author | Ryan C. Gordon <icculus@icculus.org> |
Thu, 31 Jul 2008 19:15:06 -0400 | |
branch | trunk |
changeset 441 | b33b1492d929 |
parent 440 | 2af2cb164c2e |
child 442 | 0c5de5647beb |
permissions | -rw-r--r-- |
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/** |
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* MojoShader; generate shader programs from bytecode of compiled |
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* Direct3D shaders. |
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* |
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* Please see the file LICENSE.txt in the source's root directory. |
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* |
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* This file written by Ryan C. Gordon. |
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*/ |
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#include <stdio.h> |
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#include <string.h> |
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#include <stdlib.h> |
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#include <stdarg.h> |
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#include <assert.h> |
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#ifdef _MSC_VER |
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#define WIN32_LEAN_AND_MEAN 1 |
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#include <windows.h> // GL headers need this for WINGDIAPI definition. |
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#endif |
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#include "mojoshader.h" |
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#define GL_GLEXT_LEGACY 1 |
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#include "GL/gl.h" |
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#include "GL/glext.h" |
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// Get basic wankery out of the way here... |
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typedef unsigned int uint; // this is a printf() helper. don't use for code. |
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#ifdef _MSC_VER |
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#define snprintf _snprintf |
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typedef unsigned __int8 uint8; |
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typedef unsigned __int32 uint32; |
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typedef __int32 int32; |
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// Warning Level 4 considered harmful. :) |
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#pragma warning(disable: 4100) // "unreferenced formal parameter" |
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#pragma warning(disable: 4389) // "signed/unsigned mismatch" |
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#else |
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#include <stdint.h> |
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typedef uint8_t uint8; |
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typedef uint32_t uint32; |
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typedef int32_t int32; |
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#endif |
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#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) ) |
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#ifndef SUPPORT_PROFILE_GLSL |
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#define SUPPORT_PROFILE_GLSL 1 |
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#endif |
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#ifndef SUPPORT_PROFILE_ARB1 |
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#define SUPPORT_PROFILE_ARB1 1 |
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#endif |
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struct MOJOSHADER_glShader |
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{ |
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const MOJOSHADER_parseData *parseData; |
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GLuint handle; |
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uint32 refcount; |
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}; |
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typedef struct |
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{ |
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MOJOSHADER_shaderType shader_type; |
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const MOJOSHADER_uniform *uniform; |
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GLuint location; |
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union { |
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GLint b; |
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GLint i[4]; |
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GLfloat f[4]; |
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} value; |
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GLfloat *uniform_array_buffer; |
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} UniformMap; |
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typedef struct |
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{ |
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MOJOSHADER_shaderType shader_type; |
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const MOJOSHADER_sampler *sampler; |
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GLuint location; |
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GLint value; |
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} SamplerMap; |
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typedef struct |
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{ |
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const MOJOSHADER_attribute *attribute; |
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GLuint location; |
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} AttributeMap; |
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struct MOJOSHADER_glProgram |
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{ |
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MOJOSHADER_glShader *vertex; |
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MOJOSHADER_glShader *fragment; |
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GLuint handle; |
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uint32 uniform_count; |
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UniformMap *uniforms; |
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uint32 sampler_count; |
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SamplerMap *samplers; |
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uint32 attribute_count; |
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AttributeMap *attributes; |
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uint32 refcount; |
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}; |
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#ifndef WINGDIAPI |
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#define WINGDIAPI |
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#endif |
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// Entry points in base OpenGL that lack function pointer prototypes... |
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typedef WINGDIAPI void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); |
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typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); |
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typedef WINGDIAPI GLenum (APIENTRYP PFNGLGETERRORPROC) (void); |
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typedef WINGDIAPI void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); |
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typedef WINGDIAPI void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); |
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struct MOJOSHADER_glContext |
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{ |
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// Allocators... |
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MOJOSHADER_malloc malloc_fn; |
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MOJOSHADER_free free_fn; |
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void *malloc_data; |
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// The constant register files... |
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// Man, it kills me how much memory this takes... |
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GLfloat vs_reg_file_f[8192 * 4]; |
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GLint vs_reg_file_i[2047 * 4]; |
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GLint vs_reg_file_b[2047]; |
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GLfloat ps_reg_file_f[8192 * 4]; |
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128 |
GLint ps_reg_file_i[2047 * 4]; |
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129 |
GLint ps_reg_file_b[2047]; |
284
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Sampler loading support in OpenGL glue.
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130 |
GLuint sampler_reg_file[16]; |
237
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131 |
|
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132 |
// GL stuff... |
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int opengl_major; |
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int opengl_minor; |
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135 |
MOJOSHADER_glProgram *bound_program; |
262
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Implemented MOJOSHADER_glBestProfile().
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136 |
char profile[16]; |
237
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137 |
|
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138 |
// Extensions... |
362
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Moved some booleans to true bitfields.
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139 |
int have_base_opengl:1; |
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140 |
int have_GL_ARB_vertex_program:1; |
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141 |
int have_GL_ARB_fragment_program:1; |
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int have_GL_NV_vertex_program2_option:1; |
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143 |
int have_GL_NV_fragment_program2:1; |
421
bfd3d95273ec
First piece of work on nv3 profile.
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144 |
int have_GL_NV_vertex_program3:1; |
431
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First shot at nv4 profile.
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145 |
int have_GL_NV_gpu_program4:1; |
362
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146 |
int have_GL_ARB_shader_objects:1; |
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int have_GL_ARB_vertex_shader:1; |
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148 |
int have_GL_ARB_fragment_shader:1; |
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int have_GL_ARB_shading_language_100:1; |
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int have_GL_NV_half_float:1; |
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151 |
|
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// Entry points... |
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153 |
PFNGLGETSTRINGPROC glGetString; |
333
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PFNGLGETERRORPROC glGetError; |
276
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PFNGLGETINTEGERVPROC glGetIntegerv; |
358
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Fixed MOJOSHADER_glBindProgram() for arb1 profile (thanks, Nicholas!).
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PFNGLENABLEPROC glEnable; |
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Fixed MOJOSHADER_glBindProgram() for arb1 profile (thanks, Nicholas!).
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PFNGLDISABLEPROC glDisable; |
237
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PFNGLDELETEOBJECTARBPROC glDeleteObject; |
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PFNGLATTACHOBJECTARBPROC glAttachObject; |
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PFNGLCOMPILESHADERARBPROC glCompileShader; |
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PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObject; |
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PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObject; |
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PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArray; |
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PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArray; |
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PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocation; |
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PFNGLGETINFOLOGARBPROC glGetInfoLog; |
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167 |
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameteriv; |
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PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation; |
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PFNGLLINKPROGRAMARBPROC glLinkProgram; |
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PFNGLSHADERSOURCEARBPROC glShaderSource; |
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PFNGLUNIFORM1IARBPROC glUniform1i; |
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PFNGLUNIFORM4FVARBPROC glUniform4fv; |
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PFNGLUNIFORM4IVARBPROC glUniform4iv; |
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PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObject; |
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175 |
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointer; |
333
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176 |
PFNGLGETPROGRAMIVARBPROC glGetProgramivARB; |
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Wrote most of the arb1 OpenGL glue code.
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177 |
PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB; |
395
d2307cc5d6e7
Use local parameters, not environment params, in the arb1/nv2 profiles.
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178 |
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB; |
431
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First shot at nv4 profile.
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179 |
PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glProgramLocalParameterI4ivNV; |
333
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180 |
PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB; |
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Wrote most of the arb1 OpenGL glue code.
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181 |
PFNGLGENPROGRAMSARBPROC glGenProgramsARB; |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
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PFNGLBINDPROGRAMARBPROC glBindProgramARB; |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
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183 |
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; |
323
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Initial work on ARB1 profile.
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184 |
|
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Initial work on ARB1 profile.
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185 |
// interface for profile-specific things. |
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Initial work on ARB1 profile.
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186 |
int (*profileMaxUniforms)(MOJOSHADER_shaderType shader_type); |
333
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187 |
int (*profileCompileShader)(const MOJOSHADER_parseData *pd, GLuint *s); |
323
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Initial work on ARB1 profile.
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188 |
void (*profileDeleteShader)(const GLuint shader); |
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Initial work on ARB1 profile.
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189 |
void (*profileDeleteProgram)(const GLuint program); |
347
f8d9d0ae6ba8
Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
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190 |
GLint (*profileGetAttribLocation)(MOJOSHADER_glProgram *program, int idx); |
f8d9d0ae6ba8
Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
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191 |
GLint (*profileGetUniformLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int); |
f8d9d0ae6ba8
Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
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|
192 |
GLint (*profileGetSamplerLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int); |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
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193 |
GLuint (*profileLinkProgram)(MOJOSHADER_glShader *, MOJOSHADER_glShader *); |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
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194 |
void (*profileUseProgramObject)(MOJOSHADER_glProgram *program); |
347
f8d9d0ae6ba8
Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
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195 |
void (*profileUniform4fv)(const MOJOSHADER_parseData *, GLint, GLsizei, GLfloat *); |
f8d9d0ae6ba8
Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
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196 |
void (*profileUniform4iv)(const MOJOSHADER_parseData *, GLint, GLsizei, GLint *); |
f8d9d0ae6ba8
Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
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197 |
void (*profileUniform1i)(const MOJOSHADER_parseData *, GLint, GLint); |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
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198 |
void (*profileSetSampler)(GLint loc, GLuint sampler); |
438
73492129c1af
Expose true constant arrays in parseData, load them at link time for GLSL.
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|
199 |
int (*profileMustLoadConstantArrays)(void); |
237
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
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200 |
}; |
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OpenGL glue now allows for multiple contexts.
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|
201 |
|
323
b60c88ec8182
Initial work on ARB1 profile.
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changeset
|
202 |
|
237
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
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|
203 |
static MOJOSHADER_glContext *ctx = NULL; |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
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|
204 |
|
219
61167fc96790
Added MOJOSHADER_glGetError() function, filled in error state.
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|
205 |
// Error state... |
61167fc96790
Added MOJOSHADER_glGetError() function, filled in error state.
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|
206 |
static char error_buffer[1024] = { '\0' }; |
61167fc96790
Added MOJOSHADER_glGetError() function, filled in error state.
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|
207 |
|
61167fc96790
Added MOJOSHADER_glGetError() function, filled in error state.
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208 |
static void set_error(const char *str) |
61167fc96790
Added MOJOSHADER_glGetError() function, filled in error state.
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209 |
{ |
61167fc96790
Added MOJOSHADER_glGetError() function, filled in error state.
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|
210 |
snprintf(error_buffer, sizeof (error_buffer), "%s", str); |
61167fc96790
Added MOJOSHADER_glGetError() function, filled in error state.
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|
211 |
} // set_error |
61167fc96790
Added MOJOSHADER_glGetError() function, filled in error state.
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changeset
|
212 |
|
202
20bdf2d7036e
Initial add of mojoshader_opengl.c
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213 |
|
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Initial add of mojoshader_opengl.c
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214 |
// #define this to force app to supply an allocator, so there's no reference |
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Initial add of mojoshader_opengl.c
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215 |
// to the C runtime's malloc() and free()... |
20bdf2d7036e
Initial add of mojoshader_opengl.c
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216 |
#if MOJOSHADER_FORCE_ALLOCATOR |
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Initial add of mojoshader_opengl.c
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217 |
#define internal_malloc NULL |
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Initial add of mojoshader_opengl.c
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218 |
#define internal_free NULL |
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Initial add of mojoshader_opengl.c
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219 |
#else |
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Initial add of mojoshader_opengl.c
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220 |
static void *internal_malloc(int bytes, void *d) { return malloc(bytes); } |
20bdf2d7036e
Initial add of mojoshader_opengl.c
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221 |
static void internal_free(void *ptr, void *d) { free(ptr); } |
20bdf2d7036e
Initial add of mojoshader_opengl.c
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|
222 |
#endif |
20bdf2d7036e
Initial add of mojoshader_opengl.c
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223 |
|
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Initial add of mojoshader_opengl.c
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|
224 |
static inline void *Malloc(const size_t len) |
20bdf2d7036e
Initial add of mojoshader_opengl.c
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|
225 |
{ |
307
42f6a7ba69e2
Fixes for Visual Studio level 4 compiler warnings.
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|
226 |
void *retval = ctx->malloc_fn((int) len, ctx->malloc_data); |
220
df5ea69833d5
Fixes to Malloc() and Free() in mojoshader_opengl.c ...
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|
227 |
if (retval == NULL) |
df5ea69833d5
Fixes to Malloc() and Free() in mojoshader_opengl.c ...
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|
228 |
set_error("out of memory"); |
df5ea69833d5
Fixes to Malloc() and Free() in mojoshader_opengl.c ...
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229 |
return retval; |
202
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Initial add of mojoshader_opengl.c
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} // Malloc |
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Initial add of mojoshader_opengl.c
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|
231 |
|
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Initial add of mojoshader_opengl.c
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static inline void Free(void *ptr) |
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Initial add of mojoshader_opengl.c
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233 |
{ |
220
df5ea69833d5
Fixes to Malloc() and Free() in mojoshader_opengl.c ...
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|
234 |
if (ptr != NULL) |
237
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ctx->free_fn(ptr, ctx->malloc_data); |
202
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} // Free |
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|
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|
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static inline void toggle_gl_state(GLenum state, int val) |
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{ |
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if (val) |
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ctx->glEnable(state); |
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else |
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ctx->glDisable(state); |
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} // toggle_gl_state |
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|
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|
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// profile-specific implementations... |
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|
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#if SUPPORT_PROFILE_GLSL |
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static inline GLenum glsl_shader_type(const MOJOSHADER_shaderType t) |
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{ |
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if (t == MOJOSHADER_TYPE_VERTEX) |
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return GL_VERTEX_SHADER; |
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else if (t == MOJOSHADER_TYPE_PIXEL) |
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return GL_FRAGMENT_SHADER; |
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|
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// !!! FIXME: geometry shaders? |
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return GL_NONE; |
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} // glsl_shader_type |
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|
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|
438
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Expose true constant arrays in parseData, load them at link time for GLSL.
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static int impl_GLSL_MustLoadConstantArrays(void) { return 1; } |
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|
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static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type) |
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{ |
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GLenum pname = GL_NONE; |
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GLint val = 0; |
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if (shader_type == MOJOSHADER_TYPE_VERTEX) |
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pname = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB; |
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else if (shader_type == MOJOSHADER_TYPE_PIXEL) |
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pname = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB; |
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else |
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return -1; |
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|
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ctx->glGetIntegerv(pname, &val); |
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return (int) val; |
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} // impl_GLSL_MaxUniforms |
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|
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280 |
|
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static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s) |
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{ |
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GLint ok = 0; |
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GLint shaderlen = (GLint) pd->output_len; |
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const GLenum shader_type = glsl_shader_type(pd->shader_type); |
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GLuint shader = ctx->glCreateShaderObject(shader_type); |
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287 |
|
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ctx->glShaderSource(shader, 1, (const GLchar **) &pd->output, &shaderlen); |
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ctx->glCompileShader(shader); |
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ctx->glGetObjectParameteriv(shader, GL_OBJECT_COMPILE_STATUS_ARB, &ok); |
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|
291 |
|
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if (!ok) |
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|
293 |
{ |
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GLsizei len = 0; |
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ctx->glGetInfoLog(shader, sizeof (error_buffer), &len, |
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(GLchar *) error_buffer); |
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|
297 |
*s = 0; |
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|
298 |
return 0; |
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|
299 |
} // if |
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|
300 |
|
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|
301 |
*s = shader; |
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302 |
return 1; |
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|
303 |
} // impl_GLSL_CompileShader |
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|
304 |
|
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|
305 |
|
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|
306 |
static void impl_GLSL_DeleteShader(const GLuint shader) |
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|
307 |
{ |
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308 |
ctx->glDeleteObject(shader); |
01bc1352c047
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|
309 |
} // impl_GLSL_DeleteShader |
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|
310 |
|
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|
311 |
|
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|
312 |
static void impl_GLSL_DeleteProgram(const GLuint program) |
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|
313 |
{ |
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314 |
ctx->glDeleteObject(program); |
01bc1352c047
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|
315 |
} // impl_GLSL_DeleteProgram |
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|
316 |
|
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|
317 |
|
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|
318 |
static GLint impl_GLSL_GetUniformLocation(MOJOSHADER_glProgram *program, |
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319 |
MOJOSHADER_glShader *shader, int idx) |
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|
320 |
{ |
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|
321 |
return ctx->glGetUniformLocation(program->handle, |
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|
322 |
shader->parseData->uniforms[idx].name); |
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|
323 |
} // impl_GLSL_GetUniformLocation |
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|
324 |
|
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|
325 |
|
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|
326 |
static GLint impl_GLSL_GetSamplerLocation(MOJOSHADER_glProgram *program, |
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|
327 |
MOJOSHADER_glShader *shader, int idx) |
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|
328 |
{ |
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|
329 |
return ctx->glGetUniformLocation(program->handle, |
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|
330 |
shader->parseData->samplers[idx].name); |
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|
331 |
} // impl_GLSL_GetSamplerLocation |
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|
332 |
|
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changeset
|
333 |
|
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|
334 |
static GLint impl_GLSL_GetAttribLocation(MOJOSHADER_glProgram *program, int idx) |
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|
335 |
{ |
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|
336 |
const MOJOSHADER_parseData *pd = program->vertex->parseData; |
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337 |
const MOJOSHADER_attribute *a = pd->attributes; |
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|
338 |
return ctx->glGetAttribLocation(program->handle, a[idx].name); |
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|
339 |
} // impl_GLSL_GetAttribLocation |
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|
340 |
|
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|
341 |
|
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|
342 |
static GLuint impl_GLSL_LinkProgram(MOJOSHADER_glShader *vshader, |
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MOJOSHADER_glShader *pshader) |
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|
344 |
{ |
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|
345 |
const GLuint program = ctx->glCreateProgramObject(); |
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|
346 |
|
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|
347 |
if (vshader != NULL) ctx->glAttachObject(program, vshader->handle); |
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|
348 |
if (pshader != NULL) ctx->glAttachObject(program, pshader->handle); |
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|
349 |
|
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|
350 |
ctx->glLinkProgram(program); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
351 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
352 |
GLint ok = 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
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parents:
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diff
changeset
|
353 |
ctx->glGetObjectParameteriv(program, GL_OBJECT_LINK_STATUS_ARB, &ok); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
354 |
if (!ok) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
355 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
356 |
GLsizei len = 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
357 |
ctx->glGetInfoLog(program, sizeof (error_buffer), &len, (GLchar *) error_buffer); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
358 |
ctx->glDeleteObject(program); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
359 |
return 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
360 |
} // if |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
361 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
362 |
return program; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
363 |
} // impl_GLSL_LinkProgram |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
364 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
365 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
366 |
static void impl_GLSL_UseProgramObject(MOJOSHADER_glProgram *program) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
367 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
368 |
ctx->glUseProgramObject((program != NULL) ? program->handle : 0); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
369 |
} // impl_GLSL_UseProgramObject |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
370 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
371 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
372 |
static void impl_GLSL_Uniform4fv(const MOJOSHADER_parseData *pd, GLint loc, |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
373 |
GLsizei siz, GLfloat *v) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
374 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
375 |
ctx->glUniform4fv(loc, siz, v); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
376 |
} // impl_GLSL_Uniform4fv |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
377 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
378 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
379 |
static void impl_GLSL_Uniform4iv(const MOJOSHADER_parseData *pd, GLint loc, |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
380 |
GLsizei siz, GLint *v) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
381 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
382 |
ctx->glUniform4iv(loc, siz, v); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
383 |
} // impl_GLSL_Uniform4iv |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
384 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
385 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
386 |
static void impl_GLSL_Uniform1i(const MOJOSHADER_parseData *pd, GLint loc, |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
387 |
GLint v) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
388 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
389 |
ctx->glUniform1i(loc, v); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
390 |
} // impl_GLSL_Uniform1i |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
391 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
392 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
393 |
static void impl_GLSL_SetSampler(GLint loc, GLuint sampler) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
394 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
395 |
ctx->glUniform1i(loc, sampler); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
396 |
} // impl_GLSL_SetSampler |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
397 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
398 |
#endif // SUPPORT_PROFILE_GLSL |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
399 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
400 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
401 |
#if SUPPORT_PROFILE_ARB1 |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
402 |
static inline GLenum arb1_shader_type(const MOJOSHADER_shaderType t) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
403 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
404 |
if (t == MOJOSHADER_TYPE_VERTEX) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
405 |
return GL_VERTEX_PROGRAM_ARB; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
406 |
else if (t == MOJOSHADER_TYPE_PIXEL) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
407 |
return GL_FRAGMENT_PROGRAM_ARB; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
408 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
409 |
// !!! FIXME: geometry shaders? |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
410 |
return GL_NONE; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
411 |
} // arb1_shader_type |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
412 |
|
438
73492129c1af
Expose true constant arrays in parseData, load them at link time for GLSL.
Ryan C. Gordon <icculus@icculus.org>
parents:
436
diff
changeset
|
413 |
static int impl_ARB1_MustLoadConstantArrays(void) { return 0; } |
411
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
414 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
415 |
static int impl_ARB1_MaxUniforms(MOJOSHADER_shaderType shader_type) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
416 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
417 |
GLint retval = 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
418 |
const GLenum program_type = arb1_shader_type(shader_type); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
419 |
if (program_type == GL_NONE) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
420 |
return -1; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
421 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
422 |
ctx->glGetProgramivARB(program_type, GL_MAX_PROGRAM_PARAMETERS_ARB, &retval); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
423 |
return (int) retval; // !!! FIXME: times four? |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
424 |
} // impl_ARB1_MaxUniforms |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
425 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
426 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
427 |
static int impl_ARB1_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
428 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
429 |
GLint shaderlen = (GLint) pd->output_len; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
430 |
const GLenum shader_type = arb1_shader_type(pd->shader_type); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
431 |
GLuint shader = 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
432 |
ctx->glGenProgramsARB(1, &shader); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
433 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
434 |
ctx->glGetError(); // flush any existing error state. |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
435 |
ctx->glBindProgramARB(shader_type, shader); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
436 |
ctx->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB, |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
437 |
shaderlen, pd->output); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
438 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
439 |
if (ctx->glGetError() == GL_INVALID_OPERATION) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
440 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
441 |
GLint pos = 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
442 |
ctx->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
443 |
const GLubyte *errstr = ctx->glGetString(GL_PROGRAM_ERROR_STRING_ARB); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
444 |
snprintf(error_buffer, sizeof (error_buffer), |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
445 |
"ARB1 compile error at position %d: %s", |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
446 |
(int) pos, (const char *) errstr); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
447 |
ctx->glBindProgramARB(shader_type, 0); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
448 |
ctx->glDeleteProgramsARB(1, &shader); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
449 |
*s = 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
450 |
return 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
451 |
} // if |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
452 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
453 |
*s = shader; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
454 |
return 1; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
455 |
} // impl_ARB1_CompileShader |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
456 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
457 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
458 |
static void impl_ARB1_DeleteShader(const GLuint _shader) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
459 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
460 |
GLuint shader = _shader; // const removal. |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
461 |
ctx->glDeleteProgramsARB(1, &shader); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
462 |
} // impl_ARB1_DeleteShader |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
463 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
464 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
465 |
static void impl_ARB1_DeleteProgram(const GLuint program) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
466 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
467 |
// no-op. ARB1 doesn't have real linked programs. |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
468 |
} // impl_GLSL_DeleteProgram |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
469 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
470 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
471 |
static GLint impl_ARB1_GetUniformLocation(MOJOSHADER_glProgram *program, |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
472 |
MOJOSHADER_glShader *shader, int idx) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
473 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
474 |
assert(shader->parseData->uniforms[idx].type == MOJOSHADER_UNIFORM_FLOAT); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
475 |
return shader->parseData->uniforms[idx].index; // !!! FIXME: doesn't work if there are int or bool uniforms! |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
476 |
} // impl_ARB1_GetUniformLocation |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
477 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
478 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
479 |
static GLint impl_ARB1_GetSamplerLocation(MOJOSHADER_glProgram *program, |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
480 |
MOJOSHADER_glShader *shader, int idx) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
481 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
482 |
return shader->parseData->samplers[idx].index; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
483 |
} // impl_ARB1_GetSamplerLocation |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
484 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
485 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
486 |
static GLint impl_ARB1_GetAttribLocation(MOJOSHADER_glProgram *program, int idx) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
487 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
488 |
return idx; // map to vertex arrays in the same order as the parseData. |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
489 |
} // impl_ARB1_GetAttribLocation |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
490 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
491 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
492 |
static GLuint impl_ARB1_LinkProgram(MOJOSHADER_glShader *vshader, |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
493 |
MOJOSHADER_glShader *pshader) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
494 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
495 |
// there is no formal linking in ARB1...just return a unique value. |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
496 |
static GLuint retval = 1; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
497 |
return retval++; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
498 |
} // impl_ARB1_LinkProgram |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
499 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
500 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
501 |
static void impl_ARB1_UseProgramObject(MOJOSHADER_glProgram *program) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
502 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
503 |
GLuint vhandle = 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
504 |
GLuint phandle = 0; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
505 |
if (program != NULL) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
506 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
507 |
if (program->vertex != NULL) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
508 |
vhandle = program->vertex->handle; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
509 |
if (program->fragment != NULL) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
510 |
phandle = program->fragment->handle; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
511 |
} // if |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
512 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
513 |
toggle_gl_state(GL_VERTEX_PROGRAM_ARB, vhandle != 0); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
514 |
toggle_gl_state(GL_FRAGMENT_PROGRAM_ARB, phandle != 0); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
515 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
516 |
ctx->glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vhandle); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
517 |
ctx->glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, phandle); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
518 |
} // impl_ARB1_UseProgramObject |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
519 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
520 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
521 |
static void impl_ARB1_Uniform4fv(const MOJOSHADER_parseData *pd, GLint loc, |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
522 |
GLsizei siz, GLfloat *v) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
523 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
524 |
int i; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
525 |
const GLenum shader_type = arb1_shader_type(pd->shader_type); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
526 |
for (i = 0; i < siz; i++, v += 4) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
527 |
ctx->glProgramLocalParameter4fvARB(shader_type, loc + i, v); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
528 |
} // impl_ARB1_Uniform4fv |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
529 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
530 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
531 |
static void impl_ARB1_Uniform4iv(const MOJOSHADER_parseData *pd, GLint loc, |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
532 |
GLsizei siz, GLint *v) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
533 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
534 |
int i; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
535 |
const GLenum shader_type = arb1_shader_type(pd->shader_type); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
536 |
for (i = 0; i < siz; i++, v += 4) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
537 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
538 |
GLfloat f[4] = { |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
539 |
(GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
540 |
}; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
541 |
ctx->glProgramLocalParameter4fvARB(shader_type, loc + i, f); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
542 |
} // for |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
543 |
} // impl_ARB1_Uniform4iv |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
544 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
545 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
546 |
static void impl_ARB1_Uniform1i(const MOJOSHADER_parseData *pd, GLint loc, |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
547 |
GLint _v) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
548 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
549 |
const GLenum shader_type = arb1_shader_type(pd->shader_type); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
550 |
const GLfloat v = (GLfloat) _v; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
551 |
GLfloat f[4] = { v, v, v, v }; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
552 |
ctx->glProgramLocalParameter4fvARB(shader_type, loc, f); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
553 |
} // impl_ARB1_Uniform1i |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
554 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
555 |
|
431
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
556 |
static void impl_NV4_Uniform4iv(const MOJOSHADER_parseData *pd, GLint loc, |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
557 |
GLsizei siz, GLint *v) |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
558 |
{ |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
559 |
int i; |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
560 |
const GLenum shader_type = arb1_shader_type(pd->shader_type); |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
561 |
for (i = 0; i < siz; i++, v += 4) |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
562 |
ctx->glProgramLocalParameterI4ivNV(shader_type, loc + i, v); |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
563 |
} // impl_NV4_Uniform4iv |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
564 |
|
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
565 |
|
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
566 |
static void impl_NV4_Uniform1i(const MOJOSHADER_parseData *pd, GLint loc, |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
567 |
GLint _v) |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
568 |
{ |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
569 |
const GLenum shader_type = arb1_shader_type(pd->shader_type); |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
570 |
GLint v[4] = { _v, _v, _v, _v }; |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
571 |
ctx->glProgramLocalParameterI4ivNV(shader_type, loc, v); |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
572 |
} // impl_NV4_Uniform1i |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
573 |
|
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
574 |
|
411
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
575 |
static void impl_ARB1_SetSampler(GLint loc, GLuint sampler) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
576 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
577 |
// no-op in this profile...arb1 uses the texture units as-is. |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
578 |
assert(loc == (GLint) sampler); |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
579 |
} // impl_ARB1_SetSampler |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
580 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
581 |
#endif // SUPPORT_PROFILE_ARB1 |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
582 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
583 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
584 |
const char *MOJOSHADER_glGetError(void) |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
585 |
{ |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
586 |
return error_buffer; |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
587 |
} // MOJOSHADER_glGetError |
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
588 |
|
01bc1352c047
Rearranged profile-specific functions in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
410
diff
changeset
|
589 |
|
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
590 |
static void *loadsym(void *(*lookup)(const char *fn), const char *fn, int *ext) |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
591 |
{ |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
592 |
void *retval = NULL; |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
593 |
if (lookup != NULL) |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
594 |
{ |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
595 |
retval = lookup(fn); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
596 |
if (retval == NULL) |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
597 |
{ |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
598 |
char arbfn[64]; |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
599 |
snprintf(arbfn, sizeof (arbfn), "%sARB", fn); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
600 |
retval = lookup(arbfn); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
601 |
} // if |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
602 |
} // if |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
603 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
604 |
if (retval == NULL) |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
605 |
*ext = 0; |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
606 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
607 |
return retval; |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
608 |
} // loadsym |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
609 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
610 |
static void lookup_entry_points(void *(*lookup)(const char *fnname)) |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
611 |
{ |
363 | 612 |
#define DO_LOOKUP(ext, typ, fn) { \ |
613 |
int exist = ctx->have_##ext; \ |
|
614 |
ctx->fn = (typ) loadsym(lookup, #fn, &exist); \ |
|
615 |
ctx->have_##ext = exist; \ |
|
616 |
} |
|
617 |
||
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
618 |
DO_LOOKUP(base_opengl, PFNGLGETSTRINGPROC, glGetString); |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
619 |
DO_LOOKUP(base_opengl, PFNGLGETERRORPROC, glGetError); |
276
1d7437469c94
Added MOJOSHADER_glMaxUniforms().
Ryan C. Gordon <icculus@icculus.org>
parents:
262
diff
changeset
|
620 |
DO_LOOKUP(base_opengl, PFNGLGETINTEGERVPROC, glGetIntegerv); |
358
f63e18cf642f
Fixed MOJOSHADER_glBindProgram() for arb1 profile (thanks, Nicholas!).
Ryan C. Gordon <icculus@icculus.org>
parents:
355
diff
changeset
|
621 |
DO_LOOKUP(base_opengl, PFNGLENABLEPROC, glEnable); |
f63e18cf642f
Fixed MOJOSHADER_glBindProgram() for arb1 profile (thanks, Nicholas!).
Ryan C. Gordon <icculus@icculus.org>
parents:
355
diff
changeset
|
622 |
DO_LOOKUP(base_opengl, PFNGLDISABLEPROC, glDisable); |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
623 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLDELETEOBJECTARBPROC, glDeleteObject); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
624 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLATTACHOBJECTARBPROC, glAttachObject); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
625 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCOMPILESHADERARBPROC, glCompileShader); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
626 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObject); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
627 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObject); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
628 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETINFOLOGARBPROC, glGetInfoLog); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
629 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameteriv); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
630 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocation); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
631 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLLINKPROGRAMARBPROC, glLinkProgram); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
632 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLSHADERSOURCEARBPROC, glShaderSource); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
633 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IARBPROC, glUniform1i); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
634 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4FVARBPROC, glUniform4fv); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
635 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4IVARBPROC, glUniform4iv); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
636 |
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
637 |
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArray); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
638 |
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArray); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
639 |
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocation); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
640 |
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer); |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
641 |
DO_LOOKUP(GL_ARB_vertex_program, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject); |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
642 |
DO_LOOKUP(GL_ARB_vertex_program, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer); |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
643 |
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB); |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
644 |
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMSTRINGARBPROC, glGetProgramStringARB); |
395
d2307cc5d6e7
Use local parameters, not environment params, in the arb1/nv2 profiles.
Ryan C. Gordon <icculus@icculus.org>
parents:
394
diff
changeset
|
645 |
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB); |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
646 |
DO_LOOKUP(GL_ARB_vertex_program, PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB); |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
647 |
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGENPROGRAMSARBPROC, glGenProgramsARB); |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
648 |
DO_LOOKUP(GL_ARB_vertex_program, PFNGLBINDPROGRAMARBPROC, glBindProgramARB); |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
649 |
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB); |
431
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
650 |
DO_LOOKUP(GL_NV_gpu_program4, PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC, glProgramLocalParameterI4ivNV); |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
651 |
|
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
652 |
#undef DO_LOOKUP |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
653 |
} // lookup_entry_points |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
654 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
655 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
656 |
static int verify_extension(const char *ext, int have, const char *extlist, |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
657 |
int major, int minor) |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
658 |
{ |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
659 |
if (have == 0) |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
660 |
return 0; // don't bother checking, we're missing an entry point. |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
661 |
|
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
662 |
else if (!ctx->have_base_opengl) |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
663 |
return 0; // don't bother checking, we're missing basic functionality. |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
664 |
|
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
665 |
// See if it's in the spec for this GL implementation's version. |
236
8e2fc535b210
Support for half-float attribute arrays.
Ryan C. Gordon <icculus@icculus.org>
parents:
230
diff
changeset
|
666 |
if (major >= 0) |
8e2fc535b210
Support for half-float attribute arrays.
Ryan C. Gordon <icculus@icculus.org>
parents:
230
diff
changeset
|
667 |
{ |
237
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
668 |
if ( ((ctx->opengl_major << 16) | (ctx->opengl_minor & 0xFFFF)) >= |
236
8e2fc535b210
Support for half-float attribute arrays.
Ryan C. Gordon <icculus@icculus.org>
parents:
230
diff
changeset
|
669 |
((major << 16) | (minor & 0xFFFF)) ) |
8e2fc535b210
Support for half-float attribute arrays.
Ryan C. Gordon <icculus@icculus.org>
parents:
230
diff
changeset
|
670 |
return 1; |
8e2fc535b210
Support for half-float attribute arrays.
Ryan C. Gordon <icculus@icculus.org>
parents:
230
diff
changeset
|
671 |
} // if |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
672 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
673 |
// Not available in the GL version, check the extension list. |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
674 |
const char *ptr = strstr(extlist, ext); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
675 |
if (ptr == NULL) |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
676 |
return 0; |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
677 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
678 |
const char endchar = ptr[strlen(ext)]; |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
679 |
if ((endchar == '\0') || (endchar == ' ')) |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
680 |
return 1; // extension is in the list. |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
681 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
682 |
return 0; // just not supported, fail. |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
683 |
} // verify_extension |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
684 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
685 |
|
407
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
686 |
static void parse_opengl_version_str(const char *verstr, int *maj, int *min) |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
687 |
{ |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
688 |
if (verstr == NULL) |
407
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
689 |
*maj = *min = 0; |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
690 |
else |
407
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
691 |
sscanf(verstr, "%d.%d", maj, min); |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
692 |
} // parse_opengl_version_str |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
693 |
|
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
694 |
|
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
695 |
static inline void parse_opengl_version(const char *verstr) |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
696 |
{ |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
697 |
parse_opengl_version_str(verstr, &ctx->opengl_major, &ctx->opengl_minor); |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
698 |
} // parse_opengl_version |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
699 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
700 |
|
407
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
701 |
static int glsl_version_atleast(int maj, int min) |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
702 |
{ |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
703 |
int glslmin = 0; |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
704 |
int glslmaj = 0; |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
705 |
ctx->glGetError(); // flush any existing error state. |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
706 |
const GLenum enumval = GL_SHADING_LANGUAGE_VERSION_ARB; |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
707 |
const char *str = (const char *) ctx->glGetString(enumval); |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
708 |
if (ctx->glGetError() == GL_INVALID_ENUM) |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
709 |
return 0; // this is a basic, 1.0-compliant implementation. |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
710 |
parse_opengl_version_str(str, &glslmaj, &glslmin); |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
711 |
return ( (glslmaj > maj) || ((glslmaj == maj) && (glslmin >= min)) ); |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
712 |
} // glsl_version_atleast |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
713 |
|
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
714 |
|
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
715 |
static void load_extensions(void *(*lookup)(const char *fnname)) |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
716 |
{ |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
717 |
const char *extlist = NULL; |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
718 |
|
237
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
719 |
ctx->have_base_opengl = 1; |
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
720 |
ctx->have_GL_ARB_vertex_program = 1; |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
721 |
ctx->have_GL_ARB_fragment_program = 1; |
388
5930c6cd840e
Fixed detection of OpenGL extensions needed by nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
363
diff
changeset
|
722 |
ctx->have_GL_NV_vertex_program2_option = 1; |
5930c6cd840e
Fixed detection of OpenGL extensions needed by nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
363
diff
changeset
|
723 |
ctx->have_GL_NV_fragment_program2 = 1; |
421
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
724 |
ctx->have_GL_NV_vertex_program3 = 1; |
432
6c59f6c0456a
Fixed uninitialized variable in OpenGL glue's nv4 profile detection.
Ryan C. Gordon <icculus@icculus.org>
parents:
431
diff
changeset
|
725 |
ctx->have_GL_NV_gpu_program4 = 1; |
237
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
726 |
ctx->have_GL_ARB_shader_objects = 1; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
727 |
ctx->have_GL_ARB_vertex_shader = 1; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
728 |
ctx->have_GL_ARB_fragment_shader = 1; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
729 |
ctx->have_GL_ARB_shading_language_100 = 1; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
730 |
ctx->have_GL_NV_half_float = 1; |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
731 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
732 |
lookup_entry_points(lookup); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
733 |
|
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
734 |
if (!ctx->have_base_opengl) |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
735 |
set_error("missing basic OpenGL entry points"); |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
736 |
else |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
737 |
{ |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
738 |
parse_opengl_version((const char *) ctx->glGetString(GL_VERSION)); |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
739 |
extlist = (const char *) ctx->glGetString(GL_EXTENSIONS); |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
740 |
} // else |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
741 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
742 |
if (extlist == NULL) |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
743 |
extlist = ""; // just in case. |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
744 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
745 |
#define VERIFY_EXT(ext, major, minor) \ |
237
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
746 |
ctx->have_##ext = verify_extension(#ext, ctx->have_##ext, extlist, major, minor) |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
747 |
|
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
748 |
VERIFY_EXT(GL_ARB_vertex_program, -1, -1); |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
749 |
VERIFY_EXT(GL_ARB_fragment_program, -1, -1); |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
750 |
VERIFY_EXT(GL_ARB_shader_objects, 2, 0); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
751 |
VERIFY_EXT(GL_ARB_vertex_shader, 2, 0); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
752 |
VERIFY_EXT(GL_ARB_fragment_shader, 2, 0); |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
753 |
VERIFY_EXT(GL_ARB_shading_language_100, 2, 0); |
420
bfcebc3bf560
Corrected test for nv2 profile support in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
416
diff
changeset
|
754 |
VERIFY_EXT(GL_NV_vertex_program2_option, -1, -1); |
bfcebc3bf560
Corrected test for nv2 profile support in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
416
diff
changeset
|
755 |
VERIFY_EXT(GL_NV_fragment_program2, -1, -1); |
421
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
756 |
VERIFY_EXT(GL_NV_vertex_program3, -1, -1); |
236
8e2fc535b210
Support for half-float attribute arrays.
Ryan C. Gordon <icculus@icculus.org>
parents:
230
diff
changeset
|
757 |
VERIFY_EXT(GL_NV_half_float, -1, -1); |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
758 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
759 |
#undef VERIFY_EXT |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
760 |
} // load_extensions |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
761 |
|
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
762 |
|
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
763 |
static int valid_profile(const char *profile) |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
764 |
{ |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
765 |
if (!ctx->have_base_opengl) |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
766 |
return 0; |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
767 |
|
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
768 |
#define MUST_HAVE(p, x) \ |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
769 |
if (!ctx->have_##x) { set_error(#p " profile needs " #x); return 0; } |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
770 |
|
291
2453590bae1b
Fix/disable annoying Visual C++ level 4 warnings.
Ryan C. Gordon <icculus@icculus.org>
parents:
285
diff
changeset
|
771 |
if (profile == NULL) |
2453590bae1b
Fix/disable annoying Visual C++ level 4 warnings.
Ryan C. Gordon <icculus@icculus.org>
parents:
285
diff
changeset
|
772 |
{ |
2453590bae1b
Fix/disable annoying Visual C++ level 4 warnings.
Ryan C. Gordon <icculus@icculus.org>
parents:
285
diff
changeset
|
773 |
set_error("NULL profile"); |
2453590bae1b
Fix/disable annoying Visual C++ level 4 warnings.
Ryan C. Gordon <icculus@icculus.org>
parents:
285
diff
changeset
|
774 |
return 0; |
2453590bae1b
Fix/disable annoying Visual C++ level 4 warnings.
Ryan C. Gordon <icculus@icculus.org>
parents:
285
diff
changeset
|
775 |
} // if |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
776 |
|
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
777 |
#if SUPPORT_PROFILE_ARB1 |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
778 |
else if (strcmp(profile, MOJOSHADER_PROFILE_ARB1) == 0) |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
779 |
{ |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
780 |
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_vertex_program); |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
781 |
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_fragment_program); |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
782 |
} // else if |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
783 |
|
361
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
359
diff
changeset
|
784 |
else if (strcmp(profile, MOJOSHADER_PROFILE_NV2) == 0) |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
359
diff
changeset
|
785 |
{ |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
359
diff
changeset
|
786 |
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_ARB_vertex_program); |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
359
diff
changeset
|
787 |
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_ARB_fragment_program); |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
359
diff
changeset
|
788 |
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_NV_vertex_program2_option); |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
359
diff
changeset
|
789 |
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_NV_fragment_program2); |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
359
diff
changeset
|
790 |
} // else if |
421
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
791 |
|
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
792 |
else if (strcmp(profile, MOJOSHADER_PROFILE_NV3) == 0) |
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
793 |
{ |
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
794 |
MUST_HAVE(MOJOSHADER_PROFILE_NV3, GL_ARB_vertex_program); |
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
795 |
MUST_HAVE(MOJOSHADER_PROFILE_NV3, GL_ARB_fragment_program); |
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
796 |
MUST_HAVE(MOJOSHADER_PROFILE_NV3, GL_NV_vertex_program3); |
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
797 |
MUST_HAVE(MOJOSHADER_PROFILE_NV3, GL_NV_fragment_program2); |
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
798 |
} // else if |
431
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
799 |
|
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
800 |
else if (strcmp(profile, MOJOSHADER_PROFILE_NV4) == 0) |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
801 |
{ |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
802 |
MUST_HAVE(MOJOSHADER_PROFILE_NV4, GL_NV_gpu_program4); |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
803 |
} // else if |
361
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
359
diff
changeset
|
804 |
#endif |
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
359
diff
changeset
|
805 |
|
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
806 |
#if SUPPORT_PROFILE_GLSL |
407
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
807 |
else if (strcmp(profile, MOJOSHADER_PROFILE_GLSL120) == 0) |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
808 |
{ |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
809 |
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shader_objects); |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
810 |
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_vertex_shader); |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
811 |
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_fragment_shader); |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
812 |
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shading_language_100); |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
813 |
// if you got here, you have all the extensions. |
413
618b677f4581
Fixed glsl120 profile test in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
411
diff
changeset
|
814 |
if (!glsl_version_atleast(1, 20)) |
407
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
815 |
return 0; |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
816 |
} // else if |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
817 |
|
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
818 |
else if (strcmp(profile, MOJOSHADER_PROFILE_GLSL) == 0) |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
819 |
{ |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
820 |
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shader_objects); |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
821 |
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_vertex_shader); |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
822 |
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_fragment_shader); |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
823 |
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shading_language_100); |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
824 |
} // else if |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
825 |
#endif |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
826 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
827 |
else |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
828 |
{ |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
829 |
set_error("unknown or unsupported profile"); |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
830 |
return 0; |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
831 |
} // else |
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
832 |
|
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
833 |
#undef MUST_HAVE |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
834 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
835 |
return 1; |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
836 |
} // valid_profile |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
837 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
838 |
|
422
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
839 |
static const char *profile_priorities[] = { |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
840 |
#if SUPPORT_PROFILE_GLSL |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
841 |
MOJOSHADER_PROFILE_GLSL120, |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
842 |
MOJOSHADER_PROFILE_GLSL, |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
843 |
#endif |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
844 |
#if SUPPORT_PROFILE_ARB1 |
431
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
845 |
MOJOSHADER_PROFILE_NV4, |
422
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
846 |
MOJOSHADER_PROFILE_NV3, |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
847 |
MOJOSHADER_PROFILE_NV2, |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
848 |
MOJOSHADER_PROFILE_ARB1, |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
849 |
#endif |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
850 |
}; |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
851 |
|
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
852 |
int MOJOSHADER_glAvailableProfiles(void *(*lookup)(const char *fnname), |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
853 |
const char **profs, const int size) |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
854 |
{ |
422
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
855 |
int retval = 0; |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
856 |
MOJOSHADER_glContext _ctx; |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
857 |
MOJOSHADER_glContext *current_ctx = ctx; |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
858 |
|
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
859 |
ctx = &_ctx; |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
860 |
memset(ctx, '\0', sizeof (MOJOSHADER_glContext)); |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
861 |
load_extensions(lookup); |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
862 |
|
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
863 |
if (ctx->have_base_opengl) |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
864 |
{ |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
865 |
int i; |
422
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
866 |
for (i = 0; i < STATICARRAYLEN(profile_priorities); i++) |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
867 |
{ |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
868 |
// !!! FIXME: if Mac OS X <= 10.4, don't ever pick GLSL, even if |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
869 |
// !!! FIXME: the system claims it is available. |
422
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
870 |
const char *profile = profile_priorities[i]; |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
871 |
if (valid_profile(profile)) |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
872 |
{ |
422
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
873 |
if (retval < size) |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
874 |
profs[retval] = profile; |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
875 |
retval++; |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
876 |
} // if |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
877 |
} // for |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
878 |
} // if |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
879 |
|
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
880 |
ctx = current_ctx; |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
881 |
return retval; |
422
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
882 |
} // MOJOSHADER_glAvailableProfiles |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
883 |
|
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
884 |
|
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
885 |
const char *MOJOSHADER_glBestProfile(void *(*lookup)(const char *fnname)) |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
886 |
{ |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
887 |
const char *prof[STATICARRAYLEN(profile_priorities)]; |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
888 |
if (MOJOSHADER_glAvailableProfiles(lookup, prof, STATICARRAYLEN(prof)) <= 0) |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
889 |
{ |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
890 |
set_error("no profiles available"); |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
891 |
return NULL; |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
892 |
} // if |
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
893 |
|
1d5eaf3a4c98
Added MOJOSHADER_glAvailableProfiles().
Ryan C. Gordon <icculus@icculus.org>
parents:
421
diff
changeset
|
894 |
return prof[0]; // profiles are sorted "best" to "worst." |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
895 |
} // MOJOSHADER_glBestProfile |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
896 |
|
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
897 |
|
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
898 |
MOJOSHADER_glContext *MOJOSHADER_glCreateContext(const char *profile, |
237
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
899 |
void *(*lookup)(const char *fnname), |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
900 |
MOJOSHADER_malloc m, MOJOSHADER_free f, |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
901 |
void *d) |
202
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
902 |
{ |
249
7f928921766c
Cleanups for building as C++ code.
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
903 |
MOJOSHADER_glContext *retval = NULL; |
237
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
904 |
MOJOSHADER_glContext *current_ctx = ctx; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
905 |
ctx = NULL; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
906 |
|
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
907 |
if (m == NULL) m = internal_malloc; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
908 |
if (f == NULL) f = internal_free; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
909 |
|
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
910 |
ctx = (MOJOSHADER_glContext *) m(sizeof (MOJOSHADER_glContext), d); |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
911 |
if (ctx == NULL) |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
912 |
{ |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
913 |
set_error("out of memory"); |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
914 |
goto init_fail; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
915 |
} // if |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
916 |
|
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
917 |
memset(ctx, '\0', sizeof (MOJOSHADER_glContext)); |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
918 |
ctx->malloc_fn = m; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
919 |
ctx->free_fn = f; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
920 |
ctx->malloc_data = d; |
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
921 |
snprintf(ctx->profile, sizeof (ctx->profile), "%s", profile); |
219
61167fc96790
Added MOJOSHADER_glGetError() function, filled in error state.
Ryan C. Gordon <icculus@icculus.org>
parents:
216
diff
changeset
|
922 |
|
262
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
923 |
load_extensions(lookup); |
0f1531ac2578
Implemented MOJOSHADER_glBestProfile().
Ryan C. Gordon <icculus@icculus.org>
parents:
255
diff
changeset
|
924 |
if (!valid_profile(profile)) |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
925 |
goto init_fail; |
202
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
926 |
|
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
927 |
MOJOSHADER_glBindProgram(NULL); |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
928 |
|
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
929 |
// !!! FIXME: generalize this part. |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
930 |
if (profile == NULL) {} |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
931 |
|
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
932 |
#if SUPPORT_PROFILE_GLSL |
407
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
933 |
else if ( (strcmp(profile, MOJOSHADER_PROFILE_GLSL) == 0) || |
620d48c5d13a
Added framework for GLSL 1.20 support.
Ryan C. Gordon <icculus@icculus.org>
parents:
396
diff
changeset
|
934 |
(strcmp(profile, MOJOSHADER_PROFILE_GLSL120) == 0) ) |
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
935 |
{ |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
936 |
ctx->profileMaxUniforms = impl_GLSL_MaxUniforms; |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
937 |
ctx->profileCompileShader = impl_GLSL_CompileShader; |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
938 |
ctx->profileDeleteShader = impl_GLSL_DeleteShader; |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
939 |
ctx->profileDeleteProgram = impl_GLSL_DeleteProgram; |
347
f8d9d0ae6ba8
Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents:
340
diff
changeset
|
940 |
ctx->profileGetAttribLocation = impl_GLSL_GetAttribLocation; |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
941 |
ctx->profileGetUniformLocation = impl_GLSL_GetUniformLocation; |
347
f8d9d0ae6ba8
Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents:
340
diff
changeset
|
942 |
ctx->profileGetSamplerLocation = impl_GLSL_GetSamplerLocation; |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
943 |
ctx->profileLinkProgram = impl_GLSL_LinkProgram; |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
944 |
ctx->profileUseProgramObject = impl_GLSL_UseProgramObject; |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
945 |
ctx->profileUniform4fv = impl_GLSL_Uniform4fv; |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
946 |
ctx->profileUniform4iv = impl_GLSL_Uniform4iv; |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
947 |
ctx->profileUniform1i = impl_GLSL_Uniform1i; |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
948 |
ctx->profileSetSampler = impl_GLSL_SetSampler; |
438
73492129c1af
Expose true constant arrays in parseData, load them at link time for GLSL.
Ryan C. Gordon <icculus@icculus.org>
parents:
436
diff
changeset
|
949 |
ctx->profileMustLoadConstantArrays = impl_GLSL_MustLoadConstantArrays; |
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
950 |
} // if |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
951 |
#endif |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
952 |
|
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
953 |
#if SUPPORT_PROFILE_ARB1 |
361
9fa6652cacbd
First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
359
diff
changeset
|
954 |
else if ( (strcmp(profile, MOJOSHADER_PROFILE_ARB1) == 0) || |
421
bfd3d95273ec
First piece of work on nv3 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
420
diff
changeset
|
955 |
(strcmp(profile, MOJOSHADER_PROFILE_NV2) == 0) || |
431
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
956 |
(strcmp(profile, MOJOSHADER_PROFILE_NV3) == 0) || |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
957 |
(strcmp(profile, MOJOSHADER_PROFILE_NV4) == 0) ) |
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
958 |
{ |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
959 |
ctx->profileMaxUniforms = impl_ARB1_MaxUniforms; |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
960 |
ctx->profileCompileShader = impl_ARB1_CompileShader; |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
961 |
ctx->profileDeleteShader = impl_ARB1_DeleteShader; |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
962 |
ctx->profileDeleteProgram = impl_ARB1_DeleteProgram; |
347
f8d9d0ae6ba8
Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents:
340
diff
changeset
|
963 |
ctx->profileGetAttribLocation = impl_ARB1_GetAttribLocation; |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
964 |
ctx->profileGetUniformLocation = impl_ARB1_GetUniformLocation; |
347
f8d9d0ae6ba8
Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents:
340
diff
changeset
|
965 |
ctx->profileGetSamplerLocation = impl_ARB1_GetSamplerLocation; |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
966 |
ctx->profileLinkProgram = impl_ARB1_LinkProgram; |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
967 |
ctx->profileUseProgramObject = impl_ARB1_UseProgramObject; |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
968 |
ctx->profileUniform4fv = impl_ARB1_Uniform4fv; |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
969 |
ctx->profileUniform4iv = impl_ARB1_Uniform4iv; |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
970 |
ctx->profileUniform1i = impl_ARB1_Uniform1i; |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
971 |
ctx->profileSetSampler = impl_ARB1_SetSampler; |
438
73492129c1af
Expose true constant arrays in parseData, load them at link time for GLSL.
Ryan C. Gordon <icculus@icculus.org>
parents:
436
diff
changeset
|
972 |
ctx->profileMustLoadConstantArrays = impl_ARB1_MustLoadConstantArrays; |
431
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
973 |
|
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
974 |
// GL_NV_gpu_program4 has integer uniform loading support. |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
975 |
if (strcmp(profile, MOJOSHADER_PROFILE_NV4) == 0) |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
976 |
{ |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
977 |
ctx->profileUniform4iv = impl_NV4_Uniform4iv; |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
978 |
ctx->profileUniform1i = impl_NV4_Uniform1i; |
0d0cbe10db02
First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
424
diff
changeset
|
979 |
} // if |
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
980 |
} // if |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
981 |
#endif |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
982 |
|
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
983 |
assert(ctx->profileMaxUniforms != NULL); |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
984 |
assert(ctx->profileCompileShader != NULL); |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
985 |
assert(ctx->profileDeleteShader != NULL); |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
986 |
assert(ctx->profileDeleteProgram != NULL); |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
987 |
assert(ctx->profileMaxUniforms != NULL); |
347
f8d9d0ae6ba8
Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents:
340
diff
changeset
|
988 |
assert(ctx->profileGetAttribLocation != NULL); |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
989 |
assert(ctx->profileGetUniformLocation != NULL); |
347
f8d9d0ae6ba8
Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents:
340
diff
changeset
|
990 |
assert(ctx->profileGetSamplerLocation != NULL); |
333
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
991 |
assert(ctx->profileLinkProgram != NULL); |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
992 |
assert(ctx->profileUseProgramObject != NULL); |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
993 |
assert(ctx->profileUniform4fv != NULL); |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
994 |
assert(ctx->profileUniform4iv != NULL); |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
995 |
assert(ctx->profileUniform1i != NULL); |
2b36a1d72fa1
Wrote most of the arb1 OpenGL glue code.
Ryan C. Gordon <icculus@icculus.org>
parents:
323
diff
changeset
|
996 |
assert(ctx->profileSetSampler != NULL); |
438
73492129c1af
Expose true constant arrays in parseData, load them at link time for GLSL.
Ryan C. Gordon <icculus@icculus.org>
parents:
436
diff
changeset
|
997 |
assert(ctx->profileMustLoadConstantArrays != NULL); |
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
998 |
|
249
7f928921766c
Cleanups for building as C++ code.
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
999 |
retval = ctx; |
237
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
1000 |
ctx = current_ctx; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
1001 |
return retval; |
229
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
1002 |
|
67a3d459d865
OpenGL extension lookup and entry point loading.
Ryan C. Gordon <icculus@icculus.org>
parents:
226
diff
changeset
|
1003 |
init_fail: |
237
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
1004 |
if (ctx != NULL) |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
1005 |
f(ctx, d); |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
1006 |
ctx = current_ctx; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
1007 |
return NULL; |
238
e98f14da2897
Renamed glInit and glDeinit to glCreateContext and glDestroyContext.
Ryan C. Gordon <icculus@icculus.org>
parents:
237
diff
changeset
|
1008 |
} // MOJOSHADER_glCreateContext |
202
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1009 |
|
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1010 |
|
237
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
1011 |
void MOJOSHADER_glMakeContextCurrent(MOJOSHADER_glContext *_ctx) |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
1012 |
{ |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
1013 |
ctx = _ctx; |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
1014 |
} // MOJOSHADER_glMakeContextCurrent |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
1015 |
|
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
1016 |
|
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
1017 |
int MOJOSHADER_glMaxUniforms(MOJOSHADER_shaderType shader_type) |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
1018 |
{ |
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
1019 |
return ctx->profileMaxUniforms(shader_type); |
276
1d7437469c94
Added MOJOSHADER_glMaxUniforms().
Ryan C. Gordon <icculus@icculus.org>
parents:
262
diff
changeset
|
1020 |
} // MOJOSHADER_glMaxUniforms |
1d7437469c94
Added MOJOSHADER_glMaxUniforms().
Ryan C. Gordon <icculus@icculus.org>
parents:
262
diff
changeset
|
1021 |
|
1d7437469c94
Added MOJOSHADER_glMaxUniforms().
Ryan C. Gordon <icculus@icculus.org>
parents:
262
diff
changeset
|
1022 |
|
202
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1023 |
MOJOSHADER_glShader *MOJOSHADER_glCompileShader(const unsigned char *tokenbuf, |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1024 |
const unsigned int bufsize) |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1025 |
{ |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1026 |
MOJOSHADER_glShader *retval = NULL; |
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
1027 |
GLuint shader = 0; |
237
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
1028 |
const MOJOSHADER_parseData *pd = MOJOSHADER_parse(ctx->profile, tokenbuf, |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
1029 |
bufsize, ctx->malloc_fn, |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
1030 |
ctx->free_fn, |
09f35dfc1d7e
OpenGL glue now allows for multiple contexts.
Ryan C. Gordon <icculus@icculus.org>
parents:
236
diff
changeset
|
1031 |
ctx->malloc_data); |
202
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1032 |
if (pd->error != NULL) |
219
61167fc96790
Added MOJOSHADER_glGetError() function, filled in error state.
Ryan C. Gordon <icculus@icculus.org>
parents:
216
diff
changeset
|
1033 |
{ |
61167fc96790
Added MOJOSHADER_glGetError() function, filled in error state.
Ryan C. Gordon <icculus@icculus.org>
parents:
216
diff
changeset
|
1034 |
set_error(pd->error); |
207
d9cee469e080
Cleaned up GLSL shader compile code with some gotos.
Ryan C. Gordon <icculus@icculus.org>
parents:
206
diff
changeset
|
1035 |
goto compile_shader_fail; |
219
61167fc96790
Added MOJOSHADER_glGetError() function, filled in error state.
Ryan C. Gordon <icculus@icculus.org>
parents:
216
diff
changeset
|
1036 |
} // if |
202
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1037 |
|
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1038 |
retval = (MOJOSHADER_glShader *) Malloc(sizeof (MOJOSHADER_glShader)); |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1039 |
if (retval == NULL) |
207
d9cee469e080
Cleaned up GLSL shader compile code with some gotos.
Ryan C. Gordon <icculus@icculus.org>
parents:
206
diff
changeset
|
1040 |
goto compile_shader_fail; |
d9cee469e080
Cleaned up GLSL shader compile code with some gotos.
Ryan C. Gordon <icculus@icculus.org>
parents:
206
diff
changeset
|
1041 |
|
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
1042 |
if (!ctx->profileCompileShader(pd, &shader)) |
207
d9cee469e080
Cleaned up GLSL shader compile code with some gotos.
Ryan C. Gordon <icculus@icculus.org>
parents:
206
diff
changeset
|
1043 |
goto compile_shader_fail; |
202
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1044 |
|
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1045 |
retval->parseData = pd; |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1046 |
retval->handle = shader; |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1047 |
retval->refcount = 1; |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1048 |
return retval; |
207
d9cee469e080
Cleaned up GLSL shader compile code with some gotos.
Ryan C. Gordon <icculus@icculus.org>
parents:
206
diff
changeset
|
1049 |
|
d9cee469e080
Cleaned up GLSL shader compile code with some gotos.
Ryan C. Gordon <icculus@icculus.org>
parents:
206
diff
changeset
|
1050 |
compile_shader_fail: |
d9cee469e080
Cleaned up GLSL shader compile code with some gotos.
Ryan C. Gordon <icculus@icculus.org>
parents:
206
diff
changeset
|
1051 |
MOJOSHADER_freeParseData(pd); |
d9cee469e080
Cleaned up GLSL shader compile code with some gotos.
Ryan C. Gordon <icculus@icculus.org>
parents:
206
diff
changeset
|
1052 |
Free(retval); |
d9cee469e080
Cleaned up GLSL shader compile code with some gotos.
Ryan C. Gordon <icculus@icculus.org>
parents:
206
diff
changeset
|
1053 |
if (shader != 0) |
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
1054 |
ctx->profileDeleteShader(shader); |
207
d9cee469e080
Cleaned up GLSL shader compile code with some gotos.
Ryan C. Gordon <icculus@icculus.org>
parents:
206
diff
changeset
|
1055 |
return NULL; |
202
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1056 |
} // MOJOSHADER_glCompileShader |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1057 |
|
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1058 |
|
245
1f04b805a4f2
Added MOJOSHADER_glGetShaderParseData().
Ryan C. Gordon <icculus@icculus.org>
parents:
243
diff
changeset
|
1059 |
const MOJOSHADER_parseData *MOJOSHADER_glGetShaderParseData( |
1f04b805a4f2
Added MOJOSHADER_glGetShaderParseData().
Ryan C. Gordon <icculus@icculus.org>
parents:
243
diff
changeset
|
1060 |
MOJOSHADER_glShader *shader) |
1f04b805a4f2
Added MOJOSHADER_glGetShaderParseData().
Ryan C. Gordon <icculus@icculus.org>
parents:
243
diff
changeset
|
1061 |
{ |
1f04b805a4f2
Added MOJOSHADER_glGetShaderParseData().
Ryan C. Gordon <icculus@icculus.org>
parents:
243
diff
changeset
|
1062 |
return (shader != NULL) ? shader->parseData : NULL; |
1f04b805a4f2
Added MOJOSHADER_glGetShaderParseData().
Ryan C. Gordon <icculus@icculus.org>
parents:
243
diff
changeset
|
1063 |
} // MOJOSHADER_glGetShaderParseData |
1f04b805a4f2
Added MOJOSHADER_glGetShaderParseData().
Ryan C. Gordon <icculus@icculus.org>
parents:
243
diff
changeset
|
1064 |
|
1f04b805a4f2
Added MOJOSHADER_glGetShaderParseData().
Ryan C. Gordon <icculus@icculus.org>
parents:
243
diff
changeset
|
1065 |
|
202
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1066 |
static void shader_unref(MOJOSHADER_glShader *shader) |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1067 |
{ |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1068 |
if (shader != NULL) |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1069 |
{ |
226
4a2b3d0b535f
Patched mojoshader_opengl.c to compile, mostly.
Ryan C. Gordon <icculus@icculus.org>
parents:
223
diff
changeset
|
1070 |
const uint32 refcount = shader->refcount; |
202
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1071 |
if (refcount > 1) |
226
4a2b3d0b535f
Patched mojoshader_opengl.c to compile, mostly.
Ryan C. Gordon <icculus@icculus.org>
parents:
223
diff
changeset
|
1072 |
shader->refcount--; |
202
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1073 |
else |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1074 |
{ |
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
1075 |
ctx->profileDeleteShader(shader->handle); |
202
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1076 |
MOJOSHADER_freeParseData(shader->parseData); |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1077 |
Free(shader); |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1078 |
} // else |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1079 |
} // if |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1080 |
} // shader_unref |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1081 |
|
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1082 |
|
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1083 |
static void program_unref(MOJOSHADER_glProgram *program) |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1084 |
{ |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1085 |
if (program != NULL) |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1086 |
{ |
424
f8ab84a91329
Patched to compile on Windows.
Ryan C. Gordon <icculus@icculus.org>
parents:
422
diff
changeset
|
1087 |
uint32 i; |
202
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1088 |
const uint32 refcount = program->refcount; |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1089 |
if (refcount > 1) |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1090 |
program->refcount--; |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1091 |
else |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1092 |
{ |
323
b60c88ec8182
Initial work on ARB1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents:
321
diff
changeset
|
1093 |
ctx->profileDeleteProgram(program->handle); |
202
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1094 |
shader_unref(program->vertex); |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1095 |
shader_unref(program->fragment); |
392
6e08aab912f6
Try to only push uniforms when changed.
Ryan C. Gordon <icculus@icculus.org>
parents:
391
diff
changeset
|
1096 |
for (i = 0; i < program->uniform_count; i++) |
6e08aab912f6
Try to only push uniforms when changed.
Ryan C. Gordon <icculus@icculus.org>
parents:
391
diff
changeset
|
1097 |
Free(program->uniforms[i].uniform_array_buffer); |
284
ea52f9707795
Sampler loading support in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
281
diff
changeset
|
1098 |
Free(program->samplers); |
205
8583f89985df
Cache uniform locations for GLSL programs at link time.
Ryan C. Gordon <icculus@icculus.org>
parents:
204
diff
changeset
|
1099 |
Free(program->uniforms); |
284
ea52f9707795
Sampler loading support in OpenGL glue.
Ryan C. Gordon <icculus@icculus.org>
parents:
281
diff
changeset
|
1100 |
Free(program->attributes); |
202
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1101 |
Free(program); |
20bdf2d7036e
Initial add of mojoshader_opengl.c
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|