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mojoshader_opengl.c

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1476 lines (1226 loc) · 48.3 KB
 
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/**
* MojoShader; generate shader programs from bytecode of compiled
* Direct3D shaders.
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
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#ifdef _MSC_VER
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h> // GL headers need this for WINGDIAPI definition.
#endif
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#include "mojoshader.h"
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#define GL_GLEXT_LEGACY 1
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#include "GL/gl.h"
#include "GL/glext.h"
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// Get basic wankery out of the way here...
typedef unsigned int uint; // this is a printf() helper. don't use for code.
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#ifdef _MSC_VER
#define snprintf _snprintf
typedef unsigned __int8 uint8;
typedef unsigned __int32 uint32;
typedef unsigned __int32 int32;
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// Warning Level 4 considered harmful. :)
#pragma warning(disable: 4100) // "unreferenced formal parameter"
#pragma warning(disable: 4389) // "signed/unsigned mismatch"
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#else
#include <stdint.h>
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typedef uint8_t uint8;
typedef uint32_t uint32;
typedef int32_t int32;
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#endif
#define STATICARRAYLEN(x) ( (sizeof ((x))) / (sizeof ((x)[0])) )
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#ifndef SUPPORT_PROFILE_GLSL
#define SUPPORT_PROFILE_GLSL 1
#endif
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#ifndef SUPPORT_PROFILE_ARB1
#define SUPPORT_PROFILE_ARB1 1
#endif
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struct MOJOSHADER_glShader
{
const MOJOSHADER_parseData *parseData;
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GLuint handle;
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uint32 refcount;
};
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typedef struct
{
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MOJOSHADER_shaderType shader_type;
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const MOJOSHADER_uniform *uniform;
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GLuint location;
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} UniformMap;
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typedef struct
{
MOJOSHADER_shaderType shader_type;
const MOJOSHADER_sampler *sampler;
GLuint location;
} SamplerMap;
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typedef struct
{
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const MOJOSHADER_attribute *attribute;
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GLuint location;
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} AttributeMap;
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struct MOJOSHADER_glProgram
{
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MOJOSHADER_glShader *vertex;
MOJOSHADER_glShader *fragment;
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GLuint handle;
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uint32 constant_count; // !!! FIXME: misnamed.
GLfloat *constants; // !!! FIXME: misnamed.
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uint32 uniform_count;
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UniformMap *uniforms;
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uint32 sampler_count;
SamplerMap *samplers;
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uint32 attribute_count;
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AttributeMap *attributes;
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uint32 refcount;
};
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#ifndef WINGDIAPI
#define WINGDIAPI
#endif
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// Entry points in base OpenGL that lack function pointer prototypes...
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typedef WINGDIAPI void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
typedef WINGDIAPI const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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typedef WINGDIAPI GLenum (APIENTRYP PFNGLGETERRORPROC) (void);
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typedef WINGDIAPI void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef WINGDIAPI void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
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struct MOJOSHADER_glContext
{
// Allocators...
MOJOSHADER_malloc malloc_fn;
MOJOSHADER_free free_fn;
void *malloc_data;
// The constant register files...
// Man, it kills me how much memory this takes...
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GLfloat vs_reg_file_f[8192 * 4];
GLint vs_reg_file_i[2047 * 4];
GLint vs_reg_file_b[2047];
GLfloat ps_reg_file_f[8192 * 4];
GLint ps_reg_file_i[2047 * 4];
GLint ps_reg_file_b[2047];
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GLuint sampler_reg_file[16];
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// GL stuff...
int opengl_major;
int opengl_minor;
MOJOSHADER_glProgram *bound_program;
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char profile[16];
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// Extensions...
int have_base_opengl;
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int have_GL_ARB_vertex_program;
int have_GL_ARB_fragment_program;
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int have_GL_ARB_shader_objects;
int have_GL_ARB_vertex_shader;
int have_GL_ARB_fragment_shader;
int have_GL_ARB_shading_language_100;
int have_GL_NV_half_float;
// Entry points...
PFNGLGETSTRINGPROC glGetString;
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PFNGLGETERRORPROC glGetError;
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PFNGLGETINTEGERVPROC glGetIntegerv;
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PFNGLENABLEPROC glEnable;
PFNGLDISABLEPROC glDisable;
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PFNGLDELETEOBJECTARBPROC glDeleteObject;
PFNGLATTACHOBJECTARBPROC glAttachObject;
PFNGLCOMPILESHADERARBPROC glCompileShader;
PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObject;
PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObject;
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArray;
PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArray;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocation;
PFNGLGETINFOLOGARBPROC glGetInfoLog;
PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameteriv;
PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocation;
PFNGLLINKPROGRAMARBPROC glLinkProgram;
PFNGLSHADERSOURCEARBPROC glShaderSource;
PFNGLUNIFORM1IARBPROC glUniform1i;
PFNGLUNIFORM4FVARBPROC glUniform4fv;
PFNGLUNIFORM4IVARBPROC glUniform4iv;
PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObject;
PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointer;
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PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB;
PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
PFNGLBINDPROGRAMARBPROC glBindProgramARB;
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
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// interface for profile-specific things.
int (*profileMaxUniforms)(MOJOSHADER_shaderType shader_type);
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int (*profileCompileShader)(const MOJOSHADER_parseData *pd, GLuint *s);
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void (*profileDeleteShader)(const GLuint shader);
void (*profileDeleteProgram)(const GLuint program);
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GLint (*profileGetAttribLocation)(MOJOSHADER_glProgram *program, int idx);
GLint (*profileGetUniformLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
GLint (*profileGetSamplerLocation)(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
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GLuint (*profileLinkProgram)(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
void (*profileUseProgramObject)(MOJOSHADER_glProgram *program);
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void (*profileUniform4fv)(const MOJOSHADER_parseData *, GLint, GLsizei, GLfloat *);
void (*profileUniform4iv)(const MOJOSHADER_parseData *, GLint, GLsizei, GLint *);
void (*profileUniform1i)(const MOJOSHADER_parseData *, GLint, GLint);
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void (*profileSetSampler)(GLint loc, GLuint sampler);
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};
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// predeclare some profile implementation stuff...
static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type);
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static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s);
static void impl_GLSL_DeleteShader(const GLuint shader);
static void impl_GLSL_DeleteProgram(const GLuint program);
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static GLint impl_GLSL_GetAttribLocation(MOJOSHADER_glProgram *, int);
static GLint impl_GLSL_GetUniformLocation(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
static GLint impl_GLSL_GetSamplerLocation(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
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static GLuint impl_GLSL_LinkProgram(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
static void impl_GLSL_UseProgramObject(MOJOSHADER_glProgram *program);
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static void impl_GLSL_Uniform4fv(const MOJOSHADER_parseData *pd, GLint loc, GLsizei siz, GLfloat *v);
static void impl_GLSL_Uniform4iv(const MOJOSHADER_parseData *pd, GLint loc, GLsizei siz, GLint *v);
static void impl_GLSL_Uniform1i(const MOJOSHADER_parseData *pd, GLint loc, GLint v);
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static void impl_GLSL_SetSampler(GLint loc, GLuint sampler);
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static int impl_ARB1_MaxUniforms(MOJOSHADER_shaderType shader_type);
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static int impl_ARB1_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s);
static void impl_ARB1_DeleteShader(const GLuint shader);
static void impl_ARB1_DeleteProgram(const GLuint program);
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static GLint impl_ARB1_GetAttribLocation(MOJOSHADER_glProgram *, int);
static GLint impl_ARB1_GetUniformLocation(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
static GLint impl_ARB1_GetSamplerLocation(MOJOSHADER_glProgram *, MOJOSHADER_glShader *, int);
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static GLuint impl_ARB1_LinkProgram(MOJOSHADER_glShader *, MOJOSHADER_glShader *);
static void impl_ARB1_UseProgramObject(MOJOSHADER_glProgram *program);
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static void impl_ARB1_Uniform4fv(const MOJOSHADER_parseData *pd, GLint loc, GLsizei siz, GLfloat *v);
static void impl_ARB1_Uniform4iv(const MOJOSHADER_parseData *pd, GLint loc, GLsizei siz, GLint *v);
static void impl_ARB1_Uniform1i(const MOJOSHADER_parseData *pd, GLint loc, GLint v);
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static void impl_ARB1_SetSampler(GLint loc, GLuint sampler);
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static MOJOSHADER_glContext *ctx = NULL;
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// Error state...
static char error_buffer[1024] = { '\0' };
static void set_error(const char *str)
{
snprintf(error_buffer, sizeof (error_buffer), "%s", str);
} // set_error
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// #define this to force app to supply an allocator, so there's no reference
// to the C runtime's malloc() and free()...
#if MOJOSHADER_FORCE_ALLOCATOR
#define internal_malloc NULL
#define internal_free NULL
#else
static void *internal_malloc(int bytes, void *d) { return malloc(bytes); }
static void internal_free(void *ptr, void *d) { free(ptr); }
#endif
static inline void *Malloc(const size_t len)
{
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void *retval = ctx->malloc_fn((int) len, ctx->malloc_data);
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if (retval == NULL)
set_error("out of memory");
return retval;
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} // Malloc
static inline void Free(void *ptr)
{
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if (ptr != NULL)
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ctx->free_fn(ptr, ctx->malloc_data);
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} // Free
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const char *MOJOSHADER_glGetError(void)
{
return error_buffer;
} // MOJOSHADER_glGetError
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static inline void toggle_gl_state(GLenum state, int val)
{
if (val)
ctx->glEnable(state);
else
ctx->glDisable(state);
} // toggle_gl_state
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static void *loadsym(void *(*lookup)(const char *fn), const char *fn, int *ext)
{
void *retval = NULL;
if (lookup != NULL)
{
retval = lookup(fn);
if (retval == NULL)
{
char arbfn[64];
snprintf(arbfn, sizeof (arbfn), "%sARB", fn);
retval = lookup(arbfn);
} // if
} // if
if (retval == NULL)
*ext = 0;
return retval;
} // loadsym
static void lookup_entry_points(void *(*lookup)(const char *fnname))
{
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#define DO_LOOKUP(ext, typ, fn) ctx->fn = (typ) loadsym(lookup, #fn, &ctx->have_##ext)
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DO_LOOKUP(base_opengl, PFNGLGETSTRINGPROC, glGetString);
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DO_LOOKUP(base_opengl, PFNGLGETERRORPROC, glGetError);
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DO_LOOKUP(base_opengl, PFNGLGETINTEGERVPROC, glGetIntegerv);
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DO_LOOKUP(base_opengl, PFNGLENABLEPROC, glEnable);
DO_LOOKUP(base_opengl, PFNGLDISABLEPROC, glDisable);
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DO_LOOKUP(GL_ARB_shader_objects, PFNGLDELETEOBJECTARBPROC, glDeleteObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLATTACHOBJECTARBPROC, glAttachObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCOMPILESHADERARBPROC, glCompileShader);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObject);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETINFOLOGARBPROC, glGetInfoLog);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameteriv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocation);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLLINKPROGRAMARBPROC, glLinkProgram);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLSHADERSOURCEARBPROC, glShaderSource);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM1IARBPROC, glUniform1i);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4FVARBPROC, glUniform4fv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUNIFORM4IVARBPROC, glUniform4iv);
DO_LOOKUP(GL_ARB_shader_objects, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArray);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocation);
DO_LOOKUP(GL_ARB_vertex_shader, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
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DO_LOOKUP(GL_ARB_vertex_program, PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObject);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointer);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMIVARBPROC, glGetProgramivARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGETPROGRAMSTRINGARBPROC, glGetProgramStringARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLDELETEPROGRAMSARBPROC, glDeleteProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLGENPROGRAMSARBPROC, glGenProgramsARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLBINDPROGRAMARBPROC, glBindProgramARB);
DO_LOOKUP(GL_ARB_vertex_program, PFNGLPROGRAMSTRINGARBPROC, glProgramStringARB);
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#undef DO_LOOKUP
} // lookup_entry_points
static int verify_extension(const char *ext, int have, const char *extlist,
int major, int minor)
{
if (have == 0)
return 0; // don't bother checking, we're missing an entry point.
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else if (!ctx->have_base_opengl)
return 0; // don't bother checking, we're missing basic functionality.
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// See if it's in the spec for this GL implementation's version.
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if (major >= 0)
{
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if ( ((ctx->opengl_major << 16) | (ctx->opengl_minor & 0xFFFF)) >=
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((major << 16) | (minor & 0xFFFF)) )
return 1;
} // if
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// Not available in the GL version, check the extension list.
const char *ptr = strstr(extlist, ext);
if (ptr == NULL)
return 0;
const char endchar = ptr[strlen(ext)];
if ((endchar == '\0') || (endchar == ' '))
return 1; // extension is in the list.
return 0; // just not supported, fail.
} // verify_extension
static void parse_opengl_version(const char *verstr)
{
if (verstr == NULL)
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ctx->opengl_major = ctx->opengl_minor = 0;
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else
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sscanf(verstr, "%d.%d", &ctx->opengl_major, &ctx->opengl_minor);
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} // parse_opengl_version
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static void load_extensions(void *(*lookup)(const char *fnname))
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{
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const char *extlist = NULL;
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ctx->have_base_opengl = 1;
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ctx->have_GL_ARB_vertex_program = 1;
ctx->have_GL_ARB_fragment_program = 1;
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ctx->have_GL_ARB_shader_objects = 1;
ctx->have_GL_ARB_vertex_shader = 1;
ctx->have_GL_ARB_fragment_shader = 1;
ctx->have_GL_ARB_shading_language_100 = 1;
ctx->have_GL_NV_half_float = 1;
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lookup_entry_points(lookup);
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if (!ctx->have_base_opengl)
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set_error("missing basic OpenGL entry points");
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else
{
parse_opengl_version((const char *) ctx->glGetString(GL_VERSION));
extlist = (const char *) ctx->glGetString(GL_EXTENSIONS);
} // else
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if (extlist == NULL)
extlist = ""; // just in case.
#define VERIFY_EXT(ext, major, minor) \
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ctx->have_##ext = verify_extension(#ext, ctx->have_##ext, extlist, major, minor)
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VERIFY_EXT(GL_ARB_vertex_program, -1, -1);
VERIFY_EXT(GL_ARB_fragment_program, -1, -1);
Apr 28, 2008
Apr 28, 2008
401
402
403
404
VERIFY_EXT(GL_ARB_shader_objects, 2, 0);
VERIFY_EXT(GL_ARB_vertex_shader, 2, 0);
VERIFY_EXT(GL_ARB_fragment_shader, 2, 0);
VERIFY_EXT(GL_ARB_shading_language_100, 2, 0);
Apr 28, 2008
Apr 28, 2008
405
VERIFY_EXT(GL_NV_half_float, -1, -1);
Apr 28, 2008
Apr 28, 2008
406
407
#undef VERIFY_EXT
Apr 30, 2008
Apr 30, 2008
408
409
410
411
412
413
414
} // load_extensions
static int valid_profile(const char *profile)
{
if (!ctx->have_base_opengl)
return 0;
Apr 28, 2008
Apr 28, 2008
415
Apr 30, 2008
Apr 30, 2008
416
417
#define MUST_HAVE(p, x) \
if (!ctx->have_##x) { set_error(#p " profile needs " #x); return 0; }
Apr 28, 2008
Apr 28, 2008
418
May 8, 2008
May 8, 2008
419
420
421
422
423
if (profile == NULL)
{
set_error("NULL profile");
return 0;
} // if
Apr 30, 2008
Apr 30, 2008
424
May 25, 2008
May 25, 2008
425
426
427
428
429
430
431
432
#if SUPPORT_PROFILE_ARB1
else if (strcmp(profile, MOJOSHADER_PROFILE_ARB1) == 0)
{
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_vertex_program);
MUST_HAVE(MOJOSHADER_PROFILE_ARB1, GL_ARB_fragment_program);
} // else if
#endif
Apr 30, 2008
Apr 30, 2008
433
434
#if SUPPORT_PROFILE_GLSL
else if (strcmp(profile, MOJOSHADER_PROFILE_GLSL) == 0)
Apr 28, 2008
Apr 28, 2008
435
{
Apr 30, 2008
Apr 30, 2008
436
437
438
439
440
441
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shader_objects);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_vertex_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_fragment_shader);
MUST_HAVE(MOJOSHADER_PROFILE_GLSL, GL_ARB_shading_language_100);
} // else if
#endif
Apr 28, 2008
Apr 28, 2008
442
443
444
else
{
Apr 30, 2008
Apr 30, 2008
445
set_error("unknown or unsupported profile");
Apr 28, 2008
Apr 28, 2008
446
447
448
return 0;
} // else
Apr 30, 2008
Apr 30, 2008
449
#undef MUST_HAVE
Apr 28, 2008
Apr 28, 2008
450
451
return 1;
Apr 30, 2008
Apr 30, 2008
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
} // valid_profile
const char *MOJOSHADER_glBestProfile(void *(*lookup)(const char *fnname))
{
const char *retval = NULL;
MOJOSHADER_glContext _ctx;
MOJOSHADER_glContext *current_ctx = ctx;
ctx = &_ctx;
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
load_extensions(lookup);
if (ctx->have_base_opengl)
{
static const char *priority[] = {
MOJOSHADER_PROFILE_GLSL,
May 25, 2008
May 25, 2008
469
MOJOSHADER_PROFILE_ARB1,
Apr 30, 2008
Apr 30, 2008
470
471
472
473
474
};
int i;
for (i = 0; i < STATICARRAYLEN(priority); i++)
{
May 28, 2008
May 28, 2008
475
476
// !!! FIXME: if Mac OS X <= 10.4, don't ever pick GLSL, even if
// !!! FIXME: the system claims it is available.
Apr 30, 2008
Apr 30, 2008
477
478
479
480
481
482
if (valid_profile(priority[i]))
{
retval = priority[i];
break;
} // if
} // for
Apr 28, 2008
Apr 28, 2008
483
Apr 30, 2008
Apr 30, 2008
484
485
486
if (retval == NULL)
set_error("no profiles available");
} // if
Apr 28, 2008
Apr 28, 2008
487
Apr 30, 2008
Apr 30, 2008
488
489
490
491
492
493
ctx = current_ctx;
return retval;
} // MOJOSHADER_glBestProfile
MOJOSHADER_glContext *MOJOSHADER_glCreateContext(const char *profile,
Apr 28, 2008
Apr 28, 2008
494
495
496
void *(*lookup)(const char *fnname),
MOJOSHADER_malloc m, MOJOSHADER_free f,
void *d)
Apr 26, 2008
Apr 26, 2008
497
{
Apr 29, 2008
Apr 29, 2008
498
MOJOSHADER_glContext *retval = NULL;
Apr 28, 2008
Apr 28, 2008
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
MOJOSHADER_glContext *current_ctx = ctx;
ctx = NULL;
if (m == NULL) m = internal_malloc;
if (f == NULL) f = internal_free;
ctx = (MOJOSHADER_glContext *) m(sizeof (MOJOSHADER_glContext), d);
if (ctx == NULL)
{
set_error("out of memory");
goto init_fail;
} // if
memset(ctx, '\0', sizeof (MOJOSHADER_glContext));
ctx->malloc_fn = m;
ctx->free_fn = f;
ctx->malloc_data = d;
Apr 30, 2008
Apr 30, 2008
516
snprintf(ctx->profile, sizeof (ctx->profile), "%s", profile);
Apr 27, 2008
Apr 27, 2008
517
Apr 30, 2008
Apr 30, 2008
518
519
load_extensions(lookup);
if (!valid_profile(profile))
Apr 28, 2008
Apr 28, 2008
520
goto init_fail;
Apr 26, 2008
Apr 26, 2008
521
522
523
MOJOSHADER_glBindProgram(NULL);
May 25, 2008
May 25, 2008
524
525
526
527
528
529
530
531
532
533
// !!! FIXME: generalize this part.
if (profile == NULL) {}
#if SUPPORT_PROFILE_GLSL
else if (strcmp(profile, MOJOSHADER_PROFILE_GLSL) == 0)
{
ctx->profileMaxUniforms = impl_GLSL_MaxUniforms;
ctx->profileCompileShader = impl_GLSL_CompileShader;
ctx->profileDeleteShader = impl_GLSL_DeleteShader;
ctx->profileDeleteProgram = impl_GLSL_DeleteProgram;
Jun 2, 2008
Jun 2, 2008
534
ctx->profileGetAttribLocation = impl_GLSL_GetAttribLocation;
May 28, 2008
May 28, 2008
535
ctx->profileGetUniformLocation = impl_GLSL_GetUniformLocation;
Jun 2, 2008
Jun 2, 2008
536
ctx->profileGetSamplerLocation = impl_GLSL_GetSamplerLocation;
May 28, 2008
May 28, 2008
537
538
539
540
541
542
ctx->profileLinkProgram = impl_GLSL_LinkProgram;
ctx->profileUseProgramObject = impl_GLSL_UseProgramObject;
ctx->profileUniform4fv = impl_GLSL_Uniform4fv;
ctx->profileUniform4iv = impl_GLSL_Uniform4iv;
ctx->profileUniform1i = impl_GLSL_Uniform1i;
ctx->profileSetSampler = impl_GLSL_SetSampler;
May 25, 2008
May 25, 2008
543
544
545
546
547
548
549
550
551
552
} // if
#endif
#if SUPPORT_PROFILE_ARB1
else if (strcmp(profile, MOJOSHADER_PROFILE_ARB1) == 0)
{
ctx->profileMaxUniforms = impl_ARB1_MaxUniforms;
ctx->profileCompileShader = impl_ARB1_CompileShader;
ctx->profileDeleteShader = impl_ARB1_DeleteShader;
ctx->profileDeleteProgram = impl_ARB1_DeleteProgram;
Jun 2, 2008
Jun 2, 2008
553
ctx->profileGetAttribLocation = impl_ARB1_GetAttribLocation;
May 28, 2008
May 28, 2008
554
ctx->profileGetUniformLocation = impl_ARB1_GetUniformLocation;
Jun 2, 2008
Jun 2, 2008
555
ctx->profileGetSamplerLocation = impl_ARB1_GetSamplerLocation;
May 28, 2008
May 28, 2008
556
557
558
559
560
561
ctx->profileLinkProgram = impl_ARB1_LinkProgram;
ctx->profileUseProgramObject = impl_ARB1_UseProgramObject;
ctx->profileUniform4fv = impl_ARB1_Uniform4fv;
ctx->profileUniform4iv = impl_ARB1_Uniform4iv;
ctx->profileUniform1i = impl_ARB1_Uniform1i;
ctx->profileSetSampler = impl_ARB1_SetSampler;
May 25, 2008
May 25, 2008
562
563
564
565
566
567
568
} // if
#endif
assert(ctx->profileMaxUniforms != NULL);
assert(ctx->profileCompileShader != NULL);
assert(ctx->profileDeleteShader != NULL);
assert(ctx->profileDeleteProgram != NULL);
May 28, 2008
May 28, 2008
569
assert(ctx->profileMaxUniforms != NULL);
Jun 2, 2008
Jun 2, 2008
570
assert(ctx->profileGetAttribLocation != NULL);
May 28, 2008
May 28, 2008
571
assert(ctx->profileGetUniformLocation != NULL);
Jun 2, 2008
Jun 2, 2008
572
assert(ctx->profileGetSamplerLocation != NULL);
May 28, 2008
May 28, 2008
573
574
575
576
577
578
assert(ctx->profileLinkProgram != NULL);
assert(ctx->profileUseProgramObject != NULL);
assert(ctx->profileUniform4fv != NULL);
assert(ctx->profileUniform4iv != NULL);
assert(ctx->profileUniform1i != NULL);
assert(ctx->profileSetSampler != NULL);
May 25, 2008
May 25, 2008
579
Apr 29, 2008
Apr 29, 2008
580
retval = ctx;
Apr 28, 2008
Apr 28, 2008
581
582
ctx = current_ctx;
return retval;
Apr 28, 2008
Apr 28, 2008
583
584
init_fail:
Apr 28, 2008
Apr 28, 2008
585
586
587
588
if (ctx != NULL)
f(ctx, d);
ctx = current_ctx;
return NULL;
Apr 28, 2008
Apr 28, 2008
589
} // MOJOSHADER_glCreateContext
Apr 26, 2008
Apr 26, 2008
590
591
Apr 28, 2008
Apr 28, 2008
592
593
594
595
596
597
void MOJOSHADER_glMakeContextCurrent(MOJOSHADER_glContext *_ctx)
{
ctx = _ctx;
} // MOJOSHADER_glMakeContextCurrent
May 25, 2008
May 25, 2008
598
static int impl_GLSL_MaxUniforms(MOJOSHADER_shaderType shader_type)
May 3, 2008
May 3, 2008
599
600
601
602
603
604
605
606
607
608
609
610
{
GLenum pname = GL_NONE;
GLint val = 0;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
pname = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB;
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
pname = GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB;
else
return -1;
ctx->glGetIntegerv(pname, &val);
return (int) val;
May 25, 2008
May 25, 2008
611
612
613
} // impl_GLSL_MaxUniforms
May 28, 2008
May 28, 2008
614
615
616
617
618
619
620
621
622
623
624
625
static int impl_ARB1_MaxUniforms(MOJOSHADER_shaderType shader_type)
{
GLint retval = 0;
GLenum program_type = GL_NONE;
if (shader_type == MOJOSHADER_TYPE_VERTEX)
program_type = GL_VERTEX_PROGRAM_ARB;
else if (shader_type == MOJOSHADER_TYPE_PIXEL)
program_type = GL_FRAGMENT_PROGRAM_ARB;
else
return -1;
ctx->glGetProgramivARB(program_type, GL_MAX_PROGRAM_PARAMETERS_ARB, &retval);
Jun 15, 2008
Jun 15, 2008
626
return (int) retval; // !!! FIXME: times four?
May 28, 2008
May 28, 2008
627
628
629
} // impl_ARB1_MaxUniforms
May 25, 2008
May 25, 2008
630
631
632
int MOJOSHADER_glMaxUniforms(MOJOSHADER_shaderType shader_type)
{
return ctx->profileMaxUniforms(shader_type);
May 3, 2008
May 3, 2008
633
634
635
} // MOJOSHADER_glMaxUniforms
May 25, 2008
May 25, 2008
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
static int impl_GLSL_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint ok = 0;
GLint shaderlen = (GLint) pd->output_len;
const GLenum shader_type = (pd->shader_type == MOJOSHADER_TYPE_PIXEL) ? GL_FRAGMENT_SHADER : GL_VERTEX_SHADER;
GLuint shader = ctx->glCreateShaderObject(shader_type);
ctx->glShaderSource(shader, 1, (const GLchar **) &pd->output, &shaderlen);
ctx->glCompileShader(shader);
ctx->glGetObjectParameteriv(shader, GL_OBJECT_COMPILE_STATUS_ARB, &ok);
if (!ok)
{
GLsizei len = 0;
ctx->glGetInfoLog(shader, sizeof (error_buffer), &len,
(GLchar *) error_buffer);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_GLSL_CompileShader
May 28, 2008
May 28, 2008
661
662
663
664
665
666
667
668
669
static int impl_ARB1_CompileShader(const MOJOSHADER_parseData *pd, GLuint *s)
{
GLint shaderlen = (GLint) pd->output_len;
const GLenum shader_type = (pd->shader_type == MOJOSHADER_TYPE_PIXEL) ? GL_FRAGMENT_PROGRAM_ARB : GL_VERTEX_PROGRAM_ARB;
GLuint shader = 0;
ctx->glGenProgramsARB(1, &shader);
ctx->glGetError(); // flush any existing error state.
ctx->glBindProgramARB(shader_type, shader);
Jun 15, 2008
Jun 15, 2008
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
#if 0
if (shader_type == GL_FRAGMENT_PROGRAM_ARB) {
const char *prog =
"!!ARBfp1.0\n"
"OUTPUT oC0 = result.color;\n"
"MOV oC0, { 1.0, 0.0, 0.0, 1.0 };\n"
"END\n";
ctx->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB,
strlen(prog), prog);
} else
#endif
{
ctx->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB,
shaderlen, pd->output);
}
May 28, 2008
May 28, 2008
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
if (ctx->glGetError() == GL_INVALID_OPERATION)
{
GLint pos = 0;
ctx->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
const GLubyte *errstr = ctx->glGetString(GL_PROGRAM_ERROR_STRING_ARB);
snprintf(error_buffer, sizeof (error_buffer),
"ARB1 compile error at position %d: %s",
(int) pos, (const char *) errstr);
ctx->glBindProgramARB(shader_type, 0);
ctx->glDeleteProgramsARB(1, &shader);
*s = 0;
return 0;
} // if
*s = shader;
return 1;
} // impl_ARB1_CompileShader
May 25, 2008
May 25, 2008
707
708
709
710
711
712
static void impl_GLSL_DeleteShader(const GLuint shader)
{
ctx->glDeleteObject(shader);
} // impl_GLSL_DeleteShader
May 28, 2008
May 28, 2008
713
714
715
716
717
718
719
static void impl_ARB1_DeleteShader(const GLuint _shader)
{
GLuint shader = _shader; // const removal.
ctx->glDeleteProgramsARB(1, &shader);
} // impl_ARB1_DeleteShader
May 25, 2008
May 25, 2008
720
721
722
723
724
725
static void impl_GLSL_DeleteProgram(const GLuint program)
{
ctx->glDeleteObject(program);
} // impl_GLSL_DeleteProgram
May 28, 2008
May 28, 2008
726
727
728
729
730
731
static void impl_ARB1_DeleteProgram(const GLuint program)
{
// no-op. ARB1 doesn't have real linked programs.
} // impl_GLSL_DeleteProgram
Apr 26, 2008
Apr 26, 2008
732
733
734
735
MOJOSHADER_glShader *MOJOSHADER_glCompileShader(const unsigned char *tokenbuf,
const unsigned int bufsize)
{
MOJOSHADER_glShader *retval = NULL;
May 25, 2008
May 25, 2008
736
GLuint shader = 0;
Apr 28, 2008
Apr 28, 2008
737
738
739
740
const MOJOSHADER_parseData *pd = MOJOSHADER_parse(ctx->profile, tokenbuf,
bufsize, ctx->malloc_fn,
ctx->free_fn,
ctx->malloc_data);
Apr 26, 2008
Apr 26, 2008
741
if (pd->error != NULL)
Apr 27, 2008
Apr 27, 2008
742
743
{
set_error(pd->error);
Apr 27, 2008
Apr 27, 2008
744
goto compile_shader_fail;
Apr 27, 2008
Apr 27, 2008
745
} // if
Apr 26, 2008
Apr 26, 2008
746
747
748
retval = (MOJOSHADER_glShader *) Malloc(sizeof (MOJOSHADER_glShader));
if (retval == NULL)
Apr 27, 2008
Apr 27, 2008
749
750
goto compile_shader_fail;
May 25, 2008
May 25, 2008
751
if (!ctx->profileCompileShader(pd, &shader))
Apr 27, 2008
Apr 27, 2008
752
goto compile_shader_fail;
Apr 26, 2008
Apr 26, 2008
753
754
755
756
757
retval->parseData = pd;
retval->handle = shader;
retval->refcount = 1;
return retval;
Apr 27, 2008
Apr 27, 2008
758
759
760
761
762
compile_shader_fail:
MOJOSHADER_freeParseData(pd);
Free(retval);
if (shader != 0)
May 25, 2008
May 25, 2008
763
ctx->profileDeleteShader(shader);
Apr 27, 2008
Apr 27, 2008
764
return NULL;
Apr 26, 2008
Apr 26, 2008
765
766
767
} // MOJOSHADER_glCompileShader
Apr 29, 2008
Apr 29, 2008
768
769
770
771
772
773
774
const MOJOSHADER_parseData *MOJOSHADER_glGetShaderParseData(
MOJOSHADER_glShader *shader)
{
return (shader != NULL) ? shader->parseData : NULL;
} // MOJOSHADER_glGetShaderParseData
Apr 26, 2008
Apr 26, 2008
775
776
777
778
static void shader_unref(MOJOSHADER_glShader *shader)
{
if (shader != NULL)
{
Apr 27, 2008
Apr 27, 2008
779
const uint32 refcount = shader->refcount;
Apr 26, 2008
Apr 26, 2008
780
if (refcount > 1)
Apr 27, 2008
Apr 27, 2008
781
shader->refcount--;
Apr 26, 2008
Apr 26, 2008
782
783
else
{
May 25, 2008
May 25, 2008
784
ctx->profileDeleteShader(shader->handle);
Apr 26, 2008
Apr 26, 2008
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
MOJOSHADER_freeParseData(shader->parseData);
Free(shader);
} // else
} // if
} // shader_unref
static void program_unref(MOJOSHADER_glProgram *program)
{
if (program != NULL)
{
const uint32 refcount = program->refcount;
if (refcount > 1)
program->refcount--;
else
{
May 25, 2008
May 25, 2008
801
ctx->profileDeleteProgram(program->handle);
Apr 26, 2008
Apr 26, 2008
802
803
shader_unref(program->vertex);
shader_unref(program->fragment);
May 6, 2008
May 6, 2008
804
Free(program->constants);
May 6, 2008
May 6, 2008
805
806
807
Free(program->samplers);
Free(program->uniforms);
Free(program->attributes);
Apr 26, 2008
Apr 26, 2008
808
809
810
811
812
813
Free(program);
} // else
} // if
} // program_unref
Jun 2, 2008
Jun 2, 2008
814
815
static GLint impl_GLSL_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
May 28, 2008
May 28, 2008
816
{
Jun 2, 2008
Jun 2, 2008
817
818
return ctx->glGetUniformLocation(program->handle,
shader->parseData->uniforms[idx].name);
May 28, 2008
May 28, 2008
819
820
} // impl_GLSL_GetUniformLocation
Jun 2, 2008
Jun 2, 2008
821
822
823
static GLint impl_ARB1_GetUniformLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
May 28, 2008
May 28, 2008
824
{
Jun 2, 2008
Jun 2, 2008
825
826
assert(shader->parseData->uniforms[idx].type == MOJOSHADER_UNIFORM_FLOAT);
return shader->parseData->uniforms[idx].index; // !!! FIXME: doesn't work if there are int or bool uniforms!
May 28, 2008
May 28, 2008
827
828
829
} // impl_ARB1_GetUniformLocation
Apr 27, 2008
Apr 27, 2008
830
831
832
833
static void lookup_uniforms(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader)
{
const MOJOSHADER_parseData *pd = shader->parseData;
Apr 27, 2008
Apr 27, 2008
834
const MOJOSHADER_uniform *u = pd->uniforms;
Apr 27, 2008
Apr 27, 2008
835
const MOJOSHADER_shaderType shader_type = pd->shader_type;
May 28, 2008
May 28, 2008
836
int i;
Apr 27, 2008
Apr 27, 2008
837
838
839
for (i = 0; i < pd->uniform_count; i++)
{
Jun 2, 2008
Jun 2, 2008
840
const GLint loc = ctx->profileGetUniformLocation(program, shader, i);
Apr 27, 2008
Apr 27, 2008
841
842
843
if (loc != -1) // maybe the Uniform was optimized out?
{
UniformMap *map = &program->uniforms[program->uniform_count];
Apr 27, 2008
Apr 27, 2008
844
map->shader_type = shader_type;
Apr 27, 2008
Apr 27, 2008
845
map->uniform = &u[i];
Apr 27, 2008
Apr 27, 2008
846
map->location = (GLuint) loc;
Apr 27, 2008
Apr 27, 2008
847
848
849
850
851
852
program->uniform_count++;
} // if
} // for
} // lookup_uniforms
Jun 2, 2008
Jun 2, 2008
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
static GLint impl_GLSL_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return ctx->glGetUniformLocation(program->handle,
shader->parseData->samplers[idx].name);
} // impl_GLSL_GetSamplerLocation
static GLint impl_ARB1_GetSamplerLocation(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader, int idx)
{
return shader->parseData->samplers[idx].index;
} // impl_ARB1_GetSamplerLocation
May 6, 2008
May 6, 2008
868
869
870
871
872
873
874
875
876
877
static void lookup_samplers(MOJOSHADER_glProgram *program,
MOJOSHADER_glShader *shader)
{
int i;
const MOJOSHADER_parseData *pd = shader->parseData;
const MOJOSHADER_sampler *s = pd->samplers;
const MOJOSHADER_shaderType shader_type = pd->shader_type;
for (i = 0; i < pd->sampler_count; i++)
{
Jun 2, 2008
Jun 2, 2008
878
const GLint loc = ctx->profileGetSamplerLocation(program, shader, i);
May 6, 2008
May 6, 2008
879
880
881
882
883
884
885
886
887
888
889
890
if (loc != -1) // maybe the Sampler was optimized out?
{
SamplerMap *map = &program->samplers[program->sampler_count];
map->shader_type = shader_type;
map->sampler = &s[i];
map->location = (GLuint) loc;
program->sampler_count++;
} // if
} // for
} // lookup_samplers
Jun 2, 2008
Jun 2, 2008
891
892
893
894
895
896
897
898
899
900
901
902
903
static GLint impl_GLSL_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
const MOJOSHADER_parseData *pd = program->vertex->parseData;
const MOJOSHADER_attribute *a = pd->attributes;
return ctx->glGetAttribLocation(program->handle, a[idx].name);
} // impl_GLSL_GetAttribLocation
static GLint impl_ARB1_GetAttribLocation(MOJOSHADER_glProgram *program, int idx)
{
return idx; // map to vertex arrays in the same order as the parseData.
} // impl_ARB1_GetAttribLocation
Apr 27, 2008
Apr 27, 2008
904
905
906
907
static void lookup_attributes(MOJOSHADER_glProgram *program)
{
int i;
const MOJOSHADER_parseData *pd = program->vertex->parseData;
Apr 27, 2008
Apr 27, 2008
908
const MOJOSHADER_attribute *a = pd->attributes;
Apr 27, 2008
Apr 27, 2008
909
910
911
for (i = 0; i < pd->attribute_count; i++)
{
Jun 2, 2008
Jun 2, 2008
912
const GLint loc = ctx->profileGetAttribLocation(program, i);
Apr 27, 2008
Apr 27, 2008
913
914
915
916
if (loc != -1) // maybe the Attribute was optimized out?
{
AttributeMap *map = &program->attributes[program->attribute_count];
map->attribute = &a[i];
Apr 27, 2008
Apr 27, 2008
917
map->location = (GLuint) loc;
Apr 27, 2008
Apr 27, 2008
918
919
920
921
922
923
program->attribute_count++;
} // if
} // for
} // lookup_attributes
May 28, 2008
May 28, 2008
924
925
static GLuint impl_GLSL_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
Apr 26, 2008
Apr 26, 2008
926
{
May 25, 2008
May 25, 2008
927
const GLuint program = ctx->glCreateProgramObject();
Apr 26, 2008
Apr 26, 2008
928
Apr 28, 2008
Apr 28, 2008
929
930
if (vshader != NULL) ctx->glAttachObject(program, vshader->handle);
if (pshader != NULL) ctx->glAttachObject(program, pshader->handle);
Apr 27, 2008
Apr 27, 2008
931
Apr 28, 2008
Apr 28, 2008
932
ctx->glLinkProgram(program);
Apr 27, 2008
Apr 27, 2008
933
934
GLint ok = 0;
Apr 28, 2008
Apr 28, 2008
935
ctx->glGetObjectParameteriv(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
Apr 27, 2008
Apr 27, 2008
936
937
938
if (!ok)
{
GLsizei len = 0;
Apr 28, 2008
Apr 28, 2008
939
ctx->glGetInfoLog(program, sizeof (error_buffer), &len, (GLchar *) error_buffer);
May 28, 2008
May 28, 2008
940
941
ctx->glDeleteObject(program);
return 0;
Apr 27, 2008
Apr 27, 2008
942
} // if
Apr 26, 2008
Apr 26, 2008
943
May 28, 2008
May 28, 2008
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
return program;
} // impl_GLSL_LinkProgram
static GLuint impl_ARB1_LinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
// there is no formal linking in ARB1...just return a unique value.
static GLuint retval = 1;
return retval++;
} // impl_ARB1_LinkProgram
MOJOSHADER_glProgram *MOJOSHADER_glLinkProgram(MOJOSHADER_glShader *vshader,
MOJOSHADER_glShader *pshader)
{
if ((vshader == NULL) && (pshader == NULL))
return NULL;
int numregs = 0;
int consts = 0;
MOJOSHADER_glProgram *retval = NULL;
const GLuint program = ctx->profileLinkProgram(vshader, pshader);
if (program == 0)
goto link_program_fail;
Apr 27, 2008
Apr 27, 2008
970
971
retval = (MOJOSHADER_glProgram *) Malloc(sizeof (MOJOSHADER_glProgram));
if (retval == NULL)
Apr 27, 2008
Apr 27, 2008
972
973
goto link_program_fail;
memset(retval, '\0', sizeof (MOJOSHADER_glProgram));
Apr 27, 2008
Apr 27, 2008
974
May 6, 2008
May 6, 2008
975
numregs = 0;
Apr 27, 2008
Apr 27, 2008
976
977
if (vshader != NULL) numregs += vshader->parseData->uniform_count;
if (pshader != NULL) numregs += pshader->parseData->uniform_count;
Jun 3, 2008
Jun 3, 2008
978
979
980
981
982
983
984
985
if (numregs > 0)
{
const size_t len = sizeof (UniformMap) * numregs;
retval->uniforms = (UniformMap *) Malloc(len);
if (retval->uniforms == NULL)
goto link_program_fail;
memset(retval->uniforms, '\0', len);
} // if
Apr 27, 2008
Apr 27, 2008
986
May 6, 2008
May 6, 2008
987
988
989
numregs = 0;
if (vshader != NULL) numregs += vshader->parseData->sampler_count;
if (pshader != NULL) numregs += pshader->parseData->sampler_count;
Jun 3, 2008
Jun 3, 2008
990
991
992
993
994
995
996
997
if (numregs > 0)
{
const size_t len = sizeof (SamplerMap) * numregs;
retval->samplers = (SamplerMap *) Malloc(len);
if (retval->samplers == NULL)
goto link_program_fail;
memset(retval->samplers, '\0', len);
} // if
May 6, 2008
May 6, 2008
998
Apr 27, 2008
Apr 27, 2008
999
1000
retval->handle = program;
retval->vertex = vshader;