author | Ryan C. Gordon <icculus@icculus.org> |
Mon, 20 Jul 2020 20:06:34 -0400 | |
changeset 1295 | f592791e062e |
parent 1114 | db4aefd4c209 |
permissions | -rw-r--r-- |
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#ifndef __glext_h_ |
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#define __glext_h_ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* |
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** Copyright (c) 2007-2011 The Khronos Group Inc. |
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** |
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** Permission is hereby granted, free of charge, to any person obtaining a |
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** copy of this software and/or associated documentation files (the |
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** "Materials"), to deal in the Materials without restriction, including |
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** without limitation the rights to use, copy, modify, merge, publish, |
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** distribute, sublicense, and/or sell copies of the Materials, and to |
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** permit persons to whom the Materials are furnished to do so, subject to |
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** the following conditions: |
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** |
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** The above copyright notice and this permission notice shall be included |
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** in all copies or substantial portions of the Materials. |
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** |
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
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*/ |
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/* Header file version number, required by OpenGL ABI for Linux */ |
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/* glext.h last updated $Date: 2011-12-19 02:48:53 -0800 (Mon, 19 Dec 2011) $ */ |
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/* Current version at http://www.opengl.org/registry/ */ |
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#define GL_GLEXT_VERSION 74 |
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/* Function declaration macros - to move into glplatform.h */ |
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) |
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#define WIN32_LEAN_AND_MEAN 1 |
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#include <windows.h> |
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#endif |
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#ifndef APIENTRY |
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#define APIENTRY |
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#endif |
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#ifndef APIENTRYP |
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#define APIENTRYP APIENTRY * |
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#endif |
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#ifndef GLAPI |
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#define GLAPI extern |
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#endif |
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/*************************************************************/ |
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#ifndef GL_VERSION_1_2 |
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#define GL_UNSIGNED_BYTE_3_3_2 0x8032 |
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
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#define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
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#define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
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#define GL_TEXTURE_BINDING_3D 0x806A |
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#define GL_PACK_SKIP_IMAGES 0x806B |
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#define GL_PACK_IMAGE_HEIGHT 0x806C |
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#define GL_UNPACK_SKIP_IMAGES 0x806D |
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E |
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#define GL_TEXTURE_3D 0x806F |
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#define GL_PROXY_TEXTURE_3D 0x8070 |
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#define GL_TEXTURE_DEPTH 0x8071 |
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#define GL_TEXTURE_WRAP_R 0x8072 |
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
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#define GL_BGR 0x80E0 |
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#define GL_BGRA 0x80E1 |
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#define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
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#define GL_MAX_ELEMENTS_INDICES 0x80E9 |
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#define GL_CLAMP_TO_EDGE 0x812F |
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#define GL_TEXTURE_MIN_LOD 0x813A |
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#define GL_TEXTURE_MAX_LOD 0x813B |
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#define GL_TEXTURE_BASE_LEVEL 0x813C |
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#define GL_TEXTURE_MAX_LEVEL 0x813D |
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#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
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#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
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#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
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#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
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#endif |
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#ifndef GL_VERSION_1_2_DEPRECATED |
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#define GL_RESCALE_NORMAL 0x803A |
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#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 |
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#define GL_SINGLE_COLOR 0x81F9 |
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#define GL_SEPARATE_SPECULAR_COLOR 0x81FA |
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
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#endif |
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#ifndef GL_ARB_imaging |
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#define GL_CONSTANT_COLOR 0x8001 |
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
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#define GL_CONSTANT_ALPHA 0x8003 |
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
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#define GL_BLEND_COLOR 0x8005 |
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#define GL_FUNC_ADD 0x8006 |
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#define GL_MIN 0x8007 |
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#define GL_MAX 0x8008 |
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#define GL_BLEND_EQUATION 0x8009 |
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#define GL_FUNC_SUBTRACT 0x800A |
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
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#endif |
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#ifndef GL_ARB_imaging_DEPRECATED |
174
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116 |
#define GL_CONVOLUTION_1D 0x8010 |
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117 |
#define GL_CONVOLUTION_2D 0x8011 |
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118 |
#define GL_SEPARABLE_2D 0x8012 |
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119 |
#define GL_CONVOLUTION_BORDER_MODE 0x8013 |
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120 |
#define GL_CONVOLUTION_FILTER_SCALE 0x8014 |
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|
121 |
#define GL_CONVOLUTION_FILTER_BIAS 0x8015 |
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|
122 |
#define GL_REDUCE 0x8016 |
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|
123 |
#define GL_CONVOLUTION_FORMAT 0x8017 |
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124 |
#define GL_CONVOLUTION_WIDTH 0x8018 |
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125 |
#define GL_CONVOLUTION_HEIGHT 0x8019 |
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|
126 |
#define GL_MAX_CONVOLUTION_WIDTH 0x801A |
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127 |
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B |
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128 |
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C |
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129 |
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D |
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130 |
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E |
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131 |
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F |
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132 |
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 |
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133 |
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 |
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134 |
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 |
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135 |
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 |
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|
136 |
#define GL_HISTOGRAM 0x8024 |
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137 |
#define GL_PROXY_HISTOGRAM 0x8025 |
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|
138 |
#define GL_HISTOGRAM_WIDTH 0x8026 |
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139 |
#define GL_HISTOGRAM_FORMAT 0x8027 |
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|
140 |
#define GL_HISTOGRAM_RED_SIZE 0x8028 |
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|
141 |
#define GL_HISTOGRAM_GREEN_SIZE 0x8029 |
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|
142 |
#define GL_HISTOGRAM_BLUE_SIZE 0x802A |
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|
143 |
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B |
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|
144 |
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C |
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|
145 |
#define GL_HISTOGRAM_SINK 0x802D |
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|
146 |
#define GL_MINMAX 0x802E |
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|
147 |
#define GL_MINMAX_FORMAT 0x802F |
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|
148 |
#define GL_MINMAX_SINK 0x8030 |
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|
149 |
#define GL_TABLE_TOO_LARGE 0x8031 |
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|
150 |
#define GL_COLOR_MATRIX 0x80B1 |
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|
151 |
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 |
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|
152 |
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 |
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|
153 |
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 |
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|
154 |
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 |
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|
155 |
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 |
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|
156 |
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 |
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|
157 |
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 |
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|
158 |
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 |
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|
159 |
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA |
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|
160 |
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB |
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|
161 |
#define GL_COLOR_TABLE 0x80D0 |
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|
162 |
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 |
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|
163 |
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 |
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|
164 |
#define GL_PROXY_COLOR_TABLE 0x80D3 |
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|
165 |
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 |
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|
166 |
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 |
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|
167 |
#define GL_COLOR_TABLE_SCALE 0x80D6 |
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|
168 |
#define GL_COLOR_TABLE_BIAS 0x80D7 |
0eb9e160ff7f
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|
169 |
#define GL_COLOR_TABLE_FORMAT 0x80D8 |
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|
170 |
#define GL_COLOR_TABLE_WIDTH 0x80D9 |
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|
171 |
#define GL_COLOR_TABLE_RED_SIZE 0x80DA |
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|
172 |
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB |
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|
173 |
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC |
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|
174 |
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD |
0eb9e160ff7f
Patched finderrors to build on Linux again.
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|
175 |
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE |
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|
176 |
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF |
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|
177 |
#define GL_CONSTANT_BORDER 0x8151 |
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|
178 |
#define GL_REPLICATE_BORDER 0x8153 |
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|
179 |
#define GL_CONVOLUTION_BORDER_COLOR 0x8154 |
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|
180 |
#endif |
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|
181 |
|
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|
182 |
#ifndef GL_VERSION_1_3 |
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|
183 |
#define GL_TEXTURE0 0x84C0 |
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|
184 |
#define GL_TEXTURE1 0x84C1 |
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|
185 |
#define GL_TEXTURE2 0x84C2 |
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|
186 |
#define GL_TEXTURE3 0x84C3 |
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|
187 |
#define GL_TEXTURE4 0x84C4 |
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|
188 |
#define GL_TEXTURE5 0x84C5 |
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|
189 |
#define GL_TEXTURE6 0x84C6 |
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|
190 |
#define GL_TEXTURE7 0x84C7 |
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|
191 |
#define GL_TEXTURE8 0x84C8 |
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|
192 |
#define GL_TEXTURE9 0x84C9 |
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|
193 |
#define GL_TEXTURE10 0x84CA |
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|
194 |
#define GL_TEXTURE11 0x84CB |
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|
195 |
#define GL_TEXTURE12 0x84CC |
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|
196 |
#define GL_TEXTURE13 0x84CD |
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|
197 |
#define GL_TEXTURE14 0x84CE |
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|
198 |
#define GL_TEXTURE15 0x84CF |
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|
199 |
#define GL_TEXTURE16 0x84D0 |
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|
200 |
#define GL_TEXTURE17 0x84D1 |
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|
201 |
#define GL_TEXTURE18 0x84D2 |
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|
202 |
#define GL_TEXTURE19 0x84D3 |
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|
203 |
#define GL_TEXTURE20 0x84D4 |
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|
204 |
#define GL_TEXTURE21 0x84D5 |
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|
205 |
#define GL_TEXTURE22 0x84D6 |
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|
206 |
#define GL_TEXTURE23 0x84D7 |
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|
207 |
#define GL_TEXTURE24 0x84D8 |
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|
208 |
#define GL_TEXTURE25 0x84D9 |
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|
209 |
#define GL_TEXTURE26 0x84DA |
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|
210 |
#define GL_TEXTURE27 0x84DB |
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|
211 |
#define GL_TEXTURE28 0x84DC |
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|
212 |
#define GL_TEXTURE29 0x84DD |
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|
213 |
#define GL_TEXTURE30 0x84DE |
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|
214 |
#define GL_TEXTURE31 0x84DF |
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parents:
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|
215 |
#define GL_ACTIVE_TEXTURE 0x84E0 |
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changeset
|
216 |
#define GL_MULTISAMPLE 0x809D |
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parents:
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changeset
|
217 |
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
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|
218 |
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
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|
219 |
#define GL_SAMPLE_COVERAGE 0x80A0 |
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|
220 |
#define GL_SAMPLE_BUFFERS 0x80A8 |
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|
221 |
#define GL_SAMPLES 0x80A9 |
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|
222 |
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
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|
223 |
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
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parents:
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changeset
|
224 |
#define GL_TEXTURE_CUBE_MAP 0x8513 |
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|
225 |
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
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|
226 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
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|
227 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
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228 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
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229 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
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231 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
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232 |
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
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233 |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
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234 |
#define GL_COMPRESSED_RGB 0x84ED |
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235 |
#define GL_COMPRESSED_RGBA 0x84EE |
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236 |
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF |
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237 |
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
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238 |
#define GL_TEXTURE_COMPRESSED 0x86A1 |
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239 |
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
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240 |
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
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241 |
#define GL_CLAMP_TO_BORDER 0x812D |
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242 |
#endif |
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243 |
|
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#ifndef GL_VERSION_1_3_DEPRECATED |
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#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
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246 |
#define GL_MAX_TEXTURE_UNITS 0x84E2 |
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247 |
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 |
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248 |
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 |
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249 |
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 |
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250 |
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 |
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246
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|
251 |
#define GL_MULTISAMPLE_BIT 0x20000000 |
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252 |
#define GL_NORMAL_MAP 0x8511 |
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253 |
#define GL_REFLECTION_MAP 0x8512 |
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254 |
#define GL_COMPRESSED_ALPHA 0x84E9 |
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255 |
#define GL_COMPRESSED_LUMINANCE 0x84EA |
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|
256 |
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB |
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257 |
#define GL_COMPRESSED_INTENSITY 0x84EC |
174
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258 |
#define GL_COMBINE 0x8570 |
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|
259 |
#define GL_COMBINE_RGB 0x8571 |
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260 |
#define GL_COMBINE_ALPHA 0x8572 |
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|
261 |
#define GL_SOURCE0_RGB 0x8580 |
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262 |
#define GL_SOURCE1_RGB 0x8581 |
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|
263 |
#define GL_SOURCE2_RGB 0x8582 |
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|
264 |
#define GL_SOURCE0_ALPHA 0x8588 |
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|
265 |
#define GL_SOURCE1_ALPHA 0x8589 |
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|
266 |
#define GL_SOURCE2_ALPHA 0x858A |
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|
267 |
#define GL_OPERAND0_RGB 0x8590 |
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|
268 |
#define GL_OPERAND1_RGB 0x8591 |
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|
269 |
#define GL_OPERAND2_RGB 0x8592 |
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|
270 |
#define GL_OPERAND0_ALPHA 0x8598 |
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271 |
#define GL_OPERAND1_ALPHA 0x8599 |
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|
272 |
#define GL_OPERAND2_ALPHA 0x859A |
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|
273 |
#define GL_RGB_SCALE 0x8573 |
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Ryan C. Gordon <icculus@icculus.org>
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|
274 |
#define GL_ADD_SIGNED 0x8574 |
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Patched finderrors to build on Linux again.
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|
275 |
#define GL_INTERPOLATE 0x8575 |
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276 |
#define GL_SUBTRACT 0x84E7 |
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|
277 |
#define GL_CONSTANT 0x8576 |
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|
278 |
#define GL_PRIMARY_COLOR 0x8577 |
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changeset
|
279 |
#define GL_PREVIOUS 0x8578 |
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|
280 |
#define GL_DOT3_RGB 0x86AE |
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Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
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|
281 |
#define GL_DOT3_RGBA 0x86AF |
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|
282 |
#endif |
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Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
283 |
|
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
284 |
#ifndef GL_VERSION_1_4 |
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Patched finderrors to build on Linux again.
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changeset
|
285 |
#define GL_BLEND_DST_RGB 0x80C8 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
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parents:
diff
changeset
|
286 |
#define GL_BLEND_SRC_RGB 0x80C9 |
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Patched finderrors to build on Linux again.
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|
287 |
#define GL_BLEND_DST_ALPHA 0x80CA |
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Patched finderrors to build on Linux again.
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changeset
|
288 |
#define GL_BLEND_SRC_ALPHA 0x80CB |
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Patched finderrors to build on Linux again.
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changeset
|
289 |
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
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parents:
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changeset
|
290 |
#define GL_DEPTH_COMPONENT16 0x81A5 |
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Patched finderrors to build on Linux again.
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parents:
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changeset
|
291 |
#define GL_DEPTH_COMPONENT24 0x81A6 |
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Patched finderrors to build on Linux again.
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changeset
|
292 |
#define GL_DEPTH_COMPONENT32 0x81A7 |
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Patched finderrors to build on Linux again.
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parents:
diff
changeset
|
293 |
#define GL_MIRRORED_REPEAT 0x8370 |
1114
db4aefd4c209
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246
diff
changeset
|
294 |
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
295 |
#define GL_TEXTURE_LOD_BIAS 0x8501 |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
296 |
#define GL_INCR_WRAP 0x8507 |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
297 |
#define GL_DECR_WRAP 0x8508 |
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Upgraded to newer glext.h
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246
diff
changeset
|
298 |
#define GL_TEXTURE_DEPTH_SIZE 0x884A |
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Upgraded to newer glext.h
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246
diff
changeset
|
299 |
#define GL_TEXTURE_COMPARE_MODE 0x884C |
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Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
300 |
#define GL_TEXTURE_COMPARE_FUNC 0x884D |
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Upgraded to newer glext.h
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246
diff
changeset
|
301 |
#endif |
db4aefd4c209
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246
diff
changeset
|
302 |
|
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
303 |
#ifndef GL_VERSION_1_4_DEPRECATED |
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Upgraded to newer glext.h
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246
diff
changeset
|
304 |
#define GL_POINT_SIZE_MIN 0x8126 |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
305 |
#define GL_POINT_SIZE_MAX 0x8127 |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
306 |
#define GL_POINT_DISTANCE_ATTENUATION 0x8129 |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
307 |
#define GL_GENERATE_MIPMAP 0x8191 |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
308 |
#define GL_GENERATE_MIPMAP_HINT 0x8192 |
174
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Patched finderrors to build on Linux again.
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changeset
|
309 |
#define GL_FOG_COORDINATE_SOURCE 0x8450 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
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changeset
|
310 |
#define GL_FOG_COORDINATE 0x8451 |
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Patched finderrors to build on Linux again.
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parents:
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changeset
|
311 |
#define GL_FRAGMENT_DEPTH 0x8452 |
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
312 |
#define GL_CURRENT_FOG_COORDINATE 0x8453 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
313 |
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 |
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Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
|
314 |
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
315 |
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
316 |
#define GL_FOG_COORDINATE_ARRAY 0x8457 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
317 |
#define GL_COLOR_SUM 0x8458 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
318 |
#define GL_CURRENT_SECONDARY_COLOR 0x8459 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
319 |
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
320 |
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
321 |
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
|
322 |
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D |
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Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
|
323 |
#define GL_SECONDARY_COLOR_ARRAY 0x845E |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
324 |
#define GL_TEXTURE_FILTER_CONTROL 0x8500 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
325 |
#define GL_DEPTH_TEXTURE_MODE 0x884B |
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Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
326 |
#define GL_COMPARE_R_TO_TEXTURE 0x884E |
0eb9e160ff7f
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
327 |
#endif |
0eb9e160ff7f
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
328 |
|
0eb9e160ff7f
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Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
|
329 |
#ifndef GL_VERSION_1_5 |
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Ryan C. Gordon <icculus@icculus.org>
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changeset
|
330 |
#define GL_BUFFER_SIZE 0x8764 |
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Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
|
331 |
#define GL_BUFFER_USAGE 0x8765 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
332 |
#define GL_QUERY_COUNTER_BITS 0x8864 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
333 |
#define GL_CURRENT_QUERY 0x8865 |
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Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
334 |
#define GL_QUERY_RESULT 0x8866 |
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Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
335 |
#define GL_QUERY_RESULT_AVAILABLE 0x8867 |
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Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
336 |
#define GL_ARRAY_BUFFER 0x8892 |
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Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
337 |
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
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Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
338 |
#define GL_ARRAY_BUFFER_BINDING 0x8894 |
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Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
339 |
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
340 |
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
341 |
#define GL_READ_ONLY 0x88B8 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
342 |
#define GL_WRITE_ONLY 0x88B9 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
343 |
#define GL_READ_WRITE 0x88BA |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
344 |
#define GL_BUFFER_ACCESS 0x88BB |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
345 |
#define GL_BUFFER_MAPPED 0x88BC |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
346 |
#define GL_BUFFER_MAP_POINTER 0x88BD |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
347 |
#define GL_STREAM_DRAW 0x88E0 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
348 |
#define GL_STREAM_READ 0x88E1 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
349 |
#define GL_STREAM_COPY 0x88E2 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
350 |
#define GL_STATIC_DRAW 0x88E4 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
351 |
#define GL_STATIC_READ 0x88E5 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
352 |
#define GL_STATIC_COPY 0x88E6 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
353 |
#define GL_DYNAMIC_DRAW 0x88E8 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
354 |
#define GL_DYNAMIC_READ 0x88E9 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
355 |
#define GL_DYNAMIC_COPY 0x88EA |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
356 |
#define GL_SAMPLES_PASSED 0x8914 |
1114
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
357 |
#endif |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
358 |
|
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
359 |
#ifndef GL_VERSION_1_5_DEPRECATED |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
360 |
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
361 |
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
362 |
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
363 |
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
364 |
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
365 |
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
366 |
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
367 |
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
368 |
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
369 |
#define GL_FOG_COORD_SRC 0x8450 |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
370 |
#define GL_FOG_COORD 0x8451 |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
371 |
#define GL_CURRENT_FOG_COORD 0x8453 |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
372 |
#define GL_FOG_COORD_ARRAY_TYPE 0x8454 |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
373 |
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
374 |
#define GL_FOG_COORD_ARRAY_POINTER 0x8456 |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
375 |
#define GL_FOG_COORD_ARRAY 0x8457 |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
376 |
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
377 |
#define GL_SRC0_RGB 0x8580 |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
378 |
#define GL_SRC1_RGB 0x8581 |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
379 |
#define GL_SRC2_RGB 0x8582 |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
380 |
#define GL_SRC0_ALPHA 0x8588 |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
381 |
#define GL_SRC1_ALPHA 0x8589 |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
382 |
#define GL_SRC2_ALPHA 0x858A |
174
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
383 |
#endif |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
384 |
|
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
385 |
#ifndef GL_VERSION_2_0 |
1114
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
386 |
#define GL_BLEND_EQUATION_RGB 0x8009 |
174
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
387 |
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
388 |
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
389 |
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
390 |
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
391 |
#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
392 |
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
393 |
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
394 |
#define GL_STENCIL_BACK_FUNC 0x8800 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
395 |
#define GL_STENCIL_BACK_FAIL 0x8801 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
396 |
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
397 |
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
398 |
#define GL_MAX_DRAW_BUFFERS 0x8824 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
399 |
#define GL_DRAW_BUFFER0 0x8825 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
400 |
#define GL_DRAW_BUFFER1 0x8826 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
401 |
#define GL_DRAW_BUFFER2 0x8827 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
402 |
#define GL_DRAW_BUFFER3 0x8828 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
403 |
#define GL_DRAW_BUFFER4 0x8829 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
404 |
#define GL_DRAW_BUFFER5 0x882A |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
405 |
#define GL_DRAW_BUFFER6 0x882B |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
406 |
#define GL_DRAW_BUFFER7 0x882C |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
407 |
#define GL_DRAW_BUFFER8 0x882D |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
408 |
#define GL_DRAW_BUFFER9 0x882E |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
409 |
#define GL_DRAW_BUFFER10 0x882F |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
410 |
#define GL_DRAW_BUFFER11 0x8830 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
411 |
#define GL_DRAW_BUFFER12 0x8831 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
412 |
#define GL_DRAW_BUFFER13 0x8832 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
413 |
#define GL_DRAW_BUFFER14 0x8833 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
414 |
#define GL_DRAW_BUFFER15 0x8834 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
415 |
#define GL_BLEND_EQUATION_ALPHA 0x883D |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
416 |
#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
417 |
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
418 |
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
419 |
#define GL_FRAGMENT_SHADER 0x8B30 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
420 |
#define GL_VERTEX_SHADER 0x8B31 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
421 |
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
422 |
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
423 |
#define GL_MAX_VARYING_FLOATS 0x8B4B |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
424 |
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
425 |
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
426 |
#define GL_SHADER_TYPE 0x8B4F |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
427 |
#define GL_FLOAT_VEC2 0x8B50 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
428 |
#define GL_FLOAT_VEC3 0x8B51 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
429 |
#define GL_FLOAT_VEC4 0x8B52 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
430 |
#define GL_INT_VEC2 0x8B53 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
431 |
#define GL_INT_VEC3 0x8B54 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
432 |
#define GL_INT_VEC4 0x8B55 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
433 |
#define GL_BOOL 0x8B56 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
434 |
#define GL_BOOL_VEC2 0x8B57 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
435 |
#define GL_BOOL_VEC3 0x8B58 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
436 |
#define GL_BOOL_VEC4 0x8B59 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
437 |
#define GL_FLOAT_MAT2 0x8B5A |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
438 |
#define GL_FLOAT_MAT3 0x8B5B |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
439 |
#define GL_FLOAT_MAT4 0x8B5C |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
440 |
#define GL_SAMPLER_1D 0x8B5D |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
441 |
#define GL_SAMPLER_2D 0x8B5E |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
442 |
#define GL_SAMPLER_3D 0x8B5F |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
443 |
#define GL_SAMPLER_CUBE 0x8B60 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
444 |
#define GL_SAMPLER_1D_SHADOW 0x8B61 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
445 |
#define GL_SAMPLER_2D_SHADOW 0x8B62 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
446 |
#define GL_DELETE_STATUS 0x8B80 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
447 |
#define GL_COMPILE_STATUS 0x8B81 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
448 |
#define GL_LINK_STATUS 0x8B82 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
449 |
#define GL_VALIDATE_STATUS 0x8B83 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
450 |
#define GL_INFO_LOG_LENGTH 0x8B84 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
451 |
#define GL_ATTACHED_SHADERS 0x8B85 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
452 |
#define GL_ACTIVE_UNIFORMS 0x8B86 |
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
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#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
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#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
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#define GL_CURRENT_PROGRAM 0x8B8D |
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#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 |
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#define GL_LOWER_LEFT 0x8CA1 |
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#define GL_UPPER_LEFT 0x8CA2 |
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#define GL_STENCIL_BACK_REF 0x8CA3 |
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
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466 |
#endif |
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|
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#ifndef GL_VERSION_2_0_DEPRECATED |
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#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 |
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#define GL_POINT_SPRITE 0x8861 |
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#define GL_COORD_REPLACE 0x8862 |
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#define GL_MAX_TEXTURE_COORDS 0x8871 |
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#endif |
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|
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#ifndef GL_VERSION_2_1 |
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#define GL_PIXEL_PACK_BUFFER 0x88EB |
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC |
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478 |
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
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#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
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#define GL_FLOAT_MAT2x3 0x8B65 |
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#define GL_FLOAT_MAT2x4 0x8B66 |
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482 |
#define GL_FLOAT_MAT3x2 0x8B67 |
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#define GL_FLOAT_MAT3x4 0x8B68 |
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#define GL_FLOAT_MAT4x2 0x8B69 |
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485 |
#define GL_FLOAT_MAT4x3 0x8B6A |
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#define GL_SRGB 0x8C40 |
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#define GL_SRGB8 0x8C41 |
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#define GL_SRGB_ALPHA 0x8C42 |
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#define GL_SRGB8_ALPHA8 0x8C43 |
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#define GL_COMPRESSED_SRGB 0x8C48 |
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#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 |
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#endif |
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|
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#ifndef GL_VERSION_2_1_DEPRECATED |
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#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F |
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#define GL_SLUMINANCE_ALPHA 0x8C44 |
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#define GL_SLUMINANCE8_ALPHA8 0x8C45 |
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#define GL_SLUMINANCE 0x8C46 |
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#define GL_SLUMINANCE8 0x8C47 |
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#define GL_COMPRESSED_SLUMINANCE 0x8C4A |
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#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B |
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502 |
#endif |
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503 |
|
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504 |
#ifndef GL_VERSION_3_0 |
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505 |
#define GL_COMPARE_REF_TO_TEXTURE 0x884E |
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506 |
#define GL_CLIP_DISTANCE0 0x3000 |
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507 |
#define GL_CLIP_DISTANCE1 0x3001 |
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508 |
#define GL_CLIP_DISTANCE2 0x3002 |
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|
509 |
#define GL_CLIP_DISTANCE3 0x3003 |
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|
510 |
#define GL_CLIP_DISTANCE4 0x3004 |
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511 |
#define GL_CLIP_DISTANCE5 0x3005 |
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512 |
#define GL_CLIP_DISTANCE6 0x3006 |
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513 |
#define GL_CLIP_DISTANCE7 0x3007 |
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|
514 |
#define GL_MAX_CLIP_DISTANCES 0x0D32 |
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515 |
#define GL_MAJOR_VERSION 0x821B |
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|
516 |
#define GL_MINOR_VERSION 0x821C |
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|
517 |
#define GL_NUM_EXTENSIONS 0x821D |
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|
518 |
#define GL_CONTEXT_FLAGS 0x821E |
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519 |
#define GL_COMPRESSED_RED 0x8225 |
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520 |
#define GL_COMPRESSED_RG 0x8226 |
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|
521 |
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 |
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|
522 |
#define GL_RGBA32F 0x8814 |
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|
523 |
#define GL_RGB32F 0x8815 |
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|
524 |
#define GL_RGBA16F 0x881A |
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|
525 |
#define GL_RGB16F 0x881B |
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|
526 |
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
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changeset
|
527 |
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
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changeset
|
528 |
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
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|
529 |
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
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changeset
|
530 |
#define GL_CLAMP_READ_COLOR 0x891C |
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changeset
|
531 |
#define GL_FIXED_ONLY 0x891D |
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|
532 |
#define GL_MAX_VARYING_COMPONENTS 0x8B4B |
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changeset
|
533 |
#define GL_TEXTURE_1D_ARRAY 0x8C18 |
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changeset
|
534 |
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 |
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changeset
|
535 |
#define GL_TEXTURE_2D_ARRAY 0x8C1A |
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|
536 |
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B |
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changeset
|
537 |
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C |
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changeset
|
538 |
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
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|
539 |
#define GL_R11F_G11F_B10F 0x8C3A |
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changeset
|
540 |
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
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|
541 |
#define GL_RGB9_E5 0x8C3D |
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|
542 |
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
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changeset
|
543 |
#define GL_TEXTURE_SHARED_SIZE 0x8C3F |
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changeset
|
544 |
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
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|
545 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
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changeset
|
546 |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
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|
547 |
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
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|
548 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
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changeset
|
549 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
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|
550 |
#define GL_PRIMITIVES_GENERATED 0x8C87 |
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changeset
|
551 |
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
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changeset
|
552 |
#define GL_RASTERIZER_DISCARD 0x8C89 |
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|
553 |
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
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changeset
|
554 |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
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|
555 |
#define GL_INTERLEAVED_ATTRIBS 0x8C8C |
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556 |
#define GL_SEPARATE_ATTRIBS 0x8C8D |
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|
557 |
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
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|
558 |
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
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|
559 |
#define GL_RGBA32UI 0x8D70 |
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|
560 |
#define GL_RGB32UI 0x8D71 |
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changeset
|
561 |
#define GL_RGBA16UI 0x8D76 |
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562 |
#define GL_RGB16UI 0x8D77 |
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563 |
#define GL_RGBA8UI 0x8D7C |
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564 |
#define GL_RGB8UI 0x8D7D |
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565 |
#define GL_RGBA32I 0x8D82 |
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566 |
#define GL_RGB32I 0x8D83 |
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567 |
#define GL_RGBA16I 0x8D88 |
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568 |
#define GL_RGB16I 0x8D89 |
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569 |
#define GL_RGBA8I 0x8D8E |
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570 |
#define GL_RGB8I 0x8D8F |
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571 |
#define GL_RED_INTEGER 0x8D94 |
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572 |
#define GL_GREEN_INTEGER 0x8D95 |
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573 |
#define GL_BLUE_INTEGER 0x8D96 |
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574 |
#define GL_RGB_INTEGER 0x8D98 |
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575 |
#define GL_RGBA_INTEGER 0x8D99 |
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576 |
#define GL_BGR_INTEGER 0x8D9A |
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577 |
#define GL_BGRA_INTEGER 0x8D9B |
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578 |
#define GL_SAMPLER_1D_ARRAY 0x8DC0 |
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579 |
#define GL_SAMPLER_2D_ARRAY 0x8DC1 |
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580 |
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 |
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581 |
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
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582 |
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
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583 |
#define GL_UNSIGNED_INT_VEC2 0x8DC6 |
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584 |
#define GL_UNSIGNED_INT_VEC3 0x8DC7 |
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585 |
#define GL_UNSIGNED_INT_VEC4 0x8DC8 |
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586 |
#define GL_INT_SAMPLER_1D 0x8DC9 |
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587 |
#define GL_INT_SAMPLER_2D 0x8DCA |
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588 |
#define GL_INT_SAMPLER_3D 0x8DCB |
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589 |
#define GL_INT_SAMPLER_CUBE 0x8DCC |
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590 |
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE |
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591 |
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
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592 |
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 |
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593 |
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
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594 |
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
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595 |
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
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596 |
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 |
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|
597 |
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
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|
598 |
#define GL_QUERY_WAIT 0x8E13 |
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599 |
#define GL_QUERY_NO_WAIT 0x8E14 |
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600 |
#define GL_QUERY_BY_REGION_WAIT 0x8E15 |
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601 |
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 |
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602 |
#define GL_BUFFER_ACCESS_FLAGS 0x911F |
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603 |
#define GL_BUFFER_MAP_LENGTH 0x9120 |
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|
604 |
#define GL_BUFFER_MAP_OFFSET 0x9121 |
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|
605 |
/* Reuse tokens from ARB_depth_buffer_float */ |
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|
606 |
/* reuse GL_DEPTH_COMPONENT32F */ |
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|
607 |
/* reuse GL_DEPTH32F_STENCIL8 */ |
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|
608 |
/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */ |
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|
609 |
/* Reuse tokens from ARB_framebuffer_object */ |
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|
610 |
/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */ |
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|
611 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */ |
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|
612 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */ |
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|
613 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */ |
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|
614 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */ |
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|
615 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */ |
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|
616 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */ |
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|
617 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */ |
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|
618 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */ |
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|
619 |
/* reuse GL_FRAMEBUFFER_DEFAULT */ |
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|
620 |
/* reuse GL_FRAMEBUFFER_UNDEFINED */ |
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|
621 |
/* reuse GL_DEPTH_STENCIL_ATTACHMENT */ |
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|
622 |
/* reuse GL_INDEX */ |
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|
623 |
/* reuse GL_MAX_RENDERBUFFER_SIZE */ |
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|
624 |
/* reuse GL_DEPTH_STENCIL */ |
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|
625 |
/* reuse GL_UNSIGNED_INT_24_8 */ |
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|
626 |
/* reuse GL_DEPTH24_STENCIL8 */ |
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|
627 |
/* reuse GL_TEXTURE_STENCIL_SIZE */ |
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|
628 |
/* reuse GL_TEXTURE_RED_TYPE */ |
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|
629 |
/* reuse GL_TEXTURE_GREEN_TYPE */ |
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|
630 |
/* reuse GL_TEXTURE_BLUE_TYPE */ |
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|
631 |
/* reuse GL_TEXTURE_ALPHA_TYPE */ |
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|
632 |
/* reuse GL_TEXTURE_DEPTH_TYPE */ |
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|
633 |
/* reuse GL_UNSIGNED_NORMALIZED */ |
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|
634 |
/* reuse GL_FRAMEBUFFER_BINDING */ |
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|
635 |
/* reuse GL_DRAW_FRAMEBUFFER_BINDING */ |
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|
636 |
/* reuse GL_RENDERBUFFER_BINDING */ |
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|
637 |
/* reuse GL_READ_FRAMEBUFFER */ |
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|
638 |
/* reuse GL_DRAW_FRAMEBUFFER */ |
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changeset
|
639 |
/* reuse GL_READ_FRAMEBUFFER_BINDING */ |
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|
640 |
/* reuse GL_RENDERBUFFER_SAMPLES */ |
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|
641 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */ |
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|
642 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */ |
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|
643 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */ |
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|
644 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */ |
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|
645 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ |
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|
646 |
/* reuse GL_FRAMEBUFFER_COMPLETE */ |
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|
647 |
/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */ |
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|
648 |
/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */ |
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|
649 |
/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */ |
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|
650 |
/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */ |
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|
651 |
/* reuse GL_FRAMEBUFFER_UNSUPPORTED */ |
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|
652 |
/* reuse GL_MAX_COLOR_ATTACHMENTS */ |
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|
653 |
/* reuse GL_COLOR_ATTACHMENT0 */ |
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changeset
|
654 |
/* reuse GL_COLOR_ATTACHMENT1 */ |
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|
655 |
/* reuse GL_COLOR_ATTACHMENT2 */ |
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changeset
|
656 |
/* reuse GL_COLOR_ATTACHMENT3 */ |
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changeset
|
657 |
/* reuse GL_COLOR_ATTACHMENT4 */ |
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changeset
|
658 |
/* reuse GL_COLOR_ATTACHMENT5 */ |
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changeset
|
659 |
/* reuse GL_COLOR_ATTACHMENT6 */ |
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changeset
|
660 |
/* reuse GL_COLOR_ATTACHMENT7 */ |
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changeset
|
661 |
/* reuse GL_COLOR_ATTACHMENT8 */ |
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changeset
|
662 |
/* reuse GL_COLOR_ATTACHMENT9 */ |
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|
663 |
/* reuse GL_COLOR_ATTACHMENT10 */ |
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changeset
|
664 |
/* reuse GL_COLOR_ATTACHMENT11 */ |
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|
665 |
/* reuse GL_COLOR_ATTACHMENT12 */ |
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|
666 |
/* reuse GL_COLOR_ATTACHMENT13 */ |
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changeset
|
667 |
/* reuse GL_COLOR_ATTACHMENT14 */ |
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changeset
|
668 |
/* reuse GL_COLOR_ATTACHMENT15 */ |
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changeset
|
669 |
/* reuse GL_DEPTH_ATTACHMENT */ |
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changeset
|
670 |
/* reuse GL_STENCIL_ATTACHMENT */ |
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changeset
|
671 |
/* reuse GL_FRAMEBUFFER */ |
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changeset
|
672 |
/* reuse GL_RENDERBUFFER */ |
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changeset
|
673 |
/* reuse GL_RENDERBUFFER_WIDTH */ |
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674 |
/* reuse GL_RENDERBUFFER_HEIGHT */ |
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675 |
/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */ |
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676 |
/* reuse GL_STENCIL_INDEX1 */ |
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677 |
/* reuse GL_STENCIL_INDEX4 */ |
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678 |
/* reuse GL_STENCIL_INDEX8 */ |
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679 |
/* reuse GL_STENCIL_INDEX16 */ |
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|
680 |
/* reuse GL_RENDERBUFFER_RED_SIZE */ |
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681 |
/* reuse GL_RENDERBUFFER_GREEN_SIZE */ |
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|
682 |
/* reuse GL_RENDERBUFFER_BLUE_SIZE */ |
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|
683 |
/* reuse GL_RENDERBUFFER_ALPHA_SIZE */ |
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684 |
/* reuse GL_RENDERBUFFER_DEPTH_SIZE */ |
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|
685 |
/* reuse GL_RENDERBUFFER_STENCIL_SIZE */ |
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|
686 |
/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */ |
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687 |
/* reuse GL_MAX_SAMPLES */ |
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|
688 |
/* Reuse tokens from ARB_framebuffer_sRGB */ |
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689 |
/* reuse GL_FRAMEBUFFER_SRGB */ |
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|
690 |
/* Reuse tokens from ARB_half_float_vertex */ |
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691 |
/* reuse GL_HALF_FLOAT */ |
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|
692 |
/* Reuse tokens from ARB_map_buffer_range */ |
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693 |
/* reuse GL_MAP_READ_BIT */ |
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694 |
/* reuse GL_MAP_WRITE_BIT */ |
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|
695 |
/* reuse GL_MAP_INVALIDATE_RANGE_BIT */ |
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|
696 |
/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */ |
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|
697 |
/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */ |
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698 |
/* reuse GL_MAP_UNSYNCHRONIZED_BIT */ |
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|
699 |
/* Reuse tokens from ARB_texture_compression_rgtc */ |
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|
700 |
/* reuse GL_COMPRESSED_RED_RGTC1 */ |
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|
701 |
/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */ |
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|
702 |
/* reuse GL_COMPRESSED_RG_RGTC2 */ |
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|
703 |
/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */ |
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|
704 |
/* Reuse tokens from ARB_texture_rg */ |
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|
705 |
/* reuse GL_RG */ |
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|
706 |
/* reuse GL_RG_INTEGER */ |
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|
707 |
/* reuse GL_R8 */ |
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|
708 |
/* reuse GL_R16 */ |
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|
709 |
/* reuse GL_RG8 */ |
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|
710 |
/* reuse GL_RG16 */ |
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|
711 |
/* reuse GL_R16F */ |
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|
712 |
/* reuse GL_R32F */ |
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|
713 |
/* reuse GL_RG16F */ |
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|
714 |
/* reuse GL_RG32F */ |
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|
715 |
/* reuse GL_R8I */ |
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|
716 |
/* reuse GL_R8UI */ |
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|
717 |
/* reuse GL_R16I */ |
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|
718 |
/* reuse GL_R16UI */ |
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|
719 |
/* reuse GL_R32I */ |
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|
720 |
/* reuse GL_R32UI */ |
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|
721 |
/* reuse GL_RG8I */ |
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|
722 |
/* reuse GL_RG8UI */ |
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|
723 |
/* reuse GL_RG16I */ |
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|
724 |
/* reuse GL_RG16UI */ |
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|
725 |
/* reuse GL_RG32I */ |
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|
726 |
/* reuse GL_RG32UI */ |
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|
727 |
/* Reuse tokens from ARB_vertex_array_object */ |
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|
728 |
/* reuse GL_VERTEX_ARRAY_BINDING */ |
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|
729 |
#endif |
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|
730 |
|
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changeset
|
731 |
#ifndef GL_VERSION_3_0_DEPRECATED |
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|
732 |
#define GL_CLAMP_VERTEX_COLOR 0x891A |
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|
733 |
#define GL_CLAMP_FRAGMENT_COLOR 0x891B |
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|
734 |
#define GL_ALPHA_INTEGER 0x8D97 |
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|
735 |
/* Reuse tokens from ARB_framebuffer_object */ |
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|
736 |
/* reuse GL_TEXTURE_LUMINANCE_TYPE */ |
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|
737 |
/* reuse GL_TEXTURE_INTENSITY_TYPE */ |
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changeset
|
738 |
#endif |
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changeset
|
739 |
|
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|
740 |
#ifndef GL_VERSION_3_1 |
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|
741 |
#define GL_SAMPLER_2D_RECT 0x8B63 |
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|
742 |
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 |
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|
743 |
#define GL_SAMPLER_BUFFER 0x8DC2 |
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|
744 |
#define GL_INT_SAMPLER_2D_RECT 0x8DCD |
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|
745 |
#define GL_INT_SAMPLER_BUFFER 0x8DD0 |
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|
746 |
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 |
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|
747 |
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 |
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|
748 |
#define GL_TEXTURE_BUFFER 0x8C2A |
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changeset
|
749 |
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B |
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|
750 |
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C |
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|
751 |
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D |
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|
752 |
#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E |
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|
753 |
#define GL_TEXTURE_RECTANGLE 0x84F5 |
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changeset
|
754 |
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 |
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changeset
|
755 |
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 |
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changeset
|
756 |
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 |
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changeset
|
757 |
#define GL_RED_SNORM 0x8F90 |
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changeset
|
758 |
#define GL_RG_SNORM 0x8F91 |
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changeset
|
759 |
#define GL_RGB_SNORM 0x8F92 |
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changeset
|
760 |
#define GL_RGBA_SNORM 0x8F93 |
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changeset
|
761 |
#define GL_R8_SNORM 0x8F94 |
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changeset
|
762 |
#define GL_RG8_SNORM 0x8F95 |
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changeset
|
763 |
#define GL_RGB8_SNORM 0x8F96 |
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changeset
|
764 |
#define GL_RGBA8_SNORM 0x8F97 |
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changeset
|
765 |
#define GL_R16_SNORM 0x8F98 |
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changeset
|
766 |
#define GL_RG16_SNORM 0x8F99 |
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changeset
|
767 |
#define GL_RGB16_SNORM 0x8F9A |
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changeset
|
768 |
#define GL_RGBA16_SNORM 0x8F9B |
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changeset
|
769 |
#define GL_SIGNED_NORMALIZED 0x8F9C |
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changeset
|
770 |
#define GL_PRIMITIVE_RESTART 0x8F9D |
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changeset
|
771 |
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E |
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changeset
|
772 |
/* Reuse tokens from ARB_copy_buffer */ |
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changeset
|
773 |
/* reuse GL_COPY_READ_BUFFER */ |
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changeset
|
774 |
/* reuse GL_COPY_WRITE_BUFFER */ |
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246
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changeset
|
775 |
/* Reuse tokens from ARB_draw_instanced (none) */ |
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changeset
|
776 |
/* Reuse tokens from ARB_uniform_buffer_object */ |
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changeset
|
777 |
/* reuse GL_UNIFORM_BUFFER */ |
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changeset
|
778 |
/* reuse GL_UNIFORM_BUFFER_BINDING */ |
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changeset
|
779 |
/* reuse GL_UNIFORM_BUFFER_START */ |
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changeset
|
780 |
/* reuse GL_UNIFORM_BUFFER_SIZE */ |
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changeset
|
781 |
/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */ |
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changeset
|
782 |
/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */ |
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changeset
|
783 |
/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */ |
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changeset
|
784 |
/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */ |
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changeset
|
785 |
/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */ |
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changeset
|
786 |
/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */ |
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changeset
|
787 |
/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */ |
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|
788 |
/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */ |
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|
789 |
/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */ |
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|
790 |
/* reuse GL_ACTIVE_UNIFORM_BLOCKS */ |
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|
791 |
/* reuse GL_UNIFORM_TYPE */ |
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|
792 |
/* reuse GL_UNIFORM_SIZE */ |
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|
793 |
/* reuse GL_UNIFORM_NAME_LENGTH */ |
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|
794 |
/* reuse GL_UNIFORM_BLOCK_INDEX */ |
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|
795 |
/* reuse GL_UNIFORM_OFFSET */ |
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|
796 |
/* reuse GL_UNIFORM_ARRAY_STRIDE */ |
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|
797 |
/* reuse GL_UNIFORM_MATRIX_STRIDE */ |
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|
798 |
/* reuse GL_UNIFORM_IS_ROW_MAJOR */ |
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|
799 |
/* reuse GL_UNIFORM_BLOCK_BINDING */ |
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|
800 |
/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */ |
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|
801 |
/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */ |
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|
802 |
/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */ |
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|
803 |
/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */ |
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|
804 |
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */ |
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|
805 |
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */ |
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|
806 |
/* reuse GL_INVALID_INDEX */ |
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|
807 |
#endif |
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|
808 |
|
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|
809 |
#ifndef GL_VERSION_3_2 |
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|
810 |
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 |
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|
811 |
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 |
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|
812 |
#define GL_LINES_ADJACENCY 0x000A |
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|
813 |
#define GL_LINE_STRIP_ADJACENCY 0x000B |
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|
814 |
#define GL_TRIANGLES_ADJACENCY 0x000C |
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|
815 |
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D |
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|
816 |
#define GL_PROGRAM_POINT_SIZE 0x8642 |
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|
817 |
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 |
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|
818 |
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 |
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|
819 |
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 |
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|
820 |
#define GL_GEOMETRY_SHADER 0x8DD9 |
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|
821 |
#define GL_GEOMETRY_VERTICES_OUT 0x8916 |
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|
822 |
#define GL_GEOMETRY_INPUT_TYPE 0x8917 |
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|
823 |
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 |
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|
824 |
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF |
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|
825 |
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 |
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|
826 |
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 |
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|
827 |
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
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|
828 |
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 |
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|
829 |
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 |
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|
830 |
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
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|
831 |
#define GL_CONTEXT_PROFILE_MASK 0x9126 |
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|
832 |
/* reuse GL_MAX_VARYING_COMPONENTS */ |
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|
833 |
/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ |
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|
834 |
/* Reuse tokens from ARB_depth_clamp */ |
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|
835 |
/* reuse GL_DEPTH_CLAMP */ |
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|
836 |
/* Reuse tokens from ARB_draw_elements_base_vertex (none) */ |
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|
837 |
/* Reuse tokens from ARB_fragment_coord_conventions (none) */ |
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|
838 |
/* Reuse tokens from ARB_provoking_vertex */ |
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|
839 |
/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */ |
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|
840 |
/* reuse GL_FIRST_VERTEX_CONVENTION */ |
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|
841 |
/* reuse GL_LAST_VERTEX_CONVENTION */ |
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|
842 |
/* reuse GL_PROVOKING_VERTEX */ |
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changeset
|
843 |
/* Reuse tokens from ARB_seamless_cube_map */ |
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changeset
|
844 |
/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */ |
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changeset
|
845 |
/* Reuse tokens from ARB_sync */ |
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changeset
|
846 |
/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */ |
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changeset
|
847 |
/* reuse GL_OBJECT_TYPE */ |
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changeset
|
848 |
/* reuse GL_SYNC_CONDITION */ |
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changeset
|
849 |
/* reuse GL_SYNC_STATUS */ |
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changeset
|
850 |
/* reuse GL_SYNC_FLAGS */ |
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changeset
|
851 |
/* reuse GL_SYNC_FENCE */ |
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changeset
|
852 |
/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */ |
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changeset
|
853 |
/* reuse GL_UNSIGNALED */ |
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diff
changeset
|
854 |
/* reuse GL_SIGNALED */ |
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diff
changeset
|
855 |
/* reuse GL_ALREADY_SIGNALED */ |
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changeset
|
856 |
/* reuse GL_TIMEOUT_EXPIRED */ |
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246
diff
changeset
|
857 |
/* reuse GL_CONDITION_SATISFIED */ |
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diff
changeset
|
858 |
/* reuse GL_WAIT_FAILED */ |
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246
diff
changeset
|
859 |
/* reuse GL_TIMEOUT_IGNORED */ |
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246
diff
changeset
|
860 |
/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */ |
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246
diff
changeset
|
861 |
/* reuse GL_TIMEOUT_IGNORED */ |
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diff
changeset
|
862 |
/* Reuse tokens from ARB_texture_multisample */ |
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diff
changeset
|
863 |
/* reuse GL_SAMPLE_POSITION */ |
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diff
changeset
|
864 |
/* reuse GL_SAMPLE_MASK */ |
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diff
changeset
|
865 |
/* reuse GL_SAMPLE_MASK_VALUE */ |
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diff
changeset
|
866 |
/* reuse GL_MAX_SAMPLE_MASK_WORDS */ |
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changeset
|
867 |
/* reuse GL_TEXTURE_2D_MULTISAMPLE */ |
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changeset
|
868 |
/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */ |
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changeset
|
869 |
/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */ |
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diff
changeset
|
870 |
/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */ |
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diff
changeset
|
871 |
/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */ |
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Upgraded to newer glext.h
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246
diff
changeset
|
872 |
/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */ |
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changeset
|
873 |
/* reuse GL_TEXTURE_SAMPLES */ |
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changeset
|
874 |
/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */ |
db4aefd4c209
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246
diff
changeset
|
875 |
/* reuse GL_SAMPLER_2D_MULTISAMPLE */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
876 |
/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */ |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
877 |
/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */ |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
878 |
/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */ |
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Upgraded to newer glext.h
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246
diff
changeset
|
879 |
/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ |
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diff
changeset
|
880 |
/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */ |
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Upgraded to newer glext.h
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diff
changeset
|
881 |
/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */ |
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Upgraded to newer glext.h
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parents:
246
diff
changeset
|
882 |
/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */ |
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Upgraded to newer glext.h
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246
diff
changeset
|
883 |
/* reuse GL_MAX_INTEGER_SAMPLES */ |
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Upgraded to newer glext.h
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246
diff
changeset
|
884 |
/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ |
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changeset
|
885 |
#endif |
db4aefd4c209
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246
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changeset
|
886 |
|
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
887 |
#ifndef GL_VERSION_3_3 |
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changeset
|
888 |
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
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changeset
|
889 |
/* Reuse tokens from ARB_blend_func_extended */ |
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Upgraded to newer glext.h
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changeset
|
890 |
/* reuse GL_SRC1_COLOR */ |
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Upgraded to newer glext.h
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246
diff
changeset
|
891 |
/* reuse GL_ONE_MINUS_SRC1_COLOR */ |
db4aefd4c209
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246
diff
changeset
|
892 |
/* reuse GL_ONE_MINUS_SRC1_ALPHA */ |
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Upgraded to newer glext.h
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246
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changeset
|
893 |
/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
894 |
/* Reuse tokens from ARB_explicit_attrib_location (none) */ |
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Upgraded to newer glext.h
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246
diff
changeset
|
895 |
/* Reuse tokens from ARB_occlusion_query2 */ |
db4aefd4c209
Upgraded to newer glext.h
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246
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changeset
|
896 |
/* reuse GL_ANY_SAMPLES_PASSED */ |
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Upgraded to newer glext.h
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246
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changeset
|
897 |
/* Reuse tokens from ARB_sampler_objects */ |
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|
898 |
/* reuse GL_SAMPLER_BINDING */ |
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diff
changeset
|
899 |
/* Reuse tokens from ARB_shader_bit_encoding (none) */ |
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diff
changeset
|
900 |
/* Reuse tokens from ARB_texture_rgb10_a2ui */ |
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diff
changeset
|
901 |
/* reuse GL_RGB10_A2UI */ |
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diff
changeset
|
902 |
/* Reuse tokens from ARB_texture_swizzle */ |
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diff
changeset
|
903 |
/* reuse GL_TEXTURE_SWIZZLE_R */ |
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diff
changeset
|
904 |
/* reuse GL_TEXTURE_SWIZZLE_G */ |
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diff
changeset
|
905 |
/* reuse GL_TEXTURE_SWIZZLE_B */ |
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diff
changeset
|
906 |
/* reuse GL_TEXTURE_SWIZZLE_A */ |
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diff
changeset
|
907 |
/* reuse GL_TEXTURE_SWIZZLE_RGBA */ |
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246
diff
changeset
|
908 |
/* Reuse tokens from ARB_timer_query */ |
db4aefd4c209
Upgraded to newer glext.h
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diff
changeset
|
909 |
/* reuse GL_TIME_ELAPSED */ |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
910 |
/* reuse GL_TIMESTAMP */ |
db4aefd4c209
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246
diff
changeset
|
911 |
/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */ |
db4aefd4c209
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246
diff
changeset
|
912 |
/* reuse GL_INT_2_10_10_10_REV */ |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
913 |
#endif |
db4aefd4c209
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246
diff
changeset
|
914 |
|
db4aefd4c209
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246
diff
changeset
|
915 |
#ifndef GL_VERSION_4_0 |
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changeset
|
916 |
#define GL_SAMPLE_SHADING 0x8C36 |
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changeset
|
917 |
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 |
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changeset
|
918 |
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E |
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changeset
|
919 |
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F |
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changeset
|
920 |
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 |
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changeset
|
921 |
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A |
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changeset
|
922 |
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B |
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changeset
|
923 |
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C |
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changeset
|
924 |
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D |
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changeset
|
925 |
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E |
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changeset
|
926 |
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F |
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changeset
|
927 |
/* Reuse tokens from ARB_texture_query_lod (none) */ |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
928 |
/* Reuse tokens from ARB_draw_buffers_blend (none) */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
929 |
/* Reuse tokens from ARB_draw_indirect */ |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
930 |
/* reuse GL_DRAW_INDIRECT_BUFFER */ |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
931 |
/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */ |
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Upgraded to newer glext.h
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246
diff
changeset
|
932 |
/* Reuse tokens from ARB_gpu_shader5 */ |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
933 |
/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */ |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
934 |
/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */ |
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246
diff
changeset
|
935 |
/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */ |
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Upgraded to newer glext.h
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246
diff
changeset
|
936 |
/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
937 |
/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */ |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
938 |
/* reuse GL_MAX_VERTEX_STREAMS */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
939 |
/* Reuse tokens from ARB_gpu_shader_fp64 */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
940 |
/* reuse GL_DOUBLE_VEC2 */ |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
941 |
/* reuse GL_DOUBLE_VEC3 */ |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
942 |
/* reuse GL_DOUBLE_VEC4 */ |
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Upgraded to newer glext.h
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246
diff
changeset
|
943 |
/* reuse GL_DOUBLE_MAT2 */ |
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246
diff
changeset
|
944 |
/* reuse GL_DOUBLE_MAT3 */ |
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246
diff
changeset
|
945 |
/* reuse GL_DOUBLE_MAT4 */ |
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Upgraded to newer glext.h
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246
diff
changeset
|
946 |
/* reuse GL_DOUBLE_MAT2x3 */ |
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Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
947 |
/* reuse GL_DOUBLE_MAT2x4 */ |
db4aefd4c209
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246
diff
changeset
|
948 |
/* reuse GL_DOUBLE_MAT3x2 */ |
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246
diff
changeset
|
949 |
/* reuse GL_DOUBLE_MAT3x4 */ |
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246
diff
changeset
|
950 |
/* reuse GL_DOUBLE_MAT4x2 */ |
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Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
951 |
/* reuse GL_DOUBLE_MAT4x3 */ |
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Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
952 |
/* Reuse tokens from ARB_shader_subroutine */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
953 |
/* reuse GL_ACTIVE_SUBROUTINES */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
954 |
/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
955 |
/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
956 |
/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
957 |
/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */ |
db4aefd4c209
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Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
958 |
/* reuse GL_MAX_SUBROUTINES */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
959 |
/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
960 |
/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
961 |
/* reuse GL_COMPATIBLE_SUBROUTINES */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
962 |
/* Reuse tokens from ARB_tessellation_shader */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
963 |
/* reuse GL_PATCHES */ |
db4aefd4c209
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246
diff
changeset
|
964 |
/* reuse GL_PATCH_VERTICES */ |
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246
diff
changeset
|
965 |
/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
966 |
/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
967 |
/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */ |
db4aefd4c209
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Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
968 |
/* reuse GL_TESS_GEN_MODE */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
969 |
/* reuse GL_TESS_GEN_SPACING */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
970 |
/* reuse GL_TESS_GEN_VERTEX_ORDER */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
971 |
/* reuse GL_TESS_GEN_POINT_MODE */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
972 |
/* reuse GL_ISOLINES */ |
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Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
973 |
/* reuse GL_FRACTIONAL_ODD */ |
db4aefd4c209
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Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
974 |
/* reuse GL_FRACTIONAL_EVEN */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
975 |
/* reuse GL_MAX_PATCH_VERTICES */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
976 |
/* reuse GL_MAX_TESS_GEN_LEVEL */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
977 |
/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */ |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
978 |
/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
979 |
/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
980 |
/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
981 |
/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
982 |
/* reuse GL_MAX_TESS_PATCH_COMPONENTS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
983 |
/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
984 |
/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
985 |
/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
986 |
/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
987 |
/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
988 |
/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
989 |
/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
990 |
/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
991 |
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
992 |
/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
993 |
/* reuse GL_TESS_EVALUATION_SHADER */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
994 |
/* reuse GL_TESS_CONTROL_SHADER */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
995 |
/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
996 |
/* Reuse tokens from ARB_transform_feedback2 */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
997 |
/* reuse GL_TRANSFORM_FEEDBACK */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
998 |
/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
999 |
/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1000 |
/* reuse GL_TRANSFORM_FEEDBACK_BINDING */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1001 |
/* Reuse tokens from ARB_transform_feedback3 */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
1002 |
/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
1003 |
/* reuse GL_MAX_VERTEX_STREAMS */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
1004 |
#endif |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1005 |
|
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1006 |
#ifndef GL_VERSION_4_1 |
db4aefd4c209
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diff
changeset
|
1007 |
/* Reuse tokens from ARB_ES2_compatibility */ |
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|
1008 |
/* reuse GL_FIXED */ |
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|
1009 |
/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */ |
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diff
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|
1010 |
/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */ |
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|
1011 |
/* reuse GL_LOW_FLOAT */ |
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diff
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|
1012 |
/* reuse GL_MEDIUM_FLOAT */ |
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diff
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|
1013 |
/* reuse GL_HIGH_FLOAT */ |
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diff
changeset
|
1014 |
/* reuse GL_LOW_INT */ |
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diff
changeset
|
1015 |
/* reuse GL_MEDIUM_INT */ |
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diff
changeset
|
1016 |
/* reuse GL_HIGH_INT */ |
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diff
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|
1017 |
/* reuse GL_SHADER_COMPILER */ |
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diff
changeset
|
1018 |
/* reuse GL_NUM_SHADER_BINARY_FORMATS */ |
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changeset
|
1019 |
/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */ |
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diff
changeset
|
1020 |
/* reuse GL_MAX_VARYING_VECTORS */ |
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diff
changeset
|
1021 |
/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */ |
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diff
changeset
|
1022 |
/* Reuse tokens from ARB_get_program_binary */ |
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diff
changeset
|
1023 |
/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */ |
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diff
changeset
|
1024 |
/* reuse GL_PROGRAM_BINARY_LENGTH */ |
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diff
changeset
|
1025 |
/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */ |
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diff
changeset
|
1026 |
/* reuse GL_PROGRAM_BINARY_FORMATS */ |
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diff
changeset
|
1027 |
/* Reuse tokens from ARB_separate_shader_objects */ |
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Upgraded to newer glext.h
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parents:
246
diff
changeset
|
1028 |
/* reuse GL_VERTEX_SHADER_BIT */ |
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diff
changeset
|
1029 |
/* reuse GL_FRAGMENT_SHADER_BIT */ |
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diff
changeset
|
1030 |
/* reuse GL_GEOMETRY_SHADER_BIT */ |
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diff
changeset
|
1031 |
/* reuse GL_TESS_CONTROL_SHADER_BIT */ |
db4aefd4c209
Upgraded to newer glext.h
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diff
changeset
|
1032 |
/* reuse GL_TESS_EVALUATION_SHADER_BIT */ |
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Upgraded to newer glext.h
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diff
changeset
|
1033 |
/* reuse GL_ALL_SHADER_BITS */ |
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diff
changeset
|
1034 |
/* reuse GL_PROGRAM_SEPARABLE */ |
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diff
changeset
|
1035 |
/* reuse GL_ACTIVE_PROGRAM */ |
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diff
changeset
|
1036 |
/* reuse GL_PROGRAM_PIPELINE_BINDING */ |
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Upgraded to newer glext.h
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diff
changeset
|
1037 |
/* Reuse tokens from ARB_shader_precision (none) */ |
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Upgraded to newer glext.h
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changeset
|
1038 |
/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */ |
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|
1039 |
/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */ |
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changeset
|
1040 |
/* reuse GL_MAX_VIEWPORTS */ |
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diff
changeset
|
1041 |
/* reuse GL_VIEWPORT_SUBPIXEL_BITS */ |
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diff
changeset
|
1042 |
/* reuse GL_VIEWPORT_BOUNDS_RANGE */ |
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246
diff
changeset
|
1043 |
/* reuse GL_LAYER_PROVOKING_VERTEX */ |
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diff
changeset
|
1044 |
/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */ |
db4aefd4c209
Upgraded to newer glext.h
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diff
changeset
|
1045 |
/* reuse GL_UNDEFINED_VERTEX */ |
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diff
changeset
|
1046 |
#endif |
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diff
changeset
|
1047 |
|
db4aefd4c209
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changeset
|
1048 |
#ifndef GL_VERSION_4_2 |
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|
1049 |
/* Reuse tokens from ARB_base_instance (none) */ |
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changeset
|
1050 |
/* Reuse tokens from ARB_shading_language_420pack (none) */ |
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Upgraded to newer glext.h
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diff
changeset
|
1051 |
/* Reuse tokens from ARB_transform_feedback_instanced (none) */ |
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Upgraded to newer glext.h
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246
diff
changeset
|
1052 |
/* Reuse tokens from ARB_compressed_texture_pixel_storage */ |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
1053 |
/* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */ |
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diff
changeset
|
1054 |
/* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */ |
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Upgraded to newer glext.h
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246
diff
changeset
|
1055 |
/* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */ |
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Upgraded to newer glext.h
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246
diff
changeset
|
1056 |
/* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */ |
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Upgraded to newer glext.h
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246
diff
changeset
|
1057 |
/* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */ |
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parents:
246
diff
changeset
|
1058 |
/* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */ |
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Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
1059 |
/* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */ |
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Upgraded to newer glext.h
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246
diff
changeset
|
1060 |
/* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */ |
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Upgraded to newer glext.h
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parents:
246
diff
changeset
|
1061 |
/* Reuse tokens from ARB_conservative_depth (none) */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1062 |
/* Reuse tokens from ARB_internalformat_query */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1063 |
/* reuse GL_NUM_SAMPLE_COUNTS */ |
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Upgraded to newer glext.h
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parents:
246
diff
changeset
|
1064 |
/* Reuse tokens from ARB_map_buffer_alignment */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1065 |
/* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */ |
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Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1066 |
/* Reuse tokens from ARB_shader_atomic_counters */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1067 |
/* reuse GL_ATOMIC_COUNTER_BUFFER */ |
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Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1068 |
/* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */ |
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Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
1069 |
/* reuse GL_ATOMIC_COUNTER_BUFFER_START */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
1070 |
/* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */ |
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Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
1071 |
/* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
1072 |
/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
1073 |
/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1074 |
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */ |
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Upgraded to newer glext.h
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246
diff
changeset
|
1075 |
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
1076 |
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */ |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
1077 |
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
1078 |
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */ |
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Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
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246
diff
changeset
|
1079 |
/* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */ |
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Upgraded to newer glext.h
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246
diff
changeset
|
1080 |
/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */ |
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Upgraded to newer glext.h
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parents:
246
diff
changeset
|
1081 |
/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1082 |
/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1083 |
/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */ |
db4aefd4c209
Upgraded to newer glext.h
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diff
changeset
|
1084 |
/* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */ |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
1085 |
/* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
1086 |
/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
1087 |
/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
1088 |
/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1089 |
/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1090 |
/* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1091 |
/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1092 |
/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1093 |
/* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1094 |
/* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1095 |
/* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1096 |
/* Reuse tokens from ARB_shader_image_load_store */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1097 |
/* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1098 |
/* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1099 |
/* reuse GL_UNIFORM_BARRIER_BIT */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1100 |
/* reuse GL_TEXTURE_FETCH_BARRIER_BIT */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1101 |
/* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1102 |
/* reuse GL_COMMAND_BARRIER_BIT */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1103 |
/* reuse GL_PIXEL_BUFFER_BARRIER_BIT */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
1104 |
/* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
1105 |
/* reuse GL_BUFFER_UPDATE_BARRIER_BIT */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
1106 |
/* reuse GL_FRAMEBUFFER_BARRIER_BIT */ |
db4aefd4c209
Upgraded to newer glext.h
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parents:
246
diff
changeset
|
1107 |
/* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1108 |
/* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1109 |
/* reuse GL_ALL_BARRIER_BITS */ |
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Upgraded to newer glext.h
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parents:
246
diff
changeset
|
1110 |
/* reuse GL_MAX_IMAGE_UNITS */ |
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Upgraded to newer glext.h
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parents:
246
diff
changeset
|
1111 |
/* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */ |
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Upgraded to newer glext.h
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parents:
246
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changeset
|
1112 |
/* reuse GL_IMAGE_BINDING_NAME */ |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
1113 |
/* reuse GL_IMAGE_BINDING_LEVEL */ |
db4aefd4c209
Upgraded to newer glext.h
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246
diff
changeset
|
1114 |
/* reuse GL_IMAGE_BINDING_LAYERED */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1115 |
/* reuse GL_IMAGE_BINDING_LAYER */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1116 |
/* reuse GL_IMAGE_BINDING_ACCESS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1117 |
/* reuse GL_IMAGE_1D */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1118 |
/* reuse GL_IMAGE_2D */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1119 |
/* reuse GL_IMAGE_3D */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1120 |
/* reuse GL_IMAGE_2D_RECT */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1121 |
/* reuse GL_IMAGE_CUBE */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1122 |
/* reuse GL_IMAGE_BUFFER */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1123 |
/* reuse GL_IMAGE_1D_ARRAY */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1124 |
/* reuse GL_IMAGE_2D_ARRAY */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1125 |
/* reuse GL_IMAGE_CUBE_MAP_ARRAY */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1126 |
/* reuse GL_IMAGE_2D_MULTISAMPLE */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1127 |
/* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1128 |
/* reuse GL_INT_IMAGE_1D */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1129 |
/* reuse GL_INT_IMAGE_2D */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1130 |
/* reuse GL_INT_IMAGE_3D */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1131 |
/* reuse GL_INT_IMAGE_2D_RECT */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1132 |
/* reuse GL_INT_IMAGE_CUBE */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1133 |
/* reuse GL_INT_IMAGE_BUFFER */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1134 |
/* reuse GL_INT_IMAGE_1D_ARRAY */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1135 |
/* reuse GL_INT_IMAGE_2D_ARRAY */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1136 |
/* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1137 |
/* reuse GL_INT_IMAGE_2D_MULTISAMPLE */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1138 |
/* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1139 |
/* reuse GL_UNSIGNED_INT_IMAGE_1D */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1140 |
/* reuse GL_UNSIGNED_INT_IMAGE_2D */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1141 |
/* reuse GL_UNSIGNED_INT_IMAGE_3D */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1142 |
/* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1143 |
/* reuse GL_UNSIGNED_INT_IMAGE_CUBE */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1144 |
/* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1145 |
/* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1146 |
/* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1147 |
/* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1148 |
/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1149 |
/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1150 |
/* reuse GL_MAX_IMAGE_SAMPLES */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1151 |
/* reuse GL_IMAGE_BINDING_FORMAT */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1152 |
/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1153 |
/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1154 |
/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1155 |
/* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1156 |
/* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1157 |
/* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1158 |
/* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1159 |
/* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1160 |
/* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1161 |
/* Reuse tokens from ARB_shading_language_packing (none) */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1162 |
/* Reuse tokens from ARB_texture_storage */ |
db4aefd4c209
Upgraded to newer glext.h
Ryan C. Gordon <icculus@icculus.org>
parents:
246
diff
changeset
|
1163 |
/* reuse GL_TEXTURE_IMMUTABLE_FORMAT */ |
174
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1164 |
#endif |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1165 |
|
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1166 |
#ifndef GL_ARB_multitexture |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1167 |
#define GL_TEXTURE0_ARB 0x84C0 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1168 |
#define GL_TEXTURE1_ARB 0x84C1 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1169 |
#define GL_TEXTURE2_ARB 0x84C2 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1170 |
#define GL_TEXTURE3_ARB 0x84C3 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1171 |
#define GL_TEXTURE4_ARB 0x84C4 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1172 |
#define GL_TEXTURE5_ARB 0x84C5 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1173 |
#define GL_TEXTURE6_ARB 0x84C6 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1174 |
#define GL_TEXTURE7_ARB 0x84C7 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1175 |
#define GL_TEXTURE8_ARB 0x84C8 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1176 |
#define GL_TEXTURE9_ARB 0x84C9 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1177 |
#define GL_TEXTURE10_ARB 0x84CA |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1178 |
#define GL_TEXTURE11_ARB 0x84CB |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1179 |
#define GL_TEXTURE12_ARB 0x84CC |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1180 |
#define GL_TEXTURE13_ARB 0x84CD |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1181 |
#define GL_TEXTURE14_ARB 0x84CE |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1182 |
#define GL_TEXTURE15_ARB 0x84CF |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1183 |
#define GL_TEXTURE16_ARB 0x84D0 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1184 |
#define GL_TEXTURE17_ARB 0x84D1 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1185 |
#define GL_TEXTURE18_ARB 0x84D2 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1186 |
#define GL_TEXTURE19_ARB 0x84D3 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1187 |
#define GL_TEXTURE20_ARB 0x84D4 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1188 |
#define GL_TEXTURE21_ARB 0x84D5 |
0eb9e160ff7f
Patched finderrors to build on Linux again.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff
changeset
|
1189 |