--- a/profiles/mojoshader_profile_glsl.c Mon Jul 20 19:02:27 2020 -0400
+++ b/profiles/mojoshader_profile_glsl.c Mon Jul 20 19:22:41 2020 -0400
@@ -1194,19 +1194,28 @@
void emit_GLSL_RCP(Context *ctx)
{
- char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
+ const int vecsize = vecsize_from_writemask(ctx->dest_arg.writemask);
+ char cast[16] = { '\0' };
+ if (vecsize != 1)
+ snprintf(cast, sizeof (cast), "vec%d", vecsize);
+ char src0[64]; make_GLSL_srcarg_string_scalar(ctx, 0, src0, sizeof (src0));
char code[128];
ctx->need_max_float = 1;
- make_GLSL_destarg_assign(ctx, code, sizeof (code), "(%s == 0.0) ? FLT_MAX : 1.0 / %s", src0, src0);
+ make_GLSL_destarg_assign(ctx, code, sizeof (code), "%s((%s == 0.0) ? FLT_MAX : 1.0 / %s)", cast, src0, src0);
output_line(ctx, "%s", code);
} // emit_GLSL_RCP
void emit_GLSL_RSQ(Context *ctx)
{
- char src0[64]; make_GLSL_srcarg_string_masked(ctx, 0, src0, sizeof (src0));
+ const int vecsize = vecsize_from_writemask(ctx->dest_arg.writemask);
+ char cast[16] = { '\0' };
+ if (vecsize != 1)
+ snprintf(cast, sizeof (cast), "vec%d", vecsize);
+
+ char src0[64]; make_GLSL_srcarg_string_scalar(ctx, 0, src0, sizeof (src0));
char code[128];
ctx->need_max_float = 1;
- make_GLSL_destarg_assign(ctx, code, sizeof (code), "(%s == 0.0) ? FLT_MAX : inversesqrt(abs(%s))", src0, src0);
+ make_GLSL_destarg_assign(ctx, code, sizeof (code), "%s((%s == 0.0) ? FLT_MAX : inversesqrt(abs(%s)))", cast, src0, src0);
output_line(ctx, "%s", code);
} // emit_GLSL_RSQ