author | Ryan C. Gordon <icculus@icculus.org> |
Tue, 17 May 2016 16:01:06 -0400 | |
changeset 1157 | d7282ef4110f |
parent 1156 | 6e760a19f456 |
permissions | -rw-r--r-- |
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/** |
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* MojoShader; generate shader programs from bytecode of compiled |
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* Direct3D shaders. |
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* |
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* Please see the file LICENSE.txt in the source's root directory. |
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* |
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* This file written by Ryan C. Gordon. |
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*/ |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include "mojoshader.h" |
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static int do_parse(const unsigned char *buf, const int len, const char *prof) |
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{ |
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const MOJOSHADER_parseData *pd; |
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int retval = 0; |
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pd = MOJOSHADER_parse(prof, NULL, buf, len, NULL, 0, NULL, 0, NULL, NULL, NULL); |
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if (pd->error_count > 0) |
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{ |
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int i; |
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for (i = 0; i < pd->error_count; i++) |
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{ |
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Report filenames in error messages.
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printf("%s:%d: ERROR: %s\n", |
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pd->errors[i].filename ? pd->errors[i].filename : "???", |
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pd->errors[i].error_position, |
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pd->errors[i].error); |
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} // for |
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} // if |
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else |
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{ |
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retval = 1; |
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if (pd->output != NULL) |
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{ |
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int i; |
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for (i = 0; i < pd->output_len; i++) |
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putchar((int) pd->output[i]); |
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printf("\n"); |
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} // if |
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} // else |
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printf("\n\n"); |
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MOJOSHADER_freeParseData(pd); |
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return retval; |
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} // do_parse |
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int main(int argc, char **argv) |
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{ |
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int retval = 0; |
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if (argc <= 2) |
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printf("\n\nUSAGE: %s <profile> [file1] ... [fileN]\n\n", argv[0]); |
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else |
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{ |
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const char *profile = argv[1]; |
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int i; |
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for (i = 2; i < argc; i++) |
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{ |
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FILE *io = fopen(argv[i], "rb"); |
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if (io == NULL) |
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printf(" ... fopen('%s') failed.\n", argv[i]); |
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else |
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{ |
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unsigned char *buf = (unsigned char *) malloc(1000000); |
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int rc = fread(buf, 1, 1000000, io); |
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fclose(io); |
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if (!do_parse(buf, rc, profile)) |
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retval = 1; |
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free(buf); |
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} // else |
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} // for |
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} // else |
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return retval; |
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} // main |
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// end of testoutput.c ... |
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