equal
deleted
inserted
replaced
350 f((void *) effect->profile, d); |
350 f((void *) effect->profile, d); |
351 |
351 |
352 for (i = 0; i < effect->technique_count; i++) |
352 for (i = 0; i < effect->technique_count; i++) |
353 { |
353 { |
354 MOJOSHADER_effectTechnique *technique = &effect->techniques[i]; |
354 MOJOSHADER_effectTechnique *technique = &effect->techniques[i]; |
|
355 f((void *) technique->name, d); |
355 for (j = 0; j < technique->pass_count; j++) |
356 for (j = 0; j < technique->pass_count; j++) |
|
357 { |
|
358 f((void *) technique->passes[j].name, d); |
356 f(technique->passes[j].states, d); |
359 f(technique->passes[j].states, d); |
|
360 } // for |
357 f(technique->passes, d); |
361 f(technique->passes, d); |
358 } // for |
362 } // for |
359 |
363 |
360 f(effect->techniques, d); |
364 f(effect->techniques, d); |
361 |
365 |