--- a/profiles/mojoshader_profile_spirv.c Sat Apr 25 09:28:02 2020 +0200
+++ b/profiles/mojoshader_profile_spirv.c Sat Apr 25 14:28:48 2020 -0700
@@ -2316,10 +2316,10 @@
spv_emit_vs_main_end(ctx);
spv_emit_func_lit(ctx);
- bool emit_vec4 = ctx->uniform_float4_count > 0 && ctx->spirv.uniform_arrays.idvec4;
- bool emit_ivec4 = ctx->uniform_int4_count > 0 && ctx->spirv.uniform_arrays.idivec4;
- bool emit_bool = ctx->uniform_bool_count > 0 && ctx->spirv.uniform_arrays.idbool;
- bool emit_any = emit_vec4 | emit_ivec4 | emit_bool;
+ uint8 emit_vec4 = ctx->uniform_float4_count > 0 && ctx->spirv.uniform_arrays.idvec4;
+ uint8 emit_ivec4 = ctx->uniform_int4_count > 0 && ctx->spirv.uniform_arrays.idivec4;
+ uint8 emit_bool = ctx->uniform_bool_count > 0 && ctx->spirv.uniform_arrays.idbool;
+ uint8 emit_any = emit_vec4 | emit_ivec4 | emit_bool;
if (ctx->spirv.mode == SPIRV_MODE_GL)
{
if (emit_vec4)