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mojoshader_opengl.c

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1009 lines (826 loc) · 31.2 KB
 
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/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
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#ifdef _MSC_VER
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h> // GL headers need this for WINGDIAPI definition.
#endif
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#include "mojoshader.h"
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#define GL_GLEXT_LEGACY 1
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#include "GL/gl.h"
#include "GL/glext.h"
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// Get basic wankery out of the way here...
typedef unsigned int uint; // this is a printf() helper. don't use for code.
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#ifdef _MSC_VER
#define snprintf _snprintf
typedef unsigned __int8 uint8;
typedef unsigned __int32 uint32;
typedef unsigned __int32 int32;
#else
#include <stdint.h>
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typedef uint8_t uint8;
typedef uint32_t uint32;
typedef int32_t int32;
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#endif
#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
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#ifndef SUPPORT_PROFILE_GLSL
#define SUPPORT_PROFILE_GLSL 1
#endif
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struct MOJOSHADER_glShader
{
const MOJOSHADER_parseData *parseData;
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GLhandleARB handle;
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uint32 refcount;
};
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typedef struct
{
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MOJOSHADER_shaderType shader_type;
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const MOJOSHADER_uniform *uniform;
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GLuint location;
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} UniformMap;
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typedef struct
{
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const MOJOSHADER_attribute *attribute;
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GLuint location;
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} AttributeMap;
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struct MOJOSHADER_glProgram
{
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MOJOSHADER_glShader *vertex;
MOJOSHADER_glShader *fragment;
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GLhandleARB handle;
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uint32 constant_count; // !!! FIXME: misnamed.
GLfloat *constants; // !!! FIXME: misnamed.
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uint32 uniform_count;
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UniformMap *uniforms;
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uint32 attribute_count;
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AttributeMap *attributes;
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uint32 refcount;
};
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#ifndef WINGDIAPI
#define WINGDIAPI
#endif
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// Entry points in base OpenGL that lack function pointer prototypes...
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typedef WINGDIAPI void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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struct MOJOSHADER_glContext
{
// Allocators...
MOJOSHADER_malloc malloc_fn;
MOJOSHADER_free free_fn;
void *malloc_data;
// The constant register files...
// Man, it kills me how much memory this takes...
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GLfloat vs_reg_file_f[8192 * 4];
GLint vs_reg_file_i[2047 * 4];
GLint vs_reg_file_b[2047];
GLfloat ps_reg_file_f[8192 * 4];
GLint ps_reg_file_i[2047 * 4];
GLint ps_reg_file_b[2047];
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// GL stuff...
int opengl_major;
int opengl_minor;
MOJOSHADER_glProgram *bound_program;
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char profile[16];
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// Extensions...
int have_base_opengl;
int have_GL_ARB_shader_objects;
int have_GL_ARB_vertex_shader;
int have_GL_ARB_fragment_shader;
int have_GL_ARB_shading_language_100;
int have_GL_NV_half_float;
// Entry points...
PFNGLGETSTRINGPROC glGetString;
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PFNGLGETINTEGERVPROC glGetIntegerv;
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PFNGLDELETEOBJECTARBPROC glDeleteObject;
PFNGLATTACHOBJECTARBPROC glAttachObject;
PFNGLCOMPILESHADERARBPROC glCompileShader;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObject;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObject;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArray;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocation;
PFNGLGETINFOLOGARBPROC glGetInfoLog;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameteriv;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation;
PFNGLLINKPROGRAMARBPROC glLinkProgram;
PFNGLSHADERSOURCEARBPROC glShaderSource;
PFNGLUNIFORM1IARBPROC glUniform1i;
PFNGLUNIFORM4FVARBPROC glUniform4fv;
PFNGLUNIFORM4IVARBPROC glUniform4iv;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObject;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointer;
};
static MOJOSHADER_glContext *ctx = NULL;
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// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
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// #define this to force app to supply an allocator, so there's no reference
// to the C runtime's malloc() and free()...
#if MOJOSHADER_FORCE_ALLOCATOR
#define internal_malloc NULL
#define internal_free NULL
#else
static void *internal_malloc(int bytes, void *d) { return malloc(bytes); }
static void internal_free(void *ptr, void *d) { free(ptr); }
#endif
static inline void *Malloc(const size_t len)
{
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void *retval = ctx->malloc_fn(len, ctx->malloc_data);
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if (retval == NULL)
set_error("out of memory");
return retval;
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} // Malloc
static inline void Free(void *ptr)
{
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if (ptr != NULL)
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ctx->free_fn(ptr, ctx->malloc_data);
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} // Free
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const char *MOJOSHADER_glGetError(void)
{
return error_buffer;
} // MOJOSHADER_glGetError
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static void *loadsym(void *(*lookup)(const char *fn), const char *fn, int *ext)
{
void *retval = NULL;
if (lookup != NULL)
{
retval = lookup(fn);
if (retval == NULL)
{
char arbfn[64];
snprintf(arbfn, sizeof (arbfn), "%sARB", fn);
retval = lookup(arbfn);
} // if
} // if
if (retval == NULL)
*ext = 0;
return retval;
} // loadsym
static void lookup_entry_points(void *(*lookup)(const char *fnname))
{
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#define DO_LOOKUP(ext, typ, fn) ctx->fn = (typ) loadsym(lookup, #fn, &ctx->have_##ext)
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DO_LOOKUP(base_opengl, PFNGLGETSTRINGPROC, glGetString);
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DO_LOOKUP(base_opengl, PFNGLGETINTEGERVPROC, glGetIntegerv);
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DO_LOOKUP(GL_ARB_shader_objects, PFNGLDELETEOBJECTARBPROC, glDeleteObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLATTACHOBJECTARBPROC, glAttachObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCOMPILESHADERARBPROC, glCompileShader);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETINFOLOGARBPROC, glGetInfoLog);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameteriv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocation);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLLINKPROGRAMARBPROC, glLinkProgram);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLSHADERSOURCEARBPROC, glShaderSource);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IARBPROC, glUniform1i);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4FVARBPROC, glUniform4fv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4IVARBPROC, glUniform4iv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocation);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
#undef DO_LOOKUP
} // lookup_entry_points
static int verify_extension(const char *ext, int have, const char *extlist,
int major, int minor)
{
if (have == 0)
return 0; // don't bother checking, we're missing an entry point.
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else if (!ctx->have_base_opengl)
return 0; // don't bother checking, we're missing basic functionality.
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// See if it's in the spec for this GL implementation's version.
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if (major >= 0)
{
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if ( ((ctx->opengl_major << 16) | (ctx->opengl_minor & 0xFFFF)) >=
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((major << 16) | (minor & 0xFFFF)) )
return 1;
} // if
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// Not available in the GL version, check the extension list.
const char *ptr = strstr(extlist, ext);
if (ptr == NULL)
return 0;
const char endchar = ptr[strlen(ext)];
if ((endchar == '\0') || (endchar == ' '))
return 1; // extension is in the list.
return 0; // just not supported, fail.
} // verify_extension
static void parse_opengl_version(const char *verstr)
{
if (verstr == NULL)
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ctx->opengl_major = ctx->opengl_minor = 0;
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else
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sscanf(verstr, "%d.%d", &ctx->opengl_major, &ctx->opengl_minor);
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} // parse_opengl_version
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static void load_extensions(void *(*lookup)(const char *fnname))
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{
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const char *extlist = NULL;
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ctx->have_base_opengl = 1;
ctx->have_GL_ARB_shader_objects = 1;
ctx->have_GL_ARB_vertex_shader = 1;
ctx->have_GL_ARB_fragment_shader = 1;
ctx->have_GL_ARB_shading_language_100 = 1;
ctx->have_GL_NV_half_float = 1;
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lookup_entry_points(lookup);
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if (!ctx->have_base_opengl)
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set_error("missing basic OpenGL entry points");
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else
{
parse_opengl_version((const char *) ctx->glGetString(GL_VERSION));
extlist = (const char *) ctx->glGetString(GL_EXTENSIONS);
} // else
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if (extlist == NULL)
extlist = ""; // just in case.
#define VERIFY_EXT(ext, major, minor) \
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ctx->have_##ext = verify_extension(#ext, ctx->have_##ext, extlist, major, minor)
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VERIFY_EXT(GL_ARB_shader_objects, 2, 0);
VERIFY_EXT(GL_ARB_vertex_shader, 2, 0);
VERIFY_EXT(GL_ARB_fragment_shader, 2, 0);
VERIFY_EXT(GL_ARB_shading_language_100, 2, 0);
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VERIFY_EXT(GL_NV_half_float, -1, -1);
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#undef VERIFY_EXT
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} // load_extensions
static int valid_profile(const char *profile)
{
if (!ctx->have_base_opengl)
return 0;
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#define MUST_HAVE(p, x) \
if (!ctx->have_##x) { set_error(#p " profile needs " #x); return 0; }
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if (0) {}
#if SUPPORT_PROFILE_GLSL
else if (strcmp(profile, MOJOSHADER_PROFILE_GLSL) == 0)
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{
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MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shader_objects);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_vertex_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_fragment_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shading_language_100);
} // else if
#endif
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else
{
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set_error("unknown or unsupported profile");
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return 0;
} // else
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#undef MUST_HAVE
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return 1;
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} // valid_profile
const char *MOJOSHADER_glBestProfile(void *(*lookup)(const char *fnname))
{
const char *retval = NULL;
MOJOSHADER_glContext _ctx;
MOJOSHADER_glContext *current_ctx = ctx;
ctx = &_ctx;
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
load_extensions(lookup);
if (ctx->have_base_opengl)
{
static const char *priority[] = {
MOJOSHADER_PROFILE_GLSL,
};
int i;
for (i = 0; i < STATICARRAYLEN(priority); i++)
{
if (valid_profile(priority[i]))
{
retval = priority[i];
break;
} // if
} // for
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if (retval == NULL)
set_error("no profiles available");
} // if
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ctx = current_ctx;
return retval;
} // MOJOSHADER_glBestProfile
MOJOSHADER_glContext *MOJOSHADER_glCreateContext(const char *profile,
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void *(*lookup)(const char *fnname),
MOJOSHADER_malloc m, MOJOSHADER_free f,
void *d)
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{
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MOJOSHADER_glContext *retval = NULL;
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MOJOSHADER_glContext *current_ctx = ctx;
ctx = NULL;
if (m == NULL) m = internal_malloc;
if (f == NULL) f = internal_free;
ctx = (MOJOSHADER_glContext *) m(sizeof (MOJOSHADER_glContext), d);
if (ctx == NULL)
{
set_error("out of memory");
goto init_fail;
} // if
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
ctx->malloc_fn = m;
ctx->free_fn = f;
ctx->malloc_data = d;
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snprintf(ctx->profile, sizeof (ctx->profile), "%s", profile);
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load_extensions(lookup);
if (!valid_profile(profile))
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goto init_fail;
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MOJOSHADER_glBindProgram(NULL);
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retval = ctx;
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ctx = current_ctx;
return retval;
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init_fail:
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if (ctx != NULL)
f(ctx, d);
ctx = current_ctx;
return NULL;
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} // MOJOSHADER_glCreateContext
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void MOJOSHADER_glMakeContextCurrent(MOJOSHADER_glContext *_ctx)
{
ctx = _ctx;
} // MOJOSHADER_glMakeContextCurrent
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int MOJOSHADER_glMaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLenum pname = GL_NONE;
GLint val = 0;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
pname = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB;
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
pname = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB;
else
return -1;
ctx->glGetIntegerv(pname, &val);
return (int) val;
} // MOJOSHADER_glMaxUniforms
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MOJOSHADER_glShader *MOJOSHADER_glCompileShader(const unsigned char *tokenbuf,
const unsigned int bufsize)
{
MOJOSHADER_glShader *retval = NULL;
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GLhandleARB shader = 0;
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const MOJOSHADER_parseData *pd = MOJOSHADER_parse(ctx->profile, tokenbuf,
bufsize, ctx->malloc_fn,
ctx->free_fn,
ctx->malloc_data);
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GLint ok = 0;
const GLenum shader_type = (pd->shader_type == MOJOSHADER_TYPE_PIXEL) ? GL_FRAGMENT_SHADER : GL_VERTEX_SHADER;
GLint shaderlen = (GLint) pd->output_len;
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if (pd->error != NULL)
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{
set_error(pd->error);
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goto compile_shader_fail;
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} // if
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retval = (MOJOSHADER_glShader *) Malloc(sizeof (MOJOSHADER_glShader));
if (retval == NULL)
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goto compile_shader_fail;
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shader = ctx->glCreateShaderObject(shader_type);
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ctx->glShaderSource(shader, 1, (const GLchar **) &pd->output, &shaderlen);
ctx->glCompileShader(shader);
ctx->glGetObjectParameteriv(shader, GL_OBJECT_COMPILE_STATUS_ARB, &ok);
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if (!ok)
{
GLsizei len = 0;
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ctx->glGetInfoLog(shader, sizeof (error_buffer), &len, (GLchar *) error_buffer);
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Apr 27, 2008
474
goto compile_shader_fail;
Apr 26, 2008
Apr 26, 2008
475
476
477
478
479
480
} // if
retval->parseData = pd;
retval->handle = shader;
retval->refcount = 1;
return retval;
Apr 27, 2008
Apr 27, 2008
481
482
483
484
485
compile_shader_fail:
MOJOSHADER_freeParseData(pd);
Free(retval);
if (shader != 0)
Apr 28, 2008
Apr 28, 2008
486
ctx->glDeleteObject(shader);
Apr 27, 2008
Apr 27, 2008
487
return NULL;
Apr 26, 2008
Apr 26, 2008
488
489
490
} // MOJOSHADER_glCompileShader
Apr 29, 2008
Apr 29, 2008
491
492
493
494
495
496
497
const MOJOSHADER_parseData *MOJOSHADER_glGetShaderParseData(
MOJOSHADER_glShader *shader)
{
return (shader != NULL) ? shader->parseData : NULL;
} // MOJOSHADER_glGetShaderParseData
Apr 26, 2008
Apr 26, 2008
498
499
500
501
static void shader_unref(MOJOSHADER_glShader *shader)
{
if (shader != NULL)
{
Apr 27, 2008
Apr 27, 2008
502
const uint32 refcount = shader->refcount;
Apr 26, 2008
Apr 26, 2008
503
if (refcount > 1)
Apr 27, 2008
Apr 27, 2008
504
shader->refcount--;
Apr 26, 2008
Apr 26, 2008
505
506
else
{
Apr 28, 2008
Apr 28, 2008
507
ctx->glDeleteObject(shader->handle);
Apr 26, 2008
Apr 26, 2008
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
MOJOSHADER_freeParseData(shader->parseData);
Free(shader);
} // else
} // if
} // shader_unref
static void program_unref(MOJOSHADER_glProgram *program)
{
if (program != NULL)
{
const uint32 refcount = program->refcount;
if (refcount > 1)
program->refcount--;
else
{
Apr 28, 2008
Apr 28, 2008
524
ctx->glDeleteObject(program->handle);
Apr 26, 2008
Apr 26, 2008
525
526
shader_unref(program->vertex);
shader_unref(program->fragment);
Apr 27, 2008
Apr 27, 2008
527
Free(program->attributes);
Apr 27, 2008
Apr 27, 2008
528
Free(program->uniforms);
May 6, 2008
May 6, 2008
529
Free(program->constants);
Apr 26, 2008
Apr 26, 2008
530
531
532
533
534
535
Free(program);
} // else
} // if
} // program_unref
Apr 27, 2008
Apr 27, 2008
536
537
538
539
540
static void lookup_uniforms(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader)
{
int i;
const MOJOSHADER_parseData *pd = shader->parseData;
Apr 27, 2008
Apr 27, 2008
541
const MOJOSHADER_uniform *u = pd->uniforms;
Apr 27, 2008
Apr 27, 2008
542
const MOJOSHADER_shaderType shader_type = pd->shader_type;
Apr 27, 2008
Apr 27, 2008
543
544
545
for (i = 0; i < pd->uniform_count; i++)
{
Apr 28, 2008
Apr 28, 2008
546
const GLint loc = ctx->glGetUniformLocation(program->handle, u[i].name);
Apr 27, 2008
Apr 27, 2008
547
548
549
if (loc != -1) // maybe the Uniform was optimized out?
{
UniformMap *map = &program->uniforms[program->uniform_count];
Apr 27, 2008
Apr 27, 2008
550
map->shader_type = shader_type;
Apr 27, 2008
Apr 27, 2008
551
map->uniform = &u[i];
Apr 27, 2008
Apr 27, 2008
552
map->location = (GLuint) loc;
Apr 27, 2008
Apr 27, 2008
553
554
555
556
557
558
program->uniform_count++;
} // if
} // for
} // lookup_uniforms
Apr 27, 2008
Apr 27, 2008
559
560
561
562
static void lookup_attributes(MOJOSHADER_glProgram *program)
{
int i;
const MOJOSHADER_parseData *pd = program->vertex->parseData;
Apr 27, 2008
Apr 27, 2008
563
const MOJOSHADER_attribute *a = pd->attributes;
Apr 27, 2008
Apr 27, 2008
564
565
566
for (i = 0; i < pd->attribute_count; i++)
{
Apr 28, 2008
Apr 28, 2008
567
const GLint loc = ctx->glGetAttribLocation(program->handle, a->name);
Apr 27, 2008
Apr 27, 2008
568
569
570
571
if (loc != -1) // maybe the Attribute was optimized out?
{
AttributeMap *map = &program->attributes[program->attribute_count];
map->attribute = &a[i];
Apr 27, 2008
Apr 27, 2008
572
map->location = (GLuint) loc;
Apr 27, 2008
Apr 27, 2008
573
574
575
576
577
578
program->attribute_count++;
} // if
} // for
} // lookup_attributes
Apr 26, 2008
Apr 26, 2008
579
580
581
MOJOSHADER_glProgram *MOJOSHADER_glLinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
Apr 27, 2008
Apr 27, 2008
582
583
584
if ((vshader == NULL) && (pshader == NULL))
return NULL;
Apr 27, 2008
Apr 27, 2008
585
MOJOSHADER_glProgram *retval = NULL;
Apr 28, 2008
Apr 28, 2008
586
const GLhandleARB program = ctx->glCreateProgramObject();
Apr 29, 2008
Apr 29, 2008
587
int numregs = 0;
Apr 26, 2008
Apr 26, 2008
588
Apr 28, 2008
Apr 28, 2008
589
590
if (vshader != NULL) ctx->glAttachObject(program, vshader->handle);
if (pshader != NULL) ctx->glAttachObject(program, pshader->handle);
Apr 27, 2008
Apr 27, 2008
591
Apr 28, 2008
Apr 28, 2008
592
ctx->glLinkProgram(program);
Apr 27, 2008
Apr 27, 2008
593
594
GLint ok = 0;
Apr 28, 2008
Apr 28, 2008
595
ctx->glGetObjectParameteriv(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
Apr 27, 2008
Apr 27, 2008
596
597
598
if (!ok)
{
GLsizei len = 0;
Apr 28, 2008
Apr 28, 2008
599
ctx->glGetInfoLog(program, sizeof (error_buffer), &len, (GLchar *) error_buffer);
Apr 27, 2008
Apr 27, 2008
600
601
goto link_program_fail;
} // if
Apr 26, 2008
Apr 26, 2008
602
Apr 27, 2008
Apr 27, 2008
603
604
retval = (MOJOSHADER_glProgram *) Malloc(sizeof (MOJOSHADER_glProgram));
if (retval == NULL)
Apr 27, 2008
Apr 27, 2008
605
606
goto link_program_fail;
memset(retval, '\0', sizeof (MOJOSHADER_glProgram));
Apr 27, 2008
Apr 27, 2008
607
608
609
if (vshader != NULL) numregs += vshader->parseData->uniform_count;
if (pshader != NULL) numregs += pshader->parseData->uniform_count;
Apr 27, 2008
Apr 27, 2008
610
611
612
retval->uniforms = (UniformMap *) Malloc(sizeof (UniformMap) * numregs);
if (retval->uniforms == NULL)
goto link_program_fail;
Apr 27, 2008
Apr 27, 2008
613
memset(retval->uniforms, '\0', sizeof (UniformMap) * numregs);
Apr 27, 2008
Apr 27, 2008
614
615
616
617
618
retval->handle = program;
retval->vertex = vshader;
retval->fragment = pshader;
retval->refcount = 1;
Apr 26, 2008
Apr 26, 2008
619
May 6, 2008
May 6, 2008
620
621
uint32 const_count = 0;
Apr 26, 2008
Apr 26, 2008
622
if (vshader != NULL)
Apr 27, 2008
Apr 27, 2008
623
{
May 6, 2008
May 6, 2008
624
625
if (const_count < vshader->parseData->constant_count)
const_count = vshader->parseData->constant_count;
Apr 27, 2008
Apr 27, 2008
626
627
628
629
630
631
retval->attributes = (AttributeMap *) Malloc(sizeof (AttributeMap) *
vshader->parseData->attribute_count);
if (retval->attributes == NULL)
goto link_program_fail;
lookup_attributes(retval);
Apr 27, 2008
Apr 27, 2008
632
lookup_uniforms(retval, vshader);
Apr 26, 2008
Apr 26, 2008
633
vshader->refcount++;
Apr 27, 2008
Apr 27, 2008
634
635
} // if
Apr 26, 2008
Apr 26, 2008
636
if (pshader != NULL)
Apr 27, 2008
Apr 27, 2008
637
{
May 6, 2008
May 6, 2008
638
639
640
if (const_count < pshader->parseData->constant_count)
const_count = pshader->parseData->constant_count;
Apr 27, 2008
Apr 27, 2008
641
lookup_uniforms(retval, pshader);
Apr 26, 2008
Apr 26, 2008
642
pshader->refcount++;
Apr 27, 2008
Apr 27, 2008
643
} // if
Apr 27, 2008
Apr 27, 2008
644
May 6, 2008
May 6, 2008
645
646
647
648
649
650
651
652
if (const_count > 0)
{
retval->constants = (GLfloat *) Malloc(sizeof (GLfloat) * const_count);
if (retval->constants == NULL)
goto link_program_fail;
retval->constant_count = const_count;
} // if
Apr 27, 2008
Apr 27, 2008
653
return retval;
Apr 27, 2008
Apr 27, 2008
654
655
656
657
link_program_fail:
if (retval != NULL)
{
Apr 27, 2008
Apr 27, 2008
658
659
Free(retval->uniforms);
Free(retval->attributes);
May 6, 2008
May 6, 2008
660
Free(retval->constants);
Apr 27, 2008
Apr 27, 2008
661
662
663
Free(retval);
} // if
Apr 28, 2008
Apr 28, 2008
664
ctx->glDeleteObject(program);
Apr 27, 2008
Apr 27, 2008
665
return NULL;
Apr 26, 2008
Apr 26, 2008
666
667
668
669
670
} // MOJOSHADER_glLinkProgram
void MOJOSHADER_glBindProgram(MOJOSHADER_glProgram *program)
{
Apr 27, 2008
Apr 27, 2008
671
GLhandleARB handle = 0;
Apr 27, 2008
Apr 27, 2008
672
int i;
Apr 27, 2008
Apr 27, 2008
673
Apr 28, 2008
Apr 28, 2008
674
if (program == ctx->bound_program)
Apr 27, 2008
Apr 27, 2008
675
676
677
return; // nothing to do.
// Disable any client-side arrays the current program could have used.
Apr 28, 2008
Apr 28, 2008
678
679
// !!! FIXME: don't disable yet...see which ones get reused, and disable
// !!! FIXME: only what we don't need in MOJOSHADER_glProgramReady().
Apr 28, 2008
Apr 28, 2008
680
if (ctx->bound_program != NULL)
Apr 27, 2008
Apr 27, 2008
681
{
Apr 28, 2008
Apr 28, 2008
682
683
const int count = ctx->bound_program->attribute_count;
for (i = 0; i < count; i++)
Apr 27, 2008
Apr 27, 2008
684
{
Apr 28, 2008
Apr 28, 2008
685
686
const AttributeMap *map = &ctx->bound_program->attributes[i];
ctx->glDisableVertexAttribArray(map->location);
Apr 27, 2008
Apr 27, 2008
687
688
689
} // if
} // for
Apr 26, 2008
Apr 26, 2008
690
691
692
693
694
695
if (program != NULL)
{
handle = program->handle;
program->refcount++;
} // if
Apr 28, 2008
Apr 28, 2008
696
697
698
ctx->glUseProgramObject(handle);
program_unref(ctx->bound_program);
ctx->bound_program = program;
Apr 26, 2008
Apr 26, 2008
699
700
701
} // MOJOSHADER_glBindProgram
Apr 30, 2008
Apr 30, 2008
702
static inline uint minuint(const uint a, const uint b)
Apr 27, 2008
Apr 27, 2008
703
{
Apr 30, 2008
Apr 30, 2008
704
705
return ((a < b) ? a : b);
} // minuint
Apr 27, 2008
Apr 27, 2008
706
707
Apr 26, 2008
Apr 26, 2008
708
void MOJOSHADER_glSetVertexShaderUniformF(unsigned int idx, const float *data,
Apr 27, 2008
Apr 27, 2008
709
unsigned int vec4n)
Apr 26, 2008
Apr 26, 2008
710
{
Apr 28, 2008
Apr 28, 2008
711
const uint maxregs = STATICARRAYLEN(ctx->vs_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
712
713
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
714
assert(sizeof (GLfloat) == sizeof (float));
Apr 30, 2008
Apr 30, 2008
715
const uint cpy = (minuint(maxregs - idx, vec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
716
memcpy(ctx->vs_reg_file_f + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
717
} // if
Apr 26, 2008
Apr 26, 2008
718
719
720
721
} // MOJOSHADER_glSetVertexShaderUniformF
void MOJOSHADER_glSetVertexShaderUniformI(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
722
unsigned int ivec4n)
Apr 26, 2008
Apr 26, 2008
723
{
Apr 28, 2008
Apr 28, 2008
724
const uint maxregs = STATICARRAYLEN(ctx->vs_reg_file_i) / 4;
Apr 27, 2008
Apr 27, 2008
725
726
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
727
assert(sizeof (GLint) == sizeof (int));
Apr 30, 2008
Apr 30, 2008
728
const uint cpy = (minuint(maxregs - idx, ivec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
729
memcpy(ctx->vs_reg_file_i + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
730
} // if
Apr 26, 2008
Apr 26, 2008
731
732
733
734
735
736
} // MOJOSHADER_glSetVertexShaderUniformI
void MOJOSHADER_glSetVertexShaderUniformB(unsigned int idx, const int *data,
unsigned int bcount)
{
Apr 28, 2008
Apr 28, 2008
737
const uint maxregs = STATICARRAYLEN(ctx->vs_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
738
739
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
740
GLint *wptr = ctx->vs_reg_file_b + idx;
Apr 30, 2008
Apr 30, 2008
741
GLint *endptr = wptr + minuint(maxregs - idx, bcount);
Apr 27, 2008
Apr 27, 2008
742
743
744
while (wptr != endptr)
*(wptr++) = *(data++) ? 1 : 0;
} // if
Apr 26, 2008
Apr 26, 2008
745
746
747
748
} // MOJOSHADER_glSetVertexShaderUniformB
void MOJOSHADER_glSetPixelShaderUniformF(unsigned int idx, const float *data,
Apr 27, 2008
Apr 27, 2008
749
unsigned int vec4n)
Apr 26, 2008
Apr 26, 2008
750
{
Apr 28, 2008
Apr 28, 2008
751
const uint maxregs = STATICARRAYLEN(ctx->ps_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
752
753
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
754
assert(sizeof (GLfloat) == sizeof (float));
Apr 30, 2008
Apr 30, 2008
755
const uint cpy = (minuint(maxregs - idx, vec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
756
memcpy(ctx->ps_reg_file_f + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
757
} // if
Apr 26, 2008
Apr 26, 2008
758
759
760
761
} // MOJOSHADER_glSetPixelShaderUniformF
void MOJOSHADER_glSetPixelShaderUniformI(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
762
unsigned int ivec4n)
Apr 26, 2008
Apr 26, 2008
763
{
Apr 28, 2008
Apr 28, 2008
764
const uint maxregs = STATICARRAYLEN(ctx->ps_reg_file_i) / 4;
Apr 27, 2008
Apr 27, 2008
765
766
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
767
assert(sizeof (GLint) == sizeof (int));
Apr 30, 2008
Apr 30, 2008
768
const uint cpy = (minuint(maxregs - idx, ivec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
769
memcpy(ctx->ps_reg_file_i + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
770
} // if
Apr 26, 2008
Apr 26, 2008
771
772
773
774
} // MOJOSHADER_glSetPixelShaderUniformI
void MOJOSHADER_glSetPixelShaderUniformB(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
775
unsigned int bcount)
Apr 26, 2008
Apr 26, 2008
776
{
Apr 28, 2008
Apr 28, 2008
777
const uint maxregs = STATICARRAYLEN(ctx->ps_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
778
779
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
780
GLint *wptr = ctx->ps_reg_file_b + idx;
Apr 30, 2008
Apr 30, 2008
781
GLint *endptr = wptr + minuint(maxregs - idx, bcount);
Apr 27, 2008
Apr 27, 2008
782
783
784
while (wptr != endptr)
*(wptr++) = *(data++) ? 1 : 0;
} // if
Apr 26, 2008
Apr 26, 2008
785
786
787
} // MOJOSHADER_glSetPixelShaderUniformB
Apr 27, 2008
Apr 27, 2008
788
789
790
791
static inline GLenum opengl_attr_type(const MOJOSHADER_attributeType type)
{
switch (type)
{
Apr 28, 2008
Apr 28, 2008
792
case MOJOSHADER_ATTRIBUTE_UNKNOWN: return GL_NONE; // oh well.
Apr 27, 2008
Apr 27, 2008
793
794
795
case MOJOSHADER_ATTRIBUTE_BYTE: return GL_BYTE;
case MOJOSHADER_ATTRIBUTE_UBYTE: return GL_UNSIGNED_BYTE;
case MOJOSHADER_ATTRIBUTE_SHORT: return GL_SHORT;
Apr 27, 2008
Apr 27, 2008
796
case MOJOSHADER_ATTRIBUTE_USHORT: return GL_UNSIGNED_SHORT;
Apr 27, 2008
Apr 27, 2008
797
798
799
800
case MOJOSHADER_ATTRIBUTE_INT: return GL_INT;
case MOJOSHADER_ATTRIBUTE_UINT: return GL_UNSIGNED_INT;
case MOJOSHADER_ATTRIBUTE_FLOAT: return GL_FLOAT;
case MOJOSHADER_ATTRIBUTE_DOUBLE: return GL_DOUBLE;
Apr 28, 2008
Apr 28, 2008
801
802
case MOJOSHADER_ATTRIBUTE_HALF_FLOAT:
Apr 28, 2008
Apr 28, 2008
803
if (ctx->have_GL_NV_half_float)
Apr 28, 2008
Apr 28, 2008
804
805
return GL_HALF_FLOAT_NV;
break;
Apr 27, 2008
Apr 27, 2008
806
807
808
809
810
811
} // switch
return GL_NONE; // oh well. Raises a GL error later.
} // opengl_attr_type
Apr 26, 2008
Apr 26, 2008
812
813
814
815
816
817
void MOJOSHADER_glSetVertexAttribute(MOJOSHADER_usage usage,
int index, unsigned int size,
MOJOSHADER_attributeType type,
int normalized, unsigned int stride,
const void *ptr)
{
Apr 28, 2008
Apr 28, 2008
818
if ((ctx->bound_program == NULL) || (ctx->bound_program->vertex == NULL))
Apr 27, 2008
Apr 27, 2008
819
820
return;
Apr 28, 2008
Apr 28, 2008
821
822
823
const GLenum gl_type = opengl_attr_type(type);
const GLboolean norm = (normalized) ? GL_TRUE : GL_FALSE;
GLuint gl_index = 0;
Apr 27, 2008
Apr 27, 2008
824
Apr 28, 2008
Apr 28, 2008
825
826
827
// We have to map POSITION0 to generic vertex attribute 0; the
// GL_ARB_vertex_shader spec says this is equivalent to using
// glVertexPointer(), but without the limitations of that entry point.
Apr 27, 2008
Apr 27, 2008
828
Apr 28, 2008
Apr 28, 2008
829
if ((usage != MOJOSHADER_USAGE_POSITION) || (index != 0))
Apr 27, 2008
Apr 27, 2008
830
{
Apr 28, 2008
Apr 28, 2008
831
832
833
834
835
836
int i;
const int count = ctx->bound_program->attribute_count;
for (i = 0; i < count; i++)
{
const AttributeMap *map = &ctx->bound_program->attributes[i];
const MOJOSHADER_attribute *a = map->attribute;
Apr 27, 2008
Apr 27, 2008
837
Apr 28, 2008
Apr 28, 2008
838
839
// !!! FIXME: is this array guaranteed to be sorted by usage?
// !!! FIXME: if so, we can break if a->usage > usage.
Apr 27, 2008
Apr 27, 2008
840
Apr 28, 2008
Apr 28, 2008
841
842
843
844
845
846
if ((a->usage == usage) && (a->index == index))
{
gl_index = map->location;
break;
} // if
} // for
Apr 27, 2008
Apr 27, 2008
847
Apr 28, 2008
Apr 28, 2008
848
849
if (gl_index == 0)
return; // nothing to do, this shader doesn't use this stream.
Apr 27, 2008
Apr 27, 2008
850
} // if
Apr 28, 2008
Apr 28, 2008
851
852
853
ctx->glVertexAttribPointer(gl_index, size, gl_type, norm, stride, ptr);
ctx->glEnableVertexAttribArray(gl_index);
Apr 26, 2008
Apr 26, 2008
854
855
856
857
858
} // MOJOSHADER_glSetVertexAttribute
void MOJOSHADER_glProgramReady(void)
{
Apr 27, 2008
Apr 27, 2008
859
860
int i;
Apr 28, 2008
Apr 28, 2008
861
if (ctx->bound_program == NULL)
Apr 27, 2008
Apr 27, 2008
862
863
864
865
866
return; // nothing to do.
// !!! FIXME: don't push Uniforms if we know they haven't changed.
// push Uniforms to the program from our register files...
Apr 28, 2008
Apr 28, 2008
867
868
const int count = ctx->bound_program->uniform_count;
for (i = 0; i < count; i++)
Apr 27, 2008
Apr 27, 2008
869
{
Apr 28, 2008
Apr 28, 2008
870
const UniformMap *map = &ctx->bound_program->uniforms[i];
Apr 27, 2008
Apr 27, 2008
871
872
873
874
const MOJOSHADER_uniform *u = map->uniform;
const MOJOSHADER_uniformType type = u->type;
const MOJOSHADER_shaderType shader_type = map->shader_type;
const int index = u->index;
May 6, 2008
May 6, 2008
875
const int size = u->array_count;
Apr 27, 2008
Apr 27, 2008
876
877
const GLint location = map->location;
May 6, 2008
May 6, 2008
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
// only use arrays for 'c' registers.
assert((size == 0) || (type == MOJOSHADER_UNIFORM_FLOAT));
if (size != 0) // !!! FIXME: this code sucks.
{
// !!! FIXME: calculate this all at link time.
if (shader_type == MOJOSHADER_TYPE_VERTEX)
{
const MOJOSHADER_constant *c = ctx->bound_program->vertex->parseData->constants;
int hi = ctx->bound_program->vertex->parseData->constant_count;
int j;
GLfloat *ptr = ctx->bound_program->constants;
for (j = 0; j < hi; j++)
{
if (c[j].type != MOJOSHADER_UNIFORM_FLOAT)
continue;
const int idx = c[j].index;
if ( (idx >= index) && (idx < (index + size)) )
{
memcpy(ptr, &ctx->vs_reg_file_f[idx * 4], 16); // !!! FIXME: 16
memcpy(&ctx->vs_reg_file_f[idx * 4], &c->value.f, 16); // !!! FIXME: 16
ptr += 4;
} // if
} // for
ctx->glUniform4fv(location, size, &ctx->vs_reg_file_f[index * 4]);
ptr = ctx->bound_program->constants;
for (j = 0; j < hi; j++)
{
if (c[j].type != MOJOSHADER_UNIFORM_FLOAT)
continue;
const int idx = c[j].index;
if ( (idx >= index) && (idx < (index + size)) )
{
memcpy(&ctx->vs_reg_file_f[idx * 4], ptr, 16); // !!! FIXME: 16
ptr += 4;
} // if
} // for
} // if
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
{
const MOJOSHADER_constant *c = ctx->bound_program->fragment->parseData->constants;
int hi = ctx->bound_program->fragment->parseData->constant_count;
int j;
GLfloat *ptr = ctx->bound_program->constants;
for (j = 0; j < hi; j++)
{
if (c[j].type != MOJOSHADER_UNIFORM_FLOAT)
continue;
const int idx = c[j].index;
if ( (idx >= index) && (idx < (index + size)) )
{
memcpy(ptr, &ctx->ps_reg_file_f[idx * 4], 16); // !!! FIXME: 16
memcpy(&ctx->ps_reg_file_f[idx * 4], &c->value.f, 16); // !!! FIXME: 16
ptr += 4;
} // if
} // for
ctx->glUniform4fv(location, size, &ctx->ps_reg_file_f[index * 4]);
ptr = ctx->bound_program->constants;
for (j = 0; j < hi; j++)
{
if (c[j].type != MOJOSHADER_UNIFORM_FLOAT)
continue;
const int idx = c[j].index;
if ( (idx >= index) && (idx < (index + size)) )
{
memcpy(&ctx->ps_reg_file_f[idx * 4], ptr, 16); // !!! FIXME: 16
ptr += 4;
} // if
} // for
} // else if
} // if
else if (shader_type == MOJOSHADER_TYPE_VERTEX)
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Apr 27, 2008
964
965
{
if (type == MOJOSHADER_UNIFORM_FLOAT)
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966
ctx->glUniform4fv(location, 1, &ctx->vs_reg_file_f[index * 4]);
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967
else if (type == MOJOSHADER_UNIFORM_INT)
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968
ctx->glUniform4iv(location, 1, &ctx->vs_reg_file_i[index * 4]);
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969
else if (type == MOJOSHADER_UNIFORM_BOOL)
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970
ctx->glUniform1i(location, ctx->vs_reg_file_b[index]);
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971
972
973
974
975
} // if
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
{
if (type == MOJOSHADER_UNIFORM_FLOAT)
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Apr 28, 2008
976
ctx->glUniform4fv(location, 1, &ctx->ps_reg_file_f[index * 4]);
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Apr 27, 2008
977
else if (type == MOJOSHADER_UNIFORM_INT)
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978
ctx->glUniform4iv(location, 1, &ctx->ps_reg_file_i[index * 4]);
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Apr 27, 2008
979
else if (type == MOJOSHADER_UNIFORM_BOOL)
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980
ctx->glUniform1i(location, ctx->ps_reg_file_b[index]);
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982
} // else if
} // for
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Apr 26, 2008
983
984
985
} // MOJOSHADER_glProgramReady
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986
void MOJOSHADER_glDeleteProgram(MOJOSHADER_glProgram *program)
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987
{
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Apr 27, 2008
988
program_unref(program);
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989
990
991
} // MOJOSHADER_glDeleteProgram
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992
void MOJOSHADER_glDeleteShader(MOJOSHADER_glShader *shader)
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993
994
995
996
997
{
shader_unref(shader);
} // MOJOSHADER_glDeleteShader
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998
void MOJOSHADER_glDestroyContext(MOJOSHADER_glContext *_ctx)
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Apr 26, 2008
999
{
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Apr 28, 2008
1000
MOJOSHADER_glContext *current_ctx = ctx;