author | icculus |
Mon, 17 Mar 2008 00:05:56 -0400 | |
branch | trunk |
changeset 28 | bdb89e56bb91 |
parent 27 | 3524701d26fb |
child 29 | 90c088e3496e |
permissions | -rw-r--r-- |
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/** |
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* d3d2glsl; generate GLSL programs from bytecode of compiled Direct3D shaders. |
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* |
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* Please see the file LICENSE.txt in the source's root directory. |
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* |
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* This file written by Ryan C. Gordon. |
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*/ |
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// !!! FIXME: I keep changing coding styles for symbols and typedefs. |
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// Shader bytecode format is described at MSDN: |
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// http://msdn2.microsoft.com/en-us/library/ms800307.aspx |
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#include <stdio.h> |
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#include <string.h> |
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#include <stdlib.h> |
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#include <stdint.h> |
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#include <stdarg.h> |
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#include <assert.h> |
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#include "d3d2glsl.h" |
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// This is the highest shader version we currently support. |
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#define MAX_SHADER_MAJOR 3 |
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#define MAX_SHADER_MINOR 0 |
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// You get all the profiles unless you go out of your way to disable them. |
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#ifndef SUPPORT_PROFILE_D3D |
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#define SUPPORT_PROFILE_D3D 1 |
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#endif |
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#ifndef SUPPORT_PROFILE_GLSL |
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#define SUPPORT_PROFILE_GLSL 1 |
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#endif |
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// Get basic wankery out of the way here... |
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typedef unsigned int uint; // this is a printf() helper. don't use for code. |
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typedef uint8_t uint8; |
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typedef uint32_t uint32; |
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#ifdef __GNUC__ |
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#define ISPRINTF(x,y) __attribute__((format (printf, x, y))) |
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#else |
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#define ISPRINTF(x,y) |
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#endif |
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#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) ) |
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// Byteswap magic... |
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#if ((defined __GNUC__) && (defined __POWERPC__)) |
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static inline uint32 SWAP32(uint32 x) |
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{ |
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__asm__ __volatile__("lwbrx %0,0,%1" : "=r" (x) : "r" (&x)); |
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return x; |
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} // SWAP32 |
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#elif defined(__POWERPC__) |
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static inline uint32 SWAP32(uint32 x) |
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{ |
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return ( (((x) >> 24) & 0x000000FF) | (((x) >> 8) & 0x0000FF00) | |
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(((x) << 8) & 0x00FF0000) | (((x) << 24) & 0xFF000000) ); |
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} // SWAP32 |
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#else |
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# define SWAP32(x) (x) |
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#endif |
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// Shader model version magic. |
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static inline uint32 ver_ui32(const uint8 major, const uint8 minor) |
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{ |
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return ( (((uint32) major) << 16) | (((minor) == 0xFF) ? 0 : (minor)) ); |
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} // version_ui32 |
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#define SHADER_VERSION_SUPPORTED(maj, min) \ |
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(ver_ui32(maj, min) <= ver_ui32(MAX_SHADER_MAJOR, MAX_SHADER_MINOR)) |
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// predeclare. |
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typedef struct Context Context; |
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// one emit function for each opcode in each profile. |
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typedef void (*emit_function)(Context *ctx); |
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// one emit function for comments in each profile. |
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typedef void (*emit_comment)(Context *ctx, const char *str); |
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// one emit function for starting output in each profile. |
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typedef void (*emit_start)(Context *ctx); |
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// one emit function for ending output in each profile. |
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typedef void (*emit_end)(Context *ctx); |
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// one args function for each possible sequence of opcode arguments. |
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typedef int (*args_function)(Context *ctx); |
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// one state function for each opcode where we have state machine updates. |
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typedef int (*state_function)(Context *ctx); |
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typedef struct |
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{ |
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const char *name; |
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emit_start start_emitter; |
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emit_end end_emitter; |
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emit_comment comment_emitter; |
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} D3D2GLSL_profile; |
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typedef enum |
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{ |
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SHADER_TYPE_UNKNOWN = -1, |
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SHADER_TYPE_PIXEL, |
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SHADER_TYPE_VERTEX, |
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SHADER_TYPE_TOTAL |
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} D3D2GLSL_shaderType; |
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typedef enum |
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{ |
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REGISTER_TYPE_TEMP = 0, |
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REGISTER_TYPE_INPUT = 1, |
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REGISTER_TYPE_CONST = 2, |
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REGISTER_TYPE_ADDR = 3, |
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REGISTER_TYPE_TEXTURE = 3, // ALSO 3! |
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REGISTER_TYPE_RASTOUT = 4, |
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REGISTER_TYPE_ATTROUT = 5, |
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REGISTER_TYPE_TEXCRDOUT = 6, |
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REGISTER_TYPE_OUTPUT = 6, // ALSO 6! |
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REGISTER_TYPE_CONSTINT = 7, |
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REGISTER_TYPE_COLOROUT = 8, |
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REGISTER_TYPE_DEPTHOUT = 9, |
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REGISTER_TYPE_SAMPLER = 10, |
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REGISTER_TYPE_CONST2 = 11, |
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REGISTER_TYPE_CONST3 = 12, |
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REGISTER_TYPE_CONST4 = 13, |
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REGISTER_TYPE_CONSTBOOL = 14, |
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REGISTER_TYPE_LOOP = 15, |
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REGISTER_TYPE_TEMPFLOAT16 = 16, |
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REGISTER_TYPE_MISCTYPE = 17, |
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REGISTER_TYPE_LABEL = 18, |
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REGISTER_TYPE_PREDICATE = 19, |
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REGISTER_TYPE_MAX = 19 |
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} D3D2GLSL_registerType; |
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typedef enum |
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{ |
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RASTOUT_TYPE_POSITION = 0, |
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RASTOUT_TYPE_FOG = 1, |
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RASTOUT_TYPE_POINT_SIZE = 2, |
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RASTOUT_TYPE_MAX = 2 |
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} D3D2GLSL_rastoutType; |
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156 |
|
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typedef enum |
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158 |
{ |
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MISCTYPE_TYPE_POSITION = 0, |
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MISCTYPE_TYPE_FACE = 1, |
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MISCTYPE_TYPE_MAX = 1 |
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} D3D2GLSL_misctypeType; |
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163 |
|
18
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164 |
|
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// A simple linked list of strings, so we can build the final output without |
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// realloc()ing for each new line, and easily insert lines into the middle |
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// of the output without much trouble. |
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typedef struct OutputList |
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{ |
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char *str; |
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struct OutputList *next; |
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} OutputList; |
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173 |
|
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174 |
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// result modifiers. |
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#define MOD_SATURATE 0x01 |
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#define MOD_PP 0x02 |
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#define MOD_CENTROID 0x04 |
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179 |
|
24 | 180 |
// source modifiers. |
181 |
typedef enum |
|
182 |
{ |
|
183 |
SRCMOD_NONE, |
|
184 |
SRCMOD_NEGATE, |
|
185 |
SRCMOD_BIAS, |
|
186 |
SRCMOD_BIASNEGATE, |
|
187 |
SRCMOD_SIGN, |
|
188 |
SRCMOD_SIGNNEGATE, |
|
189 |
SRCMOD_COMPLEMENT, |
|
190 |
SRCMOD_X2, |
|
191 |
SRCMOD_X2NEGATE, |
|
192 |
SRCMOD_DZ, |
|
193 |
SRCMOD_DW, |
|
194 |
SRCMOD_ABS, |
|
195 |
SRCMOD_ABSNEGATE, |
|
196 |
SRCMOD_NOT, |
|
197 |
SRCMOD_TOTAL |
|
198 |
} D3D2GLSL_sourceMod; |
|
199 |
||
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200 |
|
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typedef struct |
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202 |
{ |
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const uint32 *token; // this is the unmolested token in the stream. |
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int regnum; |
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int relative; |
21
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int writemask; // xyzw or rgba (all four, not split out). |
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int writemask0; // x or red |
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208 |
int writemask1; // y or green |
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209 |
int writemask2; // z or blue |
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210 |
int writemask3; // w or alpha |
20
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int result_mod; |
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int result_shift; |
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int regtype; |
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} DestArgInfo; |
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215 |
|
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typedef struct |
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217 |
{ |
21
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const uint32 *token; // this is the unmolested token in the stream. |
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int regnum; |
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int relative; |
22 | 221 |
int swizzle; // xyzw (all four, not split out). |
20
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int swizzle_x; |
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int swizzle_y; |
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int swizzle_z; |
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int swizzle_w; |
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int src_mod; |
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int regtype; |
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} SourceArgInfo; |
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229 |
|
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230 |
|
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#define D3D2GLSL_SCRATCH_BUFFER_SIZE 256 |
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#define D3D2GLSL_SCRATCH_BUFFERS 10 |
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233 |
|
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// Context...this is state that changes as we parse through a shader... |
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struct Context |
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236 |
{ |
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D3D2GLSL_malloc malloc; |
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D3D2GLSL_free free; |
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const uint32 *tokens; |
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uint32 tokencount; |
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OutputList output; |
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OutputList *output_tail; |
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int output_len; // total strlen; prevents walking the list just to malloc. |
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const char *endline; |
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int endline_len; |
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const char *failstr; |
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char scratch[D3D2GLSL_SCRATCH_BUFFERS][D3D2GLSL_SCRATCH_BUFFER_SIZE]; |
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int scratchidx; // current scratch buffer. |
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int profileid; |
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const D3D2GLSL_profile *profile; |
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D3D2GLSL_shaderType shader_type; |
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uint32 major_ver; |
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uint32 minor_ver; |
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DestArgInfo dest_args[1]; |
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SourceArgInfo source_args[4]; |
25 | 256 |
uint32 instruction_count; |
28 | 257 |
uint32 instruction_controls; |
18
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258 |
}; |
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259 |
|
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260 |
|
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static inline char *get_scratch_buffer(Context *ctx) |
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262 |
{ |
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ctx->scratchidx = (ctx->scratchidx + 1) % D3D2GLSL_SCRATCH_BUFFERS; |
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return ctx->scratch[ctx->scratchidx]; |
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265 |
} // get_scratch_buffer |
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266 |
|
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267 |
|
7 | 268 |
// Special-case return values from the parsing pipeline... |
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269 |
#define FAIL (-1) |
7 | 270 |
#define END_OF_STREAM (-2) |
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271 |
|
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static const char *out_of_mem_string = "Out of memory"; |
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static inline int out_of_memory(Context *ctx) |
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274 |
{ |
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if (ctx->failstr == NULL) |
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ctx->failstr = out_of_mem_string; // fail() would call malloc(). |
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return FAIL; |
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278 |
} // out_of_memory |
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279 |
|
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280 |
|
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static int failf(Context *ctx, const char *fmt, ...) ISPRINTF(2,3); |
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static int failf(Context *ctx, const char *fmt, ...) |
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283 |
{ |
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284 |
if (ctx->failstr == NULL) // don't change existing error. |
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285 |
{ |
18
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286 |
char *scratch = get_scratch_buffer(ctx); |
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va_list ap; |
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288 |
va_start(ap, fmt); |
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|
289 |
const int len = vsnprintf(scratch,D3D2GLSL_SCRATCH_BUFFER_SIZE,fmt,ap); |
12
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icculus
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|
290 |
va_end(ap); |
d81712dd1a46
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icculus
parents:
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diff
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|
291 |
|
18
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diff
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|
292 |
char *failstr = (char *) ctx->malloc(len + 1); |
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|
293 |
if (failstr == NULL) |
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parents:
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|
294 |
out_of_memory(ctx); |
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parents:
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|
295 |
else |
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icculus
parents:
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diff
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|
296 |
{ |
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parents:
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diff
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|
297 |
// see comments about scratch buffer overflow in output_line(). |
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parents:
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|
298 |
if (len < D3D2GLSL_SCRATCH_BUFFER_SIZE) |
0dbdb2be8bf8
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icculus
parents:
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|
299 |
strcpy(failstr, scratch); // copy it over. |
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
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diff
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|
300 |
else |
0dbdb2be8bf8
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icculus
parents:
17
diff
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|
301 |
{ |
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icculus
parents:
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diff
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|
302 |
va_start(ap, fmt); |
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
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diff
changeset
|
303 |
vsnprintf(failstr, len + 1, fmt, ap); // rebuild it. |
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
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diff
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|
304 |
va_end(ap); |
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
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diff
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|
305 |
} // else |
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
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diff
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|
306 |
ctx->failstr = failstr; |
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
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diff
changeset
|
307 |
} // else |
12
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icculus
parents:
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diff
changeset
|
308 |
} // if |
d81712dd1a46
[svn] Cleaned up and improved output and fail state.
icculus
parents:
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diff
changeset
|
309 |
|
d81712dd1a46
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icculus
parents:
11
diff
changeset
|
310 |
return FAIL; |
d81712dd1a46
[svn] Cleaned up and improved output and fail state.
icculus
parents:
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diff
changeset
|
311 |
} // failf |
d81712dd1a46
[svn] Cleaned up and improved output and fail state.
icculus
parents:
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diff
changeset
|
312 |
|
d81712dd1a46
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icculus
parents:
11
diff
changeset
|
313 |
|
18
0dbdb2be8bf8
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icculus
parents:
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diff
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|
314 |
static inline int fail(Context *ctx, const char *reason) |
12
d81712dd1a46
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icculus
parents:
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diff
changeset
|
315 |
{ |
d81712dd1a46
[svn] Cleaned up and improved output and fail state.
icculus
parents:
11
diff
changeset
|
316 |
return failf(ctx, "%s", reason); |
d81712dd1a46
[svn] Cleaned up and improved output and fail state.
icculus
parents:
11
diff
changeset
|
317 |
} // fail |
d81712dd1a46
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icculus
parents:
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diff
changeset
|
318 |
|
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icculus
parents:
11
diff
changeset
|
319 |
|
18
0dbdb2be8bf8
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icculus
parents:
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diff
changeset
|
320 |
static int output_line(Context *ctx, const char *fmt, ...) ISPRINTF(2,3); |
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
321 |
static int output_line(Context *ctx, const char *fmt, ...) |
7 | 322 |
{ |
12
d81712dd1a46
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icculus
parents:
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diff
changeset
|
323 |
if (ctx->failstr != NULL) |
d81712dd1a46
[svn] Cleaned up and improved output and fail state.
icculus
parents:
11
diff
changeset
|
324 |
return FAIL; // we failed previously, don't go on... |
d81712dd1a46
[svn] Cleaned up and improved output and fail state.
icculus
parents:
11
diff
changeset
|
325 |
|
18
0dbdb2be8bf8
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icculus
parents:
17
diff
changeset
|
326 |
OutputList *item = (OutputList *) ctx->malloc(sizeof (OutputList)); |
0dbdb2be8bf8
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icculus
parents:
17
diff
changeset
|
327 |
if (item == NULL) |
0dbdb2be8bf8
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icculus
parents:
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diff
changeset
|
328 |
return out_of_memory(ctx); |
0dbdb2be8bf8
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icculus
parents:
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diff
changeset
|
329 |
|
0dbdb2be8bf8
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icculus
parents:
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diff
changeset
|
330 |
char *scratch = get_scratch_buffer(ctx); |
12
d81712dd1a46
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icculus
parents:
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diff
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|
331 |
va_list ap; |
d81712dd1a46
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icculus
parents:
11
diff
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|
332 |
va_start(ap, fmt); |
18
0dbdb2be8bf8
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icculus
parents:
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diff
changeset
|
333 |
const int len = vsnprintf(scratch, D3D2GLSL_SCRATCH_BUFFER_SIZE, fmt, ap); |
12
d81712dd1a46
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icculus
parents:
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diff
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|
334 |
va_end(ap); |
d81712dd1a46
[svn] Cleaned up and improved output and fail state.
icculus
parents:
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diff
changeset
|
335 |
|
18
0dbdb2be8bf8
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icculus
parents:
17
diff
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|
336 |
item->str = (char *) ctx->malloc(len + 1); |
0dbdb2be8bf8
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icculus
parents:
17
diff
changeset
|
337 |
if (item->str == NULL) |
12
d81712dd1a46
[svn] Cleaned up and improved output and fail state.
icculus
parents:
11
diff
changeset
|
338 |
{ |
18
0dbdb2be8bf8
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icculus
parents:
17
diff
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|
339 |
free(item); |
0dbdb2be8bf8
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parents:
17
diff
changeset
|
340 |
return out_of_memory(ctx); |
12
d81712dd1a46
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icculus
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diff
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|
341 |
} // if |
d81712dd1a46
[svn] Cleaned up and improved output and fail state.
icculus
parents:
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diff
changeset
|
342 |
|
18
0dbdb2be8bf8
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icculus
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diff
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|
343 |
// If we overflowed our scratch buffer, that's okay. We were going to |
0dbdb2be8bf8
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|
344 |
// allocate anyhow...the scratch buffer just lets us avoid a second |
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diff
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|
345 |
// run of vsnprintf(). |
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icculus
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|
346 |
if (len < D3D2GLSL_SCRATCH_BUFFER_SIZE) |
0dbdb2be8bf8
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icculus
parents:
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diff
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|
347 |
strcpy(item->str, scratch); // copy it over. |
0dbdb2be8bf8
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icculus
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diff
changeset
|
348 |
else |
0dbdb2be8bf8
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icculus
parents:
17
diff
changeset
|
349 |
{ |
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icculus
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diff
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|
350 |
va_start(ap, fmt); |
0dbdb2be8bf8
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icculus
parents:
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diff
changeset
|
351 |
vsnprintf(item->str, len + 1, fmt, ap); // rebuild it. |
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
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diff
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|
352 |
va_end(ap); |
0dbdb2be8bf8
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icculus
parents:
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diff
changeset
|
353 |
} // else |
12
d81712dd1a46
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icculus
parents:
11
diff
changeset
|
354 |
|
18
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icculus
parents:
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diff
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|
355 |
item->next = NULL; |
0dbdb2be8bf8
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icculus
parents:
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diff
changeset
|
356 |
ctx->output_tail->next = item; |
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icculus
parents:
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diff
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|
357 |
ctx->output_tail = item; |
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icculus
parents:
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diff
changeset
|
358 |
ctx->output_len += len + ctx->endline_len; |
12
d81712dd1a46
[svn] Cleaned up and improved output and fail state.
icculus
parents:
11
diff
changeset
|
359 |
return 0; |
d81712dd1a46
[svn] Cleaned up and improved output and fail state.
icculus
parents:
11
diff
changeset
|
360 |
} // output_line |
d81712dd1a46
[svn] Cleaned up and improved output and fail state.
icculus
parents:
11
diff
changeset
|
361 |
|
d81712dd1a46
[svn] Cleaned up and improved output and fail state.
icculus
parents:
11
diff
changeset
|
362 |
|
17 | 363 |
|
18
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icculus
parents:
17
diff
changeset
|
364 |
// if SUPPORT_PROFILE_* isn't defined, we assume an implicit desire to support. |
14 | 365 |
#define AT_LEAST_ONE_PROFILE 0 |
2
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[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
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diff
changeset
|
366 |
|
14 | 367 |
#if !SUPPORT_PROFILE_D3D |
15 | 368 |
#define PROFILE_EMITTER_D3D(op) |
14 | 369 |
#else |
370 |
#undef AT_LEAST_ONE_PROFILE |
|
371 |
#define AT_LEAST_ONE_PROFILE 1 |
|
15 | 372 |
#define PROFILE_EMITTER_D3D(op) emit_D3D_##op, |
373 |
||
24 | 374 |
static const char *get_D3D_register_string(Context *ctx, |
375 |
D3D2GLSL_registerType regtype, |
|
376 |
int regnum, char *regnum_str, |
|
377 |
size_t regnum_size) |
|
378 |
{ |
|
379 |
const char *retval = NULL; |
|
380 |
||
381 |
snprintf(regnum_str, regnum_size, "%u", (uint) regnum); |
|
382 |
||
383 |
switch (regtype) |
|
384 |
{ |
|
385 |
case REGISTER_TYPE_TEMP: |
|
386 |
retval = "r"; |
|
387 |
break; |
|
388 |
||
389 |
case REGISTER_TYPE_INPUT: |
|
390 |
retval = "v"; |
|
391 |
break; |
|
392 |
||
393 |
case REGISTER_TYPE_CONST: |
|
394 |
case REGISTER_TYPE_CONST2: |
|
395 |
case REGISTER_TYPE_CONST3: |
|
396 |
case REGISTER_TYPE_CONST4: |
|
397 |
retval = "c"; |
|
398 |
break; |
|
399 |
||
400 |
case REGISTER_TYPE_ADDR: // (or REGISTER_TYPE_TEXTURE, same value.) |
|
401 |
retval = (ctx->shader_type == SHADER_TYPE_VERTEX) ? "a" : "t"; |
|
402 |
break; |
|
403 |
||
404 |
case REGISTER_TYPE_RASTOUT: |
|
405 |
switch ((D3D2GLSL_rastoutType) regnum) |
|
406 |
{ |
|
407 |
case RASTOUT_TYPE_POSITION: retval = "oPos"; break; |
|
408 |
case RASTOUT_TYPE_FOG: retval = "oFog"; break; |
|
409 |
case RASTOUT_TYPE_POINT_SIZE: retval = "oPts"; break; |
|
410 |
} // switch |
|
411 |
regnum_str[0] = '\0'; // no number for this register type. |
|
412 |
break; |
|
413 |
||
414 |
case REGISTER_TYPE_ATTROUT: |
|
415 |
retval = "oD"; |
|
416 |
break; |
|
417 |
||
418 |
case REGISTER_TYPE_TEXCRDOUT: // (or REGISTER_TYPE_OUTPUT, same value.) |
|
419 |
if ((ctx->shader_type==SHADER_TYPE_VERTEX) && (ctx->major_ver>=3)) |
|
420 |
retval = "o"; |
|
421 |
else |
|
422 |
retval = "oT"; |
|
423 |
break; |
|
424 |
||
425 |
case REGISTER_TYPE_CONSTINT: |
|
426 |
retval = "i"; |
|
427 |
break; |
|
428 |
||
429 |
case REGISTER_TYPE_COLOROUT: |
|
430 |
retval = "oC"; |
|
431 |
break; |
|
432 |
||
433 |
case REGISTER_TYPE_DEPTHOUT: |
|
434 |
retval = "oDepth"; |
|
435 |
regnum_str[0] = '\0'; // no number for this register type. |
|
436 |
break; |
|
437 |
||
438 |
case REGISTER_TYPE_SAMPLER: |
|
439 |
retval = "s"; |
|
440 |
break; |
|
441 |
||
442 |
case REGISTER_TYPE_CONSTBOOL: |
|
443 |
retval = "b"; |
|
444 |
break; |
|
445 |
||
446 |
case REGISTER_TYPE_LOOP: |
|
447 |
retval = "aL"; |
|
448 |
regnum_str[0] = '\0'; // no number for this register type. |
|
449 |
break; |
|
450 |
||
451 |
// !!! FIXME: don't know what the asm string is for this.. |
|
452 |
// case REGISTER_TYPE_TEMPFLOAT16: |
|
453 |
||
454 |
case REGISTER_TYPE_MISCTYPE: |
|
455 |
switch ((D3D2GLSL_misctypeType) regnum) |
|
456 |
{ |
|
457 |
case MISCTYPE_TYPE_POSITION: retval = "vPos"; break; |
|
458 |
case MISCTYPE_TYPE_FACE: retval = "vFace"; break; |
|
459 |
} // switch |
|
460 |
regnum_str[0] = '\0'; // no number for this register type. |
|
461 |
break; |
|
462 |
||
463 |
case REGISTER_TYPE_LABEL: |
|
464 |
retval = "l"; |
|
465 |
break; |
|
466 |
||
467 |
case REGISTER_TYPE_PREDICATE: |
|
468 |
retval = "p"; |
|
469 |
break; |
|
470 |
} // switch |
|
471 |
||
472 |
return retval; |
|
473 |
} // get_D3D_register_string |
|
474 |
||
475 |
||
20
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
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diff
changeset
|
476 |
static char *make_D3D_destarg_string(Context *ctx, const int idx) |
15 | 477 |
{ |
20
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
478 |
if (idx >= STATICARRAYLEN(ctx->dest_args)) |
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
479 |
{ |
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
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diff
changeset
|
480 |
fail(ctx, "Too many destination args"); |
17 | 481 |
return ""; |
20
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
482 |
} // if |
16 | 483 |
|
21
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
484 |
const DestArgInfo *arg = &ctx->dest_args[idx]; |
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
485 |
|
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
486 |
const char *result_shift_str = ""; |
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
487 |
switch (arg->result_shift) |
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
488 |
{ |
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
489 |
case 0x1: result_shift_str = "_x2"; break; |
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
490 |
case 0x2: result_shift_str = "_x4"; break; |
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
491 |
case 0x3: result_shift_str = "_x8"; break; |
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
492 |
case 0xD: result_shift_str = "_d8"; break; |
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
493 |
case 0xE: result_shift_str = "_d4"; break; |
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
494 |
case 0xF: result_shift_str = "_d2"; break; |
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
495 |
} // switch |
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
496 |
|
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
497 |
const char *sat_str = (arg->result_mod & MOD_SATURATE) ? "_sat" : ""; |
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
498 |
const char *pp_str = (arg->result_mod & MOD_PP) ? "_pp" : ""; |
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
499 |
const char *cent_str = (arg->result_mod & MOD_CENTROID) ? "_centroid" : ""; |
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
500 |
|
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
501 |
char regnum_str[16]; |
24 | 502 |
const char *regtype_str = get_D3D_register_string(ctx, |
503 |
(D3D2GLSL_registerType) arg->regtype, |
|
504 |
arg->regnum, regnum_str, |
|
505 |
sizeof (regnum_str)); |
|
21
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
506 |
if (regtype_str == NULL) |
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
507 |
{ |
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
508 |
fail(ctx, "Unknown destination register type."); |
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
509 |
return ""; |
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
510 |
} // if |
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
511 |
|
27 | 512 |
char writemask_str[6]; |
513 |
int i = 0; |
|
514 |
if (arg->writemask != 0xF) // 0xF == 1111. No explicit mask. |
|
515 |
{ |
|
516 |
writemask_str[i++] = '.'; |
|
517 |
if (arg->writemask0) writemask_str[i++] = 'x'; |
|
518 |
if (arg->writemask1) writemask_str[i++] = 'y'; |
|
519 |
if (arg->writemask2) writemask_str[i++] = 'z'; |
|
520 |
if (arg->writemask3) writemask_str[i++] = 'w'; |
|
521 |
} // if |
|
522 |
writemask_str[i] = '\0'; |
|
523 |
assert(i < sizeof (writemask_str)); |
|
21
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
524 |
|
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
525 |
// may turn out something like "_x2_sat_pp_centroid r0.xyzw" ... |
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
526 |
char *retval = get_scratch_buffer(ctx); |
27 | 527 |
snprintf(retval, D3D2GLSL_SCRATCH_BUFFER_SIZE, "%s%s%s%s %s%s%s", |
21
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
528 |
result_shift_str, sat_str, pp_str, cent_str, |
27 | 529 |
regtype_str, regnum_str, writemask_str); |
17 | 530 |
return retval; |
20
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
531 |
} // make_D3D_destarg_string |
16 | 532 |
|
533 |
||
20
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
534 |
static char *make_D3D_sourcearg_string(Context *ctx, const int idx) |
16 | 535 |
{ |
20
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
536 |
if (idx >= STATICARRAYLEN(ctx->source_args)) |
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
537 |
{ |
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
538 |
fail(ctx, "Too many source args"); |
17 | 539 |
return ""; |
20
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
540 |
} // if |
16 | 541 |
|
24 | 542 |
const SourceArgInfo *arg = &ctx->source_args[idx]; |
543 |
||
544 |
const char *premod_str = ""; |
|
545 |
const char *postmod_str = ""; |
|
546 |
switch ((D3D2GLSL_sourceMod) arg->src_mod) |
|
547 |
{ |
|
548 |
case SRCMOD_NEGATE: |
|
549 |
premod_str = "-"; |
|
550 |
break; |
|
551 |
||
552 |
case SRCMOD_BIASNEGATE: |
|
553 |
premod_str = "-"; |
|
554 |
// fall through. |
|
555 |
case SRCMOD_BIAS: |
|
556 |
postmod_str = "_bias"; |
|
557 |
break; |
|
558 |
||
559 |
case SRCMOD_SIGNNEGATE: |
|
560 |
premod_str = "-"; |
|
561 |
// fall through. |
|
562 |
case SRCMOD_SIGN: |
|
563 |
postmod_str = "_bx2"; |
|
564 |
break; |
|
565 |
||
566 |
case SRCMOD_COMPLEMENT: |
|
567 |
premod_str = "1-"; |
|
568 |
break; |
|
569 |
||
570 |
case SRCMOD_X2NEGATE: |
|
571 |
premod_str = "-"; |
|
572 |
// fall through. |
|
573 |
case SRCMOD_X2: |
|
574 |
postmod_str = "_x2"; |
|
575 |
break; |
|
576 |
||
577 |
case SRCMOD_DZ: |
|
578 |
postmod_str = "_dz"; |
|
579 |
break; |
|
580 |
||
581 |
case SRCMOD_DW: |
|
582 |
postmod_str = "_dw"; |
|
583 |
break; |
|
584 |
||
585 |
case SRCMOD_ABSNEGATE: |
|
586 |
premod_str = "-"; |
|
587 |
// fall through. |
|
588 |
case SRCMOD_ABS: |
|
589 |
postmod_str = "_abs"; |
|
590 |
break; |
|
591 |
||
592 |
case SRCMOD_NOT: |
|
593 |
premod_str = "!"; |
|
594 |
break; |
|
595 |
} // switch |
|
596 |
||
597 |
||
598 |
char regnum_str[16]; |
|
599 |
const char *regtype_str = get_D3D_register_string(ctx, |
|
600 |
(D3D2GLSL_registerType) arg->regtype, |
|
601 |
arg->regnum, regnum_str, |
|
602 |
sizeof (regnum_str)); |
|
603 |
||
604 |
if (regtype_str == NULL) |
|
605 |
{ |
|
606 |
fail(ctx, "Unknown source register type."); |
|
607 |
return ""; |
|
608 |
} // if |
|
609 |
||
610 |
char swizzle_str[6]; |
|
611 |
int i = 0; |
|
26 | 612 |
if (arg->swizzle != 0xE4) // 0xE4 == 11100100 ... 3 2 1 0. No swizzle. |
24 | 613 |
{ |
614 |
static const char channel[] = { 'x', 'y', 'z', 'w' }; |
|
615 |
swizzle_str[i++] = '.'; |
|
25 | 616 |
swizzle_str[i++] = channel[arg->swizzle_x]; |
617 |
swizzle_str[i++] = channel[arg->swizzle_y]; |
|
618 |
swizzle_str[i++] = channel[arg->swizzle_z]; |
|
619 |
swizzle_str[i++] = channel[arg->swizzle_w]; |
|
24 | 620 |
|
25 | 621 |
// .xyzz is the same as .xyz, .z is the same as .zzzz, etc. |
622 |
while (swizzle_str[i-1] == swizzle_str[i-2]) |
|
623 |
i--; |
|
24 | 624 |
} // if |
625 |
swizzle_str[i] = '\0'; |
|
626 |
assert(i < sizeof (swizzle_str)); |
|
627 |
||
21
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
628 |
char *retval = get_scratch_buffer(ctx); |
24 | 629 |
snprintf(retval, D3D2GLSL_SCRATCH_BUFFER_SIZE, "%s%s%s%s", |
630 |
premod_str, regtype_str, postmod_str, swizzle_str); |
|
17 | 631 |
return retval; |
20
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
632 |
} // make_D3D_sourcearg_string |
16 | 633 |
|
634 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
635 |
static void emit_D3D_start(Context *ctx) |
16 | 636 |
{ |
637 |
const uint major = (uint) ctx->major_ver; |
|
638 |
const uint minor = (uint) ctx->minor_ver; |
|
24 | 639 |
const char *shadertype_str = NULL; |
640 |
char minor_str[16]; |
|
641 |
||
642 |
if (minor == 0xFF) |
|
643 |
strcpy(minor_str, "sw"); |
|
644 |
else if (minor == 0x1) // apparently this is "vs_2_x". Weird. |
|
645 |
strcpy(minor_str, "x"); |
|
646 |
else |
|
647 |
snprintf(minor_str, sizeof (minor_str), "%u", (uint) minor); |
|
19
8bca9cb2252f
[svn] Fixed output for software vertex shader versions.
icculus
parents:
18
diff
changeset
|
648 |
|
16 | 649 |
if (ctx->shader_type == SHADER_TYPE_PIXEL) |
24 | 650 |
shadertype_str = "ps"; |
16 | 651 |
else if (ctx->shader_type == SHADER_TYPE_VERTEX) |
24 | 652 |
shadertype_str = "vs"; |
15 | 653 |
else |
16 | 654 |
{ |
655 |
failf(ctx, "Shader type %u unsupported in this profile.", |
|
656 |
(uint) ctx->shader_type); |
|
24 | 657 |
return; |
16 | 658 |
} // else |
24 | 659 |
|
660 |
output_line(ctx, "%s_%u_%s", shadertype_str, major, minor_str); |
|
15 | 661 |
} // emit_D3D_start |
662 |
||
17 | 663 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
664 |
static void emit_D3D_end(Context *ctx) |
15 | 665 |
{ |
666 |
output_line(ctx, "END"); |
|
667 |
} // emit_D3D_end |
|
14 | 668 |
|
17 | 669 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
670 |
static void emit_D3D_comment(Context *ctx, const char *str) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
671 |
{ |
14 | 672 |
output_line(ctx, "; %s", str); |
673 |
} // emit_D3D_comment |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
674 |
|
14 | 675 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
676 |
static void emit_D3D_RESERVED(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
677 |
{ |
14 | 678 |
// do nothing; fails in the state machine. |
679 |
} // emit_D3D_RESERVED |
|
680 |
||
17 | 681 |
|
682 |
// Generic D3D opcode emitters. A list of macros generate all the entry points |
|
683 |
// that call into these... |
|
684 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
685 |
static void emit_D3D_opcode_d(Context *ctx, const char *opcode) |
17 | 686 |
{ |
20
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
687 |
const char *dst0 = make_D3D_destarg_string(ctx, 0); |
21
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
688 |
output_line(ctx, "%s%s", opcode, dst0); |
17 | 689 |
} // emit_D3D_opcode_d |
690 |
||
691 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
692 |
static void emit_D3D_opcode_s(Context *ctx, const char *opcode) |
17 | 693 |
{ |
20
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
694 |
const char *src0 = make_D3D_destarg_string(ctx, 0); |
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
695 |
output_line(ctx, "%s %s", opcode, src0); |
17 | 696 |
} // emit_D3D_opcode_s |
697 |
||
698 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
699 |
static void emit_D3D_opcode_ss(Context *ctx, const char *opcode) |
17 | 700 |
{ |
20
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
701 |
const char *src0 = make_D3D_sourcearg_string(ctx, 0); |
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
702 |
const char *src1 = make_D3D_sourcearg_string(ctx, 1); |
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
703 |
output_line(ctx, "%s %s, %s", opcode, src0, src1); |
17 | 704 |
} // emit_D3D_opcode_s |
705 |
||
706 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
707 |
static void emit_D3D_opcode_ds(Context *ctx, const char *opcode) |
17 | 708 |
{ |
20
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
709 |
const char *dst0 = make_D3D_destarg_string(ctx, 0); |
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
710 |
const char *src0 = make_D3D_sourcearg_string(ctx, 0); |
21
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
711 |
output_line(ctx, "%s%s, %s", opcode, dst0, src0); |
17 | 712 |
} // emit_D3D_opcode_ds |
713 |
||
714 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
715 |
static void emit_D3D_opcode_dss(Context *ctx, const char *opcode) |
17 | 716 |
{ |
20
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
717 |
const char *dst0 = make_D3D_destarg_string(ctx, 0); |
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
718 |
const char *src0 = make_D3D_sourcearg_string(ctx, 0); |
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
719 |
const char *src1 = make_D3D_sourcearg_string(ctx, 1); |
21
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
720 |
output_line(ctx, "%s%s, %s, %s", opcode, dst0, src0, src1); |
17 | 721 |
} // emit_D3D_opcode_dss |
722 |
||
723 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
724 |
static void emit_D3D_opcode_dsss(Context *ctx, const char *opcode) |
17 | 725 |
{ |
20
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
726 |
const char *dst0 = make_D3D_destarg_string(ctx, 0); |
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
727 |
const char *src0 = make_D3D_sourcearg_string(ctx, 0); |
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
728 |
const char *src1 = make_D3D_sourcearg_string(ctx, 1); |
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
729 |
const char *src2 = make_D3D_sourcearg_string(ctx, 2); |
21
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
730 |
output_line(ctx, "%s%s, %s, %s, %s", opcode, dst0, src0, src1, src2); |
17 | 731 |
} // emit_D3D_opcode_dsss |
732 |
||
733 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
734 |
static void emit_D3D_opcode_dssss(Context *ctx, const char *opcode) |
17 | 735 |
{ |
20
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
736 |
const char *dst0 = make_D3D_destarg_string(ctx, 0); |
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
737 |
const char *src0 = make_D3D_sourcearg_string(ctx, 0); |
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
738 |
const char *src1 = make_D3D_sourcearg_string(ctx, 1); |
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
739 |
const char *src2 = make_D3D_sourcearg_string(ctx, 2); |
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
740 |
const char *src3 = make_D3D_sourcearg_string(ctx, 3); |
21
d43449cf3cb2
[svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents:
20
diff
changeset
|
741 |
output_line(ctx,"%s%s, %s, %s, %s, %s",opcode,dst0,src0,src1,src2,src3); |
17 | 742 |
} // emit_D3D_opcode_dssss |
743 |
||
744 |
||
745 |
#define EMIT_D3D_OPCODE_FUNC(op) \ |
|
18
0dbdb2be8bf8
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icculus
parents:
17
diff
changeset
|
746 |
static void emit_D3D_##op(Context *ctx) { \ |
17 | 747 |
output_line(ctx, #op); \ |
748 |
} |
|
749 |
#define EMIT_D3D_OPCODE_D_FUNC(op) \ |
|
18
0dbdb2be8bf8
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icculus
parents:
17
diff
changeset
|
750 |
static void emit_D3D_##op(Context *ctx) { \ |
17 | 751 |
emit_D3D_opcode_d(ctx, #op); \ |
752 |
} |
|
753 |
#define EMIT_D3D_OPCODE_S_FUNC(op) \ |
|
18
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icculus
parents:
17
diff
changeset
|
754 |
static void emit_D3D_##op(Context *ctx) { \ |
17 | 755 |
emit_D3D_opcode_s(ctx, #op); \ |
756 |
} |
|
757 |
#define EMIT_D3D_OPCODE_SS_FUNC(op) \ |
|
18
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[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
758 |
static void emit_D3D_##op(Context *ctx) { \ |
17 | 759 |
emit_D3D_opcode_ss(ctx, #op); \ |
760 |
} |
|
761 |
#define EMIT_D3D_OPCODE_DS_FUNC(op) \ |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
762 |
static void emit_D3D_##op(Context *ctx) { \ |
17 | 763 |
emit_D3D_opcode_ds(ctx, #op); \ |
764 |
} |
|
765 |
#define EMIT_D3D_OPCODE_DSS_FUNC(op) \ |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
766 |
static void emit_D3D_##op(Context *ctx) { \ |
17 | 767 |
emit_D3D_opcode_dss(ctx, #op); \ |
768 |
} |
|
769 |
#define EMIT_D3D_OPCODE_DSSS_FUNC(op) \ |
|
18
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icculus
parents:
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diff
changeset
|
770 |
static void emit_D3D_##op(Context *ctx) { \ |
17 | 771 |
emit_D3D_opcode_dsss(ctx, #op); \ |
772 |
} |
|
773 |
#define EMIT_D3D_OPCODE_DSSSS_FUNC(op) \ |
|
18
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icculus
parents:
17
diff
changeset
|
774 |
static void emit_D3D_##op(Context *ctx) { \ |
17 | 775 |
emit_D3D_opcode_dssss(ctx, #op); \ |
776 |
} |
|
777 |
||
778 |
EMIT_D3D_OPCODE_FUNC(NOP) |
|
779 |
EMIT_D3D_OPCODE_DS_FUNC(MOV) |
|
780 |
EMIT_D3D_OPCODE_DSS_FUNC(ADD) |
|
781 |
EMIT_D3D_OPCODE_DSS_FUNC(SUB) |
|
782 |
EMIT_D3D_OPCODE_DSSS_FUNC(MAD) |
|
783 |
EMIT_D3D_OPCODE_DSS_FUNC(MUL) |
|
784 |
EMIT_D3D_OPCODE_DS_FUNC(RCP) |
|
785 |
EMIT_D3D_OPCODE_DS_FUNC(RSQ) |
|
786 |
EMIT_D3D_OPCODE_DSS_FUNC(DP3) |
|
787 |
EMIT_D3D_OPCODE_DSS_FUNC(DP4) |
|
788 |
EMIT_D3D_OPCODE_DSS_FUNC(MIN) |
|
789 |
EMIT_D3D_OPCODE_DSS_FUNC(MAX) |
|
790 |
EMIT_D3D_OPCODE_DSS_FUNC(SLT) |
|
791 |
EMIT_D3D_OPCODE_DSS_FUNC(SGE) |
|
792 |
EMIT_D3D_OPCODE_DS_FUNC(EXP) |
|
793 |
EMIT_D3D_OPCODE_DS_FUNC(LOG) |
|
794 |
EMIT_D3D_OPCODE_DS_FUNC(LIT) |
|
795 |
EMIT_D3D_OPCODE_DSS_FUNC(DST) |
|
796 |
EMIT_D3D_OPCODE_DSSS_FUNC(LRP) |
|
797 |
EMIT_D3D_OPCODE_DS_FUNC(FRC) |
|
798 |
EMIT_D3D_OPCODE_DSS_FUNC(M4X4) |
|
799 |
EMIT_D3D_OPCODE_DSS_FUNC(M4X3) |
|
800 |
EMIT_D3D_OPCODE_DSS_FUNC(M3X4) |
|
801 |
EMIT_D3D_OPCODE_DSS_FUNC(M3X3) |
|
802 |
EMIT_D3D_OPCODE_DSS_FUNC(M3X2) |
|
803 |
EMIT_D3D_OPCODE_S_FUNC(CALL) |
|
804 |
EMIT_D3D_OPCODE_SS_FUNC(CALLNZ) |
|
20
bb2e8f285acc
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icculus
parents:
19
diff
changeset
|
805 |
EMIT_D3D_OPCODE_SS_FUNC(LOOP) |
17 | 806 |
EMIT_D3D_OPCODE_FUNC(RET) |
807 |
EMIT_D3D_OPCODE_FUNC(ENDLOOP) |
|
808 |
EMIT_D3D_OPCODE_S_FUNC(LABEL) |
|
809 |
EMIT_D3D_OPCODE_FUNC(DCL) // !!! FIXME! |
|
810 |
EMIT_D3D_OPCODE_DSS_FUNC(POW) |
|
811 |
EMIT_D3D_OPCODE_DSS_FUNC(CRS) |
|
812 |
EMIT_D3D_OPCODE_DSSS_FUNC(SGN) |
|
813 |
EMIT_D3D_OPCODE_DS_FUNC(ABS) |
|
814 |
EMIT_D3D_OPCODE_DS_FUNC(NRM) |
|
815 |
EMIT_D3D_OPCODE_DS_FUNC(SINCOS) |
|
816 |
EMIT_D3D_OPCODE_S_FUNC(REP) |
|
817 |
EMIT_D3D_OPCODE_FUNC(ENDREP) |
|
818 |
EMIT_D3D_OPCODE_S_FUNC(IF) |
|
819 |
EMIT_D3D_OPCODE_FUNC(ELSE) |
|
820 |
EMIT_D3D_OPCODE_FUNC(ENDIF) |
|
821 |
EMIT_D3D_OPCODE_FUNC(BREAK) |
|
822 |
EMIT_D3D_OPCODE_DS_FUNC(MOVA) |
|
823 |
EMIT_D3D_OPCODE_FUNC(DEFB) // !!! FIXME! |
|
824 |
EMIT_D3D_OPCODE_FUNC(DEFI) // !!! FIXME! |
|
825 |
EMIT_D3D_OPCODE_FUNC(TEXCOORD) // !!! FIXME! |
|
826 |
EMIT_D3D_OPCODE_D_FUNC(TEXKILL) |
|
827 |
EMIT_D3D_OPCODE_FUNC(TEX) // !!! FIXME! |
|
828 |
EMIT_D3D_OPCODE_DS_FUNC(TEXBEM) |
|
829 |
EMIT_D3D_OPCODE_DS_FUNC(TEXBEML) |
|
830 |
EMIT_D3D_OPCODE_DS_FUNC(TEXREG2AR) |
|
831 |
EMIT_D3D_OPCODE_DS_FUNC(TEXREG2GB) |
|
832 |
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X2PAD) |
|
833 |
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X2TEX) |
|
834 |
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X3PAD) |
|
835 |
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X3TEX) |
|
836 |
EMIT_D3D_OPCODE_DSS_FUNC(TEXM3X3SPEC) |
|
837 |
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X3VSPEC) |
|
838 |
EMIT_D3D_OPCODE_DS_FUNC(EXPP) |
|
839 |
EMIT_D3D_OPCODE_DS_FUNC(LOGP) |
|
840 |
EMIT_D3D_OPCODE_DSSS_FUNC(CND) |
|
841 |
EMIT_D3D_OPCODE_FUNC(DEF) // !!! FIXME! |
|
842 |
EMIT_D3D_OPCODE_DS_FUNC(TEXREG2RGB) |
|
843 |
EMIT_D3D_OPCODE_DS_FUNC(TEXDP3TEX) |
|
844 |
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X2DEPTH) |
|
845 |
EMIT_D3D_OPCODE_DS_FUNC(TEXDP3) |
|
846 |
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X3) |
|
847 |
EMIT_D3D_OPCODE_D_FUNC(TEXDEPTH) |
|
848 |
EMIT_D3D_OPCODE_DSSS_FUNC(CMP) |
|
849 |
EMIT_D3D_OPCODE_DSS_FUNC(BEM) |
|
850 |
EMIT_D3D_OPCODE_DSSS_FUNC(DP2ADD) |
|
851 |
EMIT_D3D_OPCODE_DS_FUNC(DSX) |
|
852 |
EMIT_D3D_OPCODE_DS_FUNC(DSY) |
|
853 |
EMIT_D3D_OPCODE_DSSSS_FUNC(TEXLDD) |
|
854 |
EMIT_D3D_OPCODE_DSS_FUNC(TEXLDL) |
|
20
bb2e8f285acc
[svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents:
19
diff
changeset
|
855 |
EMIT_D3D_OPCODE_S_FUNC(BREAKP) |
17 | 856 |
|
28 | 857 |
// special cases for comparison opcodes... |
858 |
static const char *get_D3D_comparison_string(Context *ctx) |
|
859 |
{ |
|
860 |
static const char *comps[] = { |
|
861 |
"", "_gt", "_eq", "_ge", "_lt", "_ne", "_le" |
|
862 |
}; |
|
863 |
||
864 |
if (ctx->instruction_controls >= STATICARRAYLEN(comps)) |
|
865 |
{ |
|
866 |
fail(ctx, "unknown comparison control"); |
|
867 |
return ""; |
|
868 |
} // if |
|
869 |
||
870 |
return comps[ctx->instruction_controls]; |
|
871 |
} // get_D3D_comparison_string |
|
872 |
||
873 |
static void emit_D3D_BREAKC(Context *ctx) |
|
874 |
{ |
|
875 |
char op[16]; |
|
876 |
snprintf(op, sizeof (op), "BREAKC%s", get_D3D_comparison_string(ctx)); |
|
877 |
emit_D3D_opcode_ss(ctx, op); |
|
878 |
} // emit_D3D_BREAKC |
|
879 |
||
880 |
static void emit_D3D_IFC(Context *ctx) |
|
881 |
{ |
|
882 |
char op[16]; |
|
883 |
snprintf(op, sizeof (op), "IFC%s", get_D3D_comparison_string(ctx)); |
|
884 |
emit_D3D_opcode_ss(ctx, op); |
|
885 |
} // emit_D3D_IFC |
|
886 |
||
887 |
static void emit_D3D_SETP(Context *ctx) |
|
888 |
{ |
|
889 |
char op[16]; |
|
890 |
snprintf(op, sizeof (op), "SETP%s", get_D3D_comparison_string(ctx)); |
|
891 |
emit_D3D_opcode_dss(ctx, op); |
|
892 |
} // emit_D3D_SETP |
|
893 |
||
894 |
||
17 | 895 |
#undef EMIT_D3D_OPCODE_FUNC |
896 |
#undef EMIT_D3D_OPCODE_D_FUNC |
|
897 |
#undef EMIT_D3D_OPCODE_S_FUNC |
|
898 |
#undef EMIT_D3D_OPCODE_SS_FUNC |
|
899 |
#undef EMIT_D3D_OPCODE_DS_FUNC |
|
900 |
#undef EMIT_D3D_OPCODE_DSS_FUNC |
|
901 |
#undef EMIT_D3D_OPCODE_DSSS_FUNC |
|
902 |
#undef EMIT_D3D_OPCODE_DSSSS_FUNC |
|
903 |
||
14 | 904 |
#endif // SUPPORT_PROFILE_D3D |
905 |
||
906 |
||
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
907 |
|
14 | 908 |
#if !SUPPORT_PROFILE_GLSL |
15 | 909 |
#define PROFILE_EMITTER_GLSL(op) |
14 | 910 |
#else |
911 |
#undef AT_LEAST_ONE_PROFILE |
|
912 |
#define AT_LEAST_ONE_PROFILE 1 |
|
15 | 913 |
#define PROFILE_EMITTER_GLSL(op) emit_GLSL_##op, |
914 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
915 |
static void emit_GLSL_start(Context *ctx) |
15 | 916 |
{ |
16 | 917 |
const uint major = (uint) ctx->major_ver; |
918 |
const uint minor = (uint) ctx->minor_ver; |
|
919 |
if (ctx->shader_type == SHADER_TYPE_PIXEL) |
|
920 |
output_line(ctx, "// Pixel shader, version %u.%u", major, minor); |
|
921 |
else if (ctx->shader_type == SHADER_TYPE_VERTEX) |
|
922 |
output_line(ctx, "// Vertex shader, version %u.%u", major, minor); |
|
923 |
else |
|
924 |
{ |
|
925 |
failf(ctx, "Shader type %u unsupported in this profile.", |
|
926 |
(uint) ctx->shader_type); |
|
927 |
} // else |
|
928 |
||
15 | 929 |
output_line(ctx, "void main() {"); |
930 |
} // emit_GLSL_start |
|
931 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
932 |
static void emit_GLSL_end(Context *ctx) |
15 | 933 |
{ |
934 |
output_line(ctx, "}"); |
|
935 |
} // emit_GLSL_end |
|
14 | 936 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
937 |
static void emit_GLSL_comment(Context *ctx, const char *str) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
938 |
{ |
14 | 939 |
output_line(ctx, "// %s", str); |
940 |
} // emit_GLSL_comment |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
941 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
942 |
static void emit_GLSL_NOP(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
943 |
{ |
14 | 944 |
// no-op is a no-op. :) |
945 |
} // emit_GLSL_NOP |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
946 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
947 |
static void emit_GLSL_MOV(Context *ctx) |
14 | 948 |
{ |
949 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
950 |
} // emit_GLSL_MOV |
|
951 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
952 |
static void emit_GLSL_ADD(Context *ctx) |
14 | 953 |
{ |
954 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
955 |
} // emit_GLSL_ADD |
|
956 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
957 |
static void emit_GLSL_SUB(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
958 |
{ |
14 | 959 |
fail(ctx, "unimplemented."); // !!! FIXME |
960 |
} // emit_GLSL_SUB |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
961 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
962 |
static void emit_GLSL_MAD(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
963 |
{ |
14 | 964 |
fail(ctx, "unimplemented."); // !!! FIXME |
965 |
} // emit_GLSL_MAD |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
966 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
967 |
static void emit_GLSL_MUL(Context *ctx) |
14 | 968 |
{ |
969 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
970 |
} // emit_GLSL_MUL |
|
971 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
972 |
static void emit_GLSL_RCP(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
973 |
{ |
14 | 974 |
fail(ctx, "unimplemented."); // !!! FIXME |
975 |
} // emit_GLSL_RCP |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
976 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
977 |
static void emit_GLSL_RSQ(Context *ctx) |
14 | 978 |
{ |
979 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
980 |
} // emit_GLSL_RSQ |
|
981 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
982 |
static void emit_GLSL_DP3(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
983 |
{ |
14 | 984 |
fail(ctx, "unimplemented."); // !!! FIXME |
985 |
} // emit_GLSL_DP3 |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
986 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
987 |
static void emit_GLSL_DP4(Context *ctx) |
14 | 988 |
{ |
989 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
990 |
} // emit_GLSL_DP4 |
|
991 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
992 |
static void emit_GLSL_MIN(Context *ctx) |
14 | 993 |
{ |
994 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
995 |
} // emit_GLSL_MIN |
|
996 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
997 |
static void emit_GLSL_MAX(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
998 |
{ |
14 | 999 |
fail(ctx, "unimplemented."); // !!! FIXME |
1000 |
} // emit_GLSL_MAX |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1001 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1002 |
static void emit_GLSL_SLT(Context *ctx) |
14 | 1003 |
{ |
1004 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1005 |
} // emit_GLSL_SLT |
|
1006 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1007 |
static void emit_GLSL_SGE(Context *ctx) |
14 | 1008 |
{ |
1009 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1010 |
} // emit_GLSL_SGE |
|
1011 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1012 |
static void emit_GLSL_EXP(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1013 |
{ |
14 | 1014 |
fail(ctx, "unimplemented."); // !!! FIXME |
1015 |
} // emit_GLSL_EXP |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1016 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1017 |
static void emit_GLSL_LOG(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1018 |
{ |
14 | 1019 |
fail(ctx, "unimplemented."); // !!! FIXME |
1020 |
} // emit_GLSL_LOG |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1021 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1022 |
static void emit_GLSL_LIT(Context *ctx) |
14 | 1023 |
{ |
1024 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1025 |
} // emit_GLSL_LIT |
|
1026 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1027 |
static void emit_GLSL_DST(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1028 |
{ |
14 | 1029 |
fail(ctx, "unimplemented."); // !!! FIXME |
1030 |
} // emit_GLSL_DST |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1031 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1032 |
static void emit_GLSL_LRP(Context *ctx) |
14 | 1033 |
{ |
1034 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1035 |
} // emit_GLSL_LRP |
|
1036 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1037 |
static void emit_GLSL_FRC(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1038 |
{ |
14 | 1039 |
fail(ctx, "unimplemented."); // !!! FIXME |
1040 |
} // emit_GLSL_FRC |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1041 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1042 |
static void emit_GLSL_M4X4(Context *ctx) |
14 | 1043 |
{ |
1044 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1045 |
} // emit_GLSL_M4X4 |
|
1046 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1047 |
static void emit_GLSL_M4X3(Context *ctx) |
14 | 1048 |
{ |
1049 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1050 |
} // emit_GLSL_M4X3 |
|
1051 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1052 |
static void emit_GLSL_M3X4(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1053 |
{ |
14 | 1054 |
fail(ctx, "unimplemented."); // !!! FIXME |
1055 |
} // emit_GLSL_M3X4 |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1056 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1057 |
static void emit_GLSL_M3X3(Context *ctx) |
14 | 1058 |
{ |
1059 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1060 |
} // emit_GLSL_M3X3 |
|
1061 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1062 |
static void emit_GLSL_M3X2(Context *ctx) |
14 | 1063 |
{ |
1064 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1065 |
} // emit_GLSL_M3X2 |
|
1066 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1067 |
static void emit_GLSL_CALL(Context *ctx) |
1 | 1068 |
{ |
14 | 1069 |
fail(ctx, "unimplemented."); // !!! FIXME |
1070 |
} // emit_GLSL_CALL |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1071 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1072 |
static void emit_GLSL_CALLNZ(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1073 |
{ |
14 | 1074 |
fail(ctx, "unimplemented."); // !!! FIXME |
1075 |
} // emit_GLSL_CALLNZ |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1076 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1077 |
static void emit_GLSL_LOOP(Context *ctx) |
14 | 1078 |
{ |
1079 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1080 |
} // emit_GLSL_LOOP |
|
1081 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1082 |
static void emit_GLSL_RET(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1083 |
{ |
14 | 1084 |
fail(ctx, "unimplemented."); // !!! FIXME |
1085 |
} // emit_GLSL_RET |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1086 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1087 |
static void emit_GLSL_ENDLOOP(Context *ctx) |
14 | 1088 |
{ |
1089 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1090 |
} // emit_GLSL_ENDLOOP |
|
1091 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1092 |
static void emit_GLSL_LABEL(Context *ctx) |
14 | 1093 |
{ |
1094 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1095 |
} // emit_GLSL_LABEL |
|
1096 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1097 |
static void emit_GLSL_DCL(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1098 |
{ |
14 | 1099 |
fail(ctx, "unimplemented."); // !!! FIXME |
1100 |
} // emit_GLSL_DCL |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1101 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1102 |
static void emit_GLSL_POW(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1103 |
{ |
14 | 1104 |
fail(ctx, "unimplemented."); // !!! FIXME |
1105 |
} // emit_GLSL_POW |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1106 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1107 |
static void emit_GLSL_CRS(Context *ctx) |
14 | 1108 |
{ |
1109 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1110 |
} // emit_GLSL_CRS |
|
1111 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1112 |
static void emit_GLSL_SGN(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1113 |
{ |
14 | 1114 |
fail(ctx, "unimplemented."); // !!! FIXME |
1115 |
} // emit_GLSL_SGN |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1116 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1117 |
static void emit_GLSL_ABS(Context *ctx) |
14 | 1118 |
{ |
1119 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1120 |
} // emit_GLSL_ABS |
|
1121 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1122 |
static void emit_GLSL_NRM(Context *ctx) |
14 | 1123 |
{ |
1124 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1125 |
} // emit_GLSL_NRM |
|
1126 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1127 |
static void emit_GLSL_SINCOS(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1128 |
{ |
14 | 1129 |
fail(ctx, "unimplemented."); // !!! FIXME |
1130 |
} // emit_GLSL_SINCOS |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1131 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1132 |
static void emit_GLSL_REP(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1133 |
{ |
14 | 1134 |
fail(ctx, "unimplemented."); // !!! FIXME |
1135 |
} // emit_GLSL_REP |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1136 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1137 |
static void emit_GLSL_ENDREP(Context *ctx) |
14 | 1138 |
{ |
1139 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1140 |
} // emit_GLSL_ENDREP |
|
1141 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1142 |
static void emit_GLSL_IF(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1143 |
{ |
14 | 1144 |
fail(ctx, "unimplemented."); // !!! FIXME |
1145 |
} // emit_GLSL_IF |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1146 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1147 |
static void emit_GLSL_IFC(Context *ctx) |
14 | 1148 |
{ |
1149 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1150 |
} // emit_GLSL_IFC |
|
1151 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1152 |
static void emit_GLSL_ELSE(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1153 |
{ |
14 | 1154 |
fail(ctx, "unimplemented."); // !!! FIXME |
1155 |
} // emit_GLSL_ELSE |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1156 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1157 |
static void emit_GLSL_ENDIF(Context *ctx) |
14 | 1158 |
{ |
1159 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1160 |
} // emit_GLSL_ENDIF |
|
1161 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1162 |
static void emit_GLSL_BREAK(Context *ctx) |
14 | 1163 |
{ |
1164 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1165 |
} // emit_GLSL_BREAK |
|
1166 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1167 |
static void emit_GLSL_BREAKC(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1168 |
{ |
14 | 1169 |
fail(ctx, "unimplemented."); // !!! FIXME |
1170 |
} // emit_GLSL_BREAKC |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1171 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1172 |
static void emit_GLSL_MOVA(Context *ctx) |
14 | 1173 |
{ |
1174 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1175 |
} // emit_GLSL_MOVA |
|
1176 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1177 |
static void emit_GLSL_DEFB(Context *ctx) |
14 | 1178 |
{ |
1179 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1180 |
} // emit_GLSL_DEFB |
|
1181 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1182 |
static void emit_GLSL_DEFI(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1183 |
{ |
14 | 1184 |
fail(ctx, "unimplemented."); // !!! FIXME |
1185 |
} // emit_GLSL_DEFI |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1186 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1187 |
static void emit_GLSL_TEXCOORD(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1188 |
{ |
14 | 1189 |
fail(ctx, "unimplemented."); // !!! FIXME |
1190 |
} // emit_GLSL_TEXCOORD |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1191 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1192 |
static void emit_GLSL_TEXKILL(Context *ctx) |
14 | 1193 |
{ |
1194 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1195 |
} // emit_GLSL_TEXKILL |
|
1196 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1197 |
static void emit_GLSL_TEX(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1198 |
{ |
14 | 1199 |
fail(ctx, "unimplemented."); // !!! FIXME |
1200 |
} // emit_GLSL_TEX |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1201 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1202 |
static void emit_GLSL_TEXBEM(Context *ctx) |
14 | 1203 |
{ |
1204 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1205 |
} // emit_GLSL_TEXBEM |
|
1206 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1207 |
static void emit_GLSL_TEXBEML(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1208 |
{ |
14 | 1209 |
fail(ctx, "unimplemented."); // !!! FIXME |
1210 |
} // emit_GLSL_TEXBEML |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1211 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1212 |
static void emit_GLSL_TEXREG2AR(Context *ctx) |
14 | 1213 |
{ |
1214 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1215 |
} // emit_GLSL_TEXREG2AR |
|
1216 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1217 |
static void emit_GLSL_TEXREG2GB(Context *ctx) |
14 | 1218 |
{ |
1219 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1220 |
} // emit_GLSL_TEXREG2GB |
|
1221 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1222 |
static void emit_GLSL_TEXM3X2PAD(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1223 |
{ |
14 | 1224 |
fail(ctx, "unimplemented."); // !!! FIXME |
1225 |
} // emit_GLSL_TEXM3X2PAD |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1226 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1227 |
static void emit_GLSL_TEXM3X2TEX(Context *ctx) |
14 | 1228 |
{ |
1229 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1230 |
} // emit_GLSL_TEXM3X2TEX |
|
1231 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1232 |
static void emit_GLSL_TEXM3X3PAD(Context *ctx) |
14 | 1233 |
{ |
1234 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1235 |
} // emit_GLSL_TEXM3X3PAD |
|
1236 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1237 |
static void emit_GLSL_TEXM3X3TEX(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1238 |
{ |
14 | 1239 |
fail(ctx, "unimplemented."); // !!! FIXME |
1240 |
} // emit_GLSL_TEXM3X3TEX |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1241 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1242 |
static void emit_GLSL_TEXM3X3SPEC(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1243 |
{ |
14 | 1244 |
fail(ctx, "unimplemented."); // !!! FIXME |
1245 |
} // emit_GLSL_TEXM3X3SPEC |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1246 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1247 |
static void emit_GLSL_TEXM3X3VSPEC(Context *ctx) |
14 | 1248 |
{ |
1249 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1250 |
} // emit_GLSL_TEXM3X3VSPEC |
|
1251 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1252 |
static void emit_GLSL_EXPP(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1253 |
{ |
14 | 1254 |
fail(ctx, "unimplemented."); // !!! FIXME |
1255 |
} // emit_GLSL_EXPP |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1256 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1257 |
static void emit_GLSL_LOGP(Context *ctx) |
14 | 1258 |
{ |
1259 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1260 |
} // emit_GLSL_LOGP |
|
1261 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1262 |
static void emit_GLSL_CND(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1263 |
{ |
14 | 1264 |
fail(ctx, "unimplemented."); // !!! FIXME |
1265 |
} // emit_GLSL_CND |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1266 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1267 |
static void emit_GLSL_DEF(Context *ctx) |
14 | 1268 |
{ |
1269 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1270 |
} // emit_GLSL_DEF |
|
1271 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1272 |
static void emit_GLSL_TEXREG2RGB(Context *ctx) |
14 | 1273 |
{ |
1274 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1275 |
} // emit_GLSL_TEXREG2RGB |
|
1276 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1277 |
static void emit_GLSL_TEXDP3TEX(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1278 |
{ |
14 | 1279 |
fail(ctx, "unimplemented."); // !!! FIXME |
1280 |
} // emit_GLSL_TEXDP3TEX |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1281 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1282 |
static void emit_GLSL_TEXM3X2DEPTH(Context *ctx) |
14 | 1283 |
{ |
1284 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1285 |
} // emit_GLSL_TEXM3X2DEPTH |
|
1286 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1287 |
static void emit_GLSL_TEXDP3(Context *ctx) |
14 | 1288 |
{ |
1289 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1290 |
} // emit_GLSL_TEXDP3 |
|
1291 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1292 |
static void emit_GLSL_TEXM3X3(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1293 |
{ |
14 | 1294 |
fail(ctx, "unimplemented."); // !!! FIXME |
1295 |
} // emit_GLSL_TEXM3X3 |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1296 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1297 |
static void emit_GLSL_TEXDEPTH(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1298 |
{ |
14 | 1299 |
fail(ctx, "unimplemented."); // !!! FIXME |
1300 |
} // emit_GLSL_TEXDEPTH |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1301 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1302 |
static void emit_GLSL_CMP(Context *ctx) |
14 | 1303 |
{ |
1304 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1305 |
} // emit_GLSL_CMP |
|
1306 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1307 |
static void emit_GLSL_BEM(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1308 |
{ |
14 | 1309 |
fail(ctx, "unimplemented."); // !!! FIXME |
1310 |
} // emit_GLSL_BEM |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1311 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1312 |
static void emit_GLSL_DP2ADD(Context *ctx) |
14 | 1313 |
{ |
1314 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1315 |
} // emit_GLSL_DP2ADD |
|
1316 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1317 |
static void emit_GLSL_DSX(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1318 |
{ |
14 | 1319 |
fail(ctx, "unimplemented."); // !!! FIXME |
1320 |
} // emit_GLSL_DSX |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1321 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1322 |
static void emit_GLSL_DSY(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1323 |
{ |
14 | 1324 |
fail(ctx, "unimplemented."); // !!! FIXME |
1325 |
} // emit_GLSL_DSY |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1326 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1327 |
static void emit_GLSL_TEXLDD(Context *ctx) |
14 | 1328 |
{ |
1329 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1330 |
} // emit_GLSL_TEXLDD |
|
1331 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1332 |
static void emit_GLSL_SETP(Context *ctx) |
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1333 |
{ |
14 | 1334 |
fail(ctx, "unimplemented."); // !!! FIXME |
1335 |
} // emit_GLSL_SETP |
|
2
c37210f5e87b
[svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents:
1
diff
changeset
|
1336 |
|
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1337 |
static void emit_GLSL_TEXLDL(Context *ctx) |
14 | 1338 |
{ |
1339 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1340 |
} // emit_GLSL_TEXLDL |
|
1341 |
||
18
0dbdb2be8bf8
[svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents:
17
diff
changeset
|
1342 |
static void emit_GLSL_BREAKP(Context *ctx) |
14 | 1343 |
{ |
1344 |
fail(ctx, "unimplemented."); // !!! FIXME |
|
1345 |
} // emit_GLSL_BREAKP |
|