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mojoshader_opengl.c

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1080 lines (890 loc) · 33.6 KB
 
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/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
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#ifdef _MSC_VER
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h> // GL headers need this for WINGDIAPI definition.
#endif
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#include "mojoshader.h"
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#define GL_GLEXT_LEGACY 1
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#include "GL/gl.h"
#include "GL/glext.h"
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// Get basic wankery out of the way here...
typedef unsigned int uint; // this is a printf() helper. don't use for code.
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#ifdef _MSC_VER
#define snprintf _snprintf
typedef unsigned __int8 uint8;
typedef unsigned __int32 uint32;
typedef unsigned __int32 int32;
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// Warning Level 4 considered harmful. :)
#pragma warning(disable: 4100) // "unreferenced formal parameter"
#pragma warning(disable: 4389) // "signed/unsigned mismatch"
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#else
#include <stdint.h>
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typedef uint8_t uint8;
typedef uint32_t uint32;
typedef int32_t int32;
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#endif
#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
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#ifndef SUPPORT_PROFILE_GLSL
#define SUPPORT_PROFILE_GLSL 1
#endif
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struct MOJOSHADER_glShader
{
const MOJOSHADER_parseData *parseData;
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GLhandleARB handle;
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uint32 refcount;
};
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typedef struct
{
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MOJOSHADER_shaderType shader_type;
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const MOJOSHADER_uniform *uniform;
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GLuint location;
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} UniformMap;
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typedef struct
{
MOJOSHADER_shaderType shader_type;
const MOJOSHADER_sampler *sampler;
GLuint location;
} SamplerMap;
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typedef struct
{
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const MOJOSHADER_attribute *attribute;
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GLuint location;
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} AttributeMap;
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struct MOJOSHADER_glProgram
{
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MOJOSHADER_glShader *vertex;
MOJOSHADER_glShader *fragment;
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GLhandleARB handle;
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uint32 constant_count; // !!! FIXME: misnamed.
GLfloat *constants; // !!! FIXME: misnamed.
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uint32 uniform_count;
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UniformMap *uniforms;
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uint32 sampler_count;
SamplerMap *samplers;
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uint32 attribute_count;
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AttributeMap *attributes;
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uint32 refcount;
};
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#ifndef WINGDIAPI
#define WINGDIAPI
#endif
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// Entry points in base OpenGL that lack function pointer prototypes...
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typedef WINGDIAPI void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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struct MOJOSHADER_glContext
{
// Allocators...
MOJOSHADER_malloc malloc_fn;
MOJOSHADER_free free_fn;
void *malloc_data;
// The constant register files...
// Man, it kills me how much memory this takes...
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GLfloat vs_reg_file_f[8192 * 4];
GLint vs_reg_file_i[2047 * 4];
GLint vs_reg_file_b[2047];
GLfloat ps_reg_file_f[8192 * 4];
GLint ps_reg_file_i[2047 * 4];
GLint ps_reg_file_b[2047];
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GLuint sampler_reg_file[16];
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// GL stuff...
int opengl_major;
int opengl_minor;
MOJOSHADER_glProgram *bound_program;
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char profile[16];
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// Extensions...
int have_base_opengl;
int have_GL_ARB_shader_objects;
int have_GL_ARB_vertex_shader;
int have_GL_ARB_fragment_shader;
int have_GL_ARB_shading_language_100;
int have_GL_NV_half_float;
// Entry points...
PFNGLGETSTRINGPROC glGetString;
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PFNGLGETINTEGERVPROC glGetIntegerv;
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PFNGLDELETEOBJECTARBPROC glDeleteObject;
PFNGLATTACHOBJECTARBPROC glAttachObject;
PFNGLCOMPILESHADERARBPROC glCompileShader;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObject;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObject;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArray;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocation;
PFNGLGETINFOLOGARBPROC glGetInfoLog;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameteriv;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation;
PFNGLLINKPROGRAMARBPROC glLinkProgram;
PFNGLSHADERSOURCEARBPROC glShaderSource;
PFNGLUNIFORM1IARBPROC glUniform1i;
PFNGLUNIFORM4FVARBPROC glUniform4fv;
PFNGLUNIFORM4IVARBPROC glUniform4iv;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObject;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointer;
};
static MOJOSHADER_glContext *ctx = NULL;
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// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
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// #define this to force app to supply an allocator, so there's no reference
// to the C runtime's malloc() and free()...
#if MOJOSHADER_FORCE_ALLOCATOR
#define internal_malloc NULL
#define internal_free NULL
#else
static void *internal_malloc(int bytes, void *d) { return malloc(bytes); }
static void internal_free(void *ptr, void *d) { free(ptr); }
#endif
static inline void *Malloc(const size_t len)
{
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void *retval = ctx->malloc_fn((int) len, ctx->malloc_data);
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if (retval == NULL)
set_error("out of memory");
return retval;
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} // Malloc
static inline void Free(void *ptr)
{
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if (ptr != NULL)
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ctx->free_fn(ptr, ctx->malloc_data);
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} // Free
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const char *MOJOSHADER_glGetError(void)
{
return error_buffer;
} // MOJOSHADER_glGetError
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static void *loadsym(void *(*lookup)(const char *fn), const char *fn, int *ext)
{
void *retval = NULL;
if (lookup != NULL)
{
retval = lookup(fn);
if (retval == NULL)
{
char arbfn[64];
snprintf(arbfn, sizeof (arbfn), "%sARB", fn);
retval = lookup(arbfn);
} // if
} // if
if (retval == NULL)
*ext = 0;
return retval;
} // loadsym
static void lookup_entry_points(void *(*lookup)(const char *fnname))
{
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#define DO_LOOKUP(ext, typ, fn) ctx->fn = (typ) loadsym(lookup, #fn, &ctx->have_##ext)
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DO_LOOKUP(base_opengl, PFNGLGETSTRINGPROC, glGetString);
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DO_LOOKUP(base_opengl, PFNGLGETINTEGERVPROC, glGetIntegerv);
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DO_LOOKUP(GL_ARB_shader_objects, PFNGLDELETEOBJECTARBPROC, glDeleteObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLATTACHOBJECTARBPROC, glAttachObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCOMPILESHADERARBPROC, glCompileShader);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETINFOLOGARBPROC, glGetInfoLog);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameteriv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocation);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLLINKPROGRAMARBPROC, glLinkProgram);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLSHADERSOURCEARBPROC, glShaderSource);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IARBPROC, glUniform1i);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4FVARBPROC, glUniform4fv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4IVARBPROC, glUniform4iv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocation);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
#undef DO_LOOKUP
} // lookup_entry_points
static int verify_extension(const char *ext, int have, const char *extlist,
int major, int minor)
{
if (have == 0)
return 0; // don't bother checking, we're missing an entry point.
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else if (!ctx->have_base_opengl)
return 0; // don't bother checking, we're missing basic functionality.
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// See if it's in the spec for this GL implementation's version.
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if (major >= 0)
{
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if ( ((ctx->opengl_major << 16) | (ctx->opengl_minor & 0xFFFF)) >=
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((major << 16) | (minor & 0xFFFF)) )
return 1;
} // if
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// Not available in the GL version, check the extension list.
const char *ptr = strstr(extlist, ext);
if (ptr == NULL)
return 0;
const char endchar = ptr[strlen(ext)];
if ((endchar == '\0') || (endchar == ' '))
return 1; // extension is in the list.
return 0; // just not supported, fail.
} // verify_extension
static void parse_opengl_version(const char *verstr)
{
if (verstr == NULL)
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ctx->opengl_major = ctx->opengl_minor = 0;
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else
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sscanf(verstr, "%d.%d", &ctx->opengl_major, &ctx->opengl_minor);
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} // parse_opengl_version
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static void load_extensions(void *(*lookup)(const char *fnname))
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{
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const char *extlist = NULL;
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ctx->have_base_opengl = 1;
ctx->have_GL_ARB_shader_objects = 1;
ctx->have_GL_ARB_vertex_shader = 1;
ctx->have_GL_ARB_fragment_shader = 1;
ctx->have_GL_ARB_shading_language_100 = 1;
ctx->have_GL_NV_half_float = 1;
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lookup_entry_points(lookup);
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if (!ctx->have_base_opengl)
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set_error("missing basic OpenGL entry points");
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else
{
parse_opengl_version((const char *) ctx->glGetString(GL_VERSION));
extlist = (const char *) ctx->glGetString(GL_EXTENSIONS);
} // else
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if (extlist == NULL)
extlist = ""; // just in case.
#define VERIFY_EXT(ext, major, minor) \
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ctx->have_##ext = verify_extension(#ext, ctx->have_##ext, extlist, major, minor)
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VERIFY_EXT(GL_ARB_shader_objects, 2, 0);
VERIFY_EXT(GL_ARB_vertex_shader, 2, 0);
VERIFY_EXT(GL_ARB_fragment_shader, 2, 0);
VERIFY_EXT(GL_ARB_shading_language_100, 2, 0);
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VERIFY_EXT(GL_NV_half_float, -1, -1);
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#undef VERIFY_EXT
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} // load_extensions
static int valid_profile(const char *profile)
{
if (!ctx->have_base_opengl)
return 0;
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#define MUST_HAVE(p, x) \
if (!ctx->have_##x) { set_error(#p " profile needs " #x); return 0; }
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if (profile == NULL)
{
set_error("NULL profile");
return 0;
} // if
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#if SUPPORT_PROFILE_GLSL
else if (strcmp(profile, MOJOSHADER_PROFILE_GLSL) == 0)
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{
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MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shader_objects);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_vertex_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_fragment_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shading_language_100);
} // else if
#endif
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else
{
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set_error("unknown or unsupported profile");
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return 0;
} // else
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#undef MUST_HAVE
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return 1;
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} // valid_profile
const char *MOJOSHADER_glBestProfile(void *(*lookup)(const char *fnname))
{
const char *retval = NULL;
MOJOSHADER_glContext _ctx;
MOJOSHADER_glContext *current_ctx = ctx;
ctx = &_ctx;
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
load_extensions(lookup);
if (ctx->have_base_opengl)
{
static const char *priority[] = {
MOJOSHADER_PROFILE_GLSL,
};
int i;
for (i = 0; i < STATICARRAYLEN(priority); i++)
{
if (valid_profile(priority[i]))
{
retval = priority[i];
break;
} // if
} // for
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if (retval == NULL)
set_error("no profiles available");
} // if
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ctx = current_ctx;
return retval;
} // MOJOSHADER_glBestProfile
MOJOSHADER_glContext *MOJOSHADER_glCreateContext(const char *profile,
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void *(*lookup)(const char *fnname),
MOJOSHADER_malloc m, MOJOSHADER_free f,
void *d)
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{
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MOJOSHADER_glContext *retval = NULL;
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MOJOSHADER_glContext *current_ctx = ctx;
ctx = NULL;
if (m == NULL) m = internal_malloc;
if (f == NULL) f = internal_free;
ctx = (MOJOSHADER_glContext *) m(sizeof (MOJOSHADER_glContext), d);
if (ctx == NULL)
{
set_error("out of memory");
goto init_fail;
} // if
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
ctx->malloc_fn = m;
ctx->free_fn = f;
ctx->malloc_data = d;
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snprintf(ctx->profile, sizeof (ctx->profile), "%s", profile);
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load_extensions(lookup);
if (!valid_profile(profile))
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goto init_fail;
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MOJOSHADER_glBindProgram(NULL);
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retval = ctx;
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ctx = current_ctx;
return retval;
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init_fail:
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if (ctx != NULL)
f(ctx, d);
ctx = current_ctx;
return NULL;
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} // MOJOSHADER_glCreateContext
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void MOJOSHADER_glMakeContextCurrent(MOJOSHADER_glContext *_ctx)
{
ctx = _ctx;
} // MOJOSHADER_glMakeContextCurrent
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int MOJOSHADER_glMaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLenum pname = GL_NONE;
GLint val = 0;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
pname = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB;
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
pname = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB;
else
return -1;
ctx->glGetIntegerv(pname, &val);
return (int) val;
} // MOJOSHADER_glMaxUniforms
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MOJOSHADER_glShader *MOJOSHADER_glCompileShader(const unsigned char *tokenbuf,
const unsigned int bufsize)
{
MOJOSHADER_glShader *retval = NULL;
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GLhandleARB shader = 0;
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const MOJOSHADER_parseData *pd = MOJOSHADER_parse(ctx->profile, tokenbuf,
bufsize, ctx->malloc_fn,
ctx->free_fn,
ctx->malloc_data);
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GLint ok = 0;
const GLenum shader_type = (pd->shader_type == MOJOSHADER_TYPE_PIXEL) ? GL_FRAGMENT_SHADER : GL_VERTEX_SHADER;
GLint shaderlen = (GLint) pd->output_len;
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if (pd->error != NULL)
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{
set_error(pd->error);
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goto compile_shader_fail;
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} // if
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477
478
retval = (MOJOSHADER_glShader *) Malloc(sizeof (MOJOSHADER_glShader));
if (retval == NULL)
Apr 27, 2008
Apr 27, 2008
479
480
goto compile_shader_fail;
Apr 28, 2008
Apr 28, 2008
481
shader = ctx->glCreateShaderObject(shader_type);
Apr 26, 2008
Apr 26, 2008
482
Apr 28, 2008
Apr 28, 2008
483
484
485
ctx->glShaderSource(shader, 1, (const GLchar **) &pd->output, &shaderlen);
ctx->glCompileShader(shader);
ctx->glGetObjectParameteriv(shader, GL_OBJECT_COMPILE_STATUS_ARB, &ok);
Apr 26, 2008
Apr 26, 2008
486
487
488
489
if (!ok)
{
GLsizei len = 0;
Apr 28, 2008
Apr 28, 2008
490
ctx->glGetInfoLog(shader, sizeof (error_buffer), &len, (GLchar *) error_buffer);
Apr 27, 2008
Apr 27, 2008
491
goto compile_shader_fail;
Apr 26, 2008
Apr 26, 2008
492
493
494
495
496
497
} // if
retval->parseData = pd;
retval->handle = shader;
retval->refcount = 1;
return retval;
Apr 27, 2008
Apr 27, 2008
498
499
500
501
502
compile_shader_fail:
MOJOSHADER_freeParseData(pd);
Free(retval);
if (shader != 0)
Apr 28, 2008
Apr 28, 2008
503
ctx->glDeleteObject(shader);
Apr 27, 2008
Apr 27, 2008
504
return NULL;
Apr 26, 2008
Apr 26, 2008
505
506
507
} // MOJOSHADER_glCompileShader
Apr 29, 2008
Apr 29, 2008
508
509
510
511
512
513
514
const MOJOSHADER_parseData *MOJOSHADER_glGetShaderParseData(
MOJOSHADER_glShader *shader)
{
return (shader != NULL) ? shader->parseData : NULL;
} // MOJOSHADER_glGetShaderParseData
Apr 26, 2008
Apr 26, 2008
515
516
517
518
static void shader_unref(MOJOSHADER_glShader *shader)
{
if (shader != NULL)
{
Apr 27, 2008
Apr 27, 2008
519
const uint32 refcount = shader->refcount;
Apr 26, 2008
Apr 26, 2008
520
if (refcount > 1)
Apr 27, 2008
Apr 27, 2008
521
shader->refcount--;
Apr 26, 2008
Apr 26, 2008
522
523
else
{
Apr 28, 2008
Apr 28, 2008
524
ctx->glDeleteObject(shader->handle);
Apr 26, 2008
Apr 26, 2008
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
MOJOSHADER_freeParseData(shader->parseData);
Free(shader);
} // else
} // if
} // shader_unref
static void program_unref(MOJOSHADER_glProgram *program)
{
if (program != NULL)
{
const uint32 refcount = program->refcount;
if (refcount > 1)
program->refcount--;
else
{
Apr 28, 2008
Apr 28, 2008
541
ctx->glDeleteObject(program->handle);
Apr 26, 2008
Apr 26, 2008
542
543
shader_unref(program->vertex);
shader_unref(program->fragment);
May 6, 2008
May 6, 2008
544
Free(program->constants);
May 6, 2008
May 6, 2008
545
546
547
Free(program->samplers);
Free(program->uniforms);
Free(program->attributes);
Apr 26, 2008
Apr 26, 2008
548
549
550
551
552
553
Free(program);
} // else
} // if
} // program_unref
Apr 27, 2008
Apr 27, 2008
554
555
556
557
558
static void lookup_uniforms(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader)
{
int i;
const MOJOSHADER_parseData *pd = shader->parseData;
Apr 27, 2008
Apr 27, 2008
559
const MOJOSHADER_uniform *u = pd->uniforms;
Apr 27, 2008
Apr 27, 2008
560
const MOJOSHADER_shaderType shader_type = pd->shader_type;
Apr 27, 2008
Apr 27, 2008
561
562
563
for (i = 0; i < pd->uniform_count; i++)
{
Apr 28, 2008
Apr 28, 2008
564
const GLint loc = ctx->glGetUniformLocation(program->handle, u[i].name);
Apr 27, 2008
Apr 27, 2008
565
566
567
if (loc != -1) // maybe the Uniform was optimized out?
{
UniformMap *map = &program->uniforms[program->uniform_count];
Apr 27, 2008
Apr 27, 2008
568
map->shader_type = shader_type;
Apr 27, 2008
Apr 27, 2008
569
map->uniform = &u[i];
Apr 27, 2008
Apr 27, 2008
570
map->location = (GLuint) loc;
Apr 27, 2008
Apr 27, 2008
571
572
573
574
575
576
program->uniform_count++;
} // if
} // for
} // lookup_uniforms
May 6, 2008
May 6, 2008
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
static void lookup_samplers(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader)
{
int i;
const MOJOSHADER_parseData *pd = shader->parseData;
const MOJOSHADER_sampler *s = pd->samplers;
const MOJOSHADER_shaderType shader_type = pd->shader_type;
for (i = 0; i < pd->sampler_count; i++)
{
const GLint loc = ctx->glGetUniformLocation(program->handle, s[i].name);
if (loc != -1) // maybe the Sampler was optimized out?
{
SamplerMap *map = &program->samplers[program->sampler_count];
map->shader_type = shader_type;
map->sampler = &s[i];
map->location = (GLuint) loc;
program->sampler_count++;
} // if
} // for
} // lookup_samplers
Apr 27, 2008
Apr 27, 2008
600
601
602
603
static void lookup_attributes(MOJOSHADER_glProgram *program)
{
int i;
const MOJOSHADER_parseData *pd = program->vertex->parseData;
Apr 27, 2008
Apr 27, 2008
604
const MOJOSHADER_attribute *a = pd->attributes;
Apr 27, 2008
Apr 27, 2008
605
606
607
for (i = 0; i < pd->attribute_count; i++)
{
Apr 28, 2008
Apr 28, 2008
608
const GLint loc = ctx->glGetAttribLocation(program->handle, a->name);
Apr 27, 2008
Apr 27, 2008
609
610
611
612
if (loc != -1) // maybe the Attribute was optimized out?
{
AttributeMap *map = &program->attributes[program->attribute_count];
map->attribute = &a[i];
Apr 27, 2008
Apr 27, 2008
613
map->location = (GLuint) loc;
Apr 27, 2008
Apr 27, 2008
614
615
616
617
618
619
program->attribute_count++;
} // if
} // for
} // lookup_attributes
Apr 26, 2008
Apr 26, 2008
620
621
622
MOJOSHADER_glProgram *MOJOSHADER_glLinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
Apr 27, 2008
Apr 27, 2008
623
624
625
if ((vshader == NULL) && (pshader == NULL))
return NULL;
Apr 27, 2008
Apr 27, 2008
626
MOJOSHADER_glProgram *retval = NULL;
Apr 28, 2008
Apr 28, 2008
627
const GLhandleARB program = ctx->glCreateProgramObject();
Apr 29, 2008
Apr 29, 2008
628
int numregs = 0;
May 10, 2008
May 10, 2008
629
int const_count = 0;
Apr 26, 2008
Apr 26, 2008
630
Apr 28, 2008
Apr 28, 2008
631
632
if (vshader != NULL) ctx->glAttachObject(program, vshader->handle);
if (pshader != NULL) ctx->glAttachObject(program, pshader->handle);
Apr 27, 2008
Apr 27, 2008
633
Apr 28, 2008
Apr 28, 2008
634
ctx->glLinkProgram(program);
Apr 27, 2008
Apr 27, 2008
635
636
GLint ok = 0;
Apr 28, 2008
Apr 28, 2008
637
ctx->glGetObjectParameteriv(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
Apr 27, 2008
Apr 27, 2008
638
639
640
if (!ok)
{
GLsizei len = 0;
Apr 28, 2008
Apr 28, 2008
641
ctx->glGetInfoLog(program, sizeof (error_buffer), &len, (GLchar *) error_buffer);
Apr 27, 2008
Apr 27, 2008
642
643
goto link_program_fail;
} // if
Apr 26, 2008
Apr 26, 2008
644
Apr 27, 2008
Apr 27, 2008
645
646
retval = (MOJOSHADER_glProgram *) Malloc(sizeof (MOJOSHADER_glProgram));
if (retval == NULL)
Apr 27, 2008
Apr 27, 2008
647
648
goto link_program_fail;
memset(retval, '\0', sizeof (MOJOSHADER_glProgram));
Apr 27, 2008
Apr 27, 2008
649
May 6, 2008
May 6, 2008
650
numregs = 0;
Apr 27, 2008
Apr 27, 2008
651
652
if (vshader != NULL) numregs += vshader->parseData->uniform_count;
if (pshader != NULL) numregs += pshader->parseData->uniform_count;
Apr 27, 2008
Apr 27, 2008
653
654
655
retval->uniforms = (UniformMap *) Malloc(sizeof (UniformMap) * numregs);
if (retval->uniforms == NULL)
goto link_program_fail;
Apr 27, 2008
Apr 27, 2008
656
memset(retval->uniforms, '\0', sizeof (UniformMap) * numregs);
Apr 27, 2008
Apr 27, 2008
657
May 6, 2008
May 6, 2008
658
659
660
661
662
663
664
665
numregs = 0;
if (vshader != NULL) numregs += vshader->parseData->sampler_count;
if (pshader != NULL) numregs += pshader->parseData->sampler_count;
retval->samplers = (SamplerMap *) Malloc(sizeof (SamplerMap) * numregs);
if (retval->samplers == NULL)
goto link_program_fail;
memset(retval->samplers, '\0', sizeof (SamplerMap) * numregs);
Apr 27, 2008
Apr 27, 2008
666
667
668
669
retval->handle = program;
retval->vertex = vshader;
retval->fragment = pshader;
retval->refcount = 1;
Apr 26, 2008
Apr 26, 2008
670
671
if (vshader != NULL)
Apr 27, 2008
Apr 27, 2008
672
{
May 6, 2008
May 6, 2008
673
674
if (const_count < vshader->parseData->constant_count)
const_count = vshader->parseData->constant_count;
Apr 27, 2008
Apr 27, 2008
675
676
677
678
679
680
retval->attributes = (AttributeMap *) Malloc(sizeof (AttributeMap) *
vshader->parseData->attribute_count);
if (retval->attributes == NULL)
goto link_program_fail;
lookup_attributes(retval);
Apr 27, 2008
Apr 27, 2008
681
lookup_uniforms(retval, vshader);
May 6, 2008
May 6, 2008
682
lookup_samplers(retval, vshader);
Apr 26, 2008
Apr 26, 2008
683
vshader->refcount++;
Apr 27, 2008
Apr 27, 2008
684
685
} // if
Apr 26, 2008
Apr 26, 2008
686
if (pshader != NULL)
Apr 27, 2008
Apr 27, 2008
687
{
May 6, 2008
May 6, 2008
688
689
690
if (const_count < pshader->parseData->constant_count)
const_count = pshader->parseData->constant_count;
Apr 27, 2008
Apr 27, 2008
691
lookup_uniforms(retval, pshader);
May 6, 2008
May 6, 2008
692
lookup_samplers(retval, vshader);
Apr 26, 2008
Apr 26, 2008
693
pshader->refcount++;
Apr 27, 2008
Apr 27, 2008
694
} // if
Apr 27, 2008
Apr 27, 2008
695
May 6, 2008
May 6, 2008
696
697
698
699
700
if (const_count > 0)
{
retval->constants = (GLfloat *) Malloc(sizeof (GLfloat) * const_count);
if (retval->constants == NULL)
goto link_program_fail;
May 10, 2008
May 10, 2008
701
retval->constant_count = (uint32) const_count;
May 6, 2008
May 6, 2008
702
703
} // if
Apr 27, 2008
Apr 27, 2008
704
return retval;
Apr 27, 2008
Apr 27, 2008
705
706
707
708
link_program_fail:
if (retval != NULL)
{
May 6, 2008
May 6, 2008
709
710
Free(retval->constants);
Free(retval->samplers);
Apr 27, 2008
Apr 27, 2008
711
712
Free(retval->uniforms);
Free(retval->attributes);
Apr 27, 2008
Apr 27, 2008
713
714
715
Free(retval);
} // if
Apr 28, 2008
Apr 28, 2008
716
ctx->glDeleteObject(program);
Apr 27, 2008
Apr 27, 2008
717
return NULL;
Apr 26, 2008
Apr 26, 2008
718
719
720
721
722
} // MOJOSHADER_glLinkProgram
void MOJOSHADER_glBindProgram(MOJOSHADER_glProgram *program)
{
Apr 27, 2008
Apr 27, 2008
723
GLhandleARB handle = 0;
Apr 27, 2008
Apr 27, 2008
724
int i;
Apr 27, 2008
Apr 27, 2008
725
Apr 28, 2008
Apr 28, 2008
726
if (program == ctx->bound_program)
Apr 27, 2008
Apr 27, 2008
727
728
729
return; // nothing to do.
// Disable any client-side arrays the current program could have used.
Apr 28, 2008
Apr 28, 2008
730
731
// !!! FIXME: don't disable yet...see which ones get reused, and disable
// !!! FIXME: only what we don't need in MOJOSHADER_glProgramReady().
Apr 28, 2008
Apr 28, 2008
732
if (ctx->bound_program != NULL)
Apr 27, 2008
Apr 27, 2008
733
{
Apr 28, 2008
Apr 28, 2008
734
735
const int count = ctx->bound_program->attribute_count;
for (i = 0; i < count; i++)
Apr 27, 2008
Apr 27, 2008
736
{
Apr 28, 2008
Apr 28, 2008
737
738
const AttributeMap *map = &ctx->bound_program->attributes[i];
ctx->glDisableVertexAttribArray(map->location);
Apr 27, 2008
Apr 27, 2008
739
740
741
} // if
} // for
Apr 26, 2008
Apr 26, 2008
742
743
744
745
746
747
if (program != NULL)
{
handle = program->handle;
program->refcount++;
} // if
Apr 28, 2008
Apr 28, 2008
748
749
750
ctx->glUseProgramObject(handle);
program_unref(ctx->bound_program);
ctx->bound_program = program;
Apr 26, 2008
Apr 26, 2008
751
752
753
} // MOJOSHADER_glBindProgram
Apr 30, 2008
Apr 30, 2008
754
static inline uint minuint(const uint a, const uint b)
Apr 27, 2008
Apr 27, 2008
755
{
Apr 30, 2008
Apr 30, 2008
756
757
return ((a < b) ? a : b);
} // minuint
Apr 27, 2008
Apr 27, 2008
758
759
Apr 26, 2008
Apr 26, 2008
760
void MOJOSHADER_glSetVertexShaderUniformF(unsigned int idx, const float *data,
Apr 27, 2008
Apr 27, 2008
761
unsigned int vec4n)
Apr 26, 2008
Apr 26, 2008
762
{
Apr 28, 2008
Apr 28, 2008
763
const uint maxregs = STATICARRAYLEN(ctx->vs_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
764
765
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
766
assert(sizeof (GLfloat) == sizeof (float));
Apr 30, 2008
Apr 30, 2008
767
const uint cpy = (minuint(maxregs - idx, vec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
768
memcpy(ctx->vs_reg_file_f + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
769
} // if
Apr 26, 2008
Apr 26, 2008
770
771
772
773
} // MOJOSHADER_glSetVertexShaderUniformF
void MOJOSHADER_glSetVertexShaderUniformI(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
774
unsigned int ivec4n)
Apr 26, 2008
Apr 26, 2008
775
{
Apr 28, 2008
Apr 28, 2008
776
const uint maxregs = STATICARRAYLEN(ctx->vs_reg_file_i) / 4;
Apr 27, 2008
Apr 27, 2008
777
778
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
779
assert(sizeof (GLint) == sizeof (int));
Apr 30, 2008
Apr 30, 2008
780
const uint cpy = (minuint(maxregs - idx, ivec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
781
memcpy(ctx->vs_reg_file_i + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
782
} // if
Apr 26, 2008
Apr 26, 2008
783
784
785
786
787
788
} // MOJOSHADER_glSetVertexShaderUniformI
void MOJOSHADER_glSetVertexShaderUniformB(unsigned int idx, const int *data,
unsigned int bcount)
{
Apr 28, 2008
Apr 28, 2008
789
const uint maxregs = STATICARRAYLEN(ctx->vs_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
790
791
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
792
GLint *wptr = ctx->vs_reg_file_b + idx;
Apr 30, 2008
Apr 30, 2008
793
GLint *endptr = wptr + minuint(maxregs - idx, bcount);
Apr 27, 2008
Apr 27, 2008
794
795
796
while (wptr != endptr)
*(wptr++) = *(data++) ? 1 : 0;
} // if
Apr 26, 2008
Apr 26, 2008
797
798
799
800
} // MOJOSHADER_glSetVertexShaderUniformB
void MOJOSHADER_glSetPixelShaderUniformF(unsigned int idx, const float *data,
Apr 27, 2008
Apr 27, 2008
801
unsigned int vec4n)
Apr 26, 2008
Apr 26, 2008
802
{
Apr 28, 2008
Apr 28, 2008
803
const uint maxregs = STATICARRAYLEN(ctx->ps_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
804
805
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
806
assert(sizeof (GLfloat) == sizeof (float));
Apr 30, 2008
Apr 30, 2008
807
const uint cpy = (minuint(maxregs - idx, vec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
808
memcpy(ctx->ps_reg_file_f + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
809
} // if
Apr 26, 2008
Apr 26, 2008
810
811
812
813
} // MOJOSHADER_glSetPixelShaderUniformF
void MOJOSHADER_glSetPixelShaderUniformI(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
814
unsigned int ivec4n)
Apr 26, 2008
Apr 26, 2008
815
{
Apr 28, 2008
Apr 28, 2008
816
const uint maxregs = STATICARRAYLEN(ctx->ps_reg_file_i) / 4;
Apr 27, 2008
Apr 27, 2008
817
818
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
819
assert(sizeof (GLint) == sizeof (int));
Apr 30, 2008
Apr 30, 2008
820
const uint cpy = (minuint(maxregs - idx, ivec4n) * sizeof (*data)) * 4;
Apr 28, 2008
Apr 28, 2008
821
memcpy(ctx->ps_reg_file_i + (idx * 4), data, cpy);
Apr 27, 2008
Apr 27, 2008
822
} // if
Apr 26, 2008
Apr 26, 2008
823
824
825
826
} // MOJOSHADER_glSetPixelShaderUniformI
void MOJOSHADER_glSetPixelShaderUniformB(unsigned int idx, const int *data,
Apr 27, 2008
Apr 27, 2008
827
unsigned int bcount)
Apr 26, 2008
Apr 26, 2008
828
{
Apr 28, 2008
Apr 28, 2008
829
const uint maxregs = STATICARRAYLEN(ctx->ps_reg_file_f) / 4;
Apr 27, 2008
Apr 27, 2008
830
831
if (idx < maxregs)
{
Apr 29, 2008
Apr 29, 2008
832
GLint *wptr = ctx->ps_reg_file_b + idx;
Apr 30, 2008
Apr 30, 2008
833
GLint *endptr = wptr + minuint(maxregs - idx, bcount);
Apr 27, 2008
Apr 27, 2008
834
835
836
while (wptr != endptr)
*(wptr++) = *(data++) ? 1 : 0;
} // if
Apr 26, 2008
Apr 26, 2008
837
838
839
} // MOJOSHADER_glSetPixelShaderUniformB
May 6, 2008
May 6, 2008
840
841
842
843
844
845
846
847
void MOJOSHADER_glSetSampler(unsigned int idx, unsigned int unit)
{
const uint maxregs = STATICARRAYLEN(ctx->sampler_reg_file);
if (idx < maxregs)
ctx->sampler_reg_file[idx] = (GLuint) unit;
} // MOJOSHADER_glSetSampler
Apr 27, 2008
Apr 27, 2008
848
849
850
851
static inline GLenum opengl_attr_type(const MOJOSHADER_attributeType type)
{
switch (type)
{
Apr 28, 2008
Apr 28, 2008
852
case MOJOSHADER_ATTRIBUTE_UNKNOWN: return GL_NONE; // oh well.
Apr 27, 2008
Apr 27, 2008
853
854
855
case MOJOSHADER_ATTRIBUTE_BYTE: return GL_BYTE;
case MOJOSHADER_ATTRIBUTE_UBYTE: return GL_UNSIGNED_BYTE;
case MOJOSHADER_ATTRIBUTE_SHORT: return GL_SHORT;
Apr 27, 2008
Apr 27, 2008
856
case MOJOSHADER_ATTRIBUTE_USHORT: return GL_UNSIGNED_SHORT;
Apr 27, 2008
Apr 27, 2008
857
858
859
860
case MOJOSHADER_ATTRIBUTE_INT: return GL_INT;
case MOJOSHADER_ATTRIBUTE_UINT: return GL_UNSIGNED_INT;
case MOJOSHADER_ATTRIBUTE_FLOAT: return GL_FLOAT;
case MOJOSHADER_ATTRIBUTE_DOUBLE: return GL_DOUBLE;
Apr 28, 2008
Apr 28, 2008
861
862
case MOJOSHADER_ATTRIBUTE_HALF_FLOAT:
Apr 28, 2008
Apr 28, 2008
863
if (ctx->have_GL_NV_half_float)
Apr 28, 2008
Apr 28, 2008
864
865
return GL_HALF_FLOAT_NV;
break;
Apr 27, 2008
Apr 27, 2008
866
867
868
869
870
871
} // switch
return GL_NONE; // oh well. Raises a GL error later.
} // opengl_attr_type
May 6, 2008
May 6, 2008
872
// !!! FIXME: shouldn't (index) be unsigned?
Apr 26, 2008
Apr 26, 2008
873
874
875
876
877
878
void MOJOSHADER_glSetVertexAttribute(MOJOSHADER_usage usage,
int index, unsigned int size,
MOJOSHADER_attributeType type,
int normalized, unsigned int stride,
const void *ptr)
{
Apr 28, 2008
Apr 28, 2008
879
if ((ctx->bound_program == NULL) || (ctx->bound_program->vertex == NULL))
Apr 27, 2008
Apr 27, 2008
880
881
return;
Apr 28, 2008
Apr 28, 2008
882
883
884
const GLenum gl_type = opengl_attr_type(type);
const GLboolean norm = (normalized) ? GL_TRUE : GL_FALSE;
GLuint gl_index = 0;
Apr 27, 2008
Apr 27, 2008
885
Apr 28, 2008
Apr 28, 2008
886
887
888
// We have to map POSITION0 to generic vertex attribute 0; the
// GL_ARB_vertex_shader spec says this is equivalent to using
// glVertexPointer(), but without the limitations of that entry point.
Apr 27, 2008
Apr 27, 2008
889
Apr 28, 2008
Apr 28, 2008
890
if ((usage != MOJOSHADER_USAGE_POSITION) || (index != 0))
Apr 27, 2008
Apr 27, 2008
891
{
Apr 28, 2008
Apr 28, 2008
892
893
894
895
896
897
int i;
const int count = ctx->bound_program->attribute_count;
for (i = 0; i < count; i++)
{
const AttributeMap *map = &ctx->bound_program->attributes[i];
const MOJOSHADER_attribute *a = map->attribute;
Apr 27, 2008
Apr 27, 2008
898
Apr 28, 2008
Apr 28, 2008
899
900
// !!! FIXME: is this array guaranteed to be sorted by usage?
// !!! FIXME: if so, we can break if a->usage > usage.
Apr 27, 2008
Apr 27, 2008
901
Apr 28, 2008
Apr 28, 2008
902
903
904
905
906
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if ((a->usage == usage) && (a->index == index))
{
gl_index = map->location;
break;
} // if
} // for
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if (gl_index == 0)
return; // nothing to do, this shader doesn't use this stream.
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} // if
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ctx->glVertexAttribPointer(gl_index, size, gl_type, norm, stride, ptr);
ctx->glEnableVertexAttribArray(gl_index);
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} // MOJOSHADER_glSetVertexAttribute
void MOJOSHADER_glProgramReady(void)
{
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int i;
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921
int count;
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if (ctx->bound_program == NULL)
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return; // nothing to do.
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// !!! FIXME: don't push Uniforms/Samplers if they haven't changed.
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// push Uniforms to the program from our register files...
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count = ctx->bound_program->uniform_count;
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for (i = 0; i < count; i++)
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{
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const UniformMap *map = &ctx->bound_program->uniforms[i];
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const MOJOSHADER_uniform *u = map->uniform;
const MOJOSHADER_uniformType type = u->type;
const MOJOSHADER_shaderType shader_type = map->shader_type;
const int index = u->index;
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const int size = u->array_count;
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const GLint location = map->location;
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// only use arrays for 'c' registers.
assert((size == 0) || (type == MOJOSHADER_UNIFORM_FLOAT));
if (size != 0) // !!! FIXME: this code sucks.
{
// !!! FIXME: calculate this all at link time.
if (shader_type == MOJOSHADER_TYPE_VERTEX)
{
const MOJOSHADER_constant *c = ctx->bound_program->vertex->parseData->constants;
int hi = ctx->bound_program->vertex->parseData->constant_count;
int j;
GLfloat *ptr = ctx->bound_program->constants;
for (j = 0; j < hi; j++)
{
if (c[j].type != MOJOSHADER_UNIFORM_FLOAT)
continue;
const int idx = c[j].index;
if ( (idx >= index) && (idx < (index + size)) )
{
memcpy(ptr, &ctx->vs_reg_file_f[idx * 4], 16); // !!! FIXME: 16
memcpy(&ctx->vs_reg_file_f[idx * 4], &c->value.f, 16); // !!! FIXME: 16
ptr += 4;
} // if
} // for
ctx->glUniform4fv(location, size, &ctx->vs_reg_file_f[index * 4]);
ptr = ctx->bound_program->constants;
for (j = 0; j < hi; j++)
{
if (c[j].type != MOJOSHADER_UNIFORM_FLOAT)
continue;
const int idx = c[j].index;
if ( (idx >= index) && (idx < (index + size)) )
{
memcpy(&ctx->vs_reg_file_f[idx * 4], ptr, 16); // !!! FIXME: 16
ptr += 4;
} // if
} // for
} // if
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
{
const MOJOSHADER_constant *c = ctx->bound_program->fragment->parseData->constants;
int hi = ctx->bound_program->fragment->parseData->constant_count;
int j;
GLfloat *ptr = ctx->bound_program->constants;
for (j = 0; j < hi; j++)
{
if (c[j].type != MOJOSHADER_UNIFORM_FLOAT)
continue;
const int idx = c[j].index;
if ( (idx >= index) && (idx < (index + size)) )
{