mojoshader_preprocessor.c
changeset 940 bc2a5efade5e
parent 939 64cc93ee5a56
child 941 405a57d342a1
--- a/mojoshader_preprocessor.c	Wed Nov 03 22:54:17 2010 -0400
+++ b/mojoshader_preprocessor.c	Thu Nov 04 02:14:51 2010 -0400
@@ -284,6 +284,7 @@
 #endif  // !MOJOSHADER_FORCE_INCLUDE_CALLBACKS
 
 
+// !!! FIXME: move this stuff to mojoshader_common.c ...
 // data buffer stuff...
 
 #define BUFFER_LEN (64 * 1024)
@@ -375,6 +376,7 @@
 
 
 // !!! FIXME: maybe use these pool magic elsewhere?
+// !!! FIXME: maybe just get rid of this? (maybe the fragmentation isn't a big deal?)
 
 // Pool stuff...
 // ugh, I hate this macro salsa.
@@ -820,7 +822,7 @@
              (token == ((Token) '\n')) || (token == TOKEN_EOI) );
 } // require_newline
 
-
+// !!! FIXME: didn't we implement this by hand elsewhere?
 static int token_to_int(IncludeState *state)
 {
     assert(state->tokenval == TOKEN_INT_LITERAL);