Skip to content

Latest commit

 

History

History
2991 lines (2537 loc) · 99.4 KB

mojoshader_opengl.c

File metadata and controls

2991 lines (2537 loc) · 99.4 KB
 
Apr 29, 2008
Apr 29, 2008
1
2
3
4
5
6
7
8
9
/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
Apr 11, 2019
Apr 11, 2019
10
#ifdef _WIN32
Apr 30, 2008
Apr 30, 2008
11
12
13
14
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h> // GL headers need this for WINGDIAPI definition.
#endif
Nov 8, 2008
Nov 8, 2008
15
#if (defined(__APPLE__) && defined(__MACH__))
Feb 19, 2019
Feb 19, 2019
16
17
#include "TargetConditionals.h"
#if !TARGET_OS_IPHONE && !TARGET_OS_TV
Nov 8, 2008
Nov 8, 2008
18
#define PLATFORM_MACOSX 1
Feb 19, 2019
Feb 19, 2019
19
20
#endif /* !TARGET_OS_IPHONE && !TARGET_OS_TV */
#endif /* (defined(__APPLE__) && defined(__MACH__)) */
Nov 8, 2008
Nov 8, 2008
21
22
23
24
25
#if PLATFORM_MACOSX
#include <Carbon/Carbon.h>
#endif
Dec 2, 2008
Dec 2, 2008
26
27
28
#define __MOJOSHADER_INTERNAL__ 1
#include "mojoshader_internal.h"
Apr 27, 2008
Apr 27, 2008
29
#define GL_GLEXT_LEGACY 1
Apr 29, 2008
Apr 29, 2008
30
31
#include "GL/gl.h"
#include "GL/glext.h"
Apr 26, 2008
Apr 26, 2008
32
Dec 31, 2019
Dec 31, 2019
33
#if SUPPORT_PROFILE_GLSPIRV
Dec 31, 2019
Dec 31, 2019
34
35
36
#include "spirv/spirv.h"
#endif
Dec 21, 2011
Dec 21, 2011
37
38
39
40
41
42
#ifndef GL_HALF_FLOAT_NV
#define GL_HALF_FLOAT_NV 0x140B
#endif
#ifndef GL_HALF_FLOAT_ARB
#define GL_HALF_FLOAT_ARB 0x140B
Aug 24, 2008
Aug 24, 2008
43
44
45
46
47
48
#endif
#ifndef GL_HALF_FLOAT_OES
#define GL_HALF_FLOAT_OES 0x8D61
#endif
Jun 20, 2011
Jun 20, 2011
49
50
51
52
// this happens to be the same value for ARB1 and GLSL.
#ifndef GL_PROGRAM_POINT_SIZE
#define GL_PROGRAM_POINT_SIZE 0x8642
#endif
Aug 24, 2008
Aug 24, 2008
53
Dec 31, 2019
Dec 31, 2019
54
55
56
57
58
59
60
61
62
63
64
65
66
// FIXME: ARB_gl_spirv in glext.h? -flibit
#ifndef GL_ARB_gl_spirv
#define GL_ARB_gl_spirv 1
#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (
GLuint shader,
const GLchar* pEntryPoint,
GLuint numSpecializationConstants,
const GLuint* pConstantIndex,
const GLuint* pConstantValue
);
#endif
Apr 26, 2008
Apr 26, 2008
67
68
69
struct MOJOSHADER_glShader
{
const MOJOSHADER_parseData *parseData;
May 25, 2008
May 25, 2008
70
GLuint handle;
Apr 26, 2008
Apr 26, 2008
71
72
73
uint32 refcount;
};
Apr 27, 2008
Apr 27, 2008
74
75
typedef struct
{
Apr 27, 2008
Apr 27, 2008
76
MOJOSHADER_shaderType shader_type;
Apr 27, 2008
Apr 27, 2008
77
const MOJOSHADER_uniform *uniform;
Nov 15, 2009
Nov 15, 2009
78
GLint location;
Apr 27, 2008
Apr 27, 2008
79
80
} UniformMap;
Apr 27, 2008
Apr 27, 2008
81
82
typedef struct
{
Apr 27, 2008
Apr 27, 2008
83
const MOJOSHADER_attribute *attribute;
Nov 15, 2009
Nov 15, 2009
84
GLint location;
Apr 27, 2008
Apr 27, 2008
85
86
} AttributeMap;
Apr 26, 2008
Apr 26, 2008
87
88
struct MOJOSHADER_glProgram
{
Apr 27, 2008
Apr 27, 2008
89
90
MOJOSHADER_glShader *vertex;
MOJOSHADER_glShader *fragment;
May 25, 2008
May 25, 2008
91
GLuint handle;
Aug 14, 2009
Aug 14, 2009
92
uint32 generation;
Apr 27, 2008
Apr 27, 2008
93
uint32 uniform_count;
Apr 17, 2012
Apr 17, 2012
94
uint32 texbem_count;
Apr 27, 2008
Apr 27, 2008
95
UniformMap *uniforms;
Apr 27, 2008
Apr 27, 2008
96
uint32 attribute_count;
Apr 27, 2008
Apr 27, 2008
97
AttributeMap *attributes;
Aug 7, 2009
Aug 7, 2009
98
99
100
101
102
103
104
105
106
107
108
109
size_t vs_uniforms_float4_count;
GLfloat *vs_uniforms_float4;
size_t vs_uniforms_int4_count;
GLint *vs_uniforms_int4;
size_t vs_uniforms_bool_count;
GLint *vs_uniforms_bool;
size_t ps_uniforms_float4_count;
GLfloat *ps_uniforms_float4;
size_t ps_uniforms_int4_count;
GLint *ps_uniforms_int4;
size_t ps_uniforms_bool_count;
GLint *ps_uniforms_bool;
Jun 1, 2011
Jun 1, 2011
110
Apr 26, 2008
Apr 26, 2008
111
uint32 refcount;
Jun 20, 2011
Jun 20, 2011
112
113
114
int uses_pointsize;
Jan 27, 2020
Jan 27, 2020
115
116
117
118
119
120
121
122
// According to MSDN...
//
// n is an optional integer between 0 and the number of resources supported.
// For example, POSITION0, TEXCOOR1, etc.
//
// The input registers consist of 16 four-component floating-point vectors,
// designated as v0 through v15.
GLint vertex_attrib_loc[MOJOSHADER_USAGE_TOTAL][16];
Jan 1, 2016
Jan 1, 2016
123
Aug 7, 2009
Aug 7, 2009
124
// GLSL uses these...location of uniform arrays.
Nov 15, 2009
Nov 15, 2009
125
126
127
128
129
130
GLint vs_float4_loc;
GLint vs_int4_loc;
GLint vs_bool_loc;
GLint ps_float4_loc;
GLint ps_int4_loc;
GLint ps_bool_loc;
Jul 25, 2019
Jul 25, 2019
131
132
133
134
// Numerous fixes for coordinate system mismatches
GLint ps_vpos_flip_loc;
int current_vpos_flip[2];
Jan 1, 2016
Jan 1, 2016
135
136
137
138
#ifdef MOJOSHADER_FLIP_RENDERTARGET
GLint vs_flip_loc;
int current_flip;
#endif
Apr 26, 2008
Apr 26, 2008
139
140
};
May 3, 2008
May 3, 2008
141
142
143
144
#ifndef WINGDIAPI
#define WINGDIAPI
#endif
Apr 28, 2008
Apr 28, 2008
145
// Entry points in base OpenGL that lack function pointer prototypes...
May 3, 2008
May 3, 2008
146
147
typedef WINGDIAPI void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
May 28, 2008
May 28, 2008
148
typedef WINGDIAPI GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
Jun 15, 2008
Jun 15, 2008
149
150
typedef WINGDIAPI void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef WINGDIAPI void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
Apr 28, 2008
Apr 28, 2008
151
Aug 14, 2009
Aug 14, 2009
152
153
154
155
// Max entries for each register file type...
#define MAX_REG_FILE_F 8192
#define MAX_REG_FILE_I 2047
#define MAX_REG_FILE_B 2047
Apr 17, 2012
Apr 17, 2012
156
#define MAX_TEXBEMS 3 // ps_1_1 allows 4 texture stages, texbem can't use t0.
Aug 14, 2009
Aug 14, 2009
157
Apr 28, 2008
Apr 28, 2008
158
159
160
161
162
163
164
165
struct MOJOSHADER_glContext
{
// Allocators...
MOJOSHADER_malloc malloc_fn;
MOJOSHADER_free free_fn;
void *malloc_data;
// The constant register files...
Dec 30, 2009
Dec 30, 2009
166
167
// !!! FIXME: Man, it kills me how much memory this takes...
// !!! FIXME: ... make this dynamically allocated on demand.
Aug 14, 2009
Aug 14, 2009
168
169
170
171
172
173
GLfloat vs_reg_file_f[MAX_REG_FILE_F * 4];
GLint vs_reg_file_i[MAX_REG_FILE_I * 4];
uint8 vs_reg_file_b[MAX_REG_FILE_B];
GLfloat ps_reg_file_f[MAX_REG_FILE_F * 4];
GLint ps_reg_file_i[MAX_REG_FILE_I * 4];
uint8 ps_reg_file_b[MAX_REG_FILE_B];
May 6, 2008
May 6, 2008
174
GLuint sampler_reg_file[16];
Apr 17, 2012
Apr 17, 2012
175
GLfloat texbem_state[MAX_TEXBEMS * 6];
Apr 28, 2008
Apr 28, 2008
176
Aug 14, 2009
Aug 14, 2009
177
178
179
// This increments every time we change the register files.
uint32 generation;
Nov 11, 2011
Nov 11, 2011
180
181
182
// This keeps track of implicitly linked programs.
HashTable *linker_cache;
Aug 15, 2009
Aug 15, 2009
183
// This tells us which vertex attribute arrays we have enabled.
Nov 15, 2009
Nov 15, 2009
184
GLint max_attrs;
Aug 15, 2009
Aug 15, 2009
185
186
187
uint8 want_attr[32];
uint8 have_attr[32];
Jan 1, 2016
Jan 1, 2016
188
189
190
// This shadows vertex attribute and divisor states.
GLuint attr_divisor[32];
Jun 20, 2011
Jun 20, 2011
191
192
193
// rarely used, so we don't touch when we don't have to.
int pointsize_enabled;
Apr 28, 2008
Apr 28, 2008
194
195
196
// GL stuff...
int opengl_major;
int opengl_minor;
Dec 21, 2011
Dec 21, 2011
197
198
int glsl_major;
int glsl_minor;
Apr 28, 2008
Apr 28, 2008
199
MOJOSHADER_glProgram *bound_program;
Apr 30, 2008
Apr 30, 2008
200
char profile[16];
Apr 28, 2008
Apr 28, 2008
201
Jan 1, 2016
Jan 1, 2016
202
203
204
205
206
#ifdef MOJOSHADER_XNA4_VERTEX_TEXTURES
// Vertex texture sampler offset...
int vertex_sampler_offset;
#endif
Apr 28, 2008
Apr 28, 2008
207
// Extensions...
Dec 21, 2011
Dec 21, 2011
208
209
int have_core_opengl;
int have_opengl_2; // different entry points than ARB extensions.
Oct 11, 2012
Oct 11, 2012
210
int have_opengl_3; // different extension query.
Jan 1, 2016
Jan 1, 2016
211
int have_opengl_es; // different extension requirements
Dec 2, 2008
Dec 2, 2008
212
213
214
215
216
217
218
219
220
221
222
223
224
int have_GL_ARB_vertex_program;
int have_GL_ARB_fragment_program;
int have_GL_NV_vertex_program2_option;
int have_GL_NV_fragment_program2;
int have_GL_NV_vertex_program3;
int have_GL_NV_gpu_program4;
int have_GL_ARB_shader_objects;
int have_GL_ARB_vertex_shader;
int have_GL_ARB_fragment_shader;
int have_GL_ARB_shading_language_100;
int have_GL_NV_half_float;
int have_GL_ARB_half_float_vertex;
int have_GL_OES_vertex_half_float;
Jan 1, 2016
Jan 1, 2016
225
int have_GL_ARB_instanced_arrays;
Dec 31, 2019
Dec 31, 2019
226
227
int have_GL_ARB_ES2_compatibility;
int have_GL_ARB_gl_spirv;
Apr 28, 2008
Apr 28, 2008
228
229
230
// Entry points...
PFNGLGETSTRINGPROC glGetString;
Oct 11, 2012
Oct 11, 2012
231
PFNGLGETSTRINGIPROC glGetStringi;
May 28, 2008
May 28, 2008
232
PFNGLGETERRORPROC glGetError;
May 3, 2008
May 3, 2008
233
PFNGLGETINTEGERVPROC glGetIntegerv;
Jun 15, 2008
Jun 15, 2008
234
235
PFNGLENABLEPROC glEnable;
PFNGLDISABLEPROC glDisable;
Dec 21, 2011
Dec 21, 2011
236
237
238
239
240
241
242
243
244
245
PFNGLDELETESHADERPROC glDeleteShader;
PFNGLDELETEPROGRAMPROC glDeleteProgram;
PFNGLATTACHSHADERPROC glAttachShader;
PFNGLCOMPILESHADERPROC glCompileShader;
PFNGLCREATESHADERPROC glCreateShader;
PFNGLCREATEPROGRAMPROC glCreateProgram;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
Mar 25, 2013
Mar 25, 2013
246
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
Dec 21, 2011
Dec 21, 2011
247
248
249
250
251
252
253
PFNGLGETSHADERIVPROC glGetShaderiv;
PFNGLGETPROGRAMIVPROC glGetProgramiv;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
PFNGLLINKPROGRAMPROC glLinkProgram;
PFNGLSHADERSOURCEPROC glShaderSource;
PFNGLUNIFORM1IPROC glUniform1i;
PFNGLUNIFORM1IVPROC glUniform1iv;
Jul 25, 2019
Jul 25, 2019
254
PFNGLUNIFORM2FPROC glUniform2f;
Jan 1, 2016
Jan 1, 2016
255
256
257
#ifdef MOJOSHADER_FLIP_RENDERTARGET
PFNGLUNIFORM1FPROC glUniform1f;
#endif
Dec 21, 2011
Dec 21, 2011
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
PFNGLUNIFORM4FVPROC glUniform4fv;
PFNGLUNIFORM4IVPROC glUniform4iv;
PFNGLUSEPROGRAMPROC glUseProgram;
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
PFNGLUNIFORM1IARBPROC glUniform1iARB;
PFNGLUNIFORM1IVARBPROC glUniform1ivARB;
PFNGLUNIFORM4FVARBPROC glUniform4fvARB;
PFNGLUNIFORM4IVARBPROC glUniform4ivARB;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
May 28, 2008
May 28, 2008
281
PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
Jun 25, 2008
Jun 25, 2008
282
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
Jul 7, 2008
Jul 7, 2008
283
PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glProgramLocalParameterI4ivNV;
May 28, 2008
May 28, 2008
284
285
286
287
PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
PFNGLBINDPROGRAMARBPROC glBindProgramARB;
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
Jan 1, 2016
Jan 1, 2016
288
PFNGLVERTEXATTRIBDIVISORARBPROC glVertexAttribDivisorARB;
Dec 31, 2019
Dec 31, 2019
289
290
PFNGLSHADERBINARYPROC glShaderBinary;
PFNGLSPECIALIZESHADERARBPROC glSpecializeShaderARB;
May 25, 2008
May 25, 2008
291
292
293
// interface for profile-specific things.
int (*profileMaxUniforms)(MOJOSHADER_shaderType shader_type);
May 28, 2008
May 28, 2008
294
int (*profileCompileShader)(const MOJOSHADER_parseData *pd, GLuint *s);
May 25, 2008
May 25, 2008
295
296
void (*profileDeleteShader)(const GLuint shader);
void (*profileDeleteProgram)(const GLuint program);
Jun 2, 2008
Jun 2, 2008
297
GLint (*profileGetAttribLocation)(MOJOSHADER_glProgram *program, int idx);
Aug 7, 2009
Aug 7, 2009
298
GLint (*profileGetUniformLocation)(MOJOSHADER_glProgram *program, MOJOSHADER_glShader *shader, int idx);
Jun 2, 2008
Jun 2, 2008
299
GLint (*profileGetSamplerLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
May 28, 2008
May 28, 2008
300
GLuint (*profileLinkProgram)(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
Aug 8, 2009
Aug 8, 2009
301
void (*profileFinalInitProgram)(MOJOSHADER_glProgram *program);
Dec 21, 2011
Dec 21, 2011
302
void (*profileUseProgram)(MOJOSHADER_glProgram *program);
Aug 7, 2009
Aug 7, 2009
303
304
305
void (*profilePushConstantArray)(MOJOSHADER_glProgram *, const MOJOSHADER_uniform *, const GLfloat *);
void (*profilePushUniforms)(void);
void (*profilePushSampler)(GLint loc, GLuint sampler);
Aug 6, 2009
Aug 6, 2009
306
307
int (*profileMustPushConstantArrays)(void);
int (*profileMustPushSamplers)(void);
Apr 23, 2019
Apr 23, 2019
308
void (*profileToggleProgramPointSize)(int enable);
Apr 28, 2008
Apr 28, 2008
309
310
};
May 25, 2008
May 25, 2008
311
Apr 28, 2008
Apr 28, 2008
312
static MOJOSHADER_glContext *ctx = NULL;
Apr 28, 2008
Apr 28, 2008
313
Apr 27, 2008
Apr 27, 2008
314
315
316
317
318
319
320
321
// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
Nov 8, 2008
Nov 8, 2008
322
323
324
#if PLATFORM_MACOSX
static inline int macosx_version_atleast(int x, int y, int z)
{
Apr 19, 2020
Apr 19, 2020
325
326
327
#if __MAC_OS_X_VERSION_MIN_REQUIRED >= 1050
return 1;
#else
Nov 8, 2008
Nov 8, 2008
328
329
330
331
332
static int checked = 0;
static int combined = 0;
if (!checked)
{
Feb 7, 2014
Feb 7, 2014
333
334
335
336
SInt32 ver = 0;
SInt32 major = 0;
SInt32 minor = 0;
SInt32 patch = 0;
Nov 8, 2008
Nov 8, 2008
337
338
339
int convert = 0;
if (Gestalt(gestaltSystemVersion, &ver) != noErr)
Feb 7, 2014
Feb 7, 2014
340
{
Nov 8, 2008
Nov 8, 2008
341
ver = 0x1000; // oh well.
Feb 7, 2014
Feb 7, 2014
342
343
convert = 1; // split (ver) into (major),(minor),(patch).
}
Nov 8, 2008
Nov 8, 2008
344
else if (ver < 0x1030)
Feb 7, 2014
Feb 7, 2014
345
{
Nov 8, 2008
Nov 8, 2008
346
convert = 1; // split (ver) into (major),(minor),(patch).
Feb 7, 2014
Feb 7, 2014
347
}
Nov 8, 2008
Nov 8, 2008
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
else
{
// presumably this won't fail. But if it does, we'll just use the
// original version value. This might cut the value--10.12.11 will
// come out to 10.9.9, for example--but it's better than nothing.
if (Gestalt(gestaltSystemVersionMajor, &major) != noErr)
convert = 1;
else if (Gestalt(gestaltSystemVersionMinor, &minor) != noErr)
convert = 1;
else if (Gestalt(gestaltSystemVersionBugFix, &patch) != noErr)
convert = 1;
} // else
if (convert)
{
major = ((ver & 0xFF00) >> 8);
major = (((major / 16) * 10) + (major % 16));
minor = ((ver & 0xF0) >> 4);
patch = (ver & 0xF);
Feb 2, 2009
Feb 2, 2009
367
} // if
Nov 8, 2008
Nov 8, 2008
368
369
370
371
372
combined = (major << 16) | (minor << 8) | patch;
checked = 1;
} // if
Nov 28, 2008
Nov 28, 2008
373
return (combined >= ((x << 16) | (y << 8) | z));
Apr 19, 2020
Apr 19, 2020
374
#endif
Nov 8, 2008
Nov 8, 2008
375
376
377
} // macosx_version_atleast
#endif
Nov 11, 2011
Nov 11, 2011
378
379
380
381
static inline void out_of_memory(void)
{
set_error("out of memory");
} // out_of_memory
Apr 26, 2008
Apr 26, 2008
382
383
384
static inline void *Malloc(const size_t len)
{
May 23, 2018
May 23, 2018
385
void *retval = ctx->malloc_fn((int) len, ctx->malloc_data);
Apr 27, 2008
Apr 27, 2008
386
if (retval == NULL)
Nov 11, 2011
Nov 11, 2011
387
out_of_memory();
Apr 27, 2008
Apr 27, 2008
388
return retval;
Apr 26, 2008
Apr 26, 2008
389
390
391
392
} // Malloc
static inline void Free(void *ptr)
{
May 23, 2018
May 23, 2018
393
if (ptr != NULL)
Apr 28, 2008
Apr 28, 2008
394
ctx->free_fn(ptr, ctx->malloc_data);
Apr 26, 2008
Apr 26, 2008
395
396
397
} // Free
Jun 15, 2008
Jun 15, 2008
398
399
400
401
402
403
404
405
406
static inline void toggle_gl_state(GLenum state, int val)
{
if (val)
ctx->glEnable(state);
else
ctx->glDisable(state);
} // toggle_gl_state
Jun 29, 2008
Jun 29, 2008
407
408
// profile-specific implementations...
Dec 31, 2019
Dec 31, 2019
409
#if SUPPORT_PROFILE_GLSL || SUPPORT_PROFILE_GLSPIRV
Jun 29, 2008
Jun 29, 2008
410
411
static inline GLenum glsl_shader_type(const MOJOSHADER_shaderType t)
{
Dec 21, 2011
Dec 21, 2011
412
// these enums match between core 2.0 and the ARB extensions.
Jun 29, 2008
Jun 29, 2008
413
414
415
416
417
418
if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_SHADER;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_SHADER;
// !!! FIXME: geometry shaders?
May 29, 2019
May 29, 2019
419
assert(0 && "Unknown GLSL shader type!");
Jun 29, 2008
Jun 29, 2008
420
421
422
423
return GL_NONE;
} // glsl_shader_type
Aug 6, 2009
Aug 6, 2009
424
425
static int impl_GLSL_MustPushConstantArrays(void) { return 1; }
static int impl_GLSL_MustPushSamplers(void) { return 1; }
Jul 31, 2008
Jul 31, 2008
426
Jun 29, 2008
Jun 29, 2008
427
428
static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
Dec 21, 2011
Dec 21, 2011
429
// these enums match between core 2.0 and the ARB extensions.
Jun 29, 2008
Jun 29, 2008
430
431
432
GLenum pname = GL_NONE;
GLint val = 0;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
Dec 21, 2011
Dec 21, 2011
433
pname = GL_MAX_VERTEX_UNIFORM_COMPONENTS;
Jun 29, 2008
Jun 29, 2008
434
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
Dec 21, 2011
Dec 21, 2011
435
pname = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
Jun 29, 2008
Jun 29, 2008
436
437
438
439
440
441
442
else
return -1;
ctx->glGetIntegerv(pname, &val);
return (int) val;
} // impl_GLSL_MaxUniforms
Dec 31, 2019
Dec 31, 2019
443
#if SUPPORT_PROFILE_GLSPIRV
Dec 31, 2019
Dec 31, 2019
444
445
446
447
448
449
450
static const SpirvPatchTable* spv_getPatchTable(MOJOSHADER_glShader *shader)
{
const MOJOSHADER_parseData *pd = shader->parseData;
size_t table_offset = pd->output_len - sizeof(SpirvPatchTable);
return (const SpirvPatchTable *) (pd->output + table_offset);
} // spv_getPatchTable
Jul 7, 2020
Jul 7, 2020
451
static int spv_CompileShader(const MOJOSHADER_parseData *pd, int32 base_location, GLuint *s)
Dec 31, 2019
Dec 31, 2019
452
453
454
455
456
457
{
GLint ok = 0;
GLsizei data_len = pd->output_len - sizeof(SpirvPatchTable);
const GLvoid* data = pd->output;
uint32 *patched_data = NULL;
Jul 7, 2020
Jul 7, 2020
458
if (base_location)
Dec 31, 2019
Dec 31, 2019
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
{
size_t i, max;
patched_data = (uint32 *) Malloc(data_len);
memcpy(patched_data, data, data_len);
const SpirvPatchTable *table = (const SpirvPatchTable *) &pd->output[data_len];
if (table->vpflip.offset) patched_data[table->vpflip.offset] += base_location;
if (table->array_vec4.offset) patched_data[table->array_vec4.offset] += base_location;
if (table->array_ivec4.offset) patched_data[table->array_ivec4.offset] += base_location;
if (table->array_bool.offset) patched_data[table->array_bool.offset] += base_location;
for (i = 0, max = STATICARRAYLEN(table->samplers); i < max; i++)
{
SpirvPatchEntry entry = table->samplers[i];
if (entry.offset)
patched_data[entry.offset] += base_location;
} // for
data = patched_data;
} // if
const GLuint shader = ctx->glCreateShader(glsl_shader_type(pd->shader_type));
ctx->glShaderBinary(1, &shader, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, data, data_len);
ctx->glSpecializeShaderARB(shader, pd->mainfn, 0, NULL, NULL); // FIXME: Spec Constants? -flibit
ctx->glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
if (patched_data)
Free(patched_data);
if (!ok)
{
GLsizei len = 0;
ctx->glGetShaderInfoLog(shader, sizeof(error_buffer), &len,
(GLchar *) error_buffer);
ctx->glDeleteShader(shader);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // spv_CompileShader
static int impl_SPIRV_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
// Compilation postponed until linking, but generate dummy shader id so hash table lookups work.
*s = ctx->glCreateShader(glsl_shader_type(pd->shader_type));
return 1;
} // impl_SPIRV_CompileShader
static GLuint impl_SPIRV_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
GLint ok = 0;
GLuint vs_handle = 0;
int32 base_location = 0;
Jul 7, 2020
Jul 7, 2020
516
517
518
519
520
521
522
523
// Shader compilation postponed until linking due to locations being global
// in program. To avoid overlap between VS and PS, we need to know about
// other shader stages to assign final uniform/attrib locations before
// compilation.
MOJOSHADER_spirv_link_attributes(vshader->parseData, pshader->parseData);
Dec 31, 2019
Dec 31, 2019
524
525
if (vshader)
{
Jul 7, 2020
Jul 7, 2020
526
if (!spv_CompileShader(vshader->parseData, base_location, &vs_handle))
Dec 31, 2019
Dec 31, 2019
527
528
529
530
531
532
533
534
535
return 0;
const SpirvPatchTable* patch_table = spv_getPatchTable(vshader);
base_location += patch_table->location_count;
} // if
GLuint ps_handle = 0;
if (pshader)
{
Jul 7, 2020
Jul 7, 2020
536
if (!spv_CompileShader(pshader->parseData, base_location, &ps_handle))
Dec 31, 2019
Dec 31, 2019
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
return 0;
} // if
if (ctx->have_opengl_2)
{
const GLuint program = ctx->glCreateProgram();
if (vs_handle)
{
ctx->glAttachShader(program, vs_handle);
ctx->glDeleteShader(vs_handle);
} // if
if (ps_handle)
{
ctx->glAttachShader(program, ps_handle);
ctx->glDeleteShader(ps_handle);
} // if
ctx->glLinkProgram(program);
ctx->glGetProgramiv(program, GL_LINK_STATUS, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetProgramInfoLog(program, sizeof (error_buffer),
&len, (GLchar *) error_buffer);
ctx->glDeleteProgram(program);
return 0;
} // if
return program;
} // if
else
{
const GLhandleARB program = ctx->glCreateProgramObjectARB();
assert(sizeof(program) == sizeof(GLuint)); // not always true on OS X!
if (vs_handle)
{
ctx->glAttachObjectARB(program, (GLhandleARB) vs_handle);
ctx->glDeleteObjectARB((GLhandleARB) vs_handle);
} // if
if (ps_handle)
{
ctx->glAttachObjectARB(program, (GLhandleARB) ps_handle);
ctx->glDeleteObjectARB((GLhandleARB) ps_handle);
} // if
ctx->glLinkProgramARB(program);
ctx->glGetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLogARB(program, sizeof (error_buffer),
&len, (GLcharARB *) error_buffer);
ctx->glDeleteObjectARB(program);
return 0;
} // if
return (GLuint) program;
} // else
} // impl_SPIRV_LinkProgram
static void impl_SPIRV_DeleteShader(const GLuint shader)
{
ctx->glDeleteShader(shader);
} // impl_SPIRV_DeleteShader
static void impl_SPIRV_DeleteProgram(const GLuint program)
{
if (ctx->have_opengl_2)
ctx->glDeleteProgram(program);
else
ctx->glDeleteObjectARB((GLhandleARB) program);
} // impl_SPIRV_DeleteProgram
static GLint impl_SPIRV_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
return idx;
} // impl_SPIRV_GetAttribLocation
static GLint impl_SPIRV_GetUniformLocation(MOJOSHADER_glProgram *program, MOJOSHADER_glShader *shader, int idx)
{
return 0; // no-op, we push this as one big-ass array now.
} // impl_SPIRV_GetUniformLocation
static GLint impl_SPIRV_GetSamplerLocation(MOJOSHADER_glProgram *program, MOJOSHADER_glShader *shader, int idx)
{
const SpirvPatchTable *table = spv_getPatchTable(shader);
GLint location = table->samplers[idx].location;
if (location == -1)
return location;
assert(location >= 0);
if (shader->parseData->shader_type == MOJOSHADER_TYPE_PIXEL)
location += spv_getPatchTable(program->vertex)->location_count;
Jun 29, 2008
Jun 29, 2008
628
Dec 31, 2019
Dec 31, 2019
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
return location;
} // impl_SPIRV_GetSamplerLocation
static void impl_SPIRV_FinalInitProgram(MOJOSHADER_glProgram *program)
{
const SpirvPatchTable *vs_table = spv_getPatchTable(program->vertex);
const SpirvPatchTable *ps_table = spv_getPatchTable(program->fragment);
program->vs_float4_loc = vs_table->array_vec4.location;
program->vs_int4_loc = vs_table->array_ivec4.location;
program->vs_bool_loc = vs_table->array_bool.location;
program->ps_float4_loc = ps_table->array_vec4.location;
program->ps_int4_loc = ps_table->array_ivec4.location;
program->ps_bool_loc = ps_table->array_bool.location;
program->ps_vpos_flip_loc = ps_table->vpflip.location;
#ifdef MOJOSHADER_FLIP_RENDERTARGET
program->vs_flip_loc = vs_table->vpflip.location;
#endif
int32 ps_base_location = vs_table->location_count;
if (ps_base_location)
{
if (program->ps_float4_loc != -1) program->ps_float4_loc += ps_base_location;
if (program->ps_int4_loc != -1) program->ps_int4_loc += ps_base_location;
if (program->ps_bool_loc != -1) program->ps_bool_loc += ps_base_location;
if (program->ps_vpos_flip_loc != -1) program->ps_vpos_flip_loc += ps_base_location;
} // if
} // impl_SPIRV_FinalInitProgram
Dec 31, 2019
Dec 31, 2019
656
#endif // SUPPORT_PROFILE_GLSPIRV
Dec 31, 2019
Dec 31, 2019
657
658
#if SUPPORT_PROFILE_GLSL
Jun 29, 2008
Jun 29, 2008
659
660
661
static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint ok = 0;
Dec 21, 2011
Dec 21, 2011
662
const GLint codelen = (GLint) pd->output_len;
Jun 29, 2008
Jun 29, 2008
663
664
const GLenum shader_type = glsl_shader_type(pd->shader_type);
Dec 21, 2011
Dec 21, 2011
665
if (ctx->have_opengl_2)
Jun 29, 2008
Jun 29, 2008
666
{
Dec 21, 2011
Dec 21, 2011
667
668
669
670
671
672
673
const GLuint shader = ctx->glCreateShader(shader_type);
ctx->glShaderSource(shader, 1, (const GLchar**) &pd->output, &codelen);
ctx->glCompileShader(shader);
ctx->glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
if (!ok)
{
GLsizei len = 0;
Mar 25, 2013
Mar 25, 2013
674
ctx->glGetShaderInfoLog(shader, sizeof (error_buffer), &len,
Dec 21, 2011
Dec 21, 2011
675
(GLchar *) error_buffer);
Mar 24, 2013
Mar 24, 2013
676
ctx->glDeleteShader(shader);
Dec 21, 2011
Dec 21, 2011
677
678
679
680
681
*s = 0;
return 0;
} // if
*s = shader;
Jun 29, 2008
Jun 29, 2008
682
} // if
Dec 21, 2011
Dec 21, 2011
683
684
685
686
687
688
689
690
691
692
693
694
695
else
{
const GLhandleARB shader = ctx->glCreateShaderObjectARB(shader_type);
assert(sizeof (shader) == sizeof (*s)); // not always true on OS X!
ctx->glShaderSourceARB(shader, 1,
(const GLcharARB **) &pd->output, &codelen);
ctx->glCompileShaderARB(shader);
ctx->glGetObjectParameterivARB(shader,GL_OBJECT_COMPILE_STATUS_ARB,&ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLogARB(shader, sizeof (error_buffer), &len,
(GLcharARB *) error_buffer);
Mar 24, 2013
Mar 24, 2013
696
ctx->glDeleteObjectARB(shader);
Dec 21, 2011
Dec 21, 2011
697
698
699
700
701
702
*s = 0;
return 0;
} // if
*s = (GLuint) shader;
} // else
Jun 29, 2008
Jun 29, 2008
703
704
705
return 1;
} // impl_GLSL_CompileShader
Dec 31, 2019
Dec 31, 2019
706
#endif // SUPPORT_PROFILE_GLSL
Jun 29, 2008
Jun 29, 2008
707
708
709
710
static void impl_GLSL_DeleteShader(const GLuint shader)
{
Dec 21, 2011
Dec 21, 2011
711
712
713
714
if (ctx->have_opengl_2)
ctx->glDeleteShader(shader);
else
ctx->glDeleteObjectARB((GLhandleARB) shader);
Jun 29, 2008
Jun 29, 2008
715
716
717
718
719
} // impl_GLSL_DeleteShader
static void impl_GLSL_DeleteProgram(const GLuint program)
{
Dec 21, 2011
Dec 21, 2011
720
721
722
723
if (ctx->have_opengl_2)
ctx->glDeleteProgram(program);
else
ctx->glDeleteObjectARB((GLhandleARB) program);
Jun 29, 2008
Jun 29, 2008
724
725
726
727
728
729
} // impl_GLSL_DeleteProgram
static GLint impl_GLSL_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
Aug 7, 2009
Aug 7, 2009
730
return 0; // no-op, we push this as one big-ass array now.
Jun 29, 2008
Jun 29, 2008
731
732
733
} // impl_GLSL_GetUniformLocation
Dec 21, 2011
Dec 21, 2011
734
735
736
737
738
739
740
741
742
static inline GLint glsl_uniform_loc(MOJOSHADER_glProgram *program,
const char *name)
{
return ctx->have_opengl_2 ?
ctx->glGetUniformLocation(program->handle, name) :
ctx->glGetUniformLocationARB((GLhandleARB) program->handle, name);
} // glsl_uniform_loc
Jun 29, 2008
Jun 29, 2008
743
744
745
static GLint impl_GLSL_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
Dec 21, 2011
Dec 21, 2011
746
return glsl_uniform_loc(program, shader->parseData->samplers[idx].name);
Jun 29, 2008
Jun 29, 2008
747
748
749
750
751
752
753
} // impl_GLSL_GetSamplerLocation
static GLint impl_GLSL_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
const MOJOSHADER_parseData *pd = program->vertex->parseData;
const MOJOSHADER_attribute *a = pd->attributes;
Dec 21, 2011
Dec 21, 2011
754
755
756
757
758
759
760
761
762
if (ctx->have_opengl_2)
{
return ctx->glGetAttribLocation(program->handle,
(const GLchar *) a[idx].name);
} // if
return ctx->glGetAttribLocationARB((GLhandleARB) program->handle,
(const GLcharARB *) a[idx].name);
Jun 29, 2008
Jun 29, 2008
763
764
765
766
767
768
} // impl_GLSL_GetAttribLocation
static GLuint impl_GLSL_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
Dec 21, 2011
Dec 21, 2011
769
GLint ok = 0;
Jun 29, 2008
Jun 29, 2008
770
Dec 21, 2011
Dec 21, 2011
771
772
773
if (ctx->have_opengl_2)
{
const GLuint program = ctx->glCreateProgram();
Jun 29, 2008
Jun 29, 2008
774
Dec 21, 2011
Dec 21, 2011
775
776
if (vshader != NULL) ctx->glAttachShader(program, vshader->handle);
if (pshader != NULL) ctx->glAttachShader(program, pshader->handle);
Jun 29, 2008
Jun 29, 2008
777
Dec 21, 2011
Dec 21, 2011
778
779
780
781
782
783
784
785
786
787
788
789
790
ctx->glLinkProgram(program);
ctx->glGetProgramiv(program, GL_LINK_STATUS, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetProgramInfoLog(program, sizeof (error_buffer),
&len, (GLchar *) error_buffer);
ctx->glDeleteProgram(program);
return 0;
} // if
return program;
Jun 29, 2008
Jun 29, 2008
791
} // if
Dec 21, 2011
Dec 21, 2011
792
793
794
795
else
{
const GLhandleARB program = ctx->glCreateProgramObjectARB();
assert(sizeof(program) == sizeof(GLuint)); // not always true on OS X!
Jun 29, 2008
Jun 29, 2008
796
Dec 21, 2011
Dec 21, 2011
797
798
if (vshader != NULL)
ctx->glAttachObjectARB(program, (GLhandleARB) vshader->handle);
Jun 29, 2008
Jun 29, 2008
799
Dec 21, 2011
Dec 21, 2011
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
if (pshader != NULL)
ctx->glAttachObjectARB(program, (GLhandleARB) pshader->handle);
ctx->glLinkProgramARB(program);
ctx->glGetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLogARB(program, sizeof (error_buffer),
&len, (GLcharARB *) error_buffer);
ctx->glDeleteObjectARB(program);
return 0;
} // if
return (GLuint) program;
} // else
} // impl_GLSL_LinkProgram
Jun 29, 2008
Jun 29, 2008
818
Aug 8, 2009
Aug 8, 2009
819
static void impl_GLSL_FinalInitProgram(MOJOSHADER_glProgram *program)
Aug 7, 2009
Aug 7, 2009
820
{
Dec 21, 2011
Dec 21, 2011
821
822
823
824
825
826
program->vs_float4_loc = glsl_uniform_loc(program, "vs_uniforms_vec4");
program->vs_int4_loc = glsl_uniform_loc(program, "vs_uniforms_ivec4");
program->vs_bool_loc = glsl_uniform_loc(program, "vs_uniforms_bool");
program->ps_float4_loc = glsl_uniform_loc(program, "ps_uniforms_vec4");
program->ps_int4_loc = glsl_uniform_loc(program, "ps_uniforms_ivec4");
program->ps_bool_loc = glsl_uniform_loc(program, "ps_uniforms_bool");
Jul 25, 2019
Jul 25, 2019
827
program->ps_vpos_flip_loc = glsl_uniform_loc(program, "vposFlip");
Jan 1, 2016
Jan 1, 2016
828
829
830
#ifdef MOJOSHADER_FLIP_RENDERTARGET
program->vs_flip_loc = glsl_uniform_loc(program, "vpFlip");
#endif
Aug 8, 2009
Aug 8, 2009
831
} // impl_GLSL_FinalInitProgram
Aug 7, 2009
Aug 7, 2009
832
833
Dec 21, 2011
Dec 21, 2011
834
static void impl_GLSL_UseProgram(MOJOSHADER_glProgram *program)
Jun 29, 2008
Jun 29, 2008
835
{
Dec 21, 2011
Dec 21, 2011
836
837
838
839
840
if (ctx->have_opengl_2)
ctx->glUseProgram(program ? program->handle : 0);
else
ctx->glUseProgramObjectARB((GLhandleARB) (program ? program->handle : 0));
} // impl_GLSL_UseProgram
Jun 29, 2008
Jun 29, 2008
841
842
Aug 7, 2009
Aug 7, 2009
843
844
845
static void impl_GLSL_PushConstantArray(MOJOSHADER_glProgram *program,
const MOJOSHADER_uniform *u,
const GLfloat *f)
Jun 29, 2008
Jun 29, 2008
846
{
Dec 21, 2011
Dec 21, 2011
847
const GLint loc = glsl_uniform_loc(program, u->name);
Nov 15, 2009
Nov 15, 2009
848
if (loc >= 0) // not optimized out?
Aug 7, 2009
Aug 7, 2009
849
850
ctx->glUniform4fv(loc, u->array_count, f);
} // impl_GLSL_PushConstantArray
Jun 29, 2008
Jun 29, 2008
851
852
Aug 7, 2009
Aug 7, 2009
853
static void impl_GLSL_PushUniforms(void)
Jun 29, 2008
Jun 29, 2008
854
{
Aug 7, 2009
Aug 7, 2009
855
const MOJOSHADER_glProgram *program = ctx->bound_program;
Jun 29, 2008
Jun 29, 2008
856
Aug 9, 2009
Aug 9, 2009
857
858
assert(program->uniform_count > 0); // don't call with nothing to do!
Aug 7, 2009
Aug 7, 2009
859
860
861
862
863
864
if (program->vs_float4_loc != -1)
{
ctx->glUniform4fv(program->vs_float4_loc,
program->vs_uniforms_float4_count,
program->vs_uniforms_float4);
} // if
Jun 29, 2008
Jun 29, 2008
865
Aug 7, 2009
Aug 7, 2009
866
867
868
869
870
871
if (program->vs_int4_loc != -1)
{
ctx->glUniform4iv(program->vs_int4_loc,
program->vs_uniforms_int4_count,
program->vs_uniforms_int4);
} // if
Jun 29, 2008
Jun 29, 2008
872
Aug 7, 2009
Aug 7, 2009
873
874
875
876
877
878
if (program->vs_bool_loc != -1)
{
ctx->glUniform1iv(program->vs_bool_loc,
program->vs_uniforms_bool_count,
program->vs_uniforms_bool);
} // if
Jun 29, 2008
Jun 29, 2008
879
Aug 7, 2009
Aug 7, 2009
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
if (program->ps_float4_loc != -1)
{
ctx->glUniform4fv(program->ps_float4_loc,
program->ps_uniforms_float4_count,
program->ps_uniforms_float4);
} // if
if (program->ps_int4_loc != -1)
{
ctx->glUniform4iv(program->ps_int4_loc,
program->ps_uniforms_int4_count,
program->ps_uniforms_int4);
} // if
if (program->ps_bool_loc != -1)
{
ctx->glUniform1iv(program->ps_bool_loc,
program->ps_uniforms_bool_count,
program->ps_uniforms_bool);
} // if
} // impl_GLSL_PushUniforms
static void impl_GLSL_PushSampler(GLint loc, GLuint sampler)
Jun 29, 2008
Jun 29, 2008
904
905
{
ctx->glUniform1i(loc, sampler);
Aug 7, 2009
Aug 7, 2009
906
} // impl_GLSL_PushSampler
Jun 29, 2008
Jun 29, 2008
907
Dec 31, 2019
Dec 31, 2019
908
#endif // SUPPORT_PROFILE_GLSL || SUPPORT_PROFILE_GLSPIRV
Jun 29, 2008
Jun 29, 2008
909
910
911
912
913
914
915
916
917
918
919
920
921
922
#if SUPPORT_PROFILE_ARB1
static inline GLenum arb1_shader_type(const MOJOSHADER_shaderType t)
{
if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_PROGRAM_ARB;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_PROGRAM_ARB;
// !!! FIXME: geometry shaders?
return GL_NONE;
} // arb1_shader_type
Aug 6, 2009
Aug 6, 2009
923
924
static int impl_ARB1_MustPushConstantArrays(void) { return 0; }
static int impl_ARB1_MustPushSamplers(void) { return 0; }
Jun 29, 2008
Jun 29, 2008
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
static int impl_ARB1_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLint retval = 0;
const GLenum program_type = arb1_shader_type(shader_type);
if (program_type == GL_NONE)
return -1;
ctx->glGetProgramivARB(program_type, GL_MAX_PROGRAM_PARAMETERS_ARB, &retval);
return (int) retval; // !!! FIXME: times four?
} // impl_ARB1_MaxUniforms
static int impl_ARB1_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint shaderlen = (GLint) pd->output_len;
const GLenum shader_type = arb1_shader_type(pd->shader_type);
GLuint shader = 0;
ctx->glGenProgramsARB(1, &shader);
ctx->glGetError(); // flush any existing error state.
ctx->glBindProgramARB(shader_type, shader);
ctx->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB,
shaderlen, pd->output);
if (ctx->glGetError() == GL_INVALID_OPERATION)
Dec 20, 2019
Dec 20, 2019
951
{
Jun 29, 2008
Jun 29, 2008
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
GLint pos = 0;
ctx->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
const GLubyte *errstr = ctx->glGetString(GL_PROGRAM_ERROR_STRING_ARB);
snprintf(error_buffer, sizeof (error_buffer),
"ARB1 compile error at position %d: %s",
(int) pos, (const char *) errstr);
ctx->glBindProgramARB(shader_type, 0);
ctx->glDeleteProgramsARB(1, &shader);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_ARB1_CompileShader
static void impl_ARB1_DeleteShader(const GLuint _shader)
{
GLuint shader = _shader; // const removal.
ctx->glDeleteProgramsARB(1, &shader);
} // impl_ARB1_DeleteShader
static void impl_ARB1_DeleteProgram(const GLuint program)
{
// no-op. ARB1 doesn't have real linked programs.
May 29, 2016
May 29, 2016
979
} // impl_ARB1_DeleteProgram
Jun 29, 2008
Jun 29, 2008
980
981
982
983
static GLint impl_ARB1_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
Aug 7, 2009
Aug 7, 2009
984
return 0; // no-op, we push this as one big-ass array now.
Jun 29, 2008
Jun 29, 2008
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
} // impl_ARB1_GetUniformLocation
static GLint impl_ARB1_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return shader->parseData->samplers[idx].index;
} // impl_ARB1_GetSamplerLocation
static GLint impl_ARB1_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
return idx; // map to vertex arrays in the same order as the parseData.
} // impl_ARB1_GetAttribLocation
static GLuint impl_ARB1_LinkProgram(MOJOSHADER_glShader *vshader,