changeset
   357
            else
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icculus
parents: 17
diff changeset
   358
            {
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   359
                va_start(ap, fmt);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   360
                vsnprintf(failstr, len + 1, fmt, ap);  // rebuild it.
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icculus
parents: 17
diff changeset
   361
                va_end(ap);
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icculus
parents: 17
diff changeset
   362
            } // else
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icculus
parents: 17
diff changeset
   363
            ctx->failstr = failstr;
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icculus
parents: 17
diff changeset
   364
        } // else
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   365
    } // if
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   366
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   367
    return FAIL;
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   368
} // failf
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   369
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   370
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   371
static inline int fail(Context *ctx, const char *reason)
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   372
{
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   373
    return failf(ctx, "%s", reason);
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   374
} // fail
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   375
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   376
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   377
static int output_line(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
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icculus
parents: 17
diff changeset
   378
static int output_line(Context *ctx, const char *fmt, ...)
7
18bf77bb8c07 [svn] Cleanups, split things out.
icculus
parents: 6
diff changeset
   379
{
44
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   380
    if (isfail(ctx))
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   381
        return FAIL;  // we failed previously, don't go on...
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   382
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   383
    OutputList *item = (OutputList *) ctx->malloc(sizeof (OutputList));
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   384
    if (item == NULL)
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   385
        return out_of_memory(ctx);
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icculus
parents: 17
diff changeset
   386
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   387
    char *scratch = get_scratch_buffer(ctx);
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   388
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   389
    const int indent = ctx->indent;
41
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   390
    if (indent > 0)
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   391
        memset(scratch, '\t', indent);
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   392
    va_list ap;
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   393
    va_start(ap, fmt);
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   394
    const int len = vsnprintf(scratch+indent, SCRATCH_BUFFER_SIZE-indent, fmt, ap) + indent;
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   395
    va_end(ap);
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   396
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   397
    item->str = (char *) ctx->malloc(len + 1);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   398
    if (item->str == NULL)
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   399
    {
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   400
        free(item);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   401
        return out_of_memory(ctx);
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   402
    } // if
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   403
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   404
    // If we overflowed our scratch buffer, that's okay. We were going to
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   405
    //  allocate anyhow...the scratch buffer just lets us avoid a second
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   406
    //  run of vsnprintf().
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   407
    if (len < SCRATCH_BUFFER_SIZE)
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   408
        strcpy(item->str, scratch);  // copy it over.
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   409
    else
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   410
    {
41
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   411
        if (indent > 0)
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   412
            memset(item->str, '\t', indent);
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   413
        va_start(ap, fmt);
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   414
        vsnprintf(item->str+indent, len + 1, fmt, ap);  // rebuild it.
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   415
        va_end(ap);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   416
    } // else
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   417
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   418
    item->next = NULL;
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   419
    ctx->output_tail->next = item;
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   420
    ctx->output_tail = item;
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   421
    ctx->output_len += len + ctx->endline_len;
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   422
    return 0;
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   423
} // output_line
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   424
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   425
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   426
// !!! FIXME: this is sort of nasty.
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   427
static void floatstr(Context *ctx, char *buf, size_t bufsize, float f)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   428
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   429
    const size_t len = snprintf(buf, bufsize, "%f", f);
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   430
    if (len >= bufsize)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   431
        fail(ctx, "BUG: internal buffer is too small");
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   432
    else
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   433
    {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   434
        char *end = buf + len;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   435
        char *ptr = strchr(buf, '.');
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   436
        if (ptr == NULL)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   437
            return;  // done.
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   438
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   439
        while (--end != ptr)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   440
        {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   441
            if (*end != '0')
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   442
            {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   443
                end++;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   444
                break;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   445
            } // if
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   446
        } // while
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   447
        *end = '\0';  // chop extra '0' or all decimal places off.
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   448
    } // else
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   449
} // floatstr
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   450
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   451
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   452
// if SUPPORT_PROFILE_* isn't defined, we assume an implicit desire to support.
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   453
#define AT_LEAST_ONE_PROFILE 0
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
   454
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   455
#if !SUPPORT_PROFILE_D3D
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   456
#define PROFILE_EMITTER_D3D(op)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   457
#else
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   458
#undef AT_LEAST_ONE_PROFILE
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   459
#define AT_LEAST_ONE_PROFILE 1
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   460
#define PROFILE_EMITTER_D3D(op) emit_D3D_##op,
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   461
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   462
static const char *get_D3D_register_string(Context *ctx,
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   463
                                           RegisterType regtype,
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   464
                                           int regnum, char *regnum_str,
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   465
                                           size_t regnum_size)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   466
{
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   467
    const char *retval = NULL;
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   468
    int has_number = 1;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   469
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   470
    switch (regtype)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   471
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   472
        case REGISTER_TYPE_TEMP:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   473
            retval = "r";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   474
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   475
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   476
        case REGISTER_TYPE_INPUT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   477
            retval = "v";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   478
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   479
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   480
        case REGISTER_TYPE_CONST:
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   481
            retval = "c";
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   482
            break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   483
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   484
        case REGISTER_TYPE_CONST2:
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   485
            retval = "c";
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   486
            regnum += 2048;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   487
            break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   488
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   489
        case REGISTER_TYPE_CONST3:
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   490
            retval = "c";
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   491
            regnum += 4096;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   492
            break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   493
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   494
        case REGISTER_TYPE_CONST4:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   495
            retval = "c";
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   496
            regnum += 6144;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   497
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   498
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   499
        case REGISTER_TYPE_ADDR:  // (or REGISTER_TYPE_TEXTURE, same value.)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   500
            retval = (ctx->shader_type == SHADER_TYPE_VERTEX) ? "a" : "t";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   501
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   502
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   503
        case REGISTER_TYPE_RASTOUT:
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   504
            switch ((RastOutType) regnum)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   505
            {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   506
                case RASTOUT_TYPE_POSITION: retval = "oPos"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   507
                case RASTOUT_TYPE_FOG: retval = "oFog"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   508
                case RASTOUT_TYPE_POINT_SIZE: retval = "oPts"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   509
            } // switch
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   510
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   511
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   512
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   513
        case REGISTER_TYPE_ATTROUT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   514
            retval = "oD";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   515
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   516
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   517
        case REGISTER_TYPE_TEXCRDOUT: // (or REGISTER_TYPE_OUTPUT, same value.)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   518
            if ((ctx->shader_type==SHADER_TYPE_VERTEX) && (ctx->major_ver>=3))
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   519
                retval = "o";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   520
            else
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   521
                retval = "oT";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   522
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   523
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   524
        case REGISTER_TYPE_CONSTINT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   525
            retval = "i";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   526
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   527
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   528
        case REGISTER_TYPE_COLOROUT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   529
            retval = "oC";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   530
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   531
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   532
        case REGISTER_TYPE_DEPTHOUT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   533
            retval = "oDepth";
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   534
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   535
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   536
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   537
        case REGISTER_TYPE_SAMPLER:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   538
            retval = "s";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   539
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   540
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   541
        case REGISTER_TYPE_CONSTBOOL:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   542
            retval = "b";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   543
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   544
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   545
        case REGISTER_TYPE_LOOP:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   546
            retval = "aL";
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   547
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   548
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   549
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   550
        // !!! FIXME: don't know what the asm string is for this..
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   551
        // case REGISTER_TYPE_TEMPFLOAT16:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   552
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   553
        case REGISTER_TYPE_MISCTYPE:
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   554
            switch ((MiscTypeType) regnum)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   555
            {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   556
                case MISCTYPE_TYPE_POSITION: retval = "vPos"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   557
                case MISCTYPE_TYPE_FACE: retval = "vFace"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   558
            } // switch
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   559
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   560
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   561
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   562
        case REGISTER_TYPE_LABEL:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   563
            retval = "l";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   564
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   565
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   566
        case REGISTER_TYPE_PREDICATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   567
            retval = "p";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   568
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   569
    } // switch
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   570
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   571
    if (has_number)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   572
        snprintf(regnum_str, regnum_size, "%u", (uint) regnum);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   573
    else
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   574
        regnum_str[0] = '\0';
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   575
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   576
    return retval;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   577
} // get_D3D_register_string
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   578
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   579
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   580
static char *make_D3D_destarg_string(Context *ctx, const int idx)
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   581
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   582
    if (idx >= STATICARRAYLEN(ctx->dest_args))
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   583
    {
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   584
        fail(ctx, "Too many destination args");
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   585
        return "";
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   586
    } // if
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   587
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   588
    const DestArgInfo *arg = &ctx->dest_args[idx];
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   589
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   590
    const char *result_shift_str = "";
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   591
    switch (arg->result_shift)
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   592
    {
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   593
        case 0x1: result_shift_str = "_x2"; break;
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   594
        case 0x2: result_shift_str = "_x4"; break;
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   595
        case 0x3: result_shift_str = "_x8"; break;
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   596
        case 0xD: result_shift_str = "_d8"; break;
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   597
        case 0xE: result_shift_str = "_d4"; break;
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   598
        case 0xF: result_shift_str = "_d2"; break;
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   599
    } // switch
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   600
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   601
    const char *sat_str = (arg->result_mod & MOD_SATURATE) ? "_sat" : "";
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   602
    const char *pp_str = (arg->result_mod & MOD_PP) ? "_pp" : "";
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   603
    const char *cent_str = (arg->result_mod & MOD_CENTROID) ? "_centroid" : "";
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   604
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   605
    char regnum_str[16];
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   606
    const char *regtype_str = get_D3D_register_string(ctx,
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   607
                                        (RegisterType) arg->regtype,
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   608
                                        arg->regnum, regnum_str,
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   609
                                        sizeof (regnum_str));
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   610
    if (regtype_str == NULL)
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   611
    {
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   612
        fail(ctx, "Unknown destination register type.");
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   613
        return "";
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   614
    } // if
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   615
27
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   616
    char writemask_str[6];
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   617
    int i = 0;
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   618
    if (arg->writemask != 0xF)  // 0xF == 1111. No explicit mask.
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   619
    {
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   620
        writemask_str[i++] = '.';
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   621
        if (arg->writemask0) writemask_str[i++] = 'x';
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   622
        if (arg->writemask1) writemask_str[i++] = 'y';
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   623
        if (arg->writemask2) writemask_str[i++] = 'z';
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   624
        if (arg->writemask3) writemask_str[i++] = 'w';
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   625
    } // if
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   626
    writemask_str[i] = '\0';
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   627
    assert(i < sizeof (writemask_str));
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   628
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   629
    // may turn out something like "_x2_sat_pp_centroid r0.xyzw" ...
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   630
    char *retval = get_scratch_buffer(ctx);
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   631
    snprintf(retval, SCRATCH_BUFFER_SIZE, "%s%s%s%s %s%s%s",
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   632
             result_shift_str, sat_str, pp_str, cent_str,
27
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   633
             regtype_str, regnum_str, writemask_str);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   634
    return retval;
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   635
} // make_D3D_destarg_string
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   636
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   637
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   638
static char *make_D3D_sourcearg_string(Context *ctx, const int idx)
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   639
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   640
    if (idx >= STATICARRAYLEN(ctx->source_args))
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   641
    {
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   642
        fail(ctx, "Too many source args");
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   643
        return "";
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   644
    } // if
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   645
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   646
    const SourceArgInfo *arg = &ctx->source_args[idx];
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   647
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   648
    const char *premod_str = "";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   649
    const char *postmod_str = "";
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   650
    switch ((SourceMod) arg->src_mod)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   651
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   652
        case SRCMOD_NEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   653
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   654
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   655
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   656
        case SRCMOD_BIASNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   657
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   658
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   659
        case SRCMOD_BIAS:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   660
            postmod_str = "_bias";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   661
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   662
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   663
        case SRCMOD_SIGNNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   664
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   665
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   666
        case SRCMOD_SIGN:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   667
            postmod_str = "_bx2";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   668
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   669
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   670
        case SRCMOD_COMPLEMENT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   671
            premod_str = "1-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   672
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   673
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   674
        case SRCMOD_X2NEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   675
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   676
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   677
        case SRCMOD_X2:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   678
            postmod_str = "_x2";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   679
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   680
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   681
        case SRCMOD_DZ:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   682
            postmod_str = "_dz";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   683
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   684
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   685
        case SRCMOD_DW:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   686
            postmod_str = "_dw";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   687
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   688
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   689
        case SRCMOD_ABSNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   690
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   691
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   692
        case SRCMOD_ABS:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   693
            postmod_str = "_abs";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   694
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   695
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   696
        case SRCMOD_NOT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   697
            premod_str = "!";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   698
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   699
    } // switch
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   700
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   701
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   702
    char regnum_str[16];
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   703
    const char *regtype_str = get_D3D_register_string(ctx,
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   704
                                        (RegisterType) arg->regtype,
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   705
                                        arg->regnum, regnum_str,
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   706
                                        sizeof (regnum_str));
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   707
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   708
    if (regtype_str == NULL)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   709
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   710
        fail(ctx, "Unknown source register type.");
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   711
        return "";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   712
    } // if
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   713
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   714
    char swizzle_str[6];
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   715
    int i = 0;
26
ed1dc1eca8b2 [svn] Source swizzle fix.
icculus
parents: 25
diff changeset
   716
    if (arg->swizzle != 0xE4)  // 0xE4 == 11100100 ... 3 2 1 0. No swizzle.
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   717
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   718
        static const char channel[] = { 'x', 'y', 'z', 'w' };
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   719
        swizzle_str[i++] = '.';
25
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   720
        swizzle_str[i++] = channel[arg->swizzle_x];
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   721
        swizzle_str[i++] = channel[arg->swizzle_y];
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   722
        swizzle_str[i++] = channel[arg->swizzle_z];
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   723
        swizzle_str[i++] = channel[arg->swizzle_w];
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   724
25
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   725
        // .xyzz is the same as .xyz, .z is the same as .zzzz, etc.
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   726
        while (swizzle_str[i-1] == swizzle_str[i-2])
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   727
            i--;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   728
    } // if
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   729
    swizzle_str[i] = '\0';
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   730
    assert(i < sizeof (swizzle_str));
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   731
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   732
    char *retval = get_scratch_buffer(ctx);
38
506f3ba0957a [svn] Fixed missing regnum output in D3D profile.
icculus
parents: 36
diff changeset
   733
    snprintf(retval, SCRATCH_BUFFER_SIZE, "%s%s%s%s%s",
506f3ba0957a [svn] Fixed missing regnum output in D3D profile.
icculus
parents: 36
diff changeset
   734
             premod_str, regtype_str, regnum_str, postmod_str, swizzle_str);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   735
    return retval;
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   736
} // make_D3D_sourcearg_string
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   737
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   738
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   739
static void emit_D3D_start(Context *ctx)
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   740
{
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   741
    const uint major = (uint) ctx->major_ver;
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   742
    const uint minor = (uint) ctx->minor_ver;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   743
    const char *shadertype_str = NULL;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   744
    char minor_str[16];
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   745
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   746
    if (minor == 0xFF)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   747
        strcpy(minor_str, "sw");
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   748
    else if (minor == 0x1)  // apparently this is "vs_2_x". Weird.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   749
        strcpy(minor_str, "x");
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   750
    else
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   751
        snprintf(minor_str, sizeof (minor_str), "%u", (uint) minor);
19
8bca9cb2252f [svn] Fixed output for software vertex shader versions.
icculus
parents: 18
diff changeset
   752
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   753
    if (ctx->shader_type == SHADER_TYPE_PIXEL)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   754
        shadertype_str = "ps";
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   755
    else if (ctx->shader_type == SHADER_TYPE_VERTEX)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   756
        shadertype_str = "vs";
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   757
    else
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   758
    {
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   759
        failf(ctx, "Shader type %u unsupported in this profile.",
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   760
              (uint) ctx->shader_type);
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   761
        return;
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   762
    } // else
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   763
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   764
    output_line(ctx, "%s_%u_%s", shadertype_str, major, minor_str);
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   765
} // emit_D3D_start
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   766
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   767
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   768
static void emit_D3D_end(Context *ctx)
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   769
{
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   770
    output_line(ctx, "end");
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   771
} // emit_D3D_end
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   772
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   773
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   774
static void emit_D3D_comment(Context *ctx, const char *str)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
   775
{
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   776
    output_line(ctx, "; %s", str);
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   777
} // emit_D3D_comment
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
   778
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   779
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   780
static void emit_D3D_RESERVED(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
   781
{
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   782
    // do nothing; fails in the state machine.
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   783
} // emit_D3D_RESERVED
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   784
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   785
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   786
// Generic D3D opcode emitters. A list of macros generate all the entry points
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   787
//  that call into these...
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   788
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   789
static char *lowercase(char *dst, const char *src)
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   790
{
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   791
    int i = 0;
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   792
    do
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   793
    {
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   794
        const char ch = src[i];
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   795
        dst[i] = (((ch >= 'A') && (ch <= 'Z')) ? (ch - ('A' - 'a')) : ch);
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   796
    } while (src[i++]);
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   797
    return dst;
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   798
} // lowercase
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   799
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   800
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   801
static void emit_D3D_opcode_d(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   802
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   803
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   804
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   805
    output_line(ctx, "%s%s", opcode, dst0);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   806
} // emit_D3D_opcode_d
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   807
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   808
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   809
static void emit_D3D_opcode_s(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   810
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   811
    const char *src0 = make_D3D_destarg_string(ctx, 0);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   812
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   813
    output_line(ctx, "%s %s", opcode, src0);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   814
} // emit_D3D_opcode_s
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   815
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   816
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   817
static void emit_D3D_opcode_ss(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   818
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   819
    const char *src0 = make_D3D_sourcearg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   820
    const char *src1 = make_D3D_sourcearg_string(ctx, 1);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   821
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   822
    output_line(ctx, "%s %s, %s", opcode, src0, src1);
39
4057e8dc3ad0 [svn] Fixed comment.
icculus
parents: 38
diff changeset
   823
} // emit_D3D_opcode_ss
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   824
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   825
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   826
static void emit_D3D_opcode_ds(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   827
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   828
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   829
    const char *src0 = make_D3D_sourcearg_string(ctx, 0);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   830
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   831
    output_line(ctx, "%s%s, %s", opcode, dst0, src0);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   832
} // emit_D3D_opcode_ds
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   833
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   834
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   835
static void emit_D3D_opcode_dss(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   836
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   837
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   838
    const char *src0 = make_D3D_sourcearg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   839
    const char *src1 = make_D3D_sourcearg_string(ctx, 1);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   840
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   841
    output_line(ctx, "%s%s, %s, %s", opcode, dst0, src0, src1);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   842
} // emit_D3D_opcode_dss
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   843
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   844
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   845
static void emit_D3D_opcode_dsss(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   846
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   847
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   848
    const char *src0 = make_D3D_sourcearg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   849
    const char *src1 = make_D3D_sourcearg_string(ctx, 1);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   850
    const char *src2 = make_D3D_sourcearg_string(ctx, 2);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   851
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   852
    output_line(ctx, "%s%s, %s, %s, %s", opcode, dst0, src0, src1, src2);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   853
} // emit_D3D_opcode_dsss
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   854
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   855
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   856
static void emit_D3D_opcode_dssss(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   857
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   858
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   859
    const char *src0 = make_D3D_sourcearg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   860
    const char *src1 = make_D3D_sourcearg_string(ctx, 1);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   861
    const char *src2 = make_D3D_sourcearg_string(ctx, 2);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   862
    const char *src3 = make_D3D_sourcearg_string(ctx, 3);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   863
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   864
    output_line(ctx,"%s%s, %s, %s, %s, %s",opcode,dst0,src0,src1,src2,src3);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   865
} // emit_D3D_opcode_dssss
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   866
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   867
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   868
static void emit_D3D_opcode(Context *ctx, const char *opcode)
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   869
{
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   870
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   871
    output_line(ctx, "%s", opcode);
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   872
} // emit_D3D_opcode_dssss
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   873
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   874
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   875
#define EMIT_D3D_OPCODE_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   876
    static void emit_D3D_##op(Context *ctx) { \
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   877
        emit_D3D_opcode(ctx, #op); \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   878
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   879
#define EMIT_D3D_OPCODE_D_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   880
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   881
        emit_D3D_opcode_d(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   882
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   883
#define EMIT_D3D_OPCODE_S_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   884
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   885
        emit_D3D_opcode_s(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   886
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   887
#define EMIT_D3D_OPCODE_SS_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   888
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   889
        emit_D3D_opcode_ss(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   890
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   891
#define EMIT_D3D_OPCODE_DS_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   892
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   893
        emit_D3D_opcode_ds(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   894
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   895
#define EMIT_D3D_OPCODE_DSS_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   896
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   897
        emit_D3D_opcode_dss(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   898
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   899
#define EMIT_D3D_OPCODE_DSSS_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   900
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   901
        emit_D3D_opcode_dsss(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   902
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   903
#define EMIT_D3D_OPCODE_DSSSS_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   904
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   905
        emit_D3D_opcode_dssss(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   906
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   907
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   908
EMIT_D3D_OPCODE_FUNC(NOP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   909
EMIT_D3D_OPCODE_DS_FUNC(MOV)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   910
EMIT_D3D_OPCODE_DSS_FUNC(ADD)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   911
EMIT_D3D_OPCODE_DSS_FUNC(SUB)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   912
EMIT_D3D_OPCODE_DSSS_FUNC(MAD)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   913
EMIT_D3D_OPCODE_DSS_FUNC(MUL)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   914
EMIT_D3D_OPCODE_DS_FUNC(RCP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   915
EMIT_D3D_OPCODE_DS_FUNC(RSQ)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   916
EMIT_D3D_OPCODE_DSS_FUNC(DP3)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   917
EMIT_D3D_OPCODE_DSS_FUNC(DP4)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   918
EMIT_D3D_OPCODE_DSS_FUNC(MIN)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   919
EMIT_D3D_OPCODE_DSS_FUNC(MAX)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   920
EMIT_D3D_OPCODE_DSS_FUNC(SLT)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   921
EMIT_D3D_OPCODE_DSS_FUNC(SGE)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   922
EMIT_D3D_OPCODE_DS_FUNC(EXP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   923
EMIT_D3D_OPCODE_DS_FUNC(LOG)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   924
EMIT_D3D_OPCODE_DS_FUNC(LIT)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   925
EMIT_D3D_OPCODE_DSS_FUNC(DST)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   926
EMIT_D3D_OPCODE_DSSS_FUNC(LRP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   927
EMIT_D3D_OPCODE_DS_FUNC(FRC)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   928
EMIT_D3D_OPCODE_DSS_FUNC(M4X4)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   929
EMIT_D3D_OPCODE_DSS_FUNC(M4X3)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   930
EMIT_D3D_OPCODE_DSS_FUNC(M3X4)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   931
EMIT_D3D_OPCODE_DSS_FUNC(M3X3)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   932
EMIT_D3D_OPCODE_DSS_FUNC(M3X2)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   933
EMIT_D3D_OPCODE_S_FUNC(CALL)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   934
EMIT_D3D_OPCODE_SS_FUNC(CALLNZ)
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   935
EMIT_D3D_OPCODE_SS_FUNC(LOOP)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   936
EMIT_D3D_OPCODE_FUNC(RET)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   937
EMIT_D3D_OPCODE_FUNC(ENDLOOP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   938
EMIT_D3D_OPCODE_S_FUNC(LABEL)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   939
EMIT_D3D_OPCODE_DSS_FUNC(POW)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   940
EMIT_D3D_OPCODE_DSS_FUNC(CRS)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   941
EMIT_D3D_OPCODE_DSSS_FUNC(SGN)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   942
EMIT_D3D_OPCODE_DS_FUNC(ABS)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   943
EMIT_D3D_OPCODE_DS_FUNC(NRM)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   944
EMIT_D3D_OPCODE_DS_FUNC(SINCOS)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   945
EMIT_D3D_OPCODE_S_FUNC(REP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   946
EMIT_D3D_OPCODE_FUNC(ENDREP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   947
EMIT_D3D_OPCODE_S_FUNC(IF)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   948
EMIT_D3D_OPCODE_FUNC(ELSE)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   949
EMIT_D3D_OPCODE_FUNC(ENDIF)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   950
EMIT_D3D_OPCODE_FUNC(BREAK)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   951
EMIT_D3D_OPCODE_DS_FUNC(MOVA)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   952
EMIT_D3D_OPCODE_D_FUNC(TEXKILL)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   953
EMIT_D3D_OPCODE_DS_FUNC(TEXBEM)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   954
EMIT_D3D_OPCODE_DS_FUNC(TEXBEML)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   955
EMIT_D3D_OPCODE_DS_FUNC(TEXREG2AR)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   956
EMIT_D3D_OPCODE_DS_FUNC(TEXREG2GB)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   957
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X2PAD)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   958
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X2TEX)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   959
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X3PAD)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   960
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X3TEX)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   961
EMIT_D3D_OPCODE_DSS_FUNC(TEXM3X3SPEC)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   962
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X3VSPEC)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   963
EMIT_D3D_OPCODE_DS_FUNC(EXPP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   964
EMIT_D3D_OPCODE_DS_FUNC(LOGP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   965
EMIT_D3D_OPCODE_DSSS_FUNC(CND)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   966
EMIT_D3D_OPCODE_DS_FUNC(TEXREG2RGB)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   967
EMIT_D3D_OPCODE_DS_FUNC(TEXDP3TEX)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   968
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X2DEPTH)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   969
EMIT_D3D_OPCODE_DS_FUNC(TEXDP3)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   970
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X3)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   971
EMIT_D3D_OPCODE_D_FUNC(TEXDEPTH)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   972
EMIT_D3D_OPCODE_DSSS_FUNC(CMP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   973
EMIT_D3D_OPCODE_DSS_FUNC(BEM)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   974
EMIT_D3D_OPCODE_DSSS_FUNC(DP2ADD)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   975
EMIT_D3D_OPCODE_DS_FUNC(DSX)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   976
EMIT_D3D_OPCODE_DS_FUNC(DSY)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   977
EMIT_D3D_OPCODE_DSSSS_FUNC(TEXLDD)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   978
EMIT_D3D_OPCODE_DSS_FUNC(TEXLDL)
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   979
EMIT_D3D_OPCODE_S_FUNC(BREAKP)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   980
28
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   981
// special cases for comparison opcodes...
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   982
static const char *get_D3D_comparison_string(Context *ctx)
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   983
{
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   984
    static const char *comps[] = {
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   985
        "", "_gt", "_eq", "_ge", "_lt", "_ne", "_le"
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   986
    };
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   987
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   988
    if (ctx->instruction_controls >= STATICARRAYLEN(comps))
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   989
    {
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   990
        fail(ctx, "unknown comparison control");
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   991
        return "";
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   992
    } // if
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   993
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   994
    return comps[ctx->instruction_controls];
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   995
} // get_D3D_comparison_string
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   996
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   997
static void emit_D3D_BREAKC(Context *ctx)
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   998
{
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   999
    char op[16];
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1000
    snprintf(op, sizeof (op), "break%s", get_D3D_comparison_string(ctx));
28
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1001
    emit_D3D_opcode_ss(ctx, op);
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1002
} // emit_D3D_BREAKC
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1003
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1004
static void emit_D3D_IFC(Context *ctx)
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1005
{
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1006
    char op[16];
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1007
    snprintf(op, sizeof (op), "if%s", get_D3D_comparison_string(ctx));
28
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1008
    emit_D3D_opcode_ss(ctx, op);
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1009
} // emit_D3D_IFC
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1010
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1011
static void emit_D3D_SETP(Context *ctx)
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1012
{
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1013
    char op[16];
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1014
    snprintf(op, sizeof (op), "setp%s", get_D3D_comparison_string(ctx));
28
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1015
    emit_D3D_opcode_dss(ctx, op);
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1016
} // emit_D3D_SETP
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1017
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1018
static void emit_D3D_DEF(Context *ctx)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1019
{
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1020
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
33
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1021
    const float *val = (const float *) ctx->dwords; // !!! FIXME: could be int?
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1022
    char val0[32];
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1023
    char val1[32];
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1024
    char val2[32];
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1025
    char val3[32];
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1026
    floatstr(ctx, val0, sizeof (val0), val[0]);
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1027
    floatstr(ctx, val1, sizeof (val1), val[1]);
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1028
    floatstr(ctx, val2, sizeof (val2), val[2]);
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1029
    floatstr(ctx, val3, sizeof (val3), val[3]);
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1030
    output_line(ctx, "def%s, %s, %s, %s, %s", dst0, val0, val1, val2, val3);
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1031
} // emit_D3D_DEF
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1032
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1033
static void emit_D3D_DEFI(Context *ctx)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1034
{
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1035
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1036
    const int32 *x = (const int32 *) ctx->dwords;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1037
    output_line(ctx, "defi%s, %d, %d, %d, %d", dst0,
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1038
                (int) x[0], (int) x[1], (int) x[2], (int) x[3]);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1039
} // emit_D3D_DEFI
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1040
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1041
static void emit_D3D_DEFB(Context *ctx)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1042
{
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1043
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
32
bfb775b9baac [svn] Doh. Fixed DEFB output in the D3D profile.
icculus
parents: 31
diff changeset
  1044
    output_line(ctx, "defb%s, %s", dst0, ctx->dwords[0] ? "true" : "false");
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1045
} // emit_D3D_DEFB
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1046
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1047
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1048
static void emit_D3D_DCL(Context *ctx)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1049
{
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1050
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1051
    const DestArgInfo *arg = &ctx->dest_args[0];
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1052
    const char *usage_str = "";
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1053
    char index_str[16] = { '\0' };
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1054
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1055
    if (ctx->shader_type == SHADER_TYPE_VERTEX)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1056
    {
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1057
        static const char *usagestrs[] = {
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1058
            "_position", "_blendweight", "_blendindices", "_normal",
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1059
            "_psize", "_texcoord", "_tangent", "_binormal", "_tessfactor",
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1060
            "_positiont", "_color", "_fog", "_depth", "_sample"
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1061
        };
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1062
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1063
        const uint32 usage = ctx->dwords[0];
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1064
        const uint32 index = ctx->dwords[1];
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1065
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1066
        if (usage >= STATICARRAYLEN(usagestrs))
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1067
        {
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1068
            fail(ctx, "unknown DCL usage");
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1069
            return;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1070
        } // if
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1071
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1072
        usage_str = usagestrs[usage];
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1073
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1074
        if (index != 0)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1075
            snprintf(index_str, sizeof (index_str), "%u", (uint) index);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1076
    } // if
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1077
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1078
    else if (arg->regtype == REGISTER_TYPE_SAMPLER)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1079
    {
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
  1080
        switch ((const TextureType) ctx->dwords[0])
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1081
        {
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1082
            case TEXTURE_TYPE_2D: usage_str = "_2d"; break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1083
            case TEXTURE_TYPE_CUBE: usage_str = "_cube"; break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1084
            case TEXTURE_TYPE_VOLUME: usage_str = "_volume"; break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1085
            default: fail(ctx, "unknown sampler texture type"); return;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1086
        } // switch
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1087
    } // else if
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1088
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1089
    output_line(ctx, "dcl%s%s%s", usage_str, index_str, dst0);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1090
} // emit_D3D_DCL
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1091
28
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1092
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1093
static void emit_D3D_TEXCOORD(Context *ctx)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1094
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1095
    // this opcode looks and acts differently depending on the shader model.
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1096
    if (shader_version_atleast(ctx, 1, 4))
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1097
        emit_D3D_opcode_ds(ctx, "texcrd");
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1098
    else
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1099
        emit_D3D_opcode_d(ctx, "texcoord");
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1100
} // emit_D3D_TEXCOORD
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1101
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1102
static void emit_D3D_TEX(Context *ctx)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1103
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1104
    // this opcode looks and acts differently depending on the shader model.
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1105
    if (shader_version_atleast(ctx, 1, 4))
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1106
        emit_D3D_opcode_ds(ctx, "tex");
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1107
    else
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1108
        emit_D3D_opcode_d(ctx, "texld");
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1109
} // emit_D3D_TEX
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1110
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1111
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1112
#undef EMIT_D3D_OPCODE_FUNC
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1113
#undef EMIT_D3D_OPCODE_D_FUNC
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1114
#undef EMIT_D3D_OPCODE_S_FUNC
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1115
#undef EMIT_D3D_OPCODE_SS_FUNC
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1116
#undef EMIT_D3D_OPCODE_DS_FUNC
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1117
#undef EMIT_D3D_OPCODE_DSS_FUNC
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1118
#undef EMIT_D3D_OPCODE_DSSS_FUNC
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1119
#undef EMIT_D3D_OPCODE_DSSSS_FUNC
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1120
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1121
#endif  // SUPPORT_PROFILE_D3D
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1122
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1123
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1124
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1125
#if !SUPPORT_PROFILE_GLSL
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1126
#define PROFILE_EMITTER_GLSL(op)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1127
#else
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1128
#undef AT_LEAST_ONE_PROFILE
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1129
#define AT_LEAST_ONE_PROFILE 1
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1130
#define PROFILE_EMITTER_GLSL(op) emit_GLSL_##op,
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1131
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1132
static char *make_GLSL_destarg_string(Context *ctx, const int idx)
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1133
{
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1134
    if (idx >= STATICARRAYLEN(ctx->dest_args))
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1135
    {
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1136
        fail(ctx, "Too many destination args");
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1137
        return "";
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1138
    } // if
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1139
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1140
    //const DestArgInfo *arg = &ctx->dest_args[idx];
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1141
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1142
    char *retval = get_scratch_buffer(ctx);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1143
    snprintf(retval, SCRATCH_BUFFER_SIZE, "dst%d", idx);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1144
    return retval;
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1145
} // make_GLSL_destarg_string
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1146
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1147
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1148
static char *make_GLSL_sourcearg_string(Context *ctx, const int idx)
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1149
{
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1150
    if (idx >= STATICARRAYLEN(ctx->source_args))
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1151
    {
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1152
        fail(ctx, "Too many source args");
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1153
        return "";
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1154
    } // if
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1155
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1156
    //const SourceArgInfo *arg = &ctx->source_args[idx];
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1157
    char *retval = get_scratch_buffer(ctx);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1158
    snprintf(retval, SCRATCH_BUFFER_SIZE, "src%d", idx);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1159
    return retval;
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1160
} // make_GLSL_sourcearg_string
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1161
41
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1162
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1163
// special cases for comparison opcodes...
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1164
static const char *get_GLSL_comparison_string(Context *ctx)
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1165
{
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1166
    static const char *comps[] = {
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1167
        "", "greaterThan", "equal", "greaterThanEqual", "lessThan",
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1168
        "notEqual", "lessThanEqual"
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1169
    };
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1170
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1171
    if (ctx->instruction_controls >= STATICARRAYLEN(comps))
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1172
    {
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1173
        fail(ctx, "unknown comparison control");
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1174
        return "";
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1175
    } // if
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1176
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1177
    return comps[ctx->instruction_controls];
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1178
} // get_D3D_comparison_string
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1179
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
  1180
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1181
static void emit_GLSL_start(Context *ctx)
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1182
{
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1183
    const uint major = (uint) ctx->major_ver;
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1184
    const uint minor = (uint) ctx->minor_ver;
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1185
    if (ctx->shader_type == SHADER_TYPE_PIXEL)
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1186
        output_line(ctx, "// Pixel shader, version %u.%u", major, minor);
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1187
    else if (ctx->shader_type == SHADER_TYPE_VERTEX)
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1188
        output_line(ctx, "// Vertex shader, version %u.%u", major, minor);
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1189
    else
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1190
    {
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1191
        failf(ctx, "Shader type %u unsupported in this profile.",
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1192
              (uint) ctx->shader_type);
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1193
    } // else
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1194
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1195
    output_line(ctx, "void main() {");
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1196
    ctx->indent++;
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1197
} // emit_GLSL_start
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1198
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1199
static void emit_GLSL_end(Context *ctx)
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1200
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1201
    ctx->indent--;
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1202
    output_line(ctx, "}");
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1203
} // emit_GLSL_end
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1204
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1205
static void emit_GLSL_comment(Context *ctx, const char *str)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1206
{
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1207
    output_line(ctx, "// %s", str);
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1208
} // emit_GLSL_comment
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1209
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1210
static void emit_GLSL_NOP(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1211
{
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1212
    // no-op is a no-op.  :)
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1213
} // emit_GLSL_NOP
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1214
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1215
static void emit_GLSL_MOV(Context *ctx)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1216
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1217
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1218
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1219
    output_line(ctx, "%s = %s;", dst0, src0);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1220
} // emit_GLSL_MOV
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1221
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1222
static void emit_GLSL_ADD(Context *ctx)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1223
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1224
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1225
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1226
    const char *src1 = make_GLSL_sourcearg_string(ctx, 1);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1227
    output_line(ctx, "%s = %s + %s;", dst0, src0, src1);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1228
} // emit_GLSL_ADD
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1229
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1230
static void emit_GLSL_SUB(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1231
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1232
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1233
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1234
    const char *src1 = make_GLSL_sourcearg_string(ctx, 1);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1235
    output_line(ctx, "%s = %s - %s;", dst0, src0, src1);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1236
} // emit_GLSL_SUB
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1237
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1238
static void emit_GLSL_MAD(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1239
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1240
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1241
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1242
    const char *src1 = make_GLSL_sourcearg_string(ctx, 1);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1243
    const char *src2 = make_GLSL_sourcearg_string(ctx, 2);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1244
    output_line(ctx, "%s = (%s * %s) + %s;", dst0, src0, src1, src2);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1245
} // emit_GLSL_MAD
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1246
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1247
static void emit_GLSL_MUL(Context *ctx)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1248
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1249
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1250
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1251
    const char *src1 = make_GLSL_sourcearg_string(ctx, 1);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1252
    output_line(ctx, "%s = %s * %s;", dst0, src0, src1);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1253
} // emit_GLSL_MUL
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1254
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1255
static void emit_GLSL_RCP(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1256
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1257
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1258
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1259
    output_line(ctx, "%s = 1.0 / %s;", dst0, src0);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1260
} // emit_GLSL_RCP
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1261
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1262
static void emit_GLSL_RSQ(Context *ctx)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1263
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1264
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1265
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1266
    output_line(ctx, "%s = inversesqrt(%s);", dst0, src0);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1267
} // emit_GLSL_RSQ
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1268
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1269
static void emit_GLSL_DP3(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1270
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1271
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1272
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1273
    const char *src1 = make_GLSL_sourcearg_string(ctx, 1);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1274
    output_line(ctx, "%s = dot(vec3(%s), vec3(%s));", dst0, src0, src1);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1275
} // emit_GLSL_DP3
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1276
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1277
static void emit_GLSL_DP4(Context *ctx)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1278
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1279
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1280
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1281
    const char *src1 = make_GLSL_sourcearg_string(ctx, 1);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1282
    output_line(ctx, "%s = dot(vec4(%s), vec4(%s));", dst0, src0, src1);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1283
} // emit_GLSL_DP4
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1284
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1285
static void emit_GLSL_MIN(Context *ctx)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1286
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1287
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1288
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1289
    const char *src1 = make_GLSL_sourcearg_string(ctx, 1);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1290
    output_line(ctx, "%s = min(%s, %s);", dst0, src0, src1);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1291
} // emit_GLSL_MIN
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1292
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1293
static void emit_GLSL_MAX(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1294
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1295
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1296
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1297
    const char *src1 = make_GLSL_sourcearg_string(ctx, 1);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1298
    output_line(ctx, "%s = max(%s, %s);", dst0, src0, src1);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1299
} // emit_GLSL_MAX
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1300
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1301
static void emit_GLSL_SLT(Context *ctx)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1302
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1303
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1304
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1305
    const char *src1 = make_GLSL_sourcearg_string(ctx, 1);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1306
    // !!! FIXME: need to cast from bvec to vec...
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1307
    output_line(ctx, "%s = lessThan(%s, %s);", dst0, src0, src1);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1308
} // emit_GLSL_SLT
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1309
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1310
static void emit_GLSL_SGE(Context *ctx)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1311
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1312
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1313
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1314
    const char *src1 = make_GLSL_sourcearg_string(ctx, 1);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1315
    // !!! FIXME: need to cast from bvec to vec...
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1316
    output_line(ctx, "%s = greaterThanEqual(%s, %s);", dst0, src0, src1);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1317
} // emit_GLSL_SGE
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1318
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1319
static void emit_GLSL_EXP(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1320
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1321
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1322
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1323
    output_line(ctx, "%s = exp2(%s);", dst0, src0);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1324
} // emit_GLSL_EXP
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1325
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1326
static void emit_GLSL_LOG(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1327
{
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1328
    const char *dst0 = make_GLSL_destarg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1329
    const char *src0 = make_GLSL_sourcearg_string(ctx, 0);
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
  1330
    output_line(ctx, "%s = log2(%s);", dst0, src0);
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1331
} // emit_GLSL_LOG
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1332
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1333
static void emit_GLSL_LIT(Context *ctx)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1334
{
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1335
    fail(ctx, "unimplemented.");  // !!! FIXME
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1336
} // emit_GLSL_LIT
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1337
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1338
static void emit_GLSL_DST(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1339
{
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1340
    fail(ctx, "unimplemented.");  // !!! FIXME
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1341
} // emit_GLSL_DST
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1342
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1343
static void emit_GLSL_LRP(Context *ctx)
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1344
{
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1345
    fail(ctx, "unimplemented.");  // !!! FIXME
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1346
} // emit_GLSL_LRP
7075b6e31471 [svn] More proper split int