finderrors.c
author Ryan C. Gordon <icculus@icculus.org>
Mon, 21 Apr 2008 23:54:37 -0400
branchtrunk
changeset 172 f81c6cb14140
parent 170 9d71c08c756e
child 174 0eb9e160ff7f
permissions -rw-r--r--
finderrors.c now pumps event queue and paints the SDL window. Now you can ctrl-c out on the Mac.
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdarg.h>
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#include <sys/types.h>
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#include <dirent.h>
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#include <errno.h>
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#include <unistd.h>
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#include "mojoshader.h"
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#define FINDERRORS_COMPILE_SHADERS 1
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#if FINDERRORS_COMPILE_SHADERS
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#include "SDL.h"
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#include <gl.h>
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#include <glext.h>
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#endif
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#define report printf
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static int compile_shader(const char *fname, const MOJOSHADER_parseData *pd)
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{
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    int retval = 1;
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    #if FINDERRORS_COMPILE_SHADERS
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    const GLenum shader_type = (pd->shader_type == MOJOSHADER_TYPE_PIXEL) ? GL_FRAGMENT_SHADER_ARB : GL_VERTEX_SHADER_ARB;
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    GLint shaderlen = (GLint) pd->output_len;
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    GLhandleARB program = glCreateProgramObjectARB();
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    GLhandleARB shader = glCreateShaderObjectARB(shader_type);
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    GLint ok = 0;
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    GLcharARB err[1024];
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    GLsizei len = 0;
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    retval = 0;
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    glShaderSourceARB(shader, 1, (const GLcharARB **) &pd->output, &shaderlen);
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    glCompileShaderARB(shader);
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    glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &ok);
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    if (!ok)
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    {
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        glGetInfoLogARB(shader, sizeof (err), &len, err);
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        printf("FAIL: %s glsl compile: %s\n", fname, err);
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    } // if
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    else
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    {
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        glAttachObjectARB(program, shader);
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        glLinkProgramARB(program);
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        glGetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB, &ok);
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        if (!ok)
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        {
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            glGetInfoLogARB(program, sizeof (err), &len, err);
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            printf("FAIL: %s glsl link: %s\n", fname, err);
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        } // if
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        else
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        {
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            retval = 1;
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        } // else
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    } // else
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    glDeleteObjectARB(shader);
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    glDeleteObjectARB(program);
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    #endif
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    return retval;
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} // compile_shader
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static int do_dir(const char *dname, const char *profile)
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{
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    const int dirlen = strlen(dname) + 1;
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    int total = 0;
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    DIR *dirp = opendir(dname);
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    if (dirp != NULL)
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    {
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        int do_quit = 0;
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        struct dirent *dent;
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        while ((dent = readdir(dirp)) != NULL)
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        {
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            #if FINDERRORS_COMPILE_SHADERS
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            SDL_Event e;  // pump event queue to keep OS happy.
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            while (SDL_PollEvent(&e))
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            {
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                if (e.type == SDL_QUIT)
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                    do_quit = 1;
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            } // while
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            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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            SDL_GL_SwapBuffers();
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            #endif
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            if (do_quit)
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            {
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                report("FAIL: user requested quit!\n");
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                break;
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            } // if
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            if (strstr(dent->d_name, ".bytecode") == NULL)
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                continue;
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            total++;
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            char *fname = (char *) alloca(strlen(dent->d_name) + dirlen);
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            sprintf(fname, "%s/%s", dname, dent->d_name);
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            FILE *io = fopen(fname, "rb");
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            if (io == NULL)
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            {
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                report("FAIL: %s fopen() failed.\n", fname);
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                continue;
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            } // if
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            static unsigned char buf[1024 * 256];
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            int rc = fread(buf, 1, sizeof (buf), io);
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            fclose(io);
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            if (rc == -1)
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            {
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                report("FAIL: %s %s\n", fname, strerror(errno));
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                continue;
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            } // if
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            const MOJOSHADER_parseData *pd = MOJOSHADER_parse(profile, buf, rc, 0, 0, 0);
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            if (pd->error != NULL)
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                report("FAIL: %s %s\n", fname, pd->error);
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            else
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            {
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                if (compile_shader(fname, pd))
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                    report("PASS: %s\n", fname);
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            } // else
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            MOJOSHADER_freeParseData(pd);
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        } // while
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        closedir(dirp);
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    } // if
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    return total;
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} // do_dir
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int main(int argc, char **argv)
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{
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    //printf("MojoShader finderrors\n");
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    //printf("Compiled against version %d\n", MOJOSHADER_VERSION);
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    //printf("Linked against version %d\n", MOJOSHADER_version());
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    //printf("\n");
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    if (argc <= 2)
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        printf("\n\nUSAGE: %s <profile> [dir1] ... [dirN]\n\n", argv[0]);
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    else
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    {
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        int total = 0;
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        int i;
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        #if FINDERRORS_COMPILE_SHADERS
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        SDL_Init(SDL_INIT_VIDEO);
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        SDL_SetVideoMode(640, 480, 0, SDL_OPENGL);
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        glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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        #endif
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        const char *profile = argv[1];
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        for (i = 2; i < argc; i++)
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            total += do_dir(argv[i], profile);
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        printf("Saw %d bytecode files.\n", total);
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        #if FINDERRORS_COMPILE_SHADERS
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        SDL_Quit();
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        #endif
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    } // else
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    return 0;
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} // main
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// end of finderrors.c ...
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