mojoshader.c
author Ryan C. Gordon <icculus@icculus.org>
Thu, 04 Nov 2010 02:14:51 -0400
changeset 940 bc2a5efade5e
parent 939 64cc93ee5a56
child 943 775cd2ac324b
permissions -rw-r--r--
Added a bunch of FIXMEs to accurately portray current technical debt.
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/**
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 * MojoShader; generate shader programs from bytecode of compiled
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 *  Direct3D shaders.
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 *
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 * Please see the file LICENSE.txt in the source's root directory.
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 *
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 *  This file written by Ryan C. Gordon.
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 */
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// !!! FIXME: this file really needs to be split up.
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// !!! FIXME: I keep changing coding styles for symbols and typedefs.
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#define __MOJOSHADER_INTERNAL__ 1
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#include "mojoshader_internal.h"
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// !!! FIXME: replace this with BufferList from the preprocessor.
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// !!! FIXME: we don't need these as a list of strings, we just need a
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// !!! FIXME:  growable buffer we can flatten at the end.
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// A simple linked list of strings, so we can build the final output without
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//  realloc()ing for each new line, and easily insert lines into the middle
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//  of the output without much trouble.
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typedef struct OutputListNode
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{
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    char *str;
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    struct OutputListNode *next;
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} OutputListNode;
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typedef struct OutputList
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{
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    OutputListNode head;
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    OutputListNode *tail;
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} OutputList;
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typedef struct ConstantsList
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{
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    MOJOSHADER_constant constant;
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    struct ConstantsList *next;
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} ConstantsList;
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typedef struct VariableList
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{
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    MOJOSHADER_uniformType type;
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    int index;
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    int count;
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    ConstantsList *constant;
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    int used;
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    int emit_position;  // used in some profiles.
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    struct VariableList *next;
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} VariableList;
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typedef struct RegisterList
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{
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    RegisterType regtype;
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    int regnum;
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    MOJOSHADER_usage usage;
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    unsigned int index;
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    int writemask;
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    int misc;
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    const VariableList *array;
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    struct RegisterList *next;
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} RegisterList;
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typedef struct
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{
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    const uint32 *token;   // this is the unmolested token in the stream.
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    int regnum;
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    int swizzle;  // xyzw (all four, not split out).
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    int swizzle_x;
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    int swizzle_y;
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    int swizzle_z;
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    int swizzle_w;
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    SourceMod src_mod;
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    RegisterType regtype;
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    int relative;
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    RegisterType relative_regtype;
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    int relative_regnum;
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    int relative_component;
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    const VariableList *relative_array;
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} SourceArgInfo;
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// !!! FIXME: can we get rid of this nonsense?
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#define SCRATCH_BUFFER_SIZE 128
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#define SCRATCH_BUFFERS 32
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// !!! FIXME: the scratch buffers make Context pretty big.
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// !!! FIXME:  might be worth having one set of static scratch buffers that
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// !!! FIXME:  are mutex protected?
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struct Profile;  // predeclare.
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// Context...this is state that changes as we parse through a shader...
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typedef struct Context
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{
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    int isfail;
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    int out_of_memory;
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    MOJOSHADER_malloc malloc;
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    MOJOSHADER_free free;
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    void *malloc_data;
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    const uint32 *orig_tokens;
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    const uint32 *tokens;
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    uint32 tokencount;
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    MOJOSHADER_parsePhase parse_phase;
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    const MOJOSHADER_swizzle *swizzles;
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    unsigned int swizzles_count;
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    OutputList *output;
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    OutputList preflight;
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    OutputList globals;
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    OutputList helpers;
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    OutputList subroutines;
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    OutputList mainline_intro;
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    OutputList mainline;
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    OutputList ignore;
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    OutputList *output_stack[2];
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    uint8 *output_bytes;  // can be used instead of the OutputLists.
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    int indent_stack[2];
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    int output_stack_len;
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    int output_len; // total strlen; prevents walking the lists just to malloc.
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    int indent;
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    const char *shader_type_str;
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    const char *endline;
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    int endline_len;
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    char scratch[SCRATCH_BUFFERS][SCRATCH_BUFFER_SIZE];
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    int scratchidx;  // current scratch buffer.
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    int profileid;
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    const struct Profile *profile;
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    MOJOSHADER_shaderType shader_type;
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    uint8 major_ver;
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    uint8 minor_ver;
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    DestArgInfo dest_arg;
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    SourceArgInfo source_args[5];
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    SourceArgInfo predicate_arg;  // for predicated instructions.
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    uint32 dwords[4];
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    uint32 version_token;
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    int instruction_count;
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    uint32 instruction_controls;
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
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    uint32 previous_opcode;
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    int loops;
114
3b8cf84b46b8 Implemented REP and ENDREP in the GLSL profile.
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    int reps;
382
ab4167f50aad Initial shot at REP/ENDREP in nv2 profile.
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    int max_reps;
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6aa56b497f4e Sorta implemented CMP for GLSL profile.
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    int cmps;
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e2688732204e Generalized allocation of scratch registers in arb1 profile.
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    int scratch_registers;
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    int max_scratch_registers;
382
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    int branch_labels_stack_index;
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    int branch_labels_stack[32];
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    int assigned_branch_labels;
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    int assigned_vertex_attributes;
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169b595c95fd Fixed relative addressing in arb1 profile.
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    int last_address_reg_component;
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dc7ad4cea75b Keep a list of used/defined registers.
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    RegisterList used_registers;
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    RegisterList defined_registers;
536
5af65fe6e917 Allow multiple errors from parsing.
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    ErrorList *errors;
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5c432d216078 Report hardcoded constants in MOJOSHADER_parseData.
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    int constant_count;
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    ConstantsList *constants;
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56af2093eefe Implemented uniform reporting.
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    int uniform_count;
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    int uniform_float4_count;
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    int uniform_int4_count;
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    int uniform_bool_count;
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    RegisterList uniforms;
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    int attribute_count;
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    RegisterList attributes;
148
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
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    int sampler_count;
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    RegisterList samplers;
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dc2e64bd03ad Extract useful information from the ctab.
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    VariableList *variables;  // variables to register mapping.
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6f3a82d7e3d2 Removed bitfields for full ints.
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    int centroid_allowed;
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    int have_ctab;
531
a059fa2d137a Initial work on input registers with relative addressing.
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    int have_relative_input_registers;
463
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    int determined_constants_arrays;
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    int predicated;
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    int glsl_generated_lit_opcode;
808
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#if SUPPORT_PROFILE_ARB1_NV
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    int profile_supports_nv2;
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    int profile_supports_nv3;
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    int profile_supports_nv4;
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#endif
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#if SUPPORT_PROFILE_GLSL120
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    int profile_supports_glsl120;
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#endif
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} Context;
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808
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// Use these macros so we can remove all bits of these profiles from the build.
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#if SUPPORT_PROFILE_ARB1_NV
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#define support_nv2(ctx) ((ctx)->profile_supports_nv2)
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#define support_nv3(ctx) ((ctx)->profile_supports_nv3)
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#define support_nv4(ctx) ((ctx)->profile_supports_nv4)
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#else
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#define support_nv2(ctx) (0)
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#define support_nv3(ctx) (0)
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#define support_nv4(ctx) (0)
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#endif
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#if SUPPORT_PROFILE_GLSL120
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#define support_glsl120(ctx) ((ctx)->profile_supports_glsl120)
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#else
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#define support_glsl120(ctx) (0)
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#endif
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760
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// Profile entry points...
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// one emit function for each opcode in each profile.
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typedef void (*emit_function)(Context *ctx);
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// one emit function for starting output in each profile.
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typedef void (*emit_start)(Context *ctx, const char *profilestr);
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// one emit function for ending output in each profile.
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typedef void (*emit_end)(Context *ctx);
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// one emit function for phase opcode output in each profile.
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typedef void (*emit_phase)(Context *ctx);
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// one emit function for finalizing output in each profile.
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typedef void (*emit_finalize)(Context *ctx);
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// one emit function for global definitions in each profile.
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typedef void (*emit_global)(Context *ctx, RegisterType regtype, int regnum);
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// one emit function for relative uniform arrays in each profile.
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typedef void (*emit_array)(Context *ctx, VariableList *var);
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   221
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// one emit function for relative constants arrays in each profile.
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typedef void (*emit_const_array)(Context *ctx,
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                                 const struct ConstantsList *constslist,
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                                 int base, int size);
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   226
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// one emit function for uniforms in each profile.
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typedef void (*emit_uniform)(Context *ctx, RegisterType regtype, int regnum,
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                             const VariableList *var);
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// one emit function for samplers in each profile.
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typedef void (*emit_sampler)(Context *ctx, int stage, TextureType ttype);
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   233
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// one emit function for attributes in each profile.
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typedef void (*emit_attribute)(Context *ctx, RegisterType regtype, int regnum,
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   236
                               MOJOSHADER_usage usage, int index, int wmask,
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   237
                               int flags);
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   238
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
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   239
// one args function for each possible sequence of opcode arguments.
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   240
typedef int (*args_function)(Context *ctx);
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   241
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
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// one state function for each opcode where we have state machine updates.
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   243
typedef void (*state_function)(Context *ctx);
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   244
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
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   245
// one function for varnames in each profile.
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   246
typedef const char *(*varname_function)(Context *c, RegisterType t, int num);
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   247
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
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   248
// one function for const var array in each profile.
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typedef const char *(*const_array_varname_function)(Context *c, int base, int size);
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   250
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
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   251
typedef struct Profile
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{
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    const char *name;
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    emit_start start_emitter;
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    emit_end end_emitter;
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    emit_phase phase_emitter;
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    emit_global global_emitter;
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   258
    emit_array array_emitter;
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    emit_const_array const_array_emitter;
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    emit_uniform uniform_emitter;
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    emit_sampler sampler_emitter;
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    emit_attribute attribute_emitter;
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   263
    emit_finalize finalize_emitter;
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
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   264
    varname_function get_varname;
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    const_array_varname_function get_const_array_varname;
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} Profile;
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// Convenience functions for allocators...
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#if !MOJOSHADER_FORCE_ALLOCATOR
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void *MOJOSHADER_internal_malloc(int bytes, void *d) { return malloc(bytes); }
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void MOJOSHADER_internal_free(void *ptr, void *d) { free(ptr); }
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#endif
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MOJOSHADER_error MOJOSHADER_out_of_mem_error = { "Out of memory", NULL, -1 };
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MOJOSHADER_parseData MOJOSHADER_out_of_mem_data = {
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    1, &MOJOSHADER_out_of_mem_error, 0, 0, 0, 0,
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    MOJOSHADER_TYPE_UNKNOWN, 0, 0, 0, 0
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};
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// !!! FIXME: cut and paste between every damned source file follows...
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// !!! FIXME: We need to make some sort of ContextBase that applies to all
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// !!! FIXME:  files and move this stuff to mojoshader_common.c ...
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static inline void out_of_memory(Context *ctx)
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{
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    ctx->isfail = ctx->out_of_memory = 1;
194
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} // out_of_memory
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307
42f6a7ba69e2 Fixes for Visual Studio level 4 compiler warnings.
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static inline void *Malloc(Context *ctx, const size_t len)
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{
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    void *retval = ctx->malloc((int) len, ctx->malloc_data);
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    if (retval == NULL)
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        out_of_memory(ctx);
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    return retval;
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} // Malloc
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541
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static inline char *StrDup(Context *ctx, const char *str)
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{
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    char *retval = (char *) Malloc(ctx, strlen(str) + 1);
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    if (retval != NULL)
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        strcpy(retval, str);
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    return retval;
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} // StrDup
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194
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static inline void Free(Context *ctx, void *ptr)
126
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{
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    ctx->free(ptr, ctx->malloc_data);
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} // Free
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static void *MallocBridge(int bytes, void *data)
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{
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    return Malloc((Context *) data, (size_t) bytes);
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} // MallocBridge
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static void FreeBridge(void *ptr, void *data)
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{
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    Free((Context *) data, ptr);
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} // FreeBridge
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97
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56
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// jump between output sections in the context...
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static inline void push_output(Context *ctx, OutputList *section)
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{
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    assert(ctx->output_stack_len < (int) (STATICARRAYLEN(ctx->output_stack)));
56
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    ctx->output_stack[ctx->output_stack_len] = ctx->output;
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    ctx->indent_stack[ctx->output_stack_len] = ctx->indent;
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    ctx->output_stack_len++;
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    ctx->output = section;
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    ctx->indent = 0;
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} // push_output
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static inline void pop_output(Context *ctx)
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{
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    assert(ctx->output_stack_len > 0);
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    ctx->output_stack_len--;
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    ctx->output = ctx->output_stack[ctx->output_stack_len];
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    ctx->indent = ctx->indent_stack[ctx->output_stack_len];
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} // pop_output
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// Shader model version magic...
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static inline uint32 ver_ui32(const uint8 major, const uint8 minor)
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{
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    return ( (((uint32) major) << 16) | (((minor) == 0xFF) ? 1 : (minor)) );
43
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} // version_ui32
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151
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static inline int shader_version_supported(const uint8 maj, const uint8 min)
43
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{
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    return (ver_ui32(maj,min) <= ver_ui32(MAX_SHADER_MAJOR, MAX_SHADER_MINOR));
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   355
} // shader_version_supported
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   356
151
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static inline int shader_version_atleast(const Context *ctx, const uint8 maj,
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                                         const uint8 min)
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{
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    return (ver_ui32(ctx->major_ver, ctx->minor_ver) >= ver_ui32(maj, min));
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} // shader_version_atleast
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   362
400
05e384a14cd6 Implemented support for phase token.
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   363
static inline int shader_version_exactly(const Context *ctx, const uint8 maj,
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                                         const uint8 min)
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{
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    return ((ctx->major_ver == maj) && (ctx->minor_ver == min));
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} // shader_version_exactly
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   368
151
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static inline int shader_is_pixel(const Context *ctx)
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{
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   371
    return (ctx->shader_type == MOJOSHADER_TYPE_PIXEL);
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   372
} // shader_is_pixel
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   373
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static inline int shader_is_vertex(const Context *ctx)
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{
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   376
    return (ctx->shader_type == MOJOSHADER_TYPE_VERTEX);
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   377
} // shader_is_vertex
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   378
43
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   379
48
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   380
static inline int isfail(const Context *ctx)
44
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   381
{
536
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   382
    return ctx->isfail;
44
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   383
} // isfail
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diff changeset
   384
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diff changeset
   385
344
94cf695babc6 Better sanity checking on scratch buffer array.
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   386
static inline char *get_scratch_buffer(Context *ctx)
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   387
{
536
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   388
    assert(ctx->scratchidx < SCRATCH_BUFFERS);
344
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diff changeset
   389
    ctx->scratchidx = (ctx->scratchidx + 1) % SCRATCH_BUFFERS;
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diff changeset
   390
    return ctx->scratch[ctx->scratchidx];
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   391
} // get_scratch_buffer
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   392
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diff changeset
   393
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   394
// !!! FIXME: move the errpos calculation into Context, and we can move this
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   395
// !!! FIXME:  to mojoshader_common.c
542
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   396
static void failf(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
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   397
static void failf(Context *ctx, const char *fmt, ...)
12
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diff changeset
   398
{
536
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   399
    ctx->isfail = 1;
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   400
    if (ctx->out_of_memory)
542
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   401
        return;
536
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   402
939
64cc93ee5a56 Cut-and-paste cleanup: unified the ErrorList functionality.
Ryan C. Gordon <icculus@icculus.org>
parents: 909
diff changeset
   403
    int errpos = 0;
536
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   404
    switch (ctx->parse_phase)
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   405
    {
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   406
        case MOJOSHADER_PARSEPHASE_NOTSTARTED:
939
64cc93ee5a56 Cut-and-paste cleanup: unified the ErrorList functionality.
Ryan C. Gordon <icculus@icculus.org>
parents: 909
diff changeset
   407
            errpos = -2;
536
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   408
            break;
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   409
        case MOJOSHADER_PARSEPHASE_WORKING:
939
64cc93ee5a56 Cut-and-paste cleanup: unified the ErrorList functionality.
Ryan C. Gordon <icculus@icculus.org>
parents: 909
diff changeset
   410
            errpos = (ctx->tokens - ctx->orig_tokens) * sizeof (uint32);
536
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   411
            break;
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   412
        case MOJOSHADER_PARSEPHASE_DONE:
939
64cc93ee5a56 Cut-and-paste cleanup: unified the ErrorList functionality.
Ryan C. Gordon <icculus@icculus.org>
parents: 909
diff changeset
   413
            errpos = -1;
536
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   414
            break;
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   415
        default:
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   416
            assert(0 && "Unexpected value");
542
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   417
            return;
536
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   418
    } // switch
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   419
939
64cc93ee5a56 Cut-and-paste cleanup: unified the ErrorList functionality.
Ryan C. Gordon <icculus@icculus.org>
parents: 909
diff changeset
   420
    // no filename at this level (we pass a NULL to errorlist_add_va()...)
536
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   421
    va_list ap;
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   422
    va_start(ap, fmt);
939
64cc93ee5a56 Cut-and-paste cleanup: unified the ErrorList functionality.
Ryan C. Gordon <icculus@icculus.org>
parents: 909
diff changeset
   423
    errorlist_add_va(ctx->errors, NULL, errpos, fmt, ap);
536
5af65fe6e917 Allow multiple errors from parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 535
diff changeset
   424
    va_end(ap);
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   425
} // failf
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   426
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   427
542
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   428
static inline void fail(Context *ctx, const char *reason)
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   429
{
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   430
    failf(ctx, "%s", reason);
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   431
} // fail
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   432
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   433
542
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   434
static void output_line(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   435
static void output_line(Context *ctx, const char *fmt, ...)
7
18bf77bb8c07 [svn] Cleanups, split things out.
icculus
parents: 6
diff changeset
   436
{
54
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   437
    OutputListNode *item = NULL;
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   438
541
0240ccafb610 Added StrDup().
Ryan C. Gordon <icculus@icculus.org>
parents: 540
diff changeset
   439
    if (isfail(ctx) || ctx->out_of_memory)
0240ccafb610 Added StrDup().
Ryan C. Gordon <icculus@icculus.org>
parents: 540
diff changeset
   440
        return;  // we failed previously, don't go on...
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   441
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   442
    char *scratch = get_scratch_buffer(ctx);
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   443
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   444
    const int indent = ctx->indent;
41
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   445
    if (indent > 0)
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   446
        memset(scratch, '\t', indent);
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   447
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   448
    va_list ap;
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   449
    va_start(ap, fmt);
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   450
    const int len = vsnprintf(scratch+indent, SCRATCH_BUFFER_SIZE-indent, fmt, ap) + indent;
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   451
    va_end(ap);
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   452
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   453
    item = (OutputListNode *) Malloc(ctx, sizeof (OutputListNode));
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   454
    if (item == NULL)
542
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   455
        return;
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   456
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   457
    item->str = (char *) Malloc(ctx, len + 1);
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   458
    if (item->str == NULL)
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   459
    {
98
08b137beb1e3 Whoops, wrong free() call.
Ryan C. Gordon <icculus@icculus.org>
parents: 97
diff changeset
   460
        Free(ctx, item);
542
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   461
        return;
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   462
    } // if
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   463
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   464
    // If we overflowed our scratch buffer, that's okay. We were going to
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   465
    //  allocate anyhow...the scratch buffer just lets us avoid a second
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   466
    //  run of vsnprintf().
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   467
    if (len < SCRATCH_BUFFER_SIZE)
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   468
        strcpy(item->str, scratch);  // copy it over.
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   469
    else
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   470
    {
41
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   471
        if (indent > 0)
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   472
            memset(item->str, '\t', indent);
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   473
        va_start(ap, fmt);
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   474
        vsnprintf(item->str+indent, len + 1, fmt, ap);  // rebuild it.
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   475
        va_end(ap);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   476
    } // else
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   477
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   478
    item->next = NULL;
54
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   479
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   480
    ctx->output->tail->next = item;
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   481
    ctx->output->tail = item;
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   482
    ctx->output_len += len + ctx->endline_len;
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   483
} // output_line
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   484
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   485
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   486
// this is just to stop gcc whining.
542
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   487
static inline void output_blank_line(Context *ctx)
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   488
{
a56d3bfd2e36 More work on multiple error messages.
Ryan C. Gordon <icculus@icculus.org>
parents: 541
diff changeset
   489
    output_line(ctx, "%s", "");
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   490
} // output_blank_line
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   491
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   492
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   493
// !!! FIXME: this is sort of nasty.
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   494
static void floatstr(Context *ctx, char *buf, size_t bufsize, float f,
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   495
                     int leavedecimal)
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   496
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   497
    const size_t len = snprintf(buf, bufsize, "%f", f);
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   498
    if ((len+2) >= bufsize)
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   499
        fail(ctx, "BUG: internal buffer is too small");
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   500
    else
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   501
    {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   502
        char *end = buf + len;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   503
        char *ptr = strchr(buf, '.');
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   504
        if (ptr == NULL)
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   505
        {
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   506
            if (leavedecimal)
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   507
                strcat(buf, ".0");
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   508
            return;  // done.
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   509
        } // if
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   510
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   511
        while (--end != ptr)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   512
        {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   513
            if (*end != '0')
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   514
            {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   515
                end++;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   516
                break;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   517
            } // if
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   518
        } // while
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   519
        if ((leavedecimal) && (end == ptr))
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   520
            end += 2;
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   521
        *end = '\0';  // chop extra '0' or all decimal places off.
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   522
    } // else
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   523
} // floatstr
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   524
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   525
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   526
// Deal with register lists...  !!! FIXME: I sort of hate this.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   527
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   528
static void free_reglist(MOJOSHADER_free f, void *d, RegisterList *item)
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   529
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   530
    while (item != NULL)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   531
    {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   532
        RegisterList *next = item->next;
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   533
        f(item, d);
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   534
        item = next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   535
    } // while
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   536
} // free_reglist
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   537
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   538
static inline uint32 reg_to_ui32(const RegisterType regtype, const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   539
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   540
    return ( ((uint32) regtype) | (((uint32) regnum) << 16) );
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   541
} // reg_to_uint32
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   542
940
bc2a5efade5e Added a bunch of FIXMEs to accurately portray current technical debt.
Ryan C. Gordon <icculus@icculus.org>
parents: 939
diff changeset
   543
// !!! FIXME: ditch this for a hash table.
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   544
static RegisterList *reglist_insert(Context *ctx, RegisterList *prev,
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   545
                                    const RegisterType regtype,
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   546
                                    const int regnum)
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   547
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   548
    const uint32 newval = reg_to_ui32(regtype, regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   549
    RegisterList *item = prev->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   550
    while (item != NULL)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   551
    {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   552
        const uint32 val = reg_to_ui32(item->regtype, item->regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   553
        if (newval == val)
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   554
            return item;  // already set, so we're done.
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   555
        else if (newval < val)  // insert it here.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   556
            break;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   557
        else // if (newval > val)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   558
        {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   559
            // keep going, we're not to the insertion point yet.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   560
            prev = item;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   561
            item = item->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   562
        } // else
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   563
    } // while
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   564
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   565
    // we need to insert an entry after (prev).
97
4a41e3d17297 Allow instance data to be passed to the allocator.
Ryan C. Gordon <icculus@icculus.org>
parents: 96
diff changeset
   566
    item = (RegisterList *) Malloc(ctx, sizeof (RegisterList));
194
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   567
    if (item != NULL)
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   568
    {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   569
        item->regtype = regtype;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   570
        item->regnum = regnum;
248
568c8f9d7cb9 Don't overload meaning of RegisterList::usage for loop tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 235
diff changeset
   571
        item->usage = MOJOSHADER_USAGE_UNKNOWN;
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   572
        item->index = 0;
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   573
        item->writemask = 0;
248
568c8f9d7cb9 Don't overload meaning of RegisterList::usage for loop tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 235
diff changeset
   574
        item->misc = 0;
402
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
   575
        item->array = NULL;
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   576
        item->next = prev->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   577
        prev->next = item;
194
8de489efc811 Malloc() now handles calling out_of_memory() if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 193
diff changeset
   578
    } // if
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   579
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   580
    return item;
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   581
} // reglist_insert
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   582
450
6a9faf398c1d Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 446
diff changeset
   583
static RegisterList *reglist_find(const RegisterList *prev,
6a9faf398c1d Allow overriding of swizzle on vertex attributes during bytecode parsing.
Ryan C. Gordon <icculus@icculus.org>
parents: 446
diff changeset
   584
                                  const RegisterType rtype, const int regnum)
122
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   585
{
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   586
    const uint32 newval = reg_to_ui32(rtype, regnum);
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   587
    RegisterList *item = prev->next;
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   588
    while (item != NULL)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   589
    {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   590
        const uint32 val = reg_to_ui32(item->regtype, item->regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   591
        if (newval == val)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   592
            return item;  // here it is.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   593
        else if (newval < val)  // should have been here if it existed.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   594
            return NULL;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   595
        else // if (newval > val)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   596
        {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   597
            // keep going, we're not to the insertion point yet.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   598
            prev = item;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   599
            item = item->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   600
        } // else
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   601
    } // while
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   602
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   603
    return NULL;  // wasn't in the list.
122
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   604
} // reglist_find
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   605
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   606
static inline const RegisterList *reglist_exists(RegisterList *prev,
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   607
                                                 const RegisterType regtype,
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   608
                                                 const int regnum)
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   609
{
e9da4ede0a27 Hopefully fixed loop register inheriting to subroutines.
Ryan C. Gordon <icculus@icculus.org>
parents: 121
diff changeset
   610
    return (reglist_find(prev, regtype, regnum));
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   611
} // reglist_exists
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   612
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   613
static inline void set_used_register(Context *ctx, const RegisterType regtype,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   614
                                     const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   615
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   616
    reglist_insert(ctx, &ctx->used_registers, regtype, regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   617
} // set_used_register
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   618
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   619
static inline int get_used_register(Context *ctx, const RegisterType regtype,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   620
                                    const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   621
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   622
    return (reglist_exists(&ctx->used_registers, regtype, regnum) != NULL);
83
ce46250e553d Add defined/declared registers to the appropriate register list.
Ryan C. Gordon <icculus@icculus.org>
parents: 82
diff changeset
   623
} // get_used_register
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   624
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   625
static inline void set_defined_register(Context *ctx, const RegisterType rtype,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   626
                                        const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   627
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   628
    reglist_insert(ctx, &ctx->defined_registers, rtype, regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   629
} // set_defined_register
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   630
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   631
static inline int get_defined_register(Context *ctx, const RegisterType rtype,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   632
                                       const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   633
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   634
    return (reglist_exists(&ctx->defined_registers, rtype, regnum) != NULL);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   635
} // get_defined_register
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   636
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   637
static void add_attribute_register(Context *ctx, const RegisterType rtype,
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   638
                                const int regnum, const MOJOSHADER_usage usage,
431
0d0cbe10db02 First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 430
diff changeset
   639
                                const int index, const int writemask, int flags)
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   640
{
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   641
    RegisterList *item = reglist_insert(ctx, &ctx->attributes, rtype, regnum);
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   642
    item->usage = usage;
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   643
    item->index = index;
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   644
    item->writemask = writemask;
431
0d0cbe10db02 First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 430
diff changeset
   645
    item->misc = flags;
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   646
} // add_attribute_register
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   647
148
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   648
static inline void add_sampler(Context *ctx, const RegisterType rtype,
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   649
                               const int regnum, const TextureType ttype)
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   650
{
297
16ec5a14777d Added a FIXME.
Ryan C. Gordon <icculus@icculus.org>
parents: 296
diff changeset
   651
    // !!! FIXME: make sure it doesn't exist?
148
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   652
    RegisterList *item = reglist_insert(ctx, &ctx->samplers, rtype, regnum);
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   653
    item->index = (int) ttype;
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   654
} // add_sampler
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
   655
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   656
295
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   657
static inline int writemask_xyzw(const int writemask)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   658
{
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   659
    return (writemask == 0xF);  // 0xF == 1111. No explicit mask (full!).
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   660
} // writemask_xyzw
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   661
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   662
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   663
static inline int writemask_xyz(const int writemask)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   664
{
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   665
    return (writemask == 0x7);  // 0x7 == 0111. (that is: xyz)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   666
} // writemask_xyz
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   667
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   668
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   669
static inline int writemask_xy(const int writemask)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   670
{
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   671
    return (writemask == 0x3);  // 0x3 == 0011. (that is: xy)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   672
} // writemask_xy
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   673
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   674
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   675
static inline int writemask_x(const int writemask)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   676
{
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   677
    return (writemask == 0x1);  // 0x1 == 0001. (that is: x)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   678
} // writemask_x
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   679
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   680
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   681
static inline int writemask_y(const int writemask)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   682
{
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   683
    return (writemask == 0x2);  // 0x1 == 0010. (that is: y)
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   684
} // writemask_y
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   685
54ef3ccdfa58 Cleaned up explicit writemask tests.
Ryan C. Gordon <icculus@icculus.org>
parents: 294
diff changeset
   686
121
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   687
static inline int replicate_swizzle(const int swizzle)
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   688
{
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   689
    return ( (((swizzle >> 0) & 0x3) == ((swizzle >> 2) & 0x3)) &&
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   690
             (((swizzle >> 2) & 0x3) == ((swizzle >> 4) & 0x3)) &&
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   691
             (((swizzle >> 4) & 0x3) == ((swizzle >> 6) & 0x3)) );
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   692
} // replicate_swizzle
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   693
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   694
292
f6c1a2ec6030 Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks.
Ryan C. Gordon <icculus@icculus.org>
parents: 291
diff changeset
   695
static inline int no_swizzle(const int swizzle)
f6c1a2ec6030 Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks.
Ryan C. Gordon <icculus@icculus.org>
parents: 291
diff changeset
   696
{
296
3744671ea39e Fixed logic error.
Ryan C. Gordon <icculus@icculus.org>
parents: 295
diff changeset
   697
    return (swizzle == 0xE4);  // 0xE4 == 11100100 ... 0 1 2 3. No swizzle.
292
f6c1a2ec6030 Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks.
Ryan C. Gordon <icculus@icculus.org>
parents: 291
diff changeset
   698
} // no_swizzle
f6c1a2ec6030 Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks.
Ryan C. Gordon <icculus@icculus.org>
parents: 291
diff changeset
   699
f6c1a2ec6030 Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks.
Ryan C. Gordon <icculus@icculus.org>
parents: 291
diff changeset
   700
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   701
static inline int vecsize_from_writemask(const int m)
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   702
{
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   703
    return (m & 1) + ((m >> 1) & 1) + ((m >> 2) & 1) + ((m >> 3) & 1);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   704
} // vecsize_from_writemask
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   705
329
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   706
static int allocate_scratch_register(Context *ctx)
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   707
{
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   708
    const int retval = ctx->scratch_registers++;
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   709
    if (retval >= ctx->max_scratch_registers)
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   710
        ctx->max_scratch_registers = retval + 1;
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   711
    return retval;
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   712
} // allocate_scratch_register
e2688732204e Generalized allocation of scratch registers in arb1 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 328
diff changeset
   713
382
ab4167f50aad Initial shot at REP/ENDREP in nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 381
diff changeset
   714
static int allocate_branch_label(Context *ctx)
ab4167f50aad Initial shot at REP/ENDREP in nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 381
diff changeset
   715
{
ab4167f50aad Initial shot at REP/ENDREP in nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 381
diff changeset
   716
    return ctx->assigned_branch_labels++;
ab4167f50aad Initial shot at REP/ENDREP in nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 381
diff changeset
   717
} // allocate_branch_label
368
a34d36ff9228 Implemented IF, ELSE, and ENDIF in nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 367
diff changeset
   718
121
37de8c6bb262 Fixed comparisons in GLSL profile and improved validation.
Ryan C. Gordon <icculus@icculus.org>
parents: 120
diff changeset
   719
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   720
// D3D stuff that's used in more than just the d3d profile...
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   721
141
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   722
static const char swizzle_channels[] = { 'x', 'y', 'z', 'w' };
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   723
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   724
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   725
static const char *usagestrs[] = {
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   726
    "_position", "_blendweight", "_blendindices", "_normal", "_psize",
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   727
    "_texcoord", "_tangent", "_binormal", "_tessfactor", "_positiont",
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   728
    "_color", "_fog", "_depth", "_sample"
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   729
};
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
   730
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   731
static const char *get_D3D_register_string(Context *ctx,
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   732
                                           RegisterType regtype,
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   733
                                           int regnum, char *regnum_str,
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   734
                                           size_t regnum_size)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   735
{
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   736
    const char *retval = NULL;
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   737
    int has_number = 1;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   738
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   739
    switch (regtype)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   740
    {
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   741
        case REG_TYPE_TEMP:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   742
            retval = "r";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   743
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   744
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   745
        case REG_TYPE_INPUT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   746
            retval = "v";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   747
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   748
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   749
        case REG_TYPE_CONST:
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   750
            retval = "c";
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   751
            break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   752
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   753
        case REG_TYPE_ADDRESS:  // (or REG_TYPE_TEXTURE, same value.)
151
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   754
            retval = shader_is_vertex(ctx) ? "a" : "t";
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   755
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   756
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   757
        case REG_TYPE_RASTOUT:
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   758
            switch ((RastOutType) regnum)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   759
            {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   760
                case RASTOUT_TYPE_POSITION: retval = "oPos"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   761
                case RASTOUT_TYPE_FOG: retval = "oFog"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   762
                case RASTOUT_TYPE_POINT_SIZE: retval = "oPts"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   763
            } // switch
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   764
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   765
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   766
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   767
        case REG_TYPE_ATTROUT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   768
            retval = "oD";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   769
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   770
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   771
        case REG_TYPE_OUTPUT: // (or REG_TYPE_TEXCRDOUT, same value.)
151
1667680fe402 Cleaned up tests for shader type and version.
Ryan C. Gordon <icculus@icculus.org>
parents: 150
diff changeset
   772
            if (shader_is_vertex(ctx) && shader_version_atleast(ctx, 3, 0))
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   773
                retval = "o";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   774
            else
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   775
                retval = "oT";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   776
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   777
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   778
        case REG_TYPE_CONSTINT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   779
            retval = "i";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   780
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   781
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   782
        case REG_TYPE_COLOROUT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   783
            retval = "oC";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   784
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   785
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   786
        case REG_TYPE_DEPTHOUT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   787
            retval = "oDepth";
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   788
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   789
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   790
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   791
        case REG_TYPE_SAMPLER:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   792
            retval = "s";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   793
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   794
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   795
        case REG_TYPE_CONSTBOOL:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   796
            retval = "b";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   797
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   798
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   799
        case REG_TYPE_LOOP:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   800
            retval = "aL";
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   801
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   802
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   803
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   804
        case REG_TYPE_MISCTYPE:
317
74a9f3ae4534 Support for vFace and vPos registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 316
diff changeset
   805
            switch ((const MiscTypeType) regnum)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   806
            {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   807
                case MISCTYPE_TYPE_POSITION: retval = "vPos"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   808
                case MISCTYPE_TYPE_FACE: retval = "vFace"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   809
            } // switch
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   810
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   811
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   812
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   813
        case REG_TYPE_LABEL:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   814
            retval = "l";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   815
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   816
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   817
        case REG_TYPE_PREDICATE:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   818
            retval = "p";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   819
            break;
234
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   820
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   821
        //case REG_TYPE_TEMPFLOAT16:  // !!! FIXME: don't know this asm string
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   822
        default:
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   823
            fail(ctx, "unknown register type");
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   824
            retval = "???";
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   825
            has_number = 0;
c05582e582ad Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
Ryan C. Gordon <icculus@icculus.org>
parents: 233
diff changeset
   826
            break;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   827
    } // switch
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   828
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   829
    if (has_number)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   830
        snprintf(regnum_str, regnum_size, "%u", (uint) regnum);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   831
    else
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   832
        regnum_str[0] = '\0';
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   833
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   834
    return retval;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   835
} // get_D3D_register_string
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   836
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   837
940
bc2a5efade5e Added a bunch of FIXMEs to accurately portray current technical debt.
Ryan C. Gordon <icculus@icculus.org>
parents: 939
diff changeset
   838
// !!! FIXME: can we split the profile code out to separate source files?
bc2a5efade5e Added a bunch of FIXMEs to accurately portray current technical debt.
Ryan C. Gordon <icculus@icculus.org>
parents: 939
diff changeset
   839
67
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   840
#define AT_LEAST_ONE_PROFILE 0
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   841
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   842
#if !SUPPORT_PROFILE_D3D
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   843
#define PROFILE_EMITTER_D3D(op)
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   844
#else
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   845
#undef AT_LEAST_ONE_PROFILE
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   846
#define AT_LEAST_ONE_PROFILE 1
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   847
#define PROFILE_EMITTER_D3D(op) emit_D3D_##op,
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   848
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   849
static const char *make_D3D_srcarg_string_in_buf(Context *ctx,
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   850
                                                    const SourceArgInfo *arg,
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   851
                                                    char *buf, size_t buflen)
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   852
{
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   853
    const char *premod_str = "";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   854
    const char *postmod_str = "";
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   855
    switch (arg->src_mod)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   856
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   857
        case SRCMOD_NEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   858
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   859
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   860
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   861
        case SRCMOD_BIASNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   862
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   863
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   864
        case SRCMOD_BIAS:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   865
            postmod_str = "_bias";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   866
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   867
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   868
        case SRCMOD_SIGNNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   869
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   870
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   871
        case SRCMOD_SIGN:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   872
            postmod_str = "_bx2";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   873
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   874
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   875
        case SRCMOD_COMPLEMENT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   876
            premod_str = "1-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   877
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   878
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   879
        case SRCMOD_X2NEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   880
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   881
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   882
        case SRCMOD_X2:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   883
            postmod_str = "_x2";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   884
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   885
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   886
        case SRCMOD_DZ:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   887
            postmod_str = "_dz";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   888
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   889
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   890
        case SRCMOD_DW:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   891
            postmod_str = "_dw";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   892
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   893
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   894
        case SRCMOD_ABSNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   895
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   896
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   897
        case SRCMOD_ABS:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   898
            postmod_str = "_abs";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   899
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   900
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   901
        case SRCMOD_NOT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   902
            premod_str = "!";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   903
            break;
48
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   904
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   905
        case SRCMOD_NONE:
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   906
        case SRCMOD_TOTAL:
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   907
             break;  // stop compiler whining.
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   908
    } // switch
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   909
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   910
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   911
    char regnum_str[16];
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   912
    const char *regtype_str = get_D3D_register_string(ctx, arg->regtype,
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   913
                                                      arg->regnum, regnum_str,
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   914
                                                      sizeof (regnum_str));
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   915
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   916
    if (regtype_str == NULL)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   917
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   918
        fail(ctx, "Unknown source register type.");
68
f00ba7fcd0f8 Better const char * correction.
Ryan C. Gordon <icculus@icculus.org>
parents: 67
diff changeset
   919
        return "";
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   920
    } // if
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   921
152
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   922
    const char *rel_lbracket = "";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   923
    const char *rel_rbracket = "";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   924
    char rel_swizzle[4] = { '\0' };
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   925
    char rel_regnum_str[16] = { '\0' };
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   926
    const char *rel_regtype_str = "";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   927
    if (arg->relative)
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   928
    {
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   929
        rel_swizzle[0] = '.';
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   930
        rel_swizzle[1] = swizzle_channels[arg->relative_component];
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   931
        rel_swizzle[2] = '\0';
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   932
        rel_lbracket = "[";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   933
        rel_rbracket = "]";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   934
        rel_regtype_str = get_D3D_register_string(ctx, arg->relative_regtype,
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   935
                                                  arg->relative_regnum,
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   936
                                                  rel_regnum_str,
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   937
                                                  sizeof (rel_regnum_str));
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   938
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   939
        if (regtype_str == NULL)
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   940
        {
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   941
            fail(ctx, "Unknown relative source register type.");
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   942
            return "";
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   943
        } // if
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   944
    } // if
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   945
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   946
    char swizzle_str[6];
798
5dd67cc04cf9 Bunch of small tweaks to make this compile as C++ code without errors/warnings.
Ryan C. Gordon <icculus@icculus.org>
parents: 776
diff changeset
   947
    size_t i = 0;
491
bcc3c215807a Fixed wrong data from scalar_register().
Ryan C. Gordon <icculus@icculus.org>
parents: 476
diff changeset
   948
    const int scalar = scalar_register(ctx->shader_type, arg->regtype, arg->regnum);
316
93e70dbdba48 Deal with scalar D3D registers more properly.
Ryan C. Gordon <icculus@icculus.org>
parents: 315
diff changeset
   949
    if (!scalar && !no_swizzle(arg->swizzle))
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   950
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   951
        swizzle_str[i++] = '.';
141
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   952
        swizzle_str[i++] = swizzle_channels[arg->swizzle_x];
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   953
        swizzle_str[i++] = swizzle_channels[arg->swizzle_y];
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   954
        swizzle_str[i++] = swizzle_channels[arg->swizzle_z];
997857107c39 Attempt to optimize CMP and CND in GLSL profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 140
diff changeset
   955
        swizzle_str[i++] = swizzle_channels[arg->swizzle_w];
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   956
25
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   957
        // .xyzz is the same as .xyz, .z is the same as .zzzz, etc.
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   958
        while (swizzle_str[i-1] == swizzle_str[i-2])
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   959
            i--;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   960
    } // if
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   961
    swizzle_str[i] = '\0';
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   962
    assert(i < sizeof (swizzle_str));
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   963
476
def04fdc464a Added a FIXME.
Ryan C. Gordon <icculus@icculus.org>
parents: 475
diff changeset
   964
    // !!! FIXME: c12[a0.x] actually needs to be c[a0.x + 12]
152
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   965
    snprintf(buf, buflen, "%s%s%s%s%s%s%s%s%s%s",
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   966
             premod_str, regtype_str, regnum_str, postmod_str,
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   967
             rel_lbracket, rel_regtype_str, rel_regnum_str, rel_swizzle,
cc7c38dfe145 Relative addressing work.
Ryan C. Gordon <icculus@icculus.org>
parents: 151
diff changeset
   968
             rel_rbracket, swizzle_str);
67
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   969
    // !!! FIXME: make sure the scratch buffer was large enough.
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   970
    return buf;
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
   971
} // make_D3D_srcarg_string_in_buf
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   972
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   973
161
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
   974
static const char *make_D3D_destarg_string(Context *ctx)
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
   975
{
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
   976
    const DestArgInfo *arg = &ctx->dest_arg;
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   977
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   978
    const char *result_shift_str = "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   979
    switch (arg->result_shift)
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   980
    {
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   981
        case 0x1: result_shift_str = "_x2"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   982
        case 0x2: result_shift_str = "_x4"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   983
        case 0x3: result_shift_str = "_x8"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   984
        case 0xD: result_shift_str = "_d8"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   985
        case 0xE: result_shift_str = "_d4"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   986
        case 0xF: result_shift_str = "_d2"; break;
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   987
    } // switch
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   988
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   989
    const char *sat_str = (arg->result_mod & MOD_SATURATE) ? "_sat" : "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   990
    const char *pp_str = (arg->result_mod & MOD_PP) ? "_pp" : "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   991
    const char *cent_str = (arg->result_mod & MOD_CENTROID) ? "_centroid" : "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   992
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   993
    char regnum_str[16];
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   994
    const char *regtype_str = get_D3D_register_string(ctx, arg->regtype,
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   995
                                                      arg->regnum, regnum_str,
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   996
                                                      sizeof (regnum_str));
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   997
    if (regtype_str == NULL)
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   998
    {
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
   999
        fail(ctx, "Unknown destination register type.");
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1000
        return "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1001
    } // if
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1002
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1003
    char writemask_str[6];
798
5dd67cc04cf9 Bunch of small tweaks to make this compile as C++ code without errors/warnings.
Ryan C. Gordon <icculus@icculus.org>
parents: 776
diff changeset
  1004
    size_t i = 0;
491
bcc3c215807a Fixed wrong data from scalar_register().
Ryan C. Gordon <icculus@icculus.org>
parents: 476
diff changeset
  1005
    const int scalar = scalar_register(ctx->shader_type, arg->regtype, arg->regnum);
316
93e70dbdba48 Deal with scalar D3D registers more properly.
Ryan C. Gordon <icculus@icculus.org>
parents: 315
diff changeset
  1006
    if (!scalar && !writemask_xyzw(arg->writemask))
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1007
    {
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1008
        writemask_str[i++] = '.';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1009
        if (arg->writemask0) writemask_str[i++] = 'x';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1010
        if (arg->writemask1) writemask_str[i++] = 'y';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1011
        if (arg->writemask2) writemask_str[i++] = 'z';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1012
        if (arg->writemask3) writemask_str[i++] = 'w';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1013
    } // if
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1014
    writemask_str[i] = '\0';
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1015
    assert(i < sizeof (writemask_str));
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1016
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1017
    const char *pred_left = "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1018
    const char *pred_right = "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1019
    char pred[32] = { '\0' };
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1020
    if (ctx->predicated)
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1021
    {
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1022
        pred_left = "(";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1023
        pred_right = ") ";
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1024
        make_D3D_srcarg_string_in_buf(ctx, &ctx->predicate_arg,
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1025
                                         pred, sizeof (pred));
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1026
    } // if
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1027
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1028
    // may turn out something like "_x2_sat_pp_centroid (!p0.x) r0.xyzw" ...
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1029
    char *retval = get_scratch_buffer(ctx);
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1030
    snprintf(retval, SCRATCH_BUFFER_SIZE, "%s%s%s%s %s%s%s%s%s%s",
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1031
             result_shift_str, sat_str, pp_str, cent_str,
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1032
             pred_left, pred, pred_right,
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1033
             regtype_str, regnum_str, writemask_str);
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1034
    // !!! FIXME: make sure the scratch buffer was large enough.
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1035
    return retval;
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1036
} // make_D3D_destarg_string
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1037
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1038
798
5dd67cc04cf9 Bunch of small tweaks to make this compile as C++ code without errors/warnings.
Ryan C. Gordon <icculus@icculus.org>
parents: 776
diff changeset
  1039
static const char *make_D3D_srcarg_string(Context *ctx, const size_t idx)
139
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1040
{
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1041
    if (idx >= STATICARRAYLEN(ctx->source_args))
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1042
    {
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1043
        fail(ctx, "Too many source args");
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1044
        return "";
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1045
    } // if
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1046
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1047
    const SourceArgInfo *arg = &ctx->source_args[idx];
a7695f68cbff First shot at predicated instruction support.
Ryan C. Gordon <icculus@icculus.org>
parents: 138
diff changeset
  1048
    char *buf = get_scratch_buffer(ctx);
165
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1049
    return make_D3D_srcarg_string_in_buf(ctx, arg, buf, SCRATCH_BUFFER_SIZE);
708de76f4c36 More swizzle/writemask work.
Ryan C. Gordon <icculus@icculus.org>
parents: 164
diff changeset
  1050
} // make_D3D_srcarg_string
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1051
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1052
347
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1053
static const char *get_D3D_varname(Context *ctx, RegisterType rt, int regnum)
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1054
{
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1055
    char regnum_str[16];
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1056
    const char *regtype_str = get_D3D_register_string(ctx, rt, regnum,
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1057
                                              regnum_str, sizeof (regnum_str));
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1058
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1059
    char *retval = get_scratch_buffer(ctx);
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1060
    snprintf(retval, SCRATCH_BUFFER_SIZE, "%s%s", regtype_str, regnum_str);
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1061
    return retval;
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1062
} // get_D3D_varname
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1063
402
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1064
static const char *get_D3D_const_array_varname(Context *ctx, int base, int size)
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1065
{
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1066
    char *retval = get_scratch_buffer(ctx);
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1067
    snprintf(retval, SCRATCH_BUFFER_SIZE, "c_array_%d_%d", base, size);
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1068
    return retval;
347
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1069
} // get_D3D_const_array_varname
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1070
f8d9d0ae6ba8 Bunch more work (ARB1 profile, OpenGL glue, and general fixes).
Ryan C. Gordon <icculus@icculus.org>
parents: 346
diff changeset
  1071
361
9fa6652cacbd First (untested) work on nv2 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 360
diff changeset
  1072
static void emit_D3D_start(Context *ctx, const char *profilestr)
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1073
{
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1074
    const uint major = (uint) ctx->major_ver;
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
  1075
    const uint minor = (uint) ctx->minor_ver;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1076
    char minor_str[16];
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1077
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1078
    if (minor == 0xFF)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1079
        strcpy(minor_str, "sw");
804
b5dca9b2a6e8 Emit vs_1_1 properly (thanks, Aras!).
Ryan C. Gordon <icculus@icculus.org>
parents: 803
diff changeset
  1080
    else if ((major > 1) && (minor == 1))
b5dca9b2a6e8 Emit vs_1_1 properly (thanks, Aras!).
Ryan C. Gordon <icculus@icculus.org>
parents: 803
diff changeset
  1081
        strcpy(minor_str, "x");  // for >= SM2, apparently this is "x". Weird.
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1082
    else
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
  1083
        snprintf(minor_str, sizeof (minor_str), "%u", (uint) minor);
19
8bca9cb2252f [svn] Fixed output for software vertex shader versions.
icculus
parents: 18
diff changeset
  1084
334
5aebcea77f47 Cleaned up the shader type string code.
Ryan C. Gordon <icculus@icculus.org>
parents: 333
diff changeset
  1085
    output_line(ctx, "%s_%u_%s", ctx->shader_type_str, major, minor_str);
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1086
} // emit_D3D_start
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1087
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1088
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1089
static void emit_D3D_end(Context *ctx)
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1090
{
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1091
    output_line(ctx, "end");
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
  1092
} // emit_D3D_end
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1093
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1094
400
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
  1095
static void emit_D3D_phase(Context *ctx)
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
  1096
{
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
  1097
    output_line(ctx, "phase");
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
  1098
} // emit_D3D_phase
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
  1099
05e384a14cd6 Implemented support for phase token.
Ryan C. Gordon <icculus@icculus.org>
parents: 399
diff changeset
  1100
95
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1101
static void emit_D3D_finalize(Context *ctx)
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1102
{
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1103
    // no-op.
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1104
} // emit_D3D_finalize
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1105
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1106
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1107
static void emit_D3D_global(Context *ctx, RegisterType regtype, int regnum)
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1108
{
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1109
    // no-op.
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1110
} // emit_D3D_global
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1111
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1112
760
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
  1113
static void emit_D3D_array(Context *ctx, VariableList *var)
280
61b2abd9c927 Relative addressing fixes.
Ryan C. Gordon <icculus@icculus.org>
parents: 279
diff changeset
  1114
{
61b2abd9c927 Relative addressing fixes.
Ryan C. Gordon <icculus@icculus.org>
parents: 279
diff changeset
  1115
    // no-op.
402
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1116
} // emit_D3D_array
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1117
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1118
405
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
  1119
static void emit_D3D_const_array(Context *ctx, const ConstantsList *clist,
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
  1120
                                 int base, int size)
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
  1121
{
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
  1122
    // no-op.
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
  1123
} // emit_D3D_const_array
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
  1124
e2cffb40e8b8 Build arrays of constants if necessary.
Ryan C. Gordon <icculus@icculus.org>
parents: 404
diff changeset
  1125
402
933d71481f5b Better relative addressing support.
Ryan C. Gordon <icculus@icculus.org>
parents: 401
diff changeset
  1126
static void emit_D3D_uniform(Context *ctx, RegisterType regtype, int regnum,
760
6dc8d2cafc58 "Must Push" seemed more correct than "Must Load".
Ryan C. Gordon <icculus@icculus.org>
parents: 758
diff changeset
  1127
                             const VariableList *var)
95
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1128
{
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1129
    // no-op.
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1130
} // emit_D3D_uniform
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1131
56af2093eefe Implemented uniform reporting.
Ryan C. Gordon <icculus@icculus.org>
parents: 93
diff changeset
  1132
148
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
  1133
static void emit_D3D_sampler(Context *ctx, int stage, TextureType ttype)
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
  1134
{
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
  1135
    // no-op.
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
  1136
} // emit_D3D_sampler
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
  1137
645003ec6623 Hopefully sorted out the reported uniform/attribute mess.
Ryan C. Gordon <icculus@icculus.org>
parents: 145
diff changeset
  1138
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
  1139
static void emit_D3D_attribute(Context *ctx, RegisterType regtype, int regnum,
431
0d0cbe10db02 First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 430
diff changeset
  1140
                               MOJOSHADER_usage usage, int index, int wmask,
0d0cbe10db02 First shot at nv4 profile.
Ryan C. Gordon <icculus@icculus.org>
parents: 430
diff changeset
  1141
                               int flags)
104
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
  1142
{
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
  1143
    // no-op.
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
  1144
} // emit_D3D_attribute
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
  1145
7019f99f17d0 Attribute parsing is closer to correct now.
Ryan C. Gordon <icculus@icculus.org>
parents: 103
diff changeset
  1146
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1147
static void emit_D3D_RESERVED(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
  1148
{
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1149
    // do nothing; fails in the state machine.
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1150
} // emit_D3D_RESERVED
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
  1151
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1152
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1153
// Generic D3D opcode emitters. A list of macros generate all the entry points
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1154
//  that call into these...
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1155
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1156
static char *lowercase(char *dst, const char *src)
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1157
{
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1158
    int i = 0;
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1159
    do
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1160
    {
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1161
        const char ch = src[i];
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1162
        dst[i] = (((ch >= 'A') && (ch <= 'Z')) ? (ch - ('A' - 'a')) : ch);
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1163
    } while (src[i++]);
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1164
    return dst;
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1165
} // lowercase
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1166
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1167
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1168
static void emit_D3D_opcode_d(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1169
{
161
a0e1920ce909 Removed "dest_args" array...it's only ever one structure.
Ryan C. Gordon <icculus@icculus.org>
parents: 160
diff changeset
  1170
    const char *dst0 = make_D3D_destarg_string(ctx);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1171
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
  1172
    output_line(ctx, "%s%s", opcode, dst0);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1173
} // emit_D3D_opcode_d
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1174
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1175
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1176
static void emit_D3D_opcode_s(Context *ctx, const char *opcode)
17