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mojoshader_opengl.c

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2179 lines (1821 loc) · 71.3 KB
 
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/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
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// !!! FIXME: preshaders shouldn't be handled in here at all. This should
// !!! FIXME: be in the Effects API, once that's actually written.
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
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// !!! FIXME: most of these _MSC_VER should probably be _WINDOWS?
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#ifdef _MSC_VER
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h> // GL headers need this for WINGDIAPI definition.
#endif
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#if (defined(__APPLE__) && defined(__MACH__))
#define PLATFORM_MACOSX 1
#endif
#if PLATFORM_MACOSX
#include <Carbon/Carbon.h>
#endif
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#define __MOJOSHADER_INTERNAL__ 1
#include "mojoshader_internal.h"
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#define GL_GLEXT_LEGACY 1
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#include "GL/gl.h"
#include "GL/glext.h"
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#ifndef GL_HALF_FLOAT
#define GL_HALF_FLOAT 0x140B
#endif
#ifndef GL_HALF_FLOAT_OES
#define GL_HALF_FLOAT_OES 0x8D61
#endif
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// this happens to be the same value for ARB1 and GLSL.
#ifndef GL_PROGRAM_POINT_SIZE
#define GL_PROGRAM_POINT_SIZE 0x8642
#endif
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struct MOJOSHADER_glShader
{
const MOJOSHADER_parseData *parseData;
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GLuint handle;
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uint32 refcount;
};
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typedef struct
{
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MOJOSHADER_shaderType shader_type;
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const MOJOSHADER_uniform *uniform;
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GLint location;
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} UniformMap;
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typedef struct
{
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const MOJOSHADER_attribute *attribute;
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GLint location;
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} AttributeMap;
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struct MOJOSHADER_glProgram
{
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MOJOSHADER_glShader *vertex;
MOJOSHADER_glShader *fragment;
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GLuint handle;
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uint32 generation;
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uint32 uniform_count;
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UniformMap *uniforms;
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uint32 attribute_count;
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AttributeMap *attributes;
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size_t vs_uniforms_float4_count;
GLfloat *vs_uniforms_float4;
size_t vs_uniforms_int4_count;
GLint *vs_uniforms_int4;
size_t vs_uniforms_bool_count;
GLint *vs_uniforms_bool;
size_t ps_uniforms_float4_count;
GLfloat *ps_uniforms_float4;
size_t ps_uniforms_int4_count;
GLint *ps_uniforms_int4;
size_t ps_uniforms_bool_count;
GLint *ps_uniforms_bool;
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size_t vs_preshader_reg_count;
GLfloat *vs_preshader_regs;
size_t ps_preshader_reg_count;
GLfloat *ps_preshader_regs;
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uint32 refcount;
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int uses_pointsize;
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// GLSL uses these...location of uniform arrays.
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GLint vs_float4_loc;
GLint vs_int4_loc;
GLint vs_bool_loc;
GLint ps_float4_loc;
GLint ps_int4_loc;
GLint ps_bool_loc;
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};
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#ifndef WINGDIAPI
#define WINGDIAPI
#endif
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// Entry points in base OpenGL that lack function pointer prototypes...
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typedef WINGDIAPI void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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typedef WINGDIAPI GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
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typedef WINGDIAPI void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef WINGDIAPI void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
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// Max entries for each register file type...
#define MAX_REG_FILE_F 8192
#define MAX_REG_FILE_I 2047
#define MAX_REG_FILE_B 2047
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struct MOJOSHADER_glContext
{
// Allocators...
MOJOSHADER_malloc malloc_fn;
MOJOSHADER_free free_fn;
void *malloc_data;
// The constant register files...
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// !!! FIXME: Man, it kills me how much memory this takes...
// !!! FIXME: ... make this dynamically allocated on demand.
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GLfloat vs_reg_file_f[MAX_REG_FILE_F * 4];
GLint vs_reg_file_i[MAX_REG_FILE_I * 4];
uint8 vs_reg_file_b[MAX_REG_FILE_B];
GLfloat ps_reg_file_f[MAX_REG_FILE_F * 4];
GLint ps_reg_file_i[MAX_REG_FILE_I * 4];
uint8 ps_reg_file_b[MAX_REG_FILE_B];
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GLuint sampler_reg_file[16];
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// This increments every time we change the register files.
uint32 generation;
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// This tells us which vertex attribute arrays we have enabled.
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GLint max_attrs;
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uint8 want_attr[32];
uint8 have_attr[32];
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// rarely used, so we don't touch when we don't have to.
int pointsize_enabled;
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// GL stuff...
int opengl_major;
int opengl_minor;
MOJOSHADER_glProgram *bound_program;
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char profile[16];
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// Extensions...
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int have_base_opengl;
int have_GL_ARB_vertex_program;
int have_GL_ARB_fragment_program;
int have_GL_NV_vertex_program2_option;
int have_GL_NV_fragment_program2;
int have_GL_NV_vertex_program3;
int have_GL_NV_gpu_program4;
int have_GL_ARB_shader_objects;
int have_GL_ARB_vertex_shader;
int have_GL_ARB_fragment_shader;
int have_GL_ARB_shading_language_100;
int have_GL_NV_half_float;
int have_GL_ARB_half_float_vertex;
int have_GL_OES_vertex_half_float;
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// Entry points...
PFNGLGETSTRINGPROC glGetString;
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PFNGLGETERRORPROC glGetError;
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PFNGLGETINTEGERVPROC glGetIntegerv;
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PFNGLENABLEPROC glEnable;
PFNGLDISABLEPROC glDisable;
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PFNGLDELETEOBJECTARBPROC glDeleteObject;
PFNGLATTACHOBJECTARBPROC glAttachObject;
PFNGLCOMPILESHADERARBPROC glCompileShader;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObject;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObject;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArray;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocation;
PFNGLGETINFOLOGARBPROC glGetInfoLog;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameteriv;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation;
PFNGLLINKPROGRAMARBPROC glLinkProgram;
PFNGLSHADERSOURCEARBPROC glShaderSource;
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PFNGLUNIFORM1IARBPROC glUniform1i;
PFNGLUNIFORM1IVARBPROC glUniform1iv;
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PFNGLUNIFORM4FVARBPROC glUniform4fv;
PFNGLUNIFORM4IVARBPROC glUniform4iv;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObject;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointer;
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PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
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PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
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PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glProgramLocalParameterI4ivNV;
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PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
PFNGLBINDPROGRAMARBPROC glBindProgramARB;
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
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// interface for profile-specific things.
int (*profileMaxUniforms)(MOJOSHADER_shaderType shader_type);
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int (*profileCompileShader)(const MOJOSHADER_parseData *pd, GLuint *s);
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void (*profileDeleteShader)(const GLuint shader);
void (*profileDeleteProgram)(const GLuint program);
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GLint (*profileGetAttribLocation)(MOJOSHADER_glProgram *program, int idx);
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GLint (*profileGetUniformLocation)(MOJOSHADER_glProgram *program, MOJOSHADER_glShader *shader, int idx);
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GLint (*profileGetSamplerLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
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GLuint (*profileLinkProgram)(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
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void (*profileFinalInitProgram)(MOJOSHADER_glProgram *program);
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void (*profileUseProgramObject)(MOJOSHADER_glProgram *program);
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void (*profilePushConstantArray)(MOJOSHADER_glProgram *, const MOJOSHADER_uniform *, const GLfloat *);
void (*profilePushUniforms)(void);
void (*profilePushSampler)(GLint loc, GLuint sampler);
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int (*profileMustPushConstantArrays)(void);
int (*profileMustPushSamplers)(void);
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};
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static MOJOSHADER_glContext *ctx = NULL;
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// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
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#if PLATFORM_MACOSX
static inline int macosx_version_atleast(int x, int y, int z)
{
static int checked = 0;
static int combined = 0;
if (!checked)
{
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SInt32 ver, major, minor, patch;
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int convert = 0;
if (Gestalt(gestaltSystemVersion, &ver) != noErr)
ver = 0x1000; // oh well.
else if (ver < 0x1030)
convert = 1; // split (ver) into (major),(minor),(patch).
else
{
// presumably this won't fail. But if it does, we'll just use the
// original version value. This might cut the value--10.12.11 will
// come out to 10.9.9, for example--but it's better than nothing.
if (Gestalt(gestaltSystemVersionMajor, &major) != noErr)
convert = 1;
else if (Gestalt(gestaltSystemVersionMinor, &minor) != noErr)
convert = 1;
else if (Gestalt(gestaltSystemVersionBugFix, &patch) != noErr)
convert = 1;
} // else
if (convert)
{
major = ((ver & 0xFF00) >> 8);
major = (((major / 16) * 10) + (major % 16));
minor = ((ver & 0xF0) >> 4);
patch = (ver & 0xF);
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} // if
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combined = (major << 16) | (minor << 8) | patch;
checked = 1;
} // if
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return (combined >= ((x << 16) | (y << 8) | z));
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} // macosx_version_atleast
#endif
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static inline void *Malloc(const size_t len)
{
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void *retval = ctx->malloc_fn((int) len, ctx->malloc_data);
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if (retval == NULL)
set_error("out of memory");
return retval;
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} // Malloc
static inline void Free(void *ptr)
{
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if (ptr != NULL)
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ctx->free_fn(ptr, ctx->malloc_data);
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} // Free
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static inline void toggle_gl_state(GLenum state, int val)
{
if (val)
ctx->glEnable(state);
else
ctx->glDisable(state);
} // toggle_gl_state
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// profile-specific implementations...
#if SUPPORT_PROFILE_GLSL
static inline GLenum glsl_shader_type(const MOJOSHADER_shaderType t)
{
if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_SHADER;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_SHADER;
// !!! FIXME: geometry shaders?
return GL_NONE;
} // glsl_shader_type
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static int impl_GLSL_MustPushConstantArrays(void) { return 1; }
static int impl_GLSL_MustPushSamplers(void) { return 1; }
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static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLenum pname = GL_NONE;
GLint val = 0;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
pname = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB;
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
pname = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB;
else
return -1;
ctx->glGetIntegerv(pname, &val);
return (int) val;
} // impl_GLSL_MaxUniforms
static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint ok = 0;
GLint shaderlen = (GLint) pd->output_len;
const GLenum shader_type = glsl_shader_type(pd->shader_type);
GLuint shader = ctx->glCreateShaderObject(shader_type);
ctx->glShaderSource(shader, 1, (const GLchar **) &pd->output, &shaderlen);
ctx->glCompileShader(shader);
ctx->glGetObjectParameteriv(shader, GL_OBJECT_COMPILE_STATUS_ARB, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLog(shader, sizeof (error_buffer), &len,
(GLchar *) error_buffer);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_GLSL_CompileShader
static void impl_GLSL_DeleteShader(const GLuint shader)
{
ctx->glDeleteObject(shader);
} // impl_GLSL_DeleteShader
static void impl_GLSL_DeleteProgram(const GLuint program)
{
ctx->glDeleteObject(program);
} // impl_GLSL_DeleteProgram
static GLint impl_GLSL_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
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return 0; // no-op, we push this as one big-ass array now.
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} // impl_GLSL_GetUniformLocation
static GLint impl_GLSL_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return ctx->glGetUniformLocation(program->handle,
shader->parseData->samplers[idx].name);
} // impl_GLSL_GetSamplerLocation
static GLint impl_GLSL_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
const MOJOSHADER_parseData *pd = program->vertex->parseData;
const MOJOSHADER_attribute *a = pd->attributes;
return ctx->glGetAttribLocation(program->handle, a[idx].name);
} // impl_GLSL_GetAttribLocation
static GLuint impl_GLSL_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
const GLuint program = ctx->glCreateProgramObject();
if (vshader != NULL) ctx->glAttachObject(program, vshader->handle);
if (pshader != NULL) ctx->glAttachObject(program, pshader->handle);
ctx->glLinkProgram(program);
GLint ok = 0;
ctx->glGetObjectParameteriv(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLog(program, sizeof (error_buffer), &len, (GLchar *) error_buffer);
ctx->glDeleteObject(program);
return 0;
} // if
return program;
} // impl_GLSL_LinkProgram
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static void impl_GLSL_FinalInitProgram(MOJOSHADER_glProgram *program)
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{
program->vs_float4_loc =
ctx->glGetUniformLocation(program->handle, "vs_uniforms_vec4");
program->vs_int4_loc =
ctx->glGetUniformLocation(program->handle, "vs_uniforms_ivec4");
program->vs_bool_loc =
ctx->glGetUniformLocation(program->handle, "vs_uniforms_bool");
program->ps_float4_loc =
ctx->glGetUniformLocation(program->handle, "ps_uniforms_vec4");
program->ps_int4_loc =
ctx->glGetUniformLocation(program->handle, "ps_uniforms_ivec4");
program->ps_bool_loc =
ctx->glGetUniformLocation(program->handle, "ps_uniforms_bool");
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} // impl_GLSL_FinalInitProgram
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static void impl_GLSL_UseProgramObject(MOJOSHADER_glProgram *program)
{
ctx->glUseProgramObject((program != NULL) ? program->handle : 0);
} // impl_GLSL_UseProgramObject
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static void impl_GLSL_PushConstantArray(MOJOSHADER_glProgram *program,
const MOJOSHADER_uniform *u,
const GLfloat *f)
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{
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const GLint loc = ctx->glGetUniformLocation(program->handle, u->name);
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if (loc >= 0) // not optimized out?
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ctx->glUniform4fv(loc, u->array_count, f);
} // impl_GLSL_PushConstantArray
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static void impl_GLSL_PushUniforms(void)
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{
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const MOJOSHADER_glProgram *program = ctx->bound_program;
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assert(program->uniform_count > 0); // don't call with nothing to do!
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if (program->vs_float4_loc != -1)
{
ctx->glUniform4fv(program->vs_float4_loc,
program->vs_uniforms_float4_count,
program->vs_uniforms_float4);
} // if
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476
Aug 7, 2009
Aug 7, 2009
477
478
479
480
481
482
if (program->vs_int4_loc != -1)
{
ctx->glUniform4iv(program->vs_int4_loc,
program->vs_uniforms_int4_count,
program->vs_uniforms_int4);
} // if
Jun 29, 2008
Jun 29, 2008
483
Aug 7, 2009
Aug 7, 2009
484
485
486
487
488
489
if (program->vs_bool_loc != -1)
{
ctx->glUniform1iv(program->vs_bool_loc,
program->vs_uniforms_bool_count,
program->vs_uniforms_bool);
} // if
Jun 29, 2008
Jun 29, 2008
490
Aug 7, 2009
Aug 7, 2009
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
if (program->ps_float4_loc != -1)
{
ctx->glUniform4fv(program->ps_float4_loc,
program->ps_uniforms_float4_count,
program->ps_uniforms_float4);
} // if
if (program->ps_int4_loc != -1)
{
ctx->glUniform4iv(program->ps_int4_loc,
program->ps_uniforms_int4_count,
program->ps_uniforms_int4);
} // if
if (program->ps_bool_loc != -1)
{
ctx->glUniform1iv(program->ps_bool_loc,
program->ps_uniforms_bool_count,
program->ps_uniforms_bool);
} // if
} // impl_GLSL_PushUniforms
static void impl_GLSL_PushSampler(GLint loc, GLuint sampler)
Jun 29, 2008
Jun 29, 2008
515
516
{
ctx->glUniform1i(loc, sampler);
Aug 7, 2009
Aug 7, 2009
517
} // impl_GLSL_PushSampler
Jun 29, 2008
Jun 29, 2008
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
#endif // SUPPORT_PROFILE_GLSL
#if SUPPORT_PROFILE_ARB1
static inline GLenum arb1_shader_type(const MOJOSHADER_shaderType t)
{
if (t == MOJOSHADER_TYPE_VERTEX)
return GL_VERTEX_PROGRAM_ARB;
else if (t == MOJOSHADER_TYPE_PIXEL)
return GL_FRAGMENT_PROGRAM_ARB;
// !!! FIXME: geometry shaders?
return GL_NONE;
} // arb1_shader_type
Aug 6, 2009
Aug 6, 2009
534
535
static int impl_ARB1_MustPushConstantArrays(void) { return 0; }
static int impl_ARB1_MustPushSamplers(void) { return 0; }
Jun 29, 2008
Jun 29, 2008
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
static int impl_ARB1_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLint retval = 0;
const GLenum program_type = arb1_shader_type(shader_type);
if (program_type == GL_NONE)
return -1;
ctx->glGetProgramivARB(program_type, GL_MAX_PROGRAM_PARAMETERS_ARB, &retval);
return (int) retval; // !!! FIXME: times four?
} // impl_ARB1_MaxUniforms
static int impl_ARB1_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint shaderlen = (GLint) pd->output_len;
const GLenum shader_type = arb1_shader_type(pd->shader_type);
GLuint shader = 0;
ctx->glGenProgramsARB(1, &shader);
ctx->glGetError(); // flush any existing error state.
ctx->glBindProgramARB(shader_type, shader);
ctx->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB,
shaderlen, pd->output);
if (ctx->glGetError() == GL_INVALID_OPERATION)
{
GLint pos = 0;
ctx->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
const GLubyte *errstr = ctx->glGetString(GL_PROGRAM_ERROR_STRING_ARB);
snprintf(error_buffer, sizeof (error_buffer),
"ARB1 compile error at position %d: %s",
(int) pos, (const char *) errstr);
ctx->glBindProgramARB(shader_type, 0);
ctx->glDeleteProgramsARB(1, &shader);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_ARB1_CompileShader
static void impl_ARB1_DeleteShader(const GLuint _shader)
{
GLuint shader = _shader; // const removal.
ctx->glDeleteProgramsARB(1, &shader);
} // impl_ARB1_DeleteShader
static void impl_ARB1_DeleteProgram(const GLuint program)
{
// no-op. ARB1 doesn't have real linked programs.
} // impl_GLSL_DeleteProgram
static GLint impl_ARB1_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
Aug 7, 2009
Aug 7, 2009
595
return 0; // no-op, we push this as one big-ass array now.
Jun 29, 2008
Jun 29, 2008
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
} // impl_ARB1_GetUniformLocation
static GLint impl_ARB1_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return shader->parseData->samplers[idx].index;
} // impl_ARB1_GetSamplerLocation
static GLint impl_ARB1_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
return idx; // map to vertex arrays in the same order as the parseData.
} // impl_ARB1_GetAttribLocation
static GLuint impl_ARB1_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
// there is no formal linking in ARB1...just return a unique value.
static GLuint retval = 1;
return retval++;
} // impl_ARB1_LinkProgram
Aug 8, 2009
Aug 8, 2009
620
static void impl_ARB1_FinalInitProgram(MOJOSHADER_glProgram *program)
Aug 7, 2009
Aug 7, 2009
621
622
{
// no-op.
Aug 8, 2009
Aug 8, 2009
623
} // impl_ARB1_FinalInitProgram
Aug 7, 2009
Aug 7, 2009
624
625
Jun 29, 2008
Jun 29, 2008
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
static void impl_ARB1_UseProgramObject(MOJOSHADER_glProgram *program)
{
GLuint vhandle = 0;
GLuint phandle = 0;
if (program != NULL)
{
if (program->vertex != NULL)
vhandle = program->vertex->handle;
if (program->fragment != NULL)
phandle = program->fragment->handle;
} // if
toggle_gl_state(GL_VERTEX_PROGRAM_ARB, vhandle != 0);
toggle_gl_state(GL_FRAGMENT_PROGRAM_ARB, phandle != 0);
ctx->glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vhandle);
ctx->glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, phandle);
} // impl_ARB1_UseProgramObject
Aug 7, 2009
Aug 7, 2009
646
647
648
static void impl_ARB1_PushConstantArray(MOJOSHADER_glProgram *program,
const MOJOSHADER_uniform *u,
const GLfloat *f)
Jun 29, 2008
Jun 29, 2008
649
{
Aug 7, 2009
Aug 7, 2009
650
651
// no-op. Constant arrays are defined in source code for arb1.
} // impl_ARB1_PushConstantArray
Jun 29, 2008
Jun 29, 2008
652
653
Aug 7, 2009
Aug 7, 2009
654
static void impl_ARB1_PushUniforms(void)
Jun 29, 2008
Jun 29, 2008
655
{
Aug 9, 2009
Aug 9, 2009
656
657
658
// vertex shader uniforms come first in program->uniforms array.
MOJOSHADER_shaderType shader_type = MOJOSHADER_TYPE_VERTEX;
GLenum arb_shader_type = arb1_shader_type(shader_type);
Aug 7, 2009
Aug 7, 2009
659
const MOJOSHADER_glProgram *program = ctx->bound_program;
Aug 9, 2009
Aug 9, 2009
660
661
662
663
664
const uint32 count = program->uniform_count;
const GLfloat *srcf = program->vs_uniforms_float4;
const GLint *srci = program->vs_uniforms_int4;
const GLint *srcb = program->vs_uniforms_bool;
GLint loc = 0;
Aug 7, 2009
Aug 7, 2009
665
uint32 i;
Jun 29, 2008
Jun 29, 2008
666
Aug 9, 2009
Aug 9, 2009
667
668
assert(count > 0); // shouldn't call this with nothing to do!
Aug 7, 2009
Aug 7, 2009
669
670
for (i = 0; i < count; i++)
{
Aug 8, 2009
Aug 8, 2009
671
UniformMap *map = &program->uniforms[i];
Aug 9, 2009
Aug 9, 2009
672
const MOJOSHADER_shaderType uniform_shader_type = map->shader_type;
Aug 7, 2009
Aug 7, 2009
673
674
675
const MOJOSHADER_uniform *u = map->uniform;
const MOJOSHADER_uniformType type = u->type;
const int size = u->array_count ? u->array_count : 1;
Jun 29, 2008
Jun 29, 2008
676
Aug 7, 2009
Aug 7, 2009
677
assert(!u->constant);
Jun 29, 2008
Jun 29, 2008
678
Aug 9, 2009
Aug 9, 2009
679
// Did we switch from vertex to pixel (to geometry, etc)?
Aug 9, 2009
Aug 9, 2009
680
if (shader_type != uniform_shader_type)
Aug 7, 2009
Aug 7, 2009
681
{
Aug 9, 2009
Aug 9, 2009
682
683
// we start with vertex, move to pixel, then to geometry, etc.
// The array should always be sorted as such.
Aug 9, 2009
Aug 9, 2009
684
if (uniform_shader_type == MOJOSHADER_TYPE_PIXEL)
Aug 9, 2009
Aug 9, 2009
685
{
Aug 9, 2009
Aug 9, 2009
686
assert(shader_type == MOJOSHADER_TYPE_VERTEX);
Aug 9, 2009
Aug 9, 2009
687
688
689
690
691
692
693
srcf = program->ps_uniforms_float4;
srci = program->ps_uniforms_int4;
srcb = program->ps_uniforms_bool;
loc = 0;
} // if
else
{
Aug 9, 2009
Aug 9, 2009
694
// These should be ordered vertex, then pixel, then geometry.
Aug 9, 2009
Aug 9, 2009
695
696
assert(0 && "Unexpected shader type");
} // else
Jul 7, 2008
Jul 7, 2008
697
Aug 9, 2009
Aug 9, 2009
698
699
shader_type = uniform_shader_type;
arb_shader_type = arb1_shader_type(uniform_shader_type);
Aug 9, 2009
Aug 9, 2009
700
} // if
Jul 7, 2008
Jul 7, 2008
701
Aug 7, 2009
Aug 7, 2009
702
703
704
if (type == MOJOSHADER_UNIFORM_FLOAT)
{
int i;
Aug 9, 2009
Aug 9, 2009
705
706
for (i = 0; i < size; i++, srcf += 4, loc++)
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, srcf);
Aug 7, 2009
Aug 7, 2009
707
708
709
710
} // if
else if (type == MOJOSHADER_UNIFORM_INT)
{
int i;
May 24, 2011
May 24, 2011
711
if (ctx->have_GL_NV_gpu_program4)
Aug 7, 2009
Aug 7, 2009
712
713
{
// GL_NV_gpu_program4 has integer uniform loading support.
Aug 9, 2009
Aug 9, 2009
714
715
for (i = 0; i < size; i++, srci += 4, loc++)
ctx->glProgramLocalParameterI4ivNV(arb_shader_type, loc, srci);
Aug 7, 2009
Aug 7, 2009
716
717
718
} // if
else
{
Aug 9, 2009
Aug 9, 2009
719
for (i = 0; i < size; i++, srci += 4, loc++)
Aug 7, 2009
Aug 7, 2009
720
{
Aug 9, 2009
Aug 9, 2009
721
722
723
724
725
const GLfloat fv[4] = {
(GLfloat) srci[0], (GLfloat) srci[1],
(GLfloat) srci[2], (GLfloat) srci[3]
};
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, fv);
Aug 7, 2009
Aug 7, 2009
726
727
728
729
730
731
} // for
} // else
} // else if
else if (type == MOJOSHADER_UNIFORM_BOOL)
{
int i;
May 24, 2011
May 24, 2011
732
if (ctx->have_GL_NV_gpu_program4)
Aug 7, 2009
Aug 7, 2009
733
734
{
// GL_NV_gpu_program4 has integer uniform loading support.
Aug 9, 2009
Aug 9, 2009
735
for (i = 0; i < size; i++, srcb++, loc++)
Aug 7, 2009
Aug 7, 2009
736
{
Aug 9, 2009
Aug 9, 2009
737
const GLint ib = (GLint) ((*srcb) ? 1 : 0);
Aug 7, 2009
Aug 7, 2009
738
const GLint iv[4] = { ib, ib, ib, ib };
Aug 9, 2009
Aug 9, 2009
739
ctx->glProgramLocalParameterI4ivNV(arb_shader_type, loc, iv);
Aug 7, 2009
Aug 7, 2009
740
741
742
743
} // for
} // if
else
{
Aug 9, 2009
Aug 9, 2009
744
for (i = 0; i < size; i++, srcb++, loc++)
Aug 7, 2009
Aug 7, 2009
745
{
Aug 9, 2009
Aug 9, 2009
746
const GLfloat fb = (GLfloat) ((*srcb) ? 1.0f : 0.0f);
Aug 7, 2009
Aug 7, 2009
747
const GLfloat fv[4] = { fb, fb, fb, fb };
Aug 9, 2009
Aug 9, 2009
748
ctx->glProgramLocalParameter4fvARB(arb_shader_type, loc, fv);
Aug 7, 2009
Aug 7, 2009
749
750
751
752
753
} // for
} // else
} // else if
} // for
} // impl_ARB1_PushUniforms
Jul 7, 2008
Jul 7, 2008
754
Aug 7, 2009
Aug 7, 2009
755
static void impl_ARB1_PushSampler(GLint loc, GLuint sampler)
Jun 29, 2008
Jun 29, 2008
756
757
758
{
// no-op in this profile...arb1 uses the texture units as-is.
assert(loc == (GLint) sampler);
Aug 7, 2009
Aug 7, 2009
759
} // impl_ARB1_PushSampler
Jun 29, 2008
Jun 29, 2008
760
761
762
763
764
765
766
767
768
769
#endif // SUPPORT_PROFILE_ARB1
const char *MOJOSHADER_glGetError(void)
{
return error_buffer;
} // MOJOSHADER_glGetError
Mar 31, 2010
Mar 31, 2010
770
771
static void *loadsym(MOJOSHADER_glGetProcAddress lookup, void *d,
const char *fn, int *ext)
Apr 28, 2008
Apr 28, 2008
772
773
774
775
{
void *retval = NULL;
if (lookup != NULL)
{
Mar 31, 2010
Mar 31, 2010
776
retval = lookup(fn, d);
Apr 28, 2008
Apr 28, 2008
777
778
779
780
if (retval == NULL)
{
char arbfn[64];
snprintf(arbfn, sizeof (arbfn), "%sARB", fn);
Mar 31, 2010
Mar 31, 2010
781
retval = lookup(arbfn, d);
Apr 28, 2008
Apr 28, 2008
782
783
784
785
786
787
788
789
790
} // if
} // if
if (retval == NULL)
*ext = 0;
return retval;
} // loadsym
Mar 31, 2010
Mar 31, 2010
791
static void lookup_entry_points(MOJOSHADER_glGetProcAddress lookup, void *d)
Apr 28, 2008
Apr 28, 2008
792
{
Jun 18, 2008
Jun 18, 2008
793
#define DO_LOOKUP(ext, typ, fn) { \
May 24, 2011
May 24, 2011
794
ctx->fn = (typ) loadsym(lookup, d, #fn, &ctx->have_##ext); \
Jun 18, 2008
Jun 18, 2008
795
796
}
Apr 28, 2008
Apr 28, 2008
797
DO_LOOKUP(base_opengl, PFNGLGETSTRINGPROC, glGetString);
May 28, 2008
May 28, 2008
798
DO_LOOKUP(base_opengl, PFNGLGETERRORPROC, glGetError);
May 3, 2008
May 3, 2008
799
DO_LOOKUP(base_opengl, PFNGLGETINTEGERVPROC, glGetIntegerv);
Jun 15, 2008
Jun 15, 2008
800
801
DO_LOOKUP(base_opengl, PFNGLENABLEPROC, glEnable);
DO_LOOKUP(base_opengl, PFNGLDISABLEPROC, glDisable);
Apr 28, 2008
Apr 28, 2008
802
803
804
805
806
807
808
809
810
811
812
DO_LOOKUP(GL_ARB_shader_objects, PFNGLDELETEOBJECTARBPROC, glDeleteObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLATTACHOBJECTARBPROC, glAttachObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCOMPILESHADERARBPROC, glCompileShader);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETINFOLOGARBPROC, glGetInfoLog);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameteriv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocation);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLLINKPROGRAMARBPROC, glLinkProgram);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLSHADERSOURCEARBPROC, glShaderSource);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IARBPROC, glUniform1i);
Aug 7, 2009
Aug 7, 2009
813
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IVARBPROC, glUniform1iv);
Apr 28, 2008
Apr 28, 2008
814
815
816
817
818
819
820
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4FVARBPROC, glUniform4fv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4IVARBPROC, glUniform4iv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocation);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
May 28, 2008
May 28, 2008
821
822
823
DO_LOOKUP(GL_ARB_vertex_program, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMSTRINGARBPROC, glGetProgramStringARB);
Jun 25, 2008
Jun 25, 2008
824
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMLOCALPARAMETER4FVARBPROC, glProgramLocalParameter4fvARB);
May 28, 2008
May 28, 2008
825
826
827
828
DO_LOOKUP(GL_ARB_vertex_program, PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGENPROGRAMSARBPROC, glGenProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLBINDPROGRAMARBPROC, glBindProgramARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB);
Jul 7, 2008
Jul 7, 2008
829
DO_LOOKUP(GL_NV_gpu_program4, PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC, glProgramLocalParameterI4ivNV);
May 28, 2008
May 28, 2008
830
Apr 28, 2008
Apr 28, 2008
831
832
833
834
835
836
837
838
839
840
#undef DO_LOOKUP
} // lookup_entry_points
static int verify_extension(const char *ext, int have, const char *extlist,
int major, int minor)
{
if (have == 0)
return 0; // don't bother checking, we're missing an entry point.
Apr 30, 2008
Apr 30, 2008
841
842
843
else if (!ctx->have_base_opengl)
return 0; // don't bother checking, we're missing basic functionality.
Apr 28, 2008
Apr 28, 2008
844
// See if it's in the spec for this GL implementation's version.
Apr 28, 2008
Apr 28, 2008
845
846
if (major >= 0)
{
Apr 28, 2008
Apr 28, 2008
847
if ( ((ctx->opengl_major << 16) | (ctx->opengl_minor & 0xFFFF)) >=
Apr 28, 2008
Apr 28, 2008
848
849
850
((major << 16) | (minor & 0xFFFF)) )
return 1;
} // if
Apr 28, 2008
Apr 28, 2008
851
852
853
854
855
856
857
858
859
860
861
862
863
864
// Not available in the GL version, check the extension list.
const char *ptr = strstr(extlist, ext);
if (ptr == NULL)
return 0;
const char endchar = ptr[strlen(ext)];
if ((endchar == '\0') || (endchar == ' '))
return 1; // extension is in the list.
return 0; // just not supported, fail.
} // verify_extension
Jun 29, 2008
Jun 29, 2008
865
static void parse_opengl_version_str(const char *verstr, int *maj, int *min)
Apr 28, 2008
Apr 28, 2008
866
867
{
if (verstr == NULL)
Jun 29, 2008
Jun 29, 2008
868
*maj = *min = 0;
Apr 28, 2008
Apr 28, 2008
869
else
Jun 29, 2008
Jun 29, 2008
870
871
872
873
874
875
876
sscanf(verstr, "%d.%d", maj, min);
} // parse_opengl_version_str
static inline void parse_opengl_version(const char *verstr)
{
parse_opengl_version_str(verstr, &ctx->opengl_major, &ctx->opengl_minor);
Apr 28, 2008
Apr 28, 2008
877
878
879
} // parse_opengl_version
Dec 30, 2009
Dec 30, 2009
880
#if SUPPORT_PROFILE_GLSL
Jun 29, 2008
Jun 29, 2008
881
882
883
884
885
886
887
888
889
890
891
892
static int glsl_version_atleast(int maj, int min)
{
int glslmin = 0;
int glslmaj = 0;
ctx->glGetError(); // flush any existing error state.
const GLenum enumval = GL_SHADING_LANGUAGE_VERSION_ARB;
const char *str = (const char *) ctx->glGetString(enumval);
if (ctx->glGetError() == GL_INVALID_ENUM)
return 0; // this is a basic, 1.0-compliant implementation.
parse_opengl_version_str(str, &glslmaj, &glslmin);
return ( (glslmaj > maj) || ((glslmaj == maj) && (glslmin >= min)) );
} // glsl_version_atleast
Dec 30, 2009
Dec 30, 2009
893
#endif
Jun 29, 2008
Jun 29, 2008
894
895
Mar 31, 2010
Mar 31, 2010
896
static void load_extensions(MOJOSHADER_glGetProcAddress lookup, void *d)
Apr 28, 2008
Apr 28, 2008
897
{
Apr 30, 2008
Apr 30, 2008
898
899
const char *extlist = NULL;
Apr 28, 2008
Apr 28, 2008
900
ctx->have_base_opengl = 1;
May 25, 2008
May 25, 2008
901
902
ctx->have_GL_ARB_vertex_program = 1;
ctx->have_GL_ARB_fragment_program = 1;
Jun 20, 2008
Jun 20, 2008
903
904
ctx->have_GL_NV_vertex_program2_option = 1;
ctx->have_GL_NV_fragment_program2 = 1;
Jul 3, 2008
Jul 3, 2008
905
ctx->have_GL_NV_vertex_program3 = 1;
Jul 9, 2008
Jul 9, 2008
906
ctx->have_GL_NV_gpu_program4 = 1;
Apr 28, 2008
Apr 28, 2008
907
908
909
910
911
ctx->have_GL_ARB_shader_objects = 1;
ctx->have_GL_ARB_vertex_shader = 1;
ctx->have_GL_ARB_fragment_shader = 1;
ctx->have_GL_ARB_shading_language_100 = 1;
ctx->have_GL_NV_half_float = 1;
Aug 24, 2008
Aug 24, 2008
912
913
ctx->have_GL_ARB_half_float_vertex = 1;
ctx->have_GL_OES_vertex_half_float = 1;
Apr 28, 2008
Apr 28, 2008
914
Mar 31, 2010
Mar 31, 2010
915
lookup_entry_points(lookup, d);
Apr 28, 2008
Apr 28, 2008
916
Apr 30, 2008
Apr 30, 2008
917
if (!ctx->have_base_opengl)
Apr 28, 2008
Apr 28, 2008
918
set_error("missing basic OpenGL entry points");
Apr 30, 2008
Apr 30, 2008
919
920
921
922
923
else
{
parse_opengl_version((const char *) ctx->glGetString(GL_VERSION));
extlist = (const char *) ctx->glGetString(GL_EXTENSIONS);
} // else
Apr 28, 2008
Apr 28, 2008
924
925
926
927
928
if (extlist == NULL)
extlist = ""; // just in case.
#define VERIFY_EXT(ext, major, minor) \
Apr 28, 2008
Apr 28, 2008
929
ctx->have_##ext = verify_extension(#ext, ctx->have_##ext, extlist, major, minor)
Apr 28, 2008
Apr 28, 2008
930
May 25, 2008
May 25, 2008
931
932
VERIFY_EXT(GL_ARB_vertex_program, -1, -1);
VERIFY_EXT(GL_ARB_fragment_program, -1, -1);
Apr 28, 2008
Apr 28, 2008
933
934
935
936
VERIFY_EXT(GL_ARB_shader_objects, 2, 0);
VERIFY_EXT(GL_ARB_vertex_shader, 2, 0);
VERIFY_EXT(GL_ARB_fragment_shader, 2, 0);
VERIFY_EXT(GL_ARB_shading_language_100, 2, 0);
Jul 3, 2008
Jul 3, 2008
937
938
VERIFY_EXT(GL_NV_vertex_program2_option, -1, -1);
VERIFY_EXT(GL_NV_fragment_program2, -1, -1);
Jul 3, 2008
Jul 3, 2008
939
VERIFY_EXT(GL_NV_vertex_program3, -1, -1);
Apr 28, 2008
Apr 28, 2008
940
VERIFY_EXT(GL_NV_half_float, -1, -1);
Aug 24, 2008
Aug 24, 2008
941
942
VERIFY_EXT(GL_ARB_half_float_vertex, 3, 0);
VERIFY_EXT(GL_OES_vertex_half_float, -1, -1);
Apr 28, 2008
Apr 28, 2008
943
944
#undef VERIFY_EXT
Apr 30, 2008
Apr 30, 2008
945
946
947
948
949
} // load_extensions
static int valid_profile(const char *profile)
{
Dec 30, 2009
Dec 30, 2009
950
#if SUPPORT_PROFILE_GLSL
Nov 8, 2008
Nov 8, 2008
951
952
953
954
955
// If running on Mac OS X <= 10.4, don't ever pick GLSL, even if
// the system claims it is available.
#if PLATFORM_MACOSX
const int allow_glsl = macosx_version_atleast(10, 5, 0);
#else
Dec 11, 2008
Dec 11, 2008
956
const int allow_glsl = 1;
Nov 8, 2008
Nov 8, 2008
957
#endif
Dec 30, 2009
Dec 30, 2009
958
#endif
Nov 8, 2008
Nov 8, 2008
959
Apr 30, 2008
Apr 30, 2008
960
961
if (!ctx->have_base_opengl)
return 0;
Apr 28, 2008
Apr 28, 2008
962
Apr 30, 2008
Apr 30, 2008
963
964
#define MUST_HAVE(p, x) \
if (!ctx->have_##x) { set_error(#p " profile needs " #x); return 0; }
Apr 28, 2008
Apr 28, 2008
965
May 8, 2008
May 8, 2008
966
967
968
969
970
if (profile == NULL)
{
set_error("NULL profile");
return 0;
} // if
Apr 30, 2008
Apr 30, 2008
971
May 25, 2008
May 25, 2008
972
973
974
975
976
977
#if SUPPORT_PROFILE_ARB1
else if (strcmp(profile, MOJOSHADER_PROFILE_ARB1) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_vertex_program);
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_fragment_program);
} // else if
Dec 30, 2009
Dec 30, 2009
978
#endif
May 25, 2008
May 25, 2008
979
Dec 30, 2009
Dec 30, 2009
980
#if SUPPORT_PROFILE_ARB1_NV
Jun 18, 2008
Jun 18, 2008
981
982
983
984
985
986
987
else if (strcmp(profile, MOJOSHADER_PROFILE_NV2) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_ARB_vertex_program);
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_ARB_fragment_program);
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_NV_vertex_program2_option);
MUST_HAVE(MOJOSHADER_PROFILE_NV2, GL_NV_fragment_program2);
} // else if
Jul 3, 2008
Jul 3, 2008
988
989
990
991
992
993
994
995
else if (strcmp(profile, MOJOSHADER_PROFILE_NV3) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_NV3, GL_ARB_vertex_program);
MUST_HAVE(MOJOSHADER_PROFILE_NV3, GL_ARB_fragment_program);
MUST_HAVE(MOJOSHADER_PROFILE_NV3, GL_NV_vertex_program3);
MUST_HAVE(MOJOSHADER_PROFILE_NV3, GL_NV_fragment_program2);
} // else if
Jul 7, 2008
Jul 7, 2008
996
997
998
999
1000
else if (strcmp(profile, MOJOSHADER_PROFILE_NV4) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_NV4, GL_NV_gpu_program4);
} // else if