.hgignore
author Ryan C. Gordon <icculus@icculus.org>
Wed, 18 Apr 2012 00:19:32 -0400
changeset 1095 bc3d2c6e06cf
parent 893 e9f0f2feeb39
permissions -rw-r--r--
glsl: Implemented most of the missing srcmods. Reread the GLSL spec, and it turns out that "vec3(x,y,z) - 3.0" is legal syntactic sugar: the compiler knows to subtract 3.0 from each of the three components in that vec3. This made this simpler than having to tapdance to generate correct constant vectors ourselves, and it's easier to read.
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syntax:glob
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d99f47386d51 Generate MOJOSHADER_VERSION, etc.
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mojoshader_version.h
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mojoshader_parser_hlsl.h
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cmake-build
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CMakeCache.txt
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CMakeFiles
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Makefile
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cmake_install.cmake
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testparse
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testoutput
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bestprofile
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availableprofiles
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finderrors
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assemble
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preprocess
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glcaps
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*.exe
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*.lib
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*.a
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743dbd0e03d8 Ignore massive test case shader directories.
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ps_?_?
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vs_?_?