mojoshader.c
author Ryan C. Gordon <icculus@icculus.org>
Fri, 04 Apr 2008 07:05:13 -0400
branchtrunk
changeset 82 dc7ad4cea75b
parent 81 367a2d5bba25
child 83 ce46250e553d
permissions -rw-r--r--
Keep a list of used/defined registers. This allows us to resolve registers the shader implicitly uses, but we need to explicitly define in the GLSL profile. This also allows us to remove the labels_called bit array as redundant functionality.
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/**
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 * MojoShader; generate shader programs from bytecode of compiled
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 *  Direct3D shaders.
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 *
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 * Please see the file LICENSE.txt in the source's root directory.
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 *
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 *  This file written by Ryan C. Gordon.
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 */
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// !!! FIXME: I keep changing coding styles for symbols and typedefs.
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// !!! FIXME: do DEF* opcodes have to come before instructions?
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// !!! FIXME:  my reading of the msdn spec suggests no, but it sounds like
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// !!! FIXME:  something they'd require. DCL_* _does_ have to be first.
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// Shader bytecode format is described at MSDN:
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//  http://msdn2.microsoft.com/en-us/library/ms800307.aspx
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdarg.h>
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#include <assert.h>
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#include "mojoshader.h"
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// This is the highest shader version we currently support.
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#define MAX_SHADER_MAJOR 3
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#define MAX_SHADER_MINOR 0
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// If SUPPORT_PROFILE_* isn't defined, we assume an implicit desire to support.
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//  You get all the profiles unless you go out of your way to disable them.
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#ifndef SUPPORT_PROFILE_D3D
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#define SUPPORT_PROFILE_D3D 1
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#endif
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#ifndef SUPPORT_PROFILE_GLSL
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#define SUPPORT_PROFILE_GLSL 1
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#endif
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// Get basic wankery out of the way here...
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typedef unsigned int uint;  // this is a printf() helper. don't use for code.
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typedef uint8_t uint8;
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typedef uint32_t uint32;
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typedef int32_t int32;
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#ifdef __GNUC__
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#define ISPRINTF(x,y) __attribute__((format (printf, x, y)))
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#else
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#define ISPRINTF(x,y)
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#endif
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#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
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#ifdef _WINDOWS  // !!! FIXME: bleh
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const char *endline_str = "\r\n";
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#else
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const char *endline_str = "\n";
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#endif
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// we need to reference this by explicit value occasionally.
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#define OPCODE_RET 28
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// Byteswap magic...
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#if ((defined __GNUC__) && (defined __POWERPC__))
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    static inline uint32 SWAP32(uint32 x)
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    {
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        __asm__ __volatile__("lwbrx %0,0,%1" : "=r" (x) : "r" (&x));
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        return x;
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    } // SWAP32
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#elif defined(__POWERPC__)
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    static inline uint32 SWAP32(uint32 x)
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    {
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        return ( (((x) >> 24) & 0x000000FF) | (((x) >>  8) & 0x0000FF00) |
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                 (((x) <<  8) & 0x00FF0000) | (((x) << 24) & 0xFF000000) );
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    } // SWAP32
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#else
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#   define SWAP32(x) (x)
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#endif
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// predeclare.
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typedef struct Context Context;
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// one emit function for each opcode in each profile.
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typedef void (*emit_function)(Context *ctx);
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// one emit function for comments in each profile.
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typedef void (*emit_comment)(Context *ctx, const char *str);
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// one emit function for starting output in each profile.
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typedef void (*emit_start)(Context *ctx);
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// one emit function for ending output in each profile.
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typedef void (*emit_end)(Context *ctx);
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// one args function for each possible sequence of opcode arguments.
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typedef int (*args_function)(Context *ctx);
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// one state function for each opcode where we have state machine updates.
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typedef void (*state_function)(Context *ctx);
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typedef struct
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{
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    const char *name;
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    emit_start start_emitter;
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    emit_end end_emitter;
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    emit_comment comment_emitter;
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} Profile;
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typedef MOJOSHADER_shaderType ShaderType;
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typedef enum
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{
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    REG_TYPE_TEMP = 0,
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    REG_TYPE_INPUT = 1,
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    REG_TYPE_CONST = 2,
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    REG_TYPE_ADDRESS = 3,
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    REG_TYPE_TEXTURE = 3,  // ALSO 3!
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    REG_TYPE_RASTOUT = 4,
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    REG_TYPE_ATTROUT = 5,
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    REG_TYPE_TEXCRDOUT = 6,
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    REG_TYPE_OUTPUT = 6,  // ALSO 6!
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    REG_TYPE_CONSTINT = 7,
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    REG_TYPE_COLOROUT = 8,
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    REG_TYPE_DEPTHOUT = 9,
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    REG_TYPE_SAMPLER = 10,
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    REG_TYPE_CONST2 = 11,
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    REG_TYPE_CONST3 = 12,
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    REG_TYPE_CONST4 = 13,
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    REG_TYPE_CONSTBOOL = 14,
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    REG_TYPE_LOOP = 15,
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    REG_TYPE_TEMPFLOAT16 = 16,
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    REG_TYPE_MISCTYPE = 17,
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    REG_TYPE_LABEL = 18,
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    REG_TYPE_PREDICATE = 19,
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    REG_TYPE_MAX = 19
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} RegisterType;
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typedef enum
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{
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    RASTOUT_TYPE_POSITION = 0,
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    RASTOUT_TYPE_FOG = 1,
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    RASTOUT_TYPE_POINT_SIZE = 2,
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    RASTOUT_TYPE_MAX = 2
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} RastOutType;
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typedef enum
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{
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    MISCTYPE_TYPE_POSITION = 0,
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    MISCTYPE_TYPE_FACE = 1,
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    MISCTYPE_TYPE_MAX = 1
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} MiscTypeType;
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typedef enum
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{
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    DECLUSAGE_POSITION = 0,
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    DECLUSAGE_BLENDWEIGHT = 1,
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    DECLUSAGE_BLENDINDICES = 2,
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    DECLUSAGE_NORMAL = 3,
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    DECLUSAGE_PSIZE = 4,
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    DECLUSAGE_TEXCOORD = 5,
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    DECLUSAGE_TANGENT = 6,
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    DECLUSAGE_BINORMAL = 7,
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    DECLUSAGE_TESSFACTOR = 8,
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    DECLUSAGE_POSITIONT = 9,
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    DECLUSAGE_COLOR = 10,
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    DECLUSAGE_FOG = 11,
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    DECLUSAGE_DEPTH = 12,
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    DECLUSAGE_SAMPLE = 13
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} DeclUsageType;
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typedef enum
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{
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    TEXTURE_TYPE_2D = 2,
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    TEXTURE_TYPE_CUBE = 3,
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    TEXTURE_TYPE_VOLUME = 4,
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} TextureType;
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// A simple linked list of strings, so we can build the final output without
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//  realloc()ing for each new line, and easily insert lines into the middle
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//  of the output without much trouble.
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typedef struct OutputListNode
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{
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    char *str;
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    struct OutputListNode *next;
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} OutputListNode;
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typedef struct OutputList
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{
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    OutputListNode head;
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    OutputListNode *tail;
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} OutputList;
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typedef struct RegisterList
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{
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    RegisterType regtype;
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    int regnum;
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    struct RegisterList *next;
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} RegisterList;
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// result modifiers.
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#define MOD_SATURATE 0x01
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#define MOD_PP 0x02
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#define MOD_CENTROID 0x04
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// source modifiers.
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typedef enum
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{
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    SRCMOD_NONE,
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    SRCMOD_NEGATE,
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    SRCMOD_BIAS,
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    SRCMOD_BIASNEGATE,
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    SRCMOD_SIGN,
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    SRCMOD_SIGNNEGATE,
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    SRCMOD_COMPLEMENT,
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    SRCMOD_X2,
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    SRCMOD_X2NEGATE,
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    SRCMOD_DZ,
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    SRCMOD_DW,
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    SRCMOD_ABS,
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    SRCMOD_ABSNEGATE,
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    SRCMOD_NOT,
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    SRCMOD_TOTAL
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} SourceMod;
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typedef struct
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{
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    const uint32 *token;   // this is the unmolested token in the stream.
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    int regnum;
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    int relative;
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    int writemask;   // xyzw or rgba (all four, not split out).
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    int writemask0;  // x or red
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    int writemask1;  // y or green
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    int writemask2;  // z or blue
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    int writemask3;  // w or alpha
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    int result_mod;
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    int result_shift;
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    RegisterType regtype;
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} DestArgInfo;
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typedef struct
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{
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    const uint32 *token;   // this is the unmolested token in the stream.
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    int regnum;
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    int relative;
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    int swizzle;  // xyzw (all four, not split out).
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    int swizzle_x;
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    int swizzle_y;
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    int swizzle_z;
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    int swizzle_w;
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    int src_mod;
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    RegisterType regtype;
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} SourceArgInfo;
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typedef enum
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{
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    // Specific to GLSL profile...
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    CTX_FLAGS_GLSL_LIT_OPCODE = (1 << 0),
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    CTX_FLAGS_GLSL_DST_OPCODE = (1 << 1),
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    CTX_FLAGS_GLSL_LRP_OPCODE = (1 << 2),
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    CTX_FLAGS_MASK = 0xFFFFFFFF
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} ContextFlags;
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#define SCRATCH_BUFFER_SIZE 256
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#define SCRATCH_BUFFERS 10
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// !!! FIXME: the scratch buffers make Context pretty big.
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// !!! FIXME:  might be worth having one set of static scratch buffers that
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// !!! FIXME:  are mutex protected?
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// Context...this is state that changes as we parse through a shader...
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struct Context
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{
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    MOJOSHADER_malloc malloc;
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    MOJOSHADER_free free;
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    const uint32 *tokens;
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   295
    uint32 tokencount;
54
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   296
    OutputList *output;
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icculus
parents: 51
diff changeset
   297
    OutputList globals;
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   298
    OutputList helpers;
54
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   299
    OutputList subroutines;
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   300
    OutputList mainline;
56
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icculus
parents: 55
diff changeset
   301
    OutputList ignore;
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icculus
parents: 55
diff changeset
   302
    OutputList *output_stack[2];
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icculus
parents: 55
diff changeset
   303
    int indent_stack[2];
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icculus
parents: 55
diff changeset
   304
    int output_stack_len;
54
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   305
    int output_len; // total strlen; prevents walking the lists just to malloc.
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   306
    int indent;
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   307
    const char *endline;
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icculus
parents: 17
diff changeset
   308
    int endline_len;
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icculus
parents: 17
diff changeset
   309
    const char *failstr;
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   310
    char scratch[SCRATCH_BUFFERS][SCRATCH_BUFFER_SIZE];
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   311
    int scratchidx;  // current scratch buffer.
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icculus
parents: 17
diff changeset
   312
    int profileid;
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   313
    const Profile *profile;
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   314
    ShaderType shader_type;
46
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   315
    uint8 major_ver;
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   316
    uint8 minor_ver;
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   317
    DestArgInfo dest_args[1];
56
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icculus
parents: 55
diff changeset
   318
    SourceArgInfo source_args[5];
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   319
    uint32 dwords[4];
46
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   320
    int instruction_count;
28
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
   321
    uint32 instruction_controls;
56
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parents: 55
diff changeset
   322
    uint32 previous_opcode;
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icculus
parents: 55
diff changeset
   323
    ContextFlags flags;
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icculus
parents: 55
diff changeset
   324
    int loops;
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   325
    RegisterList used_registers;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   326
    RegisterList defined_registers;
18
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icculus
parents: 17
diff changeset
   327
};
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icculus
parents: 17
diff changeset
   328
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icculus
parents: 17
diff changeset
   329
56
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icculus
parents: 55
diff changeset
   330
// jump between output sections in the context...
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icculus
parents: 55
diff changeset
   331
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icculus
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diff changeset
   332
static inline void push_output(Context *ctx, OutputList *section)
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icculus
parents: 55
diff changeset
   333
{
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icculus
parents: 55
diff changeset
   334
    assert(ctx->output_stack_len < STATICARRAYLEN(ctx->output_stack));
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   335
    ctx->output_stack[ctx->output_stack_len] = ctx->output;
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icculus
parents: 55
diff changeset
   336
    ctx->indent_stack[ctx->output_stack_len] = ctx->indent;
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icculus
parents: 55
diff changeset
   337
    ctx->output_stack_len++;
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icculus
parents: 55
diff changeset
   338
    ctx->output = section;
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   339
    ctx->indent = 0;
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   340
} // push_output
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icculus
parents: 55
diff changeset
   341
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   342
static inline void pop_output(Context *ctx)
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icculus
parents: 55
diff changeset
   343
{
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icculus
parents: 55
diff changeset
   344
    assert(ctx->output_stack_len > 0);
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icculus
parents: 55
diff changeset
   345
    ctx->output_stack_len--;
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   346
    ctx->output = ctx->output_stack[ctx->output_stack_len];
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   347
    ctx->indent = ctx->indent_stack[ctx->output_stack_len];
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icculus
parents: 55
diff changeset
   348
} // pop_output
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icculus
parents: 55
diff changeset
   349
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   350
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   351
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   352
// Shader model version magic...
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   353
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   354
static inline uint32 ver_ui32(const uint8 major, const uint8 minor)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   355
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   356
    return ( (((uint32) major) << 16) | (((minor) == 0xFF) ? 0 : (minor)) );
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   357
} // version_ui32
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icculus
parents: 42
diff changeset
   358
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   359
static int shader_version_supported(uint8 maj, uint8 min)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   360
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   361
    return (ver_ui32(maj,min) <= ver_ui32(MAX_SHADER_MAJOR, MAX_SHADER_MINOR));
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   362
} // shader_version_supported
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   363
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   364
static int shader_version_atleast(const Context *ctx, uint8 maj, uint8 min)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   365
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   366
    return (ver_ui32(ctx->major_ver, ctx->minor_ver) >= ver_ui32(maj, min));
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   367
} // shader_version_atleast
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   368
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   369
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   370
// Bit arrays (for storing large arrays of booleans...
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icculus
parents: 55
diff changeset
   371
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   372
static inline char *get_scratch_buffer(Context *ctx)
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   373
{
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   374
    ctx->scratchidx = (ctx->scratchidx + 1) % SCRATCH_BUFFERS;
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   375
    return ctx->scratch[ctx->scratchidx];
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   376
} // get_scratch_buffer
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   377
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   378
7
18bf77bb8c07 [svn] Cleanups, split things out.
icculus
parents: 6
diff changeset
   379
// Special-case return values from the parsing pipeline...
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   380
#define FAIL (-1)
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   381
#define NOFAIL (-2)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   382
#define END_OF_STREAM (-3)
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   383
48
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   384
static inline int isfail(const Context *ctx)
44
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   385
{
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   386
    return (ctx->failstr != NULL);
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   387
} // isfail
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   388
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   389
46
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   390
static MOJOSHADER_parseData out_of_mem_data = {
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   391
    "Out of memory", 0, 0, 0, MOJOSHADER_TYPE_UNKNOWN, 0, 0, 0, 0
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   392
};
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   393
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   394
static const char *out_of_mem_str = "Out of memory";
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   395
static inline int out_of_memory(Context *ctx)
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   396
{
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   397
    if (ctx->failstr == NULL)
46
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   398
        ctx->failstr = out_of_mem_str;  // fail() would call malloc().
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   399
    return FAIL;
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   400
} // out_of_memory
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   401
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   402
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   403
static int failf(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   404
static int failf(Context *ctx, const char *fmt, ...)
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   405
{
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   406
    if (ctx->failstr == NULL)  // don't change existing error.
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   407
    {
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   408
        char *scratch = get_scratch_buffer(ctx);
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   409
        va_list ap;
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   410
        va_start(ap, fmt);
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   411
        const int len = vsnprintf(scratch,SCRATCH_BUFFER_SIZE,fmt,ap);
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   412
        va_end(ap);
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   413
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   414
        char *failstr = (char *) ctx->malloc(len + 1);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   415
        if (failstr == NULL)
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   416
            out_of_memory(ctx);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   417
        else
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   418
        {
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   419
            // see comments about scratch buffer overflow in output_line().
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   420
            if (len < SCRATCH_BUFFER_SIZE)
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   421
                strcpy(failstr, scratch);  // copy it over.
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   422
            else
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   423
            {
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   424
                va_start(ap, fmt);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   425
                vsnprintf(failstr, len + 1, fmt, ap);  // rebuild it.
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   426
                va_end(ap);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   427
            } // else
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   428
            ctx->failstr = failstr;
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   429
        } // else
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   430
    } // if
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   431
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   432
    return FAIL;
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   433
} // failf
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   434
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   435
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   436
static inline int fail(Context *ctx, const char *reason)
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   437
{
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   438
    return failf(ctx, "%s", reason);
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   439
} // fail
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   440
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   441
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   442
static int output_line(Context *ctx, const char *fmt, ...) ISPRINTF(2,3);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   443
static int output_line(Context *ctx, const char *fmt, ...)
7
18bf77bb8c07 [svn] Cleanups, split things out.
icculus
parents: 6
diff changeset
   444
{
54
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   445
    OutputListNode *item = NULL;
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   446
44
5d56cf8b4571 [svn] Cleaned up fail check, parse_args and state machine semantics, and added check
icculus
parents: 43
diff changeset
   447
    if (isfail(ctx))
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   448
        return FAIL;  // we failed previously, don't go on...
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   449
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   450
    char *scratch = get_scratch_buffer(ctx);
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   451
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   452
    const int indent = ctx->indent;
41
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   453
    if (indent > 0)
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   454
        memset(scratch, '\t', indent);
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   455
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   456
    va_list ap;
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   457
    va_start(ap, fmt);
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   458
    const int len = vsnprintf(scratch+indent, SCRATCH_BUFFER_SIZE-indent, fmt, ap) + indent;
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   459
    va_end(ap);
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   460
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   461
    item = (OutputListNode *) ctx->malloc(sizeof (OutputListNode));
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   462
    if (item == NULL)
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   463
        return out_of_memory(ctx);
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   464
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   465
    item->str = (char *) ctx->malloc(len + 1);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   466
    if (item->str == NULL)
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   467
    {
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   468
        free(item);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   469
        return out_of_memory(ctx);
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   470
    } // if
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   471
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   472
    // If we overflowed our scratch buffer, that's okay. We were going to
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   473
    //  allocate anyhow...the scratch buffer just lets us avoid a second
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   474
    //  run of vsnprintf().
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   475
    if (len < SCRATCH_BUFFER_SIZE)
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   476
        strcpy(item->str, scratch);  // copy it over.
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   477
    else
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   478
    {
41
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   479
        if (indent > 0)
b857eacdbc68 [svn] More GLSL work.
icculus
parents: 40
diff changeset
   480
            memset(item->str, '\t', indent);
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   481
        va_start(ap, fmt);
40
f54f1635ac8a [svn] Filling in some initial GLSL output. Not even close to done!
icculus
parents: 39
diff changeset
   482
        vsnprintf(item->str+indent, len + 1, fmt, ap);  // rebuild it.
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   483
        va_end(ap);
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   484
    } // else
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   485
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   486
    item->next = NULL;
54
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   487
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   488
    ctx->output->tail->next = item;
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   489
    ctx->output->tail = item;
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   490
    ctx->output_len += len + ctx->endline_len;
54
b2b64d39df0f [svn] Split up output into several lists, so GLSL profile can insert lines of text
icculus
parents: 51
diff changeset
   491
12
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   492
    return 0;
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   493
} // output_line
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   494
d81712dd1a46 [svn] Cleaned up and improved output and fail state.
icculus
parents: 11
diff changeset
   495
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   496
// this is just to stop gcc whining.
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   497
static inline int output_blank_line(Context *ctx)
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   498
{
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   499
    return output_line(ctx, "%s", "");
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   500
} // output_blank_line
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   501
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   502
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   503
// !!! FIXME: this is sort of nasty.
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   504
static void floatstr(Context *ctx, char *buf, size_t bufsize, float f,
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   505
                     int leavedecimal)
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   506
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   507
    const size_t len = snprintf(buf, bufsize, "%f", f);
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   508
    if ((len+2) >= bufsize)
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   509
        fail(ctx, "BUG: internal buffer is too small");
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   510
    else
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   511
    {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   512
        char *end = buf + len;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   513
        char *ptr = strchr(buf, '.');
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   514
        if (ptr == NULL)
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   515
        {
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   516
            if (leavedecimal)
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   517
                strcat(buf, ".0");
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   518
            return;  // done.
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   519
        } // if
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   520
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   521
        while (--end != ptr)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   522
        {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   523
            if (*end != '0')
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   524
            {
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   525
                end++;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   526
                break;
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   527
            } // if
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   528
        } // while
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   529
        if ((leavedecimal) && (end == ptr))
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
   530
            end += 2;
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   531
        *end = '\0';  // chop extra '0' or all decimal places off.
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   532
    } // else
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   533
} // floatstr
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
   534
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   535
82
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   536
// Deal with register lists...  !!! FIXME: I sort of hate this.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   537
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   538
static void free_reglist(MOJOSHADER_free f, RegisterList *item)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   539
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   540
    while (item != NULL)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   541
    {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   542
        RegisterList *next = item->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   543
        f(item);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   544
        item = next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   545
    } // while
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   546
} // free_reglist
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   547
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   548
static inline uint32 reg_to_ui32(const RegisterType regtype, const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   549
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   550
    return ( ((uint32) regtype) | (((uint32) regnum) << 16) );
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   551
} // reg_to_uint32
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   552
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   553
static void reglist_insert(Context *ctx, RegisterList *prev,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   554
                           const RegisterType regtype, const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   555
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   556
    const uint32 newval = reg_to_ui32(regtype, regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   557
    RegisterList *item = prev->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   558
    while (item != NULL)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   559
    {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   560
        const uint32 val = reg_to_ui32(item->regtype, item->regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   561
        if (newval == val)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   562
            return;  // already set, so we're done.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   563
        else if (newval < val)  // insert it here.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   564
            break;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   565
        else // if (newval > val)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   566
        {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   567
            // keep going, we're not to the insertion point yet.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   568
            prev = item;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   569
            item = item->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   570
        } // else
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   571
    } // while
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   572
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   573
    // we need to insert an entry after (prev).
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   574
    item = (RegisterList *) ctx->malloc(sizeof (RegisterList));
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   575
    if (item == NULL)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   576
        out_of_memory(ctx);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   577
    else
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   578
    {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   579
        item->regtype = regtype;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   580
        item->regnum = regnum;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   581
        item->next = prev->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   582
        prev->next = item;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   583
    } // else
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   584
} // reglist_insert
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   585
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   586
static RegisterList *reglist_exists(RegisterList *prev,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   587
                                    const RegisterType regtype,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   588
                                    const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   589
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   590
    const uint32 newval = reg_to_ui32(regtype, regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   591
    RegisterList *item = prev->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   592
    while (item != NULL)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   593
    {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   594
        const uint32 val = reg_to_ui32(item->regtype, item->regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   595
        if (newval == val)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   596
            return item;  // here it is.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   597
        else if (newval < val)  // should have been here if it existed.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   598
            return NULL;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   599
        else // if (newval > val)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   600
        {
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   601
            // keep going, we're not to the insertion point yet.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   602
            prev = item;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   603
            item = item->next;
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   604
        } // else
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   605
    } // while
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   606
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   607
    return NULL;  // wasn't in the list.
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   608
} // reglist_exists
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   609
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   610
static inline void set_used_register(Context *ctx, const RegisterType regtype,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   611
                                     const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   612
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   613
    reglist_insert(ctx, &ctx->used_registers, regtype, regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   614
} // set_used_register
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   615
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   616
static inline int get_used_register(Context *ctx, const RegisterType regtype,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   617
                                    const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   618
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   619
    return (reglist_exists(&ctx->used_registers, regtype, regnum) != NULL);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   620
} // set_used_register
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   621
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   622
static inline void set_defined_register(Context *ctx, const RegisterType rtype,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   623
                                        const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   624
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   625
    reglist_insert(ctx, &ctx->defined_registers, rtype, regnum);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   626
} // set_defined_register
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   627
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   628
static inline int get_defined_register(Context *ctx, const RegisterType rtype,
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   629
                                       const int regnum)
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   630
{
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   631
    return (reglist_exists(&ctx->defined_registers, rtype, regnum) != NULL);
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   632
} // get_defined_register
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   633
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   634
dc7ad4cea75b Keep a list of used/defined registers.
Ryan C. Gordon <icculus@icculus.org>
parents: 81
diff changeset
   635
67
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   636
// This is used in more than just the d3d profile.
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   637
static const char *get_D3D_register_string(Context *ctx,
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   638
                                           RegisterType regtype,
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   639
                                           int regnum, char *regnum_str,
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   640
                                           size_t regnum_size)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   641
{
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   642
    const char *retval = NULL;
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   643
    int has_number = 1;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   644
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   645
    switch (regtype)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   646
    {
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   647
        case REG_TYPE_TEMP:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   648
            retval = "r";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   649
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   650
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   651
        case REG_TYPE_INPUT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   652
            retval = "v";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   653
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   654
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   655
        case REG_TYPE_CONST:
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   656
            retval = "c";
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   657
            break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   658
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   659
        case REG_TYPE_CONST2:
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   660
            retval = "c";
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   661
            regnum += 2048;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   662
            break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   663
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   664
        case REG_TYPE_CONST3:
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   665
            retval = "c";
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   666
            regnum += 4096;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   667
            break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   668
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   669
        case REG_TYPE_CONST4:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   670
            retval = "c";
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   671
            regnum += 6144;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   672
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   673
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   674
        case REG_TYPE_ADDRESS:  // (or REG_TYPE_TEXTURE, same value.)
46
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   675
            retval = (ctx->shader_type == MOJOSHADER_TYPE_VERTEX) ? "a" : "t";
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   676
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   677
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   678
        case REG_TYPE_RASTOUT:
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   679
            switch ((RastOutType) regnum)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   680
            {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   681
                case RASTOUT_TYPE_POSITION: retval = "oPos"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   682
                case RASTOUT_TYPE_FOG: retval = "oFog"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   683
                case RASTOUT_TYPE_POINT_SIZE: retval = "oPts"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   684
            } // switch
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   685
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   686
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   687
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   688
        case REG_TYPE_ATTROUT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   689
            retval = "oD";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   690
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   691
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   692
        case REG_TYPE_OUTPUT: // (or REG_TYPE_TEXCRDOUT, same value.)
46
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   693
            if ((ctx->shader_type==MOJOSHADER_TYPE_VERTEX) && (ctx->major_ver>=3))
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   694
                retval = "o";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   695
            else
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   696
                retval = "oT";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   697
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   698
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   699
        case REG_TYPE_CONSTINT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   700
            retval = "i";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   701
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   702
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   703
        case REG_TYPE_COLOROUT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   704
            retval = "oC";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   705
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   706
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   707
        case REG_TYPE_DEPTHOUT:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   708
            retval = "oDepth";
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   709
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   710
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   711
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   712
        case REG_TYPE_SAMPLER:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   713
            retval = "s";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   714
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   715
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   716
        case REG_TYPE_CONSTBOOL:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   717
            retval = "b";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   718
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   719
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   720
        case REG_TYPE_LOOP:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   721
            retval = "aL";
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   722
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   723
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   724
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   725
        // !!! FIXME: don't know what the asm string is for this..
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   726
        case REG_TYPE_TEMPFLOAT16:
67
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   727
            fail(ctx, "don't know the ASM for tempfloat16 register");
48
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   728
            retval = "???";
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   729
            has_number = 0;
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   730
            break;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   731
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   732
        case REG_TYPE_MISCTYPE:
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   733
            switch ((MiscTypeType) regnum)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   734
            {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   735
                case MISCTYPE_TYPE_POSITION: retval = "vPos"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   736
                case MISCTYPE_TYPE_FACE: retval = "vFace"; break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   737
            } // switch
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   738
            has_number = 0;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   739
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   740
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   741
        case REG_TYPE_LABEL:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   742
            retval = "l";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   743
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   744
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
   745
        case REG_TYPE_PREDICATE:
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   746
            retval = "p";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   747
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   748
    } // switch
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   749
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   750
    if (has_number)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   751
        snprintf(regnum_str, regnum_size, "%u", (uint) regnum);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   752
    else
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   753
        regnum_str[0] = '\0';
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
   754
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   755
    return retval;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   756
} // get_D3D_register_string
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   757
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   758
67
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   759
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   760
#define AT_LEAST_ONE_PROFILE 0
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   761
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   762
#if !SUPPORT_PROFILE_D3D
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   763
#define PROFILE_EMITTER_D3D(op)
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   764
#else
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   765
#undef AT_LEAST_ONE_PROFILE
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   766
#define AT_LEAST_ONE_PROFILE 1
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   767
#define PROFILE_EMITTER_D3D(op) emit_D3D_##op,
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   768
68
f00ba7fcd0f8 Better const char * correction.
Ryan C. Gordon <icculus@icculus.org>
parents: 67
diff changeset
   769
static const char *make_D3D_destarg_string(Context *ctx, const int idx)
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   770
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   771
    if (idx >= STATICARRAYLEN(ctx->dest_args))
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   772
    {
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   773
        fail(ctx, "Too many destination args");
68
f00ba7fcd0f8 Better const char * correction.
Ryan C. Gordon <icculus@icculus.org>
parents: 67
diff changeset
   774
        return "";
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   775
    } // if
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   776
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   777
    const DestArgInfo *arg = &ctx->dest_args[idx];
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   778
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   779
    const char *result_shift_str = "";
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   780
    switch (arg->result_shift)
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   781
    {
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   782
        case 0x1: result_shift_str = "_x2"; break;
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   783
        case 0x2: result_shift_str = "_x4"; break;
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   784
        case 0x3: result_shift_str = "_x8"; break;
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   785
        case 0xD: result_shift_str = "_d8"; break;
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   786
        case 0xE: result_shift_str = "_d4"; break;
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   787
        case 0xF: result_shift_str = "_d2"; break;
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   788
    } // switch
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   789
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   790
    const char *sat_str = (arg->result_mod & MOD_SATURATE) ? "_sat" : "";
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   791
    const char *pp_str = (arg->result_mod & MOD_PP) ? "_pp" : "";
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   792
    const char *cent_str = (arg->result_mod & MOD_CENTROID) ? "_centroid" : "";
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   793
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   794
    char regnum_str[16];
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   795
    const char *regtype_str = get_D3D_register_string(ctx, arg->regtype,
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   796
                                                      arg->regnum, regnum_str,
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   797
                                                      sizeof (regnum_str));
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   798
    if (regtype_str == NULL)
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   799
    {
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   800
        fail(ctx, "Unknown destination register type.");
68
f00ba7fcd0f8 Better const char * correction.
Ryan C. Gordon <icculus@icculus.org>
parents: 67
diff changeset
   801
        return "";
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   802
    } // if
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   803
27
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   804
    char writemask_str[6];
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   805
    int i = 0;
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   806
    if (arg->writemask != 0xF)  // 0xF == 1111. No explicit mask.
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   807
    {
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   808
        writemask_str[i++] = '.';
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   809
        if (arg->writemask0) writemask_str[i++] = 'x';
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   810
        if (arg->writemask1) writemask_str[i++] = 'y';
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   811
        if (arg->writemask2) writemask_str[i++] = 'z';
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   812
        if (arg->writemask3) writemask_str[i++] = 'w';
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   813
    } // if
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   814
    writemask_str[i] = '\0';
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   815
    assert(i < sizeof (writemask_str));
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   816
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   817
    // may turn out something like "_x2_sat_pp_centroid r0.xyzw" ...
68
f00ba7fcd0f8 Better const char * correction.
Ryan C. Gordon <icculus@icculus.org>
parents: 67
diff changeset
   818
    char *retval = get_scratch_buffer(ctx);
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   819
    snprintf(retval, SCRATCH_BUFFER_SIZE, "%s%s%s%s %s%s%s",
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   820
             result_shift_str, sat_str, pp_str, cent_str,
27
3524701d26fb [svn] Writemask fix.
icculus
parents: 26
diff changeset
   821
             regtype_str, regnum_str, writemask_str);
67
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   822
    // !!! FIXME: make sure the scratch buffer was large enough.
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   823
    return retval;
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   824
} // make_D3D_destarg_string
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   825
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   826
68
f00ba7fcd0f8 Better const char * correction.
Ryan C. Gordon <icculus@icculus.org>
parents: 67
diff changeset
   827
static const char *make_D3D_sourcearg_string(Context *ctx, const int idx)
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   828
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   829
    if (idx >= STATICARRAYLEN(ctx->source_args))
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   830
    {
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   831
        fail(ctx, "Too many source args");
68
f00ba7fcd0f8 Better const char * correction.
Ryan C. Gordon <icculus@icculus.org>
parents: 67
diff changeset
   832
        return "";
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   833
    } // if
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   834
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   835
    const SourceArgInfo *arg = &ctx->source_args[idx];
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   836
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   837
    const char *premod_str = "";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   838
    const char *postmod_str = "";
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
   839
    switch ((SourceMod) arg->src_mod)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   840
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   841
        case SRCMOD_NEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   842
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   843
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   844
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   845
        case SRCMOD_BIASNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   846
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   847
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   848
        case SRCMOD_BIAS:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   849
            postmod_str = "_bias";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   850
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   851
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   852
        case SRCMOD_SIGNNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   853
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   854
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   855
        case SRCMOD_SIGN:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   856
            postmod_str = "_bx2";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   857
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   858
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   859
        case SRCMOD_COMPLEMENT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   860
            premod_str = "1-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   861
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   862
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   863
        case SRCMOD_X2NEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   864
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   865
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   866
        case SRCMOD_X2:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   867
            postmod_str = "_x2";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   868
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   869
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   870
        case SRCMOD_DZ:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   871
            postmod_str = "_dz";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   872
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   873
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   874
        case SRCMOD_DW:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   875
            postmod_str = "_dw";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   876
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   877
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   878
        case SRCMOD_ABSNEGATE:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   879
            premod_str = "-";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   880
            // fall through.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   881
        case SRCMOD_ABS:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   882
            postmod_str = "_abs";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   883
            break;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   884
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   885
        case SRCMOD_NOT:
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   886
            premod_str = "!";
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   887
            break;
48
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   888
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   889
        case SRCMOD_NONE:
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   890
        case SRCMOD_TOTAL:
86dc2c772d26 [svn] Enabled -Wall, found some bugs.
icculus
parents: 46
diff changeset
   891
             break;  // stop compiler whining.
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   892
    } // switch
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   893
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   894
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   895
    char regnum_str[16];
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   896
    const char *regtype_str = get_D3D_register_string(ctx, arg->regtype,
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   897
                                                      arg->regnum, regnum_str,
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
   898
                                                      sizeof (regnum_str));
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   899
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   900
    if (regtype_str == NULL)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   901
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   902
        fail(ctx, "Unknown source register type.");
68
f00ba7fcd0f8 Better const char * correction.
Ryan C. Gordon <icculus@icculus.org>
parents: 67
diff changeset
   903
        return "";
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   904
    } // if
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   905
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   906
    char swizzle_str[6];
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   907
    int i = 0;
26
ed1dc1eca8b2 [svn] Source swizzle fix.
icculus
parents: 25
diff changeset
   908
    if (arg->swizzle != 0xE4)  // 0xE4 == 11100100 ... 3 2 1 0. No swizzle.
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   909
    {
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   910
        static const char channel[] = { 'x', 'y', 'z', 'w' };
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   911
        swizzle_str[i++] = '.';
25
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   912
        swizzle_str[i++] = channel[arg->swizzle_x];
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   913
        swizzle_str[i++] = channel[arg->swizzle_y];
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   914
        swizzle_str[i++] = channel[arg->swizzle_z];
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   915
        swizzle_str[i++] = channel[arg->swizzle_w];
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   916
25
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   917
        // .xyzz is the same as .xyz, .z is the same as .zzzz, etc.
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   918
        while (swizzle_str[i-1] == swizzle_str[i-2])
9664b0f62af6 [svn] Simplified and corrected source arg swizzle.
icculus
parents: 24
diff changeset
   919
            i--;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   920
    } // if
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   921
    swizzle_str[i] = '\0';
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   922
    assert(i < sizeof (swizzle_str));
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   923
68
f00ba7fcd0f8 Better const char * correction.
Ryan C. Gordon <icculus@icculus.org>
parents: 67
diff changeset
   924
    char *retval = get_scratch_buffer(ctx);
38
506f3ba0957a [svn] Fixed missing regnum output in D3D profile.
icculus
parents: 36
diff changeset
   925
    snprintf(retval, SCRATCH_BUFFER_SIZE, "%s%s%s%s%s",
506f3ba0957a [svn] Fixed missing regnum output in D3D profile.
icculus
parents: 36
diff changeset
   926
             premod_str, regtype_str, regnum_str, postmod_str, swizzle_str);
67
cc42106d11ec Fixed dest arg output.
Ryan C. Gordon <icculus@icculus.org>
parents: 66
diff changeset
   927
    // !!! FIXME: make sure the scratch buffer was large enough.
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   928
    return retval;
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   929
} // make_D3D_sourcearg_string
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   930
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   931
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   932
static void emit_D3D_start(Context *ctx)
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   933
{
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   934
    const uint major = (uint) ctx->major_ver;
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   935
    const uint minor = (uint) ctx->minor_ver;
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   936
    const char *shadertype_str = NULL;
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   937
    char minor_str[16];
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   938
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   939
    if (minor == 0xFF)
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   940
        strcpy(minor_str, "sw");
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   941
    else if (minor == 0x1)  // apparently this is "vs_2_x". Weird.
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   942
        strcpy(minor_str, "x");
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   943
    else
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   944
        snprintf(minor_str, sizeof (minor_str), "%u", (uint) minor);
19
8bca9cb2252f [svn] Fixed output for software vertex shader versions.
icculus
parents: 18
diff changeset
   945
46
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   946
    if (ctx->shader_type == MOJOSHADER_TYPE_PIXEL)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   947
        shadertype_str = "ps";
46
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
   948
    else if (ctx->shader_type == MOJOSHADER_TYPE_VERTEX)
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   949
        shadertype_str = "vs";
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   950
    else
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   951
    {
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   952
        failf(ctx, "Shader type %u unsupported in this profile.",
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   953
              (uint) ctx->shader_type);
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   954
        return;
16
0fac78e9ff57 [svn] Bunch More Work.
icculus
parents: 15
diff changeset
   955
    } // else
24
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   956
2177c6bee93d [svn] First shot at source args in D3D profile.
icculus
parents: 22
diff changeset
   957
    output_line(ctx, "%s_%u_%s", shadertype_str, major, minor_str);
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   958
} // emit_D3D_start
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   959
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   960
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   961
static void emit_D3D_end(Context *ctx)
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   962
{
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   963
    output_line(ctx, "end");
15
97ad0050e75b [svn] Still more profile cleanup.
icculus
parents: 14
diff changeset
   964
} // emit_D3D_end
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   965
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   966
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   967
static void emit_D3D_comment(Context *ctx, const char *str)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
   968
{
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   969
    output_line(ctx, "; %s", str);
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   970
} // emit_D3D_comment
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
   971
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   972
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   973
static void emit_D3D_RESERVED(Context *ctx)
2
c37210f5e87b [svn] Bunch More Work. Parse out instruction tokens, fail in a bunch of new stubs.
icculus
parents: 1
diff changeset
   974
{
14
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   975
    // do nothing; fails in the state machine.
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   976
} // emit_D3D_RESERVED
7075b6e31471 [svn] More proper split into profiles.
icculus
parents: 13
diff changeset
   977
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   978
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   979
// Generic D3D opcode emitters. A list of macros generate all the entry points
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   980
//  that call into these...
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   981
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   982
static char *lowercase(char *dst, const char *src)
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   983
{
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   984
    int i = 0;
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   985
    do
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   986
    {
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   987
        const char ch = src[i];
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   988
        dst[i] = (((ch >= 'A') && (ch <= 'Z')) ? (ch - ('A' - 'a')) : ch);
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   989
    } while (src[i++]);
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   990
    return dst;
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   991
} // lowercase
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   992
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   993
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
   994
static void emit_D3D_opcode_d(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   995
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
   996
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
   997
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
   998
    output_line(ctx, "%s%s", opcode, dst0);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
   999
} // emit_D3D_opcode_d
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1000
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1001
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1002
static void emit_D3D_opcode_s(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1003
{
56
1e8b180d3eb1 [svn] Bunch of work from the transatlantic airplane flight...since this is a ton of
icculus
parents: 55
diff changeset
  1004
    const char *src0 = make_D3D_sourcearg_string(ctx, 0);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1005
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1006
    output_line(ctx, "%s %s", opcode, src0);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1007
} // emit_D3D_opcode_s
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1008
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1009
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1010
static void emit_D3D_opcode_ss(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1011
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1012
    const char *src0 = make_D3D_sourcearg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1013
    const char *src1 = make_D3D_sourcearg_string(ctx, 1);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1014
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1015
    output_line(ctx, "%s %s, %s", opcode, src0, src1);
39
4057e8dc3ad0 [svn] Fixed comment.
icculus
parents: 38
diff changeset
  1016
} // emit_D3D_opcode_ss
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1017
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1018
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1019
static void emit_D3D_opcode_ds(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1020
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1021
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1022
    const char *src0 = make_D3D_sourcearg_string(ctx, 0);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1023
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
  1024
    output_line(ctx, "%s%s, %s", opcode, dst0, src0);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1025
} // emit_D3D_opcode_ds
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1026
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1027
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1028
static void emit_D3D_opcode_dss(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1029
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1030
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1031
    const char *src0 = make_D3D_sourcearg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1032
    const char *src1 = make_D3D_sourcearg_string(ctx, 1);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1033
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
  1034
    output_line(ctx, "%s%s, %s, %s", opcode, dst0, src0, src1);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1035
} // emit_D3D_opcode_dss
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1036
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1037
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1038
static void emit_D3D_opcode_dsss(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1039
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1040
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1041
    const char *src0 = make_D3D_sourcearg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1042
    const char *src1 = make_D3D_sourcearg_string(ctx, 1);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1043
    const char *src2 = make_D3D_sourcearg_string(ctx, 2);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1044
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
  1045
    output_line(ctx, "%s%s, %s, %s, %s", opcode, dst0, src0, src1, src2);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1046
} // emit_D3D_opcode_dsss
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1047
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1048
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1049
static void emit_D3D_opcode_dssss(Context *ctx, const char *opcode)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1050
{
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1051
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1052
    const char *src0 = make_D3D_sourcearg_string(ctx, 0);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1053
    const char *src1 = make_D3D_sourcearg_string(ctx, 1);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1054
    const char *src2 = make_D3D_sourcearg_string(ctx, 2);
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1055
    const char *src3 = make_D3D_sourcearg_string(ctx, 3);
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1056
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
21
d43449cf3cb2 [svn] Implemented destination argument output in D3D profile. Untested.
icculus
parents: 20
diff changeset
  1057
    output_line(ctx,"%s%s, %s, %s, %s, %s",opcode,dst0,src0,src1,src2,src3);
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1058
} // emit_D3D_opcode_dssss
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1059
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1060
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1061
static void emit_D3D_opcode(Context *ctx, const char *opcode)
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1062
{
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1063
    opcode = lowercase(get_scratch_buffer(ctx), opcode);
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1064
    output_line(ctx, "%s", opcode);
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1065
} // emit_D3D_opcode_dssss
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1066
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1067
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1068
#define EMIT_D3D_OPCODE_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1069
    static void emit_D3D_##op(Context *ctx) { \
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1070
        emit_D3D_opcode(ctx, #op); \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1071
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1072
#define EMIT_D3D_OPCODE_D_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1073
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1074
        emit_D3D_opcode_d(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1075
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1076
#define EMIT_D3D_OPCODE_S_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1077
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1078
        emit_D3D_opcode_s(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1079
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1080
#define EMIT_D3D_OPCODE_SS_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1081
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1082
        emit_D3D_opcode_ss(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1083
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1084
#define EMIT_D3D_OPCODE_DS_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1085
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1086
        emit_D3D_opcode_ds(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1087
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1088
#define EMIT_D3D_OPCODE_DSS_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1089
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1090
        emit_D3D_opcode_dss(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1091
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1092
#define EMIT_D3D_OPCODE_DSSS_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1093
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1094
        emit_D3D_opcode_dsss(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1095
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1096
#define EMIT_D3D_OPCODE_DSSSS_FUNC(op) \
18
0dbdb2be8bf8 [svn] Bunch More Work. Cleanups, added app-supplied allocators, flexible output, etc.
icculus
parents: 17
diff changeset
  1097
    static void emit_D3D_##op(Context *ctx) { \
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1098
        emit_D3D_opcode_dssss(ctx, #op); \
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1099
    }
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1100
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1101
EMIT_D3D_OPCODE_FUNC(NOP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1102
EMIT_D3D_OPCODE_DS_FUNC(MOV)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1103
EMIT_D3D_OPCODE_DSS_FUNC(ADD)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1104
EMIT_D3D_OPCODE_DSS_FUNC(SUB)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1105
EMIT_D3D_OPCODE_DSSS_FUNC(MAD)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1106
EMIT_D3D_OPCODE_DSS_FUNC(MUL)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1107
EMIT_D3D_OPCODE_DS_FUNC(RCP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1108
EMIT_D3D_OPCODE_DS_FUNC(RSQ)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1109
EMIT_D3D_OPCODE_DSS_FUNC(DP3)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1110
EMIT_D3D_OPCODE_DSS_FUNC(DP4)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1111
EMIT_D3D_OPCODE_DSS_FUNC(MIN)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1112
EMIT_D3D_OPCODE_DSS_FUNC(MAX)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1113
EMIT_D3D_OPCODE_DSS_FUNC(SLT)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1114
EMIT_D3D_OPCODE_DSS_FUNC(SGE)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1115
EMIT_D3D_OPCODE_DS_FUNC(EXP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1116
EMIT_D3D_OPCODE_DS_FUNC(LOG)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1117
EMIT_D3D_OPCODE_DS_FUNC(LIT)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1118
EMIT_D3D_OPCODE_DSS_FUNC(DST)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1119
EMIT_D3D_OPCODE_DSSS_FUNC(LRP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1120
EMIT_D3D_OPCODE_DS_FUNC(FRC)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1121
EMIT_D3D_OPCODE_DSS_FUNC(M4X4)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1122
EMIT_D3D_OPCODE_DSS_FUNC(M4X3)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1123
EMIT_D3D_OPCODE_DSS_FUNC(M3X4)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1124
EMIT_D3D_OPCODE_DSS_FUNC(M3X3)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1125
EMIT_D3D_OPCODE_DSS_FUNC(M3X2)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1126
EMIT_D3D_OPCODE_S_FUNC(CALL)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1127
EMIT_D3D_OPCODE_SS_FUNC(CALLNZ)
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1128
EMIT_D3D_OPCODE_SS_FUNC(LOOP)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1129
EMIT_D3D_OPCODE_FUNC(RET)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1130
EMIT_D3D_OPCODE_FUNC(ENDLOOP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1131
EMIT_D3D_OPCODE_S_FUNC(LABEL)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1132
EMIT_D3D_OPCODE_DSS_FUNC(POW)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1133
EMIT_D3D_OPCODE_DSS_FUNC(CRS)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1134
EMIT_D3D_OPCODE_DSSS_FUNC(SGN)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1135
EMIT_D3D_OPCODE_DS_FUNC(ABS)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1136
EMIT_D3D_OPCODE_DS_FUNC(NRM)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1137
EMIT_D3D_OPCODE_DS_FUNC(SINCOS)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1138
EMIT_D3D_OPCODE_S_FUNC(REP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1139
EMIT_D3D_OPCODE_FUNC(ENDREP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1140
EMIT_D3D_OPCODE_S_FUNC(IF)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1141
EMIT_D3D_OPCODE_FUNC(ELSE)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1142
EMIT_D3D_OPCODE_FUNC(ENDIF)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1143
EMIT_D3D_OPCODE_FUNC(BREAK)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1144
EMIT_D3D_OPCODE_DS_FUNC(MOVA)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1145
EMIT_D3D_OPCODE_D_FUNC(TEXKILL)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1146
EMIT_D3D_OPCODE_DS_FUNC(TEXBEM)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1147
EMIT_D3D_OPCODE_DS_FUNC(TEXBEML)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1148
EMIT_D3D_OPCODE_DS_FUNC(TEXREG2AR)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1149
EMIT_D3D_OPCODE_DS_FUNC(TEXREG2GB)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1150
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X2PAD)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1151
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X2TEX)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1152
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X3PAD)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1153
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X3TEX)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1154
EMIT_D3D_OPCODE_DSS_FUNC(TEXM3X3SPEC)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1155
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X3VSPEC)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1156
EMIT_D3D_OPCODE_DS_FUNC(EXPP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1157
EMIT_D3D_OPCODE_DS_FUNC(LOGP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1158
EMIT_D3D_OPCODE_DSSS_FUNC(CND)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1159
EMIT_D3D_OPCODE_DS_FUNC(TEXREG2RGB)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1160
EMIT_D3D_OPCODE_DS_FUNC(TEXDP3TEX)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1161
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X2DEPTH)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1162
EMIT_D3D_OPCODE_DS_FUNC(TEXDP3)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1163
EMIT_D3D_OPCODE_DS_FUNC(TEXM3X3)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1164
EMIT_D3D_OPCODE_D_FUNC(TEXDEPTH)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1165
EMIT_D3D_OPCODE_DSSS_FUNC(CMP)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1166
EMIT_D3D_OPCODE_DSS_FUNC(BEM)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1167
EMIT_D3D_OPCODE_DSSS_FUNC(DP2ADD)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1168
EMIT_D3D_OPCODE_DS_FUNC(DSX)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1169
EMIT_D3D_OPCODE_DS_FUNC(DSY)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1170
EMIT_D3D_OPCODE_DSSSS_FUNC(TEXLDD)
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1171
EMIT_D3D_OPCODE_DSS_FUNC(TEXLDL)
20
bb2e8f285acc [svn] Bunch More Work...higher level parses dest/src tokens before it goes to the
icculus
parents: 19
diff changeset
  1172
EMIT_D3D_OPCODE_S_FUNC(BREAKP)
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1173
28
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1174
// special cases for comparison opcodes...
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1175
static const char *get_D3D_comparison_string(Context *ctx)
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1176
{
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1177
    static const char *comps[] = {
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1178
        "", "_gt", "_eq", "_ge", "_lt", "_ne", "_le"
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1179
    };
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1180
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1181
    if (ctx->instruction_controls >= STATICARRAYLEN(comps))
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1182
    {
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1183
        fail(ctx, "unknown comparison control");
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1184
        return "";
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1185
    } // if
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1186
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1187
    return comps[ctx->instruction_controls];
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1188
} // get_D3D_comparison_string
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1189
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1190
static void emit_D3D_BREAKC(Context *ctx)
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1191
{
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1192
    char op[16];
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1193
    snprintf(op, sizeof (op), "break%s", get_D3D_comparison_string(ctx));
28
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1194
    emit_D3D_opcode_ss(ctx, op);
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1195
} // emit_D3D_BREAKC
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1196
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1197
static void emit_D3D_IFC(Context *ctx)
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1198
{
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1199
    char op[16];
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1200
    snprintf(op, sizeof (op), "if%s", get_D3D_comparison_string(ctx));
28
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1201
    emit_D3D_opcode_ss(ctx, op);
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1202
} // emit_D3D_IFC
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1203
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1204
static void emit_D3D_SETP(Context *ctx)
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1205
{
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1206
    char op[16];
30
5e908687dd50 [svn] Lowercase opcodes in the D3D profile.
icculus
parents: 29
diff changeset
  1207
    snprintf(op, sizeof (op), "setp%s", get_D3D_comparison_string(ctx));
28
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1208
    emit_D3D_opcode_dss(ctx, op);
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1209
} // emit_D3D_SETP
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1210
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1211
static void emit_D3D_DEF(Context *ctx)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1212
{
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1213
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
33
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1214
    const float *val = (const float *) ctx->dwords; // !!! FIXME: could be int?
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1215
    char val0[32];
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1216
    char val1[32];
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1217
    char val2[32];
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1218
    char val3[32];
72
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
  1219
    floatstr(ctx, val0, sizeof (val0), val[0], 0);
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
  1220
    floatstr(ctx, val1, sizeof (val1), val[1], 0);
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
  1221
    floatstr(ctx, val2, sizeof (val2), val[2], 0);
b193a3182dcd Tweak floatstr() to produce strings the GLSL profile can use.
Ryan C. Gordon <icculus@icculus.org>
parents: 71
diff changeset
  1222
    floatstr(ctx, val3, sizeof (val3), val[3], 0);
33
8b71012ebf65 [svn] Some heroic coding, since I can't figure out how to get printf() to output
icculus
parents: 32
diff changeset
  1223
    output_line(ctx, "def%s, %s, %s, %s, %s", dst0, val0, val1, val2, val3);
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1224
} // emit_D3D_DEF
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1225
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1226
static void emit_D3D_DEFI(Context *ctx)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1227
{
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1228
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1229
    const int32 *x = (const int32 *) ctx->dwords;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1230
    output_line(ctx, "defi%s, %d, %d, %d, %d", dst0,
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1231
                (int) x[0], (int) x[1], (int) x[2], (int) x[3]);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1232
} // emit_D3D_DEFI
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1233
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1234
static void emit_D3D_DEFB(Context *ctx)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1235
{
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1236
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
32
bfb775b9baac [svn] Doh. Fixed DEFB output in the D3D profile.
icculus
parents: 31
diff changeset
  1237
    output_line(ctx, "defb%s, %s", dst0, ctx->dwords[0] ? "true" : "false");
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1238
} // emit_D3D_DEFB
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1239
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1240
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1241
static void emit_D3D_DCL(Context *ctx)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1242
{
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1243
    const char *dst0 = make_D3D_destarg_string(ctx, 0);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1244
    const DestArgInfo *arg = &ctx->dest_args[0];
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1245
    const char *usage_str = "";
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1246
    char index_str[16] = { '\0' };
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1247
46
ff5a0ec44f00 [svn] Lots and lots of work on the public API.
icculus
parents: 45
diff changeset
  1248
    if (ctx->shader_type == MOJOSHADER_TYPE_VERTEX)
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1249
    {
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1250
        static const char *usagestrs[] = {
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1251
            "_position", "_blendweight", "_blendindices", "_normal",
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1252
            "_psize", "_texcoord", "_tangent", "_binormal", "_tessfactor",
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1253
            "_positiont", "_color", "_fog", "_depth", "_sample"
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1254
        };
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1255
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1256
        const uint32 usage = ctx->dwords[0];
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1257
        const uint32 index = ctx->dwords[1];
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1258
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1259
        if (usage >= STATICARRAYLEN(usagestrs))
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1260
        {
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1261
            fail(ctx, "unknown DCL usage");
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1262
            return;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1263
        } // if
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1264
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1265
        usage_str = usagestrs[usage];
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1266
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1267
        if (index != 0)
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1268
            snprintf(index_str, sizeof (index_str), "%u", (uint) index);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1269
    } // if
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1270
73
c368f50d89d2 Shrank chatty enum name.
Ryan C. Gordon <icculus@icculus.org>
parents: 72
diff changeset
  1271
    else if (arg->regtype == REG_TYPE_SAMPLER)
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1272
    {
34
ca4b727ad2ce [svn] Chopped out a bunch of D3D2GLSL_ crap.
icculus
parents: 33
diff changeset
  1273
        switch ((const TextureType) ctx->dwords[0])
31
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1274
        {
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1275
            case TEXTURE_TYPE_2D: usage_str = "_2d"; break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1276
            case TEXTURE_TYPE_CUBE: usage_str = "_cube"; break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1277
            case TEXTURE_TYPE_VOLUME: usage_str = "_volume"; break;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1278
            default: fail(ctx, "unknown sampler texture type"); return;
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1279
        } // switch
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1280
    } // else if
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1281
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1282
    output_line(ctx, "dcl%s%s%s", usage_str, index_str, dst0);
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1283
} // emit_D3D_DCL
ee4ff9d30b67 [svn] DCL support!
icculus
parents: 30
diff changeset
  1284
28
bdb89e56bb91 [svn] Comparison opcodes...
icculus
parents: 27
diff changeset
  1285
43
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1286
static void emit_D3D_TEXCOORD(Context *ctx)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1287
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1288
    // this opcode looks and acts differently depending on the shader model.
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1289
    if (shader_version_atleast(ctx, 1, 4))
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1290
        emit_D3D_opcode_ds(ctx, "texcrd");
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1291
    else
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1292
        emit_D3D_opcode_d(ctx, "texcoord");
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1293
} // emit_D3D_TEXCOORD
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1294
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1295
static void emit_D3D_TEX(Context *ctx)
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1296
{
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1297
    // this opcode looks and acts differently depending on the shader model.
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1298
    if (shader_version_atleast(ctx, 1, 4))
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1299
        emit_D3D_opcode_ds(ctx, "tex");
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1300
    else
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1301
        emit_D3D_opcode_d(ctx, "texld");
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1302
} // emit_D3D_TEX
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1303
2f5d9a656dff [svn] Bunch More Work. Cleaned up some lingering opcode drama, and state machine
icculus
parents: 42
diff changeset
  1304
17
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1305
#undef EMIT_D3D_OPCODE_FUNC
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
diff changeset
  1306
#undef EMIT_D3D_OPCODE_D_FUNC
78d605d6641d [svn] Starting to fill in D3D profile...
icculus
parents: 16
dif