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1 To use this in your project: |
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2 |
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3 - Add mojoshader*.c and mojoshader*.h to your project. |
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4 - Compile mojoshader*.c |
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5 - If you don't have a C99-compliant compiler, like Microsoft Visual Studio, |
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6 you'll need to compile the .c files as C++ to get them to build. |
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7 - If you don't have cmake to generate mojoshader_version.h, you can either |
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8 add a blank file with that name, or add MOJOSHADER_NO_VERSION_INCLUDE to |
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9 your preprocessor definitions. |
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10 |
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11 // end of README.txt ... |
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12 |